Sonic Advance 3 Partnership Guide
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Version 1.62 8/27/04
Created by Matthew McIntyre (entropiclobo@...)
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Legality:
This Guide is Copyright, 2004, Matthew McIntyre
This guide may not be used on a website or in any public forum
where it is protected by copyright without the consent of the author.
Websites with permission to use this Guide:
http://www.GameFAQS.comhttp://www.neoseeker.comhttp://faqs.IGN.com
Sonic the Hedgehog, the other characters, and all aspects related to
Sonic Advance 3 are copyright SEGA/Sonic Team
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Version History:
1.62 (8/28/04) Data for Upper Spin collected.
1.6 (8/27/04) Some mistakes were noticed after 1.5
completion, they have been rectified. One Q/A added.
1.5 (8/26/04) Ability Data Index added, some clerical
changes.
1.0 (8/24/04) The basic guide is completed
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Table of Contents:
Section 1: Opening
1.1: Introduction
1.2: Character Introductions
1.3: Controlling the Game
1.4: Q&A
1.5: Getting the Characters
Section 2: Team Mechanics
2.1: Team Types
2.2: Tag Actions
2.3: General Character Abilities
2.4: Teams
2.4.1: Named Teams
2.4.2: Sonic as the Leader
2.4.3: Tails as the Leader
2.4.4: Knuckles as the Leader
2.4.5: Cream as the Leader
2.4.6: Amy as the Leader
2.5: Ability Data Index
2.5.1: Attacks
2.5.2: Ability Duration
2.5.3: Movement
2.6: What About the Chaos Emeralds? WARNING:
(Contains Game Spoilers)
Section 3: Miscellaneous
3.1: Credits and Thanks
3.2: Want to Contribute?
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Section 1: Opening
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Section 1.1: Introduction
Sonic Advance 3 has a cast of five characters, though it is more akin
to having twenty. The game sports a team system which influences
how a character plays based on who their partner is.
One of the most typical questions that is asked about this game would
have to be "what is the best team?" The truthful answer to this is
that
the best team is whichever one you find the most enjoyable to use.
However, I have decided to write this guide to help give people an
of what team they might enjoy using or would find useful in a given
situation. Overall, I've given the facts on the teams and a few
personal
suggestions.
This guide is explicitly geared towards the team mechanics of the
game. I will not go through every boss and act to give
suggestions about what team to use to complete it. While I do
talk about Special and Bonus stages in the game, what I talk about
relates to any changes in how a team may operate.
Finally, this guide is for the Final version of the game. I will
not be covering any other version.
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Section 1.2: Character Introductions
*Character descriptions are taken from the Sonic Advance 3
Instruction Booklet.
==========
Sonic The Hedgehog:
"A free spirited Hedgehog that hates evil. He can be
shirt tempered at times, but never turns his back on
those in need of help."
The primary star of our game, Sonic is an overall useful character.
His shining attribute is his speed - in fact he is needed in your
team if you want to attain Boost Mode.
==========
Miles "Tails" Prower
"A friendly kid fox with two tails, who thinks of
Sonic as a favorite big brother. He loves
tinkering with machinery."
Sonic's classic partner, Tails is a character useful for reaching
heights. His propeller flight is strong and his Tag Actions come
in handy when you want to reach heights quickly.
==========
Knuckles the Echidna
"A powerful Echidna with spiky fists, and
Sonic's best friend and rival. He's sincere in
nature but a little gullible and easily misled."
Sonic's classic rival, Knuckles is all about power and attacks.
Having Knuckles in your team is useful for taking paths that
need his might to enter. He also has the always useful mid-
air glide and wall climb, great for getting around and
exploring.
==========
Cream the Rabbit
"Cream is a polite little rabbit that takes
her tiny Chao "Cheese" wherever she goes.
She means well, but can act a little childish at times"
Cream returns from Sonic Advance 2, and she retains her voracious
Chao, Cheese. Cream makes most of the bosses a breeze, in most
teams with her, Cheese can be used as a long-range homing
attack. Cream also has the ability to fly, and while it can't reach
as
high as Tails' propeller flight, it is still very useful.
==========
Amy Rose
"Sonic's self professed girlfriend that he can't
seem to escape from. She never leaves home
without her trademark Pikopiko Hammer."
Amy's been chasing Sonic since Sonic CD, and she's still at it.
Amy does not influence team types in any way, but she
does grant the leader a Hammer and some high-jumping abilities.
Amy as a character is the most difficult to use, but don't let
that discourage you.
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Section 1.3: Controlling the Game:
Control Pad Left/Right: Move character
Control Pad Up/Down Look around
A button: Jump
B button: Attack
(Spins and Combinations of A and B will be discussed in the
individual teams sections)
Tag Actions: Hold R in.
-This will move your partner to your main character.
-Hold it in you will grab and hold you partner while he/she
is spinning.
-Release R on the ground to perform a tag action.
-Release R in the air to perform a mid-air tag action.
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Section 1.4: Q&A
-Q: So, what's the best team?
A: Whatever you decide is.
-Q: Is there anyone I should use though?
A: Yes, you should use Sonic on your first playthrough. This
will both acquaint you with the game and how it must be
confronted on average. Also, he is the only character that can
unlock the other characters.
-Q: So, there are a lot of attacks in the game. How useful are they?
A: Honestly, the attacks aren't very useful overall. Yeah, things
like Cream's homing attacks are great against bosses, but in
overall play, attacks aren't terribly useful. Consider that on
Normal Mode, there are few enemies in the acts and there are
less in Easy Mode. Some use was attempted to be fused into
attacks by making the Power teams, but overall the attacks
should be considered fun, though some are useful for getting around.
-Q: So, what is useful about teams in acts then?
A: Movement. How your character can move is the deepest
influence of how you progress through an act.
-Q: So, teams aren't just a gimmick then?
A: No, they technically make 5 characters 20. Each team
plays somewhat differently. This deviation may be slight
or large, but it's there. Sometimes abilities are greatly
enhanced, other times they're crippled.
-Q: Tag Action seems gimmicky, though. Can't I just plough
through an act?
A: Yes, you can. But Tag Action comes in very handy when you want
to access different paths, cut corners, rectify errors. or plough
through the act at a greater speed. After some time with the game,
you'll find yourself activating certain tag actions out of nature.
-Q: What does a Power team have going for it?
A: Power attacks will break barriers that regular attacks
can't, allowing you to take alternate paths through acts.
-Q: So are there just regular and power attacks?
A: Well, there needs to be some discussion here:
Power attacks break normally unbreakable barriers and generally
break normal barriers in two hits. Power attacks do not influence
how many hits a boss can take.
Regular attacks usually break barriers in four hits, but some (like
the Hammer) break them in two.
Attacks using Cheese the Chao are basically "regular" although
they will not damage a barrier at all.
-Q: Why are Speed Teams speedy?
A: Well, Boost Mode helps this out. Boost Mode is generally
activated after
you've run at full speed for a period. You will enter boost mode and
your
speed will be accelerated. Boost mode is automatically activated on
boosters if your team is a speed type. It is also instantaneous with
Sonic's tag action.
-Q: Is it useful to keep my partner close to me?
A: Your partner will attack enemies and help damage barriers, so
they're mildly useful. They don't need to be close to you for tag
actions - so don't worry - they'll automatically jump to you when
you hold in R. Partners are more useful to have on hand during
bosses, as they can damage them for you.
-Q: How is my partner's moveset determined?
A: Your partner has all the abilities he/she would have had if he.she
were the main character and the main character was the partner.
For example, in a team of Sonic and Tails, Tails would have the
moveset of the team Tails and Sonic.
-Q: How are teams Influenced in the different areas of the game?
A: You have all your capabilities in the Map, Bonus stages, Acts,
and Boss
You cannot use the R button in the Sonic Factory or Chaos Playground
The special stage does not operate based on teams
-Q: Any suggestions for certain tasks?
A: Sure, I suggest Knuckles for Chao collecting, his climb is
invaluable. Amy
and
Tails make great partners for him here.
Sonic paired with whomever you deem worthy is good for many of the
time attacks,
but don't rely purely on Sonic.
And Cream seems to have the best prowess for boss destruction, it's
a good thing
you get her so late in the game!
-Q: I looked through your guide, why do you repeat yourself so much?
A: People might be looking for information on a certain team or
ability. This is a convenience for them - they don't have scroll
my guide too much.
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Section 1.5: Getting the Characters
This is a somewhat essential section, because you can't very well
have
all 20 teams if you don't unlock the characters.
Sonic MUST be the leader in your team if you want to unlock
a character.
Character: Zone : Act Unlocked in
Knuckles: Zone 2 Act 3
Amy: Zone 4 Act 3
Cream: Zone 6 Act 3
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Section 2: Team Mechanics
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Section 2.1: Team Type
The Three Types:
Speed: Given by Sonic
Flying: Given by Tails and Cream
Power: Given by Knuckles
Note that what type a team is does not rigidly determine how
it plays. Amy/Cream is a "flying" team, but there's very little
flight in it. That team is more or less high jumping and
floating. Just because a team has a title, don't hold it in
any definite light.
The general trend is this:
-Speed is the dominant type, Sonic with any character produces a
Speed team.
-Power is dominant to all other types except Speed.
-Flying is dominant only to Amy.
-Amy has no team type to give.
For your reference:
=========
Speed Teams (8):
Sonic and Tails
Sonic and Knuckles
Sonic and Cream
Sonic and Amy
Tails and Sonic
Knuckles and Sonic
Cream and Sonic
Amy and Sonic
==========
Flying Teams (6):
Tails and Cream
Tails and Amy
Cream and Tails
Cream and Amy
Amy and Tails
Amy and Cream
==========
Power Teams (6):
Tails and Knuckles
Knuckles and Tails
Knuckles and Cream
Knuckles and Amy
Cream and Knuckles
Amy and Knuckles
---
As you can see, the guidelines for determining the team type are
pretty arbitrary. Sure, Tails and Sonic can move fast, but they
can also fly. Use some judgement.
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Section 2.2: Tag Actions
As explained, Tag Actions can be used by holding the R Button in
until
the leader is holding the spinning partner, and then releasing the R
Button either in the air or on land.
=====
Sonic's Tag Actions:
On the ground: Instant Boost Mode. Your leader will enter boost mode
automatically.
In the air: Same as on the ground.
=====
Tails' Tag Actions:
On The Ground: Tails will propel you high into the air and on
a slight horizontal trajectory. This is a very useful technique: you
can both reach high areas and skip portions of an act by simply
leaping over them.
In the Air: Propeller flight. Tails will carry the leader for a
short distance. Be sure to tap A.
=====
Knuckles' Tag Actions:
On the Ground: Your primary character will throw knuckles
forward in a short arc with a fairly long trajectory. This can be
used
to attack enemies and is considered a Power attack.
In the Air: Knuckles will do his mid-air glide and your main
character will be riding on him. Knuckles' fists can be
used as an attack (not power) and you may steer Knuckles
just as you would if he were your main character. This sounds
very useful, but there is a serious flaw in it: when Knuckles hits
a wall he will stick in it but you will automatically fall.
Exercise caution.
=====
Cream's Tag Actions:
On the Ground: Cheese will change to resemble your leading character.
The main character will now use the chao attack (homing) for his/her
on the ground and mid-air attacks. Obviously, this will make
short work of bosses.
In the Air: Basically the same, however, there is a little extra.
Using
Cream's tag action in the air will grant you a little extra height
on your
jump. It's not a whole lot, but it can be a help.
=====
Amy's Tag Actions:
On The Ground: Amy will use her Hammer to spring your character
high into the air. This is basically the same as Tails' tag, but
without
as much lateral movement. Of course, you can direct it to go
horizontally.
In the Air: Amy uses her Hammer to send you up in the air, spinning.
The height isn't as much as if you had tagged from the ground,
but the spin will help protect you from any enemies that might
be lurking. It can be controlled horizontally, and will move most
after the ascension is complete.
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Section 2.3: General Character Abilities:
Spinning: Press down while running to spin and damage enemies.
Spin Dash: Hold Down and A to rev up, release to send the character
forward. Useful for inclines or attacking enemies.
Spin Jump: Spin into a ball as you jump and attack enemies.
Spins break barriers in four hits.
Note: Amy can only spin when paired with Sonic.
Hammer: Attack granted by having Amy in a team, the hammer will
break regular barriers in two hits and it attacks in an small arc. If
you hammer a spring, your spring height will be increased.
Flying: Tap A to gain height and stay in the Air longer.
Gliding: Jump and hold A to glide. Knuckles can change direction
while
gliding and he will also stick into walls.
Chao Attack: A homing attack using Cheese the Chao. It will seek out
enemies and item boxes and attack/open them. Of course, you need
Cream to use any Chao attack. Chao attacks will not break barriers.
Breast Stroke: An underwater ability, the breast stroke will carry
you
quickly on a horizontal plane but you can not gain height using it.
Dog Paddle: Swimming. You can move vertically and horizontally
in the water, but you will tire. Tails' dog paddle and flight are
linked
to the same fatigue counter. For example, if you swim to the surface
of the water and then fly, it's like you've already been flying for
a period of time.
Floating: Character floats on the surface of water. Left/Right moves
character along the surface.
Boost Mode: Increased running speed. Keep up a quick speed for
a short while and you will enter Boost Mode.
=If you spin after entering boost mode, it's like an enhanced spin
dash.
Mid-Air Trick Action: Pressing the R-Button plus a direction in mid-
air
after being launched into the air by such means as a rail, spring, or
ramp.
Up + R adds some extra height to your jump.
Left/Right plus R propels you in the chosen direction.
R: As per Left/Right except in the direction you're facing.
Down + R: Head straight down. Useful for either descending
quickly or descending at a particular spot.
Note: Knuckles can not use Mid-Air Trick Action.
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Section 2.4: Teams
All ability names come from the Sonic Advance 3
Instruction Book.
This section expands on the abilities of certain teams.
2.4.1: Named teams
Certain teams actually carry a title. Usually, you will see "OK" at
the
top of the screen, but in certain cases, the characters will do a
different pose and the team will be named.
