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#2997 From: craig davis <crd@...>
Date: Sat May 19, 2007 12:11 am
Subject: Re: Basic Strategy Question
oberon94018
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Peter--
I honestly don't remember if it is necessary to open the locked chests and I no longer have a working Palm so I cannot go back and check. Probably by taking the damage. I didn't say it was easy. Just possible. I seem to remember the single wizard reaching somewhere around 35th level (and overflowing his SP -- which is an interesting "bug".) Points are divided among the "team". The smaller the team, the more points each member gets and the faster that member goes up levels. But 35 takes a long time and a lot of patience.
 
I think the easiest team is Knight, Wizard, Thief.
 
Craig

"Peter K. Campbell" <p.campbell@...> wrote:
How do you open locked chests without a Thief?

Peter

On 17/05/07, craig davis <crd@pacbell.net> wrote:
Actually, you can play the game DB2 completely through and win with just a wizard. It is VERY hard, but can be done. A great twosome party is a wizard and a knight. As long as you have a wizard and a knight in your party, you will not meet any unsurmountable opponents. And the knight makes beating the end dragon a lot easier than beating him with just the wizard.
 
Craig

Christopher Laizik <claizik@yahoo.com> wrote:
Thanx, I've swapped the Necromancer for a Sorcerer (but before going out I still get the sorcerer to conjure Kaelen (which is a very useful addition to the party)...then I check-in the Necromancer and check out the Sorcerer...
 
It seems to be working well so far, I pretty much breezed throught the two level dungeon under the Inn....  we'll see what happens in the more advanced places...

"Peter K. Campbell" <p.campbell@bigfoot.com> wrote:
I managed to get through DB1 with Knight, Dwarf, Thief, Archer & Wizard & found it OK except for a few boss fights & the last bits due to a lack of healing ability from a Sorcerer.  So, with DB2 I decided to swap out the Archer for a Sorcerer & have found it much easier - I highly recommend having one in the party.  I like the dwarf due to the automatic map which shows up all the bits I might miss otherwise.  The Necromancer seems to be a Wizard/Sorcerer cross without the benefits of either, really.

One noticeable thing about DB2 is that there are a few places you'll get to that have characters much higher than your current level that you can pick up - I ended up swapping out my Knight & Sorcerer.

Purple Pete

On 09/05/07, bengal596 < claizik@yahoo.com> wrote:
I've just started playing DBII and am enjoying it during my NYC
commutes.

Quick question before I get to deep into the game and find I've made a
mistake.

My party consists of Knight, Archer, Thief, Wizard and Necromancer.
All 6th level except the thief (3rd level) (as I went through 5 levels
with the Troglodyte before I changed).  Is this an OK party to continue
with?  Should I change something?  I've only been in the wilderness and
am ready for the Sewer now?

I don't want to have 50 hours invested and find out I can't defeat
something because I built up the wrong characters.

Thanx,
Chris




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#2996 From: "Peter K. Campbell" <p.campbell@...>
Date: Thu May 17, 2007 2:23 am
Subject: Re: Basic Strategy Question
purplepeterk
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How do you open locked chests without a Thief?

Peter

On 17/05/07, craig davis <crd@...> wrote:
Actually, you can play the game DB2 completely through and win with just a wizard. It is VERY hard, but can be done. A great twosome party is a wizard and a knight. As long as you have a wizard and a knight in your party, you will not meet any unsurmountable opponents. And the knight makes beating the end dragon a lot easier than beating him with just the wizard.
 
Craig

Christopher Laizik <claizik@...> wrote:
Thanx, I've swapped the Necromancer for a Sorcerer (but before going out I still get the sorcerer to conjure Kaelen (which is a very useful addition to the party)...then I check-in the Necromancer and check out the Sorcerer...
 
It seems to be working well so far, I pretty much breezed throught the two level dungeon under the Inn....  we'll see what happens in the more advanced places...

"Peter K. Campbell" <p.campbell@...> wrote:
I managed to get through DB1 with Knight, Dwarf, Thief, Archer & Wizard & found it OK except for a few boss fights & the last bits due to a lack of healing ability from a Sorcerer.  So, with DB2 I decided to swap out the Archer for a Sorcerer & have found it much easier - I highly recommend having one in the party.  I like the dwarf due to the automatic map which shows up all the bits I might miss otherwise.  The Necromancer seems to be a Wizard/Sorcerer cross without the benefits of either, really.

One noticeable thing about DB2 is that there are a few places you'll get to that have characters much higher than your current level that you can pick up - I ended up swapping out my Knight & Sorcerer.

Purple Pete

On 09/05/07, bengal596 < claizik@...> wrote:
I've just started playing DBII and am enjoying it during my NYC
commutes.

Quick question before I get to deep into the game and find I've made a
mistake.

My party consists of Knight, Archer, Thief, Wizard and Necromancer.
All 6th level except the thief (3rd level) (as I went through 5 levels
with the Troglodyte before I changed).  Is this an OK party to continue
with?  Should I change something?  I've only been in the wilderness and
am ready for the Sewer now?

I don't want to have 50 hours invested and find out I can't defeat
something because I built up the wrong characters.

Thanx,
Chris




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#2995 From: craig davis <crd@...>
Date: Thu May 17, 2007 1:35 am
Subject: Re: Basic Strategy Question
oberon94018
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Actually, you can play the game DB2 completely through and win with just a wizard. It is VERY hard, but can be done. A great twosome party is a wizard and a knight. As long as you have a wizard and a knight in your party, you will not meet any unsurmountable opponents. And the knight makes beating the end dragon a lot easier than beating him with just the wizard.
 
