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FAQ3 SUPER MARIO   Message List  
Reply | Forward Message #613 of 633 |


SSSSSS U U PPPP EEEEE RRRR MM MM A RRR IIIII
OOOOO
S U U P P E R R M M M A A R R I
O O
SSSSSS U U PPPP EEEEE RRRR M M AAAAA RRR I
O O
S U U P E R R M M A A R R I
O O
SSSSSS UUUU P EEEEE R R M M A A R R IIIII
OOOOO
6 44 DDDDDDD SSSSSSS
6 4 4 D D S
6 4 4 D D S
6 66 4 4 D D SSSSSSS
6 6 6 44444 D D S
6 6 6 4 DDDDDDD S
66 6 4 SSSSSSS
66666666 4
---------------------------------------------------------------------
--------

~Test~
---------------------------------------------------------------------
--------
As a note to myself, this is 79 characters. If you can read this,
your fine:
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAA
AAAAAAAA
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAA
AAAAAAAA
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAA
AAAAAAAA

---------------------------------------------------------------------
--------
~WARNING!!!
~
---------------------------------------------------------------------
--------
In an attempt to avoid mass plagerism and selling ad profit of my
FAQ's, I
add in pointless (not really in the long run) spaces during normal
skipped
lines. For proof, highlight this following line:

See that? Yep. Now, try and copy and paste this into an E-Mail. It
got quite
****ed up didn't it? Don't bother coping and pasting my FAQ's. It
just
won't work.
Note:These spaces will have NO effect when viewed from GameFAQ's, or
any
other site directly linking to this FAQ.

---------------------------------------------------------------------
--------
~Introduction~
---------------------------------------------------------------------
--------
Hello! You might know me as Deathborn 668 on the message boards and
I
decided to write this FAQ for Super Mario 64 DS because....well....I
enjoy
writing FAQ's. What more must I say? I absolutely loved the orginal,
and upon
hearing of the arrival of this game, I nearly 'sploded from
excitement. After
getting it the controls took some time to getting used to, but this
game
delivers so much the orginal had and more. Anyways....

If you see any information that's wrong, or that I haven't put in
here yet,
please E-Mail me at deathborn668@...

About the FAQ....I repeat the description for Stars. Why do I do
this? It
helps both people using this FAQ. During the normal Walkthrough I
will list
most Secret Stars as we pass them, useful for people following step
by step,
reading this FAQ as they play the game in order. I also cover some
things in
a seperate section, so those people who just want to look at a
particular
thing not in a jumbled mess of other Stars can look their easily.
Thanks for
understanding.

---------------------------------------------------------------------
--------
~Version History~
---------------------------------------------------------------------
--------
Version 1.7-Finished World 10

Version 1.6-Finished with World 9, and all 100 Coins Stars

Version 1.5-Finsihed with World 8

Version 1.25-Halfway through World 7

Version 1.2-Nearly finished with World 6

Version 1.1-Finished midway through World 5. Added every Star name,
and
secret Star name...just yet to add their proper information.

Version 1.0-Finished Worlds 3 and 4

Version .8-Finished worlds 1 and 2

Version .6-Got the first....3 Stars done lol. I just want this put
on
GameFAQ's now for easy and quick updates.

Version .5-Started another FAQ. Gotta make FAQ's for the games you
love I
always say....got through the basics, few levels...

---------------------------------------------------------------------
--------
~Table of Contents~
---------------------------------------------------------------------
--------
=============================================
I.Disclaimer
=============================================
II.Story
=============================================
III.The Cast of Characters

III A.Mario

III B.Luigi

III C.Yoshi

III D.Wario

III E.Princess Peach

III F.Toads

III G.Bowser
=============================================
IV.Controls

IV A.Standard Mode, Touch Mode, Dual-Hand Mode

IV B.Basic button controls

IV C.Moves for every character

IV D.Character specific moves

IV E.Items in the Game
=============================================
V.Adventure Mode

V A.Course 1:Bob-omb Battlefield
-Getting access to the Castle
-Big Bob-omb on the Summit
-Footrace with Koopa the Quick
-5 Silver Stars!
-Big Bob-omb's Revenge
-Mario Wings to the Sky
-Find the 8 Red Coins
-Behind Chain-Chomp's Gate
-100 Coins Star
-Back to the Castle.....

V B.Course 2:Whomp's Fortress
-Chip off Whomp's Block
-To the Top of the Fortress
-Shoot into the Wild Blue
-Red Coins on the Floating Isle
-Fall onto the Caged Island
-Blast Away the Wall
-Switch Star of the Fortress
-100 Coins Star
-Back to the Castle.....

V C.Course 3:Jolly Rodger Bay
-Plunder in the Sunken Ship
-Can the Eel Come Out to Play?
-Treasure in the Ocean Cave
-Blast to the Stone Pillar
-Red Coins on the Ship Afloat
-Switch Star of the Bay
-Through the Jet Stream
-100 Coins Star
-The Secret Aquarium
-Back to the Castle.....

V D.Course 4:Cool, Cool Mountain
-Slip Slidin' Away
-Li'l Penguin Lost
-Big Penguin Race
-Frosty Slide for 8 Red Coins
-Snowman Lost His Head
-Mario's Super Wall Kick
-Switch Star of Cool, Cool Mountain
-100 Coins Star

V E.Goomboss's Chamber
-Princess's Secret Slide
-Looking at the Character Doors
-Sunshine Isles
-Red Coins in Goomboss's Area
-Wall Kick Switch Star in Goomboss's Area
-Goomboss Battle

V F.Bowser in the Dark World
-Red Coins
-Switch Star
-Facing Bowser
-? Switch Level
-Back in the Castle

V G.Course 5:Big Boo's Haunt
-Red Coins in the Courtyard
-Go on a Ghost Hunt
-Ride Big Boo's Merry-Go-Round
-Secret of the Haunted Books
-Seek the 8 Red Coins
-Big Boo's Balcony
-Eye to Eye in the Secret Room
-Switch Star in the Basement
-100 Coins Star
-Getting Luigi
A.Red Coins
B.Quick Dash Whilst Invisible
C.Facing King Boo
-Back in the Castle....

V H.Course 6:Hazy Maze Cave
-Swimming Beast in the Cavern
-Elevate for 8 Red Coins
-Metal-head Wario Can Move
-Navigating the Toxic Maze
-A-Maze-Ing Emergency Exit
-Watch for Falling Rocks
-Underground Switch Star
-100 Coins Star
-Back in the Castle.....

V I.Course 7:Lethal Lava Land
-Boil the Big Bully
-Bully the Bullies
-8-Coin Puzzle with 15 Pieces
-Red-Hot Log Rolling
-Hot-Foot-It Into the Volcano
-Inside the Volcano
-Flaming Silver Stars
-100 Coins Star
-Back in the Castle.....

V J.Course 8:Shifting Sands Land
-In the Talons of the Big Bird
-Shining Atop the Pyramid
-Inside the Ancient Pyramid
-Stand Tall on the Four Pillars
-Tox Box Switch Star
-Pyramid Puzzle
-Free Flying for 8 Red Coins
-100 Coins Star
-Back in the Castle.....

V K.Course 9:Dire Dire Docks
-Board Bowser's Sub
-Chests in the Current
-Pole-Jumping for Red Coins
-Through the Jet Stream
-Koopa Surfin' Switch Star
-Inside the Cage
-The Manta Ray's Reward
-100 Coins Star
-Back in the Castle....


V L.Bowser in the Fire Sea
-Red Coins
-Switch Star
-Facing Bowser

V M.Course 10:Snowman's Land
-Snowman's Big Head
-Chill with the Bully
-Yoshi's Ice Sculpture
-Whirl from the Freezing Pond
-Snowman's Silver Star
-Into the Igloo
-Red Coins in the House
-100 Coins Star
-Back to the Castle....
A.Getting inside the Wario Painting
B.Red Coins
C.Blown Away Star
D.Cheif Chilly Battle

V N.Course 11:Wet-Dry Land
-Shocking Arrow Lifts!
-Top O' The Town
-5 Secrets in the Shallows & Sky
-Express Elevator--Hurry Up!
-Go to Town for Red Coins
-Quick Race Through Downtown!
-Soaked Silver Stars
-100 Coins Star
-Back to the Castle....

V O.Course 12:Tall, Tall Mountain
-Scale the Mountain
-Mystery of the Monkey Cage
-Scary 'Shrooms, Red Coins
-Mysterious Mountainside
-Blast to the Lonely Mushroom
-5 Secrets of the Mountain
-Breathtaking View from the Bridge
-100 Coins Star
-Back to the Castle......

V P.Course 13:Tiny-Huge Island
-Pluck the Pirhana Flower
-The Tip Top of the Huge Island
-Rematch with Koopa the Quick
-Klepto the Condor
-Wiggler's Red Coins
-Make Wiggler Squirm
-Switch Star on the Island
-100 Coins Star
-Back to the Castle....

V Q.Course 14:Tick-Tock Clock
-Luigi in the Cage
-The Pendulum Switch Star
-Get a Hand
-Stomp on the Thwomp
-Timed Jumps on Moving Bars
-Stop Time for Red Coins
-Tick Tock Silver Stars
-100 Coins Star
-Back to the Castle....

V R.Course 15:Rainbow Ride
-Cruiser Crossing the Rainbow
-The Big House in the Sky
-Coins Amassed in a Maze
-Swingin' in the Breeze
-Tricky Triangles!
-Somewhere Over the Rainbow
-Switch Star of the Manor
-100 Coins Star
-Back to the Castle....

V S.Bowser in the Sky
-Red Coins
-Switch Star
-Facing the Final Bowser

V T.All of the Castle's Secret Stars

V U.Unlocking Characters

V V.Bowser Battles
=============================================
VI.Mini-Games

VI A.Yoshi's Minigames

VI B.Mario's Minigames

VI C.Luigi's Minigames

VI D.Wario's Minigames

VI E.Rabbits locations for Minigames
=============================================
VII.FAQ (Frequently Asked Questions)
=============================================
VIII.Enemy List
=============================================
IX.Signs and Plaques List
=============================================
X.Fun Things To Do In the Game
=============================================
XI.Closing Comments
=============================================
XII.Credits
=============================================

---------------------------------------------------------------------
--------
~I.Disclaimer~
---------------------------------------------------------------------
--------
This FAQ IS NOT to be used in any way other than for refrence. The
only sites
allowed to host this FAQ is GameFAQ's, Gamespot, IGN, and
GameInformer. That
is it. Feel free to print this out and use it as a quick and handy
guide for
yourself. I don't really care if you do so.
DO'S
-Print his guide for your own useage
-Host this guide on another site (If you want to please E-Mail me
for
permission)
-Give this guide to other people PROVIDED you don't use it for profit

DONT'S
-Sell this guide on EBay/Any other site for profit
-Take this guide and call it your own
-Plagerize and not give me credit

Thank you for following these guidelines. It's appreciated.

---------------------------------------------------------------------
--------
~II.Story~
---------------------------------------------------------------------
--------
It was a quiet and boring day as usual for Princess Peach. Bowser
was quite
being expected to kidnap her for like the bazillinth time, so Peach
decided
to invite Mario over for cake....again. Mario arives along with
Luigi and
Wario, ready to crash the party (Having cake is classified as a
party?). The
three enter he castle....but they never come back out. Yoshi is seen
sleeping
on the roof and Lakitu notices as well that the three never came
out. Lakitu
tries to wake Yoshi up (Stupidly, the cutscene shows him on the
ground now
sleeping. WTF?) and Lakitu tells Yoshi what happened. Yoshi soon
finds out
that Mario, Luigi, and Wario have been trapped inside the castle
walls, along
with Princess Peach (Again) and 150 Power Stars. It's up to Yoshi to
rescue
his friends and save Peach from the evil badness, AKA Bowser.

---------------------------------------------------------------------
--------
~III.The Cast of Characters~
---------------------------------------------------------------------
--------
Mario-Mario is the main character of the game. I still don't know
why
though </Sarcasm>. Mario is, of course, worldly famous for his
classic Jump,
his personality, and above all, saving Princess Peach hundreds
upon
hundreds of times. Of course, Mario didn't start out with Peach. He
started
way back over 20 years ago in Donkey Kong trying to sav his
girlfriend
Pauline from the nastiness of Donkey Kong. Nobody knows whether they
broke
up, or Pauline is the new Princess Peach. It'll never be said. Mario
is
quite a well balanced character in this game, and his speed and
jumps will
serve you well.

Luigi-The brother of the world famous Mario is finally playable
again! Ever
since his experence at Luigi's Mansion, Luigi hasn't done a
lot...for quite
a while. He's back with his trademark high jump and kick in the air
to keep
him suspended up their longer. Luigi is sadly quite weak...but that
doesn't
make any difference for te brother that has laid in the shadows of
his
brother for like....a really long time. Everyone comes to love Luigi
at some
point in playing Mario games, and the fact he can walk on water is
no
exception.

Yoshi-How does anyone NOT know cute Yoshi? You start out as Yoshi,
and I do
believe this is his first 3-D platformer that he can play in. Yoshi
has had
a REALLY long history, dating back nearly 15 years ago when he first
popped
out of an egg and greeted Mario. Ever since then they have been best
friends
....yeah. I can't think of any other useless information on Yoshi
now...but
his flutter kick jump makes him easily the best jumper in the game.
Not to
mention, he can swallow many enemies and turn them into eggs to
throw at
other enemies. Yoshi rocks. You need a jumper, Yoshi's your man!

