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#3009 From: "hhunt6677" <hhunt6677@...>
Date: Mon Jul 2, 2007 1:50 pm
Subject: i can't get porthole spell to work
hhunt6677
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i have cast it just about everywhere pos. and always says can't cast
that spell here. what is wrong.

#3008 From: "Dov Shmuel Freedman" <yourjerusalemfriend@...>
Date: Sun Jun 24, 2007 2:05 pm
Subject: Re: Riddles
yourjerusale...
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Shalom Rav !!!



Your Problem is that you let the game distract you with details and
trick you into reading the riddle wrong.

You should have read it like this.



Blah Blah Blah,
blah Blah blah,
blah blah Blah,

The answer is . . . . .  " OBVIOUS "



I'll admit it.  I missed it the first 50 or 60 times myself until I
looked at the walkthrough,

Or as they INSIST on calling it, the walkthru.











I have reached a point in the game where I cannot proceed without
answering a riddle.

I sure could use a little help. riddel goes like this



"Falls but cannot get up,
has feet but cannot run,
has eyes but cannot see,
the answer is obvious. "



please help if you can thankyou

#3007 From: Conjen@...
Date: Sun Jun 24, 2007 1:37 am
Subject: Re: Riddles
connie8166
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that's right- obvious- sorry about that- it's been a while- 
 
ps Kra'an seems impossible to kill- but it's doable- and after all that hassle- it makes it worth it when he goes down finally.




See what's free at AOL.com.

#3006 From: "Charles Silvia" <CSilvia@...>
Date: Fri Jun 22, 2007 8:13 pm
Subject: RE: Riddles
stablecircus
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The answer is obvious literally.

 

CS

 


From: DragonBaneII@yahoogroups.com [mailto:DragonBaneII@yahoogroups.com] On Behalf Of sisiams
Sent: Tuesday, June 19, 2007 7:51 PM
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Riddles

 

I have reached a point in the game where i cannot preceed without
answering a riddel. i sure could use a little help. riddel goes like
this Falls but cannot get up, has feet but cannot run, has eyesbut
cannot see, the answer is obvious. please help if you can thankyou!


#3005 From: <chris.r.daly@...>
Date: Fri Jun 22, 2007 9:06 pm
Subject: Re: Riddles
beardragonlion
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The answer is "obvious"
----- Original Message -----
From: sisiams <sisiams@...>
Date: Thursday, June 21, 2007 20:40
Subject: [DragonBaneII] Riddles
To: DragonBaneII@yahoogroups.com

> I have reached a point in the game where i cannot preceed without
> answering a riddel. i sure could use a little help. riddel goes
> like
> this   Falls but cannot get up, has feet but cannot run, has
> eyesbut
> cannot see, the answer is obvious. please help if you can thankyou!
>
>

#3004 From: Frank Linden <xmetal@...>
Date: Fri Jun 22, 2007 9:30 am
Subject: Re: Riddles
X_metal_X
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If I remember right,
"the answer is obvious"



sisiams schrieb:
>
> I have reached a point in the game where i cannot preceed without
> answering a riddel. i sure could use a little help. riddel goes like
> this Falls but cannot get up, has feet but cannot run, has eyesbut
> cannot see, the answer is obvious. please help if you can thankyou!
>
>

#3003 From: Conjen@...
Date: Thu Jun 21, 2007 10:41 pm
Subject: Re: Riddles
connie8166
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I think the answer is "nothing"




See what's free at AOL.com.

#3002 From: "sisiams" <sisiams@...>
Date: Tue Jun 19, 2007 11:51 pm
Subject: Riddles
sisiams
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I have reached a point in the game where i cannot preceed without
answering a riddel. i sure could use a little help. riddel goes like
this   Falls but cannot get up, has feet but cannot run, has eyesbut
cannot see, the answer is obvious. please help if you can thankyou!

#3001 From: "stevenkat1" <steve@...>
Date: Thu May 24, 2007 8:45 pm
Subject: Sudden death syndrome
stevenkat1
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Has a fix ever been developed for this problem?  I decided to start
playing again and got as far as Kra'an with the bad sword.  EVERY time
I go against him, he summons a greater demon and the 1st in my party
dies.