Craig

Christopher Laizik <claizik@...> wrote:
Thanx, I've swapped the Necromancer for a Sorcerer (but before going out I still get the sorcerer to conjure Kaelen (which is a very useful addition to the party)...then I check-in the Necromancer and check out the Sorcerer...
 
It seems to be working well so far, I pretty much breezed throught the two level dungeon under the Inn....  we'll see what happens in the more advanced places...

"Peter K. Campbell" <p.campbell@bigfoot.com> wrote:
I managed to get through DB1 with Knight, Dwarf, Thief, Archer & Wizard & found it OK except for a few boss fights & the last bits due to a lack of healing ability from a Sorcerer.  So, with DB2 I decided to swap out the Archer for a Sorcerer & have found it much easier - I highly recommend having one in the party.  I like the dwarf due to the automatic map which shows up all the bits I might miss otherwise.  The Necromancer seems to be a Wizard/Sorcerer cross without the benefits of either, really.

One noticeable thing about DB2 is that there are a few places you'll get to that have characters much higher than your current level that you can pick up - I ended up swapping out my Knight & Sorcerer.

Purple Pete

On 09/05/07, bengal596 <claizik@yahoo.com> wrote:
I've just started playing DBII and am enjoying it during my NYC
commutes.

Quick question before I get to deep into the game and find I've made a
mistake.

My party consists of Knight, Archer, Thief, Wizard and Necromancer.
All 6th level except the thief (3rd level) (as I went through 5 levels
with the Troglodyte before I changed).  Is this an OK party to continue
with?  Should I change something?  I've only been in the wilderness and
am ready for the Sewer now?

I don't want to have 50 hours invested and find out I can't defeat
something because I built up the wrong characters.

Thanx,
Chris




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#2994 From: "Peter K. Campbell" <p.campbell@...>
Date: Tue May 15, 2007 1:20 am
Subject: Re: Keys...aarrgghh
purplepeterk
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check out the files sections for walk-thrus - I've not run into anything yet that wasn't explained in them.

Peter

On 15/05/07, Darryl < finnmacool@...> wrote:
So, I've been 'everywhere' and have only been able to find a 'Vault'
key (which was quite pricey.
Where the heck are the sewer and graveyard keys found?
Where can I use the vault key?

Thanks...


#2993 From: "Darryl" <finnmacool@...>
Date: Mon May 14, 2007 7:50 pm
Subject: Keys...aarrgghh
finnmacool
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So, I've been 'everywhere' and have only been able to find a 'Vault'
key (which was quite pricey.
Where the heck are the sewer and graveyard keys found?
Where can I use the vault key?

Thanks...

#2992 From: Christopher Laizik <claizik@...>
Date: Sat May 12, 2007 11:00 pm
Subject: Re: Basic Strategy Question
bengal596
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Thanx, I've swapped the Necromancer for a Sorcerer (but before going out I still get the sorcerer to conjure Kaelen (which is a very useful addition to the party)...then I check-in the Necromancer and check out the Sorcerer...
 
It seems to be working well so far, I pretty much breezed throught the two level dungeon under the Inn....  we'll see what happens in the more advanced places...

"Peter K. Campbell" <p.campbell@...> wrote:
I managed to get through DB1 with Knight, Dwarf, Thief, Archer & Wizard & found it OK except for a few boss fights & the last bits due to a lack of healing ability from a Sorcerer.  So, with DB2 I decided to swap out the Archer for a Sorcerer & have found it much easier - I highly recommend having one in the party.  I like the dwarf due to the automatic map which shows up all the bits I might miss otherwise.  The Necromancer seems to be a Wizard/Sorcerer cross without the benefits of either, really.

One noticeable thing about DB2 is that there are a few places you'll get to that have characters much higher than your current level that you can pick up - I ended up swapping out my Knight & Sorcerer.

Purple Pete

On 09/05/07, bengal596 <claizik@yahoo.com> wrote:
I've just started playing DBII and am enjoying it during my NYC
commutes.

Quick question before I get to deep into the game and find I've made a
mistake.

My party consists of Knight, Archer, Thief, Wizard and Necromancer.
All 6th level except the thief (3rd level) (as I went through 5 levels
with the Troglodyte before I changed).  Is this an OK party to continue
with?  Should I change something?  I've only been in the wilderness and
am ready for the Sewer now?

I don't want to have 50 hours invested and find out I can't defeat
something because I built up the wrong characters.

Thanx,
Chris




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#2991 From: "Peter K. Campbell" <p.campbell@...>
Date: Wed May 9, 2007 11:31 am
Subject: Re: Basic Strategy Question
purplepeterk
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I managed to get through DB1 with Knight, Dwarf, Thief, Archer & Wizard & found it OK except for a few boss fights & the last bits due to a lack of healing ability from a Sorcerer.  So, with DB2 I decided to swap out the Archer for a Sorcerer & have found it much easier - I highly recommend having one in the party.  I like the dwarf due to the automatic map which shows up all the bits I might miss otherwise.  The Necromancer seems to be a Wizard/Sorcerer cross without the benefits of either, really.

One noticeable thing about DB2 is that there are a few places you'll get to that have characters much higher than your current level that you can pick up - I ended up swapping out my Knight & Sorcerer.

Purple Pete

On 09/05/07, bengal596 <claizik@...> wrote:
I've just started playing DBII and am enjoying it during my NYC
commutes.

Quick question before I get to deep into the game and find I've made a
mistake.