Wario-Wario is brute strength and all stupid. I'd enjoy to see at
least ONE
smart decision he had. Don't give me Wario Ware Inc., it said that
business
failed to get him money (Although he game PWNed). Wario is power
bulk, greedy
and...greedy. All adjectives that are in the dictionary
under "Wario". I'm
not quite sure where Wario first came from.....I believe it was way
back 20
years ago in Wario's Woods where Toad was trying to steal Wario's
gold (That
was a great game). Wario=Power. Wario can't jump for crap though, so
don't
go jumping over huge chasms with him hoping to survive.

Princess Peach-Also famous for being the damsel in distress, Peach
has been
trapped inside the castle walls by her mortal enemy-Bowser. Peach
has had a
really long relationship with Peach for.....a long time. Isn't that
nice?
Not much is known about Peach's life, but perhaps it will be soon
thanks to
the upcoming release of Super Princess Peach. Maybe secrets will
finally be
revealed about this princess' life....

Toads-Toads have always been friendly and helpful to Mario and his
friends
and love to have fun......and they are also easily frightened.
However, the
hostile takeover of this castle doesn't stop many Toads (Or
supposedly just
1 warping all over the place) from helping Mario on his quest to
kill Bowser.
3 Toads will kindly hand over Power Stars when talked to.

Bowser-How does ANYONE not know Bowser? He's been Mario's rival for
like 25
freakin years! Bowser is stupidly doing what he did...8 years ago.
Steal all
the Power Stars of the castle, hide them, get some baddies, trap
Mario,
Luigi, Wario, and hope to god Yoshi doesn't find out. That's what
Bowser
did. Yay. Bowser has been a good guy like...once in Super Mario
RPG...but
that's like it.

---------------------------------------------------------------------
--------
~IV.Controls~
---------------------------------------------------------------------
--------
Every game hasta have controls! There are 3 different control types
in this
game so you can go ahead and choose which one fits you best.

Standard Mode-In Standard Mode you use the D-Pad to Move around,
holding Y
to run, B to jump, A to Grab objects (Or do other moves seen a few
sections
below) and X to change the camera angles.

Touch Mode-In Touch Mode you use the Thumbstrap that should have
come in your
DS's box to touch the screen and move around. The strap goes on your
left
thumb, the X, B, A, and Y buttons are the same as in Standard Mode.

Dual Hand Mode-In Dual Hand Mode you can use the Thunbstrap or pen
in either
hand. X, B, A, and Y buttons have the same actions if you use the
left hand
for the Thumbstrap or stylus pen, but if you use the right, the D-
Pad works
like the X B A Y buttons. Up=X, Down=B, Left=Y, Right=A.

IV B.Basic Button Controls:

Here are the buttons you need to push to do some things....
Y (Hold)-Run
D-Pad-Move around
L-Center camera aroud players' shoulder (Camera will buzz if an
object is
blocking the rotation of the camera)
R-Hold to crouch down, while in air push to make a Ground Pound
B-Jump
A-Grab an object
X-Change camera view to far away, your characters head (Player can
move, but
can manuver the camera to get better views), or back to normal view
Select-Choose which mode you want (Dual Hand, Standard, Touch)
Start-Pause the game
Power-Turn your DS on and off

IV C.Moves for Every Character
Each character has these following moves:
Walking-Use the D-Pad without holding Y to walk. If you walk for a
few
seconds without stoping you will start to fast walk.

Dashing-While walking hold the Y button to make your character dash
around.
You can hold Y without moving until your character is jogging in
place. When
you move when they are doing this you will have a quick dash for a
few
seconds.

Jump-Simply push B to jump into the air. If you land on enemies with
a jump,
they will be killed (Unless they are an unkillable enemy, or
something that
can't be jumped on). If you jump near a ledge, you will grab onto it.

Double Jump-Like the normal jump, push the B button after you land
from your
first jump to jump again, but higher. You can grab onto ledges and
kill
enemies, etc. just like the first jump.

Triple Jump-After landing from a double jump, push B one more time
to jump
really high into the air and spin a lot (It doesn't effect the jump
at all).
What you can do with the Triple Jump has the same effects as normal
jumps,
but you can rach higher ledges. You MUST be moving to do a Triple
Jump.

Ground Pound-Push the "R" Button while jumping to fall "ass first"
onto the
ground and pound it. This is useful for killing those annoying
enemies you
can never seem to get jumped on. This technique is also useful for
pounding
many switches that can only be activated by using a Ground Pound.
You can
also use it before hitting the ground from a high fall to not take
any
damage.

Side Somersault-This is one of the most useful moves to reach high
places in
an incredibly fast amount of time, and if you have little room.
First, you
need to be running (By holding Y) and then quickly tilt the D-Pad,
Thumb
Strap, etc. in the opposite direction you are currently running and
while
your character is mid-way through changing directions, Jump. You
will flip
sideways in the air, and get a LOT of height. As I already said,
this move is
VERY useful later in the game. All four characters are able to
utilize this
excellant move. Use it well (You need some room to pull this move
off
however....)

Long Jump-This is, by far, the numbuh one most USEFUL move in the
entire
game. You will be using it...a lot. To cover long distance quickly,
get your
ass across large gaps, and so much more. Simple. Start running with
Y of
course, the Crouch with R, then quickly push B. Your character will
jump low,
bu very far. Like I already said, you will be using this move
everywhere
before you know it. The best place to practice this awesome move is
outside
of the castle.

Punch-The punch is a useful move when you are right next to an enemy
that
you are trying to kill. Simple push the A button to lunge a fist at
the
enemy, killing it (If the enemy can be killed >_>). As a little
note, Yoshi
CAN NOT Punch. Instead of Punching, he gobbles enemies into his
mouth (This
information is covered later). You can also puch away other objects,
walls,
boxes, etc.

Pick Up an Object-If you are standing right next to a box, or some
other
Pick-up-able object then simple push the A button to grab the object
in your
arms and carry it around. As with Punching, Yoshi can't grab boxes
and stuff
like that. He can however, devour small boxes into square eggs
(lol).

Throw Object-While you are holding an object in your arms simply
push the
A button again to throw the object. Depending on the object, Coin
(s)
may come out of it. Isn't that just wonderful?

Crouch-Push the R button while not walking at all to Crouch down,
with your
head between your knees. It's pretty much ducking really from
objects that
are passing above you. While Crouching, you can use the D-Pad, etc.
to move
around slowly, so you can pass through small tunnels. All of the
characters
can pull off this stunt.

Swim-You'll be swimming very often in this game. When you jump into
a body of
deep water, your character will stay in the water and the Power
Meter will
appear. Push Y or B at an even rate to gain speed in swimming. Use
the D-Pad
to steer, pushing Up to dive under and Down to swim up (It's
impossible to
Dive/Surface with the Thumbstrap/Touch Screen). Your Power Meter is
like your
Air Meter underwater. Every 6 or so seconds you will lose 1 bar of
health
from Air. When you surface you will gain back all of your Air, then
you can
keep going. At the surface of water, hold down and push B to jump
out of the
water. That's all there really is to swimming.....

Kick-Yoshi cannot perform this move because he can't Punch. Simply
Punch
three times. On your thrid Punch you will Kick instead. I don't see
much of
a big deal out of Kicking, so you don't need to worry about this
move.

Jump Kick-You will rarely find the use for this move....only when
you need to
knock something down or kill an airborne enemy. Anyways, while
Jumping, push
A to make a Kick while in the air for a Jump Kick. Because Yoshi
can't Kick,
he can't perform this move.

Slide Kick-This is a pretty cool attack, but one that can easily get
out of
control. While you are dashing, push R to Crouch (So you're
Crouching, and
moving on the ground a little (sliding)), then push the A button.
You will
put your foot out and slide across the ground, destroying all in
your
path....assuming you don't die from a fall into a pit before then >_>

Slide Attack-While your dashing, push the A button to leap far ahead
face
first. You can bump into enemies and kill them, as well as grab
objects that
you ram into while in the air, or sliding on the ground.

Side Step-If and when you stand next to a wall, your character will
start to
do a pose like their hugging the wall. You can move left and right
slowly
while hugging the wall to cross narrow pathways without the threat
of
falling off.

Crawl-While you are Crouching (with the R button), you can move
around to
easily crawl underneath things. Other than that there isn't much
point to
this move.

Climb Poles-When you are near a pole, jump onto it to grab onto it.
This
doesn't work just for poles though. You can grab onto trees too. You
can
press B to jump off in the direction the back of your character is
facing.
Hold Up to climb up the pole, and hold down slide down it. Hold Left
or
Right to rotate your body around the pole.

Handstand-Climb to the top of the pole. Stop, then hold up again,
and your
character will be doing a handstand at the top of the pole/tree. You
can
Jump really high and far when you jump from a Handstand position,
but your
character will jump in the direction they are facing, however.

Climb-When you get close to a ledge, your character will grab onto
it instead
of falling. While they are hanging on you can push Down to make them
let go
and fall (Possibly to their death). Press Up to have them Climb Up
onto the
ledge they were dangling from. If you hold B or Y while climbing Up,
they
will climb faster.

Climb Poles Quickly-Whenever you are hanging on a pole, simply hold
the Y
button to quickly pull your little ass up that pole/tree. This is
useful if
you are...impetiant...lol.

Wire Nets Hanging-If you see a mesh net above you, jump and HOLD the
B
button to grab onto the net. While on the net use the D-Pad,
Thumbstrap, etc.
to move around on the net. Release the B Button when you want to
drop from
the mesh net.

IV D.Character Specific Moves
---------------------------------------------------------------------
--------
~Mario~
---------------------------------------------------------------------
--------
Power:**
Speed:**
Jump:**

Mario is an extremly balanced character. All of his stats are great,
perfect
for beginners....if he was availble at the start anyways......He has
some
intresting moves so he's useful in many situations.

Normal Moves:
Wall Kick:When Mario gets on a wall he will slowly slide down it.
You can
push B to kick off of that wall and gain a lot of height. You know
Mario is
sliding down the wall when dust is coming from his feet on the wall.
The
Wall Kick is useful when needing to reach high places with 2 walls
between
you.

Power Flower Boxes:
Wing Cap:Certain Power Flower Boxes will contain a wing when Mario
hits them.
Mario will then grow wings on his cap after gaining them. He needs
to
Triple Jump to start Flying through the air (Or basically, jump 3
times in
succession, you don't need to be running). While flying, push Up to
fly
down, and then push Down to gain more alitude from that quick speed.
It's
best to shoot Mario out of a cannon with the Wing Cap, that will
give you
plenty of speed, and enough altitude.

Floating Power:When you get a Power Flower Mario will bloat up like
a balloon
for about 15-20 seconds. In this time you can keep pushing B to make
Mario
float higher and higher in the air. When you want to quickly end
your
floating Power, simply push the R button and Mario will revert to
normal.
---------------------------------------------------------------------
--------
~Luigi~
---------------------------------------------------------------------
--------
Power:*
Speed:**
Jump:***

The man in green is finally playable again since.....well for quite
a while.
Luigi is quite basically the best character in the game because of
his
insanely awesome abilities that are as follows...

Normal Moves:
Walk On Water:Hold the Y button then walk onto water (Jumping onto
it will
NOT work) and Luigi will run on it for a few seconds, then he will
start to
swim like the other characters.

Scuttle Walk:If you hold the B button you will slowly walk. This can
also be
done in the air too. Not much purpose actually.

Copter Somersault-If you do a backwards somersault with Luigi, after
reaching
the apex of his jump he will go into a helicopter motion (spinning
around)
and he will fall slowly, so controlling his fall is much easier.

Power Flower Ability:
Invisibility:When Luigi gets a Power Flower, he becomes invisible
for around
20 or so seconds. In this time, the can walk through walls and he
can easily
bypass all enemies and not get hurt (or noticed for that matter). He
still
has all of his normal moves while invisible like jumping and stuff,
and he
can still kill enemies while invisible too.
---------------------------------------------------------------------
--------
~Yoshi~
---------------------------------------------------------------------
--------
Power:
Speed:**
Jump:***

Mario's best and most loyal companion. Yoshi is the most adorable
EVAR! You
HAVE to agree with me right? I know you do....Yoshi is really
good....he may
be lacking in the Power department but that makes no difference. He
can
easily eat enemies and make them eggs as weapons :)

Normal Moves:
Swallow:Push A to stick out Yoshi's tounge and grab enemies (And
even some
boxes!) into his mouth. If he eats enemies they will be swallowed a
few
seconds after being inside his mouth.

Lay Egg:While you have an enemy, or a box inside Yoshi's mouth, you
can
push the R button to lay an egg. You can then push the A button to
throw the
egg at nearby enemies. The egg will continue to combo hit enemies as
well,
and after being killed you get Coins that he been earned from the
killings
you have done.

Flutter Kick:While you are jumping hold B to have Yoshi do his
classic
Flutter Kick, which will keep him in the air longer and have him
gain a
little more height. This can only be done on the Normal Jumps and
Double
Jump's only however.

Power Flower Ability:
Inferno Yoshi-After getting a Power Flower, Yoshi will be able to
spit out
fire by pushing A button for the next 25 seconds or so. This
can
instantly kill most enemies and melt ice. Very cool (lol....hot
really) power
and has awesome music to it.

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~Wario~
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Power:***
Speed:*
Jump:*

Hey Hey Hey! It's....Wario! Your greedy little pig is back for
action in a
real platformer.....(Has Wario ever actually BEEN in one before???).
Ah
well. The guy packs a punch, if only he had the smarts.....

Normal Moves:
Wario Super Punch:Push the A button to punch. Super ain't it? But,
Wario is
SO strong he is able to break the super solid Black Bricks you may
have been
seeing from time to time.

Swing n' Fling:This can only be done in VS Mode. Get near an enemy
and push
the A button to grab them. Now, you can spin them like Bowser,
faster and
faster and faster, then fling them away. lol, this attack is so cool
to pull
off.