These teams are attained through a combination of:
-Sonic and Tails: "Unbreakable Duo"
-Sonic and Knuckles: "Fighting Buddies"
-Sonic and Amy: "Lovely Couple"
-Amy and Cream: "Team Jubilee"
**2.4.2: Sonic as the Leader
=====
Sonic and Tails "Unbreakable Duo"
Type: Speed
-The basic team, one of two that is available to you when you start
the
game (the other being Tails and Sonic). This is a great team to learn
the game with, Sonic is very basic here, and it is also very
effective
when you've had some experience with the game. It has Tails' useful
tag actions and access to Mid-Air tricks, as well as Sonic's Boost
Mode.
-Flight is available
-This team may enter Boost Mode
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to spin jump
-Press B to do the Skid Attack: Sonic attack forward by skidding
a small distance on the ground. His foot deals damage.
-There's no action when you press A while jumping
-There's no action when you press B while jumping
Mid-Air trick action:
Up+R: Sonic gains some height
Left/Right+R: Sonic Spins in the direction you choose, this will
damage
enemies.
Down+R: Sonic "bounds." He rolls into a ball and falls at a fast
rate.
When he hits the ground he will bounce up slightly before coming out
of spin. This damages enemies.
=====
Sonic and Knuckles "Fighting Buddies"
Type: Speed
-This team is somewhat limited when it comes to height - the most you
can get is a double jump. There are a lot of attacks to work with
here, some of
them are useful for getting around.
-Knuckles may be used as a Power attack
-This team may enter Boost Mode
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to spin jump
-Press B to do Fire Sliding: Sonic flips over (this can damage) and
slides forward a good distance with a more powerful (but not Power)
skid attack.
-There are no actions when A is pressed in the air.
-Pressing B while jumping: Wind Attack. A "field" (wind I guess)
quickly rotates around Sonic giving him a larger radius of attack.
-Pressing Up+B while jumping: Upper Spin: Sonic is surrounded
by what appears to be fire and he dashes vertically. This techinally
sounds as a double jump. The height is comparable to a jump.
-Pressing Down+B while in the air: Bound attack: Just like Sonic's
Trick Action with Tails, this will send Sonic plummeting and with a
slight bounce when he reaches the ground.
=====
Sonic and Cream
Type: Speed
Sonic and Cream have one very special technique: the team can breathe
underwater. This team combines speed with attacking prowess to make
for an effective combo.
-Cheese can be used as alternate B button attacks. Gives Sonic a
jumping
B-Button attack.
-This team may enter Boost Mode
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to spin jump
-Press B to do the Skid Attack: Sonic attack forward by skidding
a small distance on the ground. His foot deals damage.
-Pressing A while jumping activates a Jump Dash. This covers Sonic
like his Upper Spin does, and carries him quickly horizontal.
This damages enemies. Great for adding some jumping distance.
-Pressing A while jumping near an enemy activates a Homing attack.
Sonic goes into a spin and rockets toward an enemy.
-This team can breathe underwater. While Sonic's underwater, there
will be a bubble around him preventing drowning.
=====
Sonic and Amy "Lovely Couple"
Type: Speed
Sonic's slightly crippled by Amy. He has her useful tag actions and
hammer,
but overall his abilities are rather slim. He does get a surfboard
though.
This team may enter Boost Mode
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to jump
-Press B to use a Hammer attack - hitting a spring with this propels
you
extra high.
-Pressing A while jumping yields no action.
-Pressing B while jumping is a Spin Attack (basically a spin jump).
While grinding, Sonic will be riding a surfboard. Sonic may do a
trick
when he leaves a rail mid-air. I haven't tested this for damage.
Note: Amy has a different idle animation here, she sways back and
forth
with her arms behind her back and hearts float out of the top of her
head.
**2.4.3: Tails as the Leader
=====
Tails and Sonic "Unbreakable Duo"
Type: Speed
A solid team, Tails has the ability to reach high areas with his
flight,
he has solid basic abilities, and he can enter boost mode. He also
has Mid-Air Trick Action.
This team may enter Boost Mode
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to spin jump
-Press B to Tail Swipe: Tails attacks straight ahead with his tails.
=If this is done during boost mode, TAils will continue to run
-Pressing A repeatedly while jumping is the propeller flying. This
can reach
high vertical heights, but the lateral velocity is mediocre. Tails
will
eventually get fatigued. His Tails will damage enemies.
-Pressing A while underwater allows Tails to Dog Paddle (Swim).
Remember that Tails will get fatigued and that his flight and
swimming
depend on the same counter.
Mid-Air Trick Action:
Up+R: Tails will gain some extra height.
Left/Right+R: Tails quickly heads in the chosen direction, but also
quickly falls. This cannot attack enemies.
Down+R: Tails spreads out and drops, this will not damage enemies
(Tails will sustain damage himself in trick action).
=====
Tails and Knuckles
Type: Power
This is kind of interesting: Tails can't fly but instead dons a pain
of
boxing gloves and he glides like knuckles. Overall the team's not
bad,
but Tails has had abilities replaced with Knuckles counterparts, of
which he isn't so skilled at using.
-Flight is available
-Knuckles may be used as a Power Attack
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to spin jump
-Rapidly press B to do a Tornado attack. This covers Tails
completely,
and he can keep it up for a few seconds before becoming dizzy.
Enemies
or barriers that touch it will be damaged.
-Pressing A in the Air is Tails' mid-air glide. This is Kind of like
Knuckles` glide, but because Tails wears those heavy boxing gloves,
he falls
quickly. The gloves can damage enemies.
-Pressing B while jumping is the Tail Spin Attack- which is kind of
like
Sonic's wind attack. The "field" travels around his body offering an
increased radius of attack.
-In the water, Tails combines his Dog Paddle with Knuckles' breast
stroke. This
mode of swimming takes you quickly forward (but it can be turned).
This isn't
as fast as Knuckles' breast stroke, but you can swim up a little
bit and you stay relatively on a level path until you're fatigued,
unlike Knuckles whom drops.
=====
Tails and Cream
Type: Flying
Your two flying characters paired up. Tails gains an unorthodox
style of flight, but it's not overly useful. Tails does gain a Sonic-
Style homing attack though - that's kind of neat to note. Of
course, there's the advantage of using Cheese.
-Flight is available
-Cheese may be used for alternate B button attacks. Gives Tails a
jumping
B-button attack.
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to spin jump
-Press B to Tail Swipe: Tails attacks straight ahead with his tails.
-Rapidly pressing A while in a jump is High Propeller Flying. This is
a different style of flight for Tails: is Tails are spun below his
body.
They can be used to attack enemies. Note that Tails cannot go as high
as his standard flight with this. Tails gets fatigues faster using
this than
he does with the normal flight.
-Pressing A while in a jump near an enemy activates Tails' homing
attack. This is like Sonic's. Tails goes into a spin and homes in on
the enemy.
-Pressing A while underwater allows Tails to Dog Paddle (Swim).
Remember that Tails will get fatigued and that his flight and
swimming
depend on the same counter.
=====
Tails and Amy
Type: Flying
This combines the two high-jumping characters. This is a pretty
basic Tails,
he gets the Hammer to hit springs and wield while he flies, and Amy
to help
him reach heights.
-Flight is available
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A jump
-Press B to use a Hammer attack - hitting a spring with this propels
you
extra high.
-Pressing A repeatedly while jumping is the Hammer Propeller Flying.
This can reach high vertical heights, but the lateral velocity is
mediocre.
Tails will eventually get fatigued. His Tails will damage enemies.
Pressing B while flying makes Tails swing a hammer.
-Pressing B after a jump is a Spin Attack (this is basically a spin
jump)
-Pressing A while underwater allows Tails to Dog Paddle (Swim).
Remember that Tails will get fatigued and that his flight and
swimming
depend on the same counter.
=====
**2.4.4: Knuckles as the Leader
=====
Knuckles and Sonic "Fighting Buddies"
Type: Speed
Well, Knuckles is pretty standard here - however he has had one of
his
abilities shot: the mid-air glide. Instead, he kind of head-butts.
This,
of course, disallows Knuckles from wall-climbing under normal
circumstances.
-This team may enter Boost Mode
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to spin jump
-Pressing the B Button will execute Knuckles' Double Punch. This
is a Power Attack. It attacks straight in front of Knuckles with a
one-two punch.
-Pressing the A button while jumping executes the Mid-Air Dash
Glide. Knuckles will go into a head-butt and dash forward. It
loses height quickly, so be careful. The attack will damage enemies.
Knuckles will roll (spin) across the ground when he lands.
-There is no action when B is pressed while jumping.
-Underwater, Knuckles will do a breast stroke. This mode of swimming
takes you quickly forward (but can be turned) but you can't actually
swim up
While swimming, Knuckles will descend. When Knuckles connects
with a wall, he will stick in it. You can now press up or down to
Wall Climb.
*This is the only way Knuckles can Wall Climb with Sonic as a
partner.
-Floating: Knuckles floats on top of the water, hold left or right
to move
along the surface.
=====
Knuckles and Tails
Type: Power
This is a very well rounded team. You've got a power attack that's
easy to
connect with and you have Knuckles' glide and climb and Tail's
flight.
Knuckles has an upgraded glide in this combo.
-Flight is available
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to spin jump
-Pressing the B Button will execute Knuckles' Spiral Upper. This
is a Power Attack. It attacks straight in front and above Knuckles
with a spinning uppercut.
-Pressing the A button while jumping executes the Double Mid-Air
Glide. Knuckles hops up a bit before gliding with one arm out. The
extra height can help out, as Knuckles does descend while gliding.
If you steer the glide, Knuckles will go back to his regular glide,
two
arms out. The fists will damage enemies. Hitting a wall causes
Knuckles to stick into it.
-While attached to a wall press up or down to Wall Climb.
-There is no action when B is pressed while jumping.
-Underwater, Knuckles will do a breast stroke. This mode of swimming
takes you quickly forward (but can be turned) but you can't actually
swim up.
While swimming, Knuckles will descend. When Knuckles connects
with a wall, he will stick in it. You can now press up or down to
Wall Climb.
-Floating: Knuckles floats on top of the water, hold left or right
to move
along the surface.
=====
Knuckles and Cream
Type: Power
This is the closest you'll get to a classic Knuckles - Double Punch
and the
standard glide. Overall, the team's pretty standard. The homing
attack
may prove useful. Since it's used with the glide, it could be lined
up for bosses nicely.
-Cheese may be used as an alternative to B-button attacks. Gives
Knuckles
a jumping B-button attack.
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to spin jump
-Pressing the B Button will execute Knuckles' Double Punch. This
is a Power Attack. It attacks straight in front of Knuckles with a
one-two punch.
-Pressing A while in a jump activates the mid-air glide. Knuckles
will
glide with both arms stretched out. You can steer this and the fists
can
be used to attack enemies. When Knuckles connects with a wall, he
will
stick into it.
-While attached to a wall press up or down to Wall Climb.
-If you press the B button in a glide, Knuckles will do a homing
attack.
Knuckles will go into a spin and home in on an enemy, damaging it.
-Underwater, Knuckles will do a breast stroke. This mode of swimming
takes you quickly forward (but can be turned) but you can't actually
swim
up. While swimming, Knuckles will descend. When Knuckles connects
with a wall, he will stick in it. You can now press up or down to
Wall Climb.
-Floating: Knuckles floats on top of the water, hold left or right
to move
along the surface.
=====
Knuckles and Amy
Type: Power
This is a solid team - Gliding, height, hammer, power attack, and the
dash climb. This team is absolutely ideal for exploration.
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to jump
-Press B to use a Hammer attack - hitting a spring with this propels
you
extra high.
-Pressing A while in a jump activates the mid-air glide. Knuckles
will
glide with both arms stretched out. You can steer this and the fists
can
be used to attack enemies. When Knuckles connects with a wall, he
will
stick into it.
-While attached to a wall press up or down to Wall Climb.
-While attached to a wall, hold the control pad towards the wall and
hold A.
Release to do a Dash Climb. This is a great technique - if you're
climbing a
wall that peaks in a slope, you can dash climb to get up over the
slope. You can
jump out of a dash climb, but not after you begin to fall.
-Pressing Down+B while jumping executes a Drill Claw. Knuckles will
travel
straight down spinning. This is a Power attack. If you go right up
next
to a vertical barrier and drill claw, you'll still hit it.
-Pressing B after a jump is a Spin Attack (this is basically a spin
jump)
-Underwater, Knuckles will do a breast stroke. This mode of swimming
takes you quickly forward (but can be turned) but you can't actually
swim up.
While swimming, Knuckles will descend. When Knuckles connects
with a wall, he will stick in it. You can now press up or down to
Wall Climb.
-Floating: Knuckles floats on top of the water, hold left or right
to move
along the surface.
=====
**2.4.5: Cream as the Leader
=====
Cream and Sonic
Type: "Speed"
A decent team, Cream gains the boost mode but Cheese is not a homing
attack. Instead, he's a quick "ball" attack. Cream's flight and
Sonic's
speed makes for a solid paring.
-This team may enter boost mode
-Flight is available
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to spin jump
-Press B to use the Chao Ball Attack. Cheese is thrown forward in a
blue
"ball" and quickly comes back to Cream. This is faster than the usual
homing attack.
=If this attack is done during boost mode, Cream will continue to run
-Pressing A repeatedly after a jump will activate Cream's Flying.
Cream
can cover more horizontal ground this way than she can vertical.
-Pressing B in the air will launch the Mid-Air Chao Ball Attack,
which
is the same as the one launched from the ground.
-When Cream hits water's surface with her partner set to sonic, she
activates her "Life Ring," an inner tube that allows her to float
along the
surface of the water. Hold left or right to move along the surface.
=====
Cream and Tails
Type: Flying
Although you've got the two flyers here, Cream will only be able to
fly with
Tails' tag action. Cream has her homing Chao this time around, and
an umbrella to float, but not much else.
-Flight is available
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to spin jump
-Press B to use the Chao Attack. Cheese homes in on an enemy and
attacks them
at a fair range.
-Holding A after a Jump will cause cream to pull out her umbrella.
She uses
this to
gently float down from heights - the rate of descent is cut.
-Pressing B in the air will launch a Mid-Air Chao Attack. This is
the same
as the Chao Attack.
=====
Cream and Knuckles
Type: Power
Cheese is at his best here, circling around Cream to automatically
defeat
enemies. Remember that Cheese will not break barriers for you so
you'll
have to spin dash or jump, or toss Knuckles. Overall, a decent team
and
great for bosses.