My party consists of Knight, Archer, Thief, Wizard and Necromancer.
All 6th level except the thief (3rd level) (as I went through 5 levels
with the Troglodyte before I changed).  Is this an OK party to continue
with?  Should I change something?  I've only been in the wilderness and
am ready for the Sewer now?

I don't want to have 50 hours invested and find out I can't defeat
something because I built up the wrong characters.

Thanx,
Chris




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#2990 From: "bengal596" <claizik@...>
Date: Tue May 8, 2007 7:43 pm
Subject: Basic Strategy Question
bengal596
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I've just started playing DBII and am enjoying it during my NYC
commutes.

Quick question before I get to deep into the game and find I've made a
mistake.

My party consists of Knight, Archer, Thief, Wizard and Necromancer.
All 6th level except the thief (3rd level) (as I went through 5 levels
with the Troglodyte before I changed).  Is this an OK party to continue
with?  Should I change something?  I've only been in the wilderness and
am ready for the Sewer now?

I don't want to have 50 hours invested and find out I can't defeat
something because I built up the wrong characters.

Thanx,
Chris

#2989 From: "Christopher" <ckblackm@...>
Date: Mon Apr 16, 2007 2:25 pm
Subject: Other Zaurus roms?
ckblackm
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Has anyone been able to get DBII running on other zaurus roms, such as
pdaXrom?

thanks,
Christopher.

#2988 From: "eatmorenachos" <longlivenachos@...>
Date: Sat Mar 24, 2007 4:07 am
Subject: New games?
eatmorenachos
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Anyone know of new games for DragonBane? I have Dragon Bane I and II,
plus Demelza. All of them fantastic and highly addictive. Anyone know
of any others or what's the prognosis?

I tried using the game editor to make more myself but my tiny brain
can't figure it out.

#2987 From: "Peter K. Campbell" <p.campbell@...>
Date: Thu Mar 22, 2007 2:12 am
Subject: Re: Re: Vault Key?
purplepeterk
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> > And, what's
> > even worse, is that it takes up a slot in your inventory and you can't
> > sell it or drop it or otherwise get rid of it (at least, not that I've
> > found).
>
> If you go to an in and exchange one of your party members with another
> character. (Not the one with the vault key!) You can then pass the
> vauly key to that character and then swap him back to the inn. I use
> this trick to get rid of useless gems. Even to stash items for later
> use eg DB sword parts.
> Jim

Thanks, Jim, that's another good idea that I should have thought of
myself.  Time to up the gingko supplements :-)

Purple Pete

#2986 From: "Jim Kerr" <jim_kerr@...>
Date: Wed Mar 21, 2007 6:17 am
Subject: Re: Vault Key?
jimkerrhull
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> And, what's
> even worse, is that it takes up a slot in your inventory and you can't
> sell it or drop it or otherwise get rid of it (at least, not that I've
> found).

If you go to an in and exchange one of your party members with another
character. (Not the one with the vault key!) You can then pass the
vauly key to that character and then swap him back to the inn. I use
this trick to get rid of useless gems. Even to stash items for later
use eg DB sword parts.


Jim

#2985 From: "Peter K. Campbell" <p.campbell@...>
Date: Wed Mar 21, 2007 5:01 am
Subject: Re: Vault Key?
purplepeterk
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On 21/03/07, arouetta <arouetta@...> wrote:
> I bought the vault key.  Where is the "vault" that requires that key?

Yes, I made this mistake myself.  As one of the innkeepers hints at,
it's a con.  There is no vault; it's a waste of 300gp.  And, what's
even worse, is that it takes up a slot in your inventory and you can't
sell it or drop it or otherwise get rid of it (at least, not that I've
found).

Purple (the sucker) Pete

#2984 From: "arouetta" <arouetta@...>
Date: Tue Mar 20, 2007 4:33 pm
Subject: Vault Key?
arouetta
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I bought the vault key.  Where is the "vault" that requires that key?

#2983 From: "Peter K. Campbell" <p.campbell@...>
Date: Sat Mar 17, 2007 5:45 am
Subject: Re: Killing Ta'Kall with weird party
purplepeterk
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Thanks for that, Iordarthur.  I feel silly; seeing as most of my party didn't have spells at level 1 I'd not bothered checking when they got level 2 & 3; not only Caleb but also Gyrko and Heric can cast Near Foe!  After learning this I knocked off Ta'Kall straight away (although lost everyone but Mordor and Wythera doing it, so took a while to build up the gold to resurrect everyone).  It's so much easier when you can get him within thumping range in 1 round.

Thanks for the info re Poe, Charles; not sure if I should dump Gyrko or Caleb, actually - I like Gyrko's automap, & he's a lot more useful spells than Caleb, plus I've boosted his Strength so much he matches Caleb in pretty much everything but hp.  Hmm, might be interesting trying out the rest of the game without a Knight :-)  I've managed to make it so far with the occasional poison & insanity; usually carry a serpent staff around which fixed the poison - insanity has happened so rarely (once) I've just tramped back to town & got it cured.

Purple Pete

On 17/03/07, lordarthur@... <lordarthur@... > wrote:
That is essentially the party I had, except, instead of Heric I had Poe.  It has been so long I do not remember any levels, but I would think that party would work.  And Caleb should have Near Foe (L2 spell).


#2982 From: "Charles Silvia" <CSilvia@...>
Date: Fri Mar 16, 2007 9:12 pm
Subject: RE: Killing Ta'Kall with weird party
stablecircus
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Yes, I recommend you dump Gyrko and pick up Poe. Poe can use knives, bows and other magic weapons to provide some offensive capability, but his real value in extended engagements is as a medic. If you think you’re having trouble getting through this level with your current team, just wait until you’re faced with your team members being poisoned and made insane.

