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#30 From: adrock_618
Date: Wed Apr 25, 2001 9:58 am
Subject: Re: Ahoy-Hoy!
adrock_618
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Err... "making software" even. Damn the lack of an Edit Post
feature!!!<br><br>*Shakes fist in air a few times before the act begins to bore
him*<br><br><br>-Ad!

#29 From: adrock_618
Date: Wed Apr 25, 2001 9:56 am
Subject: Re: Ahoy-Hoy!
adrock_618
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*Whips the autograph out of Clint's hand and runs
around the room whooping, wailing and carrying
on*<br><br>Part 1? In your opinion are there any other Sega
releases worthy of such a title? Sure the Master System
shined back in its time, but the Capcom / SNK games on
the Saturn... hoooooweeeee! Makes me wanna beg for
more lol It could do 2d SO WELL!!!<br><br>Its a pity
Sega lack the necessary marketing skill to have taken
the system any further outside its native homeland.
It had so much damn potential! Well.. atleast Yuji
and co are doing what they do best and thats make
software...<br><br><br>-Ad!

#28 From: almighty_clint
Date: Tue Apr 24, 2001 7:19 pm
Subject: Re: Ahoy-Hoy!
almighty_clint
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(signing autograph)"Wahay i'm famous......er sort of." :)<br><br>Yep, certainly
is great to see nice shiny new clubs dedicated to the best console in the
world....ever....part 1

#27 From: adrock_618
Date: Tue Apr 24, 2001 4:15 pm
Subject: Ahoy-Hoy!
adrock_618
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Its great to see an emulator devoted to a system
that had so much unfulfilled potential (not including
in Japan), and better still.. a club sprouting in
its name!<br><br>I was wondering if Emulation could
add this proud club to its Links section to point
lost souls in the right direction?<br><br>Congrats on
the noice club too, i find its... OH.. MY..GOD! Is
that none other than Almighty Clint from Almighty
Saturn X i see???<br><br>*Runs over*<br>Can i have your
autograph?!?!<br><br>Till next time..Party on dudes!!! ;)<br>-Ad!

#26 From: artumarc
Date: Sun Apr 1, 2001 1:39 pm
Subject: Evangelion Games
artumarc
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SSF run Eva - Girlfriend of Steel and Eva - 2nd Impressions?

#25 From: alexatkin.geo
Date: Sat Mar 10, 2001 2:54 am
Subject: Re: where to get?
alexatkin.geo
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Still, the Playstation 2 is hard to write games
on but seeing as the Playstation did so well Sony
can't lose because the publishers think its gold
dust.<br>Personally im pretty fed up with the games developers (and
the gullible public) who have ditched the Dreamcast
seeing as the games it DOES have are some of the best I
have ever played. Im certainly pleased with it - I
mean now we might even end up playing Saturn games on
it. So a failed console emulated by a failed console
- you gotta laugh at that really.<br>Im my opinion
the Dreamcast hasnt failed yet but Sega Japan seem to
think otherwise.<br><br>Well this is a Saturn Emulation
group so I won't go on about current console wars but I
don't think Sega have helped the situation (as usual)
with low advertising and the aweful Smash Pack thats
the worst Genesis emulator ever written.

#24 From: Jis_99
Date: Fri Mar 9, 2001 12:15 pm
Subject: Re: where to get?
Jis_99
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I completely agree. Their are a lot of crappy PS
games out their (65%+) However there are some pretty
hot titles. In my observations when the two systems
(Saturn PS) were first released the games looked almost
identical. But as the years went by the quality of PS's
games step up to the next level. And the Saturn games
remained almost the same. The only games that really
showed improvement were those produced by Sega
themselves. This may be due to the fact that it was so hard
to develop games for Saturn and many publishers
became uninterested. I also herd that Sega didn't
respect their 2nd and 3rd party support. That's why the
lost the support of publishers such as Working Design.

#23 From: alexatkin.geo
Date: Fri Mar 9, 2001 2:24 am
Subject: Re: where to get?
alexatkin.geo
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Though you have to also think that the press and
games producers can also determine which system is most
popular.<br>It seems that the Saturn just didnt have good enough
games on release (though personally I found Panzer
Dragoon the best game at the time) compared to the
Playstation.<br>Then again my personal opinion is most people are
insane as the most popular Playstation games are a load
of crap in my opinion.

