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Re: Sprite in mode 4, 160 extra characters   Message List  
Reply | Forward Message #10718 of 15019 |
Heja,

I wondered about this too, cause I noticed the empty characters in Mappy
once. However, I think the GameBoy Advance hardware explicitly excludes the
sprites from 0x14000 downwards. After all, specifying a sprite index of 0,
doesn't allow the sprite to use the contents of the frame-buffer there. The
sprite just doesn't show. I think this is done trough some clever
bitmasking, which would explain using 0x14000 instead of 0x12c00.

Not sure though, so forgive me if I'm giving disinformation here,
mwhauhauahaah..a.a..a ..

Cheers,

Jape

This is a reply to:

Slightly OT this question, but I'm gonna ask anyway :) Has anyone
actually taken advantage of the extra 160 16 colour characters available
and butted their sprite data slap bang at the end of the screen?

Well, from my calculations it's something like 160 characters anyway.
Screens end at 0x12c00 and sprites are SUPPOSED to start at 0x14000 in
mode 3 or 4.



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Mon Apr 1, 2002 8:35 am

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Heja, I wondered about this too, cause I noticed the empty characters in Mappy once. However, I think the GameBoy Advance hardware explicitly excludes the ...
Jaap Suter
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Apr 1, 2002
1:07 pm
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