 

 

 


From: DragonBaneII@yahoogroups.com [mailto:DragonBaneII@yahoogroups.com] On Behalf Of lordarthur@...
Sent: Friday, March 16, 2007 5:14 PM
To: DragonBaneII@yahoogroups.com
Subject: Re: [DragonBaneII] Killing Ta'Kall with weird party

 

That is essentially the party I had, except, instead of Heric I had Poe.  It has been so long I do not remember any levels, but I would think that party would work.  And Caleb should have Near Foe (L2 spell).


----- Original Message -----
From: purplepeterk <p.campbell@bigfoot.com>
Date: Friday, March 16, 2007 15:40
Subject: [DragonBaneII] Killing Ta'Kall with weird party
To: DragonBaneII@yahoogroups.com

> Howdy, all.
>
> I'm having trouble getting past Ta'Kall, and I'm wondering if the
> problem is because I have the worse possible combination of characters
> in my party.
>
> I also had many problems with the Dragon Prince; died about 10 times
> in a row, went around & killed off wandering monsters until I
> got up a
> level & then finally knocked him off after about 3 or 4 more goes.
>
> With Ta'Kall I've died 10 times in a


#2981 From: lordarthur@...
Date: Fri Mar 16, 2007 9:14 pm
Subject: Re: Killing Ta'Kall with weird party
jeffwrench
Offline Offline
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That is essentially the party I had, except, instead of Heric I had Poe.  It has been so long I do not remember any levels, but I would think that party would work.  And Caleb should have Near Foe (L2 spell).


----- Original Message -----
From: purplepeterk <p.campbell@...>
Date: Friday, March 16, 2007 15:40
Subject: [DragonBaneII] Killing Ta'Kall with weird party
To: DragonBaneII@yahoogroups.com

> Howdy, all.
>
> I'm having trouble getting past Ta'Kall, and I'm wondering if the
> problem is because I have the worse possible combination of characters
> in my party.
>
> I also had many problems with the Dragon Prince; died about 10 times
> in a row, went around & killed off wandering monsters until I
> got up a
> level & then finally knocked him off after about 3 or 4 more goes.
>
> With Ta'Kall I've died 10 times in a row, wandered around & got
> up to
> level 11 & then came back & died another 10 times in a row, all
> without getting close to knocking him off.
>
> I've read message 330 & 341 and noticed the major party differences,
> which leads me to believe I just can't win with the party I
> have.
> I've tried different strategies, e.g. concentrate purely on damaging
> Ta'Kall vs take out the Dark Knights first & v.v., but nothing seems
> to be working.
>
> My party, in order with their hp, normal AC & weapons are:
> Caleb (105, -4, Fire Brand* or Deadly Darts*), Gyrko (84, -2, Military
> Sabre or Long Spear), Heric (88, -2, Great Cross Bow*), Wythera (88,
> 4, Great Cross Bow*), Mordor (59, 8, Wand of Attraction or Lightning
> Staff) and either the Windmage (to hopefully Treat Party) or
> Iqtar (to
> beat up the Knights) or Fire Elemental (bit of both).
>
> Note that I have gone through the entire game without a
> Sorcerer/Necromancer, so can only heal via the occasional wand of
> treat player, and getting Heric to cast Materialise so as to afford
> the gold to get healed at temples.  The other problem, from
> reading330 & 341, appears to be that I have only one character
> doing Near Foe
> on Ta'Kall, and that's with a Wand, whose Dex is only higher
> than Caleb's.
>
> Does anyone think I can beat Ta'Kall with this party, and if so, how?
>
> Thanks.
>
> Peter
>
>
>
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#2980 From: "purplepeterk" <p.campbell@...>
Date: Fri Mar 16, 2007 1:01 am
Subject: Killing Ta'Kall with weird party
purplepeterk
Offline Offline
Send Email Send Email
 
Howdy, all.

I'm having trouble getting past Ta'Kall, and I'm wondering if the
problem is because I have the worse possible combination of characters
in my party.

I also had many problems with the Dragon Prince; died about 10 times
in a row, went around & killed off wandering monsters until I got up a
level & then finally knocked him off after about 3 or 4 more goes.

With Ta'Kall I've died 10 times in a row, wandered around & got up to
level 11 & then came back & died another 10 times in a row, all
without getting close to knocking him off.

I've read message 330 & 341 and noticed the major party differences,
which leads me to believe I just can't win with the party I have.
I've tried different strategies, e.g. concentrate purely on damaging
Ta'Kall vs take out the Dark Knights first & v.v., but nothing seems
to be working.

My party, in order with their hp, normal AC & weapons are:
Caleb (105, -4, Fire Brand* or Deadly Darts*), Gyrko (84, -2, Military
Sabre or Long Spear), Heric (88, -2, Great Cross Bow*), Wythera (88,
4, Great Cross Bow*), Mordor (59, 8, Wand of Attraction or Lightning
Staff) and either the Windmage (to hopefully Treat Party) or Iqtar (to
beat up the Knights) or Fire Elemental (bit of both).

Note that I have gone through the entire game without a
Sorcerer/Necromancer, so can only heal via the occasional wand of
treat player, and getting Heric to cast Materialise so as to afford
the gold to get healed at temples.  The other problem, from reading
330 & 341, appears to be that I have only one character doing Near Foe
on Ta'Kall, and that's with a Wand, whose Dex is only higher than Caleb's.