Power Flower Ability:
Metal Head Wario:After getting a Power Flower, Wario has the effects
of the
old Metal Cap. He will turn insanely heavy. He will be able to walk
and not
get effected by high winds. He can instantly kill enemies by walking
into
them also. He can walk underwater too! Just don't attempt any high
jumps
while metal...lol

IV E.Items in the Game
Coin-A yellow Coin. It is worth 1 Coin

Blue Coin-These coins are rare, but can easily be found in groups
for a
short time after activating a Blue Coin Switch. Worth 5 Coins

Red Coin-These Coins come in groups of eight, scattered throughout
the level.
Collecting them all earns you a Star. They are worth 2 Coins.

1-Up Mushroom-Collect these green mystical Mushrooms for an extra
life.

Mushroom-If you find one of these rare Mushrooms, your character
will grow
SUPER big, and will be able to bulldoze their way through
literally
anything! Signs, bowling balls, posts, if you hit it when super
sized, it
will be knocked off and a number appears 1-7 just adds, but after
your 8th
kill you will get an extra life for everything killed after 8. I
love
killing stuff.....its fun :)

Spinning Heart-On some world's you may find a slowly spinning heart.
If you
walk through it, some of your health will be recovered. The faster
you run
through it, the more health that will be recovered.

? Switch-If you hit this large, bulbous red switch, all red blocks
that have
been in levels will become solid, and can finally be opened. They
will
reveal Power Flowers when hit.

? Block-Once you hit this block after the ? Switch has been
activated, a
Power Flower will float down and you can pick it up. If you are
Mario, some
? Blocks will reveal Wings for you to get.

Block-Just a normal red brick. Nothing to much to get excited about.
A simple
punch destroys the crate.

Black Brick-A very hard and solid brick. Only the power of Wario's
punch is
able to break this heavy brick.

Mario's Cap-If you grab a character's Cap inside a level, you will
transform
into that character. You still have the voice of your orginal
character, but
you gain all of their abilities for the level (You look like
them...).
However, if you are hurt by an enemy, you will lose the Cap. It will
run on
the ground for a few seconds, then dissappear if you don't get it
again.
The hat will reappear somewhere else inside the level.

Luigi's Cap-Transform your character into Luigi.

Wario's Cap-Transform your character into Yoshi.....ok Wario....

"!" Block-These orange blocks usually contain Coins, but sometimes
other
various items.

Koopa Shell-If you are able to find one of these rare shells, hop on
it and
cruise around the level. You will instantly kill any kill-able
enemies you
shred over. However, if you run into a brick, wall, unkillable
enemy, etc.
your shell will break and your back to running around again. What
could be
more fun than Koopa Surfin'?

Cannon-Not really an item...but a helpful device. By talking to a
certain
Bob-omb Buddy in the world, it will unlock the Cannon in the level.
You can
hop in the cannon and move the crosshair around to where you want to
go. Push
B to shoot out of the cannon.

---------------------------------------------------------------------
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~V.Adventure Mode~
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--------
This is finally it. The main mode of the game. Your mission is to
retrieve
all 150 Power Stars. Let's get on with the Walkthrough!

---------------------------------------------------------------------
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~V A.Course 1:Bob-omb Battlefield~
---------------------------------------------------------------------
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Mission:Getting access to the Castle

Well, you've finally started the game! You'll be shown the picture
of Peach
to the side with her reciting the shown letter on the screen for
her
inviting Mario for cake.....again. Anyways, Lakitu is shown with his
camera
on his fishing pole as he zooms around the castle a few times
(Notice Yoshi
sleeping like a baby on the top of the castle). The camera zooms far
away
from the castle like in the original and a Warp Pipe appears. Mario
jumps out
but suddenly, 2 more Warp Pipes appear and Wario and Luigi come out!
All
three of them have a fight and then enter the castle, the camera
high above
the castle looking at them, with Yoshi in view again. After a while
Lakitu
notices the three of them haven't come back yet. Lakitu attempts at
waking
Yoshi up (Who is sleeping on the ground now....who knows how?) and
Yoshi
wakes up, looking tired. You now have control over Yoshi, so head
over to
the Castle and try to go through the doors. Bowser's voice appears,
and you
are greeted with the message "You need a key to open this door!"
Turn back
across the drawbridge and Lakitu will tell you he saw a rabbit with
a Key in
his mouth. So now, head over to the headge maze which was right near
where
you first started and find the rabbit. Chase him around and when you
get
close to him push A to stick out Yoshi's tounge and gobble him. The
rabbit
will plea for mercy, and you will let him go, and he will hand over
the
Castle Key! Go inside the Castle now. Bowser's voice appears again
with
"Go Away! Nobody's home!" Head to the left and go through the door
without
a number on the Star on it, and then jump through the Painting of
Bob-ombs,
and get ready for your first world!

Star 1:Big Bob-omb On the Summit
Difficulty:*/*****
Recomended Character:Anybody

Welcome to Bob-omb Battlefield! Currently as you enter, the Pink Bob-
ombs are
at war with the Black Bob-ombs! Anyways, proceed straight up the
hill and
across the bridge, following the dirt path to the right, and up
ahead you
will see a huge Chain Chomp! He'll be playing in his little pen,
safely
connected to his post, just don't go too close to him or you will
risk
getting bitten by him and losing 3 bars of health. Anyways, continue
along
the path until you reach a tilting bridge. Jump to keep it from
tilting too
much and proceed up the stairs to an open field. Manuver your way
through
the Bob-ombs and exploding bubbles to a large gate with an opening
in it,
which leads to the Mountain. Go right making sure to avoid those
bowling
balls rolling back in forth in that small pit. Across that you'll
see a
white slide, but DON'T go down it. Continue staying on the dirt
path. As you
go higher and higher up onto the mountain the path will get thinner
and
you'll see more bowling balls, at faster speeds. Eventually you will
see a
little hole in the side of the mountain. Jump into it and you will
be warped
to a spot that is higher on the mountain, effectively saving time.
Continue
your last few steps to the top where you will see a big Bob-omb. Get
near
King Bob-omb to engage a conversation, which will begin the fight!
King
Bob-omb will throw Bob-ombs at you, and your job is to pick them up
in
Yoshi's mouth, get close to King Bob-omb and spit them back out at
him (With
the A button again). King Bob-omb will begin bouncing around the
arena for a
few seconds. You don't need to worry. Simply avoid him. He'll throw
Bob-ombs
again at you so just repeat this simple drill and he'll bounce some
more
again. Hit him in this same process one more time and he will
concede. He'll
break open, and the first Power Star is yours for the taking!

Star 2-Footrace With Koopa the Quick
Difficulty:*/*****
Recommended Character:Mario, if not get the Mario Cap

Start off the course by looking for the giant Koopa, also known as,
Koopa
the Quick. He really wants to challenge Mario badly, and refuses to
race
anybody else. If your not Mario, we need to take a little detour.
Head
straight up the path and over the bridge, then before meeting Chain
Chomp go
right into the large field with a Bob-omb, and a lot of Goombas. A
Goomba
near the top right area of this field is wearing the Mario Cap. Kill
the
Goomba and quickly grab the hat before it dissappears. Now, head
back to
Koopa the Quick and talk to him and agree to his proposal to race to
where
King Bob-omb was before-At the top of the mountain. As soon as Koopa
the
Quick starts running you gotta get your ass to the top of the
mountain. Like
we have already done before simply go straight up the path and over
the
bridge and to the left, past Chain Chomp. To save time and cover
distance
faster keep Long Jumping. Head over the tilting bridge and over the
stairs
and then go through the field, dodging and falling crap and stupid
Bombs in
this area. After passing "Mountain Toll Booth" (That big gate) run
up the
hill to the left of the bowling ball pit. This little shortcut saves
some
time. Anyway, once your back on flat land continue your ascent
around the
mountain, jumping over any bowling balls that decide to get in your
way.
Once you reach that hole in the wall take the warp up the mountain.
After
getting out of the hole do a Backflip up to the top of the mountain
and
touch the flagpole to stop the timer. If you beat Koopa the Quick
(And my
god I'm sure you did) it's just a matter of waiting until he arrives
at the
finsih line to congradulate you, and then he will hand over his Star
to you.

Star 3-5 Silver Stars!
Difficulty:**/*****
Recommended Character:Anybody

This is your first searching Star! Here, the object is to find 5
Silver Stars
that are hidden through the level! That's pretty simple right?
Actually.....
that IS very simple. The locations of all the Stars appear on the
Touch
Screen map below, so you have an easy refrence if you need it. But
if your
looking here, your at the right place. From your starting position
go
forward until you see a tree that lies the infront of the bridge.
Climb to
the top of it and do a Handstand Jump to collect the first Silver
Star that
was waiting at the top of that tree. That's Silver Star Number 1!

Now, as you have done in the previous two Stars continue straight
along the
path and over the bridge. Go into the large field you will be
surprised to
see that Chain Chomp has escaped and is running freely IN THIS
FIELD. He
won't be chasing you, however. He is programmed to continue circling
the
exact same path around the field over and over and over again. The
second
Silver Star is bouncing on the end of his chain. Chase that bad
Chain Chomp
around, or if you just can not get it very easily, memorize the path
Chain
Chomp takes around the field. Then, get in his path and intercept
him (Not
literally like take him down, but to the side so you can get to his
Chain)
and then you will have finally grabbed Silver Star Number 2!

With two Silver Stars in our possesion, keep going along the dirt
path as if
this was one of the Stars we already have gotten. Go past the pen
where
Chain Chomp used to be, and across that annoying tilting bridge.
When you
reach the stairs that we normally take up to the large, giant field,
take a
left turn to reach a small area with some trees, 5 or so posts stuck
into
the ground, and a few Goombas wondering around aimlessly. One of
those
Goombas is the holder of a Silver Star, so jump (Or if Yoshi,
swallow) all
of them until one of the Goombas releases a Silver Star when it has
been
killed. The Silver Star will start to bounce around the field, and
if your
unlucky will start to make a path going to start, so to avoid the
trouble of
going up the bridge and all that stuff again I suggest that you
quickly
retrieve that Silver Star before any such foolishness happens to it.
That is
Silver Star Number 3!

Now, after retrieving Silver Star Number Three, make your way across
that
giant field by going up those stairs as usual, and go near the giant
gate
like we have done every time so far. Make your way across the field,
avoiding
all of the falling junk and evil Bob-ombs that litter the field
until you
come across a few flower patches. One of these flower patches has
the
Silver Star lying right in the middle of it! The catch? There is
none! Go
up to it and easily claim Silver Star Number 4!

Great, we already have four Silver Stars in our possesion! Now it is
just a
simple matter of finding the last and final Silver Star! As usual,
like in
the previous few Stars, head up through the giant gate and take the
path to
the left of the bowling ball pit. Quickly run up it, or if you feel
like you
can do it much faster, run around the base of the mountain until you
reach
a little streach of land with a tree and two Goombas. One of those
two
Goombas holds the final and last Silver Star, so kill it and collect
the
fleeing Silver Star before it jumps away to annoying places. Now
that you
have all 5 Silver Stars, do you remember that Glass Dome near the
beginning
of the course? The Power Star will appear in that dome. Run over to
it (It
IS just a short hop, skip, and jump away) and bash into the glass
dome to
break it, and retrieve your next Power Star.

Star 4-Big Bob-ombs Revenge
Difficulty:***/*****
Recommended Character:Mario, get Mario Cap if anyone else

It seems that King Bob-omb is quite.......pissed over his previous
defeat,
so he now calls out Mario to the ring and he wishes to destroy
him!

Whether you are Mario or not start heading up the path like we have
done
every single time so far in this course. Butm before you do talk to
the
Bob-omb Buddies (The Pink Bob-ombs) and one of them will open all of
the
cannons on the course. Isn't that nice? Anyways, continue straight
through
the path and over the bridge. If you aren't Mario, take a right
(Like we
have done before) before the Chain Chomp and head into the open
field.
In the small array of Goombas the are wondering around looking like
total
idiots, one Goomba, like before, has a Mario Cap on him.
Kill/Swallow that
damn Goomba to make him drop hit Mario Cap, and grab it if you
haven't
already done so. (Note:The Mario Cap here WON'T appear until you
have
unlocked
Mario!)

Anyways, head straight along the dirt path as usual, being sure to
dodge the
rampaging and angry Chain Chomp trying to bite your head off like he
has done
almost every time so far in this course....lol. Continue your trek
by
heading across the tilting bridge and going up the stairs to the
large
battlefield. Manuver your way through the Bob-ombs and falling
water
cannonballs. If a Bob-omb sees you, RUN AWAY. Of course, if you are
caught
in its explosion, I highly doubt one bar of health is gonna make you
lose....
lol. Continue through the field until you pass through the opening
in the
gate, and head across the pit of bowling balls. Continue walking
around
the mountain, making sure not to fall off of its narrow paths, or
worse, get
hurt by a raging bowling ball. If you do, you will lose your Cap (If
you
weren't Mario to begin with) and you will need to quickly retrieve
it before
it gets teleported automatically back to the field near the Chain
Chomp. That
is a long way back my
friend.

Anyways, continue heading up the mountain until you reach the
commonly-
sighted hole in the wall, so jump in like we have done before and
prepare to
get warped to the top of the mountain. Continue along the now larger
path to
reach the top of the mountain as Mario, where King Bob-omb will
greet you,
only this time he wants his revenge on Mario. As you may remember
before,
Yoshi had to spit Bob-ombs at King Bob-omb to make him lose three
times to
earn victory. This time around, you will need to avoid him
walking.........
slowly at you, then run behind him and pick him up with the A
button. Then
release him to throw him on the ground with the A button again. He
will get
up, and start to walk a little faster. Continue doing this until you
have
thrown him three times, in which case he will concede defeat.
(Note:If you
throw King Bob-omb off of the mountain arena, he will lecture you on
NOT
being allowed to throw the King out of teh Ring. You will start the
battle
anew if you do this). After his three hits, King Bob-omb finally
decides
to not mess with you anymore, and leaves behind another Power Star
for you.

