Super Mario 64 DS
1. Copyright Information
2. Introduction
3. Controls
4. Area Walkthroughs
A. Bob-omb Battlefield
B. Whomp's Fortress
C. Jolly Roger Bay
D. Cool, Cool Mountain
E. Big Boo's Haunt
F. Hazy Maze Cave
G. Lethal Lava Land
H. Shifting Sand Land
I. Dire, Dire Docks
J. Snowman's Land
K. Wet-Dry World
L. Tall, Tall Mountain
M. Tiny-Huge Island
N. Tick Tock Clock
O. Rainbow Ride
5. Castle Secret Stars
6. Unlockables
7. Bowser Battles
8. Contact
For an ILLUSTRATED version of this guide, visit our website!
**************************************
1. Copyright 2005 www.TheDSCentral.com
**************************************
This guide is property of www.TheDSCentral.com and is
copyrighted and protected by United States copyright laws and
international treaties. Therefore, the use of this guide in any
websites, publications, or any other public documents is illegal
and strictly prohibited. This guide may not be posted on the
internet, or any publications, without our expressed written
permission. If you you wish to use this guide you must contact us
at
DS@... with your request.
Currently only these three sites have permission to use this guide:
www.TheDSCentral.com
www.GameFAQs.com
www.CheatCC.com
***************
2. Introduction
***************
Welcome to the Super Mario 64 DS video game guide! I have
worked for a long time on this guide, putting in in-depth
walkthroughs for every single power star. If you are trying to beat
a certain level, this guide will have the answers you are looking
for. With a guide this size, it can be difficult to find what you
are
looking for in the hoards of information. I have done some things
in order to help make it easier to find what you are looking for,
but there is only so much that you can do with a text-based
version of it. If you want to make it easier to find individual
power
stars, check out our website! We have the guide divided up into
many sections, and with a simple click you can go to the world
that you want to. Also, the guide on our website is ILLUSTRATED!!!
No need to decode from text where to aim your cannon, where warps
are, and more. We show it to you! It is all on our website, so
check it out! Also, we have in-depth news articles, reviews, and
many other things on our site. We are constantly adding new things,
so there is a good chance that you will find articles that are of
interest to you. We even have an article about Super Smash Brothers
DS, and you do not want to miss that! Anyway, that is all I have to
say for now. On to the Super Mario 64 DS video game guide!
The Classic is Back!
Mario returns yet again to Mushroom Kingdom in order to save
the day! Upon receiving an invitation from Princess Toadstool,
Mario and his two friends, Luigi and Wario, head to the castle.
When they arrive there, however, they learn that Bowser has taken
Princess Toadstool and the castle's power stars. What is worse,
when they arrive at the castle they to are imprisoned by Bowser.
Has Bowser succeeded in taken over Mushroom Kingdom?
There is but one hope for the kingdom, and that is Yoshi. He was
asleep on the castle while Mario and his friends were captured,
and now it is up to him to save his friends. Yoshi must venture
through the castle, head into the mysterious paintings on the walls,
free his friends, and save the kingdom from Bowser's evil rule.
***********
3. Controls
***********
Standard Mode of Controls
(Y) Yoshi cannot perform move
D-Pad: Walk around
Y (with D-Pad): Run
B: Jump
Swim
A: Talk to people
Read Signs
Attack
Pick up objects (Y)
Throw objects (Y)
X: Adjust Camera Distance
L: Centers Camera
R: Crouch
Start: Pause
Select: Brings up control modes
Swimming
B (Hold): Steady Swim
B: (Repeatedly pressed): Fast Swim
Jumping
B + R: Ground Pound
B + B: Continuous Jump
B + B + B (While running): Triple Jump
R + B: Backward Somersault
R + B (While running) Long Jump
--> + Y, then <-- + B: Sideways Somersault
Attacks
A + A + A: Kick (Y)
B + A: Jump Kick (Y)
R + A: Trip
R + A (While running): Slide Kick
A (While running) Slide Attack (Y)
Additional Techniques
D-Pad (While hanging): Climb
B (While climbing): Climb faster
B (Next to tree or pole): Grab onto tree or pole
D-Pad (While on tree or pole): Rotate, Climb up or down
^ (While at the top of tree or pole): Handstand
B (Under wire net): Grab onto wire net
D-Pad (On wire net): Move around
Spinning the D-Pad (While holding a large enemy): Swing
Special Techniques
Mario
Wall Kick: Press B to jump towards a wall, then press B again
when you hit it
Floating Ability: Collect a Power Flower, then press B repeatedly
to float. Control direction with D-Pad
Flying with Wings: B + B + B (you do not need to be running),
control direction with D-Pad
Yoshi
Swallow Enemies: A
Flutter Kick: Press B and hold it
Fire Power: Collect a Power Flower, then breathe fire with A
Lay Eggs: Press R when an object is in Yoshi's mouth
Spit: Press A when an object is in Yoshi's mouth to spit it out
Luigi
Scuttle: Hold down B
Water Run: Run across water using Y + D-Pad, then jump using
B
Invisibility Power: Collect a Power Flower to become invisible
Wario
Wario Whack: Press A for this more powerful punch
Metal Power: Collect a Power Flower to turn into metal
********************
4. Area Walkthroughs
********************
In order to enter the castle, you must first retrieve the key from
the rabbit. The rabbit is hiding in the hedges, just to the left of
where you start off. Run after him and swallow him. He will then
give you the key to the castle.
********************************
A. Course 1: Bob-omb Battlefield
********************************
Once you enter the castle, go to the far left and up the small set
of
stairs. Go into the door, and you will enter a room with a painting
of Bob-ombs on the wall. Jump into that painting to enter this
course.
** Big Bob-omb on the Summit **
In this level you need to defeat the evil King Bomb-omb. You will
begin on a path with several purple Bomb-ombs around you.
Start by heading up the path towards the bridge. If any Goombas
get in your way, defeat them by jumping on their heads. Go up the
bridge and continue to follow the path, which will turn to the left.
Keep following the path past the chain-chomp and across the
bridge that tilts when you walk on it. Be careful not to fall off
the
bridge. If you do, go back along the wall until you get back to the
path. From there go up the slanted bridge and head back to
where you fell off.
Once you are past the tilting bridge there will be stairs that are
too
steep for you to walk up. Jump over them onto the next large
area. Turn towards the right and head to the mountain. Do not fall
into the valley, but go across path that spans the valley and leads
to the mountain. When you get to the mountain, turn right and you
will see a small pit with large balls rolling in it. Make your way
carefully through the pit until you once again reach the path.
Keep following the path up the mountain, being careful to dodge
or jump over the balls that continuously roll down the mountain.
Soon you will see an indentation in the mountain where balls come
out to roll down the mountain. Go into it (when you are near it no
balls come out), and stand motionless inside it for a couple
seconds. You will then warp into another indentation higher up in
the mountain. Walk out of it and follow the path up to the top of
the mountain.
At the top you will encounter King Bomb-omb and he will
challenge you to a fight. Move away from him, and wait until he
throws a small bob-omb at you. Pick it up (or swallow it), then
throw it back at the King Bob-omb. If you hit him he will be
knocked onto his back, and will pound the ground several times.
Stay away from him while he does this. When he gets back up
prepare to pick up the next bob-omb he will throw at you. Once
you have hit him three times with his own bob-ombs (as long as
you have not left the mountain top) he will claim defeat and give
you a power star.
** Footrace with Koopa the Quick **
When you begin the level head over to where Koopa the Quick is
standing. You need to be Mario to do this, so if you are another
character find and retrieve the Mario cap in the level. Talk to
Koopa, and he will challenge you to a race to the top of the
mountain. When you accept his offer the race begins. The route is
simple; just follow the path to the top of the mountain that you
took in the previous level (Big Bob-Omb on the Summit). When
you get to the top there will be a flag. Run over to the flag in
order
to complete the race. If you were faster than Koopa then you will
receive a power star; if you were not then you will lose. One
more thing: If you had to wear the Mario cap in order to race
Koopa you will still need to be wearing when you get to the top
of the mountain. If you are not, you will lose the race.
** 5 Silver Stars! **
This is a unique challenge that was added in. In it you must collect
five silver stars in order to unlock a power star. As you start off,
walk over to the beginning of the path. You will see the glass
enclosure that the power star will appear in. After taking note of
this, keep heading up the path. Above the tree that is closet to the
bridge, there is a silver star. Jump onto the tree, then climb up
it.
At the top, press up once more to do a handstand. After that,
jump and you will retrieve your first silver star.
Keep going down the path. Once you have past the slanted
bridge, jump over the fence and head into the large field. In this
field you will see Chain Chomp running around wildly. His chain is
still connected to him. At the very end of the chain is a silver
star.
Run up to where Chain Chomp is. When he passes you run after
him and perform several long jumps. Keep doing this until you
have caught up with Chain Chomp and have taken your next
silver star.
With two silver stars in your control, head across the field, and
back onto the path. Keep going as if you were headed to the top
of the mountain. Immediately after you have crossed the tilting
bridge, turn left and head onto the grassy area with a few trees on
it. In the midst of a small group of four trees, there is a Goomba.
Go over to it and jump on its head. When the Goomba is
defeated it will produce the third silver star.
Next, jump onto the slightly higher area and run straight across it.
Near the end of this higher field, in one of the flower beds, you
will discover the fourth silver star. Once you have that power star
in your hands, start heading up the mountain. In the first large
grassy area you encounter, off to the right of the path, there will
be two Goombas. One of them has the final silver star, so jump
on their heads in order to defeat them. Then, simply grab the final
silver star in order to make the power star appear. All you must
do now is retrieve the power star. Jump over the fence that is next
to the grassy area; you will fall down to the field where Chain
Chomp is. All you have to do is head back to the path and follow
it back to the beginning. Jump at the glass enclosure in order to
break it and retrieve its power star.
** Big Bob-omb's Revenge **
In this battle King Bob-omb, angered by his previous defeat,
challenges you to a rematch. In this fight you will need to pick up
and throw the king. However, Yoshi is unable to perform these
actions. If you are Yoshi, head up the mountain, but do not go
into the warp. Instead, go past the warp where you will find a
Goomba wearing Mario's hat. Defeat the Goomba and take
Mario's hat. That will transform you into Mario, allowing you to
fight King Bob-omb.
As with the other battle, head to the top of the mountain. At the
top you will encounter King Bob-omb, and he will challenge you
to a rematch. Run in circles around him until you manage to get
behind him. Pick him up and throw him. Be careful not to throw
him off the mountain, or else he will jump back on and lecture you
about how it is wrong to throw the king out of the ring. He will not
be damaged if he is thrown out of the ring. Each time you
successfully hurt him he will increase his speed, but you can still
easily run behind him and grab him. If you throw him on the
ground three consecutive times, (without leaving the top of the
mountain) you will defeat him. He will disappear, leaving a power
star. Jump into the power star to retrieve it.
** Mario Wings to the Sky **
NOTE: It is highly advisable to unlock the ? boxes before
attempting to get this power star Since only Mario can use the
wing cap, it would be best if you used him for this level. If you do
not start the level as Mario, find his cap and put it on before
trying
to beat the level.
First of all, go up to the purple Bomb-omb that is next to the
cannon plate and talk to him. If you talk to the correct Bomb-
omb, he will open all the cannons for you in this level. Head
straight up the path, and across the slanted bridge. Instead of
following the path to the left, keep going forward. Turn slightly
right as you go. Soon you will see a large rock with a flat top. An
entrance to a cannon will be in the top. Go up to the top, and go
into the cannon hole. The cannon will come up, and you will be
put in cannon view.
Start by looking towards the mountain. In front of the mountain, a
little to the left, will be a island in the sky. Aim your cannon
slightly
to the left of where it starts out, and then point the cannon upward
as high as it will go. Shoot out of it and you will land on the
island.
Once you are on the island, get the wing cap from the box on the
island. With the wing cap on, go into the cannon. In your sight you
should see several groups of coins. There will be a circle of gold
coins that are around a single gold coin.
Shoot towards the center gold coins. Once you are in the air
maneuver around to collect the center gold coins. When the time
for the wing cap starts running low, quickly fly back to the island.
Get the wing cap once again, and repeat the process. Keepn
doing this until you have gotten all five of the middle gold coins
in
the five groups. After that a power star will appear. Simply fly
over to the power star and retrieve it to complete the level. Keep
in mind that retrieving all five of the gold coins is difficult. It
may
require numerous attempts, but with perseverance you should be
able to complete this level.
** Find the 8 Red Coins **
This should be the first mission where you have to collect all of
the
eight red coins in a level. As usual, start by heading up the path,
but instead of going up the bridge go to the left of the bridge.
There will be two platforms that are going up and down in a
circular motion. Jump onto one of the platforms and ride it to the
top. The first red coin will be at the top. After retrieving the
first
red coin, jump onto the main land (do not fall back down). Run
straight, going just to the right of the Chain Chomp's domain area.