Does anyone think I can beat Ta'Kall with this party, and if so, how?

Thanks.

Peter

#2979 From: "Hugh Jarvis" <hjarvis@...>
Date: Thu Jan 4, 2007 5:12 pm
Subject: Demelza question - safe house is 'locked'
hjarvis
Offline Offline
Send Email Send Email
 
Thanks to the tips, I did find the safe house.  I'm assuming this is
the one mentione dby the bartender I had to pay 50 coins to.  But the
door to the safe house is 'locked'.  What did I miss..?

Thanks.

#2978 From: "Jim" <spillaneja@...>
Date: Wed Dec 20, 2006 7:50 pm
Subject: Re: Portal after Kra'an
jimeronimo
Offline Offline
Send Email Send Email
 
A knee Time

--- In DragonBaneII@yahoogroups.com, Alex Williams <asteuartw@...>
wrote:
>
> thanks Jim...got it now
> --- Jim <spillaneja@...> wrote:
>
> > I'm just behind you in playing, but what I can tell
> > you is slide when
> > you move to shorten the number of turns. Th
> > portal/door is set to stay
> > open for onlt so many turns. Each time you turn just
> > to point in the
> > direction you want to go that takes a turn. Hope
> > that helps.
> >
> > --- In DragonBaneII@yahoogroups.com, "ASteuartW"
> > <asteuartw@> wrote:
> > >
> > > --- In DragonBaneII@yahoogroups.com, "ply1953"
> > <shawn.f.spradley1@>
> > > wrote:
> > > >
> > > > Okay, I have killed Kra'an and he is now
> > vanquished.  Exploring
> > > > Kra'an's Lair 2 again and I see a message that
> > says, "Something
> > fishy
> > > > is going on."  I notice that a portal opens and
> > also that a wall
> > > > creates an opening, but whenever I try to get to
> > the portal, it
> > > > disappears one step before I get there.  How to
> > get to it?
> > > >
> > > Where in Kra'an's Lair 2 did you find the message
> > saying "something
> > > fishy is going on?" I have re-explored the whole
> > level and i can't
> > > find it.
> > >
> >
> >
> >
>
>
> www.alex-williams.com
> 44 + (0)7906 573 539
>

#2977 From: Alex Williams <asteuartw@...>
Date: Wed Dec 20, 2006 11:02 am
Subject: Re: Re: Portal after Kra'an
ASteuartW
Offline Offline
Send Email Send Email
 
thanks Jim...got it now
--- Jim <spillaneja@...> wrote:

> I'm just behind you in playing, but what I can tell
> you is slide when
> you move to shorten the number of turns. Th
> portal/door is set to stay
> open for onlt so many turns. Each time you turn just
> to point in the
> direction you want to go that takes a turn. Hope
> that helps.
>
> --- In DragonBaneII@yahoogroups.com, "ASteuartW"
> <asteuartw@...> wrote:
> >
> > --- In DragonBaneII@yahoogroups.com, "ply1953"
> <shawn.f.spradley1@>
> > wrote:
> > >
> > > Okay, I have killed Kra'an and he is now
> vanquished.  Exploring
> > > Kra'an's Lair 2 again and I see a message that
> says, "Something
> fishy
> > > is going on."  I notice that a portal opens and
> also that a wall
> > > creates an opening, but whenever I try to get to
> the portal, it
> > > disappears one step before I get there.  How to
> get to it?
> > >
> > Where in Kra'an's Lair 2 did you find the message
> saying "something
> > fishy is going on?" I have re-explored the whole
> level and i can't
> > find it.
> >
>
>
>


www.alex-williams.com
44 + (0)7906 573 539

#2976 From: "Jim" <spillaneja@...>
Date: Tue Dec 19, 2006 6:31 pm
Subject: Re: Portal after Kra'an
jimeronimo
Offline Offline
Send Email Send Email
 
I'm just behind you in playing, but what I can tell you is slide when
you move to shorten the number of turns. Th portal/door is set to stay
open for onlt so many turns. Each time you turn just to point in the
direction you want to go that takes a turn. Hope that helps.

--- In DragonBaneII@yahoogroups.com, "ASteuartW" <asteuartw@...> wrote:
>
> --- In DragonBaneII@yahoogroups.com, "ply1953" <shawn.f.spradley1@>
> wrote:
> >
> > Okay, I have killed Kra'an and he is now vanquished.  Exploring
> > Kra'an's Lair 2 again and I see a message that says, "Something
fishy
> > is going on."  I notice that a portal opens and also that a wall
> > creates an opening, but whenever I try to get to the portal, it
> > disappears one step before I get there.  How to get to it?
> >
> Where in Kra'an's Lair 2 did you find the message saying "something
> fishy is going on?" I have re-explored the whole level and i can't
> find it.
>

#2975 From: "ASteuartW" <asteuartw@...>
Date: Fri Dec 15, 2006 11:19 pm
Subject: How do you find the portal after beating Kra'an?
ASteuartW
Offline Offline
Send Email Send Email
 
I'm trying to figure out how to complete the game after beating
Kra'an. According to Larry F's walkthru you should explore Kra'an
level 2 again and find a message saying "something fishy is going on"
but I can't find the message. Anyone know where it is to be found?

