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* THIS FAQ IS EXCLUSIVE TO WWW.GAMEFAQS.COM, DO NOT EMAIL ME ASKING
FOR
PERMISSION TO USE IT ON YOUR SITE. IT MAY ONLY BE USED ON
WWW.GAMEFAQS.COM
DO NOT ASK FOR PERMISSION, DO NOT USE ON YOUR SITE.
#####################################################################
##########
# NHL Hitz 20-02
FAQ/Walkthrough #
# For the Sony Playstation
2 #
#
#
# Written By: Y o s h
i #
#
#
# Started:
07/08/03 #
# Last Update:
08/27/03 #
# Version:
1.5 #
#
#
# The latest version of this guide can always be found
at: #
#
http://www.gamefaqs.com
#
#
#
# This FAQ may not, no matter what, appear on the following
sites: #
# <Insert Your Site
Here> #
#
#
# Percentage Completed: <95%
> #
#
#
#####################################################################
##########
#####################################################################
##########
#
Revisions
#
# ---------
#
# Version 1.5 (August 27th,
2003) #
# Updated my contributor info in this FAQ. That is
all. #
#
#
# Version 1.4 (July 25th,
2003) #
# Updated with many new Trivia questions, as I have been playing
quite a bit #
# of exhibition games with my friends, and also updated the rosters,
adding #
# even more secret
teams. #
#
#
# Version 1.3 (July 14th,
2003) #
# Semi-big update. I added in the roster of a few secret teams, as
I just #
# beat Franchise mode, earned 5000 credits, and bought them. Also
added in #
# more Trivia Questions... Expect the next update in many days to
come...As #
# I don't really have much more to put. But if I get the other
secret teams, #
# I will add them to the roster (may take awhile) :P. Other than
that, #
# enjoy! And I fixed one minor type...if anyone
cares. #
#
#
# Version 1.2 (July 12th,
2003) #
# Well, I've played a lot more of this game, added many new Trivia
questions. #
# If you have any that you happen to write down while playing, feel
free to #
# send them to me! Also..big layout adjustment in the Player
Rosters, much #
# easier to read now (in my opinion). I've also decided to add the
Secret #
# team rosters, but not till next update
maybe. #
#
#
# Version 1.1 (July 10th,
2003) #
# Play some more games in my franchise, and started adding Trivia
Question #
# Answer thingies. 12 Questions total. I will probably have more
and more, #
# updating every two days or so. On a side note, there is a slight
layout #
# change. The Revisions Section (Formerly up in the above table
like #
# pattern), is now in this
box. #
#
#
# Version 1.0 (July 9th,
2003) #
# I worked quite awhile, and many straight hours on this first
version. #
# Everything in the FAQ is done, except the Trivia Questions, they
will come #
# along gradually in the next
updates. #
#####################################################################
##########
#####################################################################
##########
# Table of
Contents #
# -----------------
#
# 1.
Introduction
#
# 2.
Controls
#
# 3.
Overview
#
# 4. Player
Roster #
# 5. Skills
Mode #
# 6. Hockey
Shop #
# 7. Custom
Team #
# 8. Trivia
Answers #
# 9.
Secrets/Codes
#
# 10. Frequently Answered
Questions #
# 11.
Credits
#
# 12.
Contact
#
# 13.
Closing
#
#####################################################################
##########
#####################################################################
##########
# 1.
Introduction
#
#####################################################################
##########
This is my Complete FAQ/Walkthrough for NHL Hitz 20-02...I love this
game, it's
truly one of the greater NHL Games out there. I'd rate this as my
second
favorite NHL Game of all time, only to the great NHL 98' for the
PSX. Hell,
I'd even put this game higher than Hitz 20-03. I just have a lot
more
enjoyment with this game. Anyway, on with the FAQ...if you are
looking for
something specific, use Ctrl+F to find it.
#####################################################################
##########
# 2.
Controls
#
#####################################################################
##########
Basic Controls
--------------
X............................................................Pass/Sel
ect Player
O.........................................................Guard
Puck/Body Check
Square........................................................Shoot/S
tick Check
Triangle............................................................D
eke - Spin
Control Pad/Left Analog
Stick.......................................Move Player
Start................................................................
Pause Game
R1...................................................................
.....Turbo
L1...................................................................
.....Turbo
R2...................................................................
.......Boo
L2...................................................................
.....Cheer
Advanced Controls
-----------------
Fake Shot.....................................Hold Shoot, then press
Guard Puck
Fake Shot, Pass................................Hold down Shoot, then
press Pass
One-Timer................................................Press Pass,
then Shoot
Fake Shot, Pass, One-Timer...............Hold down Shoot, then Pass,
then Shoot
Menu/Sub-Menu Navigation
------------------------
Control
Pad............................................................Naviga
te
X...........................................Activate
Selection/Access Next Menu
Triangle.....................Cancel Previous Selection/Go Back to
Previous Menu
#####################################################################
##########
# 3.
Overview
#
#####################################################################
##########
EXHIBITION: Here, it is a basic match, where you can earn credits if
you win.
100 Credits for Rookie, 150 Credits for Pro, and 200 for
All-Star.
CHAMPIONSHIP: Here, you select a team for play, and face all 30 NHL
Teams to
become the champion! You get credits for every game
you win.
FRANCHISE: Here, you will select a custom team that you have made,
and go
through a 50 team ladder, getting 6 Attribute Points for
your team,
per win, and 5,000 Credits if you fully complete the
Midway Cup.
SKILLS MODE - PICK POCKET: Here, you Poke Check the Puck from the
opponent and
score 3 goals.
SKILLS MODE - KEEP AWAY: Here, you bust through selected targets and
avoid
opponent checks with your deke moves.
SKILLS MODE - TARGETS: Here, you Aim your shots to destroy selected
targets.
SKILLS MODE - HITZ: Here, you will try to knock out 3 opponents with
body
checks.
SKILLS MODE - ONE-TIMER: Here, you will have to time your passes and
score
One-Timer goals.
SKILLS MODE - QUICK DRAW: Here, you learn how to beat the opponents
in the
Face-Off circle.
SKILLS MODE - POWER SHOT: Here, you wind up your shots to smash all
4 crates.
HOCKEY SHOP: Here, you can buy old jerseys for your team for 100
Credits,
Stadiums for your team for 500 Credits, Heads for your
players
for 300 Credits, and Secret Teams to use in Exhibition
and
Championship Mode for 500 Credits.
CUSTOM TEAM: Here, you will create a team for yourself, or edit an
existing
created team.
OPTIONS: Customize Game Settings here, Adjust the Sound for the
menus and
games, Select Camera Angles and Zoom for Game Display,
Customize
your Controller Configuration, Save and Load files, View
Records,
and Check out the Development Team behind the game.
#####################################################################
##########
# 4. Player
Roster #
#####################################################################
##########
--------------------
Anaheim Mighty Ducks
--------------------
KARIYA MCINNIS RUCCHIN
Speed............... 18 Speed............... 10
Speed............... 8
Passing............. 16 Passing............. 10
Passing............. 13
Shooting............ 18 Shooting............ 12
Shooting............ 12
Balance............. 16 Balance............. 8
Balance............. 14
Checking............ 7 Checking............ 14
Checking............ 14
Aggression.......... 7 Aggression.......... 13
Aggression.......... 13
TVERDOVSKY CUMMINS FRIESEN
Speed............... 14 Speed............... 5
Speed............... 16
Passing............. 14 Passing............. 5
Passing............. 11
Shooting............ 11 Shooting............ 5
Shooting............ 15
Balance............. 12 Balance............. 12
Balance............. 10
Checking............ 9 Checking............ 15
Checking............ 13
Aggression.......... 5 Aggression.......... 17
Aggression.......... 14
-----------------
Atlanta Thrashers
-----------------
FERRARO ODGERS SLEGR
Speed............... 6 Speed............... 6
Speed............... 7
Passing............. 15 Passing............. 5
Passing............. 12
Shooting............ 13 Shooting............ 6
Shooting............ 8
Balance............. 7 Balance............. 16
Balance............. 9
Checking............ 9 Checking............ 16
Checking............ 13
Aggression.......... 11 Aggression.......... 18
Aggression.......... 13
KABERLE STEFAN BARTECKO
Speed............... 12 Speed............... 12
Speed............... 12
Passing............. 9 Passing............. 10
Passing............. 12
Shooting............ 6 Shooting............ 9
Shooting............ 11
Balance............. 14 Balance............. 5
Balance............. 9
Checking............ 12 Checking............ 8
Checking............ 11
Aggression.......... 8 Aggression.......... 9
Aggression.......... 8
-------------
Boston Bruins
-------------
ALLISON GUERIN LAPOINTE
Speed............... 13 Speed............... 13
Speed............... 8
Passing............. 17 Passing............. 12
Passing............. 10
Shooting............ 16 Shooting............ 16
Shooting............ 13
Balance............. 16 Balance............. 15
Balance............. 13
Checking............ 12 Checking............ 15
Checking............ 13
Aggression.......... 11 Aggression.......... 15
Aggression.......... 13
ROLSTON SAMSONOV THORNTON
Speed............... 13 Speed............... 16
Speed............... 10
Passing............. 11 Passing............. 16
Passing............. 12
Shooting............ 14 Shooting............ 15
Shooting............ 16
Balance............. 10 Balance............. 13
Balance............. 16
Checking............ 11 Checking............ 8
Checking............ 14
Aggression.......... 9 Aggression.......... 7
Aggression.......... 13
--------------
Buffalo Sabres
--------------
SATAN ZHITNIK AFINOGENOV
Speed............... 15 Speed............... 12
Speed............... 15
Passing............. 13 Passing............. 14
Passing............. 12
Shooting............ 17 Shooting............ 10
Shooting............ 12
Balance............. 11 Balance............. 15
Balance............. 8
Checking............ 9 Checking............ 14
Checking............ 6
Aggression.......... 5 Aggression.......... 15
Aggression.......... 7
BARNES DUMONT GRATTON
Speed............... 10 Speed............... 12
Speed............... 12
Passing............. 9 Passing............. 10
Passing............. 12
Shooting............ 12 Shooting............ 14
Shooting............ 13
Balance............. 14 Balance............. 7
Balance............. 10
Checking............ 12 Checking............ 10
Checking............ 14
Aggression.......... 13 Aggression.......... 10
Aggression.......... 14
--------------
Calgary Flames
--------------
SAVARD HOUSLEY IGINLA
Speed............... 12 Speed............... 15
Speed............... 12
Passing............. 14 Passing............. 16
Passing............. 10
Shooting............ 13 Shooting............ 13
Shooting............ 15
Balance............. 8 Balance............. 7
Balance............. 12
Checking............ 10 Checking............ 8
Checking............ 14
Aggression.......... 9 Aggression.......... 5
Aggression.......... 14
LOWRY MORRIS NIEDERMAYER
Speed............... 5 Speed............... 13
Speed............... 14
Passing............. 8 Passing............. 9
Passing............. 8
Shooting............ 8 Shooting............ 9
Shooting............ 11
Balance............. 7 Balance............. 15
Balance............. 7
Checking............ 13 Checking............ 14
Checking............ 13
Aggression.......... 15 Aggression.......... 13
Aggression.......... 12
-------------------
Carolina Hurricanes
-------------------
FRANCIS KAPANEN O'NEILL
Speed............... 8 Speed............... 15
Speed............... 11
Passing............. 17 Passing............. 13
Passing............. 11
Shooting............ 15 Shooting............ 13
Shooting............ 16
Balance............. 7 Balance............. 6
Balance............. 14
Checking............ 8 Checking............ 5
Checking............ 10
Aggression.......... 9 Aggression.......... 5
Aggression.......... 9
OZOLINSH PELLERIN BRIND'AMOUR
Speed............... 11 Speed............... 9
Speed............... 12
Passing............. 15 Passing............. 12
Passing............. 14
Shooting............ 15 Shooting............ 8
Shooting............ 13
Balance............. 14 Balance............. 11
Balance............. 14
Checking............ 8 Checking............ 13
Checking............ 15
Aggression.......... 7 Aggression.......... 13
Aggression.......... 13
------------------
Chicago Blackhawks
------------------
AMONTE DAZE MIRONOV
Speed............... 18 Speed............... 7
Speed............... 11
Passing............. 15 Passing............. 8
Passing............. 8
Shooting............ 18 Shooting............ 15
Shooting............ 10
Balance............. 12 Balance............. 14
Balance............. 14
Checking............ 13 Checking............ 8
Checking............ 12
Aggression.......... 13 Aggression.......... 9
Aggression.......... 8
PROBERT SULLIVAN ZHAMNOV
Speed............... 6 Speed............... 17
Speed............... 10
Passing............. 5 Passing............. 16
Passing............. 14
Shooting............ 6 Shooting............ 17
Shooting............ 13
Balance............. 14 Balance............. 7
Balance............. 5
Checking............ 16 Checking............ 7
Checking............ 9
Aggression.......... 16 Aggression.......... 5
Aggression.......... 5
------------------
Colorodo Avalanche
------------------
FORSBERG HEJDUK SAKIC
Speed............... 17 Speed............... 17
Speed............... 17
Passing............. 17 Passing............. 16
Passing............. 18
Shooting............ 17 Shooting............ 17
Shooting............ 18
Balance............. 18 Balance............. 11
Balance............. 13
Checking............ 16 Checking............ 8
Checking............ 8
Aggression.......... 12 Aggression.......... 6
Aggression.......... 6
TANGUAY BLAKE DRURY
Speed............... 16 Speed............... 9
Speed............... 16
Passing............. 16 Passing............. 13
Passing............. 16
Shooting............ 14 Shooting............ 16
Shooting............ 15
Balance............. 6 Balance............. 18
Balance............. 10
Checking............ 8 Checking............ 18
Checking............ 10
Aggression.......... 6 Aggression.......... 17
Aggression.......... 6
---------------------
Columbus Blue Jackets
---------------------
SANDERSON STILLINGER WHITNEY
Speed............... 16 Speed............... 13
Speed............... 14
Passing............. 11 Passing............. 13
Passing............. 12
Shooting............ 16 Shooting............ 12
Shooting............ 10
Balance............. 9 Balance............. 12
Balance............. 8
Checking............ 11 Checking............ 11
Checking............ 7
Aggression.......... 11 Aggression.......... 10
Aggression.......... 6
WRIGHT KNUTSEN ODELEIN
Speed............... 10 Speed............... 11
Speed............... 5
Passing............. 8 Passing............. 14
Passing............. 5
Shooting............ 8 Shooting............ 10
Shooting............ 5
Balance............. 7 Balance............. 6
Balance............. 13
Checking............ 9 Checking............ 8
Checking............ 16
Aggression.......... 14 Aggression.......... 7
Aggression.......... 18
------------
Dallas Stars
------------
MODANO NIEUWENDYK TURGEON
Speed............... 18 Speed............... 10
Speed............... 17
Passing............. 18 Passing............. 12
Passing............. 18
Shooting............ 18 Shooting............ 16
Shooting............ 16
Balance............. 17 Balance............. 15
Balance............. 11
Checking............ 12 Checking............ 12
Checking............ 6
Aggression.......... 8 Aggression.......... 9
Aggression.......... 6
ZUBOV AUDETTE HATCHER
Speed............... 14 Speed............... 14
Speed............... 9
Passing............. 17 Passing............. 15
Passing............. 7
Shooting............ 15 Shooting............ 16
Shooting............ 9
Balance............. 13 Balance............. 7
Balance............. 18
Checking............ 11 Checking............ 12
Checking............ 18
Aggression.......... 9 Aggression.......... 13
Aggression.......... 18
-----------------
Detroit Red Wings
-----------------
YZERMAN FEDEROV HULL
Speed............... 13 Speed............... 18
Speed............... 13
Passing............. 18 Passing............. 17
Passing............. 15
Shooting............ 16 Shooting............ 16
Shooting............ 18
Balance............. 16 Balance............. 15
Balance............. 13
Checking............ 11 Checking............ 6
Checking............ 9
Aggression.......... 10 Aggression.......... 5
Aggression.......... 12
LIDSTROM ROBITAILLE SHANAHAN
Speed............... 14 Speed............... 9
Speed............... 12
Passing............. 18 Passing............. 14
Passing............. 15
Shooting............ 16 Shooting............ 17
Shooting............ 17
Balance............. 14 Balance............. 8
Balance............. 17
Checking............ 12 Checking............ 9
Checking............ 14
Aggression.......... 6 Aggression.......... 8
Aggression.......... 16
---------------
Edmonton Oilers
---------------
CARTER GRIER LARAQUE
Speed............... 11 Speed............... 8
Speed............... 6
Passing............. 9 Passing............. 7
Passing............. 5
Shooting............ 13 Shooting............ 9
Shooting............ 6
Balance............. 16 Balance............. 16
Balance............. 15
Checking............ 15 Checking............ 16
Checking............ 15
Aggression.......... 12 Aggression.......... 10
Aggression.......... 18
MARCHANT NIINIMAA SMYTH
Speed............... 16 Speed............... 13
Speed............... 13
Passing............. 14 Passing............. 13
Passing............. 12
Shooting............ 10 Shooting............ 8
Shooting............ 16
Balance............. 13 Balance............. 14
Balance............. 16
Checking............ 12 Checking............ 11
Checking............ 13
Aggression.......... 12 Aggression.......... 7
Aggression.......... 14
----------------
Florida Panthers
----------------
KOZLOV SVEHLA WEIMER
Speed............... 14 Speed............... 10
Speed............... 5
Passing............. 7 Passing............. 10
Passing............. 6
Shooting............ 11 Shooting............ 9
Shooting............ 7
Balance............. 9 Balance............. 16
Balance............. 10
Checking............ 10 Checking............ 15
Checking............ 15
Aggression.......... 6 Aggression.......... 11
Aggression.......... 17
WORRELL BURE BURE
Speed............... 5 Speed............... 18
Speed............... 16
Passing............. 5 Passing............. 13
Passing............. 11
Shooting............ 5 Shooting............ 18
Shooting............ 16
Balance............. 17 Balance............. 16
Balance............. 6
Checking............ 17 Checking............ 6
Checking............ 5
Aggression.......... 18 Aggression.......... 6
Aggression.......... 5
-----------------
Los Angeles Kings
-----------------
DEADMARSH HEINZE PALFFY
Speed............... 11 Speed............... 8
Speed............... 17
Passing............. 10 Passing............. 8
Passing............. 15
Shooting............ 12 Shooting............ 12
Shooting............ 18
Balance............. 14 Balance............. 10
Balance............. 12
Checking............ 15 Checking............ 11
Checking............ 5
Aggression.......... 17 Aggression.......... 13
Aggression.......... 5
SCHNEIDER SMOLINKI STUMPEL
Speed............... 10 Speed............... 14
Speed............... 12
Passing............. 13 Passing............. 14
Passing............. 15
Shooting............ 10 Shooting............ 13
Shooting............ 13
Balance............. 13 Balance............. 8
Balance............. 10
Checking............ 14 Checking............ 10
Checking............ 9
Aggression.......... 11 Aggression.......... 12
Aggression.......... 6
--------------
Minnesota Wild
--------------
KRIVOKRASOV GABORIK SEKERAS
Speed............... 14 Speed............... 13
Speed............... 9
Passing............. 8 Passing............. 10
Passing............. 8
Shooting............ 12 Shooting............ 14
Shooting............ 7
Balance............. 5 Balance............. 5
Balance............. 8
Checking............ 7 Checking............ 7
Checking............ 11
Aggression.......... 9 Aggression.......... 7
Aggression.......... 8
LAAKSONEN BRUNETTE HENDRICKSON
Speed............... 9 Speed............... 8
Speed............... 7
Passing............. 6 Passing............. 13
Passing............. 6
Shooting............ 9 Shooting............ 12
Shooting............ 7
Balance............. 9 Balance............. 5
Balance............. 8
Checking............ 9 Checking............ 9
Checking............ 13
Aggression.......... 11 Aggression.......... 7
Aggression.......... 11
------------------
Montreal Canadians
------------------
KOIVU ODJICK RICINSKY
Speed............... 17 Speed............... 5
Speed............... 10
Passing............. 14 Passing............. 5
Passing............. 11
Shooting............ 13 Shooting............ 6
Shooting............ 15
Balance............. 5 Balance............. 11
Balance............. 7
Checking............ 5 Checking............ 14
Checking............ 9
Aggression.......... 5 Aggression.......... 17
Aggression.......... 11
SAVAGE ZEDNIK BRISEBOIS
Speed............... 8 Speed............... 13
Speed............... 7
Passing............. 9 Passing............. 7
Passing............. 13
Shooting............ 16 Shooting............ 12
Shooting............ 13
Balance............. 6 Balance............. 8
Balance............. 9
Checking............ 8 Checking............ 13
Checking............ 11
Aggression.......... 10 Aggression.......... 14
Aggression.......... 8
-------------------
Nashville Predators
-------------------
RONNING TIMONEN WALKER
Speed............... 16 Speed............... 9
Speed............... 8
Passing............. 14 Passing............. 10
Passing............. 7
Shooting............ 14 Shooting............ 11
Shooting............ 11
Balance............. 6 Balance............. 9
Balance............. 9
Checking............ 6 Checking............ 10
Checking............ 16
Aggression.......... 11 Aggression.......... 6
Aggression.......... 16
GRIMSON KJELLBERG LEGWAND
Speed............... 5 Speed............... 9
Speed............... 14
Passing............. 5 Passing............. 9
Passing............. 9
Shooting............ 5 Shooting............ 11
Shooting............ 10
Balance............. 16 Balance............. 11
Balance............. 6
Checking............ 16 Checking............ 9
Checking............ 7
Aggression.......... 18 Aggression.......... 11
Aggression.......... 8
---------------------
New Jersey Devil Rays
---------------------
ARNOTT ELIAS NIEDERMAYER
Speed............... 11 Speed............... 13
Speed............... 15
Passing............. 14 Passing............. 17
Passing............. 17
Shooting............ 16 Shooting............ 17
Shooting............ 14
Balance............. 18 Balance............. 12
Balance............. 13
Checking............ 14 Checking............ 10
Checking............ 13
Aggression.......... 15 Aggression.......... 9
Aggression.......... 13
STEVEMS SYKORA GOMEZ
Speed............... 9 Speed............... 15
Speed............... 16
Passing............. 8 Passing............. 16
Passing............. 16
Shooting............ 10 Shooting............ 17
Shooting............ 11
Balance............. 18 Balance............. 9
Balance............. 13
Checking............ 18 Checking............ 8
Checking............ 9
Aggression.......... 17 Aggression.......... 7
Aggression.......... 10
------------------
New York Islanders
------------------
YASHIN CZERKAWSKI HAMRLIK
Speed............... 18 Speed............... 13
Speed............... 10
Passing............. 17 Passing............. 14
Passing............. 14
Shooting............ 17 Shooting............ 16
Shooting............ 13
Balance............. 15 Balance............. 8
Balance............. 10
Checking............ 8 Checking............ 6
Checking............ 13
Aggression.......... 8 Aggression.......... 5
Aggression.......... 14
JONSSON PECA SCRATCHARD
Speed............... 12 Speed............... 12
Speed............... 9
Passing............. 12 Passing............. 13
Passing............. 9
Shooting............ 8 Shooting............ 13
Shooting............ 11
Balance............. 8 Balance............. 15
Balance............. 13
Checking............ 10 Checking............ 18
Checking............ 12
Aggression.......... 6 Aggression.......... 14
Aggression.......... 13
----------------
New York Rangers
----------------
MESSIER NEDVED FLEURY
Speed............... 7 Speed............... 15
Speed............... 17
Passing............. 14 Passing............. 16
Passing............. 14
Shooting............ 12 Shooting............ 16
Shooting............ 17
Balance............. 14 Balance............. 15
Balance............. 9
Checking............ 12 Checking............ 10
Checking............ 11
Aggression.......... 11 Aggression.......... 8
Aggression.......... 14
LEETCH LINDROS MCCARTHY
Speed............... 14 Speed............... 14
Speed............... 5
Passing............. 17 Passing............. 13
Passing............. 5
Shooting............ 15 Shooting............ 16
Shooting............ 6
Balance............. 16 Balance............. 10
Balance............. 14
Checking............ 13 Checking............ 16
Checking............ 18
Aggression.......... 9 Aggression.......... 13
Aggression.......... 18
---------------
Ottawa Senators
---------------
HOSSA MCEACHERN REDDEN
Speed............... 15 Speed............... 16
Speed............... 11
Passing............. 15 Passing............. 12
Passing............. 11
Shooting............ 15 Shooting............ 14
Shooting............ 9
Balance............. 15 Balance............. 10
Balance............. 13
Checking............ 8 Checking............ 12
Checking............ 15
Aggression.......... 9 Aggression.......... 12
Aggression.......... 11
ALFREDSSON BONK CHARA
Speed............... 17 Speed............... 15
Speed............... 5
Passing............. 15 Passing............. 12
Passing............. 8
Shooting............ 16 Shooting............ 13
Shooting............ 5
Balance............. 9 Balance............. 11
Balance............. 17
Checking............ 9 Checking............ 11
Checking............ 17
Aggression.......... 9 Aggression.......... 10
Aggression.......... 17
-------------------
Philadelphia Flyers
-------------------
PRIMEAU RECCHI ROENICK
Speed............... 12 Speed............... 14
Speed............... 13
Passing............. 13 Passing............. 17
Passing............. 16
Shooting............ 16 Shooting............ 15
Shooting............ 16
Balance............. 17 Balance............. 11
Balance............. 17
Checking............ 17 Checking............ 10
Checking............ 15
Aggression.......... 16 Aggression.......... 10
Aggression.......... 16
GAGNE DESJARDINS LECLAIR
Speed............... 15 Speed............... 14
Speed............... 13
Passing............. 12 Passing............. 12
Passing............. 15
Shooting............ 15 Shooting............ 15
Shooting............ 18
Balance............. 6 Balance............. 15
Balance............. 18
Checking............ 5 Checking............ 14
Checking............ 14
Aggression.......... 8 Aggression.......... 12
Aggression.......... 15
---------------
Phoenix Coyotes
---------------
LEMIEUX NUMMINEN HANDZUS
Speed............... 9 Speed............... 14
Speed............... 10
Passing............. 11 Passing............. 14
Passing............. 8
Shooting............ 14 Shooting............ 10
Shooting............ 10
Balance............. 8 Balance............. 12
Balance............. 14
Checking............ 10 Checking............ 13
Checking............ 12
Aggression.......... 13 Aggression.......... 7
Aggression.......... 11
BEREZIN DOAN LANGKOW
Speed............... 13 Speed............... 11
Speed............... 12
Passing............. 8 Passing............. 9
Passing............. 14
Shooting............ 16 Shooting............ 11
Shooting............ 13
Balance............. 8 Balance............. 16
Balance............. 11
Checking............ 7 Checking............ 13
Checking............ 11
Aggression.......... 8 Aggression.......... 14
Aggression.......... 10
------------------
Pittsburg Penguins
------------------
LEMIEUX HRDINA KASPARAITIS
Speed............... 15 Speed............... 12
Speed............... 6
Passing............. 18 Passing............. 13
Passing............. 5
Shooting............ 18 Shooting............ 10
Shooting............ 7
Balance............. 17 Balance............. 13
Balance............. 10
Checking............ 9 Checking............ 11
Checking............ 17
Aggression.......... 8 Aggression.......... 8
Aggression.......... 14
KOVALEV LANG STRAKA
Speed............... 15 Speed............... 13
Speed............... 13
Passing............. 17 Passing............. 15
Passing............. 14
Shooting............ 16 Shooting............ 14
Shooting............ 15
Balance............. 12 Balance............. 9
Balance............. 12
Checking............ 7 Checking............ 7
Checking............ 8
Aggression.......... 7 Aggression.......... 6
Aggression.......... 6
---------------
San Jose Sharks
---------------
NOLAN RICCI SELANNE
Speed............... 11 Speed............... 9
Speed............... 18
Passing............. 10 Passing............. 9
Passing............. 16
Shooting............ 17 Shooting............ 12
Shooting............ 17
Balance............. 17 Balance............. 10
Balance............. 17
Checking............ 15 Checking............ 13
Checking............ 11
Aggression.......... 16 Aggression.......... 16
Aggression.......... 7
DAMPHOUSSE MARCHMENT MARLEAU
Speed............... 11 Speed............... 5
Speed............... 11
Passing............. 17 Passing............. 6
Passing............. 9
Shooting............ 14 Shooting............ 5
Shooting............ 14
Balance............. 12 Balance............. 11
Balance............. 10
Checking............ 10 Checking............ 17
Checking............ 14
Aggression.......... 9 Aggression.......... 17
Aggression.......... 8
---------------
St. Louis Blues
---------------
WEIGHT YOUNG DEMITRA
Speed............... 16 Speed............... 13
Speed............... 15
Passing............. 18 Passing............. 11
Passing............. 16
Shooting............ 15 Shooting............ 17
Shooting............ 15
Balance............. 15 Balance............. 9
Balance............. 12