There will be a rock with a red coin on the top of it. Simply run
up the rock to retrieve the red coin.
Once you have retrieved that coin head to the cannon you used in
the previous level to shoot to the island in the sky. Inside the
cannon, shoot once again to the island. When you arrive you will
see a red coin above the tree on the island. Climb up to the top to
the tree to get it. If you are not high enough when you get to the
top, press up again to do a handstand on the tree. That will give
you enough height. Press down to get down from the tree. After
that, head back to where the Chain Chomp is. Just above the
post that the Chain Chomp is chained to there is a red coin. As
soon as the Chain Chomp jumps at you, run up to the post and
get the red coin. Once the red coin is in your control, run back to
the path to get away from the Chain Chomp's reach.
Continue on just as if you were heading to the top of the mountain
and go across the bridge. Instead of jumping up the stairs,
however, turn left and run to the area where four post are. There
will be a blue star on the ground; this is where the star will
appear
once you get all eight red coins. On either side of the blue star
will
be a red coin; get both of them and head back to the path. Jump
up the stairs. Now, instead of heading across the gray stone
bridge, run past it and go into the small valley just behind it.
From
there go under the stone bridge. There will be a red coin there, as
well as a switch that will open up the gates. Do not go through the
gates; go back up to the top of the stone bridge and head to the
mountain.
Once you are next to the mountain, do not turn right to go through
the pit with the balls in it. Instead, go to the left and start
heading
up the grassy incline. There is a red coin on it. You will slow
down when going up the incline, but do not jump or try any other
moves. Doing that will cause you to slide back down to the
bottom. Just keep running (or walking as you get higher) until you
reach the red coin. When you have the final red coin, the blue star
you encountered earlier will produce a power star right above it.
Simply go to the power star and retrieve it to complete the level.
** Behind Chain Chomp's Gate **
You may have noticed this power star in previous levels. It is
tucked away in the small cage behind the Chain Chomp. Start by
heading up the path until you reach the Chain Chomp. As soon as
he jumps at you, run to the post he is chained to. Instead of
merely getting the red coin that is there, jump above the post and
pound it into the ground. It will go a short way into the ground
each time you pound it. Keep pounding it until Chain Chomp gets
ready to jump at you again, then quickly run away. Continue to
do this until the post is completely in the ground. Wario can
pound the entire post into the ground after pounding it just once,
so this level is easiest with him. After the post is completely in
the
ground, Chain Chomp will be free to roam wherever he wants.
He will smash down the gate, allowing you to get the power star
inside of it.
** 100 Coin Power Star **
To get the final power star in this level you will need to collect
100 coins. There are well over 100 coins in the level, so
accomplishing this task should not be that difficult. When you start
the level, destroy the brick box by pounding it. It will give you
coins. From there, go under the first bridge you would normally
cross. There are several coins under it. Before heading up the
bridge, travel through the valley area, getting near the Bomb-
ombs so they will light their fuses and run after you. Run away
from them so that when they explode you do not get hurt. Once
they are destroyed, go back to where they exploded and take the
few coins they leave behind.
Head back to the main path and destroy the few Goombas there.
Once you cross the first bridge take a right, heading off the
normal path. There will be a Koopa there and a few Goombas.
The Goombas will give you a coin when you destroy them, and
the Koopa will give you a blue coin, worth five gold ones. You
will find many gold coins in the place where you get the star for
collecting all eight red coins (across the tilting bridge
immediately
after the Chain Chomp, and to the left). When you are near the
star get the few coins lying on the ground, and also destroy the
few Goombas to get their coins. Next, go to the short poles
sticking out of the ground near the blue star. Do not destroy them.
Instead, run in circles around one of them for a while. If you do it
correctly it will produce several yellow coins. Do this to each of
the four poles, collecting the coins that they give you.
Once you have depleted that area of its coins go up to the next
area, slightly higher above the one you were just on. There will be
several coins scattered around the flower beds in the area, so do
not hesitate to collect them. Having retrieved the coins near the
flower beds, start heading up the mountain. After the pit, and off
to the side of the path, you should see and grassy area with a box
and a Goomba. Destroy the Goomba to get the coins there, then
keep heading up the mountain. Do not go in the warp, but simply
continue up the mountain. Next to the two cannons, you should
see two lines of coins that you can retrieve.
If you still need coins, make your way down the mountain and go
to the island in the sky. Get the wing cap and head into the
cannon, as there are many coins in the sky that you can get.
Gather as many as you need to reach the one hundred coin limit.
Do not forget that red coins also count as two yellow coins. If you
collect all eight red coins in the level, they will give you the
equivalent of sixteen yellow coins. Remember, once you collect
100 coins the power star will appear in the location of the last
coin you got. Make sure that your 100th coin is in an easy area to
get to. Using all the methods described in this section you should
easily be able to acquire 100 coins, and be able to get the power
star.
NOTE: When you collect the power star for collecting 100 coins
it will not take you out of the level. You can still continue to
play
the level, and even collect another power star.
*****************************
B. Course 2: Whomp's Fortress
*****************************
** Chip Off Whomp's Block **
As in the previous world, you begin this world with a battle
against a boss. First, however, you have to make it to the boss.
Start of by going up the small ramp. Instead of turning right after
you go up the ramp to continue on the path, face the wall and do
a double-jump up to it. Doing this will allow you to grab onto the
edge. Climb up, then turn right to go up a much simpler path.
Once you have done that turn left and head to the wall of the
fortress. There will be some pirahna plants in the way, but they
can be defeated if you quickly attack them before they wake up.
If they do wake up run away from them until they fall back asleep,
then try to defeat them again.
Once you are next to and facing the fortress make your way to
the left, staying next to the wall. You will encounter a narrow
ledge extending from the fortress. It is small, but do not be
alarmed. If you side-step you can easily get past it. When you are
on the small ledge you will see a pirahna plant that is asleep right
in front of you. Even though you are still on the ledge stop side-
stepping and run at the pirahna plant to attack him. If done
correctly you will be able to safely proceed.
If you happen to fall of retrace your path back to the path you
took to get to the higher level and continue on from there. After
you are past the pirahna plant you will see a rotating board that
occasionally stops. Carefully walk over to the place where the
board stops. When it stops run onto the middle of it since you will
be knocked off if you do not. Wait for the board to get past the
obstacle, then start running across to the other side so that when
it
does stop you can immediately move on to solid ground.
Now that you are back on a solid area you can easily run along
the path until you come to the moving platforms. A few small
whomps will be on the path, but they are slow and you can easily
run past them. If you wish to fight them run in front of them so
they will jump down at you, but do not be smashed by them.
When they are on the ground jump above them and do your
pound the ground move. This will destroy them, producing several
coins. Once you reach the moving platforms jump onto one. It will
take you up to the top of the fortress. At the top simply jump off
the platform and onto the main arena area.
Go up to the large whomp standing in the middle to begin the
fight. He will start off by complaining about how people show no
respect for blocks, then he will start to fight you. Defeat him as
you would the smaller whomps; run in front of him so he jumps
down at you (make sure you do not get hit), then jump on top of
him and do your pound the ground move. If you manage to do
this three times without falling off the top of the fortress or
dying
you will defeat him and he will give you a power star.
** To the Top of the Fortress **
Using the route described in the previous power star, make your
way up to the top of the fortress. At least, the top of the fortress
as it was in the previous level. Once you get to the place where
you fought the massive whomp you will discover that there is an
addition to the fortress-a tower. Avoiding the bullet bills that are
occasionally shot, find the lowest platform sticking out of the
tower. Once you find it jump on in. From there jump onto the
next platform, the next, and so on. The easiest way to do this is to
go to the outer edge of each platform before jumping to the next
one so that the tower does not get in your way.
Higher up you will find platforms that move in and out of the
tower. Get past these the same as you would any other platform,
but wait until they have come halfway out of the tower before you
jump to them. This will give you maximum time to make the jump
to the next stationary platform. Continue on until you reach the
final platform, and then jump on it. This platform is really an an
elevator, and it will lift you to the top of the fortress once you
land
on it. When you are at the top jump onto the tower and claim
your power star.
** Shoot into the Wild Blue **
In order to get this star you need to access the cannon. Start by
going up the small dirt ramp at the beginning of the level. Instead
of turning left, head straight towards the brick wall and do a
continuous jump in order to grab onto it. Pull yourself up, and
then run straight through the shallow water. When you have gone
through the water you will once again be on paved ground. There
will be a cannon there with a red Bob-omb next to it. Talk to the
Bob-omb, and he will open up the cannon plate for you. Next, go
into the cannon.
Once you are inside the cannon, turn to the left so that you can
see a large pole sticking out of a higher level on the fortress.
Line
the pole up with the very center of the top and bottom crosshairs.
After you have complete that, you should notice that the pole is
on an extension of the wall, which has three floors coming out of
it. Line up the bottom of the bottom crosshair with the lower line
on the very top floor. When you have done that, shoot the
cannon. You will fly across the land, and grab onto the another
pole that is coming out of the lowest floor. Climb down from the
pole and then walk over to get the star.
There are also two other ways to get this star, in case you want to
try them. One them requires you to go onto the next highest level.
After that, move away from the extended platform you are trying
to get onto. Run towards the platform, and do a long jump. If you
did it correctly you will land on one of the lower two floors that
comes out of the wall, allowing you to make your way to the star.
For the other method you need to be Luigi. As Luigi, go past the
cannon down the slanted walkway. Keep going until you are
almost under the lowest platform. Turn so your back is towards
the platform, and then do a backflip. You will jump high enough
so that you will land on the platform; from there all you need to do
is get star.
** Red Coins on the Floating Isle **
Once again you are presented with the challenge of collecting all
eight red coins in a level. When the level commences, go up the
first small, dirt ramp. Once you are on the small walkway, turn
right and head to where the blocks are coming in and out of the
wall. Wait until they go into the wall, and then run past them,
jumping up to grab your first red coin as you go. Stop right next
to where the platforms are coming out of the wall.
When the platforms start coming out of the wall, quickly run past
them. After that, turn around and head up the stairs that the
Thwomps are pounding. Wait until each Thwomp is going up into
the air, and then run past the onto a higher level. When you are
past the second Thwomp, turn around and face him. When he
comes down to the ground, do a continuous jump on top of him.
Ride him as he goes up, and when he is as high as he goes jump
up and collect your next red coin.
With two red coins in your possession, jump down from the
Thwomp onto the stairs. Go to the top of the stairs, and then turn
right to head to the fortress. A Pirahna Plant will be sleeping next
to the fortress, and there will be a red coin behind him. Attack the
Pirahna Plant, or sneak behind him. Whatever you do, make sure
you get the red coin!
After that, face the fortress and turn left. Stay next to the
fortress,
even when the path becomes narrow. Side-step along the narrow
path until you get your forth red coin. Once you have done that,
run over to where the Pirahna Plant is and attack him. That will
clear the way for you to enter onto the spinning platform.
When the rotating platform stops next to the wall you are standing
on, run on it and go to the middle. Wait for it to turn completely
around so that it stops at the other side. When it does, run to the
edge of the platform, and ride it back to the place that you got on.
You will get the red coin that is suspended in the air. Next, run
back to the middle of the platform. When it once again stops at
the other side, run across it back onto solid ground. Stay next to
the fortress, and keep running until you encounter two revolving
platforms. Jump onto one of them and ride it to the next level of
the fortress.
When you are at the next level (the place where you fight
Whomp), go until you see a tall board sticking up from the
ground. Stand behind it, jump, and kick it (Yoshi cannot do this,
so if you are Yoshi you need to get a cap). Do it one more time,
and the board will fall down. Walk across the board, onto the
arrow platform. From there, jump to the next platform and collect
the red coin on it. Jump onto the spinning platform next to the
platform the red coin was on. After that, jump down to the
spinning platform. On that platform, do a continuous jump to get
up to the next spinning platform. Take the red coin on the spinning
platform.
With seven red coins, you only need one more in order to finish
the level. Run down onto the lowest spinning platform, and run
across it toward the first spinning platform you were on. Next, run
off of the spinning platform, still facing the first spinning
platform
you were on. Pound the ground in order eliminate taking damage.
You should land where you first met the Thwomps. Run along the
fence until you reach the corner where the fence meets the
building (it is next to a ? box). When you reach that spot jump
forward and down to the lowest level. After that, jump onto the
bricks and onto the next area. Run straight across that area, and
when you reach the flower beds jump over them, into the red
coin. The blue star will produce a power star.
All you need to do now is to make it back to the power star. Run
around the flower beds infested with Pirahna Plants, and head
back the way you came. Fall onto the lower level with the brick
blocks on it, and then jump across the small gap. Stay near to the
building as you pass the next Pirahna Plant. Jump across the final
gap you will encounter in this mission. Run past the Goomba until
you are at a end of that area. Jump up, over the fence on the next
area, and land in the area just above the place where you were at.