-Flight is available
-Knuckles may be used as a Power attack
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to spin jump
-Press B to use the Chao Spinning Attack. This is no different than
the
Chao attack. Cheese homes in on an enemy at a fair range and attacks
it.
-Pressing A repeatedly while jumping does the Flying (Chao Spin
[explained below] ). Cream can cover more horizontal ground this way
than she can vertical. She fatigues quicker than Tails' propeller
flight.
-Pressing B while jumping launches the Mid-Air Spinning Chao attack.
This is the same as if it were used from the ground.
-Chao Spin: Cheese constantly circles Cream when she is partnered
with Knuckles. Cheese will damage any enemies he comes in
contact with. He will also circle her in flight.
=====
Cream and Amy "Team Jubilee"
Type: Flying
-Flight is available
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to jump
-Press B to use a Hammer attack - hitting a spring with this propels
you
extra high.
Note: Trick action can be used after hammering a spring.
-Pressing A repeatedly after a jump will activate Cream's Flying.
Cream
can cover more horizontal ground this way than she can vertical. She
fatigues quicker than Tails' propeller flight.
-Press B after a jump to use the Mid-Air Chao Attack. Cheese homes
in on an
enemy and attacks them at a fair range.
-Press Down+B after a jump to use the Hip Drop. This causes Cream to
descend quickly and damage enemies under her.
Mid-Air Trick Action:
Up+R: Cream gains extra height
Left/Right+R: Cream is sent twirling in the direction chosen. Cannot
damage enemies as far as I know.
Down+R: Cream goes into a hip drop. This causes Cream to
descend quickly and damage enemies under her.
=====
**2.4.6: Amy as the Leader
=====
Amy and Sonic "Lovely Couple"
Type: Speed
An overall fun team to use and decent for speed. This is closest to
Amy from
Sonic Advance 2 barring Trick Action and head slide. This is the only
way to get Amy to spin.
-This team may enter boost mode
-Press down while running to spin into a ball
-Hold down and A, and the release to spin dash
-Press A to spin jump
-Press B to use a Hammer attack - hitting a spring with this propels
you
extra high.
-Pressing the A button while jumping does Amy's Jump Dash. She moves
horizontally. This cannot be used to attack enemies, but
is useful for reaching far ledges.
-Pressing the B button in a jump does Amy's Mid-Air Hammer attack.
This basically has Amy swinging the hammer around herself in mid-air.
This will behave the same as the hammer attack if it hits a spring.
-Pressing Down+B after jumping does the Spinning Hammer Attack.
This Sends Amy straight down and acts like Sonic's Bound. She gets
some side coverage with her hammer.
=====
Amy and Tails
Type: Flying
Kind of grounded for a flying team, but Tails tag action helps her
reach
heights. The mid-air hammer jump is the shining ability Amy has in
this
particular team. It's a slight boost, but it's useful.
-Flight is available
-Press A to Jump
-Press Down+A to Button Leap. Although I suppose it is meant to leap
on
buttons, it does set Amy running without having to accelerate first,
but not
at full speed.
-Pressing B during the button leap does Amy's Head Slide. This is
similar to Sonic's skid attack - Amy slides across the ground
attacking enemies
in front of her.
-Press B to use a Hammer attack - hitting a spring with this propels
you
extra high.
-Holding A after a jump has Amy take out some balloons. This allows
her to
slowly float down.
-Pressing B after a jump activates the Mid-Air Hammer Jump, in which
Amy
uses what is basically a mid-air hammer attack to give herself a
little extra
jump height.
=====
Amy and Knuckles
Type: Power
This is a fun team, Amy has a fair degree of movement and gets a
rather large
hammer to bludgeon her enemies with. It's certainly power based, and
the
Amy Dash is the next best thing for her next to the Spin Dash.
-Knuckles may be used as a Power attack
-Press A to jump
-Hold Down+A and release to do an Amy Dash. Amy will start running.
This
is sort of like a spin dash, but you're more vulnerable.
-Press Down+B for a Hammer jump, a fairly high vault with a long
trajectory.
-Press B to use a Big Hammer Attack. Amy swings a large hammer that
covers a large radius of attack in its swing. This is a Power attack.
-There is no action when A is pressed after jumping.
-Pressing the B button in a jump does Amy's Mid-Air Hammer attack.
This basically has Amy swinging the hammer around herself in mid-air.
This will behave the same as the hammer attack if it hits a spring.
-Pressing Down+B after jumping does the Spinning Hammer Attack.
This Sends Amy straight down and acts like Sonic's Bound. She gets
some side coverage with her hammer.
=====
Amy and Cream "Team Jubilee"
This team includes the Mid-Air Trick Actions, which are always
useful.
Be careful using this team, because you could get trapped between
slopes
and cliffs fairly easily.
-Flight is available
-Press A to Jump
-Press Down+A to Button Leap. Although I suppose it is meant to leap
on
buttons, it does set Amy running without having to accelerate first,
but not
at full speed.
-Pressing B during the button leap does Amy's Head Slide. This is
similar to Sonic's skid attack - Amy slides across the ground
attacking enemies
in front of her.
-Press B to use a Hammer attack - hitting a spring with this propels
you
extra high.
-Note: After a hitting a spring with a hammer, you can do the mid-air
trick action.
-Holding A after a jump has Amy take out some balloons. This allows
her to
slowly float down.
-Pressing the B button in a jump does Amy's Mid-Air Hammer attack.
This basically has Amy swinging the hammer around herself in mid-air.
This will behave the same as the hammer attack if it hits a spring.
Mid Air Trick Action
Up+R: Amy gains some extra height
Left/Right+R: Amy travels in the direction chosen swinging her
Hammer, this will damage enemies.
Down+R: Basically a Spinning Hammer Attack. Similar to Sonic's
Bound, Amy travels straight down and bounces at the bottom. Extra
coverage is granted on her sides by her swinging hammer.
---------------------------------------------------------------------
-
Section 2.5: Ability Data Index
Key: The following are used to denote a certain character:
S= Sonic
T= Tails
K= Knuckles
C= Cream
A= Amy
Teams are given in the following notation:
(leader)/(partner)
So S/T would be Sonic and Tails
If twoa bilities have the same name but are different
(like Tails and Knuckles' breast strokes) then they will be
in the following notation: Breast stroke (T) and
Breast Stroke (K).
***Section 2.5.1: Attacks
There are many abilities in this game that can be used as attacks,
they
are covered here. The "Damage Rating" comes from how many hits an
attack
takes to destroy an average barrier. These are all in relation to the
first barrier in the floor you come to in Zone 1. Please note that
some barriers take a different amount of hits, so a Damage Rating "4"
attack would some barriers in two hits.
Attack types:
Power: This will break otherwise unbreakable barriers.
Chao: These cannot damage barriers.
Regular: For lack of a better term. They're everything
else.
Attacks:
*Big Hammer Attack
Teams: A/K
Damage Rating: 2
-Power Attack
-Swing a large hammer to attack enemies in a considerable
curve.
*Boost Chao Ball Attack
Teams: C/S
Damage Rating: -
-Chao type attack
-A Chao Ball Attack used in Boost Mode
Surround Cheese with a blue aura and send him forward in a
quick ranged attack. You will continue to run after attacking.
*Boost Spin
Teams: S/T, S/K, S/C, T/S, K/S, C/S, A/S
Damage Rating: 4
-Spin while in Boost Mode for an extended spin.
*Boost Tail Swipe
Teams: T/S
Damage Rating: 4
-Tail swipe while in Boost Mode. You will
continue to run after attacking.
*Bound Attack
Teams: S/K
Damage Rating: 4
-Head straight down in a spin and bounce slightly on
impact with the ground.
*Chao Attack
Teams: C/T
Damage Rating: -
-Chao Type Attack
-Send Cheese after an enemy in this long-ranged homing attack.
*Chao Ball Attack
Teams: C/S
Damage Rating: -
-Chao type attack
-Surround Cheese with a blue aura and send him forward in a
quick ranged attack.
*Chao Spin
Teams: C/K
Damage Rating: -
-Chao Type Attack
-Cheese rotates around you and automatically damages any
enemies he comes in contact with.
*Chao Spinning Attack
Teams: C/K
Damage Rating: -
-Chao Type Attack
-Send Cheese after an enemy in this long-ranged homing attack.
*Dash Climb
Teams: K/A
Damage Rating: 4
-A spin dash performed on a wall.
*Double Mid-Air Glide
Teams: K/T
Damage Rating: 4
-Gain a little extra height before gliding through the air.
Your fist can damage enemies. Steering this causes the pose
to change to that of the Mid-Air Glide.
*Double Punch
Teams: K/S, K/C
Damage Rating: 2
-Power Attack
-Launch two punches straight ahead to damage enemies.
*Drill Claw
Teams: K/A
Damage Rating: 2
-Power Attack
-Travel straight down while spinning. If used directly next to a
vertical wall/barrier you may still damage it (it doesn't have
to be in the floor).
*Fire Sliding
Teams: S/K
Damage Rating: 2
-Flip over and slide forward to damage enemies over
an extended path. Sonic's flip damages as well as
the "fire."
*Hammer Attack
Teams: S/A, T/A, K/A, C/A, A/S, A/T, A/C
Damage Rating: 2
-Swing the Hammer forward to damage enemies. Special effects
when springs are hit.
*Hammer Jump
Teams: A/K
Damage Rating: 4
-Use the hammer to catapult yourself into the air. Special effects
when the hammer hits a spring.
*Hammer Propeller Flying
Teams: T/A
Damage Rating: (from tails): 4 (from hammer): 2
-Fly with a hammer in your hands. The tails and hammer may
be used to attack enemies. Special effects when hammer hits a
spring.
*Head Slide
Teams: A/T, A/C
Damage Rating: 4
-Go into a slide after a Button Jump. This attacks enemies in
front of you.
*High Propeller Flying
Teams: T/C
Damage Rating: 4
-Lift off with your tails spinning beneath you. These can be used
to damage enemies.
*Hip Drop
Teams: C/A
Damage Rating: 4
-Travel straight down and attack enemies below you.
*Homing Attack (K)
Teams: K/C
Damage Rating: Have not determined.
-Go into a spin from your glide and home in on an
enemy to damage it.
*Homing Attack (S)
Teams: S/C
Damage Rating: Have not determined.
-Go into a spin and home in on an enemy to damage it.
*Homing Attack (T)
Teams: T/C
Damage Rating: Have not determined.
-Go into a spin and home in on an enemy to damage it. This
will prevent you from initiating flight while an enemy is
in homing range.
*Jump Dash
Teams: S/C
Damage Rating: 4
-Dash forward surrounded by a field. This field will soon
disappear.
*Mid-Air Chao Attack
Teams: C/T, C/A
Damage Rating: -
-Chao Type Attack
-Send Cheese after an enemy in this long-ranged homing attack.
*Mid-Air Chao Ball Attack
Teams: C/S
Damage Rating: -
-Chao type attack
-Surround Cheese with a blue aura and send him forward in a
quick ranged attack.
*Mid-Air Chao Spinning Attack
Teams: C/K
Damage Rating: -
-Chao Type Attack
-Send Cheese after an enemy in this long-ranged homing attack.
*Mid-Air Dash Glide
Teams: K/S
Damage Rating: (from dash): 4 (from spin): 4
-Go into a quick headbutt that will damage enemies it comes
in contact with. When it lands on the ground, it goes into a spin.
*Mid-Air Glide (K):
Teams: K/C, K/A
Damage Rating: 4
-Glide forward with arms outstretched. Your knuckles can damage
enemies. Connecting with a wall will allow you to stick to it, and
the ability can be steered.
*Mid-Air Glide (T):
Teams: T/K
Damage Rating: 4
-Glide forward with boxing gloves used to damage enemies. You
will drop quickly.
*Mid-Air Hammer Attack
Teams: A/S, A/K, A/C
Damage Rating: 2
-Swing your Hammer around yourself while jumping. Special
effects if the hammer hits a spring.
*Mid-Air Hammer Jump
Teams: A/T
Damage Rating: 4
-Swing your Hammer in Mid Air and gain a little extra
height on your jump. Special effects if the hammer hits
a spring.
*Propeller Flying
Teams: T/S
Damage Rating (from tails): 4
-Take off into the air by spinning your tails. You may attack enemies
with your tails.
*Skid Attack
Teams: S/T, S/C
Damage Rating: 4
-Flip over and skid forward to damage enemies with your
foot.
*Spin
Teams: All except A/T, A/K, A/C
Damage Rating: 4
-Briefly spin into a ball to attack enemies.
*Spin Attack:
Teams: S/A, T/A, K/A
Damage Rating: 4
-Only used when Amy is your partner, it turns your
regular jump into a spin jump.
*Spin Jump
Teams: All except S/A, T/A, K/A, C/A, A/T, A/K, A/C
Damage Rating: 4
-Jump while spinning to damage enemies.
*Spinning Hammer Attack
Teams: A/S, A/K
Damage Rating: 4
-Descend while Spinning the Hammer around yourself. You will
bounce slightly upon impact with the ground. Special effects
if the hammer hits a spring.
*Spiral Upper
Teams: K/T
Damage Rating: 2
-Power attack
-A spiralling uppercut that attacks enemies in front and above
you.
*Tag Action: Amy Air
Teams: S/A, T/A, K/A, C/A
Damage Rating: 2(from hammer) 4(from spin)
-The Hammer is swung to send the leader into a spin
whcih travels up. Both the spin and hammer can damage.
*Tag Action: Amy Ground
Teams: S/A, T/A, K/A, C/A
Damage Rating: 2
-Use the Hammer to spring the leader into the air. The
Hammer will damage.
*Tag Action: Knuckles Air
Teams: S/K, T/K, C/K, A/K
Damage Rating: 4
-Ride Knuckles as he glides. His Knuckles can be
used to damage.
*Tag Action: Knuckles Ground
Teams: S/K, T/K, C/K, A/K
Damage Rating: 2
-Power Attack
-Throw Knuckles forward in an arc to cause damage.
*Tag Action: Tails Air
Teams: S/T, K/T, C/T, A/T
Damage Rating: 4
-The tails may be used as an attack in this flying move.