Checking............ 13 Checking............ 11
Checking............ 10
Aggression.......... 14 Aggression.......... 8
Aggression.......... 7
MACINNIS PRINGER TKACHUK
Speed............... 9 Speed............... 9
Speed............... 13
Passing............. 15 Passing............. 13
Passing............. 14
Shooting............ 18 Shooting............ 14
Shooting............ 17
Balance............. 17 Balance............. 18
Balance............. 18
Checking............ 15 Checking............ 18
Checking............ 17
Aggression.......... 12 Aggression.......... 17
Aggression.......... 16
-------------------
Tampa Bay Lightning
-------------------
LECAVALIER MODIN ST. LOUIS
Speed............... 15 Speed............... 8
Speed............... 12
Passing............. 15 Passing............. 12
Passing............. 8
Shooting............ 16 Shooting............ 16
Shooting............ 10
Balance............. 10 Balance............. 13
Balance............. 9
Checking............ 11 Checking............ 9
Checking............ 7
Aggression.......... 8 Aggression.......... 9
Aggression.......... 9
RICHARDS BARNABY HOLZINGER
Speed............... 12 Speed............... 6
Speed............... 10
Passing............. 10 Passing............. 7
Passing............. 9
Shooting............ 14 Shooting............ 8
Shooting............ 10
Balance............. 7 Balance............. 14
Balance............. 14
Checking............ 8 Checking............ 15
Checking............ 10
Aggression.......... 6 Aggression.......... 18
Aggression.......... 9
-------------------
Toronto Maple Leafs
-------------------
SUNDIN YUSHKEVICH CORSON
Speed............... 17 Speed............... 8
Speed............... 7
Passing............. 15 Passing............. 8
Passing............. 7
Shooting............ 16 Shooting............ 11
Shooting............ 11
Balance............. 10 Balance............. 12
Balance............. 13
Checking............ 8 Checking............ 17
Checking............ 15
Aggression.......... 7 Aggression.......... 15
Aggression.......... 17
DOMI MOGILNY ROBERTS
Speed............... 6 Speed............... 18
Speed............... 11
Passing............. 6 Passing............. 9
Passing............. 13
Shooting............ 8 Shooting............ 17
Shooting............ 14
Balance............. 15 Balance............. 12
Balance............. 9
Checking............ 17 Checking............ 6
Checking............ 12
Aggression.......... 18 Aggression.......... 5
Aggression.......... 12
-----------------
Vancouver Canucks
-----------------
NASLUND OHLUND BERTUZZI
Speed............... 14 Speed............... 11
Speed............... 8
Passing............. 15 Passing............. 10
Passing............. 8
Shooting............ 17 Shooting............ 11
Shooting............ 15
Balance............. 13 Balance............. 11
Balance............. 18
Checking............ 8 Checking............ 14
Checking............ 13
Aggression.......... 10 Aggression.......... 12
Aggression.......... 15
BRASHEAR CASSELS JOVANOVSKI
Speed............... 9 Speed............... 10
Speed............... 8
Passing............. 7 Passing............. 16
Passing............. 12
Shooting............ 7 Shooting............ 9
Shooting............ 12
Balance............. 13 Balance............. 7
Balance............. 17
Checking............ 16 Checking............ 7
Checking............ 18
Aggression.......... 18 Aggression.......... 6
Aggression.......... 17
-------------------
Washington Capitals
-------------------
OATES SIMON BONDRA
Speed............... 10 Speed............... 6
Speed............... 18
Passing............. 18 Passing............. 8
Passing............. 12
Shooting............ 13 Shooting............ 9
Shooting............ 18
Balance............. 9 Balance............. 14
Balance............. 13
Checking............ 7 Checking............ 16
Checking............ 8
Aggression.......... 7 Aggression.......... 17
Aggression.......... 8
GONCHAR JAGR KONOWALCHUK
Speed............... 11 Speed............... 17
Speed............... 10
Passing............. 13 Passing............. 18
Passing............. 10
Shooting............ 12 Shooting............ 18
Shooting............ 12
Balance............. 12 Balance............. 15
Balance............. 8
Checking............ 14 Checking............ 8
Checking............ 14
Aggression.......... 11 Aggression.......... 5
Aggression.......... 14
-----------
All-Stars 1
-----------
MARINEAU GREENSPAN JACOBSEN
Speed............... 18 Speed............... 19
Speed............... 15
Passing............. 18 Passing............. 13
Passing............. 15
Shooting............ 18 Shooting............ 15
Shooting............ 16
Balance............. 20 Balance............. 16
Balance............. 15
Checking............ 15 Checking............ 20
Checking............ 13
Aggression.......... 14 Aggression.......... 18
Aggression.......... 14
HUTCHINS LEFEVRE WHITE
Speed............... 13 Speed............... 15
Speed............... 16
Passing............. 14 Passing............. 18
Passing............. 13
Shooting............ 15 Shooting............ 15
Shooting............ 20
Balance............. 15 Balance............. 16
Balance............. 15
Checking............ 13 Checking............ 20
Checking............ 14
Aggression.......... 20 Aggression.......... 18
Aggression.......... 13
-----------
All-Stars 2
-----------
LOWE AIREY WALKER
Speed............... 16 Speed............... 15
Speed............... 18
Passing............. 16 Passing............. 18
Passing............. 19
Shooting............ 15 Shooting............ 16
Shooting............ 16
Balance............. 16 Balance............. 15
Balance............. 15
Checking............ 20 Checking............ 20
Checking............ 14
Aggression.......... 16 Aggression.......... 14
Aggression.......... 13
SHATSKY SCOTT SHAW
Speed............... 14 Speed............... 14
Speed............... 16
Passing............. 14 Passing............. 13
Passing............. 18
Shooting............ 15 Shooting............ 15
Shooting............ 17
Balance............. 16 Balance............. 16
Balance............. 15
Checking............ 18 Checking............ 18
Checking............ 14
Aggression.......... 20 Aggression.......... 18
Aggression.......... 13
----------
Big Babies
----------
BRUCE JUNIOR HERMAN
Speed............... 19 Speed............... 19
Speed............... 15
Passing............. 17 Passing............. 16
Passing............. 17
Shooting............ 20 Shooting............ 20
Shooting............ 20
Balance............. 16 Balance............. 19
Balance............. 18
Checking............ 18 Checking............ 18
Checking............ 17
Aggression.......... 12 Aggression.......... 7
Aggression.......... 8
HUEY JOEY MIKE
Speed............... 16 Speed............... 17
Speed............... 19
Passing............. 18 Passing............. 19
Passing............. 17
Shooting............ 20 Shooting............ 20
Shooting............ 20
Balance............. 17 Balance............. 16
Balance............. 16
Checking............ 16 Checking............ 15
Checking............ 18
Aggression.......... 9 Aggression.......... 10
Aggression.......... 12
-------
Bangers
-------
OLIVEIRA BRISTOW CARR
Speed............... 20 Speed............... 20
Speed............... 14
Passing............. 18 Passing............. 18
Passing............. 13
Shooting............ 16 Shooting............ 16
Shooting............ 15
Balance............. 15 Balance............. 15
Balance............. 16
Checking............ 13 Checking............ 13
Checking............ 20
Aggression.......... 14 Aggression.......... 14
Aggression.......... 18
CATLIN ADKINS CHITAN
Speed............... 16 Speed............... 18
Speed............... 16
Passing............. 18 Passing............. 20
Passing............. 18
Shooting............ 20 Shooting............ 16
Shooting............ 20
Balance............. 15 Balance............. 15
Balance............. 15
Checking............ 14 Checking............ 14
Checking............ 14
Aggression.......... 13 Aggression.......... 13
Aggression.......... 13
-------
Bullies
-------
HIGO CRASKE HAMILTON
Speed............... 20 Speed............... 18
Speed............... 14
Passing............. 18 Passing............. 13
Passing............. 13
Shooting............ 16 Shooting............ 20
Shooting............ 15
Balance............. 15 Balance............. 16
Balance............. 16
Checking............ 13 Checking............ 14
Checking............ 20
Aggression.......... 14 Aggression.......... 15
Aggression.......... 18
HUI HUME GREEN
Speed............... 16 Speed............... 13
Speed............... 18
Passing............. 18 Passing............. 14
Passing............. 20
Shooting............ 20 Shooting............ 15
Shooting............ 16
Balance............. 15 Balance............. 16
Balance............. 15
Checking............ 14 Checking............ 18
Checking............ 14
Aggression.......... 13 Aggression.......... 20
Aggression.......... 13
--------
Brawlers
--------
ROBERTSON MARSHALL MIDNIGHT
Speed............... 20 Speed............... 16
Speed............... 13
Passing............. 18 Passing............. 18
Passing............. 14
Shooting............ 16 Shooting............ 20
Shooting............ 15
Balance............. 15 Balance............. 15
Balance............. 16
Checking............ 13 Checking............ 14
Checking............ 18
Aggression.......... 14 Aggression.......... 13
Aggression.......... 20
RANDALL METZKER LIPPMANN
Speed............... 18 Speed............... 16
Speed............... 18
Passing............. 20 Passing............. 18
Passing............. 20
Shooting............ 16 Shooting............ 20
Shooting............ 16
Balance............. 15 Balance............. 15
Balance............. 15
Checking............ 14 Checking............ 14
Checking............ 14
Aggression.......... 13 Aggression.......... 13
Aggression.......... 13
--------
Bruisers
--------
TRONSGARD TREMBLAY TURMEL
Speed............... 20 Speed............... 20
Speed............... 16
Passing............. 18 Passing............. 18
Passing............. 18
Shooting............ 16 Shooting............ 16
Shooting............ 20
Balance............. 15 Balance............. 15
Balance............. 15
Checking............ 13 Checking............ 13
Checking............ 14
Aggression.......... 14 Aggression.......... 14
Aggression.......... 13
ROYEA SENGER TSE
Speed............... 20 Speed............... 14
Speed............... 14
Passing............. 18 Passing............. 13
Passing............. 13
Shooting............ 16 Shooting............ 15
Shooting............ 15
Balance............. 15 Balance............. 16
Balance............. 16
Checking............ 13 Checking............ 20
Checking............ 20
Aggression.......... 14 Aggression.......... 18
Aggression.......... 18
------
CLOWNS
------
BOSCOE MR. MARBLES SKIPPY
Speed............... 20 Speed............... 15
Speed............... 16
Passing............. 20 Passing............. 20
Passing............. 20
Shooting............ 18 Shooting............ 19
Shooting............ 20
Balance............. 12 Balance............. 11
Balance............. 10
Checking............ 19 Checking............ 18
Checking............ 17
Aggression.......... 17 Aggression.......... 16
Aggression.......... 15
CHUCKLES BOBO HOMEY
Speed............... 17 Speed............... 18
Speed............... 19
Passing............. 20 Passing............. 20
Passing............. 20
Shooting............ 15 Shooting............ 16
Shooting............ 17
Balance............. 9 Balance............. 8
Balance............. 7
Checking............ 16 Checking............ 15
Checking............ 20
Aggression.......... 20 Aggression.......... 19
Aggression.......... 18
#####################################################################
##########
# 5. Skills
Mode #
#####################################################################
##########
-----------
Pick Pocket
-----------
Ok, this is very easy to start out with. All you have to do is
turbo towards
the opponent, then press square (Stick Check). Once you do that,
grab the ball
and shoot from anywhere in front of the net, it will go in almost no
matter
what. On higher levels, the opponents will start to fight back, so
watch out.
---------
Keep Away
---------
This is extremely easy, all you need here is control. Turbo through
each of
the boards, and press triangle (Deke) to bust through them. Once
you have
gotten through each of the baracades, shoot as quick as you can to
end the
challenge. On higher levels, opponents are added to make the
challenge
much more difficult.
-------
Targets
-------
This is easy at first, as the four targets just appear and all you
have to do
is aim with the control pad. At later levels, targets start moving
and
disappearing, and opponents come in to block shots as well. Pretty
difficult
at later levels. Timing is everything here.
----
Hitz
----
Here, you will have to Check your opponent and knock them down,
lowering their
health to 0&. This gets quite hard later on, as the opponents will
require
more hits to take them down. Watch the opponent's skating patterns
very often,
learn to anticipate what they will do next.
----------
One-Timers
----------
This is all about timing, you need to learn to press the shot button
before
the pass comes to you. At later levels, more and more targets are
added, and
on top of that, the targets begin to move. Mastering One-Timers
will help
your game immensely. It is one of the most important factors on
scoring.
----------
Quick Draw
----------
In this mode, you will learn how to beat the opponents in the Face-
Off circle.
You can anticipate their choice of selection by pressing one of the
buttons.
Once you know what each of the buttons do, you can capitalize on that
opportunity by pressing a button selection that beats the opponents'.
X beats O, O beats Square, and Square beats X.
----------
Power Shot
----------
This isn't hard at all. Just wind up your shots to the max power
and aim at
a certain crate. At later levels, the crates gain strength, and
opponents'
come into play.
#####################################################################
##########
# 6. Hockey
Shop #
#####################################################################
##########
--------------------
Jerseys - Price $100
--------------------
Anaheim 1997
Atlanta 1972
Atlanta 1973
Boston 1970
Boston 1986
Buffalo 1970
Buffalo 1971
California 1974
Calgary 1980
Calgary 1994
Chicago 1935
Chicago 1943
Colorado 1976
Cleveland 1976
Cleveland 1977
Dallas 1993
Dallas 1994
Detroit 1942
Detroit 1955
Edmonton 1979
Edmonton 1980
Los Angeles 1968
Los Angeles 1988
Minnesota 1967
Minnesota 1990
Montreal 1923
Montreal 1945
New Jersey 1974
New Jersey 1982
NY Islanders 1996
NY Islanders 1997
NY Rangers 1928
NY Rangers 1977
San Jose 1991
St Louis 1987
St Louis 1994
Ottawa 1918
Ottawa 1993
Philadelphia 1967
Philadelphia 1985
Pittsburgh 1967
Pittsburgh 1980
Quebec 1980
Tampa Bay 1995
Toronto 1928
Toronto 1977
Vancouver 1970
Vancouver 1982
Vancouver 1994
Washington 1974
Washington 1997
Winnipeg 1980
Winnipeg 1993
---------------------
Stadiums - Price $500
---------------------
Castle
Circus
Coast
Coliseum
Disco
Egypt
Graveyard
Homeland
Moon Base
Play Room
Pirate Ship
Shark Tank
The Base
Wild West
------------------
Heads - Price $300
------------------
Alien
Baby
Bull
Clown
Gladiator
Knight
Pharaoh
Pirate
Pony
Rat
Shark
Snowman
Soldier
Totem
Zombie
------------------
Teams - Price $500
------------------
All-Stars 1
All-Stars 2
Big Babies
Bangers
Bullies
Brawlers
Bruisers
Clowns
Gladiators
Greys
Herd
Pharaohs
Seadogs
Scourge
Snowmen
Team Pony
Templars
The Soldiers
Undead
Wooden Men
#####################################################################
##########
# 7. Custom
Teams #
#####################################################################
##########
Ah, the funnest part of the game, having your own team to play with.
First, you will choose a name for your team. You don't have to be
creating. I
named mine the Fish...for some reason, but any name that fits you
will do.
Then, you will choose a Stadium. You can choose from any official
NHL Stadium,
or one of the ones that you bought in the Hockey Shop. Having one
from the
custom shop is fun, as you will be the only team that has it, and be
very
unique!
Next, you pick a logo for your team. There are 34 Custom Logos that
you can
use, in addition to every NHL teams logos. Pick whatever you want,
and move
on.
Then, you will pick a Hot Spot for your team. This is the spot, for
when you
shoot from, the ball will have a much better chance of scoring. I
placed mine
directly on one of the two Xs. (The Ones in the middle of the face-
off circles)
That way, you will know EXACTLY where your spot is, and can
anticipate a
hot-shot in advance. Very useful.
Next, you can Trade your Custom Team Players for Existing NHL
Superstars. This
is fun, if you want to create a "NHL All-Star" team or something
like that.
Please note though, that you cannot edit an NHL Players Stats, only
a Created
Players'.
Next, the most important part, is your Players. You can edit your
Goalie and
your 6 Players. For your goalie, you can first go to Body, and edit
their
weight. The range is from 181 lbs. to 250 lbs. For some reason,
you can't
change their Height or Handedness. You can edit their head, to be a
normal
head (Human), or an Alien or a Custom Head that you bought in the
Hockey Shop.
Then you will choose a face for your player, assuming you have the
Normal Head
design. 42 Face Types Available. Then you can edit the size of
their Nose,
Ears, Chin, Mouth, Lips, Head (Height, Width, Depth), Chest (Width,
Depth),
Stomach (Width, Depth), Pelvis (Width, Depth), Shoulder (Width,
Depth),
Upperarm (Width, Depth), Forearm (Width, Depth), Thigh (Width,
Depth), Calf
(Width, Depth), Foot (Width, Length). Exciting, eh? You can then
edit his
attributes, which are Reflex, Passing, Recovery, Balance, Checking,
and
Stamina. Reflex, Recover, and Balance are most important. Keep
those up.
You can then edit his name, and a Nickname for him to use. The
following
nicknames are available:
Antonio, Apollo, Ares, Arthur, Asmodeus, Barada, Ben, Benny, Biff,
Bigfoot,
Billy Bob, BJ, BJorn, Black, Black Beard, Black Knight, Blague,
Blue, Bo, Bob,
Bobo, Bolts, Bonhomme, Boscoe, Bronto, Bruin, Brutus, Bucky, Bud,
Buster, Buzz,
Buzzard, Cassius, Ceasar, Chilly, Chinstrap, Chuck, Chuckles, Claw,
Clucker,
Clyde, Curly, Dag, Dan, Dragon, Ed, Falco, Fang, Fenris, Ferdinand,
Flurry,
Fowler, Fritz, Frostbite, Frosty, Gallahad, Gawaine, Gearbox,
George, Giblets,
Gluteus, Gobbler, Gregorr, Grey, Grizz, Gunner, Haeph, Harrier,
Hawkeye,
Herman, Homey, Hook, Hopper, Horus, Howler, Huey, Humboldt, Iceman,
Icy, Imp,
Jack, Jack Rackham, Jed, Jeff, Jesse, Jethro, Joey, Johnson, Junior,
Kang,
Klaatu, Knut, Koko, Kraken, Kretchfoop, Kronos, Lancelot, Leon,
Leonard, Leve,
Mac, Macaroni, Magellan, Marcel, Marcus, Masher, Maximum, Meat,
Mephisto,
Mojo, Morpheus, Morris, Mr. Marbles, Mr. Slippery, Mulhoon, Mummy,
Needlenose,
Neely, Nessie, Nicto, Nitro, Nuts, O'Brien, Odin, Ogo, Oliver, Otto,
Padrino,
Parker, Pecker, Pegleg, Phil, Pogo, Poseidon, Ra, Ramses, Raptor,
Raven, Recon,
Red, Rex, Rhode Island Red, Rock, Rodent, Rodney, Rusty, Sal, Salty,
Saltydog,
Sanders, Sandy, Sarge, Sas, Saurian, Scratch, Shredder, Sigfrid,
Skeeter,
Skippy, Slappy, Smee, Smith, Sniffy, Socks, Steve, Stewie, Stinger,
Stoner,
Sven, Swede, T-Bird, T-Bone, Talon, Tank, The Bomber, The Corporal,
Tom, Tony,
Toro, Tubs, Tut, Uncle Louis, Vulture, Wasp, Wilkie, Wolf, Woddy,
Wooly, X2F01,
Yeti, YJ, Zeke, Zeus, Zoltar, 101011.
Yep, lots of names to choose from, pick wisely or something like
that..and
finally, you can pick a Number for him, anywhere from 0 to 99.
Now I will talk about the differences when creating a Player (as
opposed to
goalie).
First, you can edit his height, anywhere from 5'8" to 7'0". You can
also
change his handedness, either left or right. And that is all that
the Player
can do that the goalie can't. His Attributes are much different
from the
goalie attributes. The Player Attributes are Speed, Passing,
Shooting,
Balance, Checking, and Aggression. It is good to have at least one
player with
extremely high Checking and Aggression, and all should have very
high Speed.
Passing doesn't matter that much, as I don't see much of a
difference in 1
Passing and 20 Passing. Shooting is the same way. Just make sure
you have
that Speed up there, and Checking is also good. Speed and Checking
are the 2
most important stats in my opinion. Anywho, that is it for this
section!
#####################################################################
##########
# 8. Trivia
Answers #
#####################################################################
##########
USE CONTROL+F TO SEARCH FOR A CERTAIN QUESTION.
(If you have any of the Trivia Questions in the game and know the
answer, send
them to kneeyoyoshi@... [You will get credit. :P]).
---------------------------------------
1 Point Questions / 30 Credit Questions
---------------------------------------
As of 2000-2001, Dominik Hasek has won the Vezina Trophy (Best
Goalie) six
times.
Answer: B. True
Before the Flyers, Philidelphia had an NHL Team called the Quakers.
Answer: B. True
How many NHL teams are there in Vermont?
Answer: B. None
In what NHL City would you find the arena nicknamed "The Shark Tank"
Answer: B. San Jose
Joe Sakic has never won the Conn Smythe Trophy (Playoff MVP).
Answer: A. False
The Buffalo Sabres are named after an army unit based in Buffalo.
Answer: A. False
The Minnesota Wild is Minnesota's first NHL Franchise.
Answer: A. False
The Nashville Predators play in the Eastern Conference.
Answer: A. False
Which Player is nicknamed 'The Finnish Flash'?
Answer: B. Teemu Selanne
Which Player was Nicknamed "Mr. Hockey"
Answer: D. Gordie Howe
---------------------------------------
2 Point Questions / 60 Credit Questions
---------------------------------------
As of 2000-2001, which player has played the most playoff games?
Answer: A. Mark Messier
Goalie Martin Biron had to change his number after league rules
prevented him
or anyone else from wearing it. What was the number?
Answer: B. '00'
He was the first Swedish 50-Goal scorer in the NHL.
Answer: A. Hakan Loob
I played for three teams in the 90's. First I was a free agent.
Then went
to Hartford (Carolina) for Chris Pronger. Then to Detroit for Keith
Primeau
and Paul Coffey.
Answer: B. Brendan Shanahan
Spartacat is the mascot for which NHL team?
Answer: A. The Ottawa Senators
What is Wayne Gretzky's and Mark Messier's Middle Name?
Answer: B. Douglas
What team did Eric Lindros play for in 2000-2001?
Answer: D. None
What team did Paul Kariya first play with?
Answer: B. Mighty Ducks of Anaheim
Which Men's Hockey team lost the Bronze Medal Game and came in
fourth at the
1998 Winter Olympics?
Answer: C. Canada
Which player is nicknamed 'Alexander the Great'?
Answer: D. Alexander Mogilny
Which team did Jason Arnott first play with?
Answer: B. Edmonton Oilers
Which team did Ray Bourque first play with?
Answer: B. Boston Bruins
Which team set an attendance record in 1996 with over 28,000 fans at
one game?
Answer: A. Tampa Bay Lightning
Who is the only NHL player to be awarded all three stars after a
game?
Answer: A. Maurice 'Rocket' Richard
---------------------------------------
3 Point Questions / 90 Credit Questions
---------------------------------------
As of 2000-2001, Patrick Roy Tied the record for what?
Answer: C. Playoff Shutouts
As of 2000-2001, who holds the record for most assists in a season
by a left
wing with 70?
Answer: C. Joe Juneau
He was the last player to win the scoring race with more goals than
assists.
Answer: D. Bobby Hull
I was captain for Team USA at the world cup. An alternate captain
at the
Winter Olympics and Captain of my NHL Club.
Answer: B. Brian Leetch
In 1993-94, I tied a Maple Leafs Record (with Johnny Bower) for most
wins in a
season with 34. I backstopped Toronto to the Western Conference
Finals.
Answer: A. Felix Potvin
In 1995, The New Jersey Devils defeated which team in the finals to
win the
stanley cup?
Answer: C. The Detroit Red Wings
In 1998, Center Sergei Federov signed an offer sheet. Which team
made him the
offer?
Answer: A. The Carolina Hurricanes
Name the first team in NHL history to have six 30+-goal scorers.
Answer: D. 1974-75 Buffalo Sabres
The "Production Line" was Sid Abel, Ted Lindsay, and
Answer: B. Gordie Howe
The 'Punch Line' was Elmer Lach, Toe Blake, and
Answer: A. Maurice 'Rocket' Richard
This Center was the "L" in Russias's KLM Line. He later centered
pavel bure
in Vancouver and helped Detroit win Two Stanley Cups.
Answer: B. Igor Larionov
Who was the NHL's first commisioner?
Answer: C. Gary Bettman
#####################################################################
##########
# 9.
Secrets/Codes
#
#####################################################################
##########
-----
Codes
-----
Enter these at the loading sceen. For example, on the Big Hits
Code, you would
press Square twice, Triangle three times, and O four times, then
press down.
Code Effect
Code Entry
---------------------------------------------------------------------
----------
Big head player
2-0-0 Right
Huge head player
3-0-0 Right
Big head team
2-2-0 Left
Huge head team
3-3-0 Left
Big hits
2-3-4 Down
Late hits
3-2-1 Down
Hitz time
1-0-4 Right
No crowd
2-1-0 Right
Pinball boards
4-2-3 Right
Show shot
speed 1-0-1 Up
Show the team's hot
spot 2-0-1 Up
No fake shots
4-2-4 Down
No puck out
1-1-1 Down
No one-timers
2-1-3 Left
Big
puck 1-
2-1 Up
Huge
puck 3-
2-1 Up
Bulldozer puck
2-1-2 Left
Tennis ball
1-3-2 Down
Snow mode
1-2-1 Left
Rain mode
1-4-1 Left
Domino effect
0-1-2 Right
Turbo
boost 0-0-
2 Up
Unlimited turbo
4-1-3 Right
Win fights for goals
2-0-2 Left
Skills versus
2-2-2 Down
First to 7 wins
3-2-3 Left
More time to enter codes
3-3-3 Right
Hockey Ball
1-3-3 Left
Disable previous code
0-1-0 Down
Codebreaker Codes
-----------------
http://www.cmgsccc.com/ps2/index.php?game=5
Gameshark V2 Codes
------------------
http://www.gameshark.com/playstation2/objects/375923_106.html
Gameshark V3 Codes
------------------
http://www.gameshark.com/playstation2/objects/375923_129.html
Pro Action Replay Codes (NA)
----------------------------
http://us.codejunkies.com/codes_show.asp?
rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=
1048749&p=1
Other FAQs for this Game
------------------------
http://www.gamefaqs.com/console/ps2/game/32526.html
#####################################################################
##########
# 10. Frequently Answered
Questions #
#####################################################################
##########
Q1. What is the trick to the face-off circle?
A1. I answered this earlier in the FAQ, but anyway.. X beats O, O
beats Square,
and Square beats Circle. To see what your opponent will do,
press one of
the face-off buttons. If you see their stick move just a
little, in a
twitching motion, then they pressed X. If the back of their
hand comes off
of the stick, then they pressed O. And if their stick swings up
way high,
then they pressed Square.
Q2. How do I extinguish the opponent's flames?
A2. Simply score a goal. I think you have to score a one-timer if
they have
team fire though.
Send any additional questions to kneeyoyoshi@....
#####################################################################
##########
# 11.
Credits
#
#####################################################################
##########
Y o s h
i.........................................................Wrote the
FAQ
CJayC............................................Hosts This FAQ on
GameFAQs.Com
GameWinners..........................................................
.....Codes
Midway/Black Box.............For making the second greatest NHL Game
in History
#####################################################################
##########
# 12.
Contact
#
#####################################################################
##########
You can contact me via 2 methods, although 1 of them is currently
disabled.
AIM: DeathlessYoshi [Closed List]
Email: kneeyoyoshi@...
Email me saying you want to be on my AIM List, and I will add you.
#####################################################################
##########
# 13.
Closing
#
#####################################################################
##########
In Closing, I'd like to say this FAQ/Walkthrough is Copyright 2003-
Present
Y o s h i. It may not be used on your site, stop asking. You may
not
take this FAQ, alter it, sell it, or anything out of the ordinary.
You may
print this for private and personal use ONLY.
----------------------------------End of FAQ-------------------------
----------
http://faqs.ign.com//articles/568/568792p1.html
Super Mario 64 DS
Walkthrough
by Princenathan and Jason Howell
_____ __ ____ _____
_______
/ __ \| |\ __ | \ / __/| _
\
/ \_\/|| ||| || ___\| |__ |\ |_\
|
\ \/| ||| || |_/ | ___|\
| /
___/ __/ | |/ / | ___/\ \_\/ | |\
\\
|\ / \_____/ ||_| /\_____//|__| \ /\
__ _
\ \_/ / \ /\ \ /____ / \ \
\/ / / /_ / |_
__\_ _/__ \___ __/_ \__\| \_/ \___\ |/ | _
\/_ |
/ \/ \ / \ \ | \_ | |\
____\___/ |_|
/ \ / \ \ | |\ |\ \ |/
\_
/ | /\ | || |\\ | | |/ _
\_
/ /\ | /_\| \ \| / / | | /
\ \
/ \ / \ | \ | / | |
\ / |
/ / \/ / \ |______ || |\ \ \ \
\__/ |
/ / \/\/\ | /_____ \ \| | \ \ |
|\ _/|
/ / / _\_\|__/______\_\____\___|\_ \ /__|____|\\ _
___/ /
/_____/ / | ______ \__ \___\ _\_\/__ \_ __\
\_/____/
\_____\/ | | \ \ / \__ \___\
\___/
/ | \ |\________
\________
| | | | ______ \____
\
| |______/ _/ \ \______\
\
|__________________/
\_________________/
ASCII ART
(c) A I e x 2004
Table of Contents
_______________________________________________________
/ _____________________________________________________ \
/_| | |_\
| 01. Legal Disclaimer | [LEGAL] |
| 02. Introduction | [INTRO] |
|- - - - - - - - - - - - - - - - - - - - - -+- - - - - -|
| 03. Controls | [CONTR] |
| 3.01 Standard Mode | [SMODE] |
| 3.02 Touch Mode | [TMODE] |
| 3.03 Dual Mode | [DMODE] |
|- - - - - - - - - - - - - - - - - - - - - -+- - - - - -|
| 04. Characters | [CHARS] |
| 4.01 Yoshi | [YOSHI] |
| 4.02 Mario | [MARIO] |
| 4.03 Luigi | [LUIGI] |
| 4.04 Wario | [WARIO] |
|- - - - - - - - - - - - - - - - - - - - - -+- - - - - -|
| 05. Walkthrough | [WALKT] |
| 5.01 Outside of the Castle | [OUT01] |
| 5.02 Castle | [CAS01| |
| 5.03 Bob-Omb Battlefield | [LVL01] |
| 5.04 The Princess's Secret Slide | [CSS01] |
| 5.05 Whomp's Fortress | [LVL02] |
| 5.06 Goomboss Battle | [BOSS1] |
| 5.07 Star Courtyard | [CSS02] |
| 5.08 Jolly Roger Bay | [LVL03] |
| 5.09 The Secret Aquarium | [CSS03] |
| 5.10 Cool, Cool Mountain | [LVL04] |
| 5.11 Toad One | [TOAD1] |
| 5.12 Hazy Maze Cave | [LVL06] |
|- - - - - - - - - - - - - - - - - - - - - -+- - - - - -|
| 06. Mini-Games | [GAMES] |
| 6.01 Yoshi Games | [YGAME] |
| 6.02 Mario Games | [MGAME] |
| 6.03 Luigi Games | [LGAME] |
| 6.04 Wario Games | [WGAME] |
|- - - - - - - - - - - - - - - - - - - - - -+- - - - - -|
| 07. Secrets | [SECRT] |
| 08. Version History | [VERSN] |
| 09. Credits | [CREDS] |
\¯|__________________________________________|__________|¯/
\_______________________________________________________/
And for the people who may not know about the search funtion: If you
press
the Control + F keys on your computer, you'll get a search dialog.
Put in
one of the keys you see on the right, and you'll be brought directly
to
that section. For example, if you want to go to the walkthrough for
the
"Whomp's Fortress" level, you would type in "[LVL02]".