The power star will be right in front of you; run into it to get it.
** Fall onto the Caged Island **
In this stage you need to collect a power star that is in a cage.
Start by climbing up the tree at the beginning of the level. An owl
will come out of it. The owl will then offer you a ride. Go under
the owl and jump into its claws. You will grab onto the owl and
the owl will fly up to the top of the level. If you wanted to, you
could attempt to maneuver the owl so that you could drop into the
cage from that heigth. However, this is difficult to do; it would be
best if you were lower when you dropped.
As soon the owl is at the peak of its flight, immediately turn
sharply to the left. Keep turning left until you are back where you
began. Now you will be much lower. Direct the owl towards the
platform that the cage is on. When you see your shadow above
the platform let go of the owl, and drop down onto the platform.
After that, all you need to do is to jump over to the star in order
to complete the level.
** Blast Away the Wall **
Even though it is the last power star in the stage, this power star
is
one of the easiest power stars to get. Start by going up the first
ramp in the level, then double-jump next to the wall right in front
of the ramp. You will grab onto the wall higher up. Pull yourself
up and run straight across the water until you reach dry land, and
then go into the cannon. Once you are inside the cannon look
around until you find the two, skinny walls that come out of the
fortress. A spinning platform is in between them.
After you have found the two walls, aim at the top, right corner of
the one that is furthest away and shoot. When you hit the corner it
will break off and you will fall back to the ground. A star will
appear where the far wall's corner was. Get back into the cannon
and shoot into the star to get it (you can also walk up to the top
of the wall and then walk into the star if you want).
** Switch Star of the Fortress **
This is one of the easiest stars to get in this level; you just need
to
be fast. Start out by heading towards the Pirahna Plant, but
before you get to him turn left and head across the grass. Run until
you reach the fence, then jump over the fence onto the lower
area. Walk over to where the gap is, then turn so you face the
wall. There will be a block there.
Destroy the block, and you will find a star switch under it. Step
on it to make the star appear. In order to get to the star, start by
jumping over the gap. Turn left after that and keep going. Jump
over the next gap, and after you have done that jump up onto the
higher level. Stay next to the wall so that you will not be hurt by
the Pirahna Plants. Keep running until you can once again turn to
the left, then jump over the next gap onto the small platform.
From there, simply jump into the glass enclosure to break it open
and retrieve the star.
** 100 Coin Power Star **
Because Whomp's fortress has such a large number of coins,
collecting this star is rather simple. Start off by heading to the
sleeping Pirahna Plant. If you are Yoshi, jump above him and
pound him before he wakes up. If you are one of the other
characters, go up to the plant and hit it before it has a chance to
bite. After defeating the Pirahna Plant he will be give a blue coin.
Turn left after you have defeated the Pirahna Plant, and head
along the grass. Defeat the two Goombas in order to acquire their
coins. When they are gone, pound the two poles all the way into
the ground. Take the coins they give you, then head over to the
flower bed and collect the eight coins there.
Having completed that area, jump over the fence and down to the
lower area of grass. There will be a Goomba there for you to
defeat. Next, jump over the small pit and go over to the Pirahna
Plant. Defeat it to collect its blue coins. There is a block there
that
you can destroy; it has a mushroom that will make you large for a
short period of time. Once again, turn left and jump over the pit.
There is a total of nine coins in the blocks across the gap. After
you have collected the nine coins in the blocks, jump up to the
next level and take on the three Pirahna Plants that reside there.
Each Pirahna Plant will give you a blue coin, so from the three
Pirahna Plants you can obtain the equivilent of fifteen yellow
coins.
Now you are almost done with this challenge. Grab the red coin
for good measure, then turn left and jump over the two gaps that
you will encounter. Beyond the gaps are two Goombas that you
can destroy. When they are out of the picture, pound down the
blue coin switch and collect the four blue coins that will appear.
By this time you will be nearly finished with this star. Head up the
ramp, defeating the Goomba as you go, and collect the five coins
that are after it. Now you should have enough coins to complete
the level. If not, head across the shallow water. Near the ramp
that leads out of the water you will find a group of eight coins. If
you still do not have enough coins, head up the ramp and collect
the five coins on it. After that, drop to the ramp directly below it
and collect the five coins there. There are also coins on the higher
levels, defeat the Whomp's and Pirahna Plants in order to get
them.
****************************
C. Course 3: Jolly Roger Bay
****************************
** Plunder in the Sunken Ship **
When you enter this world, you will be dropped onto a small
piece of land. The rest of the level is water. Start by swimming out
into the ocean. After a while you will be in an area that is like a
circle. Dive down into the water. Just below you will see a pirate
ship. Swim down to the pirate ship. Inside one of the windows of
the pirate ship is an eel. Swim down to the left of the eel, but be
sure to keep your distance. As you near, the eel will come out of
the pirate ship. Once he is away, swim through the window the
eel was in.
You will be taken inside the pirate ship, which is full of water.
There will be a single treasure chest inside the pirate ship. Swim
over to the front of the chest, and get right next to it. It will
open
up, and a large air bubble will come out of it. Swim into the air
bubble. It will break, giving you a full supply of air. The water
level in the ship will also go down. When all of the water is out of
the ship, head over to where many small platforms are sticking out
of slanted portion of the ship. Jump onto the platforms one at a
time, making your way to the top (I would recommend staying to
the left). At the top, jump over onto the platform that has the
yellow box on it. Break the yellow box, and it will give you a
power star.
** Can the Eel come out to Play? **
The second power star of this world is fairly simple to get. Start
by swimming over to the pirate ship that you raised in the last
level.When you reach it dive underwater. In one of the walls of
the sea, far beneath the pirate ship, you will see the venomous eel
that you encountered in the last level. Go right up next to it-being
careful not to touch it-until it comes out. If it does not come out
while you are near it swim to the top for more air and try again.
Once the eel comes out of its cavern you will see it swimming
around. You will also see a power star connected to its tail. All
you must do in this level is get the power star. This is easier said
than done. The eel swims a little faster than you do so simply
chasing it most likely will not work. Instead you will have to wait
somewhere until the eel nears you, and then quick get the power
star before the eel gets away. It will take time, but with
persistance you can do it.
** Treasure in the Ocean Cave **
As the name suggests, this level requires you to find treasure in
the
ocean cave. This is not treasure like many people would think of it
as, this is a power star. Start by swimming out into the ocean.
Once you are near the end of the ocean, dive down into the
water. Swim down for a while, and search for a tunnel as you
head down. There are several yellow coins near the entrance of it,
forming a circle. If you are having trouble locating the cave, use
the map on the lower screen.
Once you have located the tunnel, swim over to it. Take the
yellow coins that are there to increase your air supply, and
bravely swim through it. When you have been swimming through
the tunnel for a while, the tunnel will head up to the surface. As
you resurface on the other side of the underwater tunnel, you will
notice that you are in a secret cave.
Head across to the other side of the cave; that is where the
treasure is. Watch out for the pillars, since many of them fall when
you near them. Go to the completely other side of the cave. There
will be four treasure chests there. In order to take the treasure,
you need to open up all four treasure chests in the correct order.
The treasure chests form a diamond shape; the directions giving
here are as if you are facing the front of the treasure chests.
Start
by heading to the treasure chest in the very back. Go right up next
to its lock, and the treasure chest will open. Still facing the
front of
that treasure chest, go to the treasure chest that is to the left
and
open it up. Next, go to the treasure chest on the far right and
open it up. Finally, open up the last treasure chest-the one that
was in the front-and you will complete the puzzle. A star will
come out of the treasure chest, and land in the middle of the four
treasure chests. Go over to the power star and take it.
** Blast to the Stone Pillar **
There are two methods to get this power star. One of them is
much easier than the other. One method of acquiring the star
requires the cannon. Jump into the cannon and aim so that you hit
one of tall, thin, rock structures when you shoot out. If you hit
the
right one you will grab onto it, and then you can jump onto the
platform with the yellow box on it. It is difficult to figure out
how
to aim your cannon using this method, so the other one is
recommended.
Another method of getting this power star requires Mario and the
? box. As Mario stay on the small piece of land and go over to
where the ? box is. Break it, and a power flower will come out of
it. Take the power flower, which will cause you to float. Next,
quickly float up and over to where the pole-like structures and the
yellow box are. You will have just enough time to float onto the
platform high in the air before the power flower runs out. After
that all you need to do is to break the box and claim your next
power star.
** Red Coins on the Ship Afloat **
It is time yet again to collect those 8 red coins. Begin the level
by
diving into the water, but do not go too deep. Start out by
swimming along the highest area underwater until you find a clam.
Swim next to the clam, but do not touch it. It will open up, and
then you can swim into its mouth, take the red coin that is there
and leave before it shuts its mouth.
When you have the first red coin, swim down to the next area
under the water. There will be several clams on the ground, as
well as a circle of gold coin. Using the method stated above, swim
next to each of the clams in the area, causing them to open their
mouths. Two of the clams on this section of the underwater
ground have red coins in their mouth.
After you have taken those red coins, swim down to the very
bottom of the level. Several coins will be on the ground, along
with a single clam. Get the clam to open its mouth, and then take
the red coin that it has.
Next, swim back to the surface, and head back towards the
section of land that you start out on. Near the section of the land,
a short ways into the water, will be a large, block platform. It
will
have a pole-like structure sticking out of the water next to it.
Swim around the block platform until you find a floating platform
that you can jump onto. Once you are on the floating platform,
jump up to the block platform. Jump onto the pole-like structure,
and climb to the top of it. At the very top of the structure, press
up in order to do a handstand. That will give you enough height.
After that, jump back down onto the block platform. Jump off of
the block platform onto the floating platform. Run across the
floating platform until you come to the next block platform. Jump
onto it, and walk over to the switch that is on it. Step on the
switch to make blocks appear. The blocks will only be there a
short while, so make your way across the platforms and the
bricks as quickly as possible. Eventually the blocks will lead to a
dead end, next to the ship. Wait for the front of the ship to go
down low (if you have enough time), and then jump onto the ship.
Stay at the very front of the ship as it goes back up. When the
front of the ship is as high as it will go, you will see a red coin,
hovering above the front corner of the ship. Jump up and take the
red coin.
Next, head to the back of the ship. To get to the very back of the
ship you need to get to the second story. There is a large wall
separating the second story from the first. When you get to the
wall, turn your back to it. Perform a backward somersault; it will
give you enough height to make it to the second story of the ship.
Wait for the back of the ship to go high into the air, and then take
the two red coins that are on either side of the second story. Now
you will have eight red coins, and the power star will appear on
the second story of the ship. Jump into the power star to eliminate
this challenge from your to-do list.
** Switch Star of the Bay **
It is time now for the main attraction: Luigi's invisibility act! If
you
are not Luigi to begin the level, you can easily and quickly pick up
his cap on the way to the show. Start off by swimming straight, all
the way to where the pirate ship is. After you reach the pirate
ship, dive down and head to the bottom of the level. If you are
not Luigi, quickly head down to the ground and pick up his cap
before continuing. When you are near the bottom of the level, turn
and find the entrance to the tunnel. There will be a ring of gold
coins around it.
Once you have found the entrance to the underwater tunnel, swim
into it. Follow it the short distance it goes, all the way until it
resurfaces. When you arrive at the surface, get out of the water
and walk into the large cavern. Walk over to where the ? box is.
Turn so that you face the large wire wall that is in the cavern.
When you are facing it, break open the ? box, and take the
power flower that is inside of it. It will turn you invisible.
Run towards the wire wall, going along the right wall. There will
be a place where the right wall moves back, forming and
indentation. Keep following the right wall, and in the indentation
will be a star switch. Step on the star switch, and then run as fast
as you can towards the wire wall. Since you are invisible, you will
be able to walk right through it. Run through the wire wall, and
break the glass enclosure to acquire the power star that is inside
of it.
** Through the Jet Stream **
Throughout the course of playing this level, you should have seen
this power star, taunting you as it sat calmly in the midst of a
strong current that you could not get into. Finally it is time to
take
that power star away from its home and add it to your collection.
If you are not Wario, go over to where his yellow cap is and put it
on, then head back to the beginning. Start by going to the right of
the water. Jump onto the first block platform and go across it, and
then jump down from it onto the next small area of ground. After
that jump onto the next large block platform. The ? box will be
there, break it open to get the power flower.
Since your time with the power flower is limited you will need to
go quickly. Run straight towards the pirate ship and do a long
jump into the water. If you do not do a long jump you might land
on the slope heading to the lowest part of the sea, slowing your
trip to the bottom and potentially causing you to not have enough
time to retrieve the power star. If you did the long jump, and you
positioned yourself correctly, you will land at the bottom of the
sea. From there, all you need to do is walk into the power star to
get it.