#2974 From: "ASteuartW" <asteuartw@...>
Date: Fri Dec 15, 2006 11:13 pm
Subject: Re: Portal after Kra'an
ASteuartW
Offline Offline
Send Email Send Email
 
--- In DragonBaneII@yahoogroups.com, "ply1953" <shawn.f.spradley1@...>
wrote:
>
> Okay, I have killed Kra'an and he is now vanquished.  Exploring
> Kra'an's Lair 2 again and I see a message that says, "Something fishy
> is going on."  I notice that a portal opens and also that a wall
> creates an opening, but whenever I try to get to the portal, it
> disappears one step before I get there.  How to get to it?
>
Where in Kra'an's Lair 2 did you find the message saying "something
fishy is going on?" I have re-explored the whole level and i can't
find it.

#2973 From: <chris.r.daly@...>
Date: Mon Dec 11, 2006 8:38 pm
Subject: Re: Re: Talon Coister (other help)
beardragonlion
Offline Offline
Send Email Send Email
 
Go to Arbor Crest at (12,7)and enter the building.  Thsspok will give you the
key to the sewer. He gives you the key so that you can free one of his kin that
was turned into a statue in Arbor Crest.  Once you complete the sewers you will
be able to free the stature.


----- Original Message -----
From: cybergidoc <cysk@...>
Date: Saturday, December 9, 2006 10:08 pm
Subject: [DragonBaneII] Re: Talon Coister (other help)

> I'm not sure how much you have progressed. The vault key is not of any
> use in this adventure. It might be easier for you to read Larry
> Fluckinger's walkthrough (See the Files section in the Walkthru
> folder) to see if that will help.
>
> Good luck, and post back if you are still stuck.
>
> Chris Kim
>
> --- In DragonBaneII@yahoogroups.com, "dlamet" <dlamet@...> wrote:
> >
> > I have not been able to get into the sewer.  Perhaps you can
> give me
> > an earlier clue.  I have the vault key.  I know where to find the
> > sewer door, the graveyard door & the level to the east of it
> with the
> > sneering guards, but have not been able to get into any of those.
> >
> > BTW, some of the messages imply that I should be able to locate or
> > interact with characters in bars other than the barkeep, or perhaps
> > find items.  Is that true?  If so, how is it done?
> >
> > Thanks,
> >
> > Dan
> >
> > --- In DragonBaneII@yahoogroups.com, <chris.r.daly@> wrote:
> > >
> > >      I first went through the game without a spell caster.  It was
> > much harder.  Keep in mind that I have a Pocket PC and thus have the
> > "instant death" glitch with my game.  Because of this "instant
> death"> from spell-casting monsters, I had to have a strong group.
> The group
> > that worked out best for me on continuing games were having Caleb,
> > Gyrko, Wythra, Mordore, and Poe in that order.  I am not saying that
> > my group works best as I am sure many can contest.  But I will say
> > this is a very strong group to have.
> > >   The referral below pertains within the sewer dungeon.
> > >
> > > ----- Original Message -----
> > > From: dlamet <dlamet@>
> > > Date: Wednesday, December 6, 2006 3:23 pm
> > > Subject: [DragonBaneII] Re: Talon Coister
> > >
> > > > Talon Coister is only 12x12, so (10,24) & (2,24) cannot
> refer to
> > > > locations in it.  Outside (Wilderness) (10,24) lies within
> the Talon
> > > > Coister, and so is unreachable.  What level do these
> coordinates
> > > > refer to?
> > > >
> > > > Thanks,
> > > >
> > > > Dan
> > > >
> > > > --- In DragonBaneII@yahoogroups.com, "Brian" <CalifScots@>
> wrote:> > > >
> > > > > Pick up the bronze key at (10,24). Use it at (2,24).
> > > > > * There are several teleport traps in the north/south hallways
> > > > > behind the bronze key door. Move north until you teleport
> to the
> > > > third hallway. Backup until you are back in the first. Move
> north and
> > > > press the button. Backup to get to the second hallway. Forward
> to the
> > > > third. Forward to the fourth. Turn around and move south and
> press the
> > > > button at the south of the fourth hallway. Then you can exit
> that> > > hallway to the north. If you need to come back through
> you will have
> > > > to press the east-most button again.
> > > > >
> > > > > Brian
> > > > >
> > > > > "If you don't want to stand behind our troops,
> > > > >       feel free to stand in front of them."
> > > > >   ----- Original Message -----
> > > > >   From: beardragonlion
> > > > >   To: DragonBaneII@yahoogroups.com
> > > > >   Sent: Friday, August 04, 2006 12:02 PM
> > > > >   Subject: [DragonBaneII] Re: Talon Coister
> > > > >
> > > > >
> > > > >   Help! I am stuck at the same spot in the sewer of Talon
> > > > Coister
> > > > >   and can go no further. I do not have a spell caster to
> > > > teleport
> > > > >   anywhere. Can you give me a step by step on how to
> continue
> > > > on. Do I
> > > > >   need a spell caster in my group? My group consists of
> Caleb,
> > > > Gyrko,
> > > > >   Wythera, Tesser, and Heric.
> > > > >
> > > >
> > > >
> > > >
> > >
> >
>
>
>

#2972 From: "cybergidoc" <cysk@...>
Date: Sun Dec 10, 2006 5:08 am
Subject: Re: Talon Coister (other help)
cybergidoc
Offline Offline
Send Email Send Email
 
I'm not sure how much you have progressed. The vault key is not of any
use in this adventure. It might be easier for you to read Larry
Fluckinger's walkthrough (See the Files section in the Walkthru
folder) to see if that will help.

Good luck, and post back if you are still stuck.