_____________________
________________________/
\________________________
( \_______ 01. Legal Disclaimer
_______/ )
\ =[LEGAL]= \_____________________/ =[LEGAL]
= /
\___________________________________________________________________/
===================================================================
This file may not be reproduced except for personal or private use.
It may
not be placed on any website, without conesnt from both of the
authors of
this document. Currently the only sites with permission to use this
file
are:
[ ] www.GameFAQs.com
[ ] www.IGN.com
[ ] www.NeoSeeker.com
[ ] www.TheGenie.Net
[ ] www.EvermoreForums.com
[ ] www.GamerHelp.com
[ ] www.cheathappens.com
[ ] www.TouchMyDS.com
Copyright (c)2004 Chris Quigley and CHHowell
_____________________
________________________/
\________________________
( \_______ 02. Introduction
_______/ )
\ =[INTRO]= \_____________________/ =[INTRO]
= /
\___________________________________________________________________/
===================================================================
In 1996, the Nintendo 64 was released, along with a classic game,
known
as Super Mario 64. This game, the first 3D Mario game, and quite
possibly,
the first worthwhile 3D platforming game period, was an instant
winner
with the fans, boasting a huge amount of stars - 120. However, one
thing
that always seemed to bug the fans. Luigi was no where to be found!
Well,
my friends, the year is 2004, and with the release of the Nintendo
DS,
that, and many more problems have been answered. With the addition
of new
courses, three more characters, mini-games and many other features -
Most
noticably the touch-screen capabilities - a game like this was almost
guaranteed to please the fans. And although I can only speak for
myself,
that definitely holds true for me. However, now boasting no less
then 150
stars, this game needs a walkthrough. That is where this guide comes
in!
_____________________
________________________/
\________________________
( \_______ 03. Controls
_______/ )
\ =[CONTR]= \_____________________/ =[CONTR]
= /
\___________________________________________________________________/
______________________________
| |
| ______________ |
| |First Screen | |
| | | |
| ::::: | | ::::: |
| ::::: | | ::::: |
| ::::: |______________| ::::: |
|____ ____|
|__L_\____________________/_R__|
| __ __ __ |
| |PW| ______________ |SL|ST||
| ¯¯ |Touch Screen | ¯¯ ¯¯ |
| _|¯|_ | | X |
||_ _|| | Y A |
| |_| | | B |
| |______________| |
| |
|______________________________|
___________________O=====================================O___________
________
(___________________| Standard Mode [SMODE]
|___________________)
O=====================================O
[A] Attack Touch Screen: In this mode, the
touch screen
[B] Jump has boxed arrows. You can touch
them, to
[X] Change View change the camera quickly. You can
also move
[Y] Run characters by touching parts
without an arrow.
[L] Center Camera By doing so, a target type circle
will appear,
[R] Crouch made of blue, yellow, and red
circles. The
[D-Pad] Move stylus/thumbstrap starts on the
red. Push it
[START] Pause Menu to blue to make run, move it to
yellow to walk
[SELECT] Control Style Menu or move just a bit, to tiptoe.
Description: Generally, you will keep one hand on the D-Pad, and one
on the
buttons, in this mode. It is for people who don't feel
comfortable
with the touch screen. However, using the thumbstrap on
your left
hand, and moving it across the touch screen works well
for some
people. The stylus works as well, but for an even
smaller group
of people, it seems. This mode focuses on oldschool
playing.
Advanced Controls:
Backflip: While standing still, hold [R] and press [B].
Long Jump: While running, hold [R] and press [B].
Sweepkick: Hold [R] and press [A].
Crawl: Hold [R] and move around.
Triple Jump:While running, perform three consecutive jumps.
Sideflip: Run in one direction, then immediately begin running in
the opposite
direction as you press [B].
___________________O=====================================O___________
________
(___________________| Touch Mode [TMODE]
|___________________)
O=====================================O
[A] Attack Touch Screen: In this mode, the
touch screen
[B] Jump has one boxed double ended arrow.
Pressing it
[X] Rotate Camera Right toggles look-around view on and
off. Moving
[Y] Rotate Camera Left the stylus/thumbstrap over the
screen while in
[L] Center Camera first person mode, makes the
character look
[R] Crouch around. When you press it while
you are not in
[D-Pad] --- the look around view, a target
will appear,
[START] Pause Menu made of blue yellow and red
circles. Move the
[SELECT] Control Style Menu stylus/thumbstrap to blue to run,
move it to
yellow to walk, and move it just
abit to
tiptoe.
Description: This mode is based on heavy use of the touch screen;
Particularly
using the thumbstrap. It seems that the most efficient
way to use
this mode, is by putting the thumbstrap on your left
thumb, and
slide it along the screen, instead of putting it on the
D-Pad. It
feels strange at first, but this bears closest
resemblence to
using an analog stick.
Advanced Controls:
Backflip: While standing still, hold [R] and press [B].
Long Jump: While running, hold [R] and press [B].
Sweepkick: Hold [R] and press [A].
Crawl: Hold [R] and move around.
Triple Jump:While running, perform three consecutive jumps.
Sideflip: Run in one direction, then immediately begin running in
the opposite
direction as you press [B].
___________________O=====================================O___________
________
(___________________| Dual Mode [DMODE]
|___________________)
O=====================================O
[A] Attack Touch Screen: In this mode, the
touch screen
[B] Crouch has both horizontal and verticle
arrows. The
[X] Jump horizontal arrows rotate the
camera left and
[Y] Center Camera right, while the verticle ones
toggle the
[L] --- look-around mode on and off.
Pressing the
[R] --- touch screen in any other spot
brings up the
[D-Pad] --- red/blue/yellow circles which
allow you to
Down Crouch move, jsut like in the other two
modes.
Right Attack
Up Jump
Left Center Camera
[START] Pause Menu
[SELECT] Control Style Menu
Description: This mode is also based heavily on the use of the touch
screen.
However, unlike the touch mode, this one is user-
friendly for
both left-handed and right handed people. The D-Pad and
the
buttons both work for the actions, so it's easy to use
the
thumbstrap with either your right or left hand, and
operate
the buttons with your other hand.
Advanced Controls:
Backflip: While standing still, hold [Down] and press [X].
Long Jump: While running, hold [Down] and press [X].
Sweepkick: Hold [Down] and press [A].
Crawl: Hold [Down] and move around.
Triple Jump:While running, perform three consecutive jumps.
Sideflip: Run in one direction, then immediately begin running in
the opposite
direction as you press [Up].
_____________________
________________________/
\________________________
( \_______ 04. Characters
_______/ )
\ =[CHARS]= \_____________________/ =[CHARS]
= /
\___________________________________________________________________/
===================================================================
___________________O=====================================O___________
________
(___________________| Yoshi [YOSHI]
|___________________)
O=====================================O
Description: Yoshi is Mario's dinosaur pal, who originally debuted
in Super
Mario World. In this game, he awakes near the castle,
and finds
Mario, Luigi, and Wario gone. He has good speed and
jump, but
lacks any sort of power - That is, when he doesn't have
an egg.
Power:
Speed: <><>
Jump: <><><>
Power Flower: Yoshi's Power Flower ability allows him to breathe
fire for a
limited amount of time. This fire can scorch enemies,
and melt
blocks of ice.
Abilities:
Egg: Yoshi can swallow enemies with his tongue attack. They
will turn
into an egg that he can throw at other enemies! To
swallow the
enemy, attack to take them in with his tongue, and
then crouch
to digest them. Attack again to shoot.
Fire Breath: By licking fire with the attack button, Yoshi will
fill his mouth
with flames. Attack again to spit them out.
Flutter: Simply hold the jump button a bit longer after jumping.
___________________O=====================================O___________
________
(___________________| Mario [MARIO]
|___________________)
O=====================================O
Description: Mario has been the star of many, many games over the
years. In
this one, he was invited over by Peach for cake. When
he gets
there however, there is a problem, just like every time
Peach
meets him. Mario is a balanced character in terms of
stats.
Power: <><>
Speed: <><>
Jump: <><>
Power Flower: Mario's Power Flower ability allows him to inflate
himself like
a balloon. You can tap the B button to float higher in
this
state, for a limited amount of time. It allows you to
reach new
areas of the stage.
Abilities:
Wall Jump: Jump against a wall, and immediately after touching
it, press
the jump button again, while moving in the opposite
direction.
___________________O=====================================O___________
________
(___________________| Luigi [LUIGI]
|___________________)
O=====================================O
Description: Luigi, Mario's brother, has been left out of many of
his bro's
adventures. Not this time though, Luigi took it upon
himself to
crash the party! Luigi is extremely atheletic -
Especially when
it comes to his insane backflips. Why Mario leaves this
guy out
of his adventures is a mystery.
Power: <>
Speed: <><>
Jump: <><><>
Power Flower: Luigi's Power Flower ability is to turn invisible for
a short
period of time. While invisible, Luigi can run through
certain
obstacles, to reach new areas.
Abilities:
Run on Water: This is extremely simple. Just run towards the water.
Spin Backflip:Do a backflip, but instead of letting go of the jump
button,
hold it for a bit longer, and Luigi will begin to spin
in the
air, lowering the speed he falls at greatly.
___________________O=====================================O___________
________
(___________________| Wario [WARIO]
|___________________)
O=====================================O
Description: Wario is Mario's fat, evil, greedy, selfish
counterpart. He also
has a big pink nose. For whatever reason, he has also
decided
to crash Peach's party. He has some great power, but is
very
slow, and can not jump high.
Power: <><><>
Speed: <>
Jump: <>
Power Flower: Wario's Power Flower ability is to turn into a metal
version of
himself. In this form, he is invulnerable to fire and
lava, and
can walk along the bottom of water areas. He can also
resist
being pushed by wind or strong water currents.
Abilities:
Strength: This is not really a move, but it is an ability. Wario
is the
only character capable of smashing steel blocks and
other heavy,
durable objects.
Heavy: Wario can smash a wooden peg into the ground with one
pound,
when it takes the other characters three pounds.
_____________________
________________________/
\________________________
( \_______ 05. Walkthrough
_______/ )
\ =[WALKT]= \_____________________/ =[WALKT]
= /
\___________________________________________________________________/
===================================================================
___________________O=====================================O___________
________
(___________________| Outside of the Castle [OUT01]
|___________________)
O=====================================O
At the start of the game, a letter by Princess Peach will be read,
telling
Mario that she has a cake for him. Shortly after, Mario, Luigi and
Wario
arrive via warppipes, and head into the castle. The game then
switches to
Yoshi, just waking up from his nap; You will be playing as him.
Cross the lawn
and the drawbridge and try to open the door. It will be locked, so
head back.
Just as you approach the bridgee again, Lakitu, the cameraman will
come down
and say that he saw a rabbit with a key run by, and that it is
labeled on the
touch screen. So, look at the touchscreen for the picture of a
blinking key.
Using the touch screen map, follow the simple dirt path, to a small
collection
of hedges. Walk around them, and you should see a small rabbit that
will begin
running as soon as you approach. He isn't very fast though, so give
chase, and
grab him with Yoshi's tongue. In return for his freedom, he will
give you the
key to the castle that he took. Go back to the door to the castle,
and unlock
it, then head on inside.
___________________O=====================================O___________
________
(___________________| Castle [CAS01]
|___________________)
O=====================================O
As soon a you enter the castle, you'll get an upleasent message from
Bowser.
When it's done, head to your left, and climb the stairs - If you
want, you
can also grab some coins from the sides of the main staircase.
You'll find a
door with a star on it. This star has no numbers, so you can go
through it
without any stars. And since you don't have any yet, this is the
only level
you have access to. Open the door, and enter the room. Inside, there
is a
picture of a Bob-omb on the wall. Run, and jump into it, to get
started on
the first level of the game.
___________________O=====================================O___________
________
(___________________| Bob-Omb Battlefield [LVL01]
|___________________)
O=====================================O
Location: From the lobby of the castle, head left, and walk up the
stairs.
There's a door with a star on it, with no numbers. Walk
through it
and jump into the picture.
/\ Star #1: Big Bob-Omb on the Summit
< > Requirements: Star 1 Selected
\/ Reccomended Character: Yoshi
At the start of the level, run forward along the dirt path, until
you reach
two Goombas. Swallow one of them, to make an egg, and throw it at
the second
one. Then, proceed across the brige, and jump on the third Goomba.
*S1 Take a
left, and continue walking along the dirt path. Soon, you will find
yourself
near a large chained chomp. Stick close to the fence on your left,
however,
and you will make it past safely. Just after that, is a wooden
plank, that
will tilt when you step on it. Run across it quickly, and jump to
the other
side. Walk up the stone stairs, and head forward, across the grass -
Try not
to stop around here, as water bombs will be falling from the sky.
Head
forward until you reach a second white rocky hill. Just behind this
hill, is
a patch of flowers, that you would have been brought, if you took the
shortucut described in the note below.
*S1 Just after crossing the first bridge, there's a fence, behind
the third
Goomba. If you jump over the fence, and stand in the middle of
the flower
patch, you will be warped ahead, to the next flower patch.
Take a right, following the arrow of the nearby sign, and pass
through the
opening in the barred fence. *S2 Then, walk to the right, and drop
into the
gap, with two black balls rolling by. Carefully run past them, and
jump up
to the path on the other side of the gap. Head up the path, watching
out for
the frequent balls that will be rolling down from the path ahead;
Particularly
the one at the corner, that will drop directly off a cliff from
above.
Continue along the path, until you reach a spot, where you can
either follow
the path more, or take a hill down to the right.
*S2 You can walk up this hill instead of taking the path to begin
with, but
you have to hold the button; If you let go, you will slide down
to the
bottom again.
Continue up the path a bit more, jumping, and sticking close to the
wall, to
avoid the black balls. Soon, you will find an alcove in the wall,
where all
the balls are coming out of. *S3 Continue around the corner, and
jump over
the gap in the path. A little after that is another gap. Either long
jump
over it, or walk across the plank to get across. By this time, more
black
balls will be rolling down the path. It's more-or-less the same
after that
though, save for one heart to the right side of the road, allowing
you to
restore your life. Soon, you'll reach th top of the mountain, just
after you
pass another alcove that balls are coming out of.
*S3 If you jump into the first alcove, and wait in the center of it
for a
few seconds, you will be warped to the second alcove.
At the top of the mountain, there is a giant Bob-Omb with a crown on
its
head. Talk to him, and a fight will begin. During the fight, what
will
happen, is that he will walk towards you slowly, and throw bob-ombs
that
are about to explode at you. If you can, get them right away with
Yoshi's
tongue, and toss them back at the king for some damage - three hits
and he
is gone. If you can't get them right away though, don't risk them
blowing
up inside Yoshi's mouth, just run until they explode. Also, be
careful not
to get too close to the king, as he will attempt to toss you out of
the
arena. When he's gone, the star will appear. Grab it, and the stage
is
finished.
/\ Star #2: Footrace with Koopa the Quick
< > Requirements: Star 2 Selected
\/ Reccomended Character: Yoshi
When you enter the stage with the second star selected as your goal,
you
will see a giant Koopa standing at the start of the stage. You can
talk to
him, but unless you are playing as Mario - Which you can not at this
point
of the game, he will not race you. What you can do, however, is
trick him.
Look at the touch screen, and you will see a cap marked. So, head
out to
find it. To get it, cross the first bridge ahead, and jump over the
fence.
There will be a goomba just to the left of the stone pyramid there.
Take
the hat right off his head, with Yoshi's tongue, then head back to
challenge Koopa - Don't get into any conflicts along the way though,
if an
enemy hits you, you'll drop the hat, and transform back into Yoshi.
After talking to Koopa, a clock will start ticking in the corner of
the
screen - Though it really doesn't matter, as you are racing Koopa,
not the
clock. You will be racing to the top of the mountain, to the place
where
you fought the King Bob-Omb, and you can view Koopa's progress on
the
touch screen. He is marked as a star. Don't be fooled into following
him
though, his path won't work for you. You don't want to try and get
away
with using warps or cannons either, neither of those methods will
earn you
a star. Instead, take the long way:
Head across the brdige ahead, and run left, against the fence, past
the
giant Chain Chomp. Run across the teetering board after that, and
then run
to the barred fence, in front of the mountain. Jump into the gap and
past
the two rolling black balls, and then proceed to run the laps up the
mountain. When you reach the top, touch the flag to stop the clock.
If you
lose, you'll have to exit the stage via the pause menu. If you beat
Koopa,
however, wait for him to arrive, and he'll award you with a star.
/\ Star #3: 5 Silver Stars!
< > Requirements: Star 3 Selected
\/ Reccomended Character: Yoshi
This is a rather new goal to those who've played the original
Nintendo 64
version of the game. What's going to happen, is you'll see a crystal
sphere
in the air at the start of the level. On the touch screen, you will
see
some silver star markers. When you collect five silver stars, a real
star
will appear in that sphere!
To get the first star, head forward, to the bridge, and climb the
first
tree in front of it; Just above the star marker on the touch screen.
There
is a silver star sitting on top of the tree. After picking it up, go
and
talk to the Pink Bob-omb at the beginning - the one on the stone
pedestal.
He will open up the cannon for you. Get in the cannon, and blast
yourself
to the west, over the fence, to the platform above. If you get shot
too
far past it, just do a bit of backtracking. When you are above where
the
star marker is on the map, Start jumping on Goomas. Another star will
come out of this! After that, head forward, to wear the second warp-
flower
garden was. There should be another silver star, in plain sight, in
the middle of a circle of coins.
From there, pass through the gate, to reach the base of the mountain.
Take the hill on the left to the top, and run forward until you
reach a
tree with two Goombas sitting around it. Make an egg out of one, and
toss
it at the other, and you will get another star. Head straight
forward from
where the were, and jump over the fence after that. You will be on
the
ground, to the area to the right of the chain chomp; But this time,
he is
jumping around, loose! Swallow a Goomba immediately, and hit him
with it,
to stop him for a minute. Then, grab the star off of his tail,
before he
notices it. After that, simply run back to the start of the level,
at your
own leisure, and pick up the star from the crystal sphere - It will
be
marked as a golden star on your touch screen map.
Silver Star List: 1 - At the top of the tree in front of the first
bridge.
2 - Inside a Goombas, on the raised ground, to the
left
of start. Take the cannon, or the long way,
around
Chain Chomp's cage.
3 - In the center of a ring of coins near the
second
warp-flower garden.
4 - Inside one of the goombas, near a tree on the
side
of the mountain, just past the hill with a red
coin
on it.
5 - On Chain Chomp's tail, as he is running around
near
the first warp star garden, and the stone
pyramid
with a cannon on top of it.
/\ Star #4: Big Bob-Omb's Revenge
< > Requirements: Star 4 Selected, Mario Cap
\/ Reccomended Character: Yoshi
The first thing you should know about this star, is that once again
you
need to make it to the top of the mountain - as you can clearly see
on the
touch screen map. The easiest way is to jump into the cannon at the
start,
and launch yourself over the bridge ahead, near the stone pyramid.
Then,
run to the top of it, to find another cannon! Shoot yourself from
it, over
the floating island in the sky - Where you will be in another star -
onto
the mountain. Look at the map again while here. Depending on where
you
landed a Mario hat will be either to your left or right on the map.
Head in
the apporpriate direction, and lick it off of the Goomba's head it
is on.
Then, just run to the top of the mountain, as you've done twice
already.
On the top of the mountain, you will meet the king again, and he's
ready
for a second round! This time, he will be constantly moving around,
trying
to pick you up and throw you; But he will not have bob-ombs. Just
take your
time, and run close circles around him, so that you are just out of
his
reach, until his back is exposed. Then, grab him, and toss him!
Three of
those, and he will drop his star. Just make sure not to toss him out
of the
arena, as he will jsut jump back up, and the hit won't count.
/\ Star #5: Mario Wings to the Sky
< > Requirements: Mario, Wing Cap
\/ Reccomended Character: Mario
_
/\ |\ | |¯¯| ¯|¯ |_
\/ | \| |__| | |_
---------------------------------------------------------------------
-------
Don't even try going for this star until you unlock Mario. That
requires
eight stars. You also need the wing cap, which will have required 10
stars.
Both of those which require entering another level. If you need more
stars,
try entering Whomp's Fortress, which contains eight stars that any
character
can get.
---------------------------------------------------------------------
-------
As Mario, either use the cannon at the start, or run across the
bridge, the
old fashioned way, and hop the fence, to reach the base of the stone
pyramid.
Once there, run up its side, and hop into the cannon. Use this
cannon, and
aim to the floating island in the sky: For best results, aim for the
tree,
so that when you hit it, you will grab onto it, and automatically
stop. Once
on the tree, slide down to the ground, and get a wing cap from the
red box.
With the wings, jump into the cannon, and aim yourself at the ring
of coins
in the air. Shoot yourself, and when you hit the center coin, a red
one will
appear. While flying, go through the next two, to get a red two and
three to
appear. After going through the first three, pull down, and then
push up to
get Mario higher into the air, so that he passes through the final
two rings,
resulting in a red four and a red five to appear. If you miss at all
during
this sequence, turn around while flyingf, and head back to the
floating
island. The cap will be back again, and the cannon isn't going
anywhere. So
take your time, to avoid falling down to the ground.
Once you get all five numberals to appear, a sequence of a star
appearing
will be shown, and the star will be marked on your map. It's more or
less
below where you are flying, so descend to the ground gradually to
avoid
taking damage - or just groundpound, if you got the life to spare -
and go
pick up the star.
/\ Star #6: Find the 8 Red Coins
< > Requirements: None
\/ Reccomended Character: Mario
First run toward the bridge, and then go left, onto the dirt near
it.
Go forward to the wall here, where there are platforms moving around
on a
motor belt. Wait until one of the platforms is near the ground, and
jump
onto it. Ride it until it reaches the top, where there is a red coin
in the
air. Jump up and grab the coin, and then jump off onto the ground.
Head
forward onto the grass from here, and go to the right of where the
Chain
Chomp's cage is. On top of a white rock, is the second red coin.
Simply
walk up to it, and take it.
After you have a second coin under your belt, head toward the Chain
Chomp.
Get close enough to him, so that he lunges at you, but back off
quickly, so
that you don't get hit. When he's extended on his chain, jump onto
the peg
he is attatched to, and gnab his red coin. Then, quickly run back to
the
safety of the fence. Run across the wooden tilting platform, and
take a left,
onto the grass, instead of running up the stone stairs. In plain
sight, among
the wooden pegs in the ground, are two more red coins.
Next, head towards the barred fence. Rather then walk through it,
however,
jump off to the left of it, and fall to the ground. Then, head under
the
bridge that is there. Pick up and throw the Bob-Omb there before it
can
cause any trouble, and then grab the red coin. You might as well
step on
the switch that is there, as well. It will open up the gate there,
opening
a little shortcut back to the beginning of the level. When that's
done,
walk back around and go through the opening in the barred fence.
Walk up
the hill on the left, getting the red coin about halfway up.
After that, just walk forward a little, and jump into the cannon.
Fire
yourself to the island in the sky, if you can. If not, you can
always
fire from another cannon - Heck, if you want to, you can even get
this as
you pass by a cannon, on your way to the other coins. Anyway, pick
up the
last red coin from the tree on the island, and the star will appear.
As
usuall, it will be marked on the touch screen map. Use the cannon on
the
floating island, and blast through the circle of coins - That will
land
you more or less near where the star appeared. Just pick it up!
Red Coin List: 1 - At the top of the motor belt, left of the 1st
bridge.
2 - On a white rock, to the right of the Chain Chomp
cage.
3 - On the top of the wooden peg the Chain Chomp is
attatched to.
4 - Between the wooden pegs, left of the tilting
board.
5 - Between the wooden pegs, left of the tilting
board.
6 - Under the stone bridgeway.
7 - Halfway up the hill, just past the barred cage,
to the
left of the two rolling black balls.
8 - On the top of the tree, on the floating island.
/\ Star #7: Behind Chain Chomp's Gate
< > Requirements: None
\/ Reccomended Character: Yoshi
Now, there is a very good reason that you absolutely should use
Yoshi for
this goal, and you will see why shortly. Run forward, and swallow
one of
the Goomba's on the bridge, to get an egg. Then, continue along the
path,
until you are at Chain Chomp's cage. Here is when that Yoshi-style
comes
into play: Toss the egg at Chain Chomp to stun him. Before he gets
back to
being himself, jump onto the wooden peg he is chained to, and nail
three
hip drops. He will be set free, and in excitement, he will knock
down the
metal bars he was guarding, revealing a star! Just walk over and
grab it.
/\ Star #8: 100 Coins
< > Requirements: None
\/ Reccomended Character: Mario
This star is not shown on the star select screen, and getting it
will not
cause you to exit the level, but it is there. There's one in every
single
stage, that has the original seven stars available. Shown here, is
pretty
much a complete listing of all the coins in the level. Choose from
which
ever ones you like, as you only need 100 for the star. Note: This
list
applies only when you choose the seventh star from the star select
screen.
(0-3) Walk forward, and punch the block on the right. Get the 3
coins
that come out of it.
(3-5) Punch the two Goombas in front of the bridge, for a coin
each.
(5-10) Walk forward, and go under the bridge to find a row of
coins.
(10-13) Punch the Goomba, and throw the Bob-Ombs to the left of the
bridge for a coin each.
(13-16) Left of there, near the hill, are two more Bob-ombs and a
Goomba.
Get a coin from each of them as well.
(16-18) Backtrack a bit, to the moving platforms, and ride them to
get
the red coin at the top.
(18-19) Head to the right, and punch the Goomba near the top of the
bridge.
(19-24) Jump over the fence, into the grass. Find th Koopa near
there, and
jump on him, to make him drop his shell. Jump on it, and
run him
over with it for a blue coin - You can drop the shell after
that.
(24-32) Take out all the Goombas and Bob-ombs in the grass around
here,
and ge a coin from each of them.
(32-34) Get a red coin from the white rock to the right of the cage.
(34-36) Grab the red coin from on top of Chain Chomp's wooden peg.
(36-40) Cross the tilting platform, and get the two red coins in
the grass
from between the wooden pegs.
(40-60) Hip drop the four wooden pegs, and get five coins from each.
(60-62) Punch out the two Goombas near you.
(62-65) Jump up to the next "layer" of ground, and punch the orange
block
on the right (The one on the left contains a Mushroom.)
(65-66) To the right of the orange box, is a Bob-Omb. Blow him up,
and
take his coin.
(66-74) Run forward, to the second warp-flower garden, and get the
8 coins
surrounding it. (This will also cause a 1-Up to appear.)
(74-75) Head down below the stone arc, that leads to the barred
gate, and
throw the Bob-Omb that's there.
(75-77) Pick up the red coin that's there as well.
(77-80) Walk around, back to the grass, and throw the Bob-Ombs near
where
the barred gate is.
(80-82) Run past the barred gate, and take the red coin from the
hill, on
the left side of the mountain base.
(82-83) Run forward and punch the Goomba that's near the tree.
(83-88) Continue up the path, until you find an inaccessable
cannon. Grab
the five coins next to it.
(88-93) Cross the plank, and continue until you find a real cannon.
Get
the five coins near that too.
(93-95) Hop into the cannon, and launch yourself to the floating
island.
Grab the red coin in the tree.
(95-145) There are five circles of coins in the air. Each has 8
coins, and
one coin in the center. You can get them with the cannon
and the
wing cap.
___________________O=====================================O___________
________
(___________________| The Princess's Secret Slide [CSS01]
|___________________)
O=====================================O
Location: From the lobby of the castle, walk up the main staircase,
and take
a right at the top. Go through the door with a star with a
1 on it,
and jump into the picture of Peach on the right.
/\ Star #1: Princess's Secret Slide
< > Requirements: None
\/ Reccomended Character: Yoshi
This level is nothing but a slide. Before you slide down, however,
you can
hit the blue coin switch behind you on the right. This will cause a
bunch of
blue coins to appear at the beginning of the track. After that,
slide down
the course, and there will be a star waiting for you at the bottom.
/\ Star #2: Under 21 Seconds
< > Requirements: None
\/ Reccomended Character: Mario
This is the same thing as the first star, but this time, you have to
get to
the goal in under 21 seconds. Due to the fact that Mario goes much
faster
you will probably want to unlock him before you go for it. Using
Mario, jump
and dive onto the course, so that he is sliding on his stomache, and
then hold
the D-Pad forward for more speed, as you make tight turns, carefully
making
sure you don't hit the wall. You can also jump off of the course at
the third
turn to save a few more seconds, if you land on the path below.
___________________O=====================================O___________
________
(___________________| Whomp's Fortress [LVL02]
|___________________)
O=====================================O
Location: From the lobby of the castle, head right, and enter the
door next
to the wooden door. It has a star with a 1 on it. Jump
into the
painting on the wall.
/\ Star #1: Chip off Whomp's Block
< > Requirements: Star 1 Selected, Mario Hat
\/ Reccomended Character: Yoshi
Just after entering the level for the first time, the "Lakitu
Brothers" - In
other words, those guys on the clouds holding the camera - will tell
you how
to walk slowly. Very useful, if you didn't read the manual, or the
controls
section of this guide. Well, anyway, in this star, once again,
you'll be
making it to the top of the area. This level is nothing like Bob-Omb
battlefield however.
To start the level off, jump to the ledge in front of you. *S1 Then,
begin
running up the hill in front of you, collecting the coins along the
way. When
you reach the part of the hill, with yellow arrows painted on the
wall, you
should notice three parts of the wall are moving in and out. They
aren't
dangerous per say, but they can push you off the platform, causing
you to
have to go back around. Either jump/climb over them, or wait until
thjey are
in the wall, and run past them. Remember, there's a safe spot
between each
of them, where you can wait without worrying about being pushed off.
After
that, there are parts of the floor moving in and out of the wall. If
you
fall here, you will die. Rather than waiting, just jump, and flutter
if you
have to to get across the solid portions of the ground; Don't worry
about
the moving parts at all.
Once safely on the other side, center the camera so that you are
looking
at the ledges that form a stairway. There will be two giant Thwomps
that
you will see. One is pounding the ground in front of the stairway,
and the
other on the stairway itself. *S2 Wait until the first is in the
air, then
run by him, and jump onto the stairs. Jump a couple of stairs, and
you will
reach the second one. Once again, wait until he is in the air, and
jump
past him. From there, run to the top of the staircase.
*S1 You can backflip while on the first ledge, at the very beginning
of the
level, to reach a ramp, directly next to where you would be if you
took the
long, dangerous way. If you run up it, no only will you reach the
same spot
faster, and more safely, you'll pick up some coins. Unfortunately,
you will
miss the second shortcut - The choice of which one you want is yours
though.