#22 From: alexatkin.geo
Date: Tue Mar 6, 2001 12:28 am
Subject: Saturncast - sounds promising
alexatkin.geo
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Hey everyone, I just heard over at Boob! (the
Dreamcast developments site) that Saturncast is running
NiGHTS at a fair speed.<br><br>Here is what they had to
say:<br>---------------<br>Saturn-cast, a Sega Saturn emulator for the Sega
dreamcast,
seems to be making great progress and a new website has
been opened. <br>The emulator is already apparatently
playing Nights at good speed. <br>Although some may think
this highly unlikely since pc saturn emus only run at
about 4fps on p3-800, since the dreamcast uses an Sh4
cpu, the saturn sh2 cpu takes little emulation work,
since the sh4 can run native sh2
code!<br>---------------<br><br>I don't fully agree with what is said there as
despite the CPU being an easy task to emulate theres
still the many custom chips to emulate which are NOT so
easy so we are yet to see if its possible to emulate
100% accurately without frameskip.<br>Still, if it IS
possible then it makes you wonder why Sega didnt bother
themselves.<br><br>Saturncast -
<a href=http://saturncast.tripod.com/saturncast/index.html
target=new>http://saturncast.tripod.com/saturncast/index.html</a>

#21 From: Jis_99
Date: Mon Mar 5, 2001 4:08 pm
Subject: Re: where to get?
Jis_99
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Hello everyone, <br><br>I just joined this club
today (03/05/2001) and i want to say that this club is
pretty good considing it's based on Sega Saturn
Emulation .. (i thought i was the only one still interested
in the system) ... :} <br><br>Anyway i wanted to
coment about programming for the Sega Saturn ... I do
belived that programming for the Sega Saturn is indeed
very complex due to the many processors. That might
have been the down fall of the Saturn then again who
knows? In your reply (message #7 Myersxxx) you said the
system which had more advertisement had more emulation
.. Saturn had lots of ads (remember the 'SEGA
SCREAM' ads) the reason why i got my Saturn was because
their ads were better and the were giving out three
games. Compared to PSX which only came with a demo disk
for the same price. But if you trying to say that
programers are only interested in programming in the more
popular / successful systems i completely agree.

#20 From: myersxxx
Date: Thu Feb 22, 2001 6:59 pm
Subject: New giri giri translation
myersxxx
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Giri Giri Transation, NEW!<br><br>It determined
that the shima person makes SSF project secret, so is.
The SSF at the beginning was developed with the
DOS+Glide, after that the to assembler converted most
sources, was announced in Windows edition. The point where
the SSF should feature is to be the Sega Saturn
emulator where that can start the game from the worldwide
only and the CD. Windows edition announcement at that
time (2000/09), I had started GiriGiri project
already, but, you were surprised in height of the degree
of completion. Especially in regard to speed "
exceeding the theoretical value which I am imaginative
much, to here he being possible?" it was the thinking
which winds tongue. As for those where I would like to
call to everyone, as for development of the Sega
Saturn emulation it means that is truly power necessary.
In regard to speed, if in the apparatus the CPU
becomes two, speed it reaches nearly time being, on the
ginger and emulator becomes half. The Sega Saturn even
in addition the MC68000, SCU, the SH1, VDP1, VDP2,
SCSP, has the tip/chip such as the SMPC, looks at just
the SH2 and inside such as the FRT, the SCI, the
DIVU, the DMAC and the WDT being to stack module, does.
This reflecting the Sega Saturn, " acceleration with
distributed processing " design philosophy, is thing, but
really, making emulating these tips/chips cooperate, that
it develops the program we assume, it means that
labor is truly it meaning that the number of steps
becomes necessary, does. Those where SSF project has
become secret are regrettable thing truly. Furthermore,
the cause of that, the fact that it is the kind of
people where value of the SSF is not recognized is more
regrettable thing. As my individual, the shima person
recovering the ƒ‚ƒ`ƒx[ƒWƒ‡ƒ“, probably to revive having
tried, it increases. You cannot taste with the normal
world in the world of programming, there is a thrill
and impression, it is the expectation which that
loves certainly and becomes the ‚­. The programmer is
such creature. Until now it was hardship. Your
ability, respect is displayed in the result.

#19 From: alexatkin.geo
Date: Sat Feb 10, 2001 11:31 pm
Subject: Giri Giri release
alexatkin.geo
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I have tested the new Giri Giri Debuger ver 0.6
and I must say that thus far it not much use.<br>Im
not saying thats it isnt impressive as the progress
on Giri Giri has been rocket fast compared to how
SSF was going until recently.<br><br>Some 3D is
running but all I got was a title screen with flickering
graphics and a Drive Door Open message on the screen. Not
quite what I was expecting after seeing the Daytona USA
screenshots but its probably just my PC it doesnt like.
:-/<br><br>Still, Giri Giri looks like it might catch up with SSF
faster than you would have expected - and so far it is
quite a bit faster than SSF but thats understabled as
it doesnt emulate as much yet.<br><br>I will keep my
eyes on this and will be testing any new versions I
see.