** 100 Coin Power Star **
Jolly Roger Bay has a limited amount of yellow coins, but it has
several blue coins to make up for that. Start out the level as any
character besides Yoshi. When you begin, go over to the brick
block, and break the one that is closest to where you began.
Take the three coins that come out of it.
Before you break the second block, run over to the blue coin
switch. Pound it into the ground, and then quickly run over to the
block and punch it. It will break, a you will find a shell inside
it.
Run onto the shell, and ride it across the water, following the path
of the blue coins. There is a total of eight blue coins that you can
collect, but there are plenty of yellow coins in the level if you
did
not get all eight of the blue coins.
Once the blue coins are gone, maneuver the shell back to the
place where you began the level, and crash into the wall. Now
you will be off the shell. Stay on the land, and defeat the
Goombas that are there. Take the yellow coins that they give you.
When you have those yellow coins, run back to where the blue
coin switch was. Enter the water at that point, and follow the
bottom of the water down until it makes the first big drop. It will
lead down to a small area where several clams are, and eight
yellow coins will be in the center of the area. Collect them, and
then head back up to the surface.
Back at the surface, swim over to where the three pole-like
stuctures are sticking out of the water. Around one of them in
eight yellow coins, hidding just below the surface of the water.
Collect all eight of the yellow coins there.
Once you have done that, swim in between the two large block
platforms, which are at the opposite side of the level. Go over
onto the small piece of land that is between the large block
platforms. There is a line of coins coming up from the ground.
Stand under the line of coins, and perform a backward
somersault. That will get you most, if not all, of the yellow coins
there.
Next, jump onto the platform that is connected to the small piece
of land. There is a switch on it. Step on the switch, and then head
across the blocks, onto the wooden walkways near the platform.
Each walkway has several coins on it, collect them all.
When you have those coins, jump into the water and swim over
to the pirate ship. When you are next to the pirate ship, dive
straight down. Go to the very bottom of the level. Nine yellow
coins are one the ground at the very bottom of the level.
Once you have those yellow coins, swim over to the entrance of
the underwater tunnel. There is a ring of eight yellow coins in
front
of it. Collect the yellow coins there (you get a life if you swim
through the ring of yellow coins!), and then make your way
through the tunnel.
When you are through the tunnel, you will resurface in a large
cavern. Make your way towards the end of the cavern. Defeat
any Goombas you encounter, and take the yellow coins that they
give you. Near the wire wall is a group of eight yellow coins that
you can collect. By the time you collect these eight yellow coins,
you should have one hundred yellow coins. If you are still short on
coins after collecting the yellow coins, remember that each red
coin counts as two yellow coins. If you still need more coins,
collect all of the red coins in the level. After that, you should
have
met or exceeded the one hundred coin goal. Take the power star
and finish the level (or world).
********************************
D. Course 4: Cool, Cool Mountain
********************************
Requirements: 3 Power Stars
This is another easy area to get to. Start by heading into the
castle. Once you are inside, head to the left of the center set of
stairs. Do not go up the small set of stairs off to the side;
instead,
go into the door with a three on it. Inside the door, go straight
forward. Jump over the small railing, and then jump into the center
painting to enter this world.
** Slip Slidin' Away **
The first level of this world takes you to one of only three large
slides in the game. To get to the slide you first have to jump onto
the small house at the beginning of the level, and then you have to
jump into the chimney. Once you have done that you will be taken
to the beginning of a large slide. This slide is fairly difficult,
offering
a few challenging curves, but overall it is not that difficult. Head
down the slide, goin at whatever pace you decide, and turn slowly
through the first curve. From there keep heading down the slide,
but be careful as you maneuver through two more turns. After that
one side of the slide will have a wall for a short time, making it
easier to go around the next turn.
In the area where there is a wall on one side of the slide there is
also a shortcut. As you go down the slide you will see a line of
coins that heads into the wall. If you want to take the shortcut
follow the coins into the wall and you will see that you can go
through the wall and onto a different route, totally enclosed and
impossible to die on. At the end of the alternate route you will be
thrown onto the upper ledge of the end cabin; after that all you
need to do is jump down, exit the cabin, and get the star.
If you decided not take the shortcut, keep going down the slide,
carefully heading through each turn. Continue through the slide
until you enter into the cavern. Be careful, since at the end of the
slide there will be a single, small line of ice cubes you will need
to
slide across. Once you are past the ice cubes, you can exit the
cabin and take the power star.
** Li'l Penguin Lost **
In this level you need to find the correct little penguin and return
it
to its mother. Begin the level by jumping onto the chimney of the
house, but do not go inside the chimney. Jump onto the level just
above the chimney. There will be a little penguin walking around.
Go over to the penguin and pick him up (you need a character
besides Yoshi to do this). After that, jump back down to where
you started. With the penguin still in your hands, head over to
where the slipppery ramp is (away from the broken bridge). Start
sliding down the slippery ramp.
When the ramp starts to turn, do not turn with it. Keep going
straight and jump over the railing. You will fall far down, but
since
you will land in snow you will not be damaged. You will simply be
stuck for a few seconds and you will drop the penguin. As soon
as you are out of the snow. Go over to where you dropped the
penguin, and pick him up again. After that, look around until you
see a large penguin. Run over to the large penguin and set the
little
penguin down in front of it. The large penguin will reward you
with a power star.
There is something that is fun to do at this point. The mother
penguin is happy that you returned her child, but she would be
angry if you took her child away. If you pick up the little penguin
again and start to run away, the mother penguin will put on an
angry expression and start to run after you. She cannot hurt you,
so there is nothing to worry about. It is just something fun you can
do.
** Big Penguin Race **
Once again, you need to enter the cabin in order to go to the
slide. This time there will be a large penguin there. He will
challenge you to a race. If you accept, you will need to race him
down the slide. Go down quickly, pressing forward the entire
way, and maneuver along the slide. Do not take the shortcut or
try to jump from one level of the slide to another. If you do, the
penguin will accuse you of cheating and will not give you the
power star. If you manage to survive the slide and beat the
penguin, the penguin will give you a star when you he gets to the
end of the slide. This is a difficult level to beat, so you may have
to play it several times in order to beat it.
** Frosty Slide for 8 Red Coins **
First, it is important to note that only Yoshi can complete this
level. If you are not Yoshi, head back to the character room, and
switch to him before attempting this level. When you begin the
level, jump onto the top of the cabin, and then onto the area with
the little penguin on it. There will be a red coin, frozen in an ice
block. Look at the red coin, and then turn completely around. Go
down the first slope, and stop on the first flat area you come to.
There will be a campfire there. Swallow the fire, and then jump
back up to where the red coin is. Go over to the ice block, and
breathe the fire at it. It will melt, allowing you to take the red
coin.
Once you have your first red coin, jump back down to where you
started. Head over to where the broken bridge is (just behind the
spot where you start out). Run across and over the broken
bridge, falling down onto the slope that is beneath it. Slide down
the slope, and stop when the area becomes flat. Once again, there
will be a red coin inside of an ice cube. There will also be a
campfire nearby. Swallow the campfire, and breathe the fire at the
ice block. The ice block will melt, and you will be able to take the
red coin that is in it.
Having completed that part of the level, turn so that you face the
slope you just came down. When you are facing it, turn left and
run across the area you are on. Keep running even when it ends,
and fall onto the area that is a good ways below it. Next, turn
right and run along the edge of the mountain. When you have ran
for a while, you will see a red coin next to the mountain. Retrieve
the red coin, and then turn around and head back the way you
came.
Run towards the bridge with the snowmen jumping on it. Instead
of going across the bridge, go to the right of it. Stay next to the
edge, and go until you are next to the top of the ski lift thing. In
that small area will be a red coin.
Jump back up to a higher level, and then go across the bridge that
the snowmen are jumping on. Go under the snowmen when they
jump into the air. When you are across the bridge, there will be
two paths. One will go straight, the other will head down. For
now, go onto the path that goes straight. There will be a bridge
that is broken, and a red coin is on the edge of the first part of
the
bridge. The other half of the bridge leads to the star that will
appear once you have all 8 red coins.
Next, head back to the path that leads down (or just fall through
the broken part of the bridge), and go all the way to the lowest
part of the level. When you have made it to the lowest level, head
past the cabin, over to the ski lift. There is a cannon plate there,
with a tree next to the cannon plate. Jump onto the tree and climb
to the top of it. When you are at the top, press up one more time
to do a handstand. That will give you enough height to get the red
coin that is above the tree. Once you have the red coin, press
down to get down from the tree.
Head away from the ski lift, going along the edge of the
mountain/cabin/wooden walkway. After the wooden walkway
there will be an area underneath the mountain. Weak rails are the
only things to keep travellers from falling through the large hole,
and a bridge is in between two sets of railing. Go across the
bridge, onto the small piece of land. There will be a red coin on
the piece of land.
Having completed that portion of the level, go back onto the
safety of normal ground. Continue to head away from the ski lift.
At the very end of the lowest area of ground on the level, tucked
away in a corner next to the mountain, is the final red coin.
Collect
it to make the power star appear.
With all eight red coins in your control, head back to the cabin.
Next to the cabin is the wooden walkway you came down. Go up
the wooden walkway, following it as it turns. Keep going as the
path turns to snow, and as it turn back into a wooden bridge. At
the top of the slanted wooden bridge, before the bridge with the
jumping snowmen, turn onto the snow area. Turn completely
around so that you are facing the broken bridge. There are two
main ways to get across the bap in the bridge. You can either run
to the edge and do a long jump, or you can go to the edge, jump,
and perform your flutter kick move. Once you have made it
across the gap, all you have to do is collect the power star.
** Snowman's Lost His Head **
If you happened to meet the bodiless snowman in this level, and
you felt sorry for him, feel sorry no more! This is the level where
that poor bodiless snowman becomes normal again. Start this
level by jumping onto the chimney of the cabin. From there, jump
onto the area that the little penguin is on. Slide down the small
slope to the left, and jump up as soon as you reach the area right
before the long slope. There will be a small pedestal there, and
the head of a snowman will be there as well. Go up to the snow
head and talk to it.
The snow head will tell you how it needs a body, and it asks you
to show it where one is. Wait a few seconds until the head starts
to roll, and then quickly slide down the steeper slope. You will
then be on the main slippery slope. Pressing forward the entire
way so that you will go at maximum speed, and continue to head
down the slope. Once you are at the bottom of the slope, jump
back onto your feet and run. Run along the edge of the mountain
until you see the body of the snowman.
Run over next to the body of the snowman, and stand next to it.
When the head of the snowman comes rolling down, wait until it
gets near you and then move out of the way. It will collide with
the snowman body, and, in a gravity-defying feat, go up onto the
top of the snow body, forming a perfect snowman. If you did not
go over to the body of the snowman, the head will not know
where to go and will roll off the cliff. You will then have to do it
all
over again. When the snowman is complete, all you need to do is
talk to him, and he will give you your next power star.
** Mario's Super Wall Kick **
Mario does have a super wall kick. In fact, he is the only one who
has a super wall kick. For that reason, it is best if you switch to
Mario for this level. When you enter the level, head backwards,
over to the broken bridge. Go to the edge of the bridge and stand
stationary for a moment. There is a warp there that will take you
to the bottom of the level.
Now that you are at the bottom of the level, go across the two
bridge and get back onto solid ground. As you leave the second
bridge, turn Mario right. Head past the cabin, as well as the large
penguin. Near the edge of the area will be a cannon plate. If you
haven't opened up the cannon plate in a previous level, you will
need to do it now.
To open up the cannon plate, walk over to where the ski lift is.
Stand on the ski lift, and wait as it goes up. Between the top and
bottom of the ski lift is a small island. Jump onto the island;
there
will be a Bob-omb buddy there. Talk to the Bob-omb buddy,
and he will open up the cannons for you. Next, wait for the ski lift
to go all the way to the top, and then it will come back down.
When it is next to you, jump onto it and ride it the rest of the way
to the ground.
Safely back on solid ground, head into the cannon plate. In order
to get across the large expanse, you will need to aim the cannon
carefully. Start by finding the tree that is across the gap (not the
tree on the island), and line up the middle of the crosshairs with
that tree. Once you have done that, aim your cannon up a
considerable way. The cannon should still be lined up with the
tree, and it should also be just below the center of the large rock
above the tree. There is plenty of room for imperfection here; you
only need to hit the tree to safely grab onto it. When your cannon
has been properly aimed, shoot out of it. (Wouldn't you rather have
a picture of where to aim your cannon? There is a picture of where
to aim this and other cannons on our website. Check it out!) You
should grab onto the tree, and from there you can slide down onto
solid ground.
Run along the small ledge that extends from the mountain. Soon it
will become narrow, and there will be two enemies on the narrow
portion of the ledge. Walk carefully across the narrow ledge, and
punch out the enemies when you near them. Past the narrow
ledge, there will be a large gap you need to do the long jump
across. Have a decent running start, and when you near the edge,
crouch and jump in order to do the long jump. After that gap, run
a short ways and then get on the slanted hill that is there.