At the top of the stair case, look to your right. You will see a
snoozing
Piranha Plant, guarding a red coin. Since Yoshi has no attack
without an egg,
and you have none - unless you went off track to get one - this
seems like a
great time to test out that slow walk. Use the stylux on the touch
screen,
to tiptoe against the wall, past the Piranha Plant, nabbing the red
coin
safely. From there, center the camrea ahead, to see a grey bridge.
Run over
it, but don't stop moving - the bridge will collapse behind you!
When you
are safely across, pick up the Mario hat. You will need it to defeat
the
boss that you will soon be facing.
As Mario, run across the wooden plank, so that you are next to
another
Piranha Plant. Just let it sleep. Soon, the bridge ahead will rotate
to
face you. When it does, run to the circular center of it, before you
get
knocked off as it passes the wall, rotating. When it faces the
opposite
direction, after turning, run off to the next platform. and take a
right
around the corner. Notcie the fence on the left, with a flag behind
it.
*S2 Instead of proceeding up the ramp, past the Thwomp, you can
stand in
the corner of the platform, behind the orange boxes and against the
fence,
to be warped to the flagpost ahead.
A little ahead, is a Whomp. You can either run around it, or take it
out.
To do the latter, you have to stand in front of it, so that it sees
you,
and wait for it to do a body slam. Get out of his way quickly, so
that
he falls on the ground. While he is down, you can jump on his back,
and
do a hip drop, to shatter him - And pick up five coins. Past him,
further
along on the path, is another Whomp. Once again, you can either take
him
out, or run past him. After that, jmup on one of the moving
platforms
against the wall, to be brought to the top of the castle, where a big
Whomp is awaiting you. Talk to him, to start the battle.
The battle is really quite simple. He works just liked a normal
Whomp,
but he is more pumped up. - But slower, as a result. Just stand in
front
of him, and wait for him to body slam you. Get out of his way as
quickly
as possible. When he's down, jump onto his back and run to the "X"
made
up of tape. Once there, ground pound him! He will then get up, so
get off
of him. Repeat that two more times, and he will explode, giving up
his
star. Just go and grab it.
/\ Star #2: To the top of the Fortress
< > Requirements: Star 1 not selected
\/ Reccomended Character: Yoshi
Once again, you have to make it to the top of the fortress. Do so by
whichever means you like. Take the warp, take the backflip to the
hill
at the beginning, or even take the long way. Nothing in the level has
changed, except the top of the fortress, where you faught Whomp, so
you
should be able to navigate around with little hassle. Once you get
to the
top, however, you will find a tall tower. By the way, considering
there
will be a lot of jumps there, it's best if you do not pick up the
Mario
hat this time.
Once you arrive at the top of the fortress, begin running around the
tower,
to the left, until you find a platform sticking out of its side,
that is
low enough to the ground for you to jump up to - Make sure to avoid
the
Bullet Bills that will be firing from a box in the corner of the
roof,
though. From there, begin jumpinging from ledge to ledge - Be
careful
though, they alternate between stationary, and sliding in-and-out of
the
walls. When you reach the final platform, it will slide up like an
elevator. Wait for it to stop, and jmup onto the roof of the tower,
where
the star awaits.
/\ Star #3: Shoot into the Wild Blue
< > Requirements: Star 3 or higher selected.
\/ Reccomended Character: Yoshi
_
/\ |\ | |¯¯| ¯|¯ |_
\/ | \| |__| | |_
---------------------------------------------------------------------
-------
Starting in this star, and throughout the rest of the stars, you
will have
access to the Owl. Jump to the tree at the start of the stage, and
the Owl
will fly out. You can grab onto him, and control his general
direction by
ujsing the touch screen or D-Pad depending on your control type. He
can be
used as a shortcut to reach just about any location in the stage,
from above.
---------------------------------------------------------------------
-------
Jump onto the ledge at the start of the level, and backflip up onto
the
stone ledge above that. From there, jump into the shallow water on
your left,
and run forward until you reach more solid ground, with some coins
and a
pink Bob-Omb. Talk to the pink Bob-Omb, and the cannon cover on the
ground
below you will open up, allowing you to access the cannon.
Jump into the cannon, and aim to the left. You are aiming for the
middle
"layer" of the floors surrounding the flag pole. It can be tricky to
land
there from the cannon being so far away, but if you take your time
aiming,
you can do it. Allign the arrow of the crosshair on the left, with
the
orange box on the top "layer". Allign the bottom arrow of the
crosshair
with the left-hand pillar of the middle layer. If you do this, you
will
hit the pillar, and land on the middle layer safely. Jump onto the
pole,
and slide down to the bottom layer, and you will be right next to
the star.
/\ Star #4: Red Coins on the Floating Isle
< > Requirements: None
\/ Reccomended Character: Mario
Start by jumping onto the ledge at the start, and running up the
hill
ahead of you, until you reach the parts of the wall that keep coming
out.
run past the first one when it goes in, but then jmup on the second
one
to reach a red coin above it. After that, continue forward normally,
until
you reach the stairway with the Thwomps on it. Proceed up the
stairs, and
wait at the top until the second Thwomp hits the stairs. When he
does, jump
on top of him, and wait for him to rise into the air, where there's
another
red coin.
After grabbing the second coin, jump down back to the top of the
stairs,
and take a right. Tip-toe past the Pranha Plant there, and pick up
the
red coin behind it. You can also punch it out, if you like. The
fourth coin
is just after that. Stay agaisnt the wall, and cross the narrow
ledge at
the corner. From there, punch out a second Piranha Plant, and wait
for the
rotating bridge to face you. Run to its center, and wait for it to
turn
again. Then, wait for it to begin turning again. As it turns, wait
in the
middle of the rectangular part of the bridge, so that you pick up
some
coins, including one red coin. You can then cross to the other side.
Continue around the corner, past the two Whomps, and ride the moving
platforms to the top of the fortress. Directly to your right, at the
top,
is a tall board. Jumpkick it, and it will fall over, forming a
bridge to
a floating platform, with some coins on it. Run to it, and jump to
another
platformn from there, where there is a red coin. The next three
floating
platforms rotate, so jump across them carefully. On the last one,
there's
another red coin.
From here, you can either take a leap of faith to the ground, or
take the
long treck back down the fortress safely. Either way, you want to
end up
in the grass, on the bottom of the fortress, to the right of the
arrow-
shaped platform on the map; Near the yellow circles that represent
the
flower patches, on the map. In the patch to the right, there is a
red coin,
but it is guarded by two sleeping Piranha Plants. Just run by and
grab it
quickly, before they get you. This will cause the star to appear.
Begin
circling the island to the left, past the wooden pegs. Near the
start of
the level, you will find the red-coin star.
Red Coin List: 1 - Above the second moving sector of the wall, at
the
ramp near the start.
2 - Above the second Thwomp.
3 - Behind a sleeping Piranha, near the top of the
stairs the Whomp's are guarding.
4 - On a thin ledge after the Piranha Plant guarding
the
third coin.
5 - On the moving bridge.
6 - On the second floating island.
7 - On the last floating island.
8 - In a flower patch at the bottom of the fortress.
/\ Star #5: Fall onto the Caged Island
< > Requirements: None
\/ Reccomended Character: Yoshi
This star can be incredibly tricky, if you don't know what to do. If
you
do, however, it's relatively simple. Just graqb the tree at the
start, so
that the Owl comes out and speaks with you. Grab onto him, and wait
for
him to reach a high point in his flight. When he does, use either
the
touch screen or the D-Pad to turn him to the right, towards the
island in
the sky with a cage on it. When you are above it, let go of him. You
will
fall to the island - And possibly take a bit of damage. That's ok
though,
because the star is waiting right there for you. Walk into the cage
from
the opening, and grab the star.
/\ Star #6: Blast Away the Wall
< > Requirements: None
\/ Reccomended Character: Mario
This is another short-and-simple star. Jump to the first ledge at
the start
of the level, and perform a backflip, to reach the shallow water
above.
From there, run forward to the cannon, and hop inside. From inside
the
cannon, look to the right. You will see two walls; They are the
walls with
the moving bridge between them, to be more specific. Aim just above
the
top-right hand corner of the wall on the right, and you will hit the
corner, and smash the top of the wall off, revealing a star! Make
your way
back to the cannon, and perform the same shot again, to grab the
star.
/\ Star #7: Switch Star of the Fortress
< > Requirements: Mario
\/ Reccomended Character: Mario
Head to the right, at the start, and run forward between the two
wooden
pegs, taking out the Goombas if you like. Keep going until you reach
the
wooden fence, and when you do, jump over it. Punch out the Goomba on
the
ground that you land on, and then look behind the brown pillar on
your
left. There's an orange box sitting there. Punch it open to reveal a
switch, and then step on it, to activate it. A star will be shown
appearing
in a crystal sphere.
Immediately, come out from behind the pillar, and jump across the
gap on
your right. Run forward to wehre there's a Piranha Plant, but don't
waste
your time dealing with it, just run past it around the corner. Jump
over
another gap that's there, and jump past the Bullet Bill launcher as
well.
After that, there is only two flower patches to worry about. Run
past
them, staying against the wall to avoid the Prianha Plants, and jump
over
one last gap. Pick up the star from inside the crystal sphere to
exit
the stage.
/\ Star #8: 100 Coins
< > Requirements: Mario
\/ Reccomended Character: Mario
Once again, here is a list of what I believe to be all the coins in
the level.
You must be playing on one of the stars from 2 to 7, however. The
first one,
doesn't allow you to reach all of the coins.
(0-1) Climb the tree next to you at the start, and get the coin
at the top.
(2-6) Punch out the Piranha Plant behind you at the start of the
stage.
(6-8) Run forward, to the right of the ramps, and take out the
two
Goombas for a coin each.
(8-18) Ground pound the two wooden pegs near the Goombas for 5
coins each.
(18-26) Continue after that, and pick up 8 coins from the flowers.
(26-27) Jump over the fence after the flowers, and jump on the
Goomba.
(27-32) Jump over the gap ahead, and continue until you reach a
Piranha
Plant. Punch it out for a blue coin.
(32-41) Turn the corner, and jump over the next gap. There, you'll
find
three orange boxes. Punch all three for three coins each.
(41-56) On the next ledge, their are three wooden pegs. Pound all
three
into the ground for five coins each.
(56-71) After the pegs, are two flower patches, with three Piranha
Plants.
Get one blue coin from each.
(71-73) Pick up the red coin from the middle of the second flower
patch.
(73-75) Jump over the next few gaps, and the fence. Take out the
two
Goombas over there.
(75-95) Butt Stomp the blue coin box there, and get the 4 blue
coins that
appear to the left of it.
(95-96) Head up the ramp on the right, and take out another Goomba.
(96-101) Grab the five coins near the cannon.
(101-109)Head to the right, through the shallow water, and grab the
circle
of eight coins.
(109-114)Head up the ramp on the right, and grab five more coins.
(114-119)Go back down the ramp, and drop to the one below. Pick up
the 5
coins there as well.
(119-121)Move forward, and get the red coin from above the second
moving wall.
(121-124)Keep moving until you reach the first Thwomp. Smash one of
the
orange boxes behind him for three coins.
(124-126)Climb up the stairs, and get the red coin from above the
Thwomp.
(126-131)At the top of the stairs, take out the Piranha Plant on the
right.
(131-133)Grab the red coin from behind the Piranha Plant.
(133-135)Grab the red coin on the thin ledge after that.
(135-140)Cross the ledge, and punch another Piranha Plant for a blue
coin.
(140-146)Pick up all the coins on the moving bridge's path.
(146-151)Run around the next corner, and wait for a Whomp to body
slam you.
Jump on him, for one coin. Do this four more times.
(151-156)Butt stomp the Whomp the next time it falls over for 5 more
coins.
(156-166)Perform the same treatment on the Whomp around the corner.
(166-167)Head back to where the first Whomp was, and jump the fence.
Jump
on the Goomba that's there.
(167-170)Punch the orange box there as well, for three more coins.
(170-190)These coins come from the coins on the floating islands in
the sky.
(190-198)These coins come from the middle layer of the platforms
surrounding
the flagpole.
___________________O=====================================O___________
________
(___________________| Goomboss Battle [BOSS1]
|___________________)
O=====================================O
Location: Head up the main stairs of the lobby, and move to the
right, going
through the door with a 1 on it. Walk forward through the
door in
the middle of the character doors, to reach the Rec Room.
Go through
the 8-star door here, and jump into the picture of Mario.
/\ FREE MARIO!
< > Requirements: None
\/ Reccomended Character: Yoshi
This level is pretty complex, despite its relatively small size.
Thankfully,
you can skip most of it, for now. The rest comes in play when you go
for the
red coins. The floor is covered with poison gas, so you'll have to
stay on the
platforms if you don't want to take any damage. At the start, you'll
be on a
wooden ledge in front of a slide. Slide down to the first platform,
and swallow
the Goomba on your left. Then, head left, and jump on the grey
platform,
throwing the egg at the Goomba on the next platform. Then jump to it.
Just after that, there are three wooden tree stumps sinking in and
out of the
gas. Jump across them, but becareful to time your jumps so that you
aren't
standing on one, as it goes under the gas. When you reach the
platform on the
other side, jump on the Goomba standing there. Then, move forward to
the edge
of the platform where there's a Piranha Plant sleeping. Let your egg
loose on
him, and then jump up onto the ledge he was blocking. Around this
area, though,
a Lakitu will begin flying around. And unlike the friendly
cameraman, this one
will be throwing spinies at you. When you are on the platform, climb
the vine.
Climb a high as you can, for a 1-up, and then jump off at the top.
Head up
the bridge, from there, taking out two Goombas on the way; Try to
make an egg
out of one of them, as there's a Piranha Plant at the edge of the
bridge that
you should hit with an egg. Just after the Piranha Plant, is a hole
in the
ground, and a heart. Restore all of your life with the heart, and
then jump in
the hole, to be brought to a boss battle!
This boss battle, is simple, but fun. Basically, the arena is a
platform
shaped like a ring. You, and a King Goomba are on the platform. When
he walks,
he will move in one direction, with his Goomba troops following him.
Wait to
see what direction he's going to move in, and run in the same
direction. You
are faster than him, so you'll be able to sneak up behind him. When
you do,
make an egg out of one of his Goombas, and launch it! It will shoot
through
the other Goombas and hit him. When this happens, run away, so that
you and
him are on opposite sides of the platform. Repeat this twice more to
take him
down. Note: When you use other characters, later on, you can
confront him
directly, face-t-face, and punch one of his smaller Goombas, so they
fly into
him, causing damage.
/\ Star #1: 8 Red Coins
< > Requirements: Wario, Mario , Luigi
\/ Reccomended Character: Wario
Start by continuing the level as usuall, until you reach the first
set of
logs that rise and fall in the gas. When you reach them, however, do
not
jump on them. Instead, jump on the platform to the right of them,
with a
Piranha Plant on it. Punch out the plant, and jump on the fence
above you.
Begin climbing across the ceiling, and pick up the red coin. Jump
down on the
other side. From here, get on a moving platform on the left, and
ride it to
a log off the main platform, with a steel box. Using Wario's
strength, smash
it for a red coin.
After that, ride the platform back. From there, head straight
forward, until
you reach more rising/falling logs. Jump across themp, and on the
final log,
you will find a Piranha Plant and a red coin. Punch out the plant,
and grab
the coin. After that, backtrack a bit, and jump onto the ledge with
a vine on
it. Climb it, and get the coin on the platform above, and then climb
down again.
From there, jump down to the path on your right, Follow it until you
reach
an orange box, and go left, onto another rising log, from there.
When the log
rises, do a backflip to gnab a red coin.
That concludes the red coins on that side of the level. To get the
next, head
back to the fence you were hanging from and climbing along earlier.
Run along
the moving platforms near there, and then head left, onto another
log, with a
wooden peg on it. Head to the right from there. There will be a
Goomba here,
with a Mario hat on. Steal it from him, and then head back to the
left side
of the log with a wooden peg. Jump on the grey platform in the
middle of that
area for a red coin, then jump along the grey platforms near there.
At the
end of them, is a red box. Get the balloon from it, and float to the
top of
the nearby tall stump, and you'll find another red coin.
To get the final red coin, head back to where you got the Mario cap,
and this
time, get the Luigi cap. Then, go back to where you got the red box,
and hit
it again. Do a backflip, and spin back over to where you got the
cap, as fast
as you can after that, and then do a backflip, through the fence in
the tree,
before you return to being visible. The last coin is in there. After
that,
the star will be shown. Go and pick it up from the beginning of the
moving
logs, leading to the third coin.
Red Coin List: 1 - Below the fence after a Piranha Plant
2 - In a metal box, on a stump off of the main land.
3 - On a moving log, on the opposite side of the
level as coin 2.
4 - On the platform above the vine.
5 - Above a rising/falling log, in the air.
6 - On the grey platform, near the largest tree.
7 - Above the log that you need to use Mario's
balloon ability
to access.
8 - Behind a red grating in the tree's log.
/\ Star #2: Switch Star
< > Requirements: Mario
\/ Reccomended Character: Mario
After entering the level, and sliding down the ramp, move forward,
until you
reach the first set of rising/falling logs, and when you do, head to
the right.
There, you will find a thin ramp. Walk up it, and punch out the
Piranha Plant
at the top, and then jump across the grey platforms behind it, to
another
solid platform. Head to the left from there, and hit the switch
that's on
the ground. After hitting it, the star will appear at the top of a
red cage
ahead. To get it, simply wallkick from side to side inside the cage,
until
you reach the top. It's easier said than done, however.
___________________O=====================================O___________
________
(___________________| Star Courtyard [CSS02]
|___________________)
O=====================================O
Location: From the lobby of the castle, walk through either of the
wooden
doors next to the main staircase. You will be in a room
with red
rugs. Run down the hallway, and go through the door to
enter the
courtyward.
_
/\ |\ | |¯¯| ¯|¯ |_
\/ | \| |__| | |_
---------------------------------------------------------------------
-------
This star was previously throught to have a major glitch tied in
with it.
See, if you don't get this star soon after unlocking Mario, you risk
the
ability of losing it. Once you gain access to Boo's Mansion, the red
coins
dissappear. It was recently discovered, that if you fall victim to
this
glitch, you can later make up the star by talking to the Toad next
to the
Tick Tock Clock stage twice.
---------------------------------------------------------------------
-------
/\ Star #1: 8 Red Coins in the Courtyard
< > Requirements: Mario
\/ Reccomended Character: Mario
It is near impossible to describe where the red coins are, since the
Boos that
fill the courtyard hold them; Thus, the coins move around. It's a
rather simple
task to collect them though. Just defeat a Boo, and it will drop its
coin! An
easy way to defeat a Boo, is to turn your back to it, wait for it to
get close,
then backflip. When you are in the air above it, do a ground pound
to take it
out. When you've collected eight coins, the star will appear.
___________________O=====================================O___________
________
(___________________| Jolly Rodger Bay [LVL03]
|___________________)
O=====================================O
Location: Once you have three stars, head to the lobby and head to
the right.
You will then see a 3 star door at the top of a small
staircase.
Use the 3+ stars you have to open the door, and jump in
the bubble
painting on the northern wall to enter this level.
/\ Star #1: Plunder In The Sunken Ship
< > Requirements: Star 1 Selected
\/ Reccomended Character: Any
Fortunatly for you, JRB is a pretty small level, and not that
complex. In all,
there are three areas: Above the surface, underwater, and the cave.
Although
this level should be easy to beat for a beginner, it can take some
work. In
terms on how the map is layed out, the above surface area is a small
area of
land in the southern area of the level (Where you start at). While
there
are very few stars here, there is a few things: A cannon, block
switch, coin
switch, and so on. Underwater makes up the second and biggest part
of the
level, covering a good 1/2 of it and the location of a good majority
of the
stars. The final part, the cave, is about as big as the land area,
and
goes in a straight line.
In terms of the objective for this level, you must retrieve a star
from a
sunken ship that is in the northern part of the level, in the
underwater
section. Once you are in the level, swim (but not dive), to the
northern
part. The area the ship is at is near the round, black circle to the
north.
Once you are ready, dive and swim to the left. Once you do get to
the ship,
you will see a Eel creature inside it. To make it come out, get
close to
it, but don't touch it, and it will swim off. Once it is out, go
inside
the window it was in to enter a new area.
At the bottom, you should see a treasure chest. Touch it to let all
the
water out of the ship (thus, making it rise). Once the ship is
drained,
go to the northern part of the ship (While still in the area with the
treasure chest), and hop up the platforms until you get to a yellow
block. Hit the block to reveal the star.
/\ Star #2: Can The Eel Come Out To Play?
< > Requirements: Star 2 Selected
\/ Reccomended Character: Any besides Wario
Another easy star. Remember the Eel from the previous JRB chapter?
Well, this
time, it has a star attached to it's tail. Once you begin the level,
swim
from the southern part of the level to the northern part and dive in
the
area like the first star. However, unlike the last time, the Eel is
now
inside a cave. Get close to it and wait until it comes out, exposing
the
star. During this time, it will swim in a circle (with the star
attached
to it's tail), and go back into the cave. Touch the star to get it.
So,
you may be asking why Wario is a bad choice? In actuality, he is
extremely
slow when it comes to swimming, so it will give anyone using him a
bad time.
/\ Star #3: Treasure In The Ocean Cave
< > Requirements: Star 3 Selected
\/ Reccomended Character: Any
Another simple level, this time taking place in the cave area. From
the
beginning, swim to the northern section and dive down. To reach the
underground cave, head to the north most part of the circle area and
dive down. Near the bottom should be a hole to the cave. Once inside,
ignore everything else and head straight for the treasure chest area
in the northern section. To get the star, open the chest in the
following order: Top, Left, Right, and the bottom one. Once that is
done, the star will pop out of the bottom chest.
/\ Star #4: Blast to The Stone Pillar
< > Requirements: Star 4 Selected
\/ Reccomended Character: Mario
Poor star 4, once a pain in the ass mission, now a extremely easy
star with
the aid of the DS's map and Mario's float ability. Anyways, there
are two
ways to tackle this one: The cannon for everyone else, or using
Mario and
his float ability. To use the cannon, talk to the pink Bomb-omb on
the
right part of the surface area to open the cannon door. Head back to
the
beginning section and swim toward the stone slab near the beginning
area
(it's in the middle of the water, in the near middle). Now, here's
the
tricky part: aiming the cannon. Since there is no clear view of the
star,
you will have to estimate (and use the map on the bottom), to aim the
cannon.
Now, here is the easier method. Choose mario, and turn to the right
when
you first start. If you activated the switch in the switchblock
palace
(If not, exit and head back to the main lobby of the castle. As
mario,
stare at the sun on the celing to head to a hidden level), you should
see a Red switchblock. Hit it, and it will release a flower that will
make you float. While the effect still lasts, hover over to the ledge
and get the star.
/\ Star #7: Through The Jet Stream
< > Requirements: Star 7 selected
\/ Reccomended Character: Wario
One of the few levels where Wario is needed. If you didn't unlock
him, there
should be a yellow wario cap in the cave area. Anyways, as Wario,
swim to the
northern section of the level and dive to the cave. Once inside, hit
the red
switchblock to release a flower that will turn you into medal.
Within the time
limit, head back to the circle area and walk to the middle, where
the jet
stream is. Since you are made of medal, you will be weighed down and
won't
be swept away by the current. Walk to the middle to get the star.
___________________O=====================================O___________
________
(___________________| The Secret Aquarium [CSS03]
|___________________)
O=====================================O
/\ Star #1: 8 Red Coins
< > Requirements: None
\/ Reccomended Character: Mario
Start, by swimming to the ground, and getting the first red coin
from the
corner, ahead to your left. Then, swim around the room, grabbing a
red coin
from each corner, until you pick up the fourth one. After the fourth
one, swim
upward, and get another coin from the middle of a circle of normal
coins. Then,
swim around the room heading clockwise, picking up a red coin from a
circle on
each side of the room. The star will then appear on the bottom of
the room, in
the center of the ground. Swim down and grab it.
Red Coin List: 1 - On the floor in one corner.
2 - On the floor in another corner.
3 - On the floor in the third corner.
4 - On the floor in the last corner.
5 - In a circle of normal coins on the side of the
room.
6 - In a circle of normal coins on another side of
the room.
7 - In a circle of normal coins on the third side of
the room.
8 - In a circle of normal coins on the last side of
the room.
___________________O=====================================O___________
________
(___________________| Cool, Cool Mountain [LVL04]
|___________________)
O=====================================O
Location: From the lobby of the castle, walk left of the main
stairs, past
the wooden door. Enter the store with a star on it, with a
3. Jump
into the picture.
/\ Star #1: Slip Slidin' Away
< > Requirements: Star 1 Selected
\/ Reccomended Character: Yoshi
At the start of the level, jump on to the top of the cottage on your
right,
and then upto the Chimney on top of it. Jump into it, following the
column
of coins. You will then find yourself inside the cottage, in front
of a
slope that you can slide down. As you can guess, that's exactly what
you
will be doing. Slide along the path, *S1 picking up the coins if you
can,
until you pass a trail of coins leading into the wall. *S2 Pass
them, and
keep going until you reach a trail of ice. Cross it, to finish the
course.
Just go through the door on your left, and the star will be right in
front of
you.
*S1 At several locations, it is possible to jump or fall off the
track, and
land further along. It is safest to just stay on the track, though.
*S2 If you follow the trail of coins into the wall, you will pass
through the
wall, into a hidden tunnel with some extra lives. It will drop you
off at a
wooden ledge. Jump off the side of the ledge, and you'll fall down
to the
end of the race track, past the finish line.
/\ Star #2: Li'l Penguin Lost
< > Requirements: Character other than Yoshi
\/ Reccomended Character: Mario
At the start of the level, jump up onto the cottage chimney, and
then backflip
onto the ledge above that, where there's a little penguin walking
around. Grab
him to pick him up, then jump back down to the ground next to the
cottage.
Run to the left, around it, and jump onto the slope. Slide along the
path,
picking up as many coins as possible, until you reach the bottom,
where there
is a red coin and a pink Bob-omb. For a shortcut, you can fall off
the path
and land on the ground below, but that can be risky.
While still holding the penguin, walk to the right, past the snowman
head, and
begin to cross the rope bridge on your left. There are two jumping
snowmen on
it, so watch out. Wait for them to jump, and then run under them -
This will
be much easier if you wait for them to turn around and face you.
When you
reach the other side of the bridge, walk down the wooden ramp, onto
another
cottage. A snowman will jump out of the snow halfway down, and
there's a
flower enemy as well, but avoid both, and you can make it to the
bottom
easily. You could also just jump, because you won't take any damage
due to the
snow. At the bottom, bring the little penguin to the big penguin
standing on
the ice puddle, for a star.
/\ Star #3: Big Penguin Race
< > Requirements: None
\/ Reccomended Character: Mario
This star is just another raceway through the slope inside the
cabin. Jump
into the chimney of the cottage again, to get inside, where a big
penguin
will be waiting for you. Talk to her, and she'll challenge you to a
race. To
win her star, you have to beat her in a race without using the hidden
tunnel, or jumping of the edge of the platform to land on a later
section of
the course. Make sure to hold the D-Pad forward for speed, ride down
on your
stomache, and make tight turns, and you'll beat the penguin, picking
up the
star she has.
/\ Star #4: Frosty Slide For 8 Red Coins
< > Requirements: Yoshi
\/ Reccomended Character: Yoshi
At the start of the level, jump up the the ledge above the cottage
where the
baby penguin is. Then, head to the left a bit, to find a camp fire.
Stick
Yoshi's tongue into it, and he will pick up a shot of heat breath.
Use it
to melt the ice block to the right of where the penguin is, to
reveal the
first coin. Then, drop back down to the ground, and go to the right,
where
there is a broken rope bridge. Stand at the edge of it, and you will
activate
a warp to the bottom of the mountain - Right next to another red
coin. Grab
it, and walk off of the rope bridge that you appeared on.
When you are in open area again, head east around some Goomas, and
walk around
the corner of the mountain. Walk slowly to get the red coin near the
edge,
without slipping off the edge. Then, turn around and run in the
opposite
direction, towards the penguin mother, and the cabin. There are two
trees
near there. Climb the second one to reach a red coin at the top;
This will
also unleash another owl, which you can grab to fly around. After
you have
four coins in your poclet, take the ski-lift on your left, to reach
a new
platform, and a fifth red coin.
From where you get off the ski-lift, head past the snowman head, and
the
orange boxes, towards the slope leading to the top of the mountain.
Near the
wall on the right, will be a pink Bob-omb with a red coin. Pick up
the coin,
then turn around and head back to the ski-lift. However, instead of
getting
on it, jump into the cannon in the nearby area. Take aim to the
ledge above
and to the right of the orange boxes. It's likely you will hit the
wall when
you are aiming - Jump and do a groun pound on the ledge to avoid
sliding off.
On this ledge, there's another iceblock and another fire. Grab the
fire and
spit it at the ice block to melt it, and reveal another red coin.
Drop back to the ground on the left, after picking up the coin, and
then
head towards the rope bridge on your right, with the bouncing
snowmen. Cross
the bridge by ducking under the snowmen when they jump into the air.
On the
other side, there's another broken bridge; This one has a red coin
on it.
Go and pick up the coin, totalling eight, and the star will appear
on the
other side of the broken bridge. Get some speed and do a long jump
across,
to reach the star.
Red Coin List: 1 - In the ice block above the first cabin.
2 - On the bridge, near the warp.
3 - Around the corner, on the right, from the bottom
warp
bridge of the level.
4 - On top of the tree with the Owl in it, near the
second
cabin and the ski-lift.
5 - On the top of the ski-lift.
6 - Near the pink bob-omb, near the snowman head.
7 - On the ledge near the snowman head, in a block of
ice.
8 - On a broken bridge, after the bridge with the two
jumping snowmen on it.
/\ Star #5: Snowman's Lost His Head
< > Requirements: None
\/ Reccomended Character: Mario
Jump up onto the roof of the cabin, to begin with, and then up to
the
ledge that the small penguin is on. Head left to where there's a
camp fire,
and then jup off of there, to the left, to land on a wooden
platform, with
a snowball on a pedestal. Talk to it, and you will learn that it is
a
snowman body, without a head attatched. It will say that it will
follow
you, but that's only if you are in front of it. So, what you have to
do, is
quickly begin sliding down the slope ahead of you. Press forward, so
that
you go faster and stay ahead of it.
As soon as you reach the bottom, jump up and begin running forward.
