Shalom Rav !!!
Your Problem is that you let the game distract you with details and
trick you into reading the riddle wrong.
You should have read it like this.
Blah Blah Blah,
blah Blah blah,
blah blah Blah,
The answer is . . . . . " OBVIOUS "
I'll admit it. I missed it the first 50 or 60 times myself until I
looked at the walkthrough,
Or as they INSIST on calling it, the walkthru.
I have reached a point in the game where I cannot proceed without
answering a riddle.
I sure could use a little help. riddel goes like this
"Falls but cannot get up,
has feet but cannot run,
has eyes but cannot see,
the answer is obvious. "
please help if you can thankyou
From:
DragonBaneII@yahoogroups.com [mailto:DragonBaneII@yahoogroups.com] On Behalf Of sisiams Sent: Tuesday, June 19, 2007 7:51
PM To: DragonBaneII@yahoogroups.com Subject: [DragonBaneII] Riddles
I have reached a point in the game where i cannot
preceed without
answering a riddel. i sure could use a little help. riddel goes like
this Falls but cannot get up, has feet but cannot run, has eyesbut
cannot see, the answer is obvious. please help if you can thankyou!
The answer is "obvious"
----- Original Message -----
From: sisiams <sisiams@...>
Date: Thursday, June 21, 2007 20:40
Subject: [DragonBaneII] Riddles
To: DragonBaneII@yahoogroups.com
> I have reached a point in the game where i cannot preceed without
> answering a riddel. i sure could use a little help. riddel goes
> like
> this Falls but cannot get up, has feet but cannot run, has
> eyesbut
> cannot see, the answer is obvious. please help if you can thankyou!
>
>
If I remember right,
"the answer is obvious"
sisiams schrieb:
>
> I have reached a point in the game where i cannot preceed without
> answering a riddel. i sure could use a little help. riddel goes like
> this Falls but cannot get up, has feet but cannot run, has eyesbut
> cannot see, the answer is obvious. please help if you can thankyou!
>
>
I have reached a point in the game where i cannot preceed without
answering a riddel. i sure could use a little help. riddel goes like
this Falls but cannot get up, has feet but cannot run, has eyesbut
cannot see, the answer is obvious. please help if you can thankyou!
Has a fix ever been developed for this problem? I decided to start
playing again and got as far as Kra'an with the bad sword. EVERY time
I go against him, he summons a greater demon and the 1st in my party
dies.
I've only ever seen one other one mentioned myself (and right now I can't recall
the name). However, I would venture to say that most people have felt the way
the original poster did about the editor, which is why more scenarios don't
exist. I believe Mythological has pretty much abandoned the franchise
themselves, so I personally am not expecting any new Dragon Bane material.
That's sad, because Dragon Bane II was one of my favorite RPGs for the PPC.
--
Eric Pankoke
Founder / Lead Developer
Point Of Light Software
http://www.polsoftware.com/
-------------- Original message ----------------------
From: "Mark" <Marker510@...>
> --- In DragonBaneII@yahoogroups.com, "eatmorenachos"
> <longlivenachos@...> wrote:
> >
> > Anyone know of new games for DragonBane? I have Dragon Bane I and II,
> > plus Demelza. All of them fantastic and highly addictive. Anyone know
> > of any others or what's the prognosis?
> >
> > I tried using the game editor to make more myself but my tiny brain
> > can't figure it out.
> >
> Bump
>
>
--- In DragonBaneII@yahoogroups.com, "eatmorenachos"
<longlivenachos@...> wrote:
>
> Anyone know of new games for DragonBane? I have Dragon Bane I and II,
> plus Demelza. All of them fantastic and highly addictive. Anyone know
> of any others or what's the prognosis?
>
> I tried using the game editor to make more myself but my tiny brain
> can't figure it out.
>
Bump
The vauot key was a learning experience - you don't
need it. Get the user guide, it'll tell you
everything you need and more.
Download it under "manuals", I think
--- Darryl <finnmacool@...> wrote:
> So, I've been 'everywhere' and have only been able
> to find a 'Vault'
> key (which was quite pricey.
> Where the heck are the sewer and graveyard keys
> found?
> Where can I use the vault key?
>
> Thanks...
>
>
________________________________________________________________________________\
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I honestly don't remember if it is necessary to open the locked chests and I no longer have a working Palm so I cannot go back and check. Probably by taking the damage. I didn't say it was easy. Just possible. I seem to remember the single wizard reaching somewhere around 35th level (and overflowing his SP -- which is an interesting "bug".) Points are divided among the "team". The smaller the team, the more points each member gets and the faster that member goes up levels. But 35 takes a long time and a lot of patience.