#3000 From: epankoke@...
Date: Thu May 24, 2007 3:06 pm
Subject: Re: Re: New games?
Styskul
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I've only ever seen one other one mentioned myself (and right now I can't recall
the name).  However, I would venture to say that most people have felt the way
the original poster did about the editor, which is why more scenarios don't
exist.  I believe Mythological has pretty much abandoned the franchise
themselves, so I personally am not expecting any new Dragon Bane material. 
That's sad, because Dragon Bane II was one of my favorite RPGs for the PPC.

--
Eric Pankoke
Founder / Lead Developer
Point Of Light Software
http://www.polsoftware.com/

  -------------- Original message ----------------------
From: "Mark" <Marker510@...>
> --- In DragonBaneII@yahoogroups.com, "eatmorenachos"
> <longlivenachos@...> wrote:
> >
> > Anyone know of new games for DragonBane? I have Dragon Bane I and II,
> > plus Demelza. All of them fantastic and highly addictive. Anyone know
> > of any others or what's the prognosis?
> >
> > I tried using the game editor to make more myself but my tiny brain
> > can't figure it out.
> >
> Bump
>
>

#2999 From: "Mark" <Marker510@...>
Date: Thu May 24, 2007 3:35 am
Subject: Re: New games?
marker0510
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--- In DragonBaneII@yahoogroups.com, "eatmorenachos"
<longlivenachos@...> wrote:
>
> Anyone know of new games for DragonBane? I have Dragon Bane I and II,
> plus Demelza. All of them fantastic and highly addictive. Anyone know
> of any others or what's the prognosis?
>
> I tried using the game editor to make more myself but my tiny brain
> can't figure it out.
>
Bump

#2998 From: Ron Lockney <drlockney@...>
Date: Mon May 21, 2007 3:10 pm
Subject: Re: Keys...aarrgghh
drlockney
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The vauot key was a learning experience - you don't
need it.  Get the user guide, it'll tell you
everything you need and more.

Download it under "manuals", I think

--- Darryl <finnmacool@...> wrote:

> So, I've been 'everywhere' and have only been able
> to find a 'Vault'
> key (which was quite pricey.
> Where the heck are the sewer and graveyard keys
> found?
> Where can I use the vault key?
>
> Thanks...
>
>




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#2997 From: craig davis <crd@...>
Date: Sat May 19, 2007 12:11 am
Subject: Re: Basic Strategy Question
oberon94018
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Peter--
I honestly don't remember if it is necessary to open the locked chests and I no longer have a working Palm so I cannot go back and check. Probably by taking the damage. I didn't say it was easy. Just possible. I seem to remember the single wizard reaching somewhere around 35th level (and overflowing his SP -- which is an interesting "bug".) Points are divided among the "team". The smaller the team, the more points each member gets and the faster that member goes up levels. But 35 takes a long time and a lot of patience.
 
I think the easiest team is Knight, Wizard, Thief.
 
Craig

"Peter K. Campbell" <p.campbell@...> wrote:
How do you open locked chests without a Thief?

Peter

On 17/05/07, craig davis <crd@pacbell.net> wrote:
Actually, you can play the game DB2 completely through and win with just a wizard. It is VERY hard, but can be done. A great twosome party is a wizard and a knight. As long as you have a wizard and a knight in your party, you will not meet any unsurmountable opponents. And the knight makes beating the end dragon a lot easier than beating him with just the wizard.
 
Craig

Christopher Laizik <claizik@yahoo.com> wrote:
Thanx, I've swapped the Necromancer for a Sorcerer (but before going out I still get the sorcerer to conjure Kaelen (which is a very useful addition to the party)...then I check-in the Necromancer and check out the Sorcerer...
 
It seems to be working well so far, I pretty much breezed throught the two level dungeon under the Inn....  we'll see what happens in the more advanced places...

"Peter K. Campbell" <p.campbell@bigfoot.com> wrote:
I managed to get through DB1 with Knight, Dwarf, Thief, Archer & Wizard & found it OK except for a few boss fights & the last bits due to a lack of healing ability from a Sorcerer.  So, with DB2 I decided to swap out the Archer for a Sorcerer & have found it much easier - I highly recommend having one in the party.  I like the dwarf due to the automatic map which shows up all the bits I might miss otherwise.  The Necromancer seems to be a Wizard/Sorcerer cross without the benefits of either, really.