Now that you are on the slanted hill, you are finally ready for the
wall kick portion of the level. Run up the slope as fast as you can,
and jump towards the wall. When you hit the wall, quickly jump
again to do the wall kick. You will jump off the wall, onto another
slanted hill higher up.
On the higher hill, you will once again have to do the wall kick.
Run up the hill, and, before you reach the end of the hill, jump
once so that you land at the very edge of the hill. As soon as you
land, jump forward again to do the continuous jump, acquiring
enough height to do a decent wall kick. Upon hitting the wall,
quickly jump again. Mario will do a wall kick, jumping up to the
highest platform. Connected to the platform is a row of ice, with a
power star at the end. Carefully make your way across the ice
and over to the power star.
** Switch Star of Cool, Cool Mountain **
As you begin this level, head backwards along the path until you
come to the broken bridge. Stand motionless on the broken edge
of the bridge. You will then be warped over to another bridge at
the bottom of the level. Make you way off of the bridge you are
warped to, as well as the bridge that is next to it. Back on solid
ground, you are ready for the next part of the level.
If you are Wario, make your way to the frozen pond that the large
penguin is near. If you are not Wario, quick defeat the Goomba
wearing Wario's hat. After taking the hat, make your way to the
frozen pond. When you are on the pond, jump into the air and
pound the ground. The ice of the pond will break, revealing the
glass enclosure that the switch star will be in. With that done,
jump out of the pond.
Next, run over to the ski lift thing. Stand on the ski lift, and
wait
for it to go up. Halfway up the ski lift you will see an island in
the
sky. Jump onto the island. After that, step onto the switch star
that is on the island. A star will appear in the glass enclosure.
Run
off the island, heading towards the area of ground that the star is
on. Instead of falling to your death, however, a gust of wind will
blow up, taking you across the gap and over to the area that the
star is on. When you land, you may get stuck in the ground for a
short amount of time. Once you get out of the ground, quickly run
over to the pond where the star is. Break open the glass
enclosure to take the star.
** 100 Coin Power Star **
This level has an abundance of coins; collecting this power star
should not be that difficult. When you start off, jump onto the
chimney of the cabin. There is a vertical line of five coins coming
up from the chimney. Do a backward somersault, and get them
all.
When you have those coins, jump into the chimney. You will fall
down to where the slide is. Go down the slide, and collect every
coin on it. If the penguin challenges you to a race, do not accept
it. Also, do not take the shortcut, but try to get every single coin
you can get. Once you are at the end of the slide, leave the cabin.
By collecting the five coins above the chimney as well as every
single coin on the slide, you could have a total of eighty-two coins
by now.
As you leave the cabin, walk to the left, making your way to
where the bridges area. Go across the first bridge, and then go to
the end of the second bridge. Stand still for a moment, and you
will be warped to the top of the level. If you did not get many
coins on the slide, head back into the cabin and try to get them on
your second time through. If you have most of the coins in the
slide, head straight along the path.
At one point the path will go up a short ways, and after that, the
rest is a long slope. Slide down the slope, collecting all of the
yellow coins that are on it. Slow down so that you can get the
coins easier. Once you are at the bottom of the slope, you could
have a total of one hundred two coins, if you got all of the yellow
coins (and the one blue coin of the slide) that were specified.
More than likely, you were unable to acquire one hundred coins
from going down the two slopes. Never fear, there are plenty of
other opportunities to get coins. Start by destroying the blocks
next to the snowman, and taking the coins that are in them. Also,
defeat all the flower enemies and Goombas that you find, taking
their coins.
There are also the 8 red coins, which will give you the equivalent
of sixteen yellow coins. If you go to where the red coin star is (on
the small piece of land, on the other side of the bridge with a
large
gap in it), there is another possibility for coins. Face the wall
that
goes straight up, and jump. You should either grab onto the top of
it, or land on the top of it. When you are on the area above the
red coin star, you will see a blue coin switch. Face the mountain,
and pound it into the ground. The two blue coins will appear to
your right. If you still need coins, head to the area where you
complete Mario's Super Wall Kick. Directly in front of the large
gap you need to do the long jump across is an arrow made of
eight yellow coins. By this time you should have enough coins to
make the one hundred coin power star appear.
****************************
E. Course 5: Big Boo's Haunt
****************************
Requirement: 15 Power Stars
Note: Yoshi cannot enter this level.
Big Boo's Haunt has a unique entrace. In order to get to Big
Boo's Haunt, enter the castle, and then go in one of the two
wooden doors that do not have stars on them. Once you are
through the doors you will see a ghost (if you have enough power
stars). Chase him through the hallway. Follow him through the
door he goes through, out into the courtyard. Run to the other
side of the courtyard, going off the pavement to the left of the
fountain. There will be a two ghosts there (one if you do not have
enough power stars). One of them has the entrance to Big Boo's
Haunt. Defeat the ghost, and a cage will appear on the ground.
Run next to the cage to enter this level.
** Go on a Ghost Hunt **
The goal of this level is exactly as its name suggests; you need to
hunt down and defeat all of the ghosts in the area. When you start
out you will be facing the haunted mansion. Instead of heading
into the front door, go around to the back of the mansion and go
into the back door. There will be some ghost in the back room
you enter, defeat them by running up behind them and puching
them.
Once they have been eliminated leave that room and head back
to the front of the mansion. Head into the front door. Inside you
will soon see that this part of the mansion has two levels, but that
you can only access one of them. The task is simple: Go into each
of the rooms and eliminate all of the ghosts that you find (the eyes
are not ghosts).
In one of the rooms (which has two entrances from the first floor)
there will be what seems like a bottomless pit. If you happen to
fall in it, do not worry; it leads to the basement of the mansion.
You can escape by going until you find the single door that leads
to a hallway and finally to an elevator (do not worry about the
two doors leading to the merry-go-round for now). At the top of
the elevator you will find an exit that leads out of the small house
near the mansion.
Go around the rooms in the mansion until you destroy all of the
ghosts, then Big Boo's arrival will be announced. He will be in the
main room of the mansion. Defeat him as you would any other
ghost, just remember you must hit him three times to defeat him. If
you leave the room he will regain all of his strength. After you
defeat Big Boo he will disappear, and a star will appear on the
second level. Then stairs will come up from the ground, leading to
the second level. Go up the stairs and get the star to beat the
level.
** Ride Big Boo's Merry-Go-Round **
The goal of this level is similar to that of the previous level,
destroy all of the ghosts in an area and then defeat Big Boo.
Instead of heading into the mansion at the beginning of this level,
turn and go into the house/shed that is near the mansion. There
will be an eye inside, but do not worry about it. Drop down the
hole where the elevator comes up and do your pound the ground
move as you near the ground so that you do not take damage.
You will land on the elevator, so be sure to get off it quickly so
it
does not take you back to the top. Now that you are in the
basement head through the only door in the room. It will lead to a
hallway, at the end of which is another door. Go through that
door and take an immediate left. Keep going until you come to a
door, then go in it.
There will be a large spinning disk in the middle of the room, with
several pictures of ghosts all around. Go onto the disk and defeat
the ghosts that come from the pictures. Be careful that you do not
get burned by the fire that is occasionally emitted from the
pictures. When you have destroyed all of the ghosts in the room
Big Boo will appear. Attack him as you would any other ghost,
and when you have hit him three times without leaving the room
he will give you a power star.
** Secret of the Haunted Books **
Mysterious books hold the key to this power star; you need to
find the books and discover their secret. As you enter the level,
head straight for the front door of the mansion. Go into the
mansion. After that, ignore all of the doors on the first floor, and
go up the large stairs to the second floor. Once you are on the
second floor, turn and run straight to the left wall. Go into the
first
door you come to on that wall.
Inside the door will be several shelves of books. They make a
small passageway. Run through the passageway, and jump over
the many books that are shot from the shelves. Make your way to
that stretch of the passageway, and then turn with the passageway
and follow it until you come to the end. There will be a wall
blocking your path, with three books sticking out of it.
Jump up and hit the highest book that is sticking out. Then, punch
the lowest book that is sticking out of the shelf. When those two
books are in, hit the book that is between the highest and lowest
books. Once you have done that, there shelf will move to the
side, extending the passageway and revealing a door. Run up to
the door and go through it. On the other side of the door is a
small, enclosed platform with a star on it. Run over to the star and
complete the level.
** Seek the 8 Red Coins **
Yet again, it is time to collect all eight red coins in a level. All
of
these coins are in the main mansion, so you do not have to worry
about running all over the level to find these red coins. As you
enter the mansion, turn to your left and go into the first door.
There is a coin in that room, hidden behind the piano. Run and get
the coin, but be cautious since the piano will come after you.
Instead of heading back through the door you came from, go
through the other door in the room. It will take you to another
room where there are two bookcases. There is a red coin on
each of the bookcases, so make sure you collect them both.
Watch out for the flying chairs in the room. Once you have
collected those two coins, make your way back to the main
room.
As you exit into the main room, run straight across to the wall
opposite of the door you came out of. Go into the only door on
that wall. As you enter the room, turn and side-step along the
narrow path. There is a coin where the path widens once again.
Take the coin (watch out for the ghost that is in the room), and
head back the way you came.
With four coins in your control, you have retrieved all of the red
coins on the first level. Head up the stairs to the second level.
When you are at the second floor, you will see two doors in front
of you. Go into the one on the left. The room you enter has only
wire for a floor. Walk carefully across the wire until you get to
the
red coin in the room, and then head carefully back to the door of
the room.
Outside of that room, go into the other door on that same wall.
You will enter a room with a single eye in it. Ignore the eye and
go to the area where the coffins are. Stand next to the first coffin
on the right, and when it stands up, run under it to get the red
coin. Leave that room.
Go into the door on the wall that is closest to the door you just
exited. Go around the bookcase in that room, over to the next
part of the room. There will be a coin on what appears to be
normal, solid ground. In front of the red coin is a tilting panel.
Go
past the panel and take the red coin.
With seven red coins now in your control, exit the room, using the
door next to the red coin. Once you are through the door, you
will be on a small platform on the second story. The red coin is
way up high, in the middle of the room. If you are Mario, break
open the ? box and take the power flower that is in it. Float up to
the red coin to get it. If you are another character, jump on top of
the ? box (do not break it), and from there jump to the red coin.
When you have all eight red coins, the power star will appear on
the main area of the second floor. Go up the stairs to the second
floor, immediately turn left, and head over to where the power
star is.
** Big Boo's Balcony **
If you fought him twice, you've got to fight him three times. Yes,
Big Boo wants to challenge you again. If you should choose to
accept his challenge, start by heading into the mansion. Go up to
the second floor. Turn and head to the right wall, and go into the
door that is there.
Run straight past the bookcase, but do not turn when you reach
the end wall. Instead, head over to where the ? box is. If you are
Mario, open up the ? box and take the power flower that is in it.
Float up to the top of the room, and then over to the small
platform at the top of the room. If you are another character,
jump on top of the ? box, and then jump over to the platform at
the top of the room.
Once you go through the door, you will find yourself in the attic.
Ignore the painting of Luigi on the wall, and jump onto the raised
platform in the room. Go through the door that is on the raised
area. You will end up outside, stuck on a small balcony with-you
guessed it-Big Boo. Fight him just like you did the other times; run
partially behind him, and hit him while is is visible. Once you have
hit him three times, without leaving the balcony, Big Boo will
disappear. A power star will appear above you, on top of the
roof.
If you are Mario, getting the power star will be easy. Just break
open the ? box. Take the power flower that comes out, and float
up to the power star. If you are another character, it will be
harder to get to the power star. Run along the platform, and do a
long jump over to the part of the roof that sticks out. Run up it
until you are on the flat stretch of that part of the roof. Head
over
to the main roof, and walk up it until you once again are on a flat
area. Walk carefully over to the middle of the roof, and then slide
down to the next flat area. The power star will be there, so all you
need to do is walk over to the power star.
** Eye to Eye in the Secret Room **
To get this star, you need to be Luigi. If you start the level as a
character besides Luigi get the Luigi cap before you continue. It
should be in the very back room of the mansion. When you are
ready to take on this challenge, go into the mansion. From there,
head up to the second floor. Turn and head to the right wall, and
go into the door that is there.
Run straight past the bookcase, but do not turn when you reach
the end wall. Instead, head over to where the ? box is. Break
open the ? box, and take the power flower. You will become
invisible. Wait a few seconds for the block to reappear. Jump on
the block, and then jump onto the platform that is at the top of the
room. Go through the door that is there.
You will now be in the attic. Run straight across the floor. You
will
see a large painting of a Boo. Since you are invisible, you can run
through the painting into the room. There will be an eye there. Run
in circles around the eye until it becomes dizzy and shrinks. It
will
die, and a power star will appear in the room. Take the power
star to finish the level.