Run
past where the pink bob-omb and the red coin are, and you'll find
yourself
next to the snowman head on the pedstal that you've seen in previous
goals.
Stand in front of it, and if you beat the snowball down the slide,
and
actually stayed on the slope, soon, the snowball will begin rolling
towards
you. Wait until it gets close, and then jump out of the way, and the
snowman will give you a star as thanks for getting the head and body
together.
/\ Star #6: Mario's Super Wall Kick
< > Requirements: Mario
\/ Reccomended Character: Mario
This star is relatively well hidden, and can be tricky to find, if
you don't
know where to look. Head down the slope to the left of the cabin,
and slide
down until you reach the bottom. Then, run forward, to where the
snowman is,
and drop to the ledge on the right, where there's a flower enemy
floating
around. Now, here's the tricky part: Jump onto the flower's head,
and Mario
will begin spinning in the air. While spinning, steer Mario to the
left,
towards where the star is on the touch screen map, even after
passing
below the ground level, in the air.
Soon, you will approach a solid area. Steer Mario to it, and drop to
it
when you are there. Follow along this ground, until you reach a
wall, and
do a wall jump, onto the platform above. Run to the next wall from
there,
and do another wall jump. From the top, you will see the star in
sight,
just across an ice path. Walk slowly and carefully across the ice,
and grab
the star.
/\ Star #7: Switch Star of Cool, Cool Mountain
< > Requirements: Wario
\/ Reccomended Character: Wario
At the start of the level, head to the right, and take the bridge
warp to
the bottom of the mountain. Then, head to the left, to where the ski-
lift
is. Board the lift, and ride it up half way, so that you pass a
floating
piece of land with a pink Bob-omb and a switch. When you reach it,
jump of
onto it, and hit the switch. After hitting the switch, pull of a
long jump
back to the bottom of the lift. Run over to the frozen pond, and do
a
ground pound to smash it open, revealing the star. If you get there
before
the switch goes off, the star is yours.
/\ Star #8: 100 Coins
< > Requirements: Yoshi
\/ Reccomended Character: Yoshi
Here is yet another list of coins for you to collect. This list
assumes that
you are playing on star seven, and have selected Yoshi; Remember,
two of the
red coins are frozen, and require Yoshi to be accessed.
(0-5) Climb onto the cabin, and get the five coins above the
chimney.
(5-7) Move to the left and get some fire, and then melt the ice
block
containing the red coin. Grab the coin.
(7-10) Move back to the left where the wooden platform is, and
jump on the
flower enemy for three coins.
(10-25) Drop to the slope below, and slide down, collecting 15
coins.
(25-35) When you reach a hill, next to some ground without snow,
jump to
the ground before you continue sliding. Hit the blue coin
switch
and collect the two blue coins that appear.
(35-40) Jump back on the slope, and slide down, getting 5 more
coins.
(40-42) Get the red coin near the wall, at the bottom.
(42-45) Head forward, and to the right of the snowman, and jump on
the
flower enemy. Getthe three coins from him.
(45-47) Go and get the red coin from the top of the ski-lift.
(47-49) Take the cannon to get to the ledge near the orange boxes.
Melt
the ice up there for a red coin.
(49-51) Drop off the right side of the ledge and pick up the red
coin.
(51-57) Head down the ramp on the right, towards the second cottage.
When you reach a snowman and a flower enemy, make an egg
out of
the flower enemy, and toss it at the snowman. Six coins
there.
(57-59) Drop to the cottage below, and get the red coin from the
tree on
the left.
(59-62) Head to the right and take out the three Goombas for a coin
each.
Make sure to pick up the Mario hat.
(62-64) Get the red coin from around the corner on the right.
(64-66) Get another coin from the bridge near you.
(66-143) Take the warp back to the top, and enter the cabin. There
are 77
coins along the slide that you can get.
(143-149)Take the cannon near the ski-lift and aim at the tree
across the
huge chasm. Turn the corner on the platform you land on, and
take out the two flower enemies for six coins each.
(149-157)Turn the corner, and pick up the eight coins that form the
arrow.
___________________O=====================================O___________
________
(___________________| Toad One [TOAD1]
|___________________)
O=====================================O
Location: From the lobby of the castle, head through one of the
wooden doors
next to the main stairway. Then, head down a flight of
stair in the
room with the red carpet. Go through the locked door - the
key to
it is in the Bowser in the Sky stage. Then, walk down
another short
stairway, and enter the basement via the door on your
right. Head to
the right in there, and go through the door with a star on
it.
/\ Star #1: Toad
< > Requirements: None
\/ Reccomended Character: Any
In this game, there are three Toads that will give you a star, for
simply
just hearing them out. The first of these Toads, is in the same room
as the
entrance to the Hazy Maze Cave stage. Head down the stairs to the
floor, and
talk to Toad who is standing near one of the walls in the corner to
get a star.
___________________O=====================================O___________
________
(___________________| Hazy Maze Cave [LVL06]
|___________________)
O=====================================O
Location: From the lobby of the castle, head through one of the
wooden doors
next to the main stairway. Then, head down a flight of
stair in the
room with the red carpet. Go through the locked door - the
key to
it is in the Bowser in the Sky stage. Then, walk down
another short
stairway, and enter the basement via the door on your
right. Head to
the right in there, and go through the door with a star on
it. In
the room you enter, jump into the puddle in the middle of
the room.
/\ Star #1: Swimming Beast in the Cavern
< > Requirements: None
\/ Reccomended Character: Luigi
Head left at the beginning of the level, and head forward until you
reach
a large chasm in the floor. Do a long jump to get to the other side
of it,
then go the door that's there. You will enter a large room, standing
on a
fence-like ground. Head to the right and jmup on the spider enemy,
and you
will find another door. Don't go through it though. Keep following
the path
you are on, until you reach a platform covered in grass.
Here, move to the left, against the wall; Huge boulders are going to
be
falling from ahead, and rolling down the hill you are on. There are
some
coins and a heart in an alcove on the left wall, halfway up, in case
you
make a mistake, but you should be fine. When you reach the top of
the hill,
head to the right, and go through another door. You will be in a
room
divided by a fence. There's a star on the other side, but don't
worry about
that now. Instead, hit the yellow block for a one-up, then stand on
the
elevator platform in the middle of the room, to go to another area
below.
When you land, there will be a hill in front of you. Head down it,
punching
or jumping on the three Goombas, to reach the water. By this time,
you should
notice a Wario cap moving around on the touch screen map. From the
water, you
can see a large monster swimming around, wearing the cap! Don't
worry though,
the monster is harmless. Swim over to it, and jump on it's back, and
do a
ground pound. This will cause him to lower his head, allowing you to
take
the hat, and become Wario! While Wario, swim to the platform in the
middle
of the water, and punch the boulder. It will shatter, revealing a
star.
/\ Star #2: Elevate for 8 Red Coins
< > Requirements: None
\/ Reccomended Character: Luigi
At the start of the level, head to the right past the spider enemy;
Jump on
him if you want a few coins. A little bit ahead, you will reach a
hole in
the ground. When you get close to it, a spider will jump up in front
of you.
If you jump on it, another one will just jump out to replace it, so
just
keep going. After that, there are two Goombas - One with a Wario
hat. You
don't need the hat now, so just keep going. Walk around the next
hole on the
right, and you'll find yourself standing in front of another chasm
in the
ground - This one with fire spurting out of it every few seconds.
Wait for
the fire to go down, then do a long jump across and go through the
door.
In the next room, you'll enter onto a platform in the air with a
pole next
to it. *S1 Grab onto the pole, and slide down, so that you fall to
the
ground. As soon as you land, head to the right, up the ston stairs.
When
you reach the top step, do a backflip to the ledge above. Then, move
to the
right onto the elevator platform. While on this platform, you can
step on
any of the four buttons on it to change direction. There's one arrow
for
each direction.
*S1 You can also reach the elevator by jumping off the top of the
pole
you see when you enter the room. This only works with Luigi though,
and
is relatively hard to do.
There are three orange boxes floating in the air, around the room.
Two of
them contain red coins, and the other just three normal coins.
Navigate
the elevator platform to the boxes, and punch them, then navigate it
to
the corner on the left side of the room, where the third red coin
resides.
After grabbing the third coin, either steer the platform back to
where you
got onto it, or jump to the floor and go back there yourself.
Reguardless
of which method you use, when you get there, jump to the next
platform, and
climb the pole to a platform above.
Up there, is another moving platform, but this one is on a set path;
That
is, you have no control over it. When you reach an orange box, punch
it for
the fourth coin. The fifth one is in the middle of the path in the
open. If
you stand in the center of the platform, you will get it, as simple
as that.
The next coin, is above a hurdle on the platform. As you reach it,
jump to
get the coin, then land back on the platform. After that, you will
approach
a larger platform with two coins on it. Jump to it, and grab both
coins, to
make eight in total. The star will then appear on the ground. Jump
down to
get it.
Red Coin List: 1 - In an orange box on the "first level" elevator
area.
2 - In an orange box on the "first level" elevator
area.
3 - On the ledge, in the corner of the room.
4 - In an orange box on the "second level" elevator
path.
5 - In the middle of the "second level" elevator path.
6 - Above a hurdle on the "second level" elevator
path.
7 - On the platform near the end of the "second level"
elevator path.
8 - On the same platform as the seventh coin.
_
/\ |\ | |¯¯| ¯|¯ |_
\/ | \| |__| | |_
---------------------------------------------------------------------
-------
From this point on, many of the stars in this level require that you
have
Wario. Although it is possible to proceed by using the Wario hats
that are
around the level, it is much more efficient to wait until you unlock
Wario
before you go for these stars.
---------------------------------------------------------------------
-------
/\ Star #3: Metal-Head Wario Can Move
< > Requirements: Wario
\/ Reccomended Character: Wario
Head to the left at the beginning of the level, and do a long jump
over the
hole in the ground. Then, go through the door. You will again find
yourself
in the room with a fence-floor. Head around it, jumping on the
spider, so
that you are on the side with the rolling boulders. Stick to the
left wall,
so that you aren't hit when the boulders roll by. At the top, head
to the
right and go through the door. Then, in the next room, ride the
elevator to
the floor below.
When you arrive on the new floor, step off of the elevator platform.
Then,
hit the red block in the air, and pick up the power flower, to
become Metal
Wario! Before the effect wears off, run down the path in front of
you, either
doing dives to take out the Goombas, or ignoring them completely.
When you
reach the water, continue following the path, along the water floor.
You will
reach a switch at the base of some land, just before your metal
effect runs
out.
Hit the switch, and the fence on the platform above, will slide
open, giving
you access to a door. Go through it, and you'll see a star, past two
holes
in the ground. Approach the first chasm, and a spider will jump out.
Jump on
it, then do a long jump to the next platform. Immediately after
landing on it,
do another long jump to reach the platform with a star on it.
/\ Star #4: Navigating the Toxic Maze
< > Requirements: None
\/ Reccomended Character: Wario or Luigi
Start by heading to the right at the start of the level. Make your
way to the
door that's on the side of the room, past the hole in the ground,
with fire
coming out of it. Go through it, and slide down the pole that's
there, to
reach the ground. Then, head forward, and go left, down the hallway
just past
the first sign you see, and go through the wooden door.
In the next room, head to the left, and jump into the hole in the
floor. Make
sure you have some health first (collect the coins near the hole) or
else
when you land, the gas will kill you. After landing, head forward,
and hit the
red block. Pick up the power flower to become immune to the gas
(This only
works for Wario and Luigi.) Head forward, to the platform with the
blue coin
box, and heart from there. Heal yourself with the heart, then head
left, and
hit another red box to replenish your invisibility, or "metality".
Head past the bats, and keep going, until you see some green moss-
like stuff
hanging from the wall on your right. When you reach this part,
backflip up
onto it, and go through the door. In the next room, walk through the
hallway,
picking up coins, and board an elevator platform. Ride it to the
floot above,
where you will be behind a fence with a star. This is the star you
saw when
you went for the "Swimming Beast in the Cavern" star.
/\ Star #5: A-Maze-Ing Emergency Exit
< > Requirements: None
\/ Reccomended Character: Luigi
Once again, make your way back to the toxic maze. And once in the
toxic maze,
hit the red block again, so that you can breathe. And again, make
your way
back to the blue coin block. This time, however, hit the coin block.
Turn
around directly after hitting it, and you will see a path of blue
coins.
Follow them, and they will leady you to a wall. Backflip at this
wall, and
you will find a ledge. Walk through the door on the ledge, and you
will be
brought to a tunnel room.
Walk through the tunnel, and you'll find another elevator platform.
Ride it
to a ledge above, then get off and walk through the door. You will
then find
yourself in that room with the fenced ground, only this time you
will be on a
ledge far above! Walk to the edge, and jump up, and grab the
ceiling. Then,
climb along it, hanging, and follow the path of coins to the right.
When you
are above a floating platform, drop down and grab the star.
/\ Star #6: Watch for Falling Rocks
< > Requirements: Wario
\/ Reccomended Character: Wario
Head to the left at the start of the level, and do a long jump over
the chasm
in the ground. Once past it, go through the door in the wall, to
reach the
room with the boulders in it. Run around the rooom, to reach the
hill that
the boulders are on, but don't go up it. Instead, keep going to the
left,
until you find a steel block. Punch it, and a Mushroom will come
out. Touch
it, to transform into a huge size. While big, head back to the hill
with the
boulders, and simply run into the giant rocks as they fall down.
After you
smash a couple rocks, a star will appear directly in front of you.
Walk
forward and take it.
/\ Star #7: Underound Switch Star
< > Requirements: Wario , Luigi/Mario
\/ Reccomended Character: Wario
Head to the right, and navigate past all the Spiders, Goombas, and
holes in
the ground. When you reach the door, go through it, and slide down
to the
ground via the pole on the other side. Now, head to the top-right
corner of
the room. There, you'll find a steel box, and two Goombas; One with
a Mario
hat, and one with a Luigi hat. Smash the steel box to reveal a
switch, but
then switch to Luigi or Mario before pressing it. The star is too
far away
to get with Wario in time.
As Luigi or Mario, hit the switch, then run to the opposite side of
the
room, to the stairs leading to the elevator with the arrows on it.
Climb up
the stairs, and jump onto the platform, then do a long jump from the
elevator, to the platform next to it, where the star is in a crystal
ball.
Smash the crystal ball before time runs out, and the star is yours.
/\ Star #8: 100 Coins
< > Requirements: Wario* (See Below)
\/ Reccomended Character: Wario* (See Below)
Now, this level has a few coins near the end that are extremely
annoying
to get. For example the Spider in the last room of "Metal-Head Wario
Can
Move" is evil. It is 100-percent possible to get well over 100 coins
with a character like Luigi. In fact, it's much easier. However, to
get
all the coins, you need to play as Wario. Also note, when you run
into
an enemy like a Goombas, as Metal Wario, you get two coins. Those
are not
accounted for in this list, so it's possible to get more coins than
what
is actually listed here. This list uses star 7.
(0-3) Jump on the Spider near the start for three coins.
(3-6) Smash the crate near the map on the wall for three more
coins.
(6-9) Head to the right, and jump on the spider that jumps from
the
hole in the ground, for three more coins.
(9-11) Jump on both Goombas past the first hole.
(11-16) Pick up all the coins on the ledge to the right of the next
hole.
(16-19) In the next room, slide down the pole, and go straight.
Take out
the first Spider you see.
(19-21) Head to the right, and take out both Goombas for a coin
each.
(21-37) Use both elevators to get the red coins.
(37-40) Get the three coins from the orange box on the first
elevator too.
(40-45) Also on the first elevator, stop on the platform with the
eyeball,
and run around him until he drops a blue coin.
(45-48) Take out another spider on the ground.
(48-53) Proceed to the toixc maze, and get the five coins near the
entrance.
(53-55) Once inside, jump on the Shy Guy for 2 coins. (Hard to do.)
(55-90) Go and hit the blue coin box, then grab all the coins in
the path
of blue coins that appears. 7 coins worth 5 each makes 35
coins.
(90-92) Kill the Shy Guy near the end of the coin path. (Extremely
Hard.)
(92-96) Kill the four bats to the right of there. This is easiest
to do
by running into them as Metal Wario.
(96-98) And kill another Shy Guy to the right of there.
(98-100) One more Shy Guy is near the orange box in the maze.
(100-105)Take the path you took in "Navigating the Toxic Maze" and
pick up
the five coins in the tunnell.
(100-107)Take out the two bats in the tunnell as well.
(107-112)Head back to the maze and take the "Emergecy Exit" exit. Go
through
the tunnel, then ride the elevator. At the top, go through
the door,
then grab onto the ceiling, and pick up the five coins
there.
(112-115)Now, jump to the ground below (Prepare for some damage.)
And take
out the Spider that's there for three coins.
(115-120)Go and pick up the coins on the hill with the boulders on
it.
(120-128)Head through the door at the top of the hill, and pick up
all 8
coins on the ground, forming a circle.
(128-131)Run down the hill, taking out the three Goombas.
(131-139)Swim to the center platform in the water, and grab 8 coins
off of it.
(139-142)Go back up the ramp, and become Metal Wario. Then, run back
down and
hit the switch underwater, to open the fenced off door. Go
through
it, and punch out the Spider for three coins.
_____________________
________________________/
\________________________
( \_______ 06. Mini-Games
_______/ )
\ =[GAMES]= \_____________________/ =[GAMES]
= /
\___________________________________________________________________/
===================================================================
___________________O=====================================O___________
________
(___________________| Yoshi Games [YGAME]
|___________________)
O=====================================O
================================YOSHI GAME
1==================================
Name: Wanted!
Unlock: ---
Rules: It's easy to get lost in a crowd! Find the one who
dissapeared
and touch him. There he is!
Description: A face will be shown in the spotlight on the top
screen. The
bottom screen will then show a crowd of faces. You have
to touch
the one - on the bottom that matches - the stylus is
your best
bet for this. As you search, the clock ticks down, and
if it
reaches zero, you lose. However, when you touch the
correct face,
you get five seconds added. Be careful though, a wrong
face will
take ten seconds off! The first three levels are simple
grids,
but after that, things will get tricky. The faces wil
overlap,
they will move, be partially covered/off the screen, et
cetera.
Your best bet, is to memorize what the face looks like,
and
specifically focus on colors, if you are looking for
Mario or
Wario. Unfortunately, things get tricky when you get
Luigi/Yoshi
in a difficult crowd, as they are the same color.
================================YOSHI GAME
2==================================
Name: Loves me...?
Unlock: ---
Rules: Play this mini-game for advice on your love life! Pluck
the
petals to find out how your crush feels about you.
Description: This isn't actually a game, but... Oh well. You can
pluck a petal
off the flower by touching it on the touchscreen - For
some fun,
you can drag it aroudn a bit, before letting go of it,
so it
falls. Witch each pluck the words "Loves Me" and "Loves
Me Not"
will switch. Getting "Loves Me" at the end is
the "good" ending,
but you have no control in it whatsover.
================================YOSHI GAME
3==================================
Name: Hide and Boo Seek
Unlock: Rabbit in front of the bridge to the castle.
Rules: Rub the Touch Screen where the Boos are hiding! For the
first 15
levels, you get 3 seconds to find them. After that, you
only get
2 seconds.
Description: Best played with the pen that came with the DS.
Anyways, the main
objective of Hide and Boo Seek is more or less a memory
game.
After a few seconds on screen, the lights will go out,
forcing
you to find them before the timer runs out. However,
what makes
this hard is the fact that they keep moving around in
the dark
and increase in numbers each round (and get faster over
time).
Best thing to do is to rub the section of the screen
they
were on as soon as the lights go out.
================================YOSHI GAME
4==================================
Name: Puzzle Panel
Unlock: Rabbit in front of the bridge to the castle.
Rules: Match the Touch Screen picture to the top screen. Touch
a panel
to turn over the surrounding panels. Harder levels will
take
more turns to solve.
Description: Remember those scattered puzzle games you played as a
kid? No?
Well, anyways, the main goal of this mini-game is to
match
up the bottom screen with the top screen within the
allowed
turns. You have 3 lives, and can only choose based on
the
number of turns you have (for example, if the screen
says
you have one turn, you can only choose once that life).
The puzzle itself is divided into a 4x4 square. To
score a point,
you much touch one of the 20 squares to match it up
with the
top (For example, if the top screen shows two blocks on
each
side, and the touch screen has most of the blocks in
the center,
press the block on the 3 block of the third row, and so
on).
================================YOSHI GAME
5==================================
Name: Boom Box
Unlock: Rabbit in front of the bridge to the castle.
Rules: Each time you open a treasure chest, you hear a sound.
Open 2
chest with the same sound. Win by matching all the
pairs!
Description: Yeah, it's basically the Luigi matching mini-game, but
with
different sounds! Same rules apply, 3 lives, match up
the
3 pairs of sounds before you run out of lives, and so
on.
Best you have your sound up so you can hear them,
obviously.
================================YOSHI GAME
6==================================
Name: Tox Box Shuffle
Unlock: In the drained moat, near the door to the basement.
Rules: Oh no! Yoshi's trapped in a Tox Box! Find which one
he's in to
save him!
Description: Remember those cup shuffling games when you were a kid?
Same
thing applies. You have 3 lives, and 3 boxes to choose
from.
Like the cup games, the boxes will trade places with
other
boxes at different speeds, so it's best you keep track.
Later
on, the boxes will become faster, and will add other
color
Yoshi's (when that happends, you have to keep track of
both,
because the computer will randomly ask for a random
color).
================================YOSHI GAME
7==================================
Name: Which Wiggler?
Unlock: In the hedges near where the game started.
Rules: Touch the Wiggler on the Touch Screen that matches the
one on
top screen. Choose carefully, though: he has a terrible
temper.
Description: Matching game...but with Wigglers! You start off with
20 seconds
and 3 wigglers on the bottom screen and the one you
have to match
on the top screen. Touch the one that matches the top
one, and
you will get a time bonus. Touch the wrong one, and you
will
get a major time deduction. At first it's pretty
simple, but
you will get more variety of wiggers on the bottom
screen each
round, and they eventually move around, which not only
makes it
harder, but waste time. The game is over once the clock
reaches
0.
=====================================================================
=========
___________________O=====================================O___________
________
(___________________| Mario Games [MGAME]
|___________________)
O=====================================O
Name: Mario's Slides
Unlock: ---
Rules: Guide Mario down the slides to the star. Draw lines on
the touch
screen to create new routes for him. Collect 5 stars to
move up
a stage.
Description: This is a fun one. At the start, a Mario head will be
on the top
screen, sliding down lines that you can't interact
with. Whenever
he passes a line, he will follow it - You can draw
these lines on
the bottom screen. At the bottom, are some pipes, some
with
Piranhas and some with Stars. The amount of each,
depend on your
current level. The idea is to use the lines to lure
Mario to the
star. After doing so, he will start back up at the top.
Do this
give times, to move up a level - Be careful though, the
lines you
make don't change until you get all five, so you'll
need to think
ahead! In upper levels, there will be more lines, some
lines
already on the bottom screen, more mario heads, et
cetera. It can
get tricky, but remember, you can put more than one
Mario head on
the same star.
Name: Bounce and Pounce
Unlock: ---
Rules: Mario's in a freefall, but he can bounce back if you
touch him.
Stomp the Fly Guys, but make sure he doesn't fall off
the touch
screen.
Description: In this game, there will be Fly Guys hovering on the
bottom screen
and three Marios on the top screen. You wait for the
Mario's to
fall down, and if they are about to land on a Fly Guy,
let them,
because you will move on to the next level. If not,
however, poke
them with a stylus, before they fall off. If one of the
Marios
falls off, they will come back, but you will get an X.
Three Xes
and you are out! As the levles proceed, the Fly Guys
take
different formations, and will move.
___________________O=====================================O___________
________
(___________________| Luigi Games [LGAME]
|___________________)
O=====================================O
Name: Memory Match
Unlock: ---
Rules: Pick two matching cards to make them dissapear. Clear
all cards
to win.
Description: This is an old-fashioned game of memory, but with a
casino twist
to it. The cards are layed out, and you place 3 coins
up, out of
your total. You then flip two cards in a row. If they
match, they
are removed, but if not, they are flipped back over,
and you lose
one of your coins. If you lose all thre coins, you put
up three
more, with a new set of cards put down. If you clear
them all,
you win some coins. You try to stay in the game as long
as
possible. There isn't much skill involved though, it's
jsut a mix
between luck (drawing the right cards to begin with)
and memory,
(remembering where those cards are later.)
Name: Pair-a-Gone
Unlock: ---
Rules: Touch 2 identicle cards that are connected vertically,
horizontally
or diagonally to make them dissapear. Clear them all to
win!
Description: This game can be very tricky. What will happen, is that
twenty
cards will be layed out, in a 4-by-5 grid. Then, a deck
of 16 cards
will be placed to the side. You can connect any two
cards on the
grid, that are touching each other and match, to remove
them. All
the cards will shift a bit to fill in their slot, and
if there is
still a deck, cards will be drawn from their to fill in
the empty
space in the grid. When the deck runs out, you have to
try and
finish the grid, removing a many cards as possible. If
you remove
them all, five coins are added to your total. If not,
one coin is
removed for every card left. The goal is to stay in the
game as
long as possible.
___________________O=====================================O___________
________
(___________________| Wario Games [WGAME]
|___________________)
O=====================================O
Name: Bob-Omb Squad
Unlock: ---
Rules: The parachuting Bob-Ombs are destroying your flowers!
Use the
slingshot to knock them out of the air. Hit Lakitu to
blow them
all up.
Description: First of all, you have four flowers, and a slingshot on
the
touch screen. On the top screen, Bob-Ombs will be
coming down in
parachutes, and the occasional Lakitu will come down.
If they
touch a flower, it will die, and when you are out of
flowers you
lose. To fend them off, you can touch the touch screen -
The
stylus works best - to drag back the cannonball in the
slingshot,
and launch it. You can bring it in any angle, and the
amount of
pressure you put on it, determines how far the cannon
goes. If
you fire lightly, the ball will even fall back down in
an arc,
taking ou more Bob-ombs! For each Bob-Omb you get, you
will get
100 points. If you hit more than one with the same
ball, however,
it goes up to 200, then to 400, then to 800, et cetera.
Hitting
a Lakitu blows everything up for only 100 points each,
but he
can really save you when the Bob-Ombs start coming down
rapidly;
AS they come down faster and in more numbers, the
higher your
score is. AS one final tip, if there are Bob-Ombs near
your
flowers, you can actually drag the cannonball behind
them, and
launch it, to take them out instantly.
Name: Snowball Slalom
Unlock: ---
Rules: Rub the touch screen to roll the snowman's head to the
goal
before time runs out! Rocks will slow you down, as will
touching his head!
Description: The idea of this one, is to rub the screen, in front of
where
you want the snowball to go, but avoid touching it. The
length
of the course compared to your position, is represented
by a
bar with your snowball on it, to the right of the touch
screen.
You are supposed to try to make it to the end of the
course.
_____________________
________________________/
\________________________
( \_______ 07. Secrets
_______/ )
\ =[SECRT]= \_____________________/ =[SECRT]
= /
\___________________________________________________________________/
===================================================================
[ Sorry, this section is not yet added. ]
_____________________
________________________/
\________________________
( \_______ 08. Version History
_______/ )
\ =[VERSN]= \_____________________/ =[VERSN]
= /
\___________________________________________________________________/
===================================================================
+--------------+-----------------------------------------------------
----------+
| Version 0.05 | New This
Version: |
+==============+-----------------------------------------------------
----------+
| 11/22/04 | + Walkthrough up through Bob-Omb Battlefield
finished. |
+==============+ + Original 8 Mini-games
added. |
| 45KB | + Controls
added. |
+==============+ + Boring stuff, like Legal Disclaimer and Credits
added. |
+-----------------------------------------------------
----------+
+--------------+-----------------------------------------------------
----------+
| Version 0.10 | New This
Version: |
+==============+-----------------------------------------------------
----------+
| 11/25/04 | + The biggest change, is that now, Mr. Jason aka
CHHowell, is |
+==============+ working as the co-author of the
guide. |
| 68KB | + Fixed a major error in the mini-games
section. |
+==============+ + Walkthrough finished up through Whomp's
Fortress |
| + Most Yoshi Mini-games
added. |
| + Fixed some spelling
mistakes. |
+-----------------------------------------------------
----------+
+--------------+-----------------------------------------------------
----------+
| Version 0.15 | New This
Version: |
+==============+-----------------------------------------------------
----------+
| 11/29/04 | + Cool, Cool Mountain and several Castle Secret
Stars added |
+==============+ to the
walkthrough. |
| 90KB | + Added the character
sections. |
+==============+ + Added "Locations" information to the
levels. |
| + Fixed an error in the Table of
Contents. |
| + Reformatted the credits section a
bit. |
| + "Advanced Controls"
added. |
+-----------------------------------------------------
----------+
+--------------+-----------------------------------------------------
----------+
| Version 0.20 | New This
Version: |
+==============+-----------------------------------------------------
----------+
| 12/1/04 | + 5 of the Jolly Roger Bay stars added to the
walkthrough. |
+==============+ + Goomboss Battle added to the
walkthrough. |
| 104KB | + Added some information about the Courtyard red
coins. |
+==============+ + Reorganized part of the walkthrough, so it makes
more sense.|
| + Added the location of Cool, Cool Mountain, which
was left |
| out of the previous update
accidentally. |
| + Added an ability of
Wario. |
+-----------------------------------------------------
----------+
+--------------+-----------------------------------------------------
----------+
| Version 0.25 | New This
Version: |
+==============+-----------------------------------------------------
----------+
| 12/5/04 | + Hazy Maze Cave added to the
walkthrough. |
+==============+ + Fixed another rather big
typo. |
| 121KB | + Fixed the order of the walkthrough. Cool, Cool
Mountain was |
+==============+ put before Jolly Roger bay by
accident. |
| + Secret Aquarium and Toad's first star added to
walkthrough. |
| + Removed Changes section. There are simply too
many of them. |
+-----------------------------------------------------
----------+
_____________________
________________________/
\________________________
( \_______ 09. Credits
_______/ )
\ =[CREDS]= \_____________________/ =[CREDS]
= /
\___________________________________________________________________/
===================================================================
----------------------+----------------------------------------------
--
SayainPrince | I make up one-half of the authors of this
FAQ.
----------------------+----------------------------------------------
--
CHHowell | He makes up the second half of the authors.
----------------------+----------------------------------------------
--
AIex | He made the ASCII art.
----------------------+----------------------------------------------
--
Matthew Woz | He told me of an error via e-mail.