One noticeable thing about DB2 is that there are a few places you'll get to that have characters much higher than your current level that you can pick up - I ended up swapping out my Knight & Sorcerer.

Purple Pete

On 09/05/07, bengal596 < claizik@yahoo.com> wrote:
I've just started playing DBII and am enjoying it during my NYC
commutes.

Quick question before I get to deep into the game and find I've made a
mistake.

My party consists of Knight, Archer, Thief, Wizard and Necromancer.
All 6th level except the thief (3rd level) (as I went through 5 levels
with the Troglodyte before I changed).  Is this an OK party to continue
with?  Should I change something?  I've only been in the wilderness and
am ready for the Sewer now?

I don't want to have 50 hours invested and find out I can't defeat
something because I built up the wrong characters.

Thanx,
Chris




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#2996 From: "Peter K. Campbell" <p.campbell@...>
Date: Thu May 17, 2007 2:23 am
Subject: Re: Basic Strategy Question
purplepeterk
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How do you open locked chests without a Thief?

Peter

On 17/05/07, craig davis <crd@...> wrote:
Actually, you can play the game DB2 completely through and win with just a wizard. It is VERY hard, but can be done. A great twosome party is a wizard and a knight. As long as you have a wizard and a knight in your party, you will not meet any unsurmountable opponents. And the knight makes beating the end dragon a lot easier than beating him with just the wizard.
 
Craig

Christopher Laizik <claizik@...> wrote:
Thanx, I've swapped the Necromancer for a Sorcerer (but before going out I still get the sorcerer to conjure Kaelen (which is a very useful addition to the party)...then I check-in the Necromancer and check out the Sorcerer...
 
It seems to be working well so far, I pretty much breezed throught the two level dungeon under the Inn....  we'll see what happens in the more advanced places...

"Peter K. Campbell" <p.campbell@...> wrote:
I managed to get through DB1 with Knight, Dwarf, Thief, Archer & Wizard & found it OK except for a few boss fights & the last bits due to a lack of healing ability from a Sorcerer.  So, with DB2 I decided to swap out the Archer for a Sorcerer & have found it much easier - I highly recommend having one in the party.  I like the dwarf due to the automatic map which shows up all the bits I might miss otherwise.  The Necromancer seems to be a Wizard/Sorcerer cross without the benefits of either, really.

One noticeable thing about DB2 is that there are a few places you'll get to that have characters much higher than your current level that you can pick up - I ended up swapping out my Knight & Sorcerer.

Purple Pete

On 09/05/07, bengal596 < claizik@...> wrote:
I've just started playing DBII and am enjoying it during my NYC
commutes.

Quick question before I get to deep into the game and find I've made a
mistake.

My party consists of Knight, Archer, Thief, Wizard and Necromancer.
All 6th level except the thief (3rd level) (as I went through 5 levels
with the Troglodyte before I changed).  Is this an OK party to continue
with?  Should I change something?  I've only been in the wilderness and
am ready for the Sewer now?

I don't want to have 50 hours invested and find out I can't defeat
something because I built up the wrong characters.

Thanx,
Chris




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#2995 From: craig davis <crd@...>
Date: Thu May 17, 2007 1:35 am
Subject: Re: Basic Strategy Question
oberon94018
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Actually, you can play the game DB2 completely through and win with just a wizard. It is VERY hard, but can be done. A great twosome party is a wizard and a knight. As long as you have a wizard and a knight in your party, you will not meet any unsurmountable opponents. And the knight makes beating the end dragon a lot easier than beating him with just the wizard.
 
Craig

Christopher Laizik <claizik@...> wrote:
Thanx, I've swapped the Necromancer for a Sorcerer (but before going out I still get the sorcerer to conjure Kaelen (which is a very useful addition to the party)...then I check-in the Necromancer and check out the Sorcerer...
 
It seems to be working well so far, I pretty much breezed throught the two level dungeon under the Inn....  we'll see what happens in the more advanced places...