#18 From: myersxxx
Date: Wed Jan 31, 2001 12:38 am
Subject: SSF Translation
myersxxx
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Well answer of a certain question. * Times when
it reaches the point where hang up it does
immediately after the starting which hang up is done, there
are. Because this stops in ReadcToc command of the CD,
is. You do not understand whether being bug of the
ASPI whether it is we mistake. Temporarily, it can end
with the Alt+F4. Hang up (with you say in the game or,
first do not advance) those which are done are because
the part which is not been mounted is Sawayama. *
Unless there is the drive which can be used it does not
correspond to the drive of the SCSI connection which is
indicated. Only ATAPI connection is correspondence. This is
because the SSF has used the ReadcCd command of the
ATAPI. In addition, you cannot use either the drive
which cannot read the CDDA in ReadcCd command. Future
(?) Reading the CDDA digitally, it is the schedule
which it pours in to the SCSP (as for this those due to
Saturn specification). * When DirectDraw it corresponds
to also the Windows95/NT which stops with the error
so far, it was written, but it seems that Blt method
of the DirectDraw7 does not operate. * It failed in
reading the BootcRom, the no comment which is indicated

#17 From: myersxxx
Date: Wed Jan 31, 2001 12:35 am
Subject: The Giri Giri Translation
myersxxx
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The second look at command of CD block due to the
second look at processing of the somewhat VDP2, it
reached the point where the Daytona USA moves once we
would like to see, is. The ‚Į ‚Ä ‚ä ‚¤ or essential
polygon are not indicated! When you look at the place
where coordinate of all polygons becomes 0, perhaps
and, perhaps and, perhaps processing of the SlavecCpu
being rotted in addition the DIVU (the division
machine) being strange killing the interrupt of the FRT
cause. Being to be able to think the various primary
factors, you try trying temporarily. Securely being the
place where it is indicated, collecting the beta
tester, you think we would like to start the compilation
of the interchangeable list. How, you think
however.. the ‚¹ almost it does not move. Image when it
clicks, reaches full size

#16 From: myersxxx
Date: Tue Jan 30, 2001 9:44 pm
Subject: Re: GIRI GIRI älllääläääääälälälä
myersxxx
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Yes, you're right.<br>At the saturn menu, hide the menu and a fully processed
with high resolution space-shuttle appear over the screen, I think that is a
good start for 3D emulation, isn't it?

#15 From: alexatkin.geo
Date: Tue Jan 30, 2001 8:56 pm
Subject: Re: GIRI GIRI älllääläääääääläläl
alexatkin.geo
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Looks promising - but until 3D emulation is
running we shouldnt get too excited. Might still be a
while until 3D is working, we just dont know.<br>Still,
very good progress indeed.<br><br>The page takes
forever to load though.

#14 From: killerb255
Date: Tue Jan 30, 2001 7:52 pm
Subject: Re: where to get?
killerb255
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Yep. I tried SSF on a Pentium III, 800 MHz,
Voodoo 3 3500, Sound Blaster Live, and 384 Megs of ram.
It's still slow. If that's not proof enough that
writing a Saturn emulator, much less a consumer-friendly
one, is tough...

#13 From: myersxxx
Date: Tue Jan 30, 2001 7:51 pm
Subject: GIRI GIRI älllääläääääääläläl
myersxxx
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yYYeeeaaah!!! Look, the SSF projekt is living
much longer than Giri Giri, but I cannot
believe<br>it, after this "short" time, NOW THE GIRI GIRI
PROJEKT HAS PASSED TO EMULATE ONE GAME!!!<br>It's Daytona
USA, and it looks quite good (really good!)<br>Hurry
up, go to the Giri Giri Website and CHECK OUT!!

#12 From: alexatkin.geo
Date: Tue Jan 30, 2001 6:41 pm
Subject: Re: where to get?
alexatkin.geo
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Yes - as there are more people around to help
each other.<br><br>But logically why has Hyperion
halted work? Stuck on the CD booting? Why cant he ask
the guy who wrote SSF? Its just illogical the way the
emulator authors arnt helping each other as much as they
could - its not as if its meant to be a competition for
who runs games first as SSF has already won that one.

#11 From: myersxxx
Date: Tue Jan 30, 2001 5:59 pm
Subject: Re: where to get?
myersxxx
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Ok, I agree a little, but you have to understand that : more people = better
emulators

#10 From: Kowalski37
Date: Tue Jan 30, 2001 11:36 am
Subject: Re: where to get?
Kowalski37
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I agree, the saturn is the most complex console
ever made. I've looked further into saturn emulation,
and it does look exceedingly hard for an individual
person to write an emulator... <br>Anyway, keep going
all you emulator programmers, when I can play Nights,
I'll be one happy guy :-)

#9 From: alexatkin.geo
Date: Fri Jan 26, 2001 11:32 pm
Subject: Re: Giri Giri !
alexatkin.geo
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This is good.  I talked the author of Giri Giri a couple of months back -
sounded pretty comitted.