*Tail Spin Attack
Teams: T/K
Damage Rating: 4
-Add a little extra range and penetrating power to
your spin jump. By "penetrating power" I mean ability
to connect with the enemy and damage it.
*Tail Swipe
Teams: T/S, T/C
Damage Rating: 4
-Swing your tails to attack enemies in front of you.
*Tornado Attack
Teams: T/K
Damage Rating: 4
-Spin yourself into a tornado to damage enemies to the sides
or above you that enter the field of attack. You will get dizzy
if you carry the attack through to the end.
*Upper Spin
Teams: S/K
Damage Rating: 4
-Surround yourself with a field and dash upwards.
*Wind Attack
Teams: S/K
Damage Rating: 4
-Add a little extra range and penetrating power to
your spin jump. By "penetrating power" I mean ability
to connect with the enemy and damage it.
=====
***Section 2.5.2: Ability Duration
=====
For convenience, here are the durations of abilities that may
be based on time:
Breast Stroke (K): Until you land/hit wall
Breast Stroke (T): 5 seconds
Breathe (Underwater): Indefinite
Dog Paddle: 5 seconds
Flying (Cream): 5 seconds
Hammer Propeller Flying: 5 seconds
High Propeller Flying: 3 seconds
Propeller Flying: 5 Seconds
Tornado Attack: 4-5 seconds with 2-3 seconds dizzy following
Tag Action: Tails Air: 5 seconds
Tag Action: Cream: After Tag: 10 seconds
=====
***Section 2.5.3: Movement
=====
The following moves may be used to change the way you
move around the Acts (not including breaking barriers)
*Boost Mode: Makes you move more quickly.
*Spins (Not including Spin attack or jump):
The duration and speed of spins are influenced by the terrain.
Going up hill will slow them down and cause you to roll
backwards, going down hill accelerates them. Spins could
be useful to initiate when you know there's something
coming up that must be damaged.
-Abilities: Spin, Spin Dash, Boost Spin, Dash Climb
-Using the Dash Climb:
When Knuckles is paired with Amy, he gets the wonderful technique
called "Dash Climb." This is essentially a vertical spin dash. You
will
dash a short distance up the wall before dropping. You can jump out
of
this only before it begins to fall. If you Dash Climb up over a
ledge that
meets the wall at a right angle, you will be propelled up. If you
Dash
Climb near a sloped ledge, you will roll up the ledge. This is a
rather
useful technique.
*Jump Dashes:
The trajectory of your jump is extended. If you can't quite
make it to the other side of a jump, these may help you.
Abilities: Jump Dash (S), Jump Dash (A), Mid-Air Dash Glide,
-Sonic's Jump Dash gives him a field to damage enemies, but it is
quickly dissipated. He will hit the ground moving at a greater
speed than if he had only jumped, however
Please note that Sonic will do a homing attack if an enemy is in
range instead of the Jump Dash.
-Amy's Jump dash is slower, and has less range. She can't
damage enemies with it so be careful.
-Knuckles' dash is a bit different, it moves quickly horizontal
but also falls quickly. He can hurt enemies straight on with
the attack, or when he rolls into a ball when the move lands
on the ground. It's moderately fast, but there is a delay
before execution.
*Glides:
Moving through the air horizontally while descending, glides
allow you to cover some considerable distance.
Abilities: Mid-Air Glide (K), Mid-Air Glide (T),
Double Mid-Air Glide, Tag Action: Knuckles Air
-Knuckles Mid-Air Glide moves through the air at a fair rate,
he descends at a slow rate and he'll stick into walls when he
connects
with them.
Knuckles may steer is Glide.
-Tails Mid-Air Glide is very different, however. He dons a pair
of boxing gloves which weigh him down (much faster descent
compared to Knuckles) and allow him to attack enemies.
Tails may not steer his glide.
-The Double-Mid Air Glide is essentially the same as the
Mid-Air Glide, except it gains a little extra height before the
glide is started. This is good for getting above obstacles and
cutting the time needed for the Wall Climb, but the jump
before the glide causes a slight delay.
-If Knuckles' is used in a Tag in the air, you will ride him
as he performs a Mid-Air Glide. While Knuckles will attach to
a wall, however, you will automatically fall. Use with discretion.
*Heightened Jumps:
Jumps that give you extra height above a standard jump.
Abilities: Hammer Jump, Tag Action: Amy Ground,
Tag action: Tails Ground.
-Amy's Hammer jump is a bit higher than a normal jump.
This jump will send you on a horizontal plane as well.
-Amy's Tag Action on the Ground is high jump with
little lateral movement.
-Tails' Tag on the ground is virtually the same, except
it has an increased rate of horizontal motion.
*Mid-Air-Jump-Height Modifiers:
Some extra height is added to a jump while in the air
Abilities: Upper Spin, Mid-Air Hammer Jump,
Tag Action: Cream Air, Tag action: Amy Air
-Sonic's Upper Spin is basically a double jump, it travels
roughly the same distance as his usual jump. It's horizontal
prowess is very lacking, however.
-Amy's Mid-Air Hammer Jump adds a slight boost to the
height of Amy's jump, but it can count
-Using Cream's Tag Action in the air gives you a little extra
boost to your jump. If directed horizontally you will be able to
hit the ground with fair momentum and it can send you a fair
distance laterally. Please note that it will also make your
ground and mid air attack the Chao Attack, so use discretion
if you're near a barrier you want to quickly destroy - the
Tag lasts about 10 seconds.
-Amy's Tag in the Air allows you to travel further into the
air in a spin. Useful if you can predict enemies.
*Water Floating
Float along the surface of the water.
-Knuckles may float with anyone as his partner, and Cream may
float with Sonic as her partner. Instead of falling into water, you
will float at the surface and will be able to move left and right
along the surface.
*Swimming
Being able to move through the water by swimming, rather
than running.
Abilities: Dog Paddle, Breast Stroke (K), Breast Stroke (T)
-The Dog Paddle allows you to swim for 5 seconds. Tails can
move up and to the side. Lateral Movement is slow.
-Knuckles' Breast stroke, however, disallows him from moving
vertically. He moves quickly on a horizontal plane and will
not fatigue, however. When he connects with a wall, he will
stick into it, allowing you to Wall Climb.
-Tails' Breast Stroke is really another Dog Paddle. It can't
swim as high as his standard Dog Paddle, but it can move
faster laterally.
*Air Floating
-Floating Fall, available to the teams A/T, A/C, C/T. Your rate of
descent is dramatically decreased. You can move left or right
while floating.
*Quick Descent
Moves that head straight down at a certain point. The descent is
faster than normal. May be useful if you want to stop your jump
at a certain point.
Abilities: Bound Attack, Spinning Hammer Attack, Hip Drop,
Drill Claw
-Sonic's Bound Attack is rather fast - however, it will bounce back
up slightly when it hits the ground.
-Amy's Spinning Hammer Attack is much the same, a little slower,
however.
-Cream's Hip Drop is the slowest, but she does not bounce back up
when she reaches the ground.
-Knuckles' Drill Claw will not cause any bouncing either, it is also
quicker than the hip drop.
*Flying
Traveling through the air with increasing vertical height.
Abilities: Propeller Flying, High Propeller Flying, Hammer Propeller
Flying, Flying, Tag Action: Tails Air
-Tails may fly with his Propeller Flying for 5 seconds. He can go
rather
high, but is horizontal movement isn't as strong as Cream`s.
-High Propeller Flying is faster than Propeller Flying, but can
only be used for 3 seconds.
-Hammer Propeller Flying is the same as Propeller Flying, except
Tails can attack with a Hammer.
-Cream's Flying can cover horizontal distance greater than Tails,
but it cannot go as high.
-Tails Air Tag allows him to carry the leader while flying for
5 seconds.
*Wall Climbing
Knuckles ability to scale walls. He will move up/down the wall
depending on the direction you press. The rate of climb isn't
very fast.
*Hammers and Springs:
Most abilities incorporating hammers will increase the properties
of springs. These are the "Special Effects" I talked about. For
instance, if you hit a spring that is on the ground, you will
spring extra high. If you hit one on the wall, you will move
faster than if you had just sprung off it. Two
hammer-abilities that don't count are the two of Amy's Tag
Actions.
*Mid-Air Trick Action
R-Button tricks used when going off a spring, ramp, see-saw,
that kind of thing.
Up and R will increase your jump height
Left/Right and R will send you quickly in the given direction
Just R is the same except it is the direction you are facing
Down/R is a fast descent
---------------------------------------------------------------------
-
Section 2.6: What About the Chaos Emeralds?
PLEASE DO NOT READ THIS SECTION IF YOU ARE AVOIDING
SPOILERS.
*
*
*
*
Well, this has to be in here, as it concerns the 21st team.
-After collecting all the Chaos Emeralds beat the Final Zone with
Sonic as your lead.
-G-Mel (Eggman's fighting robot) will knock all of the Chaos
Emealds out of Sonic and use them to transform.
- He then attacks Eggman, setting the stage for the final team of the
game.
-Sonic uses the Chaos Emeralds to transform into Super Sonic, and
Eggman becomes his partner.
Yep, this is a boss but I have to talk about it a little bit to
handle
the team.
Super Sonic and Eggman
Type: Speed
-Super Sonic is Invincible. Attacks can slow him down, but they
will not injure him.
-Super Sonic can last as long as he has rings. He starts with 50 and
they
continuously count down. Keep getting rings during the battle,
because
when he runs out of rings he changes back into Sonic and dies.
-Pressing A or B + Any Direction does Super Sonic's Dash. This
surrounds him
with a yellow aura and he does a dash attack in the direction of
choice.
Dr. Eggman's Tag Action:
Hold Down R and Eggman will have an aura charging around him. As
soon as
he has an aura you may release the R button, but the tag action
effect is
greater the longer you hold down the button. When it turns orange
he's
reached the limit.
Releasing R will shoot Eggman forward. This attack directly relates
to
G-Mel, as it will open G-Mel's eye when the attack connects. The
length of
time this is opened is proportional to the length of charge.
When the eye is opened, Super Sonic's Dash will have effect on G-Mel.
*
*
*
*
*
*
*
*
---------------------------------------------------------------------
-
Section 3: Miscellaneous
---------------------------------------------------------------------
-
Section 3.1: Credits and Thanks
Thanks me! Yeah, I basically grabbed some loose leaf and a pen and
went
to work on the game. It took a long time, and I may have missed some
stuff,
but it was fun doing this anyways.
Thanks to SEGA and Sonic Team for another great Sonic game.
Thanks to my hosts for allowing you to read this
=====
3.2: Want to Contribute?
Please, if I've made a mistake or am missing anything important, let
me
know!
What am I looking for?
-Suggestions on an area to check the Damage Rating of Mid-Air Tricks
If you want to contribute to the guide, you may reach me primarily at
entropiclobo@... - or any other way you please.
I'm open both to suggestions and to notice of my mistakes.
=====
This Guide is Copyright, 2004, Matthew McIntyre
Sonic the Hedgehog, the other characters, and all aspects
related to Sonic Advance 3 are copyright SEGA/Sonic Team
Where CD from?
--- In NintendoGamecube1@yahoogroups.com, "SAPTraining"
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Cheats » Game Cheats » MVP Baseball 2004
MVP Baseball 2004 Cheats
Platform: GameCube
profile :: MVP Baseball 2004
links :: guide faqs cheats boards previews reviews news
features
49.99
..
Cheat: Bat Breaking Player
Create a player with the name Erik Kiss (case sensitive). His bat is
much thinner than normal, and will break at nearly every at bat.