"Peter K. Campbell" <p.campbell@bigfoot.com> wrote:
I managed to get through DB1 with Knight, Dwarf, Thief, Archer & Wizard & found it OK except for a few boss fights & the last bits due to a lack of healing ability from a Sorcerer.  So, with DB2 I decided to swap out the Archer for a Sorcerer & have found it much easier - I highly recommend having one in the party.  I like the dwarf due to the automatic map which shows up all the bits I might miss otherwise.  The Necromancer seems to be a Wizard/Sorcerer cross without the benefits of either, really.

One noticeable thing about DB2 is that there are a few places you'll get to that have characters much higher than your current level that you can pick up - I ended up swapping out my Knight & Sorcerer.

Purple Pete

On 09/05/07, bengal596 <claizik@yahoo.com> wrote:
I've just started playing DBII and am enjoying it during my NYC
commutes.

Quick question before I get to deep into the game and find I've made a
mistake.

My party consists of Knight, Archer, Thief, Wizard and Necromancer.
All 6th level except the thief (3rd level) (as I went through 5 levels
with the Troglodyte before I changed).  Is this an OK party to continue
with?  Should I change something?  I've only been in the wilderness and
am ready for the Sewer now?

I don't want to have 50 hours invested and find out I can't defeat
something because I built up the wrong characters.

Thanx,
Chris




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#2994 From: "Peter K. Campbell" <p.campbell@...>
Date: Tue May 15, 2007 1:20 am
Subject: Re: Keys...aarrgghh
purplepeterk
Online Now Online Now
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check out the files sections for walk-thrus - I've not run into anything yet that wasn't explained in them.

Peter

On 15/05/07, Darryl < finnmacool@...> wrote:
So, I've been 'everywhere' and have only been able to find a 'Vault'
key (which was quite pricey.
Where the heck are the sewer and graveyard keys found?
Where can I use the vault key?

Thanks...


#2993 From: "Darryl" <finnmacool@...>
Date: Mon May 14, 2007 7:50 pm
Subject: Keys...aarrgghh
finnmacool
Offline Offline
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So, I've been 'everywhere' and have only been able to find a 'Vault'
key (which was quite pricey.
Where the heck are the sewer and graveyard keys found?
Where can I use the vault key?

Thanks...

#2992 From: Christopher Laizik <claizik@...>
Date: Sat May 12, 2007 11:00 pm
Subject: Re: Basic Strategy Question
bengal596
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Thanx, I've swapped the Necromancer for a Sorcerer (but before going out I still get the sorcerer to conjure Kaelen (which is a very useful addition to the party)...then I check-in the Necromancer and check out the Sorcerer...
 
It seems to be working well so far, I pretty much breezed throught the two level dungeon under the Inn....  we'll see what happens in the more advanced places...

"Peter K. Campbell" <p.campbell@...> wrote:
I managed to get through DB1 with Knight, Dwarf, Thief, Archer & Wizard & found it OK except for a few boss fights & the last bits due to a lack of healing ability from a Sorcerer.  So, with DB2 I decided to swap out the Archer for a Sorcerer & have found it much easier - I highly recommend having one in the party.  I like the dwarf due to the automatic map which shows up all the bits I might miss otherwise.  The Necromancer seems to be a Wizard/Sorcerer cross without the benefits of either, really.

One noticeable thing about DB2 is that there are a few places you'll get to that have characters much higher than your current level that you can pick up - I ended up swapping out my Knight & Sorcerer.

Purple Pete

On 09/05/07, bengal596 <claizik@yahoo.com> wrote:
I've just started playing DBII and am enjoying it during my NYC
commutes.

Quick question before I get to deep into the game and find I've made a
mistake.

My party consists of Knight, Archer, Thief, Wizard and Necromancer.
All 6th level except the thief (3rd level) (as I went through 5 levels
with the Troglodyte before I changed).  Is this an OK party to continue
with?  Should I change something?  I've only been in the wilderness and
am ready for the Sewer now?

I don't want to have 50 hours invested and find out I can't defeat
something because I built up the wrong characters.