Star 5-Mario Wings to the Sky
Difficulty:***/*****
Recommmended Character:Mario, possible with others but takes MUCH
longer

NOTE:This Star is VERY frustrating to complete without Mario! If
you
wanna be Mario for this Level, you will need to Wings to collect all
of the
secrets. In order to get the Wings, you will need to have gone to
the
Wing Cap ? Towers and have pounded the ? Red Switch, which will make
every
Red Floating Ghost Block solid, so you will be able to hit them.
Mario can
hit the Red Block on the Floating Island for the Wings, which will
make this
Star much
easier.

Mario won't really be flying to the sky, he'll be flying around in
it! The
object of this mission is introducing you to "Secrets". They are
special
coins that when gotten, give you a number and the secret sound.
After finding
all five secrets, a Star will appear. There are several "Collect the
Secrets"
levels, and not all of the secrets are coins!

Anyways, if you haven't talked to the Bob-omb Buddy that is standing
next to
the Cannon Cover, you must do so now. That way, you will have access
to all
of the cannons inside Bob-omb Battlefield, and we will be able to
goto our
destination. Go into close up camera view and look around until you
see a
floating island in the sky. That's where we are going.

Head straight through the dirt path as usual and go over the bridge,
as
usual. When you reach Chain Chomp, take a right to the open field
with the
Goombas wondering around with nothing in their minds (If they have
any.....).
Head up a small grey hill in this field and you will enter the
cannon that
lies on top of it. Look around until you spot the Floating Island,
then move
the crosshair to the point of the Island that is closest to you,
then aim the
cannon as far high as you can possibly go. Now, push B to fire the
Cannon!
After a few seconds of flying through the air you will finally
have
landed on, face first, on the Floating Island! As Mario, grab the
Wings
inside the Red ? Box and hop inside the Cannon on the Island that
is
located just near the tree (You can't possibly miss the hole in the
ground).

Now that you are inside the cannon, you have the right of knowing
this:When
you launch yourself out a cannon with the Wing Cap, you will gain a
lot of
altitude after being shot out, very useful for high areas. Anyways,
look
around with the crosshair of the cannon until you see a circle of
coins. You
can't miss it. Aim for the center of that circle of coins and push B
to shoot
yourself outta that cannon. After flying through the coin in the
center of
the circle, you get the first secret! Now, Mario will start to fly
upwards
for a few seconds. He may get a few more secrets in this flight too.
(There
are five circles of Coins, and each one has a center, which is the
secret.).
Now, if you missed any secrets, and odds are you probably did, fly
back to
the island while still in the air, grab the Wing Cap again, and hop
inside
the Island's Cannon. Aim the cannon higher this time. If you see the
secret,
but you miss it, then fly back to the Island, adjust the crosshairs,
and
fire again. Continue to fire until you have collected all five
secrets. The
Star will appear in the small field to the left of the stairs which
are past
that darn tilting bridge. Fly down and land on the ground, and then
you
should....I dunno.....collect your Star and get out of the
course.

Star 6-Find the 8 Red Coins!
Difficulty:**/*****
Recommended Character:Anybody

This should be your first red coin challenge! The object is simple.
Locate
and collect all eight red Coins scattered throughout teh level.
After you
have found all eight shining beauties, a Power Star will appear.
It's
location is always the same-Above a blue star on the ground. Simple
enough.
Let's get started. Head straight as usual when you start, up the
dirt path.
But, before crossing the bridge go to the left and you should see
2
platforms going up and down in a continuous circuit. When one of
the
platforms reach near the ground, jump on it and ride it to the top.
Before
the platform rotates and you (likely) fall off, a Red Coin should be
seen
above it. Jump and grab it, and still in the air while jumping, move
to the
ground infront of you. Now, continue along the dirt path until you
reach
Chain Chomp (Not too far away) and head into the commonly-gone-into
field to
the right of his pen. To the left of the hill the cannon is located
on is
another hill, which looks quite uneven and isn't very tall. Your
next red
Coin is on the top of this hill, so run up it and grab the coin, the
slide
back down that short hill. All right! Two Red Coins down! Six more
to find!

Great, we have two red Coins in our possesion. No cheering yet
though. There
is a lot more left to find. Get out of the field you are in and
continue
going along the dirt path until you enter Chain Chomp's pen again.
If
you haven't noticed, Chain Chomp is connected blatantly to the small
post
that is lodged in the ground. Floating above that post happens to
be........
another Red Coin. Get near Chain Chomp, but not too close so he hits
you. Get
close enough to be out of reach, and then when he lunges at you but
fails,
use the time he plays around for a few seconds to get atop the post
and
jump for your third Red Coin. Now, continue along the dirt path and
past the
tilting bridge to those common stairs. Remember the field to the
left of the
stairs as we will be coming back to it. Head through the large
battlefeild
until you reach the giant gate....again. Don't go through the door,
but face
it and move left until you reach a little portion of land that is
underground
and hidden from view. Inside is a Bob-omb, a switch that opens a
giant gate
infront of you, and extra life, and your fourth Red Coin. Halfway
there!

That's four Red Coins in our possesion! Just another four left to
get. Now,
head through the giant gate (Not the one opened by the switch, but
the one
that we always use to head towards the mountain). Instead of going
through
the bowling ball pit, run up the large hill to the left of it.
Convienently
placed on the hill about halfway up or so happens to be....another
Red Coin!
Continue making your way around the mountain until you reach a
cannon. (There
are two cannons on the mountain however. Use the one that is closest
to the
top of the mountain). Once you have gotten inside of the cannon, aim
for the
floating Island as we did before, but aim for the tree that is
sticking out
of it. Aim above it (Not too above it, but somewhat above it) and
fire away.
Your character will start to lose altitude of course, but you should
grab
onto the tree, or even land on the island. Anyways, climb to the top
of the
tree and do a Handstand so your feet collect the sixth Red Coin!
Just 2 left!

Now we have six Red Coins! Where on earth could the last two
possible be?
Well, they are stuck in the easiest to find spot evar. All you need
to do
is jump off of the Island and ground pound before you hit the ground
(I
don't want you taking a suicide fall). Then, make your way back to
the dirt
path again and pass Chain Chomp's pen again, and you will reach
the
tilting bridge and the stairs, again. I said before, remember the
area to the
left. Simply, head to the left where you should see a few posts in
the ground
and a few Goombas. Oh, and your shiny last two Red Coins are also
nicely
there. Nintendo probably couldn't think of any better locations. Oh
well....
It is best to save these last two Red Coins for last because the
Star will
appear...........just a few feet away from the last Red Coin in this
small
field. Isn't that very conveinent? You gotta agree with
me.................
Anyways, grab the Power Star, and get ready for the next Star of
this course!

Star 7-Behind Chain Chomp's Gate
Difficulty:**/*****
Recommended Character:Luigi for easiest way, but anybody else works
too

I'm sure we have seen a Chain Chomp in the course somewhere.....does
anybody
here remember where exactly? lol...Anyways, head straight along the
dirt path
and go over the bridge, having no intention of stopping at all until
you
reach that dreaded Chain Chomp....again *sigh*. It's about time we
helped the
poor beast right? Get just outside of his lungeing range and wait
for him too
.....lunge at you. When he does and fails, quickly run to the post
he is
connected to and Ground Pound it. Quickly get off and to safety
before
Chain Chomp decides to lunge at you again. When he does lunge again,
repeat
that exact same process, jump off. Now, just like before, wait for
the lunge,
then make the final Ground Pound on the post to make if pounded all
the way
into the ground. Chain Chomp will bounce around for a few seconds in
joy. He
will then ram into a gate near his pen and break it, which gives you
easy
access to the Star that was once hiding behind it. Not too hard was
that?

However, if you want an easy way out of doing this Star, enter as
Luigi. Now,
head straight along the path until you reach the bridge and go to
the right
of it. A Red Bloxk is there, so hit it for the Power Flower inside.
Luigi
will now become invisible! At this time, mad dash your way to Chain
Chomp and
simply WALK through the gate and collect your golden prize. Either
way you
choose to tackle this Star makes no difference, use whichever you
prefer....

Star 8-Collect 100 Coins!
Difficulty:***/*****
Recommended Character:Mario

This is your first 100 Coins collecting challenge! This isn't
exactly a
selected Star from the menu.....you just choose whatever Star you
want, don't
even bother doing it but actually go for collecting 100 Coins. The
Star will
appear right above the 100th coin you recieve. So, let's get
cracking! As
we all know, go straight from where you start up the path and when
you reach
the bridge for like the umpteenth time, go around and under it. You
will find
five Yellow Coins to your pleasure. Now, head left from under the
bridge to a
whole area of Bob-ombs in this dirt area. Pick up and throw all of
them to
have them explode and give up a Coin. They will quickly regenrate
(Meaning
they will reappear in the same place again) but won't give up
another Coin.
Bu now, we should have around 12-15 Coins or so. Oh yeah....I almost
forgot.
Back near where we started was a brick. Punch it to reveal a few
Coins. Um,
head over the bridge now, killing the few Goombas that are on it for
a few
extra Coins. Keep going until you reach Chain Chomp. Before Chain
Chomp and
to the left was that rotating platforms right? Grab the Red Coin at
the top
for two more Coins to your
total.

At this time we should have around 20 Coins, that is very good. Head
to
Chain Chomp but this time head towards the field to the right of
him. In this
field that we have commonly gone to in our travels lies a lot of
Goombas, so
kill them all and collect the Coins that they spit out. Also, if you
choose
Stars 3-7, a Koopa Troopa will be wondering around in this field
too. Jump
on him to kick him out of his shell, then stomp on the actual Koopa
that's
running around in embarassment to kill him, and he will give up a
Blue
Coin! It is worth five Yellow Coins, so you BETTER get it! After
killing all
of the Goombas and Koopa in this area, your Coin total should be
around
30-35 ish. Now, it is time to REALLY start getting a ton of Coins,
and being
Mario is absolutely neccassary for this mission. But before we
should go to
"Coin Heaven" as I like to call it, head over to kind little Chain
Chomp, but
grab a Bob-omb that is pretty close to him. Pick it up and run over
to Chain
Chomp and throw the bomb into his face. Chain Chomp will fly high
for a few
seconds, so get to the post he is attached to and run around it 3
times.
After you have run around it a few times, five Yellow Coins will pop
out.
Don't forget to jump up and grab the Red Coin for another two Coins
to your
total!


Great! We have 40-45 Coins by this point! Let's get a ton more. Head
back to
the field that was to the right of Chain Chomp. Head up that ol'
small hill
into the Cannon, then launch yourself to the Floating Island. This
is where
being Mario comes in BIG handy! Grab the Wings from the Red Block
and the
head into the cannon on the Island, but before that get the Red Coin
at the
top of the tree. Head inside the cannon and launch yourself into the
first
Coin in the middle of the circle of coins. Secrets Coins also count
as 1
Coin too! You should grab all five secrets, but don't grab the Star
that'll
appear of course! Continue to shot yourself out of the cannon to fly
into
the Coin Circles and collect their Coins! After around 10 loops you
will
have probably collected most of the Coin Circles' Coins. At this
time right
now, you should have around 70 or so Coins! Wow....just around
thrity or so
by now left! You can continue to shoot yourself out of the cannon,
but there
are 5 Coin Circles, 9 Coins per circle so there is only 45 Coins to
be
collected there. 30 is enough. Anyways, jump off of the island,
making sure
to ground pound before landing on the ground to not lose any health.
The
last few Coins are easily, easily
gotten.

Head onto the dirt path and follow it past Chain Chomp and over the
tilting
bridge of doomyness, and continue along up the stairs. In the
large
battlefield, you can easily kill 5 or so Bob-ombs walking around in
the field
for one Yellow Coin each. Continue along, not going through the
giant gate
until you reach some flower patches. One of the flower patches has a
string
of eight coins going around it. Collect them all (No big fat duh is
needed
for you to do that right?). Head back to the tilting bridge, but
take a right
(If your facing away from it, it's a right) until you reach the
small area
with two Red Coins. Collect them. There are also four or five posts
stuck in
the ground too. Run around each post several times to have five
Yellow Coins
pop out of each one. Pretty damn awesome right? That is another 20
to 25 more
coins for your total! By now, if you have followed everything, you
should
have at least 100 Coins by now. If you don't, circle around the
mountain
where you will find a few Goombas and a few strings of 5 Coins. If
you
STILL don't have enough, there are the leftover Red Coins and Coins
in the
sky.


~Back to the Castle.....~
After getting your first Star from Bob-omb Battlefield you will get
a
message saying you can open any door on the first floor with a "1"
on it.
If you did many Stars in Bob-omb Battlefield, you will also get a
message
saying you canopen the doors with a "3" on them too. The hunt for
Mario and
his pals continues! Head towards the right side of the lobby and
enter the
room with a 1 on it. Head into the painting.....

---------------------------------------------------------------------
--------
~V B.Course 2:Whomp's Fortress~
---------------------------------------------------------------------
--------
Inside of the Lobby, head to the right and inside the Star with
a "1" marked
on it. Inside the room you will find another painting. It shows of a
large
tower, like a fortress. Whatever YOU make out of it, it is the
second world,
so get the B button ready and jump into Whomp's
Fortress!