I think the easiest team is Knight, Wizard, Thief.
Actually, you can play the game DB2 completely through and win with just a wizard. It is VERY hard, but can be done. A great twosome party is a wizard and a knight. As long as you have a wizard and a knight in your party, you will not meet any unsurmountable opponents. And the knight makes beating the end dragon a lot easier than beating him with just the wizard.
Thanx, I've swapped the Necromancer for a Sorcerer (but before going out I still get the sorcerer to conjure Kaelen (which is a very useful addition to the party)...then I check-in the Necromancer and check out the Sorcerer...
It seems to be working well so far, I pretty much breezed throught the two level dungeon under the Inn.... we'll see what happens in the more advanced places...
I managed to get through DB1 with Knight, Dwarf, Thief, Archer & Wizard & found it OK except for a few boss fights & the last bits due to a lack of healing ability
from a Sorcerer. So, with DB2 I decided to swap out the Archer for a Sorcerer & have found it much easier - I highly recommend having one in the party. I like the dwarf due to the automatic map which shows up all the bits I might miss otherwise. The Necromancer seems to be a Wizard/Sorcerer cross without the benefits of either, really.
One noticeable thing about DB2 is that there are a few places you'll get to that have characters much higher than your current level that you can pick up - I ended up swapping out my Knight & Sorcerer.
I've just started playing DBII and am enjoying it during my NYC commutes.
Quick question before I get to deep
into the game and find I've made a mistake.
My party consists of Knight, Archer, Thief, Wizard and Necromancer. All 6th level except the thief (3rd level) (as I went through 5 levels with the Troglodyte before I changed). Is this an OK party to continue with? Should I change something? I've only been in the wilderness and am ready for the Sewer now?
I don't want to have 50 hours invested and find out I can't defeat something because I built up the wrong characters.
Actually, you can play the game DB2 completely through and win with just a wizard. It is VERY hard, but can be done. A great twosome party is a wizard and a knight. As long as you have a wizard and a knight in your party, you will not meet any unsurmountable opponents. And the knight makes beating the end dragon a lot easier than beating him with just the wizard.
Thanx, I've swapped the Necromancer for a Sorcerer (but
before going out I still get the sorcerer to conjure Kaelen (which is a very useful addition to the party)...then I check-in the Necromancer and check out the Sorcerer...
It seems to be working well so far, I pretty much breezed throught the two level dungeon under the Inn.... we'll see what happens in the more advanced places...
I managed to get through DB1 with Knight, Dwarf, Thief, Archer & Wizard & found it OK except for a few boss fights & the last bits due to a lack of healing ability from a Sorcerer. So, with DB2 I decided to swap out the Archer for a Sorcerer & have found it much easier - I highly recommend having one in the party. I like the dwarf due to the automatic map which shows up all the
bits I might miss otherwise. The Necromancer seems to be a Wizard/Sorcerer cross without the benefits of either, really.
One noticeable thing about DB2 is that there are a few places you'll get to that have characters much higher than your current level that you can pick up - I ended up swapping out my Knight & Sorcerer.
I've just started playing DBII and am enjoying it during my NYC commutes.
Quick question before I get to deep into the game and find I've made a
mistake.
My party consists of Knight, Archer, Thief, Wizard and Necromancer. All 6th level except the thief (3rd level) (as I went through 5 levels with the Troglodyte before I changed). Is
this an OK party to continue with? Should I change something? I've only been in the wilderness and am ready for the Sewer now?
I don't want to have 50 hours invested and find out I can't defeat
something because I built up the wrong characters.
Actually, you can play the game DB2 completely through and win with just a wizard. It is VERY hard, but can be done. A great twosome party is a wizard and a knight. As long as you have a wizard and a knight in your party, you will not meet any unsurmountable opponents. And the knight makes beating the end dragon a lot easier than beating him with just the wizard.
Craig
Christopher Laizik <claizik@...> wrote:
Thanx, I've swapped the Necromancer for a Sorcerer (but
before going out I still get the sorcerer to conjure Kaelen (which is a very useful addition to the party)...then I check-in the Necromancer and check out the Sorcerer...
It seems to be working well so far, I pretty much breezed throught the two level dungeon under the Inn.... we'll see what happens in the more advanced places...