Submitted by - John Gordon
Unlockable: MVP Rewards
Classic Stadiums
Stadium Location Description MVP Points Needed
Crosley Field Cincinatti, OH Home of the Reds, 1912-1970 2500
Astrodome Houston, TX Home of the Astros, 1965-1999 2500
Tiger Stadium Detroit, MI Home of the Tigers, 1912-1999 3000
Griffith Stadium Washington, DC Home of the Senators, 1903-1961 3000
Shibe Park Philadelphia, PN Home of the Athletics, 1909-1954 4000
Sportman's Park St. Louis, MO Home of the Cardinals, 1920-1966 4000
Polo Grounds New York, NY Home of the Giants, 1911-1957 5000
Forbes Field Pittsburgh, PA Home of the Pirates, 1909-1970 5000
Retro Jerseys
Team Year Home/Away MVP Points Needed
Anaheim Angels 1986 Home 250
Anaheim Angels 1986 Away 250
Houston Astros 1986 Home 250
Houston Astros 1986 Away 250
Kansas City Royals 1985 Home 250
Kansas City Royals 1985 Away 250
Milwaukee Brewers 1982 Home 250
Milwaukee Brewers 1982 Away 250
Toronto Blue Jays 1992 Home 250
Toronto Blue Jays 1992 Away 250
Seattle Mariners 1981 Home 350
Seattle Mariners 1981 Away 350
San Diego Padres 1984 Home 350
San Diego Padres 1984 Away 350
New York Mets 1986 Home 350
New York Mets 1986 Away 350
Montreal Expos 1981 Home 350
Montreal Expos 1981 Away 350
Chicago White Sox 1983 Home 350
Chicago White Sox 1983 Away 350
Atlanta Braves 1974 Home 500
Atlanta Braves 1974 Away 500
Baltimore Orioles 1971 Home 500
Baltimore Orioles 1971 Away 500
Minnesota Twins 1977 Home 500
Minnesota Twins 1977 Away 500
Oakland Athletics 1972 Home 500
Oakland Athletics 1972 Away 500
Philadelphia Phillies 1980 Home 500
Philadelphia Phillies 1980 Away 500
Pittsburgh Pirates 1979 Home 500
Pittsburgh Pirates 1979 Away 500
Texas Rangers 1976 Home 500
Texas Rangers 1976 Away 500
Cincinatti Reds 1970 Home 500
Cincinatti Reds 1970 Away 500
Cleveland Indians 1975 Home 500
Cleveland Indians 1975 Away 500
Chicago Cubs 1954 Home 750
Chicago Cubs
1954 Away 750
St. Louis Cardinals 1934 Home 750
St. Louis Cardinals 1934 Away 750
Brooklyn Dodgers 1941 Home 750
Brooklyn Dodgers 1941 Away 750
Pittsburgh Pirates 1916 Home 750
Pittsburgh Pirates 1916 Away 750
New York Giants 1954 Home 750
New York Giants 1954 Away 750
Detroit Tigers 1906 Home 750
Detroit Tigers 1906 Away 750
New York Yankees 1927 Home 1000
New York Yankees 1927 Away 1000
Philadelphia Athletics 1921 Home 1000
Philadelphia Athletics 1921 Away 1000
Chicago White (Black) Sox 1919 Home 1000
Chicago White (Black) Sox 1919 Away 1000
Washington Senators 1913 Home 1000
Washington Senators 1913 Away 1000
Boston Red Sox 1903 Home 1000
Boston Red Sox 1903 Away 1000
Legendary Players
Player Team Years Played MVP Points Needed
Hal Newhouser Tigers 1939-1955 2500
Robin Roberts Phillies 1948-1966 2500
Richie Ashburn Phillies 1948-1962 2500
Ralph Kiner Pirates 1946-1955 2500
Bob Lemon Indians 1941-1958 3000
Phil Rizzuto Yankees 1941-1956 3000
Hoyt Wilhelm Giants/Orioles/Red Sox 1952-1972 3000
Larry Doby Indians 1947-1959 3000
Mel Ott Giants 1926-1947 3500
Pee Wee Reese Dodgers 1940-1958 3500
Bob Feller Indians 1936-1956 3500
Whitey Ford Yankees 1950-1967 3500
Early Wynn Senators/Indians/White Sox 1939-1963 3500
Eddie Mathews Braves 1952-1968 4000
Warren Spahn Braves 1942-1965 4000
Jimmie Foxx Athletics/Red Sox 1925-1945 4000
Roy Campanella Dodgers 1948-1957 4500
Lou Gehrig Yankees 1923-1939 4500
Honus Wagner Pirates 1897-1917 4500
Walter Johnson Senators 1907-1927 4500
Cy Young Red Sox 1890-1911 4500
Satchel Paige Indians/Browns/Athletics 1948-1953, 1965 4500
Ty Cobb Tigers 1905-1928 5000
Babe Ruth Red Sox/Yankees 1914-1935 5000
Jackie Robinson Dodgers 1947-1956 5000
Billy Williams Cubs 1959-1976 2500
Al Kaline Tigers 1953-1974 2500
Ferguson Jenkins Cubs/Rangers 1965-1983 2500
Phil Niekro Braves 1964-1987 2500
Lou Brock Cardinals 1961-1979 3000
Catfish Hunter Athletics/Yankees 1965-1979 3000
Luis Apraricio White Sox/Orioles 1956-1973 3000
Harmon Killebrew Senators/Twins 1954-1975 3500
Orlando Cepeda Giants/Cardinals 1958-1974 3500
Rod Carew Twins/Angels 1967-1985 3500
Brooks Robinson Orioles 1955-1977 3500
Rollie Fingers Athletics/Padres/Brewers 1968-1985 3500
Juan Marichal Giants 1960-1975 3500
Gaylord Perry Giants/Indians 1962-1983 3500
Tom Seaver Mets/Reds 1967-1986 4000
Jim Palmer Orioles 1965-1984 4000
Joe Morgan Astros/Reds 1963-1984 4000
Willie Stargell Pirates 1962-1982 4000
Mike Schmidt Phillies 1972-1989 4000
Robin Yount Brewers 1974-1993 4000
Willie McCovey Giants 1959-1980 4500
Reggie Jackson Athletics/Yankees/Angels 1967-1987 4500
Yogi Berra Yankees 1946-1965 4500
Nolan Ryan Mets/Angels/Astros/Rangers 1966-1993 4500
Bob Gibson Cardinals 1959-1975 4500
Sparky Anderson Manager, Reds/Tigers 1970-1995
Tommy Lasorda Manager, Dodgers 1976-1996
Hint: Barry Bonds
Barry Bonds may have been kept out of this game by withdrawing
himself from the MLBPA, but his replacement, fantasy player "Jim
Dowd", has all his attributes. Simply go to Roster Management and
choose Jim Dowd (he's easy to find: he's the best player on the
Giants, and one of the best players in the game). Edit the player's
name to "Barry Bonds", his number to 25 and his hand to lefty. Edit
his features to appear less like a random white guy and more like
the famous slugger.
Submitted by - Dan Russell
Hint: Easy MVP Points
When playing a Home Run Showdown or Pitcher Showdown, start the game
on the MVP difficulty setting. As soon as the game loads up, pause
and change the difficulty to something easier to handle, like Rookie
or Pro. Now when you beat the computer you'll get the MVP points for
winning on the MVP level, four times the original amount.
Submitted by - Shaun Zimmerman
Hint: MVP Point Limit
You can only hold 50,000 MVP points at a time. Once you reach that
amount, spend them. Otherwise, any points you earn afterwards will
not be given to you because you're full.
Submitted by - will
Hint: More Easy MVP Points
First, check your MVP Rewards Checklist. Many of the tasks require
you to beat certain teams at their home fields. Start a game against
any of these teams and choose MVP Difficulty for maximum points. As
the game begins, pause the game and switch controller ports to be
the team that you're supposed to beat. If they are batting, simply
swing and miss every pitch, and you will get large amounts of points
for a Perfect Game, No Hitter, Shutout, and Complete Game. That's a
couple of thousand points right there. When this team is on the
field, just lob fastballs over the heart of the plate, or
intentionally walk the batters and serve up Grand Slams. You get
tons of points for putting up large offensive numbers. Now the most
important part. At the end of the game, it is imperative that you
switch the controller port back to the original team that you
selected in order to receive credit for the final results. Since you
need to beat the home team, they will have the last at-bat. So in
the last inning, take control of the home team and do the "Swing and
Miss" trick. Then on the final strike, swing as soon as the pitcher
releases the ball, then quickly pause the game and switch the
controllers again. It will be as if you aquired all of the stats for
the visiting team, and you will be rewarded heavily for your
performance.
Submitted by - Jason Hockensmith
Hint: Simulate to Earn MVP Points
In Dynasty Mode you recieve MVP points periodically for
accomplishments. Assemble a team you feel is good enough to simulate
to the playoffs (hint: Yankees). Simulate the season up to the
second to last game and then save the game. Once you have it saved,
simulate the last game and move into the playoffs. Generally, you
recieve anywhere between 5000-9000 MVP points for making the
playoffs. Save the points onto your profile when prompted, and then
exit the Dynasty mode without saving. Repeat the process and you'll
notice that every time you simulate into the playoffs you're saving
the points and not your progress. Do this about 20-25 times and
you'll have enough points for all the rewards.
Submitted by - George Calapai
Hint: Ultimate Method of Earning MVP Points
Start a new dynasty with the YANKEES. In the DYNASTY SETTINGS page
right after you chose to start a new dynasty and even before you
choose which team, choose NO for a fantasty draft, put the
difficulty level on MVP, turn injuries off, turn suspensions off,
turn errors off, turn the trade deadline OFF, turn CPU initiated
trades OFF, turn rained out games OFF, and leave everything else as
the default. Also, you need to make sure you have the user profile
set as PROF1 or if you have your own profile use that one and set it
as that in the dynasty options page.
Once you're on the main page of the dynasty, go to SCHEDULE. Scroll
all the way through the calender to the last game of the season,
since we are using the Yankees for the dynasty, the last game of the
regular season on the calender should be on October 3rd, so scroll
to October 3rd and choose "Sim up to and including this day." It
will take a couple minutes to sim through the entire regular season
because the baseball schedule is long and it also has to sim through
your two minor league teams associated with the franchise.
Throughout the sim, various messages will pop up about the allstar
game, minor league playoffs, etc. When these messages pop up, just
ignore them and choose "Continue Sim."
Once the sim finishes, go back to the main dynasty page and there
will be a couple of boxes that popup saying congratulations you've
received 1000 or so MVP points, just click OK and ignore them,
because that's not where the bigtime MVP points are. Go to "Advance
to next day" and keep pressing continue until you're back at the
main dynasty management page and a box pops up saying that the
regular season is over.
Right now, save your dynasty and once you're finished saving it go
to "Advance To Playoffs", you MUST make sure you save your dynasty
at this point BEFORE you choose to advance to the playoffs. After
you click on "advance to playoffs," a box will pop up
saying "Congratulations, you have completed one or more tasks and
have been awarded XXXXX MVP points." The amount of MVP points
varies, however you are guaranteed to receive anywhere between at
least 15,000 and 20,000 MVP points. Click on OK after that box comes
up and press CIRCLE on your PS2 controller which brings up your
profile options. When you bring up your profile options go to "Save
Profile" and save your profile, it will ask if you want to overwrite
previous data and choose YES.
There you go, you've just gotten roughly 20,000 MVP points. Do NOT
save your dynasty, the only time you should have ever saved this
dynasty was after you finished simming the regular season before you
clicked on "advance to playoffs". At this point, just exit the
dynasty and a message will pop up saying "are you sure you want to
exit, you will lose all of your MVP points and unsaved changes",
ignore this message and choose YES. You will not lose your MVP
points because you have already saved your profile! You'll now be
