If I wanted a non real-time renderer on PC, I wouldn't be implementing it on
the GBA would I?
I want this to render static screens on the GBA for game story purposes. If
I can render scenes from within the mesh then I won't have to store
thousands of frames of pre-rendered graphics.
Mat
----- Original Message -----
From: Aaron St.John <aaronstj@...>
To: <gbadev@yahoogroups.com>
Sent: Monday, April 01, 2002 5:11 AM
Subject: Re: [gbadev] Floating point speed?
> >I'm using it for an high precision non real-time 3d renderer.
>
> And this is better done on the GBA than the PC because...?
>
>
>
>
> Stupid like a fox!
> Look ma, I'm an artist: http://aaronstj.deviantart.com