Chris Kim

--- In DragonBaneII@yahoogroups.com, "dlamet" <dlamet@...> wrote:
>
> I have not been able to get into the sewer.  Perhaps you can give me
> an earlier clue.  I have the vault key.  I know where to find the
> sewer door, the graveyard door & the level to the east of it with the
> sneering guards, but have not been able to get into any of those.
>
> BTW, some of the messages imply that I should be able to locate or
> interact with characters in bars other than the barkeep, or perhaps
> find items.  Is that true?  If so, how is it done?
>
> Thanks,
>
> Dan
>
> --- In DragonBaneII@yahoogroups.com, <chris.r.daly@> wrote:
> >
> >      I first went through the game without a spell caster.  It was
> much harder.  Keep in mind that I have a Pocket PC and thus have the
> "instant death" glitch with my game.  Because of this "instant death"
> from spell-casting monsters, I had to have a strong group.  The group
> that worked out best for me on continuing games were having Caleb,
> Gyrko, Wythra, Mordore, and Poe in that order.  I am not saying that
> my group works best as I am sure many can contest.  But I will say
> this is a very strong group to have.
> >   The referral below pertains within the sewer dungeon.
> >
> > ----- Original Message -----
> > From: dlamet <dlamet@>
> > Date: Wednesday, December 6, 2006 3:23 pm
> > Subject: [DragonBaneII] Re: Talon Coister
> >
> > > Talon Coister is only 12x12, so (10,24) & (2,24) cannot refer to
> > > locations in it.  Outside (Wilderness) (10,24) lies within the Talon
> > > Coister, and so is unreachable.  What level do these coordinates
> > > refer to?
> > >
> > > Thanks,
> > >
> > > Dan
> > >
> > > --- In DragonBaneII@yahoogroups.com, "Brian" <CalifScots@> wrote:
> > > >
> > > > Pick up the bronze key at (10,24). Use it at (2,24).
> > > > * There are several teleport traps in the north/south hallways
> > > > behind the bronze key door. Move north until you teleport to the
> > > third hallway. Backup until you are back in the first. Move
north and
> > > press the button. Backup to get to the second hallway. Forward
to the
> > > third. Forward to the fourth. Turn around and move south and
press the
> > > button at the south of the fourth hallway. Then you can exit that
> > > hallway to the north. If you need to come back through you will have
> > > to press the east-most button again.
> > > >
> > > > Brian
> > > >
> > > > "If you don't want to stand behind our troops,
> > > >       feel free to stand in front of them."
> > > >   ----- Original Message -----
> > > >   From: beardragonlion
> > > >   To: DragonBaneII@yahoogroups.com
> > > >   Sent: Friday, August 04, 2006 12:02 PM
> > > >   Subject: [DragonBaneII] Re: Talon Coister
> > > >
> > > >
> > > >   Help! I am stuck at the same spot in the sewer of Talon
> > > Coister
> > > >   and can go no further. I do not have a spell caster to
> > > teleport
> > > >   anywhere. Can you give me a step by step on how to continue
> > > on. Do I
> > > >   need a spell caster in my group? My group consists of Caleb,
> > > Gyrko,
> > > >   Wythera, Tesser, and Heric.
> > > >
> > >
> > >
> > >
> >
>

#2971 From: "dlamet" <dlamet@...>
Date: Sun Dec 10, 2006 1:20 am
Subject: Re: Talon Coister (other help)
dlamet
Offline Offline
Send Email Send Email
 
I have not been able to get into the sewer.  Perhaps you can give me
an earlier clue.  I have the vault key.  I know where to find the
sewer door, the graveyard door & the level to the east of it with the
sneering guards, but have not been able to get into any of those.

BTW, some of the messages imply that I should be able to locate or
interact with characters in bars other than the barkeep, or perhaps
find items.  Is that true?  If so, how is it done?

Thanks,

Dan

--- In DragonBaneII@yahoogroups.com, <chris.r.daly@...> wrote:
>
>      I first went through the game without a spell caster.  It was
much harder.  Keep in mind that I have a Pocket PC and thus have the
"instant death" glitch with my game.  Because of this "instant death"
from spell-casting monsters, I had to have a strong group.  The group
that worked out best for me on continuing games were having Caleb,
Gyrko, Wythra, Mordore, and Poe in that order.  I am not saying that
my group works best as I am sure many can contest.  But I will say
this is a very strong group to have.
>   The referral below pertains within the sewer dungeon.
>
> ----- Original Message -----
> From: dlamet <dlamet@...>
> Date: Wednesday, December 6, 2006 3:23 pm
> Subject: [DragonBaneII] Re: Talon Coister
>
> > Talon Coister is only 12x12, so (10,24) & (2,24) cannot refer to
> > locations in it.  Outside (Wilderness) (10,24) lies within the Talon
> > Coister, and so is unreachable.  What level do these coordinates
> > refer to?
> >
> > Thanks,
> >
> > Dan
> >
> > --- In DragonBaneII@yahoogroups.com, "Brian" <CalifScots@> wrote:
> > >
> > > Pick up the bronze key at (10,24). Use it at (2,24).
> > > * There are several teleport traps in the north/south hallways
> > > behind the bronze key door. Move north until you teleport to the
> > third hallway. Backup until you are back in the first. Move north and
> > press the button. Backup to get to the second hallway. Forward to the
> > third. Forward to the fourth. Turn around and move south and press the
> > button at the south of the fourth hallway. Then you can exit that
> > hallway to the north. If you need to come back through you will have
> > to press the east-most button again.
> > >
> > > Brian
> > >
> > > "If you don't want to stand behind our troops,
> > >       feel free to stand in front of them."
> > >   ----- Original Message -----
> > >   From: beardragonlion
> > >   To: DragonBaneII@yahoogroups.com
> > >   Sent: Friday, August 04, 2006 12:02 PM
> > >   Subject: [DragonBaneII] Re: Talon Coister
> > >
> > >
> > >   Help! I am stuck at the same spot in the sewer of Talon
> > Coister
> > >   and can go no further. I do not have a spell caster to
> > teleport
> > >   anywhere. Can you give me a step by step on how to continue
> > on. Do I
> > >   need a spell caster in my group? My group consists of Caleb,
> > Gyrko,
> > >   Wythera, Tesser, and Heric.
> > >
> >
> >
> >
>