back at the main menu of MVP Baseball 2004. Just go back to game
modes, then go to dynasty mode and load the dynasty.
Once you load the dynasty, just click on "Advance to playoffs" and
you'll receive another 20,000 MVP points. Just save your profile and
exit the dynasty, then just load it back up again, click on advnace
to playoffs again, save your profile again, and exit. You can do
this as much as many times as you want, then just go to "My MVP" on
the main menu MVP Baseball 2004 and go into "MVP REWARDS" and unlock
EVERYTHING.
Submitted by - John Gordon
Zelda Collection: Zelda Maj. Mask
There are 220 codes for this game.
(m)
YZV3-7B1E-GB6AT
8V76-PZNA-WM37U
Y60N-EFG9-B16QE
Z2K3-2XU6-D0ZYZ
XCD5-765Y-HKWF3
00A3-4QN6-DHM25
121P-8KPP-0PBV9
P6FE-G03M-QGQHF
8ANC-R5GV-855GD
B6UK-V5MU-EK7H2
5AK9-RBU9-H5YMU
DR3W-YX5Q-7XZKT
CVR7-H8B2-6TPP8
WV8X-3U73-0P4J9
ZGGE-R0VE-XEDG3
MFFV-QZ75-NQFG3
Max Health
4PH5-79ZZ-ZC6YJ
G7EW-BCBG-ZXBCK
Infinite Health
DD1R-0WHT-532BW
3VVJ-AWAR-TQYDU
Max Magic
YE5C-JPV8-39Y1V
3J70-0QRW-C70M2
Infinite Magic
J0T2-T3JG-CMDGF
VG85-39D2-3PBYA
Infinite Rupees
M47N-UHKF-QT68P
ZFC0-40XB-D0UKH
Have All Quest Items
09EH-WARR-99C7U
KDGB-24DZ-GJGR0
Have All Masks
NK7E-D66P-F7YX7
BGQX-74MV-0PK5C
QPZY-4URW-98J9R
7A0M-N6QU-GHKVP
MN34-RNN6-7ZEK5
ZFP9-QQVK-Z17Q3
ADE8-ZDJT-NA5Q4
Have Ocarina Of Time
57CW-QAGV-N2TJQ
53Z5-XCG8-Q2PRB
Have Hero's Bow
F0YT-75HD-FQHJ2
PWDV-G5J0-2EU70
Have Fire Arrow (MP2)
D3NW-JDEZ-HQBWA
C4Y9-TR30-6WU3M
Have Ice Arrow (MP2)
30PN-23DC-PZWTX
XDWY-D593-XFG1D
Have Light Arrow (MP4)
4DZG-GRGR-CUQGA
476K-YV9A-Z05N2
Have Bomb
1JWY-6HVA-4GAP1
NCN2-9K4W-32YVZ
Have Bombchu
Z1NE-EDR0-B3XVG
586V-C0HA-TG2MM
Have Deku Stick
VE83-VDTN-19MCQ
KR9W-M3QF-CA1WC
Have Deku Nut
1J1V-WD5N-WUX98
JD9A-2HJ8-2T5TM
Have Magic Beans
0GDP-W5JY-A4AJD
DAKA-G6FY-REKJK
Have Powder Keg
VU3C-CDTR-JM8YR
XTVA-HHXH-6H7KP
Have Pictograph Box
C7VV-YQ7T-R4A8T
2ZUV-KQNM-Y8JMA
Have Lens Of Truth
10MD-VYN0-1E7EG
RNTM-9P3B-VQ1A8
Have Hookshot
MYH9-DCT6-0UHJU
V2CT-JK5J-PDAZY
Have Great Fairy's Sword
XC7E-0809-YTUXB
N0YX-DUFZ-DXKUP
Infinite Arrows
0X1N-BVXJ-F6YG6
XN5W-ZFYQ-NAF22
Infinite Bombs
KAJZ-H3KJ-B0RWW
1F1C-XA38-KHF3Q
Infinite Bombachus
KR93-PT1R-5TZ6Q
Y0AB-062U-9V1HA
Infinite Deku Sticks
64WE-XMTD-VXUP2
KW9Y-BVAG-GQHTM
Infinite Deku Nuts
ZUUX-63K3-VGWWB
K904-EN2R-KXFX0
Infinite Magic Beans
TUPB-Z199-TBRJH
E4FM-VFYR-MW890
Infinite Powder Keg
RUB4-DFJJ-0H9CH
QGTE-6G5A-2WXD4
Have Map/Compass/Big Key
JJ7F-CZC6-M7YT0
4TC8-JM3C-R73VJ
Infinite Small Keys
YXQ2-430A-F0CDU
ET9K-8731-GCH08
Have All Stray Fairies
FYGP-PC25-Z5UBT
KB43-EP9A-0FME0
Use Any Item As Any Character
6T49-3EHC-GBD8N
3TMU-98R1-8T8T9
Press R - Time Advances
WPUY-YMMM-JQB93
R5V7-84X7-GGAMX
K13C-WYEB-2H3VF
Press L - Time Rewinds
PPZR-NH3T-268XG
J9GY-AGBG-FG8AM
NQY8-R0R7-5FAY2
Always Day 1
00B0-1RXE-JXQNR
9EJU-ZMW8-V611Z
Always Day 2
W8F1-1NEK-U5HBB
6A65-3ZQA-Q9MVN
Always Day 3
QPWG-TDFX-FUYCH
TFAJ-CCHT-G7CH6
EVENT ITEM 1 IS:
Moon's Tear
N60M-20H8-1B6KR
8F7W-06GV-N1HMX
Land Title Deed
36KU-K43B-5BR69
AAC6-C8UW-Y64P7
Swap Title Deed
EX08-WJXJ-1A00C
GX6M-29DY-1QPW9
Mountain Title Deed
T4GD-1B07-ER8JE
JJZD-XA0U-X1F8E
Ocean Title Deed
GAT5-TN70-EYU52
28RP-T04M-W2WRV
Room Key
PATF-10AK-04J0T
0AM9-MDB0-C1TY3
Special Delivery To Mama
RY7U-993H-AJAAY
4VMK-DB2B-61G1B
Letter To Kafei
KF50-B3XU-BNR5G
EX13-V891-XBN4W
Pendant Of Memories
F85R-03QZ-FJBEY
MWX5-QVZ0-1ZBT5
EVENT ITEM 2 IS:
Moon's Tear
ZJ4V-QDBB-VTMKT
Q1WX-XMX9-M3JTW
Land Title Deed
HBDV-2NH1-5UHU8
51QR-EV0V-R6WJB
Swap Title Deed
GVKA-09XT-KJ1QN
G5TB-RB2M-CNB86
Mountain Title Deed
WQGH-TQM9-GQ1QD
64NF-2FVW-6YJBK
Ocean Title Deed
KQDH-BM41-98R41
1HYW-JH54-9EU5B
Room Key
BDJA-U262-515QR
W04G-CJNC-AEVYE
Special Delivery To Mama
TGJ8-ZRVY-0Z7RV
HYBB-M4JB-1ZHVV
Letter To Kafei
616D-DCRU-8Y7ZU
8ACC-WZ79-EFME3
Pendant Of Memories
F0X6-57FG-BANFX
VWX6-EFTU-2EJUD
EVENT ITEM 3 IS:
Moon's Tear
3Y88-TMPY-G15YJ
0D30-3ZGR-0TKH1
Land Title Deed
M73D-RJ03-0EV2M
XA0U-7FVD-NHAB4
Swap Title Deed
5PBB-0DAB-7G7VJ
M9ZN-UHNA-NN4MD
Mountain Title Deed
VRCN-NUBQ-TZQUK
89QU-CHWF-1F5KB
Ocean Title Deed
HTQ4-A3QU-AJY9K
51PH-EC73-Z17KV
Room Key
APEH-YU89-0R6KZ
VP7T-JB39-B1GQB
Special Delivery To Mama
BH0F-R5A4-P40K7
J2G6-HBH5-V0XY2
Letter To Kafei
BVHW-U8TA-CBCYJ
0QE7-4B63-MFPW0
Pendant Of Memories
W92K-PBU8-9FXT3
7T2K-KZCH-5PEG8
HAVE BOTTLE 1/BOTTLE 1 CONTAINS:
Empty Bottle
1562-7HUM-HZH4F
K90M-FW2T-N4J7B
Red Potion
Q8K1-5VRY-A4HWB
MA0C-EA9H-TCK26
Green Potion
KPED-4UFU-BDAJ7
1FQP-7DRD-D1HFU
Blue Potion
F823-VHGG-AKR6B
QUGV-D01F-AY07Z
Fairy
YCUD-4W15-7ZKHX
A9N5-NEKD-6J4JQ
Deku Princess
Z8HJ-JNEV-CMU57
MN9E-4AZZ-2HQF3
Milk
RGQX-E9V5-KQGH3
ZP16-RAR5-TDRK6
Milk (1/2)
PG02-GMMR-JUXMU
WJ8X-GW11-8PNWY
Fish
6RQP-EE66-FEQ1E
G6ZD-AFG5-DPFRC
Bug
6FVD-7F5G-8HAW2
Q5NY-D67C-7054E
Blue Fire
2KDV-VTJQ-4W521
9EE4-QTUN-V8J2F
Poe
ZVD2-Z54G-U3RFN
4GJV-GY4W-3597V
Big Poe
9EE3-VB54-UG2WM
HD3H-Y63C-5JKR6
Spring Water
342Z-8R4Q-GWF3K
ZN58-J3V7-0BK2U
Hot Spring Water
UGB7-DX24-52GM1
6AV7-HFUW-HV3EH
Zora Egg
063A-8PG4-24TER
FD90-41F9-A2ZH1
Gold Dust
K8TV-0E1F-1CVUG
J1K3-AZ2Z-EZJ01
Magical Mushroom
AR83-B09J-2N3TD
4TMZ-Q42V-27TP8
Sea Horse
U7NU-DVYF-1N613
048T-M6A8-JAG2F
Chateau Romani
50XZ-KCH1-CZ6HV
507Q-ZXZR-ZDEMQ
HAVE BOTTLE 2/BOTTLE 2 CONTAINS:
Empty Bottle
5GRC-WPC2-83D0M
GMU6-DZ7V-AC9CN
Red Potion
88F8-5WM1-JYWEB
5W8H-9AR2-J6WRA
Green Potion
M4RR-M8Y1-9C59K
B2DU-1XC6-5EK3B
Blue Potion
NUQX-ATJN-VAJD4
4BX9-V28G-UJ5EE
Fairy
E85K-2KEM-5W9E3
HV38-6JCQ-H0MZ5
Deku Princess
VF62-2XP3-E1DQ6
796X-KVA5-PH1Y9
Milk
WWVY-UF7B-4E2H5
3WDU-YCEE-M74KA
Milk (1/2)
585P-RGUR-4W9AF
RPE6-P555-3EVKN
Fish
5Z9D-MV89-KUTFH
4DQV-A27J-R5ZG3
Bug
M7F3-NQMJ-W3GBN
RFUP-H32E-PB4PA
Blue Fire
X9FR-JUGY-XDPX5
4HAW-3B56-DPNJR
Poe
JBAD-PPYF-4PWH8
MA7F-R7ZW-NCYHG
Big Poe
MR2C-0V9Q-6729W
A4C5-VU8B-Z6HFT
Spring Water
6NTR-80WH-XFX4N
DA30-4ZHK-GT9J3
Hot Spring Water
ZJZG-67HQ-8TY2N
EZ2R-U1DF-5VAZB
Zora Egg
6V6F-QVZC-U6U23
U25B-233W-96CX8
Gold Dust
8BH7-UKHU-V791J
NQYH-HRAG-ABF1Y
Magical Mushroom
D2FA-UUC1-Z695J
FD3Y-DMVN-MV4KP
Sea Horse
ZBRE-27F3-HZ8DC
K4JX-V9MN-PEQUC
Chateau Romani
HP31-X25J-21DJF
N1A8-VJ7V-H7FFU
HAVE BOTTLE 3/BOTTLE 3 CONTAINS:
Empty Bottle
GY1W-MH2N-NT139
X982-6K0U-9UAC7
Red Potion
MTKY-JEFD-JF98K
CMY1-X7QH-QBCKJ
Green Potion
C7A6-3432-G1N3F
KJMP-UG64-0UGU6
Blue Potion
EXVD-E9EP-NYWCG
2635-CXWE-RAXUM
Fairy
CMXZ-ET63-358F3
BK4Q-E80Z-Y4KVR
Deku Princess
RYZ2-B80A-KBJ2W
MJ63-08UY-8CENB
Milk
TU91-TRJ3-Q6JUW
8TUM-EQ0R-GKXY6
Milk (1/2)
PX5G-RBDH-WQN56
VACM-P7HR-PYPW7
Fish
7HKM-R185-WBHQ5
UD72-A5PT-HD15R
Bug
A9XW-UGR9-49PE3
CAA6-NA0J-D7D72
Blue Fire
X2RJ-CH32-WT4AK
WV46-NXTR-WTUW5
Poe
JZZG-987E-DNXAH
58KM-31KK-2MRCJ
Big Poe
QFWZ-4XGH-4KVG2
31ZK-4BQJ-99ZAY
Spring Water
0J6E-47BV-C61YK
N7Y9-9U9D-36852
Hot Spring Water
HW6G-VXK4-PEGHU
DQR5-K9B0-NDWW7
Zora Egg
2BR3-R8CN-2QE6J
5WYK-6H8N-JQ0A0
Gold Dust
8J3Z-5JCZ-Z5TZV
CF0U-7WFQ-NVU3B
Magical Mushroom
8EW2-JJ4M-XKFW7
0G9C-0K61-9MQZ5
Sea Horse
TAK8-KK4A-GCWYQ
QVV8-359V-C4JWD
Chateau Romani
RH0B-ZCK1-7DUKV
DHZJ-TBAT-Z2KZ8
HAVE BOTTLE 4/BOTTLE 4 CONTAINS:
Empty Bottle
JBK3-ZMAR-YX787
9UZ9-JWYB-3HNAW
Red Potion
947M-TQGA-MNPW4
6DE7-FJ7H-E9ZDU
Green Potion
010Q-2M4R-MR3EC
W8NJ-KWPJ-Y52JN
Blue Potion
U5Z2-C0B9-R98XG
HJX6-RTU0-ZK0YX
Fairy
3959-8N78-UQU42
GHXT-VZ7J-5C18Y
Deku Princess
UZEP-CJR2-VAVV2
2VYR-QYCF-FWW0K
Milk
26YA-KPQW-CJZ3D
TKFV-Y7MV-ZGU4Z
Milk (1/2)
DRK3-UKCB-VNEQD
233G-F4G7-JF6NA
Fish
3WZE-4AJ6-CEUKK
MYC4-4FQA-GYE63
Bug
6MV2-3THF-BANRR
1T8N-CCAM-9BRD5
Blue Fire
7Y5V-TZXW-G0UMC
TWAY-V9GC-Q218F
Poe
63TN-T32J-JDN0M
0335-PD3A-AY1MU
Big Poe
UJJK-KU8D-CWFHW
UKUR-A6PP-EXX47
Spring Water
335Y-HG0K-XXH71
F79Y-73WD-76YRK
Hot Spring Water
D59Q-1TEP-R4K8R
XD14-MGF4-A2UAD
Zora Egg
RU5V-7ZUK-3YQ26
81UA-F3G1-CU7GM
Gold Dust
38BX-WDX8-BFWCZ
UBZD-Y6U9-MKK8M
Magical Mushroom
A74B-QMR7-HM51Z
PTCD-X0MB-A87AJ
Sea Horse
0UU5-5ZTK-UZVJ1
H79P-CGQD-19W42
Chateau Romani
X35U-AUCN-WCZ8C
10KP-DEXR-2KYKQ
HAVE BOTTLE 5/BOTTLE 5 CONTAINS:
Empty Bottle
4WY1-NX1F-NAPRZ
200T-TRDA-NVC1M
Red Potion
1GJ5-7ACT-RFP52
H56Z-QWFN-YM2BE
Green Potion
3HH6-08UK-EF6ED
D9VP-YN3K-C71GU
Blue Potion
WHGF-4ED6-E77BW
4J4X-YZCD-6EF3P
Fairy
RPG5-E21D-AFEA1
7JP0-E0XW-YPBP1
Deku Princess
BR6V-6A1R-KKYWW
V4CG-ZBQQ-5PUM6
Milk
80Y4-4G40-7A431
91T6-873A-G1QCA
Milk (1/2)
10B4-DNJ0-U2T77
Z8DA-7FGF-YPXWG
Fish
9H3T-D6J3-R02XP
PT3T-Q670-FYNU9
Bug
WZW2-HXM8-ZD8TP
CGUQ-TFB0-1BM7N
Blue Fire
70Z5-Z29K-P3Z8M
3R61-35RE-94JJ2
Poe
T38M-478E-XJB0K
Q1QZ-2ZVY-QC633
Big Poe
DDD6-M36P-4EHBP
P3CK-NXRV-4FJEB
Spring Water
5WCT-AFYE-U8YBV
YFPD-60X8-5426D
Hot Spring Water
EEZT-ARWE-01H25
QYUT-8D5B-BWCP6
Zora Egg
CR5B-Q3XZ-B86C6
5BEB-QRRA-NNNDD
Gold Dust
DXHY-XMT0-061FE
G2TZ-EVC6-C19BN
Magical Mushroom
R0BB-WRAH-HTENF
YFEN-AJXG-FDE23
Sea Horse
XM1G-G16Q-8F6BX
EY72-6MHH-U131Q
Chateau Romani
GZWZ-3H38-141N1
VEGB-YY18-C6W69
HAVE BOTTLE 6/BOTTLE 6 CONTAINS:
Empty Bottle
RCTD-40Z1-MM3H1
6K0W-QT8A-1UZYN
Red Potion
G6E5-R0Q6-KA1QQ
BBM1-HM31-QF8NF
Green Potion
G4AP-0BQZ-PGKFH
GAYK-PMWZ-9GB19
Blue Potion
B389-XMMC-7CJ1R
7N7X-N162-4CAZX
Fairy
3EB8-T0QZ-RK9GE
0XVN-7DZ1-TZJ8C
Deku Princess
3UNX-EF64-TNB2J
9C3R-29HZ-Z1EUY
Milk
JDFY-DHD3-X89DT
7DQE-2N4B-XTQZ8
Milk (1/2)
XBU3-BMK2-3V52Q
K1DU-F3MW-WEFYU
Fish
1PFC-7VVG-A2W5A
YR2P-DHVX-6GDPA
Bug
6MAZ-ZPPG-6NAY5
QKQD-962H-QQWPN
Blue Fire
HTJ2-QV08-6HMHD
W5WC-JV7X-KJT67
Poe
75CE-VRPP-W330N
4RC5-2DJ4-2MJV4
Big Poe
NAD5-4BCP-3ZWK5
X6JM-RQZB-ZNHHM
Spring Water
V1JZ-ADT3-RFBJ4
GHN1-XMD8-14MWC
Hot Spring Water
DR4M-1NJN-KE062
N9KD-DV39-M0ZYD
Zora Egg
P0X7-T0P4-X3UR9
XD2Y-J566-H6RJ6
Gold Dust
U6MM-EDK0-VZCQB
EYVF-W8Q8-DEYK8
Magical Mushroom
MAQV-Q8MA-XY4K1
GYT6-ZTYW-41HJN
Sea Horse
6T98-DGX2-8FKEJ
XET8-1QRW-6TFKB
Chateau Romani
AA92-W77N-81V0K
155Y-76WU-MT5UF
INDIVIDUAL MASK CODES:
Have Postman's Mask
X16Z-7JFJ-AT2DQ
P41G-H8AY-A4VK1
Have All-Night Mask
F26X-BJXK-RTRX0
EZN1-Z9BV-MCNKV
Have Blast Mask
C9T1-K8E4-MJFDW
9R40-5MCR-WBCGY
Have Stone Mask
2HNZ-FNX0-925HW
M00W-XQHX-XRTMA
Have Great Fairy's Mask
85GU-EN4E-TU5F2
8JBH-AN8A-26NVR
Have Deku Mask
PTF3-XDXK-46R04
5DBZ-UP13-ZNNYT
Have Keaton Mask
NFH1-3AFX-KKC1D
5P5Y-WK0Q-78QAT
Have Breman Mask
2C5T-XYCY-C7ZUP
F0E7-N8EB-J4VKV
Have Bunny Hood
61UG-VAK3-6G5TF
4CDW-3TAV-K51FH
Have Don Gero's Mask
A91A-KNP5-N86R6
Y6PD-3HCT-7ZH91
Have Mask of Scents
EW9M-EPNX-XFR5E
TVWP-0MB7-7Q30Q
Have Goron Mask
1FBV-Z3DZ-YHHGV
0CP9-0REQ-98W7T
Have Romani's Mask
YJAX-3W88-4PQP0
21ME-0K5E-N43NA
Have Circus Leader's Mask
0TWB-0V4R-WUN6D
9V7G-VDVQ-EMV88
Have Kafei's Mask
B9YA-0ABR-TWKZ6
ZK91-3UD2-W6UP2
Have Couple Mask
UDAM-KRYG-TZ451
JCM7-HCT0-06ZU9
Have Mask of Truth
W890-E4GF-M7P0U
P0MX-2JY2-MQ368
Have Zora Mask
2W09-0K9T-21NR7
GJF8-RBAN-AQB9Z
Have Kamaro's Mask
BF3U-VJP9-7QFFA
FDE6-ZGXW-YYGDG
Have Gibdo Mask
UMTJ-J7KC-YQ1YB
J3ED-CQV0-T5B93
Have Garo's Mask
W1JK-QMR6-FXVB5
V3M1-9HMR-2JNEC
Have Captain's Hat
T7GF-1N0R-DW657
ETR3-9AHB-895EB
Have Giant's Mask
XG4W-VFDW-RYQK9
E11B-XNTM-70RJP
Have Fierce Deity's Mask
529M-HRKT-UQQXF
8CYZ-3UDC-CA6RM
check out this web page, This is not spam, I just wanted to tell you
what I found. It is a page where you can get cheap consoles like a
gamecube for 14.95, ps2 for 19.95, and other consoles. I couldn't
beleive this but its real!!