Star 1-Chip Off Whomp's Block
Difficulty:**/*****
Recommended Character:Anybody

As like in Bob-omb Battlefield, you start off this world with
another Boss
Battle...this one just requires you to push teh R button. Isn't that
hard?
I thought so. Start off by jumping onto the ledge that is right next
to where
you start, and make your way up the small dirt path like hill until
you see
three....things that are jutting out from the wall, then retracting
back in,
then jutting out again, etc. If one of them pushes you off of the
edge of the
pathway you are on, you will fall onto a small piece of land, where
you will
need to work your way around back to this point again. CAREFULLY get
your ass
past these things, where their only intention is to push you off.
After you
get past the three of them you will find a series of 4 platforms. 2
of them
are retracing into the wall and coming out again. You can wait until
they are
fully out and use that as the path, or you can simply jump across
the small
gap easily. If you fall into the hole, you will be near the same
place as if
you had fallen off from those wall things you just passed, so simply
make
your way back to this point. Make your way forward until you come
across a
series of stairs with Thwomps on some of
them.

Now...there are two large Thwomps moving up and then smashing down,
both at
even intervals. When the massive pieces of stone are moving up,
quickly
move up the stairs before the first can come crashing on top of you.
You
need to also repeat this same (but easy) feat for the second Thwomp.
Now,
take the path to your right and you will reach a Pirhana Plant
sleeping and
blowing a nose bubble. Walk slowly (The touch screen is the best way
to tip-
toe silently) and Punch it when you are close (If you are Yoshi you
can
easily run past it, or jump over it, or you can do that anyways to
save time)
.....and now that you have gotten past that, you will see a grey
bridge in
front of you. Quickly dash across it because it is divided into
segements
(They are easy to see) and once stepped upon, fall down to the
earth. After
that quick mad dash you will see another Pirhana Plant, so kill it
or ignore
it, makes no difference. Infront of you is a rotating platform. When
the
platform stops at your side where you are, walk across it to the
middle, and
wait for it to stop at the other side of the fortress, then walk off
of it.
You will come around a bend, and should see a slow moving Whomp,
with that
stupid look in his eyes. Pass him, and continue on the path, where
you will
find another Whomp so pass him too. Behind the second Whomp is a
platform
that goes up and down (Like in Bob-omb Battlefield) so ride the
platform to
the top, and talk to the Whomp King to engage in
battle!

The Whomp King will complain and complain how that they are used
merely as
stepping stones and pavement and all that crap (o_O That is what a
Whomp is?
I had the wrong idea....) and will get really pissed off and you two
will
begin fighting! Like I said at the beginning of the level, if you
can push
the R button, this fight is very easy. Simply, get near him and when
he stops
moving for about half a second, GET THE CRAP OUT OF HIS WAY! He will
fall
down with a slam, and if you weren't in his path, he will be lying
on the
ground for a few seconds. At this time, jump onto his back and then
you need
to execute a Ground Pound. That will damage him. The Whomp King
won't be
pleased by this, and he will quickly get up and chase you around
again, and
when he gets the chance he will try to smash you. As long as you
avoid him
and do another Ground Pound, he doesn't get much harder. After that,
he will
get right back up and try to smash you AGAIN. Make him miss and do
one last
Ground Pound to beat him. He will make a stupid pun (All puns are
stupid
aren't they?) and he will explode and a Star will pop out. Nice
reward......

Star 2-To the Top of the Fortress
Difficulty:**/*****
Recommended Character:Anybody

The very top of Whomp's Fortress has been replaced from a fighting
arena to a
large lookout tower (For what? There's nothing there really....).
Whatever
the reason, start off again by making your way up the first hill
until you
reach those stupid wall blockers. Jump over them and jump over the
gaps
between you and the moving platforms if they are in the wall.
Continue
around and up the stairs again, making sure to NOT get smashed by
the
Thwomp, because that is three bars of health right down the drain.
Continue
up those stairs, and up another series of tiny stairs with the
sleeping
Pirhana Plant. As before, you can easily jump over it or run past it
and not
get hurt. Next, you got the collapsing bridge, so quickly dash
across the
bridge to avoid falling into a little pond below (where you will
need to get
ALL the way back here again...). As before, make your way across the
smaller
bridge, and next to another sleeping Pirhana Plant. Wait for the
rotating
platform to get to you then run over to its center, and wait for it
to
rotate around back to the other
side.

Now that we are on the other side, continue along the path. If you
need coins
badly (I doubt you will now but whatever) you can kill the Whomp's
that are
on this path. Continue to circle around this small area until you
reach the
rotating platform elevator. Wait for it to come down, then hop on
and get
onto the top of the fortress. You will see the new additions to the
top right
away (I hope). Nearby is a Bullet Bill Blaster, which will launch
unkillable
Bullet Bills at you. They are VERY easy to avoid however, no
worries. Go
around the tower until you see a platform near the floor. Hop on it,
and the
next platform on the tower is moving into the wall, and back out.
Hop onto
it, then hop onto the next platform, and every other platform, for
your
information, is retreating into the wall and then back out. The last
platform that is revolving around the tower (You are tecnically....)
will be
an elevator when stepped on and will take you to the top of the
fortress,
where another Star lies for the
taking!

Star 3-Shoot into the Wild Blue
Difficulty:*/*****
Recommended Character:Anybody, Luigi can make this easy

Another Star that utilizes the importance of cannons! YAY! When you
first
start off, face away from the grey wall and do a backflip up there.
You
should now be standing inside a pool (Or should I say, a pond) of
shallow
water. Head to the right where you should find a string of five
Coins, a
Cannon Cover, a nice Bob-omb Buddy that is standing right next to it
(Now
that is convienent....like it always should be). After you have
talked to the
Bob-omb Buddy, hop inside the Cannon for a short ride to the Star.
Look
around with the crosshairs once you are inside the cannon for a
pole. Don't
look for a pole that is tall and pretty high-that is the WRONG pole
you are
aiming for. Instead, bring down the crosshairs until you can see a
pole with
a platform below it and above it. Move the crosshairs just barely
above this
pole and FIRE away! If you aimed the crosshairs perfectly, your
character
should grab onto the pole, and at that point, climb up onto the
platform
above you and grab that Star. That wasn't too
hard....however...............

There is a secondary way you can grab this Star if you are
absolutely HORRID
at controlling the Cannon. Go past the Bob-omb Buddy and you will be
at a
slanting down pathway. You can go into Close-Up Camera Mode to view
the
platform the Star is on. Not very far up hih is that? Go near the
cannon and
start a running dash towards that platform. Get the Jump ready, then
do a
Double Jump, and after that, a Triple Jump. If you did everything
just so
perfectly, your Triple Jump will have gone high enough for your
character to
grab onto the platform above which contains the Star! However.....

There is a THIRD way of conquering this Star also. Personally, I
find it
(Actually, it is) the easiest way and the quickest and the most
effeicient
way of getting the Star. The only thing is you need to be Luigi. Get
pretty
close to being to the side of the high platform that contains the
Star to
Shoot into the Wild Blue. Simply do a Backflip, and Luigi's Copter
Move
after the backflip and you should be on the platform with the Star
on it. Of
course, there are NO Luigi Caps in the level until you have rescued
Luigi
which I will cover later in this FAQ. Use whichever of these three
methods to
claim your shiny
prize.

Star 4-Red Coins on the Floating Island
Difficulty:***/*****
Recommended Character:Anybody

All right. We are about to start our second Red Coin collecting
challenge!
Sounds fun doesn't it??? I know it sounds fun. That's because it
ISN'T fun.
Nobody should like collecting crap.....but oh well. It is a
challenge none
the less. As always, start off the level by going up the first hill
until
you reach the things that are moving in and out of the stupid
wall.........
again. Above the thing in the middle is a pretty Red Coin. Wait
until the
thing is retracted out, and then you should jump on top of it and
collect
your first Red Coin. That is only number one however.....we have
seven more
left to go, but the rest aren't that
hard.

After collecting your first red Coin, continue on your merry way and
keep
jumping across the gaps made by the platforms that keep going in and
out of
the wall. Continue and make the turn as you head up the large stairs
with the
even larger Thwomp smashing up and down. Avoid him, and his brother
that is
a few stairs away from him. However, after you pass the second
Thwomp, don't
keep going. Instead, wait for that same second Thwomp to come down,
and then
you need to jump on top of him. Don't worry-the spikes on him won't
affect
you at all. At the apex of the Thwomp's rise, a Red Coin is visble.
Jump up
to reach it before the Thwomp comes down with a mighty fall again.
That is
two Red Coins down....not too hard is
it?

Now, we are in a convienent position. Fall down off the wall and you
will
land in that large section below Whomp's Fortress. Follow the path
around,
dodging Goombas, Pirhana Plants, boxes, and other junk until you
reach a
small section with three Pirhana Plants and two flower patches.
Lying above
one of these flower patches lies the third Red Coin. To avoid
getting killed
before we reach that Coin, it is best to tip toe and kill (or really
Punch)
the Pirhana Plant heads to kill them. Once all three of the Pirhana
Plants
are killed, nothing should stop you from getting the third Red
Coin.
The only thing you need to worry about before you were to actually
get this
Red Coin is how you fall from your previous position. If you fall to
fast or
high, then odds are you are gonna go crashing out of the level. You
can also
take the safe, long path around if you aren't feeling very great
about
jumping a long jump to an easy position.

Now that we finally have three Red Coins in our possesion, make your
way back
very carefully to the Thwomp we passed a Red Coin or two ago. After
passing
both Thwomp Bros., continue along the path until you reach some
brownish
black stairs and another sleeping Pirhana Plant. Kill him, or tip
toe past
behind him, because the Red Coin he guards is behind him. Use
either
strategy then quickly run away from him, but stop before passing
the
collapsing
bridge.

Now we have four Red Coins in our possesion, let's head to number
five.
Actually, we barely have to head anywhere to actually recieve it.
Before the
collapsing bridge is a very narrow ledge. On that ledge lies your
fifth Red
Coin. Go up and collect it. After collecting it slowly make your way
to the
Pirhana Plant and Punch him in the mouth, which makes easy access to
the
rotating platform ahead of
you.

Past the Pirhana Plant that is not there any more...we should see
the
rotating platform...again. Wait for the platform to reach your side
then get
onto it and head for the center. When it reaches the other side get
onto the
stick that is attacked to the middle of the rotating platform and
stand on
the middle of it. Now, when the platform rotates it's way around
back to
where we started again, you will pass through a string of Coins,
with a Red
Coin being one of them. Now, get back to the center of the rotating
platform
and wait for it to swing around to the other side again. Now it is
just a
matter of finding those last two naughty Red
Coins!
...however. There are two optional ways of getting up to those last
few
Red Coins.....if you are Yoshi you must take one of the options, the
other is
impossible for him. Anyways, here are the following options you have
to take:

You can always continue up the fortress after getting off the
rotating
platform again. Avoid the Whomp's and avoid the other Whomp as you
board the
orange elevator up to the top arena. Near the actual tower, is a
large wooden
plank. All you need to do is punch and Jump Kick the board to make
it fall
over. After it has fallen over, simply walk across it to the other
side where
you will find a series of Islands for you to cross. The first island
is only
an arrow, so jump to the next Island which contains your Seventh Red
Coin.
Then, jump onto the next smaller Island carefully for your eigth and
final
Red Coin. This will make the Power Star appear at the very bottom of
the
level.
Great.

However, if you are Yoshi you should know that it is impossible for
the
little dino to punch so we must use the alternative plan to reach
the
Floating Islands. Simply, go back all the way to where you started
the
level. Wayyyyyyyyyy back there. Now, go onto the tree and climb to
the top
and jump off. An owl should pop out. The owl will say he will take
you
anyplace you wanna be taken by grabbing onto him and holding the B
button.
Do so. He'll soar high into the sky, and then you will have control
of him.
Manuver the owl until you can see your shadow over the Floating
Islands,
then release B. Hop over the two Islands to collect your last and
final Red
Coins to make the Star appear way back at the very bottom of the
level.

Now, head down off the Floating Islands CAREFULLY, making sure you
don't fall
into an empty abiss and die..that would be very very very very very
bad I
do believe. Continue making your way down the tower and fortress,
skipping
the rotating platform and simply sliding down the hill to the spot
near the
cannon. Then, head through the water back to where you started. Head
to the
left like we did earlier to collect your third Red Coin, and above
the Blue
spinning star will be your next Power Star! Awesome job....that
wasn't too
hard was it? Get ready to exit the level and prepare to enter for
more Stars!
Oh
boy!


Star 5-Fall Onto the Caged Island
Difficulty:***/*****
Recommended Character:Anybody

You may have noticed while flying around in the previous challenge
that there
was another Floating Island with a cage on it. In that cage is
another
Star. Oh boy! Start off by climbing your way to the tippy top of the
tree
right near where you start. An owl will pop out and excaim that he
has been
sleeping, but he is happy to take you whereever you want to go right
now.
Simply jump up to him and hold the B button. The owl will fly sky
high into
the air. Your objective now is to manuver the owl and drop down onto
the
Caged Island. However, the owl at first is fly much higher than the
Caged
Island, so it is nearly impossible to find your shadow on the Caged
Island...
and remember, your shadow is your friend when knowing where to drop
down
onto that darned island.
However.......

There is actually a simple way of landing on the Island safely and
there
aren't very many risks (ok none) involved. Simply circle around the
island
over and over again with the owl. The owl starts to fly lower and
lower as
time goes on....so eventually you will be so low that you are only a
few
feet off of the ground on the Caged Island. At this point, it is
pretty
simple to let go of the B button to drop down. Then, enter the cage
and
retrieve your prize. Another Power
Star.