----------------------+----------------------------------------------
--
Gotta Play | His list of rabbit locations was helpful.
----------------------+----------------------------------------------
--
Nintendo | Power/Speed/Jump stats are official stats.
----------------------+----------------------------------------------
--
Devin Morgan | He pointed out a major typo.
----------------------+----------------------------------------------
--
Metallicfusion | He pointed out a typo.
----------------------+----------------------------------------------
--
Custom Robo Battle Revolution Cheats
Unlockable: RahuIII
After you Beat Grand Battle Mode, go back to the 'Outside world'
Amusment park. Enter the Silver Battle Royal and do not skip the
senario. Before the match starts walk straight down until you find a
broken carriage. You can enter the carriage on the right side.
Inside tap A like crazy till you pick up a data chip. And now you
have big, bad Rahu3.
Submitted by - BeatTheGame(twice)
Unlock Chickenheart
Start from the "Z Syndicate Hideout" in the Outside World. Go to "Z
Bosses Room". Do not skip the senario, face the the column on the
leftside of the room and push A. Chickenheart may have low ATK, DEF,
DWN & SPD but make up for it in it's high aerial abilties and
stealth fuction.
Submitted by - LoneWolf5000
Unlock Oil Can
Start from "Hero's House" in the Inside World. Head inside Lucy's
Office and go through the second door. Talk to the rodot and you'll
be given Oil Can. Oil Can is the weakest robo of all the robos.
Submitted by - LoneWolf5000
Unlock Rahu's First Stage
Start from the "Z Syndicate Hideout" in the Outside World. Go
to "Isabella's Masion" . Do not skip the senario and head to the
southside of the large container. You'll be able to move inside the
container, then push A rapidly. You now have the first stage of
Rahu.
Submitted by - LoneWolf5000
Unlock Wave Laser Gun
Start from the "Lab" in the Inside World, then to the "Lab Single
Battle". Do not skip the senario, stand in front of south-end of the
book case and push A.
Submitted by - LoneWolf5000
Unlockable List
Arcade Mode: Beat a new journey in story mode.
Dark Star VS. Stage: Play 50 VS matches.
Useable CPUs in VS battle: Beat a new journey in story mode.
First Person Mode: Beat a new journey in story Mode
Grand Battle: Beat a new journey in story mode.
Parts Index: Beat a new journey in story mode.
Ray Legend: Get a gold trophy in all cups in the Z headquarters then
talk to Oboro.
Ray Warrior: Get a gold trophy in all the cups in the Amusement
Park, then talk to the policeman at the front gate.
Submitted by - Amaury
Unlockable: New Stage
Go to VS mode highlight the basic arena or No Man's Land and press
Z.
Hint: Crystal Strike Gun
Go to the testhall in the grandbattle and beat machine #4 then talk
to him about 4 times then he will give the crystal strike gun info.
Submitted by - Yoshi
Hint: find the X-laser
To obtain the X-laser enter grand battle and go to bogey's cafe. Go
behind the bar and press the "A" button rapidly. You should be able
to pick up the X-laser.
Submitted by - fuzzy pug NDH
F-Zero Easter Egg
If you look carefully at Bogey of Custom Robo Battle Revolution and
Samurai Goroh of F-Zero GX, you will see that they have the same
facial contortions and sunglasses.
Submitted by - PloCoon
http://cheats.ign.com/ob2/068/566/566721.htmlhttp://faqs.ign.com//articles/519/519918p1.html
Hey-
Check out this great site that is giving away totally FREE Gaming
Systems! This could be the perfect oppurtunity to get the new
nintendo ds... FOR FREE!!! If you already have one, you can also
pick from an all new slim Playstation2, a gamecube, or an x box.
Plus, this would be the perfect gift for a loved one with the
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All you have to do is join, complete an online offer, and refer
friends to do the same. That's it!
Click this exact link to join, or copy and paste it into your
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Sonic Advance 3 Partnership Guide
---------------------------------------------------------------------
-
Version 1.62 8/27/04
Created by Matthew McIntyre (entropiclobo@...)
---------------------------------------------------------------------
-
Legality:
This Guide is Copyright, 2004, Matthew McIntyre
This guide may not be used on a website or in any public forum
where it is protected by copyright without the consent of the author.
Websites with permission to use this Guide:
http://www.GameFAQS.comhttp://www.neoseeker.comhttp://faqs.IGN.com
Sonic the Hedgehog, the other characters, and all aspects related to
Sonic Advance 3 are copyright SEGA/Sonic Team
---------------------------------------------------------------------
-
Version History:
1.62 (8/28/04) Data for Upper Spin collected.
1.6 (8/27/04) Some mistakes were noticed after 1.5
completion, they have been rectified. One Q/A added.
1.5 (8/26/04) Ability Data Index added, some clerical
changes.
1.0 (8/24/04) The basic guide is completed
---------------------------------------------------------------------
-
Table of Contents:
Section 1: Opening
1.1: Introduction
1.2: Character Introductions
1.3: Controlling the Game
1.4: Q&A
1.5: Getting the Characters
Section 2: Team Mechanics
2.1: Team Types
2.2: Tag Actions
2.3: General Character Abilities
2.4: Teams
2.4.1: Named Teams
2.4.2: Sonic as the Leader
2.4.3: Tails as the Leader
2.4.4: Knuckles as the Leader
2.4.5: Cream as the Leader
2.4.6: Amy as the Leader
2.5: Ability Data Index
2.5.1: Attacks
2.5.2: Ability Duration
2.5.3: Movement
2.6: What About the Chaos Emeralds? WARNING:
(Contains Game Spoilers)
Section 3: Miscellaneous
3.1: Credits and Thanks
3.2: Want to Contribute?
---------------------------------------------------------------------
-
Section 1: Opening
---------------------------------------------------------------------
-
Section 1.1: Introduction
Sonic Advance 3 has a cast of five characters, though it is more akin
to having twenty. The game sports a team system which influences
how a character plays based on who their partner is.
One of the most typical questions that is asked about this game would
have to be "what is the best team?" The truthful answer to this is
that
the best team is whichever one you find the most enjoyable to use.
However, I have decided to write this guide to help give people an
of what team they might enjoy using or would find useful in a given
situation. Overall, I've given the facts on the teams and a few
personal
suggestions.
This guide is explicitly geared towards the team mechanics of the
game. I will not go through every boss and act to give
suggestions about what team to use to complete it. While I do
talk about Special and Bonus stages in the game, what I talk about
relates to any changes in how a team may operate.
Finally, this guide is for the Final version of the game. I will
not be covering any other version.
---------------------------------------------------------------------
-
Section 1.2: Character Introductions
*Character descriptions are taken from the Sonic Advance 3
Instruction Booklet.
==========
Sonic The Hedgehog:
"A free spirited Hedgehog that hates evil. He can be
shirt tempered at times, but never turns his back on
those in need of help."
The primary star of our game, Sonic is an overall useful character.
His shining attribute is his speed - in fact he is needed in your
team if you want to attain Boost Mode.
==========
Miles "Tails" Prower
"A friendly kid fox with two tails, who thinks of
Sonic as a favorite big brother. He loves
tinkering with machinery."
Sonic's classic partner, Tails is a character useful for reaching
heights. His propeller flight is strong and his Tag Actions come
in handy when you want to reach heights quickly.
==========
Knuckles the Echidna
"A powerful Echidna with spiky fists, and
Sonic's best friend and rival. He's sincere in
nature but a little gullible and easily misled."
Sonic's classic rival, Knuckles is all about power and attacks.
Having Knuckles in your team is useful for taking paths that
need his might to enter. He also has the always useful mid-
air glide and wall climb, great for getting around and
exploring.
==========
Cream the Rabbit
"Cream is a polite little rabbit that takes
her tiny Chao "Cheese" wherever she goes.
She means well, but can act a little childish at times"
Cream returns from Sonic Advance 2, and she retains her voracious
Chao, Cheese. Cream makes most of the bosses a breeze, in most
teams with her, Cheese can be used as a long-range homing
attack. Cream also has the ability to fly, and while it can't reach
as
high as Tails' propeller flight, it is still very useful.
==========
Amy Rose
"Sonic's self professed girlfriend that he can't
seem to escape from. She never leaves home
without her trademark Pikopiko Hammer."
Amy's been chasing Sonic since Sonic CD, and she's still at it.
Amy does not influence team types in any way, but she
does grant the leader a Hammer and some high-jumping abilities.
Amy as a character is the most difficult to use, but don't let
that discourage you.
---------------------------------------------------------------------
-
Section 1.3: Controlling the Game:
Control Pad Left/Right: Move character
Control Pad Up/Down Look around
A button: Jump
B button: Attack
(Spins and Combinations of A and B will be discussed in the
individual teams sections)
Tag Actions: Hold R in.
-This will move your partner to your main character.
-Hold it in you will grab and hold you partner while he/she
is spinning.
-Release R on the ground to perform a tag action.
-Release R in the air to perform a mid-air tag action.
---------------------------------------------------------------------
-
Section 1.4: Q&A
-Q: So, what's the best team?
A: Whatever you decide is.
-Q: Is there anyone I should use though?
A: Yes, you should use Sonic on your first playthrough. This
will both acquaint you with the game and how it must be
confronted on average. Also, he is the only character that can
unlock the other characters.
-Q: So, there are a lot of attacks in the game. How useful are they?
A: Honestly, the attacks aren't very useful overall. Yeah, things
like Cream's homing attacks are great against bosses, but in
overall play, attacks aren't terribly useful. Consider that on
Normal Mode, there are few enemies in the acts and there are
less in Easy Mode. Some use was attempted to be fused into
attacks by making the Power teams, but overall the attacks
should be considered fun, though some are useful for getting around.
-Q: So, what is useful about teams in acts then?
A: Movement. How your character can move is the deepest
influence of how you progress through an act.
-Q: So, teams aren't just a gimmick then?
A: No, they technically make 5 characters 20. Each team
plays somewhat differently. This deviation may be slight
or large, but it's there. Sometimes abilities are greatly
enhanced, other times they're crippled.
-Q: Tag Action seems gimmicky, though. Can't I just plough
through an act?
A: Yes, you can. But Tag Action comes in very handy when you want
to access different paths, cut corners, rectify errors. or plough
through the act at a greater speed. After some time with the game,
you'll find yourself activating certain tag actions out of nature.
-Q: What does a Power team have going for it?
A: Power attacks will break barriers that regular attacks
can't, allowing you to take alternate paths through acts.
-Q: So are there just regular and power attacks?
A: Well, there needs to be some discussion here:
Power attacks break normally unbreakable barriers and generally
break normal barriers in two hits. Power attacks do not influence
how many hits a boss can take.
Regular attacks usually break barriers in four hits, but some (like
the Hammer) break them in two.
Attacks using Cheese the Chao are basically "regular" although
they will not damage a barrier at all.
-Q: Why are Speed Teams speedy?
A: Well, Boost Mode helps this out. Boost Mode is generally
activated after
you've run at full speed for a period. You will enter boost mode and
your
speed will be accelerated. Boost mode is automatically activated on
boosters if your team is a speed type. It is also instantaneous with
Sonic's tag action.
-Q: Is it useful to keep my partner close to me?
A: Your partner will attack enemies and help damage barriers, so
they're mildly useful. They don't need to be close to you for tag
actions - so don't worry - they'll automatically jump to you when
you hold in R. Partners are more useful to have on hand during
bosses, as they can damage them for you.
-Q: How is my partner's moveset determined?
A: Your partner has all the abilities he/she would have had if he.she
were the main character and the main character was the partner.
For example, in a team of Sonic and Tails, Tails would have the
moveset of the team Tails and Sonic.
-Q: How are teams Influenced in the different areas of the game?
A: You have all your capabilities in the Map, Bonus stages, Acts,
and Boss
You cannot use the R button in the Sonic Factory or Chaos Playground
The special stage does not operate based on teams
-Q: Any suggestions for certain tasks?
A: Sure, I suggest Knuckles for Chao collecting, his climb is
invaluable. Amy
and
Tails make great partners for him here.
Sonic paired with whomever you deem worthy is good for many of the
time attacks,
but don't rely purely on Sonic.
And Cream seems to have the best prowess for boss destruction, it's
a good thing
you get her so late in the game!
-Q: I looked through your guide, why do you repeat yourself so much?
A: People might be looking for information on a certain team or
ability. This is a convenience for them - they don't have scroll
my guide too much.
---------------------------------------------------------------------
-
Section 1.5: Getting the Characters
This is a somewhat essential section, because you can't very well
have
all 20 teams if you don't unlock the characters.
Sonic MUST be the leader in your team if you want to unlock
a character.
Character: Zone : Act Unlocked in
Knuckles: Zone 2 Act 3
Amy: Zone 4 Act 3
Cream: Zone 6 Act 3
---------------------------------------------------------------------
-
Section 2: Team Mechanics
---------------------------------------------------------------------
-
Section 2.1: Team Type
The Three Types:
Speed: Given by Sonic
Flying: Given by Tails and Cream
Power: Given by Knuckles
Note that what type a team is does not rigidly determine how
it plays. Amy/Cream is a "flying" team, but there's very little
flight in it. That team is more or less high jumping and
floating. Just because a team has a title, don't hold it in
any definite light.
The general trend is this:
-Speed is the dominant type, Sonic with any character produces a
Speed team.
-Power is dominant to all other types except Speed.
-Flying is dominant only to Amy.
-Amy has no team type to give.
For your reference:
=========
Speed Teams (8):
Sonic and Tails
Sonic and Knuckles
Sonic and Cream
Sonic and Amy
Tails and Sonic
Knuckles and Sonic
Cream and Sonic
Amy and Sonic
==========
Flying Teams (6):
Tails and Cream
Tails and Amy
Cream and Tails
Cream and Amy
Amy and Tails
Amy and Cream
==========
Power Teams (6):
Tails and Knuckles
Knuckles and Tails
Knuckles and Cream
Knuckles and Amy
Cream and Knuckles
Amy and Knuckles
---
As you can see, the guidelines for determining the team type are
pretty arbitrary. Sure, Tails and Sonic can move fast, but they
can also fly. Use some judgement.
---------------------------------------------------------------------
-
Section 2.2: Tag Actions
As explained, Tag Actions can be used by holding the R Button in
until
the leader is holding the spinning partner, and then releasing the R
Button either in the air or on land.
=====
Sonic's Tag Actions:
On the ground: Instant Boost Mode. Your leader will enter boost mode
automatically.
In the air: Same as on the ground.
=====
Tails' Tag Actions:
On The Ground: Tails will propel you high into the air and on
a slight horizontal trajectory. This is a very useful technique: you
can both reach high areas and skip portions of an act by simply
leaping over them.
In the Air: Propeller flight. Tails will carry the leader for a
short distance. Be sure to tap A.
=====
Knuckles' Tag Actions:
On the Ground: Your primary character will throw knuckles
forward in a short arc with a fairly long trajectory. This can be
used
to attack enemies and is considered a Power attack.
In the Air: Knuckles will do his mid-air glide and your main
character will be riding on him. Knuckles' fists can be
used as an attack (not power) and you may steer Knuckles
just as you would if he were your main character. This sounds
very useful, but there is a serious flaw in it: when Knuckles hits
a wall he will stick in it but you will automatically fall.
Exercise caution.
=====
Cream's Tag Actions:
On the Ground: Cheese will change to resemble your leading character.
The main character will now use the chao attack (homing) for his/her
on the ground and mid-air attacks. Obviously, this will make
short work of bosses.
In the Air: Basically the same, however, there is a little extra.
Using
Cream's tag action in the air will grant you a little extra height
on your
jump. It's not a whole lot, but it can be a help.
=====
Amy's Tag Actions:
On The Ground: Amy will use her Hammer to spring your character
high into the air. This is basically the same as Tails' tag, but
without
as much lateral movement. Of course, you can direct it to go
horizontally.
In the Air: Amy uses her Hammer to send you up in the air, spinning.
The height isn't as much as if you had tagged from the ground,
but the spin will help protect you from any enemies that might
be lurking. It can be controlled horizontally, and will move most
after the ascension is complete.
---------------------------------------------------------------------
-
Section 2.3: General Character Abilities:
Spinning: Press down while running to spin and damage enemies.
Spin Dash: Hold Down and A to rev up, release to send the character
forward. Useful for inclines or attacking enemies.
Spin Jump: Spin into a ball as you jump and attack enemies.
Spins break barriers in four hits.
Note: Amy can only spin when paired with Sonic.
Hammer: Attack granted by having Amy in a team, the hammer will
break regular barriers in two hits and it attacks in an small arc. If
you hammer a spring, your spring height will be increased.
Flying: Tap A to gain height and stay in the Air longer.
Gliding: Jump and hold A to glide. Knuckles can change direction
while
gliding and he will also stick into walls.
Chao Attack: A homing attack using Cheese the Chao. It will seek out
enemies and item boxes and attack/open them. Of course, you need
Cream to use any Chao attack. Chao attacks will not break barriers.
Breast Stroke: An underwater ability, the breast stroke will carry
you
quickly on a horizontal plane but you can not gain height using it.
Dog Paddle: Swimming. You can move vertically and horizontally
in the water, but you will tire. Tails' dog paddle and flight are
linked
to the same fatigue counter. For example, if you swim to the surface
of the water and then fly, it's like you've already been flying for
a period of time.
Floating: Character floats on the surface of water. Left/Right moves
character along the surface.
Boost Mode: Increased running speed. Keep up a quick speed for
a short while and you will enter Boost Mode.
=If you spin after entering boost mode, it's like an enhanced spin
dash.
Mid-Air Trick Action: Pressing the R-Button plus a direction in mid-
air
after being launched into the air by such means as a rail, spring, or
ramp.
Up + R adds some extra height to your jump.
Left/Right plus R propels you in the chosen direction.
R: As per Left/Right except in the direction you're facing.
Down + R: Head straight down. Useful for either descending
quickly or descending at a particular spot.
Note: Knuckles can not use Mid-Air Trick Action.
---------------------------------------------------------------------
-
Section 2.4: Teams
All ability names come from the Sonic Advance 3
Instruction Book.
This section expands on the abilities of certain teams.
2.4.1: Named teams
Certain teams actually carry a title. Usually, you will see "OK" at
the
top of the screen, but in certain cases, the characters will do a
different pose and the team will be named.
These teams are attained through a combination of:
-Sonic and Tails: "Unbreakable Duo"
-Sonic and Knuckles: "Fighting Buddies"
-Sonic and Amy: "Lovely Couple"
-Amy and Cream: "Team Jubilee"
**2.4.2: Sonic as the Leader
=====
Sonic and Tails "Unbreakable Duo"
Type: Speed
-The basic team, one of two that is available to you when you start
the
game (the other being Tails and Sonic). This is a great team to learn
the game with, Sonic is very basic here, and it is also very
effective
when you've had some experience with the game. It has Tails' useful
tag actions and access to Mid-Air tricks, as well as Sonic's Boost
Mode.
-Flight is available
-This team may enter Boost Mode
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to spin jump
-Press B to do the Skid Attack: Sonic attack forward by skidding
a small distance on the ground. His foot deals damage.
-There's no action when you press A while jumping
-There's no action when you press B while jumping
Mid-Air trick action:
Up+R: Sonic gains some height
Left/Right+R: Sonic Spins in the direction you choose, this will
damage
enemies.
Down+R: Sonic "bounds." He rolls into a ball and falls at a fast
rate.
When he hits the ground he will bounce up slightly before coming out
of spin. This damages enemies.
=====
Sonic and Knuckles "Fighting Buddies"
Type: Speed
-This team is somewhat limited when it comes to height - the most you
can get is a double jump. There are a lot of attacks to work with
here, some of
them are useful for getting around.
-Knuckles may be used as a Power attack
-This team may enter Boost Mode
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to spin jump
-Press B to do Fire Sliding: Sonic flips over (this can damage) and
slides forward a good distance with a more powerful (but not Power)
skid attack.
-There are no actions when A is pressed in the air.
-Pressing B while jumping: Wind Attack. A "field" (wind I guess)
quickly rotates around Sonic giving him a larger radius of attack.
-Pressing Up+B while jumping: Upper Spin: Sonic is surrounded
by what appears to be fire and he dashes vertically. This techinally
sounds as a double jump. The height is comparable to a jump.
-Pressing Down+B while in the air: Bound attack: Just like Sonic's
Trick Action with Tails, this will send Sonic plummeting and with a
slight bounce when he reaches the ground.
=====
Sonic and Cream
Type: Speed
Sonic and Cream have one very special technique: the team can breathe
underwater. This team combines speed with attacking prowess to make
for an effective combo.
-Cheese can be used as alternate B button attacks. Gives Sonic a
jumping
B-Button attack.
-This team may enter Boost Mode
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to spin jump
-Press B to do the Skid Attack: Sonic attack forward by skidding
a small distance on the ground. His foot deals damage.
-Pressing A while jumping activates a Jump Dash. This covers Sonic
like his Upper Spin does, and carries him quickly horizontal.
This damages enemies. Great for adding some jumping distance.
-Pressing A while jumping near an enemy activates a Homing attack.
Sonic goes into a spin and rockets toward an enemy.
-This team can breathe underwater. While Sonic's underwater, there
will be a bubble around him preventing drowning.
=====
Sonic and Amy "Lovely Couple"
Type: Speed
Sonic's slightly crippled by Amy. He has her useful tag actions and
hammer,
but overall his abilities are rather slim. He does get a surfboard
though.
This team may enter Boost Mode
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to jump
-Press B to use a Hammer attack - hitting a spring with this propels
you
extra high.
-Pressing A while jumping yields no action.
-Pressing B while jumping is a Spin Attack (basically a spin jump).
While grinding, Sonic will be riding a surfboard. Sonic may do a
trick
when he leaves a rail mid-air. I haven't tested this for damage.
Note: Amy has a different idle animation here, she sways back and
forth
with her arms behind her back and hearts float out of the top of her
head.
**2.4.3: Tails as the Leader
=====
Tails and Sonic "Unbreakable Duo"
Type: Speed
A solid team, Tails has the ability to reach high areas with his
flight,
he has solid basic abilities, and he can enter boost mode. He also
has Mid-Air Trick Action.
This team may enter Boost Mode
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to spin jump
-Press B to Tail Swipe: Tails attacks straight ahead with his tails.
=If this is done during boost mode, TAils will continue to run
-Pressing A repeatedly while jumping is the propeller flying. This
can reach
high vertical heights, but the lateral velocity is mediocre. Tails
will
eventually get fatigued. His Tails will damage enemies.
-Pressing A while underwater allows Tails to Dog Paddle (Swim).
Remember that Tails will get fatigued and that his flight and
swimming
depend on the same counter.
Mid-Air Trick Action:
Up+R: Tails will gain some extra height.
Left/Right+R: Tails quickly heads in the chosen direction, but also
quickly falls. This cannot attack enemies.
Down+R: Tails spreads out and drops, this will not damage enemies
(Tails will sustain damage himself in trick action).
=====
Tails and Knuckles
Type: Power
This is kind of interesting: Tails can't fly but instead dons a pain
of
boxing gloves and he glides like knuckles. Overall the team's not
bad,
but Tails has had abilities replaced with Knuckles counterparts, of
which he isn't so skilled at using.
-Flight is available
-Knuckles may be used as a Power Attack
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to spin jump
-Rapidly press B to do a Tornado attack. This covers Tails
completely,
and he can keep it up for a few seconds before becoming dizzy.
Enemies
or barriers that touch it will be damaged.
-Pressing A in the Air is Tails' mid-air glide. This is Kind of like
Knuckles` glide, but because Tails wears those heavy boxing gloves,
he falls
quickly. The gloves can damage enemies.
-Pressing B while jumping is the Tail Spin Attack- which is kind of
like
Sonic's wind attack. The "field" travels around his body offering an
increased radius of attack.
-In the water, Tails combines his Dog Paddle with Knuckles' breast
stroke. This
mode of swimming takes you quickly forward (but it can be turned).
This isn't
as fast as Knuckles' breast stroke, but you can swim up a little
bit and you stay relatively on a level path until you're fatigued,
unlike Knuckles whom drops.
=====
Tails and Cream
Type: Flying
Your two flying characters paired up. Tails gains an unorthodox
style of flight, but it's not overly useful. Tails does gain a Sonic-
Style homing attack though - that's kind of neat to note. Of
course, there's the advantage of using Cheese.
-Flight is available
-Cheese may be used for alternate B button attacks. Gives Tails a
jumping
B-button attack.
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to spin jump
-Press B to Tail Swipe: Tails attacks straight ahead with his tails.
-Rapidly pressing A while in a jump is High Propeller Flying. This is
a different style of flight for Tails: is Tails are spun below his
body.
They can be used to attack enemies. Note that Tails cannot go as high
as his standard flight with this. Tails gets fatigues faster using
this than
he does with the normal flight.
-Pressing A while in a jump near an enemy activates Tails' homing
attack. This is like Sonic's. Tails goes into a spin and homes in on
the enemy.
-Pressing A while underwater allows Tails to Dog Paddle (Swim).
Remember that Tails will get fatigued and that his flight and
swimming
depend on the same counter.
=====
Tails and Amy
Type: Flying
This combines the two high-jumping characters. This is a pretty
basic Tails,
he gets the Hammer to hit springs and wield while he flies, and Amy
to help
him reach heights.
-Flight is available
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A jump
-Press B to use a Hammer attack - hitting a spring with this propels
you
extra high.
-Pressing A repeatedly while jumping is the Hammer Propeller Flying.
This can reach high vertical heights, but the lateral velocity is
mediocre.
Tails will eventually get fatigued. His Tails will damage enemies.
Pressing B while flying makes Tails swing a hammer.
-Pressing B after a jump is a Spin Attack (this is basically a spin
jump)
-Pressing A while underwater allows Tails to Dog Paddle (Swim).
Remember that Tails will get fatigued and that his flight and
swimming
depend on the same counter.
=====
**2.4.4: Knuckles as the Leader
=====
Knuckles and Sonic "Fighting Buddies"
Type: Speed
Well, Knuckles is pretty standard here - however he has had one of
his
abilities shot: the mid-air glide. Instead, he kind of head-butts.
This,
of course, disallows Knuckles from wall-climbing under normal
circumstances.
-This team may enter Boost Mode
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to spin jump
-Pressing the B Button will execute Knuckles' Double Punch. This
is a Power Attack. It attacks straight in front of Knuckles with a
one-two punch.
-Pressing the A button while jumping executes the Mid-Air Dash
Glide. Knuckles will go into a head-butt and dash forward. It
loses height quickly, so be careful. The attack will damage enemies.
Knuckles will roll (spin) across the ground when he lands.
-There is no action when B is pressed while jumping.
-Underwater, Knuckles will do a breast stroke. This mode of swimming
takes you quickly forward (but can be turned) but you can't actually
swim up
While swimming, Knuckles will descend. When Knuckles connects
with a wall, he will stick in it. You can now press up or down to
Wall Climb.
*This is the only way Knuckles can Wall Climb with Sonic as a
partner.
-Floating: Knuckles floats on top of the water, hold left or right
to move
along the surface.
=====
Knuckles and Tails
Type: Power
This is a very well rounded team. You've got a power attack that's
easy to
connect with and you have Knuckles' glide and climb and Tail's
flight.
Knuckles has an upgraded glide in this combo.
-Flight is available
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to spin jump
-Pressing the B Button will execute Knuckles' Spiral Upper. This
is a Power Attack. It attacks straight in front and above Knuckles
with a spinning uppercut.
-Pressing the A button while jumping executes the Double Mid-Air
Glide. Knuckles hops up a bit before gliding with one arm out. The
extra height can help out, as Knuckles does descend while gliding.
If you steer the glide, Knuckles will go back to his regular glide,
two
arms out. The fists will damage enemies. Hitting a wall causes
Knuckles to stick into it.
-While attached to a wall press up or down to Wall Climb.
-There is no action when B is pressed while jumping.
-Underwater, Knuckles will do a breast stroke. This mode of swimming
takes you quickly forward (but can be turned) but you can't actually
swim up.
While swimming, Knuckles will descend. When Knuckles connects
with a wall, he will stick in it. You can now press up or down to
Wall Climb.
-Floating: Knuckles floats on top of the water, hold left or right
to move
along the surface.
=====
Knuckles and Cream
Type: Power
This is the closest you'll get to a classic Knuckles - Double Punch
and the
standard glide. Overall, the team's pretty standard. The homing
attack
may prove useful. Since it's used with the glide, it could be lined
up for bosses nicely.
-Cheese may be used as an alternative to B-button attacks. Gives
Knuckles
a jumping B-button attack.
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to spin jump
-Pressing the B Button will execute Knuckles' Double Punch. This
is a Power Attack. It attacks straight in front of Knuckles with a
one-two punch.
-Pressing A while in a jump activates the mid-air glide. Knuckles
will
glide with both arms stretched out. You can steer this and the fists
can
be used to attack enemies. When Knuckles connects with a wall, he
will
stick into it.
-While attached to a wall press up or down to Wall Climb.
-If you press the B button in a glide, Knuckles will do a homing
attack.
Knuckles will go into a spin and home in on an enemy, damaging it.
-Underwater, Knuckles will do a breast stroke. This mode of swimming
takes you quickly forward (but can be turned) but you can't actually
swim
up. While swimming, Knuckles will descend. When Knuckles connects
with a wall, he will stick in it. You can now press up or down to
Wall Climb.
-Floating: Knuckles floats on top of the water, hold left or right
to move
along the surface.
=====
Knuckles and Amy
Type: Power
This is a solid team - Gliding, height, hammer, power attack, and the
dash climb. This team is absolutely ideal for exploration.
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to jump
-Press B to use a Hammer attack - hitting a spring with this propels
you
extra high.
-Pressing A while in a jump activates the mid-air glide. Knuckles
will
glide with both arms stretched out. You can steer this and the fists
can
be used to attack enemies. When Knuckles connects with a wall, he
will
stick into it.
-While attached to a wall press up or down to Wall Climb.
-While attached to a wall, hold the control pad towards the wall and
hold A.
Release to do a Dash Climb. This is a great technique - if you're
climbing a
wall that peaks in a slope, you can dash climb to get up over the
slope. You can
jump out of a dash climb, but not after you begin to fall.
-Pressing Down+B while jumping executes a Drill Claw. Knuckles will
travel
straight down spinning. This is a Power attack. If you go right up
next
to a vertical barrier and drill claw, you'll still hit it.
-Pressing B after a jump is a Spin Attack (this is basically a spin
jump)
-Underwater, Knuckles will do a breast stroke. This mode of swimming
takes you quickly forward (but can be turned) but you can't actually
swim up.