"Peter K. Campbell" <p.campbell@bigfoot.com> wrote:
I managed to get through DB1 with Knight, Dwarf, Thief, Archer & Wizard & found it OK except for a few boss fights & the last bits due to a lack of healing ability from a Sorcerer. So, with DB2 I decided to swap out the Archer for a Sorcerer & have found it much easier - I highly recommend having one in the party. I like the dwarf due to the automatic map which shows up all the
bits I might miss otherwise. The Necromancer seems to be a Wizard/Sorcerer cross without the benefits of either, really.
One noticeable thing about DB2 is that there are a few places you'll get to that have characters much higher than your current level that you can pick up - I ended up swapping out my Knight & Sorcerer.
I've just started playing DBII and am enjoying it during my NYC commutes.
Quick question before I get to deep into the game and find I've made a mistake.
My party consists of Knight, Archer, Thief, Wizard and Necromancer. All 6th level except the thief (3rd level) (as I went through 5 levels with the Troglodyte before I changed). Is
this an OK party to continue with? Should I change something? I've only been in the wilderness and am ready for the Sewer now?
I don't want to have 50 hours invested and find out I can't defeat something because I built up the wrong characters.
So, I've been 'everywhere' and have only been able to find a 'Vault'
key (which was quite pricey. Where the heck are the sewer and graveyard keys found? Where can I use the vault key?
So, I've been 'everywhere' and have only been able to find a 'Vault'
key (which was quite pricey.
Where the heck are the sewer and graveyard keys found?
Where can I use the vault key?
Thanks...
Thanx, I've swapped the Necromancer for a Sorcerer (but before going out I still get the sorcerer to conjure Kaelen (which is a very useful addition to the party)...then I check-in the Necromancer and check out the Sorcerer...
It seems to be working well so far, I pretty much breezed throught the two level dungeon under the Inn.... we'll see what happens in the more advanced places...
"Peter K. Campbell" <p.campbell@...> wrote:
I managed to get through DB1 with Knight,
Dwarf, Thief, Archer & Wizard & found it OK except for a few boss fights & the last bits due to a lack of healing ability from a Sorcerer. So, with DB2 I decided to swap out the Archer for a Sorcerer & have found it much easier - I highly recommend having one in the party. I like the dwarf due to the automatic map which shows up all the bits I might miss otherwise. The Necromancer seems to be a Wizard/Sorcerer cross without the benefits of either, really.
One noticeable thing about DB2 is that there are a few places you'll get to that have characters much higher than your current level that you can pick up - I ended up swapping out my Knight & Sorcerer.
I've
just started playing DBII and am enjoying it during my NYC commutes.
Quick question before I get to deep into the game and find I've made a mistake.
My party consists of Knight, Archer, Thief, Wizard and Necromancer. All 6th level except the thief (3rd level) (as I went through 5 levels with the Troglodyte before I changed). Is this an OK party to continue with? Should I change something? I've only been in the wilderness and am ready for the Sewer now?
I don't want to have 50 hours invested and find out I can't defeat something because I built up the wrong characters.
I managed to get through DB1 with Knight, Dwarf, Thief, Archer & Wizard & found it OK except for a few boss fights & the last bits due to a lack of healing ability from a Sorcerer. So, with DB2 I decided to swap out the Archer for a Sorcerer & have found it much easier - I highly recommend having one in the party. I like the dwarf due to the automatic map which shows up all the bits I might miss otherwise. The Necromancer seems to be a Wizard/Sorcerer cross without the benefits of either, really.
One noticeable thing about DB2 is that there are a few places you'll get to that have characters much higher than your current level that you can pick up - I ended up swapping out my Knight & Sorcerer.
I've just started playing DBII and am enjoying it during my NYC commutes.
Quick question before I get to deep into the game and find I've made a mistake.
My party consists of Knight, Archer, Thief, Wizard and Necromancer.
All 6th level except the thief (3rd level) (as I went through 5 levels with the Troglodyte before I changed). Is this an OK party to continue with? Should I change something? I've only been in the wilderness and
am ready for the Sewer now?
I don't want to have 50 hours invested and find out I can't defeat something because I built up the wrong characters.
I've just started playing DBII and am enjoying it during my NYC
commutes.
Quick question before I get to deep into the game and find I've made a
mistake.
My party consists of Knight, Archer, Thief, Wizard and Necromancer.
All 6th level except the thief (3rd level) (as I went through 5 levels
with the Troglodyte before I changed). Is this an OK party to continue
with? Should I change something? I've only been in the wilderness and
am ready for the Sewer now?