Star 6-Blast Away the Wall
Difficulty:*/*****
Recommended Character:Anybody

This is, in my opinion, a really clever Star to get, not to mention
it is
pretty cool what you have to do to get the Star. After you start
take the
usual path up the hill and carefully past those stupid wall-pushers
(Hey....
that is a pretty good name for them :) ) and cross over the gaps
between you
and those moving platforms. Make your way up the stairs of doomyness
by being
careful to avoid those irritating Thwomps that possible cause you so
much
trouble. Once you reach the top of the stairs, go down the white
ramp and
jump into the shallow water and make your way forth to the cannon
located on
the other side of the pool (You know by now where it is genius).
Now, the
fun
begins.


Once you are in the cannon move he crosshair around and you can view
two
corners of a wall. One corner is close to the cannon and the other
is.......
not that close to the cannon. Look for the pointed wall that is
further away
from the cannon and aim just barely above it. Fire the cannon and
when your
character plows into the wall head first, it will shatter and
another Power
Star will be revealed. Now, make your way up the white ramp again
and jump
past the sleeping stupid Pirhana Plant. Now, quickly get across
the
collapsing bridge where you will find the corner of the wall, the
Power Star
is just lying there on top of that wall that was broken away, so
grab that
Power Star and get out of the
course.

Star 7-Switch Star of the Fortress
Difficulty:**/*****
Recommended Character:Anybody except Yoshi

I love mad dashes! Anyways, this is your first Switch Star. A Switch
Star
is where you must locate a yellow Star shaped switch, and then step
on it.
A Star will appear inside a glass dome somewhere else inside the
level, and
you must get the Star before time runs out. Otherwise, the Star
will
dissappear and you must hit the switch again to make the Star appear
to
restart the chase for the Gold. Anyways, As long as your not Yoshi,
head to
the right of where you start and make your way across the meadow,
avoiding
stupid Goombas in your way, then jump over the fence connecting the
two areas
together. Now, there should be a box nearby, so punch it and it will
reveal
a Star Switch. Hit it to make the Star appear inside the glass dome
in the
level. Let's
run!

Start running forward, past the group of three Pirhana Plants and a
few
Goombas and plenty of posts. Now, jump over the fence and over the
crates
that are blocking you. Jump over the small gap and use the crates
that lie
infront of you as stairs to reach the next section of land. Make a
turn, and
the Glass Dome that contains the Star should be in perfect view.
Hurry up
and get it before time runs out. This Star wasn't too hard really.
But Switch
Stars in the end later require more creative thinking and harder mad
dashes
to reach the Glass Dome before the Power Star dissappears.

Star 8-Collect 100 Coins!
Difficulty:*/*****
Recommended Character:Mario, Luigi, Wario

Whomp's Fortress is literally LOADED with Coins! EVERYWHERE!
However, you
are gonna need to Punch and Kick and Ground Pound your way to most
of them,
so Yoshi won't be much help here. Start off by turning around when
you start
and kill the Pirhana Plant in the flower patch for a Blue Coin,
worth five
big Yellow Coins! Next, don't go up the hills just yet. Keep heading
along
at the bottom section of Whomp's Fortress where you will see some
Goombas
and a circle of coins that are....circling a flower patch.
Killing
everything here will net you another ten coins. By now we should
have
around 15. Not bad for a start. Head to the fence and jump over it
making
sure to land on....the land. Break the nearby four brick boxes to
collect
three coins out of most of them. Head up the ledge to a few more
flower
patches. Two Pirhana Plants will spring up, so keep your distance
until they
fall asleep. Then, tiptoe and kill both of them for another two Blue
Coins,
which is the same as ten more Yellow Coins. Run around the post that
is
nearby a few times until five more Yellow Coins pop out of it. So
far, we
have only explored one area of the fortress and we should have 30-40
Coins
by now. Awesome
start.

Now, head back to where you started the course and head up the hill
to those
things that pop out of the wall at random times....again. You'll
find a red
Coin that we collected before, worth two Yellow Coins so of course,
collect
it. Now, head across the moving platforms again and up the stairs
where the
Thwomps are located and avoid them. When you get past the second
one, wait
for it to stomp the ground, then jump on top of him. At the apex of
the
Thwomp's rise there will be another red Coin, worth two more Yellow
Coins so
of course, grab it. Now, head off and continue to the top of the
stairs.
Instead of going right to the Pirhana Plant, go straight and follow
the ramp
down. On the ramp are five more Yellow Coins. After those coins jump
into
the shallow pool of water and collect the circle of eight Yellow
Coins
perched near a wall. Go over near the cannon where another string of
five
more Yellow Coins waits for you to collect. Hop into the cannon and
blast to
the pole like we did a few Stars ago and go up to the next platform
for
another circle of eight Yellow Coins. Jump off onto the ground and
find a
Blue Coins Switch. These switches, once Ground Pounded, make a few
Blue
Coins appear nearby for a limited time. Activate the switch and
collect the
four Blue Coins nearby for another twenty Yellow Coins. At this
point, we
should have around 60 Coins. Time to find the rest of them
easily.

Now, head back to the grey ramp that we came down forth earlier and
climb
back up it. Head to the left to where the Pirhana Plant is sleeping
like a
baby, tip toe up to him and kill him wit' a Punch for another 5
Coins. Also,
you should collect the Red Coin that is lying nearby. Now, don't go
through
the collapsing bridge. Instead, cross the narrom ledge that contains
another
Red Coin nearby. Right after you collect that Red Coin you will be
near
another Pirhana Plant. Kill him with a Punch and collect his Blue
Coin. Now,
wait until the rotating platform comes to you then run to the
middle. When
the platform stops at the other side, get onto the middle of the
walkway of
the platform, and wait for it to take you around and collect four
Yellow
Coins and a Red Coins. By this point, you should have around 80
Coins. Now,
actually cross the platform to the other side and wait for the Whomp
to fall
down on you (But make sure you get away just in time). Then, jump on
him
five times. Each time you jump on him you get one Yellow Coin. After
five
jumps, do a Ground Pound to actually kill him, for another five
Coins. You
should also do this same technique for the Whomp around the corner.
By now,
you should have 100 Coins and the Star should appear. If you don't
have 100
Coins yet, go up the elevator and punch down the board and collect
about 20
or 25 Coins that are on the Floating Islands. That should get you
your
missing Coins.

~-Back to the Castle.....~
Back inside Peach's Castle, if you already have gotten 3 Stars and
opened up
all the doors nothing new has happened. If you already have eight or
more
Power Stars you can now go and rescue Mario...which is covered
later. For
now though, head to the right of Whomp's Fortress and enter the 3
Star door
there and enter the painting for our next world....

---------------------------------------------------------------------
--------
~V C.Course 3:Jolly Roger Bay~
---------------------------------------------------------------------
--------
At the far left side of the main lobby of the Castle is a door with
a 3 on
it. This door leads to Jolly Roger Bay, your first water based
level. Many
new things are going to happen within this very level, so sit tight
and keep
reading for the strategies on the next 8 Stars and a Castle Secret
Star.

Star 1-Plunder in the Sunken Ship
Difficulty:**/*****
Recommended Character:Anybody

Welcome to Jolly Roger Bay! The whole land is 5% Land and 94% Water.
The 1%
is the amount of spacce your character is taking up (lol). Anyways,
in this
Star the object is to raise the sunken ship far below the surface of
the
water, by entering it and opening a special treasure chest. Sounds
fun
doesn't it? Anyways, you will start on a tiny beach of land, so
start off by
walking into the water infront of you. Incase you have forgotten how
to swim,
keep pushing Y at even intervals to keep swimming. You can push B
and hold
Down on the surface to jump from the water. Anyways....swim on the
surface of
the water until you come up to some large sticks popping up out of
the ground
really high. After this you should be in a large area of water. Now,
start
swimming down into the depths of the ocean here. Keep swimming down
(Holding
Up on the D-Pad) until the sunken ship comes into view. Now, keep
going until
you are swimming on the deck of the ship. Try to swim around and
find a giant
eel that is lodged inside the window on the deck of the ship. He
will pop his
head out once of twice. Now, head back up to the surface for air to
restore
your Power Meter. Now, head back down to the ship and to the same
window the
eel just was. He is out of the window now, so swim inside it to
appear in the
ship.


You are now inside of the sunken ship. Swim around until you see a
treasure
chest. Swim up to it, and when it opens, start swimming like a mad
man
towards to bow of the ship. Why? The ship is rising, and the water
is flowing
out of the ship. Keep swimming higher until you can't swim higher
anymore.
If you are close to the top (And you should be) just carefully make
a few
jumps to the very top platform where the Star lies inside a ! Box.
However,
if you are stuck down pretty far down the ship, you are gonna have
to make
a lot of careful jumps to reach the top of the ship. Alternatively,
you can
crouch down and climb the wall THAT way, but it is faster if you can
jump
good. If not, start climbing the wall because you don't have any
other
options if you choose not to. Like I said, hit the ! Box at the top
to
recieve your shiny
reward.

Star 2-Can the Eel Come Out to Play?
Difficulty:**/*****
Recommended Character:Anybody

lol...what a funny title. Yep....do you really want a giant eel to
come out
and play with you? Not to mention he might just eat you (He doesn't
in the
game but...). Of course, he has a Star attached to the end of his
tail, so
that peaks out intrest into getting him into coming out to play with
us. So,
start off as usual by swimming into the waters. Keep going straight
and
straight, past the two large poles from the water until you reach
the wall
on the far end side. Now, start to swim down and down and
down....but DON'T
swim right up at the wall. Keep a little distance between you and
the wall.
Eventually you will come across a hole in the wall, which is the
eel's home.
He is still there, so stay beneith him as he pops his head out in
rage.

After a few seconds of roaring, he will slowly come out of his home
in the
seaweed and he will start to swim around in the ocean of about
thrity seconds
before he goes back to his home in the seaweed. The Star is attached
to the
very end of his tail. While he is coming out of his home you can
easily touch
the Star there, otherwise you gonna half to swim around for him to
get it.
Once you touch the Star on his tail it will float over to a location
that is
right near his home, so go get your reward for playing with that
*****.

Star 3-Treasure in the Ocean Cave
Difficulty:*/*****
Recommended Character:Anybody

Just as the title of the Star suggests, you will be out hunting
treasure that
is located somewhere in an ocean cave. Start out, as usual, by
jumping
into the water ahead of you and swimming past those same two
pillars, every
time, and heading for the now risen ship. When you reach that
floating
ship, start to dive under the water and keep moving to the left.
Eventually,
you will come across a cirlce of coins under the water, with a cave
opening
right behind it. How convienent can you possibly get....If you are
having
any trouble finding the exact location of the entrance to the ocean
cave,
remember that the overhead map on the Touch Screen shows to location
of the
Star so you should find the entrance near that too. Once you have
swum into
the entrance you will finally be on dry land again. However, in this
ol'
pirates cave, some old Cap'n has set off plenty of booby traps,
along with a
few Goombas, to protect his
treasure.

Now that you are finally in the Ocean Cave, start to walk forward.
You will
hear a strange sound, and may see a giant pillar falling towards
you! This
was the booby trap I was telling you about earlier. Somebody set up
a lot of
pillars around the Ocean Cave and made them set off when any
unwelcomed
visitor walked in. Oh boy...some people these days. Walk around the
Ocean
Cave being sure to not get smashed by those falling pillars. If you
do, it's
your health on the line after all XP. When you reach the end of the
Ocean
Cave you will see a group of four treasure chests. This is the
treasure.
However, there is a riddle....you have to open all four chests in a
certain
order to collect your Star. I am going to give you the correct
combonation
for opening the Treasure Chests. I am going to assume you are
standing in
front of the first one, facing their keyholes. Anyways, open the
chest to the
very far back most. After touching it's lock, it will open up, and
the number
one will be revealed. Next, touch the treasure chest in the far left
and
touch its lock to open it up, revealing the number two. Now, open
the chest
in the far right and touch its lock again to have it open. The
number three
will appear. Now, open the final chest in the front. It will open
when you
touch its lock and a Star will appear, yours for the
taking.

Star 4-Blast to the Stone Pillar
Difficulty:***/*****
Recommended Character:Mario

There are two different ways you can use to tackle this Star. It is
your
option which path you want to take. It makes no difference which.
The goal
is the same-to reach a small piece of land jutting from the wall of
the
world and break the ! Box to reveal a Star. Simple. Ok, here's the
longer
but more loyal path. See infront of where you start in the water is
a small
grey hill with a cannon cover? Remember that....we will be coming
back to
that shortly. Start swimming towards the right side of the level
until you
reach a platform and some land. Jump onto the platform on the water
and use
that as a booster to get to the land on the right side of it. Right
there is
the Bob-omb Buddy that we are looking for. Talk to him and he will
open up
the Cannon Cover. Now, easily swim all the way back to the cannon
near the
start. Hop inside the cannon at the top of that tiny grey hill. Once
inside
manuver the crosshairs until you find those pillars sticking up from
the
water that we have passed like on every previous Star. Aim a little
above the
very top of the pillar and fire away! You should grab onto the
pillar (Your
character CANNOT grab onto the fat part of the pillar!). Now, have
your back
facing the little platform near the pillar and jump. Break open the
box there
and claim the Star. If that is too hard for your liking....try
this..........

You need to be Mario to do this technique. At start head to the
right near
those dumb wondering Goombas. They are standing near a Red ! Box.
Break open
the box with Mario for a Power Flower to make him inflated like a
balloon.
Keep pushing B to make Mario gain height, and manuver his way over
to that
piece of land that has the Star in the box on it. You have to be
quick
though, you won't have much time to get over to that island.
However, this
way is much faster and easier than taking the cannon....however it
is faster
to take the cannon if already unlocked. Mistakes are easy to make in
each
option, and it is a LONG swim back to try
again!

Star 5-Red Coins on the Ship Afloat
Difficulty:**/*****
Recommended Character:Anybody

Oh boy! You know what time it is! That's right! Tool T- I mean Red
Coin
Collecting Time! *Confetti and balloons fall in joy*.....ok let us
all not
get that excited for another lame collecting challenge. You will
have to look
high and low for all eight Red Coins. Half of them are actually
hidden from
view, and if you can't find them, you have come to the right place
to look
where their locations just might be. Let's get started!

