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Fw: [gbadev] Sprite in mode 4   Topic List   < Prev Topic  |  Next Topic >
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when in mode 4, the sprites start from 512 upwards, as the first 0x4000 bytes of
sprite vram are used by the bottom of the second screen buffer.

"and my sprite appears all weird, filling hole lines on
the screen. I thought I was doing something wrong,"




Sat Mar 30, 2002 9:10 pm

jimbagley@...
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when in mode 4, the sprites start from 512 upwards, as the first 0x4000 bytes of sprite vram are used by the bottom of the second screen buffer. "and my sprite...
Jim Bagley
jimbagley@...
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Mar 30, 2002
9:11 pm

Slightly OT this question, but I'm gonna ask anyway :) Has anyone actually taken advantage of the extra 160 16 colour characters available and butted their...
Francis Lillie
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Mar 31, 2002
12:48 am

But the example I was refering to was about mode 3, which doesn't work. Could someone please point me what is wrong, and which example is the best to follow ...
Cesar Cappellozza
cappeca
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Mar 31, 2002
12:17 pm

To all intents and purposes, mode 3 is THE SAME as mode 4. Mode 4 has 2 byte per pixel buffers and mode 3 has a single word per pixel buffer. There SHOULD be...
Francis Lillie
francis_lillie@...
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Mar 31, 2002
9:08 pm
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