#2970 From: <chris.r.daly@...>
Date: Thu Dec 7, 2006 9:52 pm
Subject: Re: Re: Talon Coister
beardragonlion
Offline Offline
Send Email Send Email
 
I first went through the game without a spell caster.  It was much harder. 
Keep in mind that I have a Pocket PC and thus have the "instant death" glitch
with my game.  Because of this "instant death" from spell-casting monsters, I
had to have a strong group.  The group that worked out best for me on continuing
games were having Caleb, Gyrko, Wythra, Mordore, and Poe in that order.  I am
not saying that my group works best as I am sure many can contest.  But I will
say this is a very strong group to have.
   The referral below pertains within the sewer dungeon.

----- Original Message -----
From: dlamet <dlamet@...>
Date: Wednesday, December 6, 2006 3:23 pm
Subject: [DragonBaneII] Re: Talon Coister

> Talon Coister is only 12x12, so (10,24) & (2,24) cannot refer to
> locations in it.  Outside (Wilderness) (10,24) lies within the Talon
> Coister, and so is unreachable.  What level do these coordinates
> refer to?
>
> Thanks,
>
> Dan
>
> --- In DragonBaneII@yahoogroups.com, "Brian" <CalifScots@...> wrote:
> >
> > Pick up the bronze key at (10,24). Use it at (2,24).
> > * There are several teleport traps in the north/south hallways
> > behind the bronze key door. Move north until you teleport to the
> third hallway. Backup until you are back in the first. Move north and
> press the button. Backup to get to the second hallway. Forward to the
> third. Forward to the fourth. Turn around and move south and press the
> button at the south of the fourth hallway. Then you can exit that
> hallway to the north. If you need to come back through you will have
> to press the east-most button again.
> >
> > Brian
> >
> > "If you don't want to stand behind our troops,
> >       feel free to stand in front of them."
> >   ----- Original Message -----
> >   From: beardragonlion
> >   To: DragonBaneII@yahoogroups.com
> >   Sent: Friday, August 04, 2006 12:02 PM
> >   Subject: [DragonBaneII] Re: Talon Coister
> >
> >
> >   Help! I am stuck at the same spot in the sewer of Talon
> Coister
> >   and can go no further. I do not have a spell caster to
> teleport
> >   anywhere. Can you give me a step by step on how to continue
> on. Do I
> >   need a spell caster in my group? My group consists of Caleb,
> Gyrko,
> >   Wythera, Tesser, and Heric.
> >
>
>
>

#2969 From: "dlamet" <dlamet@...>
Date: Wed Dec 6, 2006 10:23 pm
Subject: Re: Talon Coister
dlamet
Offline Offline
Send Email Send Email
 
Talon Coister is only 12x12, so (10,24) & (2,24) cannot refer to
locations in it.  Outside (Wilderness) (10,24) lies within the Talon
Coister, and so is unreachable.  What level do these coordinates refer to?

Thanks,

Dan

--- In DragonBaneII@yahoogroups.com, "Brian" <CalifScots@...> wrote:
>
> Pick up the bronze key at (10,24). Use it at (2,24).
> * There are several teleport traps in the north/south hallways
> behind the bronze key door. Move north until you teleport to the
third hallway. Backup until you are back in the first. Move north and
press the button. Backup to get to the second hallway. Forward to the
third. Forward to the fourth. Turn around and move south and press the
button at the south of the fourth hallway. Then you can exit that
hallway to the north. If you need to come back through you will have
to press the east-most button again.
>
> Brian
>
> "If you don't want to stand behind our troops,
>       feel free to stand in front of them."
>   ----- Original Message -----
>   From: beardragonlion
>   To: DragonBaneII@yahoogroups.com
>   Sent: Friday, August 04, 2006 12:02 PM
>   Subject: [DragonBaneII] Re: Talon Coister
>
>
>   Help! I am stuck at the same spot in the sewer of Talon Coister
>   and can go no further. I do not have a spell caster to teleport
>   anywhere. Can you give me a step by step on how to continue on. Do I
>   need a spell caster in my group? My group consists of Caleb, Gyrko,
>   Wythera, Tesser, and Heric.
>

#2968 From: "Jim Kerr" <jim_kerr@...>
Date: Fri Nov 24, 2006 11:52 am
Subject: I lost the divine key
jimkerrhull
Offline Offline
Send Email Send Email
 
After solving the Brother's Keeper puzzle in Raamtha's Dungeon

I collected the divine key and was then attacked, following the attack
the divine key was turned into a useless Gem and I cannot get into
either the brother's keeper area or past the divine key gate. Also I
unfortunately saved over my saved game prior to noticing the key was
changed.

Any ideas about getting into the gate? Are there any hacks to add the
key back to my saved game.

This part of turning random unequiped items into gems is a real pain.

Jim

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