First start off by jumping into the water like we have done
in..............
every single Star so far. Repetitive isn't it? Swim down, but not
too far
where you will see two clams right near each other. One of the
clams, when
you get close to them, contains a Koopa Shell. It is VERY pointless
to ride
underwater as it just makes you swim a little faster for about 10
seconds.
Go near the clam that is close to that one and he will open up to
reveal our
first Red Coin. Awesome....one red Coin down and just seven more to
go!

Now, you should surface for more air unless that previous Red Coin
gave you
your Air back, in which case we should keep on swimming under water.
Swim
down into the next section whihc is deeper than the clam we just
found. Keep
going until you see two clams on the left and one on the right. Go
to the one
on the right and get close to him. He will open up and he will
reveal Red
Coin number two, simply sitting there just waiting to be taken. Grab
it duh!

Now, it is off to finding Red Coin numbuh three! Actually.....it is
right
next to Red Coin Number Two. I said before to choose the clam on the
left
didn't I? Now, go back a few feet and choose the clam on the right
and wait
for him to open up, and he will reveal another Red Coin, just lying
there
BEGGING to be taken by you. That's three
down!

Now, keep swimming forward, going way way way way way way WAY to the
very
bottom of the level, where another clam is perched.....I do believe
that we
from sheer common sense can deduce what lies inside. Yep! Pizza!
Ok.......
seriously, your fourth Red Coin lies inside that stupiud clam. But
don't
worry, there aren't anymore Red Coins that can be found inside clams
(Not
like that is hard or anything, just
repetitve).

Now, swim back to the surface quickly so we avoid the risk of
running out
or air and suffering a horrible death....yeah. Do any of you
remember where
that Bob-omb Buddy was that we (Should have) talked to a few Stars
ago? Swim
to the surface and swim to the right side of the level and then jump
onto
the platform floating in the water. Then, jump onto the platform the
Bob-omb
Buddy is happily trotting on. Right next to the platform you are
currently
standing on is another large, tall pillar sticking up from the
water. Climb
this pillar all the way to the top. Do a Handstand (There is no
neccessity to
jump) and you will have collected your fifth Red Coin. Now we are
about to
enter the home streach for wrapping up this Star! Let's keep going
and stay
focused!

Go back to the platform that is on the water then go to the other
side and
jump on that large platform there. There is no need to hit the ? Red
Block
there unless.....wait there is NO reason to do so. Activate the !
Switch by
stepping over it, then carefully going over the next few platforms
that lead
to the risen ship. They are very thin, so don't do any dashing
unless falling
off doesn't bother you whatsoever. (....you could use Mario's
floating powers
to reach the ship also...lol). Once you reach the end of the path,
wait for
the ship to tilt close to you, then jump aboard. Stay near the bow
of the
ship (Sailor's talk for the front, genius) and wait for the front of
the ship
to tilt upwards. It will reach high enough for your next Red Coin to
come
into view, so quickly jump and reach it for Red Coin Number
Six!
However, likewise I already said, it is easier to use Mario's
Balloon Power
from a Power Flower to quickly and easily reach the ship, and even
better,
reach the Red Coin that is on the bow even if the ship is tilting
away
from
it!

Now, head for the stern of the ship, or for you moron's, the back of
the
ship. You will need to use a Triple Jump to get over the wall and
onto the
back of the ship. Fortunately, there is plenty of deck space to pull
a quick
and easy Triple Jump together to reach the back of the ship. Once
you are on
the back of the ship you should easily see the blue star marker,
signifying
that is where the Power Star will appear after getting these last
two Red
Coins. Wait for the back of the ship to tilt upwards, and those last
two
final Red Coins will finally come into view. Quickly catch both of
them
before the ship tilts away from them and you have to wait for the
back-tilt
again just to reach them. The Power Star will, like I already said,
appear
just a few inches away from you, so easily grab it to clear this
Star!

Star 6-Switch Star of the Bay
Difficulty:***/*****
Recommended Character:Luigi needed

Oh boy! This is your second Switch Star. If you read what I said at
the end
of the Switch Star star in Whomp's Fortress I clearly said "You
won't always
be just running to the Star...". That is true now. As Luigi, start
swimming
and keep going past those pillars for the umpteenth time, and as you
reach
the middle of the rather large lagoon, start swimming into the
depths of this
ocean. Like we did before, locate the entrance to the Ocean Cave. It
is
easily marked by those circlce of coins, so you can't miss it. Once
you have
surfaced inside the cave, you should find a Goomba wearing a Luigi
Cap nearby
if you aren't Luigi already. Anyways, I hope you get ready for some
fun!

We are, of course, inside the wonderous Ocean Cave. As Luigi (or at
least
wearing his Cap) Hit the Red ? Block nearby, and grab the Power
Flower. Luigi
will turn invisible. This is his Flower Power (lol). he can walk
through
walls and enemies and not get detected....at least for a short time.
Try the
cap out on those falling pillars. They go right though you don't
they. Go
near Goombas and they won't notice you (You can easily see yourself,
but they
can't). After you have finished looking at the cool stuff with this
power,
hit the Red ? Block again to get another Power Flower to turn
invisible.
Hurry along and stay near the right side of the Ocean Cave's wall
until you
find the Star Switch. Hit
it!

To your surprise, the Star will appear in a Glass Dome behind a gate
wall.
Oh boy. The timer is ticking down for the Switch Star, and your
Flower Power
is going to wear off soon. There isn't much time. Quickly start long
jumping
your way to the gate, then run through it while invisible. Just one
of the
powers of being invisible-walking through walls. Break the Glass
Dome for
your Power Star
reward!

Star 7-Through the Jet Stream
Difficulty:*/*****
Recommended Character:Wario needed

I'm sure that this whole time in the lagoon we have surely seen a
Power
Star just sitting in a pile of bubbles. If you tried to get it you
would have
found it to be imposssible because the rapid air is pushing you in
an
upward motion. Ok....enough science lessons...lol. You need to be
Wario,
the fat lard ass in this game (I hate Wario...oh well) so start your
swimming
trek over to the floating platform in the water on the far right
side of the
level that we have been to a few times previously. Once you have
jumped on
just cross over to the platform that is to the left of it (With the
switch
that leads to the floating ship. That platform :)) Once you are
finally
on that stupid platform as Wario, and not anybody else, hit the
Red ? Block
for a Power Flower. It will turn Wario all metallic. He has awesome
powers
because he is
metallic!

For one thing, you don't have to breathe. Period. Oh boy....Next,
you can
simply bulldoze your way through crap just by touching it. Enemies
instantly
die and give up their coins once touched in your metallic form.
Also, you
can't swim. You walk underwater. That final trait is what is gonna
help us
retrieve this Power Star in the Jet Stream. Once ou are Metal Wario,
quickly
jump off of the platform into the deep deep lagoon. Wario will be
falling to
the very bottom and once you are at the bottom you can control his
walking
again. Walk over to the Jet Stream, which can't push you anywhere
because you
are so heavy. Just simply jump to claim your shiny Star as a
prize.

Star 8-100 Coins Star
Difficulty:***/*****
Recommended Character:Mario, Luigi, Wario

There aren't too many Coins stuck inside Jolly Roger Bay. Infact, I
estimate
about 110 Coins. You better be quick at collecting coins from
enemies because
they can mean everything. However, there are a ton of Blue Coins in
the
beginning to make up for the lack of Yellow Coins. Start off by
turning to
your right and killing the few Goombas that are wondering nearby.
Now, go
over to the 2 brick blocks. Destroy the one that was closest to you
when you
started the world. It will spit out 3 Yellow Coins. Now, Ground
Pound the
nearby Blue Coin Switch to make a massive amount of Blue Coins
appear on the
surface of the water. Quickly break the other block to reveal a
Koopa shell.
Ride it quickly over the water to collect all of the Blue Coins
before they
all disappear. There are eight freakin Blue Coins. A hefty sum
indeed. We
have just started the level, and by now, you should have at least
Fourty
Coins. That didn't take to long to
collect.....

To save time, ride the Koopa Shell all the way back to the beginning
of the
level and crash into the wall. It will break and you won't be riding
it
anymore. Anyways, jump into the water and start swimming down. There
will be
a tiny thingy...I don't really know what it is but anyways there are
eight
Yellow Coins circling around the little pointy thingy. After
collecting all
eight keep goin until you see a clam. One clam has a Koopa Shell
that you can
ride for a few seconds underwater, but it is really pointless. The
other clam
shell nearby has a Red Coin inside of it, so grab that. By this
point in time
you should have at least Fifty Coins. Were doing damn good! Come
back to the
surface for air if you need it, and prepare to dive right back down
again.

Keep swimming on the surface now until you reach those tall pillars
sticking
out from the water that we have passed on practically.....every Star
we have
done already and around one of those pillars is another circle of
eight
Yellow Coins. Awesome.....by now you should have at least Sixty
Coins or more
if you have done some exploring on your own. Head back to the
surface if you
haven't already and swim to the far right side of the level now and
hop on
top of the platform in the water and head to the right, then jump on
top of
the pole there and climb to the top to find a Red Coin. You just can
not
argue with an easy two Coins. Now, head back to the left across the
platform
in the water and head up onto the adjacent platform with a ! Switch
and a
? Red Block on it. Activate the ! Switch to create a temporary
pathway
between the platforms infront of you. There are a total of five
Coins on
each of the platforms that lie infront of you, so collect all
fifteen Yellow
Coins. At this point in time you should have at least Seventy Five
or even
more Coins. Not too bad.....

Continue along the platforms however and board the risen ship
again.........
Grab the three Red Coins that are hanging above the ship. If you
can't reach
them easily, wait for the tilt of the ship to rock the ship high so
you can
easily jump into the three suspended Red Coins. Now, jump into the
water and
start swimming torwards the very bottom of the lagoon here. You
should find
another clam which contains another Red Coin, perfect for the
taking. Also,
you can find some of the character Caps neat many strings of Coins.
I can't
say for sure how many strings of Coins there are exactly, but there
are a
few. Also, head for the Ocean Cave entrance and collect the circle
of coins
underwater near it. By now, if you have followed everything, you
should have
at least One Hundered Yellow Coins. Your shiny Star should appear.
If you
don't have 100 Coins just yet, go into the ocean cave and kill all
the
enemies there and collect the coins near the walls of the cave. If
you STILL
don't have enough then there are still a few Red Coins that I didn't
cover
yet. If you don't have 100 Coins at that point, I don't think it is
very
possible to get the Star. Exit the level and come back to retry this
annoying
challenge for the rare Coins! Remember, there may be a few Goombas
somewhere
in the level you may not have killed yet....they just might have you
missing
Coin
(s)!


~The Secret Aquarium~
Near the door that leads back to the lobby from Jolly Roger Bay is a
little
hole in the wall. Jump inside it for a seret Star challenge. You are
inside
a giant aquarium! There is NO way of getting any air. The object is
to
collect all eight Red Coins. Pretty simple really. No detailed
explainations
are needed. Simply, there are four circles or coins in the upper
half of the
aquarium. In the center of all four of these coin circles lies a Red
Coin.
After you have easily collected four Red Coins, swim down to the
bottom of
the aquarium. There are another four Red Coins down here. There is
one Red
Coin in each corner of the room. After you have collected all eight
of the
Red Coins, your Star will appear in the bottom, center of the room.
This is
a very difficult, nearly impossible challenge. Good freakin luck.
(Ok.....
just kidding. This challenge is wayyyyy to easy. If you lose you
must suck.)

~Back to the Castle.....~
By now you should have access to every door in the lobby except the
Big Star
Door. Let's continue to the left side of the lobby and enter the 3
Star Door
there too, and get ready to enter the next painting of
Snowballs............

---------------------------------------------------------------------
--------
~V D.Course 4:Cool, Cool Mountain~
---------------------------------------------------------------------
--------
You have finally made it to your first snow-themed world! Cool,
Cool
Mountain! The paths are all slippery I warn you, and evil snowmen
are you to
whack you with their mighty snowballs of doom! Ok......death IS all
around
you everywhere. The danger of falling off the mountain is always
there, so
take it easy unless in a race. You can enter this course by entering
the
door on the bottom left side of the lobby with a "3" marked on its
Star.
Have fun....snow levels are funner (Is that a word?) then you think.

Star 1-Slip Slidin' Away
Difficulty:*/*****
Recommended Character:Anybody

Ever felt the need for speed while sliding on your ass on a giant
slide made
of ice? Well....I'm sure you haven't but that is exactly your
mission today!
As soon as you enter Cool, Cool Mountain, you will get a message
saying to
enter the cabin that lies only a few feet in front of you. Heh...lol
there
ISN'T a door. However, a nearby sign kindly tells you yo act like
Santa. So,
how onto the roof of the cabin and jump into the chimney. Oh boy,
what fun!
You will appear at the top of a huge slide, as you can easily tell
by your
trusty map on the Touch Screen. Get ready to race down this here
slide
kiddies! Ahem. Start off by running for the slide, and you will
instantly
be sitting on your butt sliding down it. The controls for sliding
are pretty
simple. Hold Up to slide faster, hold Down to slow down, and move
left and
right (You don't move very quickly though). Keep on sliding down at
whatever
pace is safest for you and carefully turn right around the first
turn. In a
few seconds you will pass over a small gap, but at whatever speed
the hill
of the slide makes you cross over. Now, you will take a quick right
turn,
followed by a very sharp left turn. Now, you have two choices on the
path
you want to
take.