** Switch Star in the Basement **
For this star, you need to head down to the basement. Go into the
mansion, and into the only door on the right wall. As soon as you
are in the room, fall down the hole in the middle of the room. You
will be dropped into a small pool in the basement. If you are not
Wario, swim over to where his cap is. Once you have his cap on,
get onto the regular ground. Follow it around (do not go in the
doors) until you find a large block. It is made of black bricks.
Punch it to break it, and then run back to the water. Take either
the Mario or Luigi cap.
With the Mario or Luigi cap on, head back to where you broke
the block. On the ground, where the block used to be, is a star
switch. Step on it to make the star appear. When it appears, run
back around towards where the water is. Do long jumps, as these
make you go faster. When you reach the water, turn so you do
not run into it. Instead, keep running along the path. At the end of
the path is a star inside a glass case. Jump into the case in order
to get the star. If you were not fast enough the star will
disappear,
and you will have to go back to the star switch and try again.
** 100 Coin Power Star **
Since there are so many ghost in this level (and each of them has a
blue coin), this power star is easy to get. When you start the
level,
go over to the jumping box. Grab onto it, and hang onto it until it
breaks. Take the coins that come out of it. Also, go over to the
spider that is in front of the house. Defeat it and take its yellow
coins. If you are Wario, you can break open the black brick
blocks that are next to the shed in order to get their coins, but
this
is not necessary to complete this power star.
Having cleared away the coins directly in front of the mansion,
head into the shed that is next to the house. Inside of it you will
find an eye. Run in circles around the eye until it gets dizzy and
dies, giving you a blue coin. Once you have the blue coin, head
out of the shed.
Before you make your way into the front of the mansion, run to
the back of the mansion. There will be two spiders there and a !
box. Defeat the spiders and take their yellow coins, and then
break open the ! box. Take the coins that are inside of it. Now,
head into the small door that is in the back of the mansion. It will
lead to a small room where two ghosts are. Defeat the ghosts by
punching them (or jumping above them and pounding them). They
each have a single blue coin, which you can retrieve after you
defeat them.
With the area around the mansion now clear of coins head to the
front of the mansion. Go into the front door. Inside the main
room, head to the left door that is on the back wall. You will enter
a room with a ghost and an eye in it. Defeat the ghost first to get
it
out of your way, and collect the blue coin it gives you. After that,
run in circles around the eye until it dies, and gives you a blue
coin.
Leave that room, and go into the next room that is on the back
wall. Walk along the ledge until you come to the bridge made of
falling blocks. Run quickly (but safely) across the bridge so that
you do not fall, and then defeat the ghost that is on the other side
of the bridge. Take his blue coin, and go through the door that is
there.
You will enter another room, and the only things you have to walk
on are small ledges. Walk across the ledges that are extremely
narrow until you get to a wider ledge. There will be a red coin
there, along with a ghost. Defeat the ghost and take his blue coin,
and then walk across the next narrow ledge. When you are past
that ledge, go into the door that is there. It will take you to the
main room of the first floor.
You now have nearly all the coins on the first floor; head up the
stairs to the second floor. At the second floor, go to the right
door
on the back wall. In the room you will enter is an eye. Run around
the eye until it dies, and then you can retrieve its blue coin. With
the eye gone, you can leave the room.
Next, go into the closest door on the right wall. Walk straight
across the room until you come to the ? box. There is a ledge
above you that leads into the attic. If you are Mario, open up the
? box, get the power flower, and float up to the attic. If you are
Luigi, you can simply do a backward somersault to get onto the
ledge. If you are Wario, you need to jump on top of the ? block,
and then you have to jump to the ledge. Once you are on the
ledge, go through the door that is there.
You will end up in the attic. On one side of the room is a wall, on
the other side is a platform. A blue coin switch is in front of the
platform. Pound the blue coin switch, and four blue coins will
appear next to the platform. Collect them all. Once you have
those blue coins, find the picture of a Boo. Stand a good distance
away from it, and make sure you are not facing it. After a while, a
ghost will come out of it. Defeat the ghost and take his blue coin.
Now, get onto the platform, and go through the door. You will be
on Big Boo's Balcony. You are not here to pick a fight with Big
Boo, so jump off of the balcony onto the ground. Pound the
ground right before you land to eliminate damage. Next, head
back into the shed. There is an elevator inside the shed. Stand on
it, and it will take you to the basement. When you reach the
basement, go through the door that is there. After that, go across
the wet hallway and through the next door.
You will enter the main room of the basement. Stay along the
inner wall, and go into the first door that you find. Inside the
room
is Big Boo's Merry-Go-Round. There is a total of five ghosts in
the room, so wait for them to come out of the picture. When they
do, defeat them and take their blue coin. By the time you defeat
all five, you should have enough coins to finish the level. If you
are
still short on coins, remember to collect the red coins in the
level,
as they count as two yellow coins. Once you have one hundred
coins, a power star. Collect it to complete the level.
***************************
F. Course 6: Hazy Maze Cave
***************************
** Swimming Beast in the Cavern **
Despite its name, the beast is not really a beast at all. In fact,
it is
rather friendly. Anyway, you will see that for yourself when you
make it to the cavern. When you start the level, there will be two
paths for you to choose from. Go down the left route. Follow it as
it goes, and do the long jump to get across the large gap. After
the gap, you will see a door. Enter it.
Next, you will be in the black hole area. Follow the path there,
and make your way around the hole. Keep going until you reach
the solid ground that the rocks are rolling down. Once you are
there, stick to the sides to minimize your chance of being hit, and
head up the hill. When you are at the top of the hill, head to the
right, and go in the door there.
You will be led into a room, divided by a wire wall. There is an
elevator in the room. Stand on the elevator, and ride it all the way
down. Once it is at the bottom, leave the elevator. There will be a
path that heads down to the water.
Follow the path, defeating any Goombas that are in your way.
Make your way down to the water, and begin to swim. You are
now in the cavern, and the beast is nearby. If you are not Wario,
swim around the cavern until you find the beast. It is swimming
gently along. Go behind it, and get on its tail. From there, run
onto
its back. There should a Wario cap on its head. {Sometimes, with
certain characters (I believe it is Yoshi), the beast will not be
wearing the Wario cap. Try switching to another character (or
Wario himself), in order to make the cap appear.} To get to the
beast's head, pound its back. The beast will then lower its head,
allowing you to run up and take the cap.
Now you will be Wario. Jump off the beast, and swim to the
circular island in the middle of the lake. There is a large boulder
on it. Get onto the island, and punch the boulder. Since Wario is
so powerful, he will break the boulder. Next, the power star will
appear. All you have to do is take it and finish the level.
** Elevate for 8 Red Coins **
For this level, start off as any character besides Yoshi. When you
begin, head down the path that is to the right. Run along the path,
avoiding the bottomless pits and spiders that are on it. Near the
end of the path, there is a gap with fire coming out of it. Wait
until
the fire goes down, and then jump across the gap. Go in the door
that is there.
On the other side of the door, you will find yourself on a high
platform in a large room. Jump down from the platform, and
pound the ground just as you are about to land. After that, head
to the right side of the room. You will find three large steps
leading up to a higher area. Jump up the steps onto the higher
area.
Once you are there, turn until you see a metal platform. It will
have arrows on it, pointing four different directions. Stand on the
high area, and face the platform. Walk onto the middle of the
metal platform, and do not turn. You will be facing forward on the
metal platform, and a glass enclosure will be in front of you on
another area. All of the directions will be given from this angle,
so
make a note of that. Directly in front is the forward button, to the
left is the left button, to the right is the right behind, and the
backward button is behind you.
Step on the forward button, and wait until the metal platform
crashes into an area. Then, step onto the right button. Go until the
left side of the platform is past the area you crashed into, and
then
step on the forward button. Ride the platform forward until the
back of the platform is lined up with the area you crashed into,
and then step on the right button.
To the right there is a brick block in the air. Stand in the middle
of
the platform until you are next to the brick, and then punch it
open. The first red coin will be inside of it. Next, keep waiting
until the platform crashes into the area with an eye on it. As soon
as it crashes, step on the backward button.
Ride the platform until the right button's arrow is lined up with a
brick block, and then step on the right button. Punch the block to
break it open, and take the red coin that will come out of it. Ride
the platform to the edge of the room. As soon as it reaches the
end of the room, step onto the forward button. Wait until the
platform reaches the small area of land with a red coin on it. Jump
off the platform, onto the piece of land, and take the red coin.
Now, you no longer need to worry about the platform. Jump off
the area, onto ground. Run all the way to the opposite corner, the
corner where the steps leading to the metal platform are. When
you reach the steps, go all the up them. Once you are on the high
area of land, run onto and across the metal platform. At the end
of the metal platform, do a long jump towards the glass enclosure.
You will land on another piece of land.
On that piece of land there is a purple pole. Jump onto the pole,
and climb to the top of it. Off to the side of it, there is a ledge
without a wire wall on it. Jump to that ledge. When you are on the
ledge, walk across the brick block that is on it, and go onto the
platform.
Stand in the middle of the platform, facing the direction that the
platform is going. Soon you will come to a brick block; punch it
and take the red coin that will appear. Continue to ride the
platform, and you will see a red coin floating in the air. Stand in
the middle of the platform, and you will get the red coin.
Continue to ride the platform, and it will go under a small piece of
land. Jump over the small piece of land, back onto the platform.
Make sure you get the red coin as you jump over the piece of
land.
Stay on the platform, and soon you will see another piece of land,
off to the right. The platform will go right next to the piece of
land.
When it does, jump onto the piece of land and take the two red
coins that are on it. Since you will have all eight red coins, the
power star will appear on the ground, in the middle of the room.
Jump down (pound the ground right before you land) and head
over to collect the power star.
** Metal-Head Wario Can Move **
Since Wario is the only character that can turn into metal, you
need to be him to beat this level. If you do not start out as him,
head a short ways down the right route. A Goomba there should
be wearing his cap. Take the cap from the Goomba to turn into
Wario, and then head back to the beginning of the level.
When you are at the beginning of the level, there will be two paths
for you to choose from. Go down the left route. Follow it as it
goes, and do the long jump to get across the large gap. After the
gap, you will see a door. Enter it.
Next, you will be in the black hole area. Follow the path there,
and make your way around the hole. Keep going until you reach
the solid ground that the rocks are rolling down. Once you are
there, stick to the sides to minimize your chance of being hit, and
head up the hill. When you are at the top of the hill, head to the
right, and go in the door there.
You will be led into a room, divided by a wire wall. There is an
elevator in the room. Stand on the elevator, and ride it all the way
down. Once it is at the bottom, leave the elevator. There will be a
path that heads down to the water.
There is a ? box next to the path. Before heading down the path,
break open the ? box and take the power flower that is inside of
it. Since you are Wario, you will turn into metal. Quickly run
down the path, following it into the water. Keep following the
path when you are in the water. Eventually, the path will end. At
the end of the path will be a small slope. At the top of the slope
is
a switch. Jump up the slope, and step on the switch.
The large, wire doors will open. Jump out of the water, onto the
piece of land that is next to the switch. Run through the wire
doors, and into the small wooden door inside of them. You will
enter a long hallway with several large gaps in it. Run, and do a
long jump across the first gap. Land on the small piece of land,
and then do another long jump across the second gap. You will
land of a piece of land. The power star will be there, and all you
need to do it take it.
** Navigating the Toxic Maze **
There are sometimes several different ways to beat levels, and
sometimes the way you are supposed to beat a level is not the
easiest way. This is one of those levels. For the easiest way, start
off as Luigi.
When you are at the beginning of the level, there will be two paths
for you to choose from. Go down the left route. Follow it as it
goes, and do the long jump to get across the large gap. After the
gap, you will see a door. Enter it.
Next, you will be in the black hole area. Follow the path there,
and make your way around the hole. Keep going until you reach
the solid ground that the rocks are rolling down. Once you are
there, stick to the sides to minimize your chance of being hit, and
head up the hill. When you are at the top of the hill, head to the
right, and go in the door there.
You will be led into a room, divided by a wire wall. There is an
elevator in the room. Stand on the elevator, and wait until it
starts
to go down. When the elevator is below the floor of the room you
were in, jump off of it. You will fall to the ground, so you should
pound the ground right before you land to eliminate damage.
Now that you are on the ground, go under the ? block that is
there. Jump up, and break it open. Next, move a short distance
away from it, and allow the power flower to land on the ground.
Leave the power flower on the ground for a short amount of time,
and wait for the elevator to reach the ground. When it does, take
the power flower and jump onto the platform.
Ride the platform all the way up. It will stop in the room divided
by a wire wall. Leave the elevator as soon as you can, and run
through the wire wall. Now you will be on the other side of the
room. The power star is also on that side of the room; take it and
finish the level.