here is the link
http://www.supereasystuff.com/?ref=2389&deal=1
Site Name:Matthew
IRC Nickname: MatthewC
E-mail: matthew@...
MSN/ICQ/AIM: thestuntkid@... / 54206317 / DreamCastTeen
Position: Webmaster
Favourite games: Super Mario Sunshine, Burnout, Day of Defeat,
Counter-Strike, Jedi Knight II: Outkast
About Myself:
I've been running websites for quite a few years, mostly amateur
pages. I did manage to pull off a fairly successful site at
www.gameboyland.com, but I am now a Gamecube guy. I dislike the PS2
and Xbox with a passion, but I still respect them. My goal in life
is to become a professional stuntman and actor, much like my hero
Jackie Chan. My stunt site: http://www.dreamcast.ca/thestuntkid
Drake
Site Name:Drake
IRC Nickname: drake
E-mail: drake@...
MSN/ICQ/AIM: drake_295@... / 45266221 / drakethegreat
Position: PHP and Database Backend/Administrator
Favourite games: Day of Defeat, Counter-Strike, Medal of Honor:
Allied Assault, Battlefield 1942, Halo
About Myself:
Well this is year five for me as far as programming in PHP and
working with MySQL. Year six building actual websites. My past sites
have been Mp3 Sites, Clan Sites, Community sites, and of course
business sites for clients. The best part of working here is I get
free Game Cube games and pizza thanks to Matt's deal with Nintendo.
Feel free to mail me if you have something that needs to be fixed on
the site. Complaints are for Matthew and so is everything else.
oakley
Site Name: oakley
IRC Nickname: oakl3y
E-mail: oakley@...
MSN/ICQ/AIM: sn00ganz@... / 71277200 / oaki3y
Position: News Admin
Favourite games: Super Mario World, Super Smash Bros Melee
About Myself:
I'm a student from California that recently moved to Iowa (bleh) and
have been playing Nintendo games ever since I can remember.
foo
Site Name: foo`
IRC Nickname: foo`
E-mail: foo@...
MSN/ICQ/AIM: dan_d4n@...
Position: IRC Botmaster \ Channel master
Favourite games: In order- Final Fantasy 7, Chrono Trigger, Final
Fantasy 10, Grand Theft Auto 3, Baldurs Gate 2, Skies of Arcadia.
About Myself:
I enjoy anything related to old school computing, UNIX, BSD,
programming common lisp and C, Networking, TCP\IP, I love it all. In
terms of music, I listen to melodic\progressive trance, most techno,
most classical, some rap + alternative. I read fantasy books mostly,
George R.R. Martin and R.A. Salvatore, and technical papers\books by
various authors.
ken
Site Name: ken`
E-mail: ken@...
MSN/ICQ/AIM: None/None/IncendiaryCalm or Innovails
Position: Review and News Staff
Favourite games: Super Smash Bros. Melee for GCN, Crystalis for NES
About Myself:
Hey punks and punketts. This is my time now; you are in my world so
hear me out. I am going to school to become....i dont know. but my
majors are Math/Computer Science/Mechanical Engineering. Who knows
which of those I'll actually finish. I love gaming! Its been my
favorite hobby since I got the NES in 3rd grade. I trust in Nintendo
and God. Mainly God, but if you make me choose between a friend and
Nintendo, theresults are going to be ugly. My other interests
include basketball, instruments, acting, acquiring knowledge, or
even jumping off cliffs into a freezing river. But when it all comes
down to it, I am here to serve. I will be slaving away whatever
hours I don't have homework to bring you the best I can in info, so
you better read my work or I will visit your house with a truck full
of toilet paper rolls. Oh, and a carton of eggs. HA!
Tristan
Site Name: Tristan
E-mail: tristan@...
MSN/ICQ/AIM: Majiteque/none/Majiteque
Position: Rumors, news, reviews
Favourite games: Anything that's high in FUN factor.
About Myself:
It's simple. I love video games. Playing them, watching them be
played, reading about them, collecting them. I'm really interested
in the video gaming industry as well as just playing them. My
favorite companies are Nintendo and Sega, with Capcom just a step
behind. I'm also into music, mostly non-lyrical things such as
trance, classical, jazz, some techno, and of course, video game
music.
Kevin
Site Name: Kevin
IRC Nickname: rawmeatcowboy
E-mail: nintendofanboy@...
MSN/ICQ/AIM: none/none/rawmeatcowboy
Position: Review Staff
Favourite games: Out of This World, Ocarina of Time, Super Metroid,
Link to the Past
About Myself:
Hey everyone, I'm a 20 year old gamer that's been playing games
since I was about 5. Nintendo has always been the best company in
the gaming industry in my opinion. I also have to admit I have a PS2
and an Xbox, but they are under a massive amount of dust right now!
I also like to watch movies, hang with friends, and just take it
easy. I am glad to be a part of this site, and I hope you guys like
what I do!
HEY DUDE U REMEMBER ME? U PROBABLY DON'T. ANYWAYS HEY I WAS THINKING OF
GETTING MARIO KART DOUBLE
DASH BUT IM ALSO STUMPED ON GETTIN PRINCE OF PERSIA. I REALLY LIKE BOTH BUT I
CAN ONLY BUY ONE. PLZ HELP
ME ON DECIDING WHICH ONE TO BUY
Legend of Zelda: Majora's Mask
Warp Forward 12 hours: Play the first 3 notes of the song of time
like this: Right-C, Right-C, A, A, Down C, Down C.
Slow Down Time: This one's easy... simply play the song of time
backwards! I don't know if it works on the American version
Slower time with normal movement: Play the folowing on ocarina.C-
down, A, C-right, C-down, A, C-right
Flower Jump: As the Deku Scrub,you'll have limited powers of
flight.To use them,stand on a Deku flower, then press and hold
A.Once you've burrowed into the flower's bud and a puff of pollen
pops out,release A to rocket into the air and hover with your petal
props.If you hit B while in midair, you can drop Deku Nut bombs.
Easy win: In the first dungeon, when you go against the three
turtles, you don't need bombs, go in the flower as deku link and fly
out just as they go over the top of you. It's a really easy win.
Masks: One of the key aspects of the Legend of Zelda: Majora's Mask
are the unique masks that Link will find throughout the game. Some
will transform Link into new forms, while others have very limited
uses. There are a total of 24 masks in the game, and you can find
them listed below:
1. Deku Mask: Link begins the game with this mask. As the Deku
Shrub, he can hop on top of water a couple times, as well as shoot
bubbles at enemies. Also, the Deku Shrub can burrow into flowers and
then shoot into the air – gliding down slowly.controls: A: Spin B:
Shoot bubble
Bremen Mask: Link receives this mask from the weird guy in the
Laundy Pool area of Clock town at night during the first or second
days. It is used to herd chicks in the ranch, which will get you the
Bunny Hood.
3. Great Fairy Mask: You get this mask by returning the second lost
fairy to the Great Fairy. It can attract Stray Fairies in dungeons.
4. Bunny Hood: When wearing this mask, Link runs at an increased
rate. You get it by using the Bremen Mask and herding all the chicks
in the Chicken Coop of the ranch during the day.
5. Mask of Scents: Follow the Deku through the tunnel (use the Bunny
Hood to keep up) that is to the left of the Deku Palace. The mask
can detect scents such as mushrooms.
6. Goron Mask: Play the Song of Healing for the old Goron ghost
after following him to the Goron Shrine. The mask turns Link into a
Goron, complete with increased size and strength.
Controls:
A: Curl (hold down A, and then press up to build speed)
B: Attack
If you hold down A and then press B, you will do the Goron Stomp.
7. Romani's Mask: Complete both Romani's and Cremia's notebook
entries. This mask gives you access to the Milk Bar in Clock Town.
8. Kamaro's Mask: Play the song of healing for the guy dancing on
top of the mushroom to the north of Clock Town. He is only there at
night, and the mask allows you to dance.
9. Blast Mask: Stop the thief after midnight during the first day in
North Clock Town. You can blow up objects using this mask – just
like a bomb, but you will loose one heart per blast.
10. Kafei's Mask: Speak to the woman in the Mayor's House in East
Clock Town. Used in a couple notebook quests.
11. Captain's Hat: Defeat the sleeping skeleton in the graveyard.
The Hat allows you to speak to the undead.
12. Mask of Truth: Complete the first Spider Dungeon. It allows you
to speak to the weird stones around the world.
13. All Night Mask: Stop the thief on Day 1, then buy it for 500
Rupees from the curiosity shop on Day 3. It allows you to stay up
late and listen to the old lady's stories in the inn.
14. Stone Maske: Use the Lens of Truth near the entrance to the
graveyard to find a soldier. Give him a red potion to get the mask.
Some enemies will not notice you while wearing this mask.
15. Keaton Mask: Go to Kafei's house in the afternoon of the third
day after you take the pendant to Anju. Wear this mask and slash at
the bushes that move (like the ones in North Clock Town) to make
Keaton appear. Answer his quiz questions correctly to get a Heart
Piece.
16. Don Gero's Mask: Light all the torches in the Goron Village,
then use the Goron roll to destroy the barrels on the chandelier.
Take the chunk of meat to the shivering Goron in the mountain
village. The mask will allow you to speak to frogs. See the Frog
Locations below.
17. Zora Mask: Push the sick Zora to the shore in the Great Bay, and
then play the song of healing for it. The mask turns Link into a
Zora.
Controls: A: Swim B: Dive R: Energy Field
18. Garo's Mask: Ride Epona into the racetrack on Milk Road, and win
the race to get this mask. This allows you to get into the Canyon
area.
19. Postman's Hat: Can be used to open mail boxes in Clock Town. You
get his mask by going through the Kafei notebook entry until you get
the letter to Aroma. Give it to the postman, and then talk to him
about it.
20. Circus Leader's Mask: Go into the Milk Bar, and help the Zora
with his sound check by playing the instruments while wearing each
of your three transformation masks (Deku, Goron, Zora) and as Link.
If you wear the mask during Cremia's notebook entry there will be no
attackers.
21. Couple's Mask: Complete Anju's notebook entry by recovering the
stolen mask. Wear this and speak to the Mayor after 10pm for a heart
piece.
22. Gibo Mask: Play the song of healing for the mummy in the Canyon
house to get this mask that will allow you to speak to Gibdos.
23. Giant's Mask: Kill the Eyegore in the Inverted Stone Tower. This
mask makes Link big.
24. Fierce Diety Mask: First gather all of the other masks in this
list. Then, complete the mini-dungeons at the end of the game, and
you will get this mask. It turns link into Oni Link.
Finding Stray Fairies: See a stray fairy that you GOTTA have, but
can't reach it? Just wear the fairy mask that the first great fairy
gave to you for putting her together, and the stray fairy will come
to you.
Easy money in Clock Town: Go to east clock town, and go up the set
of stairs that are between the hotel and the milk bar. Then turn
right and right again and go up the stairs. Jump across the gap, if
you have the bunny mask on, then just jump across the gap, and if
you don't have the bunny mask on, then you have to roll into your
jump. Do the same on the next gap that leads to the basket above a
door. Then climb on the piller from the basket and jump to the final
ledge. Run around the building and you will see a chest. It has a
silver ruppee which is worth 100 ruppees.
