It is pretty expensive, but it gets a lot more manageable when you turn down
the playback frequency and keep the number of simultaneous sounds to a
minimum. Still, I guess the CGB synth would be better performance-wise, but
in that case I think you'd want to have the composers work with a fixed set
of sounds rather than try to reproduce whatever general MIDI instruments
they feel like using. It would still be cool if you could pull it off
though. Sorry I couldn't be of more help.
- Mike
----- Original Message -----
From: "Lovelace, Rebecca" <rebecca.lovelace@...>
To: <gbadev@yahoogroups.com>
Sent: Monday, April 01, 2002 2:43 PM
Subject: RE: [gbadev] Question on getting MIDI music from sound dept. to GBA
> I was under the impression that direct sound was too expensive to use all
> the time (CPU-wise), and that you wanted to use the synth when you could
get
> away with it.
>
> Am I mistaken?
>
> Rebecca
>
> -----Original Message-----
> From: Mike Danylchuk [mailto:miked@...]
> Sent: Monday, April 01, 2002 2:38 PM
> To: gbadev@yahoogroups.com
> Subject: Re: [gbadev] Question on getting MIDI music from sound dept. to
> GBA
>
>
> I've never used the CGB-compatible waveforms, so I'm not sure how people
> come up with those, but I'd guess that the majority of GBA games are using
> direct sound.
>
> - Mike
>
>
>
>
>
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>
>