** A-Maze-Ing Emergeny Exit **
This is another level where there are multiple ways to beat the
level. The way you are supposed to beat the level requires you to
head into the toxic maze as Wario, to turn into metal Wario, and
to jump into one of the caves that is above the poison. However,
another route you can take to get the star (which is much shorter)
requires you to start out as Luigi. That is the route that is
included
in this guide.
When you are at the beginning of the level, there will be two paths
for you to choose from. Go down the left route. Follow it as it
goes, and do the long jump to get across the large gap. After the
gap, you will see a door. Enter it.
Next, you will be in the black hole area. Start off by heading to
the right, and killing the spider that is there. Notice the the wire
walkway that you are on becomes narrow for a short distance.
Start out at the door you came in from, and go until you reach the
part of the walkway that is more narrow than the part of the
walkway you started out on. Walk a short distance on the narrow
walkway, and stay in the middle of the walkway.
Now you should be in position to finish the level. Turn around so
that you are facing the door you came in from. Crouch and do a
backward somersault. In the air, head backwards and grab onto
the platform that is there. Pull yourself up. Getting up to this
platform can sometimes require multiple attempts, as you need to
get into the right position. Keep trying and soon you will be able
to make it.
Anyway, once you are on the platform, find the other platform
that has the power star on it. Once you have found it, go to a
place that does not have wire netting above it. Turn so that your
back is to the power star. Crouch, do a backward somersault
and steer yourself to the power star. Land on the power star to
finish the level.
You can also do this with Mario. Head into the black hole area,
and walk along the wire walkways until you are right next to the
piece of land that boulders come down. Face the black brick
block, and then turn so that you are facing a little to the right of
the black brick block. Run forward and do the triple jump, timing
it so that you will hit the wall at the highest part of the third
jump.
As soon as you hit the wall, do a wall kick and jump to the
platform with the star on it. Again, this may take some practice
but it is worth it once you accomplish it.
** Watch for Rolling Rocks **
You will need to be Wario to beat this level. If you do not start
out as him, head a short ways down the right route. A Goomba
there should be wearing his cap. Defeat the Goomba and take the
cap to turn into Wario. Now, head back to where you started the
level.
At the beginning of the level, there will be two paths for you to
choose from. Go down the left route. Follow it as it goes, and do
the long jump to get across the large gap. After the gap, you will
see a door. Enter it.
Next, you will be in the black hole area. Follow the path there,
and make your way around the hole. Keep going until you reach
the solid ground that the rocks are rolling down. The rocks may
look tough, but Wario is tougher. Stand in the middle of the path,
and punch the rocks as they come near you.
Since Wario is so strong, a simple punch will destroy the large
rocks. Stand there, and punch every rock that comes down.
Every once in a while, a rock will come down that has the power
star in it. If you break the rock with the power star in it, the
power star will come out of the rock. The power star will land
above the ledge that is on the hill. Go over to the power star, and
take it to finish the level.
There is also another way to finish this level that is much easier.
You must be Wario to beat it the second way as well. When you reach
the black hole area, go to where the black brick block is. Break it
open, and a mushroom will come out. Take the mushroom, and you will
become much larger. Since you are so big, you only need to walk into
the rocks in order to destroy them.
is.
** Underground Switch Star **
Muscle is needed for this level, so start out as Wario. When you
begin, head down the path that is to the right. Run along the path,
avoiding the bottomless pits and spiders that are on it. Near the
end of the path, there is a gap with fire coming out of it. Wait
until
the fire goes down, and then do the long jump (Wario has a
pathetic normal jump so the long jump is safest) across the gap.
Go in the door that is there.
On the other side of the door, you will find yourself on a high
platform in a large room. Jump down from the platform, and
pound the ground just as you are about to land. After that, head
to the right side of the room. Once you are at the right side of the
room from where you entered, turn left and head straight along
the wall.
Soon you will come to a black brick block. Punch the block to
break it open. It will reveal a star switch. Before you step on the
switch, note that there should be other character caps in the
room. We recommend finding another character cap before you
step on the switch, since other characters are faster.
Anyway, when you are ready to step on the switch, turn and face
the wall that the door you came in from is on. Step on the switch,
and run straight towards the wall (not the door). You will come to
a set of large stairs. Jump up the stairs, and onto the platform
that
they lead up to.
When you are on top of that platform, turn and head to the
platform with four arrows on it. Run straight towards the platform,
and run straight across it. When you are at the end of the metal
platform, do a long jump across the gap between it and the next
platform. You will find the power star on that platform; run into it
to finish the level.
There is also another way to finish this level. Before you step on
the star switch, change to Mario. Then, step on the star switch. Run
to the stairs, but do not jump up them. Go to the right of them, and
you will find a small indentation in the platform to the right of the
stairs. Use Mario to wall kick up the indentation. When you are at
the
top, wall kick one final time onto the platform with the star on it.
If you are going to jump too far, quickly pound the ground to stop
your jump. When you are there, take the power star.
** 100 Coin Power Star **
Since this maze is so complicated, we are not going to do a full-
fledged walkthrough for this power star. Instead, we will give you
the names of several rooms, and we will tell you where several
coins are in each of those rooms. Each new paragraph gives the
coin locations of a different room.
There are several coins in the room you start out in. Defeat the
two Goombas and the two spiders for their yellow coins, and
destroy the small box in order to take its yellow coins. Several
coins are also located on a ledge in the right path.
In the large room connected to the area you start out in (not the
black hole room), you can find several coins. Defeat the two
spiders and the two Goombas in the room to get their yellow
coins. Also, break open the black brick block to get the three
coins it has. On the second floor of the room, there is an eye on a
piece of land. Walk around it several times to make it die so that
you can take its blue coin. One of the brick blocks also has
several yellow coins. Also, all eight red coins are in that room
should you desire to collect them.
In the room the holds the entrance to the toxic maze, there is a
line of yellow coins.
The largest stash of coins is in the toxic maze. Defeat the floating
enemies and bats in order to get their yellow coins. A blue coin
switch is also housed in the toxic maze. Once you pound it in, it
produces several blue coins, enough to equal thirty-five yellow
coins.
The black hole room also has several coins. Defeat the spider and
the bat if you want their yellow coins. There is also a line of
coins
on one side of the hill that the rocks roll down. On the top area of
the room, you will find a row of coins just below the wire netting.
In the room that is after the black hole room, which is divided by
a wire wall, there are several coins. The coins are around a ! box
in the room, so be sure to retrieve them.
The underground cavern holds a few coins as well. Defeat the
three Goombas in order to get their coins. Several coins are also
scattered around the large boulder in the middle of the cavern;
collect them if you need to. By this time you should have at least
one hundred coins, and you can claim the power star.
*****************************
G. Course 7: Lethal Lava Land
*****************************
** Boil the Big Bully **
In order to be able to get this star as easily as possible, we
recommend that you play as Mario and have all the ? boxes
turned solid. When you begin the level, turn around so that you
are facing other direction. You will see a small island, and it has
a
? box on it. Run towards the island, and do a long jump to it.
Once you are on the island, break open the ? box. It will have the
feather in it. Take the feather, and do the triple jump so that you
start to fly. Fly straight across the level, heading to the middle
of
the far wall. There you will see a platform, with a large bully on
it.
Pound the ground to land on the platform, and the battle will
begin.
To beat the bully, go over to one of the edge of the platform.
Stand there, and crouch. When the bully runs at you, do a
backward somersault. The bully will run to the edge, and you will
land safely on the platform. Now, all you need to do is to run up
and punch the bully before he can recover. He will fall into the
lava. Also, if you want, you can jump on top of the bully to push
him. If you do it that way, you will not have to use the backward
somersault. When he is dead, a star will appear on the platform
next to the one you are on. A bridge will also appear, leading you
to the next platform. Jump quickly across the bridge, jump onto
the next platform, and take the power star.
** Bully the Bullies **
In order to be able to get this star as easily as possible, we
recommend that you play Mario. You should also have ? boxes
unlocked. When you begin the level, turn around so that you are
facing other direction. You will see a small island, and it has a ?
box on it. Run towards the island, and do a long jump to it.
Once you are on the island, break open the ? box. It will have the
feather in it. Take the feather, and do the triple jump so that you
start to fly. Fly straight across the level, heading to the corner
opposite of the one you were on (the corner furthest away from
you). There you will see a platform, with a three bullies on it.
Pound the ground to land on the platform, and the battle will
begin.
To beat the bullies, jump on top of them. When you land on them,
you will push them. Keep jumping on them until you knock all
three of them into the lava. You can also punch them, but jumping
on them is much easier. When they are all dead, a big bully will
appear on the platform.
To beat the bully, go over to one of the edge of the platform.
Stand there, and crouch. When the bully runs at you, do a
backward somersault. The bully will run to the edge, and you will
land safely on the platform. Now, all you need to do is to run up
and punch the bully before he can recover. He will fall into the
lava. Also, if you want, you can jump on top of the bully to push
him. If you do it that way, you will not have to use the backward
somersault. When he is dead, a star will appear on the platform
you are on. Take the power star, and proclaim your victory over
the second bully.
** 8-Coin Puzzle with 15 Pieces **
To beat this level, you need to take on another red coin challenge.
As Mario, turn completely around when you begin the level. You
will see an island in the lava. Run, and do a long jump over to the
island.
There is a ? block on the island. Go under it, and face away from
the level's walls, as well as the place where you started out.
Break open the box, and take the feather that is inside of it. Do a
stationary triple jump to start flying, and fly straight until you
see a
large puzzle.
The puzzle is Bowser, all mixed up. The pieces are constantly
shifting. When you are above the puzzle, pound the ground to
land on it. Run around the puzzle, collecting the eight red coins
that are on it. Beware of shifting puzzle pieces, as they reveal
small sections of laval. Also, if you are standing on a puzzle piece
when it moves, you will not move with it. It will come out from
under you, dropping you into the lava.
Stay steady, and collect all eight red coins. They are all on the
puzzle, so it is not that hard to get them. When you have all eight
of them, a power star will appear on a solid platform. The
platform is in the upper right section of the puzzle. Run over to
it,
and take the power star.
** Red-Hot Log Rolling **
This challenge has both an easy and difficult way to accomplish it.
We will cover the easy way in this version of the guide. Begin the
level as Mario. Turn completely around as soon as you begin, and
face the island in the lava. Run and perform a long jump in order
to get to the island.
On the island, go to the ? box and break it. The feather will
appear. Take the feather, and do the triple jump in order to start
flying. Fly towards the platform you started out on, and go past it.
You will see an arch, leading to another platform. Fly above the
arch. Pound the ground so that when you land, you land on the
top, flat area of the arch.
Once you are there, face the large, wire wall. Jump straight up
three times to start flying, and fly towards the wire wall. Since
you
started off the top of the arch, you will have enough height to
make it over the wire wall. Inside the walled in area, fly to the
corner where the edge of the level and the wire wall meet. When
you are there, pound the ground. You will drop onto a small
platform, and the power star will be right next to you. Take the
power star and finish the level.
** Hot-Foot-It into the Volcano **
Instead of long jumping to the island behind where you start off,
as you usually do in levels, begin this level by running and long
jumping across the gap directly in front of you. Keep running
straight across the platform, and do not turn. Soon you will arrive
at a circular platform. There is a ! box above the circular
platform.
Break it open, and jump onto the Koopa shell that comes out of
it.
Ride the Koopa shell straight towards the wire wall. When you
are at the wire wall, turn left. Head straight, and you will pass a
platform on your left. Next, you will see a large, narrow platform.
The platform is shaped like a circle, and it encircles a volcano.
Steer towards the volcano (it will be to your left), and jump over
the platform that encircles the volcano. Ride up the side of the
volcano, and occasionally jump forward in order to keep from
falling back down. When you are at the top, ride into the volcano.
You will be dropped onto a small, circular platform inside the
volcano. It will be in a sea of lava. Directly in front of you will
be
a narrow, twisting platform. Jump to that platform, and make you
way to the end of it (watch out for the balls of lava that
occasionally roll across it). When you are at the end of the
platform, jump onto the ledge that is sticking out of the wall.
Make your was along the edge, and make sure you do not get
burned by the fire emitter. Soon you will come to the end of that
section of the ledge, and there will be another section higher up.
Jump to that higher section, avoid the bully that is on it (jumping
past the bully is best), and jump onto the ledge that is higher up.
Head to the middle of that ledge. When you are there, part of the
wall will fall, blocking your path momentarily. Go to the edge of
the ledge, and wait for the wall to start to go back up. When it
does, run to the end of that portion of the ledge, and do a
continuous jump up to the next section.
Run across that short portion of the ledge, and you will come to
the end of the ledge. Now there will be several islands, suspended
in the sky, that you must cross. Jump across the islands that have
coins on them, since you it is unnecessary to go onto the other
island. When you are at the final island, jump onto the ledge that
will be in front of you.
Stand on the edge of the ledge until the fire emitters stop emitting
fire, and then quickly run past the fire emitters. Jump up to the
next highest level of the ledge. Run across that section, jumping
over the bully that is there. The ledge will move away from the
wall, but keep running across it.