I don't want to have 50 hours invested and find out I can't defeat
something because I built up the wrong characters.
Thanx,
Chris
Anyone know of new games for DragonBane? I have Dragon Bane I and II,
plus Demelza. All of them fantastic and highly addictive. Anyone know
of any others or what's the prognosis?
I tried using the game editor to make more myself but my tiny brain
can't figure it out.
> > And, what's
> > even worse, is that it takes up a slot in your inventory and you can't
> > sell it or drop it or otherwise get rid of it (at least, not that I've
> > found).
>
> If you go to an in and exchange one of your party members with another
> character. (Not the one with the vault key!) You can then pass the
> vauly key to that character and then swap him back to the inn. I use
> this trick to get rid of useless gems. Even to stash items for later
> use eg DB sword parts.
> Jim
Thanks, Jim, that's another good idea that I should have thought of
myself. Time to up the gingko supplements :-)
Purple Pete
> And, what's
> even worse, is that it takes up a slot in your inventory and you can't
> sell it or drop it or otherwise get rid of it (at least, not that I've
> found).
If you go to an in and exchange one of your party members with another
character. (Not the one with the vault key!) You can then pass the
vauly key to that character and then swap him back to the inn. I use
this trick to get rid of useless gems. Even to stash items for later
use eg DB sword parts.
Jim
On 21/03/07, arouetta <arouetta@...> wrote:
> I bought the vault key. Where is the "vault" that requires that key?
Yes, I made this mistake myself. As one of the innkeepers hints at,
it's a con. There is no vault; it's a waste of 300gp. And, what's
even worse, is that it takes up a slot in your inventory and you can't
sell it or drop it or otherwise get rid of it (at least, not that I've
found).
Purple (the sucker) Pete
Thanks for that, Iordarthur. I feel silly; seeing as most of my party didn't have spells at level 1 I'd not bothered checking when they got level 2 & 3; not only Caleb but also Gyrko and Heric can cast Near Foe! After learning this I knocked off Ta'Kall straight away (although lost everyone but Mordor and Wythera doing it, so took a while to build up the gold to resurrect everyone). It's so much easier when you can get him within thumping range in 1 round.
Thanks for the info re Poe, Charles; not sure if I should dump Gyrko or Caleb, actually - I like Gyrko's automap, & he's a lot more useful spells than Caleb, plus I've boosted his Strength so much he matches Caleb in pretty much everything but hp. Hmm, might be interesting trying out the rest of the game without a Knight :-) I've managed to make it so far with the occasional poison & insanity; usually carry a serpent staff around which fixed the poison - insanity has happened so rarely (once) I've just tramped back to town & got it cured.
That is essentially the party I had, except, instead of Heric I had Poe. It has been so long I do not remember any levels, but I would think that party would work. And Caleb should have Near Foe (L2 spell).
Yes, I recommend you dump Gyrko and pick
up Poe. Poe can use knives, bows and other magic weapons to provide some
offensive capability, but his real value in extended engagements is as a medic.
If you think you’re having trouble getting through this level with your
current team, just wait until you’re faced with your team members being
poisoned and made insane.
From:
DragonBaneII@yahoogroups.com [mailto:DragonBaneII@yahoogroups.com] On Behalf Of lordarthur@... Sent: Friday, March 16, 2007 5:14
PM To: DragonBaneII@yahoogroups.com Subject: Re: [DragonBaneII]
Killing Ta'Kall with weird party
That is essentially the party I had, except, instead of Heric I had
Poe. It has been so long I do not remember any levels, but I would think
that party would work. And Caleb should have Near Foe (L2 spell).
----- Original Message -----
From: purplepeterk <p.campbell@bigfoot.com>
Date: Friday, March 16, 2007 15:40
Subject: [DragonBaneII] Killing Ta'Kall with weird party
To: DragonBaneII@yahoogroups.com
> Howdy, all.
>
> I'm having trouble getting past Ta'Kall, and I'm wondering if the
> problem is because I have the worse possible combination of characters
> in my party.
>
> I also had many problems with the Dragon Prince; died about 10 times
> in a row, went around & killed off wandering monsters until I
> got up a
> level & then finally knocked him off after about 3 or 4 more goes.
>
> With Ta'Kall I've died 10 times in a
That is essentially the party I had, except, instead of Heric I had Poe. It has been so long I do not remember any levels, but I would think that party would work. And Caleb should have Near Foe (L2 spell).