You can now take the shortcut path, or the real path. You can take
the
shortcut if you don't wanna easily die. However, you are gonna be
doing this
course again, in a race, with no shortcuts allowed! It's your
choice. Anyways
for the shortcut, right after that sharp left turn you will find a
string of
five Yellow Coins leading into a wall. lol....pretty obvious. Follow
the
coins into the wall and you will pass through the wall into a super
secret
shortcut. Your in a big tunnel, no way to possible die. Isn't that
great?
Just hold up to quickly pass through the tunnel easily and you will
be spit
out inside the ending cabin, the finish line. (I'll discuss what
happens
next
soon.)


However, if you want practice (And I HIGHLY suggest you do!) then
instead of
following the coin path, follow the slide to another right turn. The
path
will slowly curve to the left, only to bring you to TWO Ninety
Degree turns!
This is the hardest part of the trac. The slide is tilting toward
the edge,
so I suggest staying near the inside of the track, close to the
edge. Why?
The track doesn't tilt THERE. You WILL need speed to pass through
these
tight curves without falling off. After passing through Dead Man's
Curves
you will go into a small hill, then the path will tilt in a circle
inside a
tunnel to the right. Then for the finale, you will go over a thin
ice
bridge (Non collapsing) and pass the finish line. Which ever path
you took
makes no difference. Either way, head out of the cabin door to the
left and
out comes your Star....so go ahead and claim yur bounty.

Star 2-Li'l Penguin Lost
Difficulty:**/*****
Recommended Character:Mario, Luigi, Wario

Ah yes. I hope you aren't a mugger or something because in this
mission you
are required to act like the good guy and help return a lost baby
penguiun to
its mother. Doesn't that just sound marvoleous? Start off the course
again by
jumping up to the chimney, but don't go into it. Instead, jump up to
the next
ledge above you. You should be able to easily see a baby penguin
waddling
around up here and crying...a lot. If you are Yoshi, you can't grab
and the
penguin will freak out if put into your mouth. Then you will spit
him out no
matter what. Grab him with Mario, Luigi, Wario and prepare for a
frosty
slide! Go back to where you pretty much started and turn around and
walk on
the short path until you reach a bridge that is broken. Look
downwards. You
should see a giant side of the mountain with a giant ice block on
land far
below. Walk off the edge of the bridge and slide down the side of
the
mountain but make sure you jump before you reach the land at the end
of it!
Otherwise, with your speed you will keep going, and off the side you
will
plummet to your
doom!

Now you should see that giant ice block. It can't be missed...unless
your
blind (Why would you be playing or reading this?). Continue to the
left and
when you reach the edge of this little platform you should go into
close-up
Camera View and look down to make sure you see a ledge. Now,
continue forward
and if you look to your left, you should see a giant bridge....with
the
middle collapsed. Save that memory for later however. Contine
following the
dirt path until you reach a hill going down shortly afterwards. A
Mr.
Blizzard (The evil snowmen I was talking about) will pop up in the
middle of
this hill. Avoid him, and reach the resting point with another
enemy. Avoid
all enemies because if hit, you drop the dumb penguin. Now, follow
the wooden
ramp down to the very bottom of the mountain where the giant Mother
Penguin
lies. Bring the penguin up to her and she will talk to you and you
will be
awarded with a
Star.

However, if you wanna play a funny joke on the Mother Penguin, goto
the tree
that lies right near Mother Penguin. Get on a Handstand at the very
top of
it and jump to the top of the cabin (The one you exit from in Star
1). There
will be another penguin crying on this roof. Go ahead and bring it
to the
Mother Penguin. Mother Penguin will cry that it isn't her baby and
then she
will throw you off the mountain...ok seriously, you just
automatically let
go of the penguin and nothing else happens but that funny
conversation.

Star 3-Big Penguin Race
Difficulty:**/*****
Recommended Character:Anybody

Like you did in Star 1, head into the chimney of the nearby cabin.
Instead of
absolutely nothing blocking your way to the frosty slide, a big
penguin
(Father Penguin?) is standing there. Get near him and he will
challenge you
to a race to the bottom of the slide. First one there wins (duh).
Start off
quickly, holding Up the whole time. Get past the calm first right
turn and
don't lose focus when you jump over the following gap. Keep your
speed steady
as you make your way through the tight right turn, folowed by an
even
tighter left turn. Now, DON'T take the shortcut! If you do, once you
and the
penguin reach the finish he will accuse you of a cheater (the
*****!) Now,
you are gonna quickly approach the two big hairpin turns. Stay at
the inside
of the track, keep your speed pretty high, and just....turn! You
will then
find yourself heading into the final phase of the slide (again) by
going down
a short but pretty big hill, then circle around in a tunnel all the
while
gaining speed, make sure to keep yourself in the MIDDLE of the
track! Now,
you will go across a thin ice bridge in the middle of the track, and
then
cross the finish line. If you beat the big penguin (And you should
have done
so with ease) then just wait in the cabin for the big penguin to
cross the
finish line. He will waddle around for a few seconds and then give
you the
Star for crushing his record (There is no timer....how did he have a
record
at all?).

Star 4-Frosty Slide for 8 Red Coins
Difficulty:**/*****
Recommended Character:Yoshi needed

Whoopee! Another frantic chase for another eight shiny Red Coins.
This time
around we have to search everywhere on the mountain just to find all
of them.
This sounds fun doesn't it? Just so you know you will be finding a
few Red
Coins inside large blocks of ice, which can only be melted and
accessed by
Yoshi. So, here we go! Start off as usual by jumping on top of the
chimney
but not falling down. Jump up to the ledge above you and walk to the
right,
down a little slope until you reach a campfire....which should be
extingished
by now but whatever. Have Yoshi eat the campfire (That's gonna hurt
tomorrow)
and walk back up that same slope until you reach an ice block near
that
penguin that somehow got lost again. Have Yoshi spit out the fire
(With the
A button again) which will melt that dumb ice block which will
reveal....a
Red
Coin.


Now we have one Red Coin in our posssion...that's good..very
good....now,
from where you are standing now go back to where you started and go
to the
broken bridge that is behind where you first started. Run off the
bridge and
start quickly sliding down the mountain for a few seconds. When the
land
gets flat again at that little section, jump and make a Ground Poind
so you
don't go sliding off the edge. Death=BAD. Once you are on this
little
section of land you should see another ice block. Walk around the
ice block
and you should see another campfire. Awesome. Like we just did a few
seconds
ago, gobble up the campfire and unleash the breath on the ice block,
which
will promptly melt away into nothing. The ice block will leave a Red
Coin
behind, Number Two it
is!

Now after collecting your Second Red Coin, turn around, and continue
to walk
until you walk off the edge onto the ground of the mountain again.
You will
know if you are in the right place if you see a giant snowball's
head infront
of you. If that Snowball is there, head to the right and stay along
the
mountainside. Eventually you will come upto a Bob-omb Buddy, who
when talked
to will show you the locations of all the Red Coins on your Touch
Map (But
only for as long as you talk to it). Anyways, after finishing
that
conversation, you will easily find your third Red Coin
lying....right next to
where the Bob-omb Buddy is. Pretty convienent
eh?

The fourth Red Coin, fortunately, isn't far away at all. Simply turn
around
from where you were from getting the previous Red Coin, and head
back towards
the bodyless Snowman. Head to the right and you should fall down a
short
ledge, and be near the edge of the world. Head to the left,
following the
path until you fall into ANOTHER little ledge, which is the top stop
for the
gondola ride. Here, is where you Fourth Red Coin awaits. Not too
bad, halfway
there!


Jump back up two levels so you are even on the path with the giant
snowball
head and the long bridge, which should be at this point right next
to you.
Head across that long bridge. However, there are two Mr. Blizzards
that are
kindly hopping back and forth on it. If you get hurt you will be
bumped back,
and possibly off the edge of the world. That's not good. When the
Mr.
Blizzard in front of you is in the air, quickly run under him and
repeat that
same process for the next one that guards your path. Afer that
bridge you
will find a wooden pathway leading downwards, and another ledge to
the left
of you. Jump up onto that ledge. The only thing here is another
bridge, but
the middle of it is broken and missing. On the remaining side
closest to you,
however, lies another thing. Your Fifth Red Coin. Grab the Coin, and
prepare
to move
on.

Awesome, now were almost there. The remaining few Coins are easily
gotten.
Head back off the ledge again, and onto the wooden pathway. Follow
it down
and you will start to slide down on the snowy path ahead of you for
a second
or two, and then be back on another wooden pathway. Follow the next
pathway
down to the every bottom of Cool, Cool Mountain. Once you are off
the wooden
path and on snow, head to the right near the cannon, but don't go
inside it.
You should see a tree that is right next to the cannon. I wonder
what could
be at the top of this tree.....so quickly jump onto it and climb to
the top,
and push Up until you do a Handstand. The Handstand is high enough
for you to
grab the Sixth Red Coin. Now, cimb back down the
tree.

From where you are now (at the bottom of that tree), head over to
the right,
stopping (or not) to visit Mother Penguin. Soon enough you will
reach another
wooden bridge that is extending out way over an empty abiss, and
connects to
a small island....where ANOTHER wooden bridge is connected to that,
but ends
so you would just (lol) walk right off if you did. If you were to
stand on
the end of that second bridge you would be warped back to start.
Anyways, you
will easily find your Seventh Red Coin on that small island that
both bridges
are connected
to.

Now it is time to find the last and final Red Coin. The position of
the last
Coin usually stumps about 73% of the players that first did this
level.
Isn't that funny? And come to think of it, the Red Coin lies a few
feet from
where Coin Seven was. Simply head back away from the previous
bridges and
farther to the right. You will eventually reach the end of the
mountain. Heh,
and wouldn't you know? There is your last Red Coin, tucked away at
the very
corner of the wall, right next to doom ness. Walk very carefully to
make sure
you don't fall off the edge. That is bad........very bad like it is.
This
makes the Power Star appear
(yay).

Remember that broken bridge near Red Coin Five? The Power Star
happens to
appear on the other end of that same bridge. However, it is pretty
simple to
make your way back up there again. Head all the way back to the
left, left
and left some more, past Mother Penguin until you reach the Gondala
Ride.
Get your ass on it, and the gondala will automatically start moving
and it
will make its way up the mountain to the very spot where we saw our
fourth
Red Coin, right near the long bridge. Head across the long bridge,
making
sure to avoid those nasty Mr. Blizzards and head up the ledge to the
broken
bridge. You have two options of making it across with Yoshi. You can
either
take a step back and quickly run forward and before you reach the
end of your
section of bridge, make a long jump and you hopefully aimed corectly
at the
other side. Or, you can double jump with Yoshi, and use his Flutter
Kick to
make it over to the other side. Either way, whichever path you
choose,
collect your Power
Star.

Star 5-Snowman's Lost His Head
Difficulty:***/*****
Recommended Character:Anybody

I'm sure that by now we have all encountered the large bodyless
Snowman that
lies near the bridge with the hopping Mr. Blizzards right? I'm sure
we all
(almost) felt sorry for him, but now is the time to finally help him
turn
that frown upside down with his new body! From where you start head
up over
the chimmney and onto the ledge above it where that stupid baby
penguin is
still crying. Head down the little hill to the left and you will see
a tiny
snowball on a tiny platform. Walk up to the snowball and it will
explain its
situation. You see, the snowball is without a body (Gee....how
cliche.......
its a snowball. Does it go ontop of cheesecake?) and he wishes to
find a head
to connect to. Gee..isn't this ironic. Don't we know someone who
could use a
good
body?


Yep....that snow-head near the midpoint of the mountain. After you
finish
talking to the snowball, agree into leading him towards his new
home. He will
stand still on the platform for a few seconds, use this time to jump
off of
the wooden area you are currently on, and start sliding down the
mountain
as fast as you possibly can. The snowball will follow your path. It
will grow
bigger and bigger, rolling faster and faster too. Hurry along
through the
mountain, past that really hard 180-Degree turn. By now the giant
snowball
is possibly in view! Oh my! There isn't too much time too lose! Keep
sliding
unsil the land comes flat again. Then jump to be back on your feet
again, and
now it is time to run like hell to our final destination before the
snowball
comes 'round the bend!

Our final destination is, of course, the snowman's head himself. Run
over
to it as quickly as you can and get near him to talk to him. The sad
snowball
head will look gloomly at you and ask you to find a body for him.
Heh....it
should be coming right on cue. Stay there to the side of the snowman
and
quickly manuver the camera until you can see the giant snowball
rolling
quickly at you. You MUST be facing it to roll towards you, otherwise
it will
just roll of the mountainside...right before it hits you, dodge out
of its
way, and it will hopefully crash into the snow-heads head. The
fully
completed snowman will be very delighted with his new body, and he
will hand
over a
Star.

Star 6-Mario's Super Wall Kick
Difficulty:**/*****
Recommended Character:Mario (Go figure)

Yep...enter the world as Wario! Hahaha...lol go as Mario. The
freakin Star is
NAMED after him! If your not Mario, you can easily find his Cap
elsewhere in
the level. Mario does have a special Wall Kick doesn't he? Well, it
now is
time to put that famous Wall Kick of his to the test. Start off by
turning
around from where you start and head onto the broken bridge. Wait at
the end
of it for a few seconds to get warped down to the very bottom of
the
mountain.


Awesome....we are at the very bottom of the mountain. The position
that we
need to be in. Great...head across the bridges that you are standing
on, and
go back to solid ground...err snow. Head all the way to the left,
and even
past Mother Penguin until you see a cannon cover on the ground, with
that
old tree right next to it. Right near the cannon cover is the
easiest way
too suicide-fall off the level. However, near the cannon too is a
small
gondala. Oh
boy!

Simply jump onto the

(Message over 64k, truncated.)
Thu Jan 20, 2005 11:34 pm

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