Thanx,
Chris




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#2991 From: "Peter K. Campbell" <p.campbell@...>
Date: Wed May 9, 2007 11:31 am
Subject: Re: Basic Strategy Question
purplepeterk
Online Now Online Now
Send Email Send Email
 
I managed to get through DB1 with Knight, Dwarf, Thief, Archer & Wizard & found it OK except for a few boss fights & the last bits due to a lack of healing ability from a Sorcerer.  So, with DB2 I decided to swap out the Archer for a Sorcerer & have found it much easier - I highly recommend having one in the party.  I like the dwarf due to the automatic map which shows up all the bits I might miss otherwise.  The Necromancer seems to be a Wizard/Sorcerer cross without the benefits of either, really.

One noticeable thing about DB2 is that there are a few places you'll get to that have characters much higher than your current level that you can pick up - I ended up swapping out my Knight & Sorcerer.

Purple Pete

On 09/05/07, bengal596 <claizik@...> wrote:
I've just started playing DBII and am enjoying it during my NYC
commutes.

Quick question before I get to deep into the game and find I've made a
mistake.

My party consists of Knight, Archer, Thief, Wizard and Necromancer.
All 6th level except the thief (3rd level) (as I went through 5 levels
with the Troglodyte before I changed).  Is this an OK party to continue
with?  Should I change something?  I've only been in the wilderness and
am ready for the Sewer now?

I don't want to have 50 hours invested and find out I can't defeat
something because I built up the wrong characters.

Thanx,
Chris




Yahoo! Groups Links

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    http://groups.yahoo.com/group/DragonBaneII/

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#2990 From: "bengal596" <claizik@...>
Date: Tue May 8, 2007 7:43 pm
Subject: Basic Strategy Question
bengal596
Offline Offline
Send Email Send Email
 
I've just started playing DBII and am enjoying it during my NYC
commutes.

Quick question before I get to deep into the game and find I've made a
mistake.

My party consists of Knight, Archer, Thief, Wizard and Necromancer.
All 6th level except the thief (3rd level) (as I went through 5 levels
with the Troglodyte before I changed).  Is this an OK party to continue
with?  Should I change something?  I've only been in the wilderness and
am ready for the Sewer now?

I don't want to have 50 hours invested and find out I can't defeat
something because I built up the wrong characters.

Thanx,
Chris

#2989 From: "Christopher" <ckblackm@...>
Date: Mon Apr 16, 2007 2:25 pm
Subject: Other Zaurus roms?
ckblackm
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Has anyone been able to get DBII running on other zaurus roms, such as
pdaXrom?

thanks,
Christopher.

#2988 From: "eatmorenachos" <longlivenachos@...>
Date: Sat Mar 24, 2007 4:07 am
Subject: New games?
eatmorenachos
Offline Offline
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Anyone know of new games for DragonBane? I have Dragon Bane I and II,
plus Demelza. All of them fantastic and highly addictive. Anyone know
of any others or what's the prognosis?

I tried using the game editor to make more myself but my tiny brain
can't figure it out.

#2987 From: "Peter K. Campbell" <p.campbell@...>
Date: Thu Mar 22, 2007 2:12 am
Subject: Re: Re: Vault Key?
purplepeterk
Online Now Online Now
Send Email Send Email
 
> > And, what's
> > even worse, is that it takes up a slot in your inventory and you can't
> > sell it or drop it or otherwise get rid of it (at least, not that I've
> > found).
>
> If you go to an in and exchange one of your party members with another
> character. (Not the one with the vault key!) You can then pass the
> vauly key to that character and then swap him back to the inn. I use
> this trick to get rid of useless gems. Even to stash items for later
> use eg DB sword parts.
> Jim

Thanks, Jim, that's another good idea that I should have thought of
myself.  Time to up the gingko supplements :-)

Purple Pete

#2986 From: "Jim Kerr" <jim_kerr@...>
Date: Wed Mar 21, 2007 6:17 am
Subject: Re: Vault Key?
jimkerrhull
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> And, what's
> even worse, is that it takes up a slot in your inventory and you can't
> sell it or drop it or otherwise get rid of it (at least, not that I've
> found).