#8 From: alexatkin.geo
Date: Fri Jan 26, 2001 11:31 pm
Subject: Re: where to get?
alexatkin.geo
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You are wrong, you didnt read what I
said.<br><br>The Saturn used MORE Custom Chips / CPUs than ANY
console ever built. For this reason it IS hard to write a
Saturn emulator.<br><br>Just take a look at how many
years its taken to make a full working Amiga emulator
to get some idea of what I mean. The Saturn is even
MORE complex and more powerful so its understandable
that its in the same position that Amiga emulation
was.<br><br>You are right that less people are interested in the
Saturn but as even the Amiga emulators usually have one
person writing each it doesnt make much difference to
how fast emulators get written apart from that the
author knows they will get more support. Then again
authors arnt writing these things for the users anyway,
they are doing it for the challenge.<br><br>There are
more Saturn emulators than Amiga emulators however so
your logic really doesnt add up. Yes there are more
PORTS of Amiga emulators but they are all based on the
one emulator so you cant exactly count
them.<br><br>The Playstation emulators arnt terrific either to be
honest. And they came about quickly because unlike the
Saturn, Playstation IS easy to emulate because it uses
fewer processors.<br><br>If you disagree with what im
saying then just try talking to the Saturn Emulator
authors - they will confirm what im saying about how
complex the Saturn is hense its bloody hard to
emulate.<br><br>Just look at how much CPU power the Genesis emulators
needed - add to that the fact that the Saturn uses for
sound alone the CPU that drove the whole of the Genesis
and you will understand WHY it takes so much effort
to emulate the Saturn.

#7 From: myersxxx
Date: Fri Jan 26, 2001 9:05 pm
Subject: Re: where to get?
myersxxx
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It's is not hard to write a saturn
emulator,<br>look at the psx console, Virtual Game Station is able
to play nearly all game perfect.<br>Sony produced
really much TV-advertisement for their PSX - Console.
Sega didn't do that. That was their big
failure!<br>Sony playstation is popular and famous.<br>But really
not better than the SEGA Saturn.<br><br>More popular
-&gt; more emulators.<br>Look after 3DO or CD-I emu's,
there is nothing.<br><br>I do not want to hear that is
hard to write a <br>saturn emu.<br>There are only a
few saturn programmers, but much more PSX programmers
(they can help eachother)<br><br>That's the reason
why!<br><br>Bye the way, SSF is currently not emulate the Nights
series.<br><br>sincerely, Myersxxx

#6 From: myersxxx
Date: Fri Jan 26, 2001 8:56 pm
Subject: Sonic Jam jap on SSF 0.05 alpha r3
myersxxx
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I found out that Sonic jam jap isn't still running on SSF. Sometime it runs,
sometimes not and I don't know why.

#5 From: myersxxx
Date: Fri Jan 26, 2001 7:24 pm
Subject: Giri Giri !
myersxxx
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I only want to say that giri giri is soon able to play saturn games.

#4 From: alexatkin.geo
Date: Fri Jan 26, 2001 6:03 pm
Subject: Re: where to get?
alexatkin.geo
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You are right in thinking that simply ISNT any
Saturn emulators that run games properly. In fact the
only emulator that runs games AT ALL is
SSF.<br><br>The reason its so hard to write a Saturn emulator is
because its probably the most complex console ever built.
No this doesnt make it the most powerful (although
the sound hardware probably IS the most powerful even
compared to now) simply the most complex.<br><br>Its the
complexity of the Saturn that also was its eventual failure.
It was too hard to write games for, just as the PS2
is also somewhat complicated.<br><br>The reason its
complex? <br>It uses lots of different CPUs to drive it. I
cant remember the exact number but its a lot more than
usual.<br><br>So im afraid there ISNT an emulator to run games on
at full speed (or one that runs NiGHTS) yet, but I
can assure you that once NiGHTS is running I will be
the FIRST person to be partying about
it.<br><br>Stick around in this club - as a big fan of a NiGHTS
this will be the FIRST place that gets news of when
its finally running on SSF.<br><br>Also, could you
please spread the word about this club to all other
Saturn Emulation fans.<br><br>Thanks.

#3 From: Kowalski37
Date: Fri Jan 26, 2001 4:01 pm
Subject: where to get?
Kowalski37
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I've got two saturn games: Virtua cop and nights.
I need an emulator to run them, but out of the 4 or
5 I've got, only one of them actually does anything
- it plays the opening music to Virtua fighter. Is
there any that actually work? why does it seem so hard
to write a saturn emulator?

#2 From: msoft22
Date: Tue Jan 23, 2001 8:28 am
Subject: Virtua Cop
msoft22
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I got Virtua Cop (USA) yesterday and it only show PRESS START and then black
screen in all 4 version.

#1 From: (Sender unknown)
Date: Sun Nov 29, 2009 1:39 pm
Subject: (No subject)
 
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