When you are at the end of the ledge, you will see an island with a
pole on it. Jump onto the island, and jump onto the pole. Climb to
the top of the pole, and you will find another pole that is on
another island. Jump to the other pole (remember, your character
jumps the direction his back is facing). Slide down, onto the other
island that the pole is on. From there, jump onto the ledge that is
near the island. The power star will be on that ledge, and all you
have to do is take it.
** Inside the Volcano **
When the level commences, run straight across the platform, and
perform a long jump over the gap in between the two platforms.
Keep running straight across the platform you will land on, and do
not turn. Soon you will arrive at a circular platform. There is a !
box above the circular platform. Break it open, and jump onto the
Koopa shell that comes out of it.
Ride the Koopa shell straight towards the wire wall. When you
are at the wire wall, turn left. Head straight, and you will pass a
platform on your left. Next, you will see a large, narrow platform.
The platform is shaped like a circle, and it encircles a volcano.
Steer towards the volcano (it will be to your left), and jump over
the platform that encircles the volcano. Ride up the side of the
volcano, and occasionally jump forward in order to keep from
falling back down. When you are at the top, ride into the volcano.
Once you are inside the volcano, turn around. You will see
several rock islands in the lava. Jump from one island to another,
going until you reach the final island. A platform is stationed next
to the final island. Jump onto it. It will move, following a
specific
path.
Ride the platform until it stops next to a second platform. Quickly
jump onto the second platform (the first platform will fall after a
few seconds), and ride it for a short ways. Soon the platform will
near a pole, and it will circle around the pole. When you see the
pole, jump to it before the second platform reaches the end of its
path and falls.
Climb to the very top of the pole, and you will see an island with
another pole on it. Jump onto the island (remember, your
character will jump off a pole the direction his back is facing),
and
then jump onto the pole. Climb to the top of that pole, and you
will see yet another island. Jump to the island that is closest to
the
pole. Next to that island are two other islands. Jump across the
island until you are at the last one, and then take the power star
that is on it.
** Flaming Silver Stars **
Super Mario 64 DS added some new challenges, and the silver
star challenge is one of them. Actually, this is fairly easy to get,
since each of the silver stars are placed in a logical order. Begin
by running straight, and doing a long jump over the stretch of lava.
Keep running straight across the platform, and do not turn. Soon
you will arrive at a circular platform.
There will be a ! box on the platform. Stand under it, and break it
open. A turtle shell will come out. Now, step onto the turtle shell,
and get ready for a fun ride. Head out towards the edge of the
level nearest your currect location. When you start to get close to
the edge, turn right.
Surf a short distance, and then turn right, heading through the
stretch of lava you did the long jump over. Once you are have
gone in between the two platforms, keep heading straight. Go
under the bridge that moves up and down (it does not matter
whether it is up or down; you will go under without any trouble).
Continue on, and go up the large hill that will be in front of you.
If
you have trouble getting up it, try jumping. When you are over it,
go forward until you come to a small, curved platform. The first
silver star is on the platform. Go on the platform, take the silver
star, and continue through the curve. Once you have gone through
the curve, you will be heading in a new direction. Keep going
straight, all the way past the set of four platforms that rise and
sink
in the laval.
Just past the four platforms, there is a small, circular island with
an
eye on it. The second silver star it on the island. Collect the
silver
star, and then head left. There will be another large hill in front
of
you, with the third silver star on it. Go up the hill, and take your
third silver star.
As you make your way down the hill, curve slightly so that you do
not crash into the edge of the level. Continue on straight, staying
near the edge of the level. Soon you will see a curving platform,
and the fourth silver star is on it. Go onto the platform, following
its natural curve, and take the fourth silver star.
After going through that curve, you will be headed straight along
another edge of the level. Go straight, and you will see the final
curved platform. The fifth and final silver star is on it. Surf onto
the
platform, and take the fifth silver star.
The power star will appear in a glass enclosure, on a small island
just past the platform you are on. Go past the curved platform,
and surf over to the small island. Crash into the glass enclosure to
take the power star and finish the level.
** 100 Coin Power Star **
There are well over a hundred coins in this level, so you should
easily be able to win this power star. Nevertheless, there are over
fifty coins in the level that you can only get as Wario. For this
reason, we highly recommend that you start out as Wario.
When you begin, run straight along the platform. Do a long jump
across the gap in between the platforms, and keep on running
straight. Soon you will come to a circular platform. There will be a
sign, a ! box, and a black brick block.
First, break open the brick block with a solid punch, and collect
the three coins that come out of it (if they are not in the lava, of
course!). Next, break open the ! box, but do not get on the shell
that comes out. Instead, quickly jump above the blue coin switch
and pound it into the ground. Then, run and get on the shell.
Ride the shell away from the sign, towards the edge of the level
that is closest to you. As you go, you will see a line of blue coins
in the lava. Surf along the lava and follow the blue coins, across
the lava, under the bridge, and up the steep hill (jump forward to
get up it).
Keep going over the steep hill. When you are over it, go forward
until you come to a small, curved platform. Go along the curved
platform, collecting any coins that area on it. Follow the curve of
the platform. When you are off of it, keep heading straight. There
will be four platforms that sink and rise in the lava. Each platform
has a yellow coin on it, so collect those before continuing on your
way.
Just past the four platforms there is an island in the lava. An eye
is
on the island, as well as several coins. Go onto the island, and
circle around the eye several times. Collect the yellow coins that
are on the island. After you have gone around it several times, the
eye will die. Take the blue coin that will come out of the eye.
Stay next to the island until you are facing the edge of the level
that is closest to the island. When you are facing the edge of the
level, turn left and head towards the steep slope. Go up the slope
(jump forward as you go up), and collect the yellow coins that are
on it.
As you head down the slope, curve slightly to the left so that you
do not run into the edge of the wall. After that, go straight for a
long ways. Keep going straight until you reach the next curved
platform. Go over it, and turn with it.
Once you have gone over that curved platform, keep going
straight. Up ahead there will be another curved platform. Go on
that curved platform, and curve with it. As soon as you are off of
it, turn left and go onto the long, rectangular platform. The
rectangular platform dips in and out of the lava, but since you are
on a shell you do not have to worry about that.
Go along the platform, collect the coins that are on it. Then, jump
onto the large puzzle that is right after it. Stay on the puzzle as
the
pieces slide around. Wait until the puzzle is finished. When the
puzzle pieces are put back into correct order, one coin will come
out of each piece. Go around and collect the coins that come out.
By this time, you should have enough coins to finish this power
star. If you still need more coins, there are several other places
to
go. To begin, try collecting the eight red coins on the puzzle
(although you probably already did while you were waiting). Also,
go to the platform where you fought the first bully and take the
coins on it. Next to it is a rectangular platform with several coins
on it as well.
There is also the place where you fought the second bully, and the
platform the circles around the volcano. Both of those places have
several yellow coins. The platforms next to the platform that goes
around the volcano are also full of coins, collect those. If you
still
need more coins, keep searching the level. Remember to defeat
any enemies you encounter. Wario can also walk along the lava if
he is metal (jump as you go so that you do not sink). With all the
coins mentioned, you should be able to get well over the one
hundred coin requirement.
*******************************
H. Course 8: Shifting Sand Land
*******************************
** In the Talons of Big Bird **
A large bird has taken a power star, and it is up to you to get it
back. Head straight across the bleak sand, turning left as you get
to the circular quicksand pit. Keep running across the desert,
avoiding any enemies you encounter, until you reach the metal
path that large boxes are rolling on. Do not get on the metal path.
Wait until the box comes right next to you, standing on the dirt.
Then the box will go back the other way. Follow it as it goes
back, and make your way to the left. Keep going along the metal
path, watching out for the other two boxes that are on it. Several
parts of the paths are separated by only a small gap; you can
jump over these gaps if you need to.
Soon you will be off the metal path, back onto normal sand. Take
a quick dip in the pool of water to refill any health you lost. When
you are ready, head over to the first tall pillar that is there. Go
on
top of the pillar. This may seem like a difficult task, but for some
reason you can simple walk up the side of the pillars. Walk up to
the top, and wait for the bird to come near you. Have patience
and wait for the bird; it may take a while for him to come over to
you. When he is right above you, jump up to take the star he has.
** Shining Atop the Pyramid **
In this level you finally get to retrieve the power star the is
sitting
near the top of the pyramid. There are two ways to tackle this
challenge, one being enormously easier than the other. The easiest
way requires Mario. In order to get the power star the easiest
way, head towards the large rock pavilion right in front of where
you start off. As you near it do your triple flip in order to get
the
height to get on top of the pavilion. This requires practice and
timing, but it is not that difficult to do.
Once you are on top of the pavilion, go over to the ? box, open it
up, and take the feather. From there, all you need to do is
perform the triple jump in order to start flying, and then fly over
to
the star in order to get it.
If you like a challenge, there is a different way to complete the
level. Using the method described in the first level of this area,
head over to where the bird is flying around. Once you get there,
keep going around the quicksand at the base of the pyramid. You
will come to the stone bridge that leads onto the pyramid. Be
careful, because as you near the bridge, a dust tornado will come
out and follow you a short ways. If it picks you up, simply guide
yourself back onto the ground.
Go onto the pyramid. Once you are facing the entrance into the
pyramid turn right and head to the edge of the pyramid. From
there jump up onto the next ledge. Avoiding any obstacles you
may encounter, make your way across each ledge and then jump
onto a higher ledge. You will need to use extreme caution as you
get higher, since the ledges become smaller. Once you are at the
end of the very highest and smallest ledge, all you need to do is
jump onto the ledge with the star on it to finish the level.
** Inside the Ancient Pyramid **
The time has come for you to enter the pyramid. Using the
method described in the first level of this area, head over to where
the bird is flying around. Once you get there, keep going around
the quicksand at the base of the pyramid. You will come to the
stone bridge that leads onto the pyramid. Be careful, because as
you near the bridge, a dust tornado will come out and follow you
a short ways. If it picks you up, simply guide yourself back onto
the ground. Go onto the pyramid. Next, head into the entrance of
the pyramid.
When you enter the pyramid, head over to where the fence
separating the stone from the sand is, and head right. Follow the
path, and turn when it does. After turning a corner, you will see a
large Thwomp, pounding the ground. Instead of running under him
when he is in the air, stand next to where he pounds. When he
pounds, jump on top of him, face the wall, and jump to the
platform to the right.
Now you are on the second floor. Head away from the Thwomp,
and soon you will come to an area with Goombas and a rope.
Jump onto the rope, and climp it up to the third floor. When you
are at the top of the rope, jump towards the wall to get off.
Walk along the walkway of the third floor until you come to a
wire net. The wire net is suspended above a slope that leads to
quicksand. Jump up and grab onto the wire net. Hold on, and
make your way to the other side of the wire net. When you are
safely across, drop off of the wire net.
There will be several stairs in front of you. Jump up the stairs,
onto the fourth floor. Walk along the fourth floor walkway. You
will see a large roller, rolling back and forth along the walkway.
If
you are a good jumper, run at it as it comes near you. Then, jump
over it and continue on your way. If your jumping skills are
lacking, wait for it to roll back. When it does, run forward and go
into the indentation in the wall. Wait there until it rolls past
you,
and continue on your way.
As you turn another corner, you will see several bricks moving up
and down. Jump from one brick to another (there are no holes in
between them, so it is not that difficult), and make your way to the
fifth floor.
On the fifth floor, head across the walkway, avoiding the sperical
enemies that are flying around. When you reach the first corner,
the walkway will become narrow. Side-step across the ledge (or
walk if you are brave enough), until it widens. There will be a
rope there; climb up it and jump onto the sixth floor.
Once you are on the sixth floor, go along the platform until you
find the path that the Thwomp is on. Wait next to the edge of the
path that the Thwomp is on. When the Thwomp comes right next
to you, jump on top of it. Ride the Thwomp as it goes across the
path. When it reaches the end of the path, jump off of the
Thwomp, onto the main walkway. Follow the coins up the ramp,
until you are at the end of that walkway. There will be a vertical
line of coins, leading up to a small platform. Jump (or continuous
jump) up to the small platform, and take the star that is on it.
** Stand Tall on the Four Pillars **
Mario is the ideal character for this level, so start out as him.
When you begin, head straight towards the pavillion. As you near
it, do the triple jump so that when you land, you will land on top
of the pavillion.
Once you are on the pavillion, head over to the ? box and break it
open. Since you are Mario, a feather will be in it. Take the
feather, and do the triple jump to start flying. Now that you are in
the air, head over to each of the four pillars that are around the
pyramid. When you are above a pillar, pound the ground to land
on it. Then, do the stationary triple jump, and fly to the next
pillar.
Do the same thing to each of the four pillars. (If you are not Mario
you can still
(Message over 64k, truncated.)