If you go to an in and exchange one of your party members with another
character. (Not the one with the vault key!) You can then pass the
vauly key to that character and then swap him back to the inn. I use
this trick to get rid of useless gems. Even to stash items for later
use eg DB sword parts.


Jim

#2985 From: "Peter K. Campbell" <p.campbell@...>
Date: Wed Mar 21, 2007 5:01 am
Subject: Re: Vault Key?
purplepeterk
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On 21/03/07, arouetta <arouetta@...> wrote:
> I bought the vault key.  Where is the "vault" that requires that key?

Yes, I made this mistake myself.  As one of the innkeepers hints at,
it's a con.  There is no vault; it's a waste of 300gp.  And, what's
even worse, is that it takes up a slot in your inventory and you can't
sell it or drop it or otherwise get rid of it (at least, not that I've
found).

Purple (the sucker) Pete

#2984 From: "arouetta" <arouetta@...>
Date: Tue Mar 20, 2007 4:33 pm
Subject: Vault Key?
arouetta
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I bought the vault key.  Where is the "vault" that requires that key?

#2983 From: "Peter K. Campbell" <p.campbell@...>
Date: Sat Mar 17, 2007 5:45 am
Subject: Re: Killing Ta'Kall with weird party
purplepeterk
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Thanks for that, Iordarthur.  I feel silly; seeing as most of my party didn't have spells at level 1 I'd not bothered checking when they got level 2 & 3; not only Caleb but also Gyrko and Heric can cast Near Foe!  After learning this I knocked off Ta'Kall straight away (although lost everyone but Mordor and Wythera doing it, so took a while to build up the gold to resurrect everyone).  It's so much easier when you can get him within thumping range in 1 round.

Thanks for the info re Poe, Charles; not sure if I should dump Gyrko or Caleb, actually - I like Gyrko's automap, & he's a lot more useful spells than Caleb, plus I've boosted his Strength so much he matches Caleb in pretty much everything but hp.  Hmm, might be interesting trying out the rest of the game without a Knight :-)  I've managed to make it so far with the occasional poison & insanity; usually carry a serpent staff around which fixed the poison - insanity has happened so rarely (once) I've just tramped back to town & got it cured.

Purple Pete

On 17/03/07, lordarthur@... <lordarthur@... > wrote:
That is essentially the party I had, except, instead of Heric I had Poe.  It has been so long I do not remember any levels, but I would think that party would work.  And Caleb should have Near Foe (L2 spell).


#2982 From: "Charles Silvia" <CSilvia@...>
Date: Fri Mar 16, 2007 9:12 pm
Subject: RE: Killing Ta'Kall with weird party
stablecircus
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Yes, I recommend you dump Gyrko and pick up Poe. Poe can use knives, bows and other magic weapons to provide some offensive capability, but his real value in extended engagements is as a medic. If you think you’re having trouble getting through this level with your current team, just wait until you’re faced with your team members being poisoned and made insane.

 

 

 


From: DragonBaneII@yahoogroups.com [mailto:DragonBaneII@yahoogroups.com] On Behalf Of lordarthur@...
Sent: Friday, March 16, 2007 5:14 PM
To: DragonBaneII@yahoogroups.com
Subject: Re: [DragonBaneII] Killing Ta'Kall with weird party

 

That is essentially the party I had, except, instead of Heric I had Poe.  It has been so long I do not remember any levels, but I would think that party would work.  And Caleb should have Near Foe (L2 spell).


----- Original Message -----
From: purplepeterk <p.campbell@bigfoot.com>
Date: Friday, March 16, 2007 15:40
Subject: [DragonBaneII] Killing Ta'Kall with weird party
To: DragonBaneII@yahoogroups.com

> Howdy, all.
>
> I'm having trouble getting past Ta'Kall, and I'm wondering if the
> problem is because I have the worse possible combination of characters
> in my party.
>
> I also had many problems with the Dragon Prince; died about 10 times
> in a row, went around & killed off wandering monsters until I
> got up a
> level & then finally knocked him off after about 3 or 4 more goes.
>
> With Ta'Kall I've died 10 times in a


#2981 From: lordarthur@...
Date: Fri Mar 16, 2007 9:14 pm
Subject: Re: Killing Ta'Kall with weird party
jeffwrench
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That is essentially the party I had, except, instead of Heric I had Poe.  It has been so long I do not remember any levels, but I would think that party would work.  And Caleb should have Near Foe (L2 spell).