----- Original Message ----- From: purplepeterk <p.campbell@...> Date: Friday, March 16, 2007 15:40 Subject: [DragonBaneII] Killing Ta'Kall with weird party To: DragonBaneII@yahoogroups.com
> Howdy, all. > > I'm having trouble getting past Ta'Kall, and I'm wondering if the > problem is because I have the worse possible combination of characters > in my party. > > I also had many problems with the Dragon Prince; died about 10 times > in a row, went around & killed off wandering monsters until I > got up a > level & then finally knocked him off after about 3 or 4 more goes. > > With Ta'Kall I've died 10 times in a row, wandered around & got > up to > level 11 & then came back & died another 10 times in a row, all > without getting close to knocking him off. > > I've read message 330 & 341 and noticed the major party differences, > which leads me to believe I just can't win with the party I > have. > I've tried different strategies, e.g. concentrate purely on damaging > Ta'Kall vs take out the Dark Knights first & v.v., but nothing seems > to be working. > > My party, in order with their hp, normal AC & weapons are: > Caleb (105, -4, Fire Brand* or Deadly Darts*), Gyrko (84, -2, Military > Sabre or Long Spear), Heric (88, -2, Great Cross Bow*), Wythera (88, > 4, Great Cross Bow*), Mordor (59, 8, Wand of Attraction or Lightning > Staff) and either the Windmage (to hopefully Treat Party) or > Iqtar (to > beat up the Knights) or Fire Elemental (bit of both). > > Note that I have gone through the entire game without a > Sorcerer/Necromancer, so can only heal via the occasional wand of > treat player, and getting Heric to cast Materialise so as to afford > the gold to get healed at temples. The other problem, from > reading330 & 341, appears to be that I have only one character > doing Near Foe > on Ta'Kall, and that's with a Wand, whose Dex is only higher > than Caleb's. > > Does anyone think I can beat Ta'Kall with this party, and if so, how? > > Thanks. > > Peter > > > > ------------------------ Yahoo! Groups Sponsor ------------------ > --~--> > See what's inside the new Yahoo! Groups email. > http://us.click.yahoo.com/0It09A/bOaOAA/yQLSAA/ESUplB/TM > ----------------------------------------------------------------- > ---~-> > > > Yahoo! Groups Links > > <*> To visit your group on the web, go to: > http://groups.yahoo.com/group/DragonBaneII/ > > <*> Your email settings: > Individual Email | Traditional > > <*> To change settings online go to: > http://groups.yahoo.com/group/DragonBaneII/join > (Yahoo! ID required) > > <*> To change settings via email: > mailto:DragonBaneII-digest@yahoogroups.com > mailto:DragonBaneII-fullfeatured@yahoogroups.com > > <*> To unsubscribe from this group, send an email to: > DragonBaneII-unsubscribe@yahoogroups.com > > <*> Your use of Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
Howdy, all.
I'm having trouble getting past Ta'Kall, and I'm wondering if the
problem is because I have the worse possible combination of characters
in my party.
I also had many problems with the Dragon Prince; died about 10 times
in a row, went around & killed off wandering monsters until I got up a
level & then finally knocked him off after about 3 or 4 more goes.
With Ta'Kall I've died 10 times in a row, wandered around & got up to
level 11 & then came back & died another 10 times in a row, all
without getting close to knocking him off.
I've read message 330 & 341 and noticed the major party differences,
which leads me to believe I just can't win with the party I have.
I've tried different strategies, e.g. concentrate purely on damaging
Ta'Kall vs take out the Dark Knights first & v.v., but nothing seems
to be working.
My party, in order with their hp, normal AC & weapons are:
Caleb (105, -4, Fire Brand* or Deadly Darts*), Gyrko (84, -2, Military
Sabre or Long Spear), Heric (88, -2, Great Cross Bow*), Wythera (88,
4, Great Cross Bow*), Mordor (59, 8, Wand of Attraction or Lightning
Staff) and either the Windmage (to hopefully Treat Party) or Iqtar (to
beat up the Knights) or Fire Elemental (bit of both).
Note that I have gone through the entire game without a
Sorcerer/Necromancer, so can only heal via the occasional wand of
treat player, and getting Heric to cast Materialise so as to afford
the gold to get healed at temples. The other problem, from reading
330 & 341, appears to be that I have only one character doing Near Foe
on Ta'Kall, and that's with a Wand, whose Dex is only higher than Caleb's.
Does anyone think I can beat Ta'Kall with this party, and if so, how?
Thanks.
Peter