How to get the "zora song": First, go get the FOUR eggs in the
gerudo pirate area (you need to have a minimum of 4 bottles if you
don't want to go through it again). Then drop the eggs in the
aquarium.
The other 3 are in Pinnacle Rock, the places are one of the holes
closest to the bottom of the water, one of the top two holes, and
under the holes right under the top two holes.
(I'm not sure if it'll work for yours, though). And if you're
confused in getting the eggs in the aquarium, climb up the ladder in
there, walk on the bars (near the wall that's connected on the back
of the aquarium),
and drop the eggs in. You'll know what to do after you learn the
song.
Easy Money: In West Clock Town there is a lottery shop buy a ticket
choosing any 3 #s wait until 6 o clock pm if the numbers are wrong
just warp back to the first day remember the winning #s buy another
ticket using the same numbers and wait till 6 or just warp ahead
youll get 50 ruppees Note: Must be same day you bought the ticket
Unlimited rupees: In zelda 2 go to the sword training center, in
there you'll find that big gong... well if you hit (with a sword or
any other method) it enough times (20 or so) it'll give you 5
rupees, you can do this as many times as you want, and it'll keep on
giving you 5 rupees.
Easy Money: At South Swamp take pictures of an Octo and give the
tourist the picture. The guy will give you twenty rubies.No matter
how many times you do this he will give you twenty rubies.
Note:don't take the boat ride.
Easy Money Method 2: message: First go toTermina Field. Then,a
vulture will attack you when you see it or it sees you.If you can
defeat it, you win 200 rupees. You can do this as much as you want
to!
Adult Wallet + Razor Sword to Gilded Sword
Adult Wallet
In West Clock Town, deposit your rupees into the bank. When you
have 200 or more rupees in your account, you'll receive the Adult
Wallet. If you deposit to 5000 rupees or more, you'll get a heart
piece.
Razor Sword: To get a razor sword, do this. When you get to the
mountain village, continue up until you get the lens of truth, Goron
Mask, and Hot Spring Water. Once you have all that, go to the hut in
the mountain village and pour your Hot Spring Water near the hearth
(fireplace) to melt the ice. Once you've done that, the worker will
thank you and offer you a deal of forging your Kokiri Sword for 100
Rupees to the Razor Sword. Note that this takes a day, sword breaks
in 100 hits and can't be taken in time with you.
Gilded Sword
If you already have the Razor Sword, defeat Ghot at the Snowhead
temple to bring about spring. When that is done, go to the Goron
Village to see the Powder Keg instructor. Talk to him and he'll test
your Goron Skills of bringing a Powder Keg (explosive Goron Bomb) to
the "Unfrozen Lake". Hurry and get there and throw it up, and then
grab it. Follow these steps. When you get there, you'll see a giant
rock at the top, with "Crybaby Goron" up there. Throw your Powder
Keg up there and nail an arrow to it to let it blow up the giant
boulder. Go back to the Instructor to claim a certification and a
free Powder Keg. This Certification allows you to purchase Powder
Kegs in the bomb shop in West Clock Town. Now that you blew up that
boulder, go into the hole that you made appear when you blew up the
boulder. Inside, you'll see some Gorons. Talk to Crybaby in Goron
Form and you'll be asked to race the others. Say yes and the race
starts. This race is pretty tough, but when you get i!
nto your spiky form of rolling,bump into the other gorons to send
them going back making the race easier. Once you come in first
place, the Crybaby Goron will reward you with Gold Dust. Now if you
have the Razor Sword (see above section), then go to the hut in the
mountain village. Hurry though, since you have to bring the Gold
Dust and Razor Sword to te forger by the 2nd Night to get it
upgraded. When you're in the hut, talk to the forger and he'll ask
for Gold Dust. Give it to him and he'll take the razor sword to
forge. Come back tomorrow morning to receive your Gilded Sword! This
is the best sword. It does triple the damage of the Kokiri Sword, is
unbreakable, and can be taken back in time with you, unlike the
Razor Sword.
Easy Rupees throughout Termina: 1. In Clock Town go near the
Bombers entrance There'll be stairs.Go up them. Jump two times
Then jump on the two targets, on the ledge. Go up then turn right,
go down you'll see a chest. Open it you will get 100 rupees.
2. In the Stock Pot Inn between 1:10 & 4:10. Talk to Anju she will
give you the room key. Go through the rooms. In each room you will
get rupees.You will get about 120 rupees.
3. In front of Honey & Darling's shop, there are targets shoot them
both. You will get about 6-9 rupees.
Free Boat Rides and Money!: Go to woodland swamp and save the potion
witches sister. Then go back to th place that has a boat climb the
ladder and go in the building. go to the tourist information center
and you will get a free boat ride the first time. after that since
you have the camera take a picture of anything go back to boat
building talk to the big guy and he will offer you 5 rupees or
another boat ride take the boat ride and go to the deku palace
change to deku link and go see the king. Take a picture of the king
go back to boat place and he will give you 100 rupees.
Unlimited Rupees (PAL version??)
Go to steps above the Milk Bar in East Clock Town. Run up 'em and
you'll see a gap between the milk bar and Honey And Darling's. If
you have the bunny hood just jump, if you don't then rollinto jump
as normal Link. Keep jumping till you get to the other side. Keep
going until you see a chest, open it and you'll get 100 rupees. Go
to bank (west clock town)and deposit, then play the Song of time and
keep doing this until u have as many rupees as you want. This is PAL
I don't know if it works on the american version
How to get gold dust sword
Ok this is how you get the sword made out of GOLD DUST. First you
have to bet the snow head and make it spring go to the sword
sharpening store bye the RAZOR SWORD...but it breaks after 100 hits.
So you have to win the Goron race it took my a couple trys to win
keep trying. Than once you get the GOLD DUST when you win bring it
to the store before the morning than he'll give you the sword no
charge.
Heart Piece
Do u have a problem getting 5000 rupees for the man u have to
deposit money to the man in the east of clock work town well all u
have to do is to got through the south exit of the town and kill the
large bird to get 200 rupees all the time and keep on killing it
after u deposit ur money. After u have 5000 rupees u will get a
heart piece from the peasant (Man u give all ur deposit's to)
Easier Way To Make Money: Go to southern swamp pop Tingle's ballon
and take a picture of him. When you take it to the guy he tell's you
that tingle is his son, and he gives 100 ruppes for finding him.
The Great Fairy's Sword: In the dungeon in Woodfall Temple wear the
Great Fairy's Mask and catch all the stray fairy's. There are
15.Once you catch all of them go to Woodfall and go in to the
Fairy's Fountain. Once the Great Fairy gets her self back together
she will reward you with the Great Fairy's Sword which increases the
reach and strengh of your spin attack
The Larger and Largest Arrow Quivers: If you want to be able to
carry more than 30 arrows, go play the arrow shooting game in East
Clock Town(not Honey and Darling's, they only give you rupees).
Then go to the arrow shooting gallery in between Termina Field and
the Southern Swamp. It's hard but he'll give you the biggest quiver
(oh, and don't forget to shoot the deku scrub on the very left that
pops up at the end who made me waste about 100 rupees).
Bigger Wallet:Tired of only being able to carry 99 rupees around?
Well, if you take 200 rupees to the bank man in west clock town,
he'll give you the Adult's Wallet!!! It can hold 200 rupees!!!
Tons of Rupees!!!!!!: In East Clock Town, if you walk out side of
the Mayor's Office, to the left there will be stairs. Go up them
then jump across to the other platform(I think you have to be
wearing the bunny hood)then onto the platform above Honey and
Darling's shop. Then jump to the last platform, climb it and when
you get to the corner, turn to the right. Down lower there's 100
rupees!!! Go back in time and it's there again!!!
Another place is in the Bomber's hideout. Enter it and instead
of going froward, go to the left and follow the water till you get
to the gate. On the platform next to it, there is a crack in the
wall. Bomb it and there's another 100 rupees!!!
Ghost Box in Clock Town and where ever there are boxes to pick up.
In Clock town ( once your link ) go to East clock town and there are
two boxes near a big pole. pick up the box pressing the A button
then press R. Right once your out of the box do it over. But if you
don't get out your in the box. You can crouch and no one can see you.
Infinite Rupees
Go to the Bomber's Hideout with at least 1 bomb instead of going
straight turn left swim over to a platform and blow up the wall.
Open the chest inside and there will be 100 rupees deposit them in
the bank. Then go back in time and do it again. Also in east clock
town in the reserved room. There is one one a shops roof too, and
one more is the stock pot inn's employees only room. Finally if you
destroy the Takurri and you will get 200!!!!!!!! rupees
Giants Wallet and Heart Piece:Once you have gotten the hookshot and
the captain's hat go to the second spider house. Blast open the
crack with a bomb or blast mask. Then go down the hill to start
destroying spiders. I suggest using the inverted song of time,
down,a,up,down,a,up. If you beet it on the first day, then put on
the goron mask and roll up the hill you entered from. If done on the
first day a doy will be at the top and trade you the house for the
giants wallet. Now you can hold 500 ruppies! For the heart piece in
one of the rooms there are Stalchilds and masks on the wall. Talk to
the Stalchilds and using your bow shoot the masks in the order they
say. Go up the steps and find the heart piece.
Lots of Rupees
Go to North Clock Town with:
1.A reforged sword
2.At least 2 small jars of magic worth
3.Sword spin with level 2 magic(red not blue magic)
1.Press and hold B NEAR the moving bushes
(NOTE:when you do this do not strike a bush yet)
2.Power up the sword to red and a little longer(NOTE:if you start to
lose all your magic let go FAST during the next step)
3.Hold B while you move to the bushes
4.Let go and let 1 not get hit
5.Destroy the last one
If it worked the last one should be a red rupee.Leave and repeat the
full code.
Kill and Destroy Sakon
On the first Day when Sakon robs the old lady from the Bomb
Shop,take out your bow and arrows, then put Z-Targeting on Sakon
unless you have a perfect aim. Keep shooting Sakon until he blows
up, then you have destroyed and killed Sakon. It doesn't do anything
for the game but it sure is funny to watch.
Ride Epona in Clock Town
To ride Epona in Clock Town, do the following:
1.Erase slot one in saved games.
2.Start a new game in slot one, then do all the stuff up to until
you are a kid again and save at the South Clock Town owl statue.
3.Continue your game in slot two and call Epona in Termina field,
ride her to milk road and save at the owl statue there(don't get off
Epona though).
4.Start the game in slot one again and you will be on Epona! You can
talk to townsfolk(Even though they won't notice Epona) or even run
Epona through town. But if you enter a building Epona will ride of,
leaving you behind, you can also leave town to stop this cheat also.
Feise Diety Mode Outside of Boss Battles
To use the Fierce Diety Mask without going into the boss battles, do
the following:
1. Slap on the bunny hood and warp to the third day and warp to
Ikana Canyon.
2.Go to Sakon's hideout and look at the door, there is a crack, roll
to try to get inside.
3.Once your inside talk to Kafei, then you and kafei will reapeat
what you did during you attempt to get the couples mask.
4.While you are kafei, swich the bunny hood with the Fierce Diety's
Mask, and when you are Link again put on the mask, if you manage to
complete the maze, you'll come back out looking as Fierce Diety Link!
(P.S.: It might take a few times before you get into Sakon's
hideout.)
Fairy fountain locations
You might be wondering where all those damn Fairy fountains are ay
well i can tell you!
Din`s fire:is located at hyrule castle you will see a big boulder
blow it up and then you get din`s fire(din`s fire make a large flame
around you).
farore`s wind:behind lord jabu jabu is another stone blow it up then
you dont see anything but again bomp the wall it was blocking
(farore`s wind lets teleport through two points in a dungeon)
nayru`s love:at desert colouss there are two palm trees and a
cracked wall behind it bomb the wall and you will get nayru`s love
(nayru`s love lets a barrier around your body for a period of time
so you get hurt but beware it waste lots of magic).
magic meter plus sword spin:after you beat king dogongo go to the
top of the moutain and you will earn the a magic meter plus a
powerful sword spin(the sword spin used when you hold B and it turns
red)
double magic meter:after you beat volgaia go to two rocks that are
side to side at death moutain crater use the megaton hammer and
break`em then inside the great fairy will give twice as much magic
(its magic is very useful it will be very difficult without her gift
to beat the game)
double defense:after you acheive the the golden gauntlets go outside
and go to the same place you got din`s fire as a kid there you will
see a big humogous stone since you have the golden gauntelts you
will able to left it so left it and inside you will get DOUBLE
DEFENSE!!!(you can tell that you got double defense by looking at
your hearts your hearts will lined by white).
SONGS GALORE!!!
Here's a list of all the songs that are sometimes annoying when u
for get them hope they come in HANDY!!
1. Elegy of Emptiness left-c up-c left-c right-c down-c left-c right-
c
2.Eponas Song up-c left-c right-c up-c left-c right-c
3. Goron Lullaby A right-c left-c A right-c left-c right-c A
4.Layered Song of Time right-c right-c A A down-c down-c(p.s. u dont
have to learn this song)
5.New Wave Bossa Nova left-c up-c left-c right-c down-c left-c righ-c
6.Oath to Order right-c down-c A down-c right-c up-c
7.Scare Crow Song In the Trading Post you see a sarecrow there talk
to him then pull out your orcanea he asks u to play a song play
somtin easy to remember and u have the scarecrow song(p.s. It goes
away when you warp to the first day.)
8. Sonta of Awakening up-c left-c up-c left-c A right-c A
9.Song of Soaring down-c left-c up-c down-c left-c up-c
10. Song of Storms A down-c up-c A down-c up-c
11. Song of Time right-c A down-c right-c A down-c
12. Song of Time Inversion down-c A right-c down-c A right-c (p.s. u
don't have to learn this song)
13. Song of Healing let-c right-c down-c left-c right-c down-Thats
all the songs!
(p.s the first that you don't have to learn it fast forwards time 12
hours 4 the second song it slows down time by 1 3rd allowing u to
have a lot more time. Epona's Song can fill a bottle of milk when
played in front of a cow and summons a fairy when played in front of
a gossip stone. Song of Storms can summon rainstorms Heals SHarp in
Ikana Canyon Can heal u from the blue bubble curse, Summons a fairy
when played in front of a Gossip Stone.Song of Healing can summon a
fairy when played in front of a Gossip Stone.)