----- Original Message -----
From: purplepeterk <p.campbell@...>
Date: Friday, March 16, 2007 15:40
Subject: [DragonBaneII] Killing Ta'Kall with weird party
To: DragonBaneII@yahoogroups.com

> Howdy, all.
>
> I'm having trouble getting past Ta'Kall, and I'm wondering if the
> problem is because I have the worse possible combination of characters
> in my party.
>
> I also had many problems with the Dragon Prince; died about 10 times
> in a row, went around & killed off wandering monsters until I
> got up a
> level & then finally knocked him off after about 3 or 4 more goes.
>
> With Ta'Kall I've died 10 times in a row, wandered around & got
> up to
> level 11 & then came back & died another 10 times in a row, all
> without getting close to knocking him off.
>
> I've read message 330 & 341 and noticed the major party differences,
> which leads me to believe I just can't win with the party I
> have.
> I've tried different strategies, e.g. concentrate purely on damaging
> Ta'Kall vs take out the Dark Knights first & v.v., but nothing seems
> to be working.
>
> My party, in order with their hp, normal AC & weapons are:
> Caleb (105, -4, Fire Brand* or Deadly Darts*), Gyrko (84, -2, Military
> Sabre or Long Spear), Heric (88, -2, Great Cross Bow*), Wythera (88,
> 4, Great Cross Bow*), Mordor (59, 8, Wand of Attraction or Lightning
> Staff) and either the Windmage (to hopefully Treat Party) or
> Iqtar (to
> beat up the Knights) or Fire Elemental (bit of both).
>
> Note that I have gone through the entire game without a
> Sorcerer/Necromancer, so can only heal via the occasional wand of
> treat player, and getting Heric to cast Materialise so as to afford
> the gold to get healed at temples.  The other problem, from
> reading330 & 341, appears to be that I have only one character
> doing Near Foe
> on Ta'Kall, and that's with a Wand, whose Dex is only higher
> than Caleb's.
>
> Does anyone think I can beat Ta'Kall with this party, and if so, how?
>
> Thanks.
>
> Peter
>
>
>
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#2980 From: "purplepeterk" <p.campbell@...>
Date: Fri Mar 16, 2007 1:01 am
Subject: Killing Ta'Kall with weird party
purplepeterk
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Howdy, all.

I'm having trouble getting past Ta'Kall, and I'm wondering if the
problem is because I have the worse possible combination of characters
in my party.

I also had many problems with the Dragon Prince; died about 10 times
in a row, went around & killed off wandering monsters until I got up a
level & then finally knocked him off after about 3 or 4 more goes.

With Ta'Kall I've died 10 times in a row, wandered around & got up to
level 11 & then came back & died another 10 times in a row, all
without getting close to knocking him off.

I've read message 330 & 341 and noticed the major party differences,
which leads me to believe I just can't win with the party I have.
I've tried different strategies, e.g. concentrate purely on damaging
Ta'Kall vs take out the Dark Knights first & v.v., but nothing seems
to be working.

My party, in order with their hp, normal AC & weapons are:
Caleb (105, -4, Fire Brand* or Deadly Darts*), Gyrko (84, -2, Military
Sabre or Long Spear), Heric (88, -2, Great Cross Bow*), Wythera (88,
4, Great Cross Bow*), Mordor (59, 8, Wand of Attraction or Lightning
Staff) and either the Windmage (to hopefully Treat Party) or Iqtar (to
beat up the Knights) or Fire Elemental (bit of both).

Note that I have gone through the entire game without a
Sorcerer/Necromancer, so can only heal via the occasional wand of
treat player, and getting Heric to cast Materialise so as to afford
the gold to get healed at temples.  The other problem, from reading
330 & 341, appears to be that I have only one character doing Near Foe
on Ta'Kall, and that's with a Wand, whose Dex is only higher than Caleb's.

Does anyone think I can beat Ta'Kall with this party, and if so, how?

Thanks.

Peter

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