While swimming, Knuckles will descend. When Knuckles connects
with a wall, he will stick in it. You can now press up or down to
Wall Climb.
-Floating: Knuckles floats on top of the water, hold left or right
to move
along the surface.
=====
**2.4.5: Cream as the Leader
=====
Cream and Sonic
Type: "Speed"
A decent team, Cream gains the boost mode but Cheese is not a homing
attack. Instead, he's a quick "ball" attack. Cream's flight and
Sonic's
speed makes for a solid paring.
-This team may enter boost mode
-Flight is available
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to spin jump
-Press B to use the Chao Ball Attack. Cheese is thrown forward in a
blue
"ball" and quickly comes back to Cream. This is faster than the usual
homing attack.
=If this attack is done during boost mode, Cream will continue to run
-Pressing A repeatedly after a jump will activate Cream's Flying.
Cream
can cover more horizontal ground this way than she can vertical.
-Pressing B in the air will launch the Mid-Air Chao Ball Attack,
which
is the same as the one launched from the ground.
-When Cream hits water's surface with her partner set to sonic, she
activates her "Life Ring," an inner tube that allows her to float
along the
surface of the water. Hold left or right to move along the surface.
=====
Cream and Tails
Type: Flying
Although you've got the two flyers here, Cream will only be able to
fly with
Tails' tag action. Cream has her homing Chao this time around, and
an umbrella to float, but not much else.
-Flight is available
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to spin jump
-Press B to use the Chao Attack. Cheese homes in on an enemy and
attacks them
at a fair range.
-Holding A after a Jump will cause cream to pull out her umbrella.
She uses
this to
gently float down from heights - the rate of descent is cut.
-Pressing B in the air will launch a Mid-Air Chao Attack. This is
the same
as the Chao Attack.
=====
Cream and Knuckles
Type: Power
Cheese is at his best here, circling around Cream to automatically
defeat
enemies. Remember that Cheese will not break barriers for you so
you'll
have to spin dash or jump, or toss Knuckles. Overall, a decent team
and
great for bosses.
-Flight is available
-Knuckles may be used as a Power attack
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to spin jump
-Press B to use the Chao Spinning Attack. This is no different than
the
Chao attack. Cheese homes in on an enemy at a fair range and attacks
it.
-Pressing A repeatedly while jumping does the Flying (Chao Spin
[explained below] ). Cream can cover more horizontal ground this way
than she can vertical. She fatigues quicker than Tails' propeller
flight.
-Pressing B while jumping launches the Mid-Air Spinning Chao attack.
This is the same as if it were used from the ground.
-Chao Spin: Cheese constantly circles Cream when she is partnered
with Knuckles. Cheese will damage any enemies he comes in
contact with. He will also circle her in flight.
=====
Cream and Amy "Team Jubilee"
Type: Flying
-Flight is available
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to jump
-Press B to use a Hammer attack - hitting a spring with this propels
you
extra high.
Note: Trick action can be used after hammering a spring.
-Pressing A repeatedly after a jump will activate Cream's Flying.
Cream
can cover more horizontal ground this way than she can vertical. She
fatigues quicker than Tails' propeller flight.
-Press B after a jump to use the Mid-Air Chao Attack. Cheese homes
in on an
enemy and attacks them at a fair range.
-Press Down+B after a jump to use the Hip Drop. This causes Cream to
descend quickly and damage enemies under her.
Mid-Air Trick Action:
Up+R: Cream gains extra height
Left/Right+R: Cream is sent twirling in the direction chosen. Cannot
damage enemies as far as I know.
Down+R: Cream goes into a hip drop. This causes Cream to
descend quickly and damage enemies under her.
=====
**2.4.6: Amy as the Leader
=====
Amy and Sonic "Lovely Couple"
Type: Speed
An overall fun team to use and decent for speed. This is closest to
Amy from
Sonic Advance 2 barring Trick Action and head slide. This is the only
way to get Amy to spin.
-This team may enter boost mode
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to spin jump
-Press B to use a Hammer attack - hitting a spring with this propels
you
extra high.
-Pressing the A button while jumping does Amy's Jump Dash. She moves
horizontally. This cannot be used to attack enemies, but
is useful for reaching far ledges.
-Pressing the B button in a jump does Amy's Mid-Air Hammer attack.
This basically has Amy swinging the hammer around herself in mid-air.
This will behave the same as the hammer attack if it hits a spring.
-Pressing Down+B after jumping does the Spinning Hammer Attack.
This Sends Amy straight down and acts like Sonic's Bound. She gets
some side coverage with her hammer.
=====
Amy and Tails
Type: Flying
Kind of grounded for a flying team, but Tails tag action helps her
reach
heights. The mid-air hammer jump is the shining ability Amy has in
this
particular team. It's a slight boost, but it's useful.
-Flight is available
-Press A to Jump
-Press Down+A to Button Leap. Although I suppose it is meant to leap
on
buttons, it does set Amy running without having to accelerate first,
but not
at full speed.
-Pressing B during the button leap does Amy's Head Slide. This is
similar to Sonic's skid attack - Amy slides across the ground
attacking enemies
in front of her.
-Press B to use a Hammer attack - hitting a spring with this propels
you
extra high.
-Holding A after a jump has Amy take out some balloons. This allows
her to
slowly float down.
-Pressing B after a jump activates the Mid-Air Hammer Jump, in which
Amy
uses what is basically a mid-air hammer attack to give herself a
little extra
jump height.
=====
Amy and Knuckles
Type: Power
This is a fun team, Amy has a fair degree of movement and gets a
rather large
hammer to bludgeon her enemies with. It's certainly power based, and
the
Amy Dash is the next best thing for her next to the Spin Dash.
-Knuckles may be used as a Power attack
-Press A to jump
-Hold Down+A and release to do an Amy Dash. Amy will start running.
This
is sort of like a spin dash, but you're more vulnerable.
-Press Down+B for a Hammer jump, a fairly high vault with a long
trajectory.
-Press B to use a Big Hammer Attack. Amy swings a large hammer that
covers a large radius of attack in its swing. This is a Power attack.
-There is no action when A is pressed after jumping.
-Pressing the B button in a jump does Amy's Mid-Air Hammer attack.
This basically has Amy swinging the hammer around herself in mid-air.
This will behave the same as the hammer attack if it hits a spring.
-Pressing Down+B after jumping does the Spinning Hammer Attack.
This Sends Amy straight down and acts like Sonic's Bound. She gets
some side coverage with her hammer.
=====
Amy and Cream "Team Jubilee"
This team includes the Mid-Air Trick Actions, which are always
useful.
Be careful using this team, because you could get trapped between
slopes
and cliffs fairly easily.
-Flight is available
-Press A to Jump
-Press Down+A to Button Leap. Although I suppose it is meant to leap
on
buttons, it does set Amy running without having to accelerate first,
but not
at full speed.
-Pressing B during the button leap does Amy's Head Slide. This is
similar to Sonic's skid attack - Amy slides across the ground
attacking enemies
in front of her.
-Press B to use a Hammer attack - hitting a spring with this propels
you
extra high.
-Note: After a hitting a spring with a hammer, you can do the mid-air
trick action.
-Holding A after a jump has Amy take out some balloons. This allows
her to
slowly float down.
-Pressing the B button in a jump does Amy's Mid-Air Hammer attack.
This basically has Amy swinging the hammer around herself in mid-air.
This will behave the same as the hammer attack if it hits a spring.
Mid Air Trick Action
Up+R: Amy gains some extra height
Left/Right+R: Amy travels in the direction chosen swinging her
Hammer, this will damage enemies.
Down+R: Basically a Spinning Hammer Attack. Similar to Sonic's
Bound, Amy travels straight down and bounces at the bottom. Extra
coverage is granted on her sides by her swinging hammer.
---------------------------------------------------------------------
-
Section 2.5: Ability Data Index
Key: The following are used to denote a certain character:
S= Sonic
T= Tails
K= Knuckles
C= Cream
A= Amy
Teams are given in the following notation:
(leader)/(partner)
So S/T would be Sonic and Tails
If twoa bilities have the same name but are different
(like Tails and Knuckles' breast strokes) then they will be
in the following notation: Breast stroke (T) and
Breast Stroke (K).
***Section 2.5.1: Attacks
There are many abilities in this game that can be used as attacks,
they
are covered here. The "Damage Rating" comes from how many hits an
attack
takes to destroy an average barrier. These are all in relation to the
first barrier in the floor you come to in Zone 1. Please note that
some barriers take a different amount of hits, so a Damage Rating "4"
attack would some barriers in two hits.
Attack types:
Power: This will break otherwise unbreakable barriers.
Chao: These cannot damage barriers.
Regular: For lack of a better term. They're everything
else.
Attacks:
*Big Hammer Attack
Teams: A/K
Damage Rating: 2
-Power Attack
-Swing a large hammer to attack enemies in a considerable
curve.
*Boost Chao Ball Attack
Teams: C/S
Damage Rating: -
-Chao type attack
-A Chao Ball Attack used in Boost Mode
Surround Cheese with a blue aura and send him forward in a
quick ranged attack. You will continue to run after attacking.
*Boost Spin
Teams: S/T, S/K, S/C, T/S, K/S, C/S, A/S
Damage Rating: 4
-Spin while in Boost Mode for an extended spin.
*Boost Tail Swipe
Teams: T/S
Damage Rating: 4
-Tail swipe while in Boost Mode. You will
continue to run after attacking.
*Bound Attack
Teams: S/K
Damage Rating: 4
-Head straight down in a spin and bounce slightly on
impact with the ground.
*Chao Attack
Teams: C/T
Damage Rating: -
-Chao Type Attack
-Send Cheese after an enemy in this long-ranged homing attack.
*Chao Ball Attack
Teams: C/S
Damage Rating: -
-Chao type attack
-Surround Cheese with a blue aura and send him forward in a
quick ranged attack.
*Chao Spin
Teams: C/K
Damage Rating: -
-Chao Type Attack
-Cheese rotates around you and automatically damages any
enemies he comes in contact with.
*Chao Spinning Attack
Teams: C/K
Damage Rating: -
-Chao Type Attack
-Send Cheese after an enemy in this long-ranged homing attack.
*Dash Climb
Teams: K/A
Damage Rating: 4
-A spin dash performed on a wall.
*Double Mid-Air Glide
Teams: K/T
Damage Rating: 4
-Gain a little extra height before gliding through the air.
Your fist can damage enemies. Steering this causes the pose
to change to that of the Mid-Air Glide.
*Double Punch
Teams: K/S, K/C
Damage Rating: 2
-Power Attack
-Launch two punches straight ahead to damage enemies.
*Drill Claw
Teams: K/A
Damage Rating: 2
-Power Attack
-Travel straight down while spinning. If used directly next to a
vertical wall/barrier you may still damage it (it doesn't have
to be in the floor).
*Fire Sliding
Teams: S/K
Damage Rating: 2
-Flip over and slide forward to damage enemies over
an extended path. Sonic's flip damages as well as
the "fire."
*Hammer Attack
Teams: S/A, T/A, K/A, C/A, A/S, A/T, A/C
Damage Rating: 2
-Swing the Hammer forward to damage enemies. Special effects
when springs are hit.
*Hammer Jump
Teams: A/K
Damage Rating: 4
-Use the hammer to catapult yourself into the air. Special effects
when the hammer hits a spring.
*Hammer Propeller Flying
Teams: T/A
Damage Rating: (from tails): 4 (from hammer): 2
-Fly with a hammer in your hands. The tails and hammer may
be used to attack enemies. Special effects when hammer hits a
spring.
*Head Slide
Teams: A/T, A/C
Damage Rating: 4
-Go into a slide after a Button Jump. This attacks enemies in
front of you.
*High Propeller Flying
Teams: T/C
Damage Rating: 4
-Lift off with your tails spinning beneath you. These can be used
to damage enemies.
*Hip Drop
Teams: C/A
Damage Rating: 4
-Travel straight down and attack enemies below you.
*Homing Attack (K)
Teams: K/C
Damage Rating: Have not determined.
-Go into a spin from your glide and home in on an
enemy to damage it.
*Homing Attack (S)
Teams: S/C
Damage Rating: Have not determined.
-Go into a spin and home in on an enemy to damage it.
*Homing Attack (T)
Teams: T/C
Damage Rating: Have not determined.
-Go into a spin and home in on an enemy to damage it. This
will prevent you from initiating flight while an enemy is
in homing range.
*Jump Dash
Teams: S/C
Damage Rating: 4
-Dash forward surrounded by a field. This field will soon
disappear.
*Mid-Air Chao Attack
Teams: C/T, C/A
Damage Rating: -
-Chao Type Attack
-Send Cheese after an enemy in this long-ranged homing attack.
*Mid-Air Chao Ball Attack
Teams: C/S
Damage Rating: -
-Chao type attack
-Surround Cheese with a blue aura and send him forward in a
quick ranged attack.
*Mid-Air Chao Spinning Attack
Teams: C/K
Damage Rating: -
-Chao Type Attack
-Send Cheese after an enemy in this long-ranged homing attack.
*Mid-Air Dash Glide
Teams: K/S
Damage Rating: (from dash): 4 (from spin): 4
-Go into a quick headbutt that will damage enemies it comes
in contact with. When it lands on the ground, it goes into a spin.
*Mid-Air Glide (K):
Teams: K/C, K/A
Damage Rating: 4
-Glide forward with arms outstretched. Your knuckles can damage
enemies. Connecting with a wall will allow you to stick to it, and
the ability can be steered.
*Mid-Air Glide (T):
Teams: T/K
Damage Rating: 4
-Glide forward with boxing gloves used to damage enemies. You
will drop quickly.
*Mid-Air Hammer Attack
Teams: A/S, A/K, A/C
Damage Rating: 2
-Swing your Hammer around yourself while jumping. Special
effects if the hammer hits a spring.
*Mid-Air Hammer Jump
Teams: A/T
Damage Rating: 4
-Swing your Hammer in Mid Air and gain a little extra
height on your jump. Special effects if the hammer hits
a spring.
*Propeller Flying
Teams: T/S
Damage Rating (from tails): 4
-Take off into the air by spinning your tails. You may attack enemies
with your tails.
*Skid Attack
Teams: S/T, S/C
Damage Rating: 4
-Flip over and skid forward to damage enemies with your
foot.
*Spin
Teams: All except A/T, A/K, A/C
Damage Rating: 4
-Briefly spin into a ball to attack enemies.
*Spin Attack:
Teams: S/A, T/A, K/A
Damage Rating: 4
-Only used when Amy is your partner, it turns your
regular jump into a spin jump.
*Spin Jump
Teams: All except S/A, T/A, K/A, C/A, A/T, A/K, A/C
Damage Rating: 4
-Jump while spinning to damage enemies.
*Spinning Hammer Attack
Teams: A/S, A/K
Damage Rating: 4
-Descend while Spinning the Hammer around yourself. You will
bounce slightly upon impact with the ground. Special effects
if the hammer hits a spring.
*Spiral Upper
Teams: K/T
Damage Rating: 2
-Power attack
-A spiralling uppercut that attacks enemies in front and above
you.
*Tag Action: Amy Air
Teams: S/A, T/A, K/A, C/A
Damage Rating: 2(from hammer) 4(from spin)
-The Hammer is swung to send the leader into a spin
whcih travels up. Both the spin and hammer can damage.
*Tag Action: Amy Ground
Teams: S/A, T/A, K/A, C/A
Damage Rating: 2
-Use the Hammer to spring the leader into the air. The
Hammer will damage.
*Tag Action: Knuckles Air
Teams: S/K, T/K, C/K, A/K
Damage Rating: 4
-Ride Knuckles as he glides. His Knuckles can be
used to damage.
*Tag Action: Knuckles Ground
Teams: S/K, T/K, C/K, A/K
Damage Rating: 2
-Power Attack
-Throw Knuckles forward in an arc to cause damage.
*Tag Action: Tails Air
Teams: S/T, K/T, C/T, A/T
Damage Rating: 4
-The tails may be used as an attack in this flying move.
*Tail Spin Attack
Teams: T/K
Damage Rating: 4
-Add a little extra range and penetrating power to
your spin jump. By "penetrating power" I mean ability
to connect with the enemy and damage it.
*Tail Swipe
Teams: T/S, T/C
Damage Rating: 4
-Swing your tails to attack enemies in front of you.
*Tornado Attack
Teams: T/K
Damage Rating: 4
-Spin yourself into a tornado to damage enemies to the sides
or above you that enter the field of attack. You will get dizzy
if you carry the attack through to the end.
*Upper Spin
Teams: S/K
Damage Rating: 4
-Surround yourself with a field and dash upwards.
*Wind Attack
Teams: S/K
Damage Rating: 4
-Add a little extra range and penetrating power to
your spin jump. By "penetrating power" I mean ability
to connect with the enemy and damage it.
=====
***Section 2.5.2: Ability Duration
=====
For convenience, here are the durations of abilities that may
be based on time:
Breast Stroke (K): Until you land/hit wall
Breast Stroke (T): 5 seconds
Breathe (Underwater): Indefinite
Dog Paddle: 5 seconds
Flying (Cream): 5 seconds
Hammer Propeller Flying: 5 seconds
High Propeller Flying: 3 seconds
Propeller Flying: 5 Seconds
Tornado Attack: 4-5 seconds with 2-3 seconds dizzy following
Tag Action: Tails Air: 5 seconds
Tag Action: Cream: After Tag: 10 seconds
=====
***Section 2.5.3: Movement
=====
The following moves may be used to change the way you
move around the Acts (not including breaking barriers)
*Boost Mode: Makes you move more quickly.
*Spins (Not including Spin attack or jump):
The duration and speed of spins are influenced by the terrain.
Going up hill will slow them down and cause you to roll
backwards, going down hill accelerates them. Spins could
be useful to initiate when you know there's something
coming up that must be damaged.
-Abilities: Spin, Spin Dash, Boost Spin, Dash Climb
-Using the Dash Climb:
When Knuckles is paired with Amy, he gets the wonderful technique
called "Dash Climb." This is essentially a vertical spin dash. You
will
dash a short distance up the wall before dropping. You can jump out
of
this only before it begins to fall. If you Dash Climb up over a
ledge that
meets the wall at a right angle, you will be propelled up. If you
Dash
Climb near a sloped ledge, you will roll up the ledge. This is a
rather
useful technique.
*Jump Dashes:
The trajectory of your jump is extended. If you can't quite
make it to the other side of a jump, these may help you.
Abilities: Jump Dash (S), Jump Dash (A), Mid-Air Dash Glide,
-Sonic's Jump Dash gives him a field to damage enemies, but it is
quickly dissipated. He will hit the ground moving at a greater
speed than if he had only jumped, however
Please note that Sonic will do a homing attack if an enemy is in
range instead of the Jump Dash.
-Amy's Jump dash is slower, and has less range. She can't
damage enemies with it so be careful.
-Knuckles' dash is a bit different, it moves quickly horizontal
but also falls quickly. He can hurt enemies straight on with
the attack, or when he rolls into a ball when the move lands
on the ground. It's moderately fast, but there is a delay
before execution.
*Glides:
Moving through the air horizontally while descending, glides
allow you to cover some considerable distance.
Abilities: Mid-Air Glide (K), Mid-Air Glide (T),
Double Mid-Air Glide, Tag Action: Knuckles Air
-Knuckles Mid-Air Glide moves through the air at a fair rate,
he descends at a slow rate and he'll stick into walls when he
connects
with them.
Knuckles may steer is Glide.
-Tails Mid-Air Glide is very different, however. He dons a pair
of boxing gloves which weigh him down (much faster descent
compared to Knuckles) and allow him to attack enemies.
Tails may not steer his glide.
-The Double-Mid Air Glide is essentially the same as the
Mid-Air Glide, except it gains a little extra height before the
glide is started. This is good for getting above obstacles and
cutting the time needed for the Wall Climb, but the jump
before the glide causes a slight delay.
-If Knuckles' is used in a Tag in the air, you will ride him
as he performs a Mid-Air Glide. While Knuckles will attach to
a wall, however, you will automatically fall. Use with discretion.
*Heightened Jumps:
Jumps that give you extra height above a standard jump.
Abilities: Hammer Jump, Tag Action: Amy Ground,
Tag action: Tails Ground.
-Amy's Hammer jump is a bit higher than a normal jump.
This jump will send you on a horizontal plane as well.
-Amy's Tag Action on the Ground is high jump with
little lateral movement.
-Tails' Tag on the ground is virtually the same, except
it has an increased rate of horizontal motion.
*Mid-Air-Jump-Height Modifiers:
Some extra height is added to a jump while in the air
Abilities: Upper Spin, Mid-Air Hammer Jump,
Tag Action: Cream Air, Tag action: Amy Air
-Sonic's Upper Spin is basically a double jump, it travels
roughly the same distance as his usual jump. It's horizontal
prowess is very lacking, however.
-Amy's Mid-Air Hammer Jump adds a slight boost to the
height of Amy's jump, but it can count
-Using Cream's Tag Action in the air gives you a little extra
boost to your jump. If directed horizontally you will be able to
hit the ground with fair momentum and it can send you a fair
distance laterally. Please note that it will also make your
ground and mid air attack the Chao Attack, so use discretion
if you're near a barrier you want to quickly destroy - the
Tag lasts about 10 seconds.
-Amy's Tag in the Air allows you to travel further into the
air in a spin. Useful if you can predict enemies.
*Water Floating
Float along the surface of the water.
-Knuckles may float with anyone as his partner, and Cream may
float with Sonic as her partner. Instead of falling into water, you
will float at the surface and will be able to move left and right
along the surface.
*Swimming
Being able to move through the water by swimming, rather
than running.
Abilities: Dog Paddle, Breast Stroke (K), Breast Stroke (T)
-The Dog Paddle allows you to swim for 5 seconds. Tails can
move up and to the side. Lateral Movement is slow.
-Knuckles' Breast stroke, however, disallows him from moving
vertically. He moves quickly on a horizontal plane and will
not fatigue, however. When he connects with a wall, he will
stick into it, allowing you to Wall Climb.
-Tails' Breast Stroke is really another Dog Paddle. It can't
swim as high as his standard Dog Paddle, but it can move
faster laterally.
*Air Floating
-Floating Fall, available to the teams A/T, A/C, C/T. Your rate of
descent is dramatically decreased. You can move left or right
while floating.
*Quick Descent
Moves that head straight down at a certain point. The descent is
faster than normal. May be useful if you want to stop your jump
at a certain point.
Abilities: Bound Attack, Spinning Hammer Attack, Hip Drop,
Drill Claw
-Sonic's Bound Attack is rather fast - however, it will bounce back
up slightly when it hits the ground.
-Amy's Spinning Hammer Attack is much the same, a little slower,
however.
-Cream's Hip Drop is the slowest, but she does not bounce back up
when she reaches the ground.
-Knuckles' Drill Claw will not cause any bouncing either, it is also
quicker than the hip drop.
*Flying
Traveling through the air with increasing vertical height.
Abilities: Propeller Flying, High Propeller Flying, Hammer Propeller
Flying, Flying, Tag Action: Tails Air
-Tails may fly with his Propeller Flying for 5 seconds. He can go
rather
high, but is horizontal movement isn't as strong as Cream`s.
-High Propeller Flying is faster than Propeller Flying, but can
only be used for 3 seconds.
-Hammer Propeller Flying is the same as Propeller Flying, except
Tails can attack with a Hammer.
-Cream's Flying can cover horizontal distance greater than Tails,
but it cannot go as high.
-Tails Air Tag allows him to carry the leader while flying for
5 seconds.
*Wall Climbing
Knuckles ability to scale walls. He will move up/down the wall
depending on the direction you press. The rate of climb isn't
very fast.
*Hammers and Springs:
Most abilities incorporating hammers will increase the properties
of springs. These are the "Special Effects" I talked about. For
instance, if you hit a spring that is on the ground, you will
spring extra high. If you hit one on the wall, you will move
faster than if you had just sprung off it. Two
hammer-abilities that don't count are the two of Amy's Tag
Actions.
*Mid-Air Trick Action
R-Button tricks used when going off a spring, ramp, see-saw,
that kind of thing.
Up and R will increase your jump height
Left/Right and R will send you quickly in the given direction
Just R is the same except it is the direction you are facing
Down/R is a fast descent
---------------------------------------------------------------------
-
Section 2.6: What About the Chaos Emeralds?
PLEASE DO NOT READ THIS SECTION IF YOU ARE AVOIDING
SPOILERS.
*
*
*
*
Well, this has to be in here, as it concerns the 21st team.
-After collecting all the Chaos Emeralds beat the Final Zone with
Sonic as your lead.
-G-Mel (Eggman's fighting robot) will knock all of the Chaos
Emealds out of Sonic and use them to transform.
- He then attacks Eggman, setting the stage for the final team of the
game.
-Sonic uses the Chaos Emeralds to transform into Super Sonic, and
Eggman becomes his partner.
Yep, this is a boss but I have to talk about it a little bit to
handle
the team.
Super Sonic and Eggman
Type: Speed
-Super Sonic is Invincible. Attacks can slow him down, but they
will not injure him.
-Super Sonic can last as long as he has rings. He starts with 50 and
they
continuously count down. Keep getting rings during the battle,
because
when he runs out of rings he changes back into Sonic and dies.
-Pressing A or B + Any Direction does Super Sonic's Dash. This
surrounds him
with a yellow aura and he does a dash attack in the direction of
choice.
Dr. Eggman's Tag Action:
Hold Down R and Eggman will have an aura charging around him. As
soon as
he has an aura you may release the R button, but the tag action
effect is
greater the longer you hold down the button. When it turns orange
he's
reached the limit.
Releasing R will shoot Eggman forward. This attack directly relates
to
G-Mel, as it will open G-Mel's eye when the attack connects. The
length of
time this is opened is proportional to the length of charge.
When the eye is opened, Super Sonic's Dash will have effect on G-Mel.
*
*
*
*
*
*
*
*
---------------------------------------------------------------------
-
Section 3: Miscellaneous
---------------------------------------------------------------------
-
Section 3.1: Credits and Thanks
Thanks me! Yeah, I basically grabbed some loose leaf and a pen and
went
to work on the game. It took a long time, and I may have missed some
stuff,
but it was fun doing this anyways.
Thanks to SEGA and Sonic Team for another great Sonic game.
Thanks to my hosts for allowing you to read this
=====
3.2: Want to Contribute?
Please, if I've made a mistake or am missing anything important, let
me
know!
What am I looking for?
-Suggestions on an area to check the Damage Rating of Mid-Air Tricks
If you want to contribute to the guide, you may reach me primarily at
entropiclobo@... - or any other way you please.
I'm open both to suggestions and to notice of my mistakes.
=====
This Guide is Copyright, 2004, Matthew McIntyre
Sonic the Hedgehog, the other characters, and all aspects
related to Sonic Advance 3 are copyright SEGA/Sonic Team
Where CD from?
--- In NintendoGamecube1@yahoogroups.com, "SAPTraining"
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Cheats » Game Cheats » MVP Baseball 2004
MVP Baseball 2004 Cheats
Platform: GameCube
profile :: MVP Baseball 2004
links :: guide faqs cheats boards previews reviews news
features
49.99
..
Cheat: Bat Breaking Player
Create a player with the name Erik Kiss (case sensitive). His bat is
much thinner than normal, and will break at nearly every at bat.
Submitted by - John Gordon
Unlockable: MVP Rewards
Classic Stadiums
Stadium Location Description MVP Points Needed
Crosley Field Cincinatti, OH Home of the Reds, 1912-1970 2500
Astrodome Houston, TX Home of the Astros, 1965-1999 2500
Tiger Stadium Detroit, MI Home of the Tigers, 1912-1999 3000
Griffith Stadium Washington, DC Home of the Senators, 1903-1961 3000
Shibe Park Philadelphia, PN Home of the Athletics, 1909-1954 4000
Sportman's Park St. Louis, MO Home of the Cardinals, 1920-1966 4000
Polo Grounds New York, NY Home of the Giants, 1911-1957 5000
Forbes Field Pittsburgh, PA Home of the Pirates, 1909-1970 5000
Retro Jerseys
Team Year Home/Away MVP Points Needed
Anaheim Angels 1986 Home 250
Anaheim Angels 1986 Away 250
Houston Astros 1986 Home 250
Houston Astros 1986 Away 250
Kansas City Royals 1985 Home 250
Kansas City Royals 1985 Away 250
Milwaukee Brewers 1982 Home 250
Milwaukee Brewers 1982 Away 250
Toronto Blue Jays 1992 Home 250
Toronto Blue Jays 1992 Away 250
Seattle Mariners 1981 Home 350
Seattle Mariners 1981 Away 350
San Diego Padres 1984 Home 350
San Diego Padres 1984 Away 350
New York Mets 1986 Home 350
New York Mets 1986 Away 350
Montreal Expos 1981 Home 350
Montreal Expos 1981 Away 350
Chicago White Sox 1983 Home 350
Chicago White Sox 1983 Away 350
Atlanta Braves 1974 Home 500
Atlanta Braves 1974 Away 500
Baltimore Orioles 1971 Home 500
Baltimore Orioles 1971 Away 500
Minnesota Twins 1977 Home 500
Minnesota Twins 1977 Away 500
Oakland Athletics 1972 Home 500
Oakland Athletics 1972 Away 500
Philadelphia Phillies 1980 Home 500
Philadelphia Phillies 1980 Away 500
Pittsburgh Pirates 1979 Home 500
Pittsburgh Pirates 1979 Away 500
Texas Rangers 1976 Home 500
Texas Rangers 1976 Away 500
Cincinatti Reds 1970 Home 500
Cincinatti Reds 1970 Away 500
Cleveland Indians 1975 Home 500
Cleveland Indians 1975 Away 500
Chicago Cubs 1954 Home 750
Chicago Cubs
1954 Away 750
St. Louis Cardinals 1934 Home 750
St. Louis Cardinals 1934 Away 750
Brooklyn Dodgers 1941 Home 750
Brooklyn Dodgers 1941 Away 750
Pittsburgh Pirates 1916 Home 750
Pittsburgh Pirates 1916 Away 750
New York Giants 1954 Home 750
New York Giants 1954 Away 750
Detroit Tigers 1906 Home 750
Detroit Tigers 1906 Away 750
New York Yankees 1927 Home 1000
New York Yankees 1927 Away 1000
Philadelphia Athletics 1921 Home 1000
Philadelphia Athletics 1921 Away 1000
Chicago White (Black) Sox 1919 Home 1000
Chicago White (Black) Sox 1919 Away 1000
Washington Senators 1913 Home 1000
Washington Senators 1913 Away 1000
Boston Red Sox 1903 Home 1000
Boston Red Sox 1903 Away 1000
Legendary Players
Player Team Years Played MVP Points Needed
Hal Newhouser Tigers 1939-1955 2500
Robin Roberts Phillies 1948-1966 2500
Richie Ashburn Phillies 1948-1962 2500
Ralph Kiner Pirates 1946-1955 2500
Bob Lemon Indians 1941-1958 3000
Phil Rizzuto Yankees 1941-1956 3000
Hoyt Wilhelm Giants/Orioles/Red Sox 1952-1972 3000
Larry Doby Indians 1947-1959 3000
Mel Ott Giants 1926-1947 3500
Pee Wee Reese Dodgers 1940-1958 3500
Bob Feller Indians 1936-1956 3500
Whitey Ford Yankees 1950-1967 3500
Early Wynn Senators/Indians/White Sox 1939-1963 3500
Eddie Mathews Braves 1952-1968 4000
Warren Spahn Braves 1942-1965 4000
Jimmie Foxx Athletics/Red Sox 1925-1945 4000
Roy Campanella Dodgers 1948-1957 4500
Lou Gehrig Yankees 1923-1939 4500
Honus Wagner Pirates 1897-1917 4500
Walter Johnson Senators 1907-1927 4500
Cy Young Red Sox 1890-1911 4500
Satchel Paige Indians/Browns/Athletics 1948-1953, 1965 4500
Ty Cobb Tigers 1905-1928 5000
Babe Ruth Red Sox/Yankees 1914-1935 5000
Jackie Robinson Dodgers 1947-1956 5000
Billy Williams Cubs 1959-1976 2500
Al Kaline Tigers 1953-1974 2500
Ferguson Jenkins Cubs/Rangers 1965-1983 2500
Phil Niekro Braves 1964-1987 2500
Lou Brock Cardinals 1961-1979 3000
Catfish Hunter Athletics/Yankees 1965-1979 3000
Luis Apraricio White Sox/Orioles 1956-1973 3000
Harmon Killebrew Senators/Twins 1954-1975 3500
Orlando Cepeda Giants/Cardinals 1958-1974 3500
Rod Carew Twins/Angels 1967-1985 3500
Brooks Robinson Orioles 1955-1977 3500
Rollie Fingers Athletics/Padres/Brewers 1968-1985 3500
Juan Marichal Giants 1960-1975 3500
Gaylord Perry Giants/Indians 1962-1983 3500
Tom Seaver Mets/Reds 1967-1986 4000
Jim Palmer Orioles 1965-1984 4000
Joe Morgan Astros/Reds 1963-1984 4000
Willie Stargell Pirates 1962-1982 4000
Mike Schmidt Phillies 1972-1989 4000
Robin Yount Brewers 1974-1993 4000
Willie McCovey Giants 1959-1980 4500
Reggie Jackson Athletics/Yankees/Angels 1967-1987 4500
Yogi Berra Yankees 1946-1965 4500
Nolan Ryan Mets/Angels/Astros/Rangers 1966-1993 4500
Bob Gibson Cardinals 1959-1975 4500
Sparky Anderson Manager, Reds/Tigers 1970-1995
Tommy Lasorda Manager, Dodgers 1976-1996
Hint: Barry Bonds
Barry Bonds may have been kept out of this game by withdrawing
himself from the MLBPA, but his replacement, fantasy player "Jim
Dowd", has all his attributes. Simply go to Roster Management and
choose Jim Dowd (he's easy to find: he's the best player on the
Giants, and one of the best players in the game). Edit the player's
name to "Barry Bonds", his number to 25 and his hand to lefty. Edit
his features to appear less like a random white guy and more like
the famous slugger.
Submitted by - Dan Russell
Hint: Easy MVP Points
When playing a Home Run Showdown or Pitcher Showdown, start the game
on the MVP difficulty setting. As soon as the game loads up, pause
and change the difficulty to something easier to handle, like Rookie
or Pro. Now when you beat the computer you'll get the MVP points for
winning on the MVP level, four times the original amount.
Submitted by - Shaun Zimmerman
Hint: MVP Point Limit
You can only hold 50,000 MVP points at a time. Once you reach that
amount, spend them. Otherwise, any points you earn afterwards will
not be given to you because you're full.
Submitted by - will
Hint: More Easy MVP Points
First, check your MVP Rewards Checklist. Many of the tasks require
you to beat certain teams at their home fields. Start a game against
any of these teams and choose MVP Difficulty for maximum points. As
the game begins, pause the game and switch controller ports to be
the team that you're supposed to beat. If they are batting, simply
swing and miss every pitch, and you will get large amounts of points
for a Perfect Game, No Hitter, Shutout, and Complete Game. That's a
couple of thousand points right there. When this team is on the
field, just lob fastballs over the heart of the plate, or
intentionally walk the batters and serve up Grand Slams. You get
tons of points for putting up large offensive numbers. Now the most
important part. At the end of the game, it is imperative that you
switch the controller port back to the original team that you
selected in order to receive credit for the final results. Since you
need to beat the home team, they will have the last at-bat. So in
the last inning, take control of the home team and do the "Swing and
Miss" trick. Then on the final strike, swing as soon as the pitcher
releases the ball, then quickly pause the game and switch the
controllers again. It will be as if you aquired all of the stats for
the visiting team, and you will be rewarded heavily for your
performance.
Submitted by - Jason Hockensmith
Hint: Simulate to Earn MVP Points
In Dynasty Mode you recieve MVP points periodically for
accomplishments. Assemble a team you feel is good enough to simulate
to the playoffs (hint: Yankees). Simulate the season up to the
second to last game and then save the game. Once you have it saved,
simulate the last game and move into the playoffs. Generally, you
recieve anywhere between 5000-9000 MVP points for making the
playoffs. Save the points onto your profile when prompted, and then
exit the Dynasty mode without saving. Repeat the process and you'll
notice that every time you simulate into the playoffs you're saving
the points and not your progress. Do this about 20-25 times and
you'll have enough points for all the rewards.
Submitted by - George Calapai
Hint: Ultimate Method of Earning MVP Points
Start a new dynasty with the YANKEES. In the DYNASTY SETTINGS page
right after you chose to start a new dynasty and even before you
choose which team, choose NO for a fantasty draft, put the
difficulty level on MVP, turn injuries off, turn suspensions off,
turn errors off, turn the trade deadline OFF, turn CPU initiated
trades OFF, turn rained out games OFF, and leave everything else as
the default. Also, you need to make sure you have the user profile
set as PROF1 or if you have your own profile use that one and set it
as that in the dynasty options page.
Once you're on the main page of the dynasty, go to SCHEDULE. Scroll
all the way through the calender to the last game of the season,
since we are using the Yankees for the dynasty, the last game of the
regular season on the calender should be on October 3rd, so scroll
to October 3rd and choose "Sim up to and including this day." It
will take a couple minutes to sim through the entire regular season
because the baseball schedule is long and it also has to sim through
your two minor league teams associated with the franchise.
Throughout the sim, various messages will pop up about the allstar
game, minor league playoffs, etc. When these messages pop up, just
ignore them and choose "Continue Sim."
Once the sim finishes, go back to the main dynasty page and there
will be a couple of boxes that popup saying congratulations you've
received 1000 or so MVP points, just click OK and ignore them,
because that's not where the bigtime MVP points are. Go to "Advance
to next day" and keep pressing continue until you're back at the
main dynasty management page and a box pops up saying that the
regular season is over.
Right now, save your dynasty and once you're finished saving it go
to "Advance To Playoffs", you MUST make sure you save your dynasty
at this point BEFORE you choose to advance to the playoffs. After
you click on "advance to playoffs," a box will pop up
saying "Congratulations, you have completed one or more tasks and
have been awarded XXXXX MVP points." The amount of MVP points
varies, however you are guaranteed to receive anywhere between at
least 15,000 and 20,000 MVP points. Click on OK after that box comes
up and press CIRCLE on your PS2 controller which brings up your
profile options. When you bring up your profile options go to "Save
Profile" and save your profile, it will ask if you want to overwrite
previous data and choose YES.
There you go, you've just gotten roughly 20,000 MVP points. Do NOT
save your dynasty, the only time you should have ever saved this
dynasty was after you finished simming the regular season before you
clicked on "advance to playoffs". At this point, just exit the
dynasty and a message will pop up saying "are you sure you want to
exit, you will lose all of your MVP points and unsaved changes",
ignore this message and choose YES. You will not lose your MVP
points because you have already saved your profile! You'll now be
back at the main menu of MVP Baseball 2004. Just go back to game
modes, then go to dynasty mode and load the dynasty.
Once you load the dynasty, just click on "Advance to playoffs" and
you'll receive another 20,000 MVP points. Just save your profile and
exit the dynasty, then just load it back up again, click on advnace
to playoffs again, save your profile again, and exit. You can do
this as much as many times as you want, then just go to "My MVP" on
the main menu MVP Baseball 2004 and go into "MVP REWARDS" and unlock
EVERYTHING.
Submitted by - John Gordon
Zelda Collection: Zelda Maj. Mask
There are 220 codes for this game.
(m)
YZV3-7B1E-GB6AT
8V76-PZNA-WM37U
Y60N-EFG9-B16QE
Z2K3-2XU6-D0ZYZ
XCD5-765Y-HKWF3
00A3-4QN6-DHM25
121P-8KPP-0PBV9
P6FE-G03M-QGQHF
8ANC-R5GV-855GD
B6UK-V5MU-EK7H2
5AK9-RBU9-H5YMU
DR3W-YX5Q-7XZKT
CVR7-H8B2-6TPP8
WV8X-3U73-0P4J9
ZGGE-R0VE-XEDG3
MFFV-QZ75-NQFG3
Max Health
4PH5-79ZZ-ZC6YJ
G7EW-BCBG-ZXBCK
Infinite Health
DD1R-0WHT-532BW
3VVJ-AWAR-TQYDU
Max Magic
YE5C-JPV8-39Y1V
3J70-0QRW-C70M2
Infinite Magic
J0T2-T3JG-CMDGF
VG85-39D2-3PBYA
Infinite Rupees
M47N-UHKF-QT68P
ZFC0-40XB-D0UKH
Have All Quest Items
09EH-WARR-99C7U
KDGB-24DZ-GJGR0
Have All Masks
NK7E-D66P-F7YX7
BGQX-74MV-0PK5C
QPZY-4URW-98J9R
7A0M-N6QU-GHKVP
MN34-RNN6-7ZEK5
ZFP9-QQVK-Z17Q3
ADE8-ZDJT-NA5Q4
Have Ocarina Of Time
57CW-QAGV-N2TJQ
53Z5-XCG8-Q2PRB
Have Hero's Bow
F0YT-75HD-FQHJ2
PWDV-G5J0-2EU70
Have Fire Arrow (MP2)
D3NW-JDEZ-HQBWA
C4Y9-TR30-6WU3M
Have Ice Arrow (MP2)
30PN-23DC-PZWTX
XDWY-D593-XFG1D
Have Light Arrow (MP4)
4DZG-GRGR-CUQGA
476K-YV9A-Z05N2
Have Bomb
1JWY-6HVA-4GAP1
NCN2-9K4W-32YVZ
Have Bombchu
Z1NE-EDR0-B3XVG
586V-C0HA-TG2MM
Have Deku Stick
VE83-VDTN-19MCQ
KR9W-M3QF-CA1WC
Have Deku Nut
1J1V-WD5N-WUX98
JD9A-2HJ8-2T5TM
Have Magic Beans
0GDP-W5JY-A4AJD
DAKA-G6FY-REKJK
Have Powder Keg
VU3C-CDTR-JM8YR
XTVA-HHXH-6H7KP
Have Pictograph Box
C7VV-YQ7T-R4A8T
2ZUV-KQNM-Y8JMA
Have Lens Of Truth
10MD-VYN0-1E7EG
RNTM-9P3B-VQ1A8
Have Hookshot
MYH9-DCT6-0UHJU
V2CT-JK5J-PDAZY
Have Great Fairy's Sword
XC7E-0809-YTUXB
N0YX-DUFZ-DXKUP
Infinite Arrows
0X1N-BVXJ-F6YG6
XN5W-ZFYQ-NAF22
Infinite Bombs
KAJZ-H3KJ-B0RWW
1F1C-XA38-KHF3Q
Infinite Bombachus
KR93-PT1R-5TZ6Q
Y0AB-062U-9V1HA
Infinite Deku Sticks
64WE-XMTD-VXUP2
KW9Y-BVAG-GQHTM
Infinite Deku Nuts
ZUUX-63K3-VGWWB
K904-EN2R-KXFX0
Infinite Magic Beans
TUPB-Z199-TBRJH
E4FM-VFYR-MW890
Infinite Powder Keg
RUB4-DFJJ-0H9CH
QGTE-6G5A-2WXD4
Have Map/Compass/Big Key
JJ7F-CZC6-M7YT0
4TC8-JM3C-R73VJ
Infinite Small Keys
YXQ2-430A-F0CDU
ET9K-8731-GCH08
Have All Stray Fairies
FYGP-PC25-Z5UBT
KB43-EP9A-0FME0
Use Any Item As Any Character
6T49-3EHC-GBD8N
3TMU-98R1-8T8T9
Press R - Time Advances
WPUY-YMMM-JQB93
R5V7-84X7-GGAMX
K13C-WYEB-2H3VF
Press L - Time Rewinds
PPZR-NH3T-268XG
J9GY-AGBG-FG8AM
NQY8-R0R7-5FAY2
Always Day 1
00B0-1RXE-JXQNR
9EJU-ZMW8-V611Z
Always Day 2
W8F1-1NEK-U5HBB
6A65-3ZQA-Q9MVN
Always Day 3
QPWG-TDFX-FUYCH
TFAJ-CCHT-G7CH6
EVENT ITEM 1 IS:
Moon's Tear
N60M-20H8-1B6KR
8F7W-06GV-N1HMX
Land Title Deed
36KU-K43B-5BR69
AAC6-C8UW-Y64P7
Swap Title Deed
EX08-WJXJ-1A00C
GX6M-29DY-1QPW9
Mountain Title Deed
T4GD-1B07-ER8JE
JJZD-XA0U-X1F8E
Ocean Title Deed
GAT5-TN70-EYU52
28RP-T04M-W2WRV
Room Key
PATF-10AK-04J0T
0AM9-MDB0-C1TY3
Special Delivery To Mama
RY7U-993H-AJAAY
4VMK-DB2B-61G1B
Letter To Kafei
KF50-B3XU-BNR5G
EX13-V891-XBN4W
Pendant Of Memories
F85R-03QZ-FJBEY
MWX5-QVZ0-1ZBT5
EVENT ITEM 2 IS:
Moon's Tear
ZJ4V-QDBB-VTMKT
Q1WX-XMX9-M3JTW
Land Title Deed
HBDV-2NH1-5UHU8
51QR-EV0V-R6WJB
Swap Title Deed
GVKA-09XT-KJ1QN
G5TB-RB2M-CNB86
Mountain Title Deed
WQGH-TQM9-GQ1QD
64NF-2FVW-6YJBK
Ocean Title Deed
KQDH-BM41-98R41
1HYW-JH54-9EU5B
Room Key
BDJA-U262-515QR
W04G-CJNC-AEVYE
Special Delivery To Mama
TGJ8-ZRVY-0Z7RV
HYBB-M4JB-1ZHVV
Letter To Kafei
616D-DCRU-8Y7ZU
8ACC-WZ79-EFME3
Pendant Of Memories
F0X6-57FG-BANFX
VWX6-EFTU-2EJUD
EVENT ITEM 3 IS:
Moon's Tear
3Y88-TMPY-G15YJ
0D30-3ZGR-0TKH1
Land Title Deed
M73D-RJ03-0EV2M
XA0U-7FVD-NHAB4
Swap Title Deed
5PBB-0DAB-7G7VJ
M9ZN-UHNA-NN4MD
Mountain Title Deed
VRCN-NUBQ-TZQUK
89QU-CHWF-1F5KB
Ocean Title Deed
HTQ4-A3QU-AJY9K
51PH-EC73-Z17KV
Room Key
APEH-YU89-0R6KZ
VP7T-JB39-B1GQB
Special Delivery To Mama
BH0F-R5A4-P40K7
J2G6-HBH5-V0XY2
Letter To Kafei
BVHW-U8TA-CBCYJ
0QE7-4B63-MFPW0
Pendant Of Memories
W92K-PBU8-9FXT3
7T2K-KZCH-5PEG8
HAVE BOTTLE 1/BOTTLE 1 CONTAINS:
Empty Bottle
1562-7HUM-HZH4F
K90M-FW2T-N4J7B
Red Potion
Q8K1-5VRY-A4HWB
MA0C-EA9H-TCK26
Green Potion
KPED-4UFU-BDAJ7
1FQP-7DRD-D1HFU
Blue Potion
F823-VHGG-AKR6B
QUGV-D01F-AY07Z
Fairy
YCUD-4W15-7ZKHX
A9N5-NEKD-6J4JQ
Deku Princess
Z8HJ-JNEV-CMU57
MN9E-4AZZ-2HQF3
Milk
RGQX-E9V5-KQGH3
ZP16-RAR5-TDRK6
Milk (1/2)
PG02-GMMR-JUXMU
WJ8X-GW11-8PNWY
Fish
6RQP-EE66-FEQ1E
G6ZD-AFG5-DPFRC
Bug
6FVD-7F5G-8HAW2
Q5NY-D67C-7054E
Blue Fire
2KDV-VTJQ-4W521
9EE4-QTUN-V8J2F
Poe
ZVD2-Z54G-U3RFN
4GJV-GY4W-3597V
Big Poe
9EE3-VB54-UG2WM
HD3H-Y63C-5JKR6
Spring Water
342Z-8R4Q-GWF3K
ZN58-J3V7-0BK2U
Hot Spring Water
UGB7-DX24-52GM1
6AV7-HFUW-HV3EH
Zora Egg
063A-8PG4-24TER
FD90-41F9-A2ZH1
Gold Dust
K8TV-0E1F-1CVUG
J1K3-AZ2Z-EZJ01
Magical Mushroom
AR83-B09J-2N3TD
4TMZ-Q42V-27TP8
Sea Horse
U7NU-DVYF-1N613
048T-M6A8-JAG2F
Chateau Romani
50XZ-KCH1-CZ6HV
507Q-ZXZR-ZDEMQ
HAVE BOTTLE 2/BOTTLE 2 CONTAINS:
Empty Bottle
5GRC-WPC2-83D0M
GMU6-DZ7V-AC9CN
Red Potion
88F8-5WM1-JYWEB
5W8H-9AR2-J6WRA
Green Potion
M4RR-M8Y1-9C59K
B2DU-1XC6-5EK3B
Blue Potion
NUQX-ATJN-VAJD4
4BX9-V28G-UJ5EE
Fairy
E85K-2KEM-5W9E3
HV38-6JCQ-H0MZ5
Deku Princess
VF62-2XP3-E1DQ6
796X-KVA5-PH1Y9
Milk
WWVY-UF7B-4E2H5
3WDU-YCEE-M74KA
Milk (1/2)
585P-RGUR-4W9AF
RPE6-P555-3EVKN
Fish
5Z9D-MV89-KUTFH
4DQV-A27J-R5ZG3
Bug
M7F3-NQMJ-W3GBN
RFUP-H32E-PB4PA
Blue Fire
X9FR-JUGY-XDPX5
4HAW-3B56-DPNJR
Poe
JBAD-PPYF-4PWH8
MA7F-R7ZW-NCYHG
Big Poe
MR2C-0V9Q-6729W
A4C5-VU8B-Z6HFT
Spring Water
6NTR-80WH-XFX4N
DA30-4ZHK-GT9J3
Hot Spring Water
ZJZG-67HQ-8TY2N
EZ2R-U1DF-5VAZB
Zora Egg
6V6F-QVZC-U6U23
U25B-233W-96CX8
Gold Dust
8BH7-UKHU-V791J
NQYH-HRAG-ABF1Y
Magical Mushroom
D2FA-UUC1-Z695J
FD3Y-DMVN-MV4KP
Sea Horse
ZBRE-27F3-HZ8DC
K4JX-V9MN-PEQUC
Chateau Romani
HP31-X25J-21DJF
N1A8-VJ7V-H7FFU
HAVE BOTTLE 3/BOTTLE 3 CONTAINS:
Empty Bottle
GY1W-MH2N-NT139
X982-6K0U-9UAC7
Red Potion
MTKY-JEFD-JF98K
CMY1-X7QH-QBCKJ
Green Potion
C7A6-3432-G1N3F
KJMP-UG64-0UGU6
Blue Potion
EXVD-E9EP-NYWCG
2635-CXWE-RAXUM
Fairy
CMXZ-ET63-358F3
BK4Q-E80Z-Y4KVR
Deku Princess
RYZ2-B80A-KBJ2W
MJ63-08UY-8CENB
Milk
TU91-TRJ3-Q6JUW
8TUM-EQ0R-GKXY6
Milk (1/2)
PX5G-RBDH-WQN56
VACM-P7HR-PYPW7
Fish
7HKM-R185-WBHQ5
UD72-A5PT-HD15R
Bug
A9XW-UGR9-49PE3
CAA6-NA0J-D7D72
Blue Fire
X2RJ-CH32-WT4AK
WV46-NXTR-WTUW5
Poe
JZZG-987E-DNXAH
58KM-31KK-2MRCJ
Big Poe
QFWZ-4XGH-4KVG2
31ZK-4BQJ-99ZAY
Spring Water
0J6E-47BV-C61YK
N7Y9-9U9D-36852
Hot Spring Water
HW6G-VXK4-PEGHU
DQR5-K9B0-NDWW7
Zora Egg
2BR3-R8CN-2QE6J
5WYK-6H8N-JQ0A0
Gold Dust
8J3Z-5JCZ-Z5TZV
CF0U-7WFQ-NVU3B
Magical Mushroom
8EW2-JJ4M-XKFW7
0G9C-0K61-9MQZ5
Sea Horse
TAK8-KK4A-GCWYQ
QVV8-359V-C4JWD
Chateau Romani
RH0B-ZCK1-7DUKV
DHZJ-TBAT-Z2KZ8
HAVE BOTTLE 4/BOTTLE 4 CONTAINS:
Empty Bottle
JBK3-ZMAR-YX787
9UZ9-JWYB-3HNAW
Red Potion
947M-TQGA-MNPW4
6DE7-FJ7H-E9ZDU
Green Potion
010Q-2M4R-MR3EC
W8NJ-KWPJ-Y52JN
Blue Potion
U5Z2-C0B9-R98XG
HJX6-RTU0-ZK0YX
Fairy
3959-8N78-UQU42
GHXT-VZ7J-5C18Y
Deku Princess
UZEP-CJR2-VAVV2
2VYR-QYCF-FWW0K
Milk
26YA-KPQW-CJZ3D
TKFV-Y7MV-ZGU4Z
Milk (1/2)
DRK3-UKCB-VNEQD
233G-F4G7-JF6NA
Fish
3WZE-4AJ6-CEUKK
MYC4-4FQA-GYE63
Bug
6MV2-3THF-BANRR
1T8N-CCAM-9BRD5
Blue Fire
7Y5V-TZXW-G0UMC
TWAY-V9GC-Q218F
Poe
63TN-T32J-JDN0M
0335-PD3A-AY1MU
Big Poe
UJJK-KU8D-CWFHW
UKUR-A6PP-EXX47
Spring Water
335Y-HG0K-XXH71
F79Y-73WD-76YRK
Hot Spring Water
D59Q-1TEP-R4K8R
XD14-MGF4-A2UAD
Zora Egg
RU5V-7ZUK-3YQ26
81UA-F3G1-CU7GM
Gold Dust
38BX-WDX8-BFWCZ
UBZD-Y6U9-MKK8M
Magical Mushroom
A74B-QMR7-HM51Z
PTCD-X0MB-A87AJ
Sea Horse
0UU5-5ZTK-UZVJ1
H79P-CGQD-19W42
Chateau Romani
X35U-AUCN-WCZ8C
10KP-DEXR-2KYKQ
HAVE BOTTLE 5/BOTTLE 5 CONTAINS:
Empty Bottle
4WY1-NX1F-NAPRZ
200T-TRDA-NVC1M
Red Potion
1GJ5-7ACT-RFP52
H56Z-QWFN-YM2BE
Green Potion
3HH6-08UK-EF6ED
D9VP-YN3K-C71GU
Blue Potion
WHGF-4ED6-E77BW
4J4X-YZCD-6EF3P
Fairy
RPG5-E21D-AFEA1
7JP0-E0XW-YPBP1
Deku Princess
BR6V-6A1R-KKYWW
V4CG-ZBQQ-5PUM6
Milk
80Y4-4G40-7A431
91T6-873A-G1QCA
Milk (1/2)
10B4-DNJ0-U2T77
Z8DA-7FGF-YPXWG
Fish
9H3T-D6J3-R02XP
PT3T-Q670-FYNU9
Bug
WZW2-HXM8-ZD8TP
CGUQ-TFB0-1BM7N
Blue Fire
70Z5-Z29K-P3Z8M
3R61-35RE-94JJ2
Poe
T38M-478E-XJB0K
Q1QZ-2ZVY-QC633
Big Poe
DDD6-M36P-4EHBP
P3CK-NXRV-4FJEB
Spring Water
5WCT-AFYE-U8YBV
YFPD-60X8-5426D
Hot Spring Water
EEZT-ARWE-01H25
QYUT-8D5B-BWCP6
Zora Egg
CR5B-Q3XZ-B86C6
5BEB-QRRA-NNNDD
Gold Dust
DXHY-XMT0-061FE
G2TZ-EVC6-C19BN
Magical Mushroom
R0BB-WRAH-HTENF
YFEN-AJXG-FDE23
Sea Horse
XM1G-G16Q-8F6BX
EY72-6MHH-U131Q
Chateau Romani
GZWZ-3H38-141N1
VEGB-YY18-C6W69
HAVE BOTTLE 6/BOTTLE 6 CONTAINS:
Empty Bottle
RCTD-40Z1-MM3H1
6K0W-QT8A-1UZYN
Red Potion
G6E5-R0Q6-KA1QQ
BBM1-HM31-QF8NF
Green Potion
G4AP-0BQZ-PGKFH
GAYK-PMWZ-9GB19
Blue Potion
B389-XMMC-7CJ1R
7N7X-N162-4CAZX
Fairy
3EB8-T0QZ-RK9GE
0XVN-7DZ1-TZJ8C
Deku Princess
3UNX-EF64-TNB2J
9C3R-29HZ-Z1EUY
Milk
JDFY-DHD3-X89DT
7DQE-2N4B-XTQZ8
Milk (1/2)
XBU3-BMK2-3V52Q
K1DU-F3MW-WEFYU
Fish
1PFC-7VVG-A2W5A
YR2P-DHVX-6GDPA
Bug
6MAZ-ZPPG-6NAY5
QKQD-962H-QQWPN
Blue Fire
HTJ2-QV08-6HMHD
W5WC-JV7X-KJT67
Poe
75CE-VRPP-W330N
4RC5-2DJ4-2MJV4
Big Poe
NAD5-4BCP-3ZWK5
X6JM-RQZB-ZNHHM
Spring Water
V1JZ-ADT3-RFBJ4
GHN1-XMD8-14MWC
Hot Spring Water
DR4M-1NJN-KE062
N9KD-DV39-M0ZYD
Zora Egg
P0X7-T0P4-X3UR9
XD2Y-J566-H6RJ6
Gold Dust
U6MM-EDK0-VZCQB
EYVF-W8Q8-DEYK8
Magical Mushroom
MAQV-Q8MA-XY4K1
GYT6-ZTYW-41HJN
Sea Horse
6T98-DGX2-8FKEJ
XET8-1QRW-6TFKB
Chateau Romani
AA92-W77N-81V0K
155Y-76WU-MT5UF
INDIVIDUAL MASK CODES:
Have Postman's Mask
X16Z-7JFJ-AT2DQ
P41G-H8AY-A4VK1
Have All-Night Mask
F26X-BJXK-RTRX0
EZN1-Z9BV-MCNKV
Have Blast Mask
C9T1-K8E4-MJFDW
9R40-5MCR-WBCGY
Have Stone Mask
2HNZ-FNX0-925HW
M00W-XQHX-XRTMA
Have Great Fairy's Mask
85GU-EN4E-TU5F2
8JBH-AN8A-26NVR
Have Deku Mask
PTF3-XDXK-46R04
5DBZ-UP13-ZNNYT
Have Keaton Mask
NFH1-3AFX-KKC1D
5P5Y-WK0Q-78QAT
Have Breman Mask
2C5T-XYCY-C7ZUP
F0E7-N8EB-J4VKV
Have Bunny Hood
61UG-VAK3-6G5TF
4CDW-3TAV-K51FH
Have Don Gero's Mask
A91A-KNP5-N86R6
Y6PD-3HCT-7ZH91
Have Mask of Scents
EW9M-EPNX-XFR5E
TVWP-0MB7-7Q30Q
Have Goron Mask
1FBV-Z3DZ-YHHGV
0CP9-0REQ-98W7T
Have Romani's Mask
YJAX-3W88-4PQP0
21ME-0K5E-N43NA
Have Circus Leader's Mask
0TWB-0V4R-WUN6D
9V7G-VDVQ-EMV88
Have Kafei's Mask
B9YA-0ABR-TWKZ6
ZK91-3UD2-W6UP2
Have Couple Mask
UDAM-KRYG-TZ451
JCM7-HCT0-06ZU9
Have Mask of Truth
W890-E4GF-M7P0U
P0MX-2JY2-MQ368
Have Zora Mask
2W09-0K9T-21NR7
GJF8-RBAN-AQB9Z
Have Kamaro's Mask
BF3U-VJP9-7QFFA
FDE6-ZGXW-YYGDG
Have Gibdo Mask
UMTJ-J7KC-YQ1YB
J3ED-CQV0-T5B93
Have Garo's Mask
W1JK-QMR6-FXVB5
V3M1-9HMR-2JNEC
Have Captain's Hat
T7GF-1N0R-DW657
ETR3-9AHB-895EB
Have Giant's Mask
XG4W-VFDW-RYQK9
E11B-XNTM-70RJP
Have Fierce Deity's Mask
529M-HRKT-UQQXF
8CYZ-3UDC-CA6RM
check out this web page, This is not spam, I just wanted to tell you
what I found. It is a page where you can get cheap consoles like a
gamecube for 14.95, ps2 for 19.95, and other consoles. I couldn't
beleive this but its real!!
here is the link
http://www.supereasystuff.com/?ref=2389&deal=1