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#2532 From: "cybergidoc" <cysk@...>
Date: Tue Mar 23, 2004 12:15 pm
Subject: Re: Goblin Prison Foe
cybergidoc
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--- In DragonBaneII@yahoogroups.com, "bakerlynnd" <Bakerlynnd@a...>
wrote:
> I have reached the Goblin Prison and gotten past the Ruby Keyed
> gate.  Now I have to identify the Foe by name in order to move on.
> What is the name of the horned spirit that is chanllenging me?
Thank
> you.


You just have to type in the monster that you see. You should have
encountered all three up to that point.

See below for full answers.

Chris Kim


























***SPOILER***

The three monsters are Warlock, Minotaur, Goblin

#2531 From: "bakerlynnd" <Bakerlynnd@...>
Date: Mon Mar 22, 2004 2:15 pm
Subject: Goblin Prison Foe
bakerlynnd
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I have reached the Goblin Prison and gotten past the Ruby Keyed
gate.  Now I have to identify the Foe by name in order to move on.
What is the name of the horned spirit that is chanllenging me?  Thank
you.

#2530 From: "kestraldad" <kestral@...>
Date: Sun Mar 21, 2004 4:12 am
Subject: T3 full screen
kestraldad
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I just (2 min ago) downloaded a trial of DBII. Is there a way to get
it to play in full screen mode. if not are there any plans to add
that feature.
Paul

#2529 From: "carlgrossman2000" <carlgrossman2000@...>
Date: Sun Mar 21, 2004 4:45 pm
Subject: The case of the disappearing gold
carlgrossman...
Offline Offline
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Any help on any of the following three itmes would be appreiated:

1) A week or so ago, a link to a hex editor was given, and some brief
instructions to edit it.  I am unable to find the "gold" variable in
any of the saved files.  EXCEPT the "temp" file (which I was 'warned'
not to edit.  Even so, since that's all I could find with the
word "GOLD" - I edited it.  And, in deed, when I first launch the
game, I DO have that extra gold.  But as soon as i bring up the
character screen, and then close it again, it reverts to the old
value.  Does anyone know how/where to edit the gold and make it STAY
that way?

2) Also - can someone tell me specifically how to enable some of the
unique items that are said to be somewhere in this file?

3) Finally - I am not able to see the complete email address of the
original poster, so have been unable to ask him directly.  It was my
understanding that everyone SEES the email address, yet the last few
characters are always clipped on my screen.

#2528 From: "carlgrossman2000" <carlgrossman2000@...>
Date: Sun Mar 21, 2004 4:39 pm
Subject: Re: Readme supplement for my tool
carlgrossman...
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I was unable to find the link to download this file.  Can you tell me
where to get it?  (And what it does?).  Please email
carlgrossman@....
thank you
--- In DragonBaneII@yahoogroups.com, "aspern4marcus"
<marcus.koenig@a...> wrote:
> As I have read posts I saw that additional readme would be
neccessary.
> You can download the readme supplement in the files section
>
> Greetings
> Marcus

#2527 From: "simonsalo" <simon_jacobs@...>
Date: Mon Mar 22, 2004 3:35 am
Subject: Re: Bug correction
simonsalo
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Marcus,
The installer does not work. I get an error stating setup.lst is
invalid.

Simon.

--- In DragonBaneII@yahoogroups.com, "aspern4marcus"
<marcus.koenig@a...> wrote:
> Visual DB2ACK Tool V. 1.0.5
> Substitute the exe of my Visual DB2ACK Tool
> - Corrects a bug that produces an error 9 while loading the
adventure.

#2526 From: "aspern4marcus" <marcus.koenig@...>
Date: Sat Mar 20, 2004 8:45 pm
Subject: Bug correction
aspern4marcus
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Visual DB2ACK Tool V. 1.0.5
Substitute the exe of my Visual DB2ACK Tool
- Corrects a bug that produces an error 9 while loading the adventure.

#2525 From: "aspern4marcus" <marcus.koenig@...>
Date: Thu Mar 18, 2004 10:42 pm
Subject: Readme supplement for my tool
aspern4marcus
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As I have read posts I saw that additional readme would be neccessary.
You can download the readme supplement in the files section

Greetings
Marcus

#2524 From: "aspern4marcus" <marcus.koenig@...>
Date: Thu Mar 18, 2004 10:10 pm
Subject: New file in the download area: Visual DB2ACK Tool v.1.01 with installer
aspern4marcus
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Dear DB2ACK creators,

This time my tool comes completely with an Insall Tool. All you have
to do is unzipping the file and then to click on the "Setup.exe" and
selecting a destination folder. For features see my last post.

Please report bugs to me (I had no chance to test it on other
computers) and I reccommend to make a backup of your adventure folder
before you use my tool!

Greetings
Marcus

#2523 From: mester@...
Date: Thu Mar 18, 2004 2:12 pm
Subject: Re: Details
annmester
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Your file is attached.

#2522 From: Simon Jacobs <simon_jacobs@...>
Date: Thu Mar 18, 2004 4:59 am
Subject: RE: Dremelza: trying to find Helix
simonsalo
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This is a quite involved question and involves extensive exploration of the
lairs.

A walk thru is currently being written & there already is an extensive
answer to this issue asked by Mike Quinn. Either look up Helix or Mike on
the forum search & you should find the solution.

Regards,

Simon Jacobs
Princess Demelza designer
simon_Jacobs@...

  -----Original Message-----
From:  habanero_dude [mailto:mvernon@...]
Sent: Thursday, 18 March 2004 13:57
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Dremelza: trying to find Helix

I have searched all over the S.W. area and cannot find where Helix
is. Is he in the hut surronded by trees and bushes? How do I get to
him to find out where Dremelza is being kept.
Thanks,
Mark





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confidential and privileged information. Any unauthorised review, use,
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Any confidentiality or legal professional privilege is not waived or lost by any
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Opinions, conclusions and other information in this message that do not relate
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endorsed by it.

#2521 From: "habanero_dude" <mvernon@...>
Date: Thu Mar 18, 2004 3:56 am
Subject: Dremelza: trying to find Helix
habanero_dude
Offline Offline
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I have searched all over the S.W. area and cannot find where Helix
is. Is he in the hut surronded by trees and bushes? How do I get to
him to find out where Dremelza is being kept.
Thanks,
Mark

#2520 From: Simon Jacobs <simon_jacobs@...>
Date: Wed Mar 17, 2004 9:32 pm
Subject: RE: What file(s) store the saved games?
simonsalo
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Your saved games for Demelza are all stored in a file labeled
DRG2SAVE_SSPD.PDB & RTK saved games are stored in a file called
DRG2SAVE_MSRK.PDB

Regards,

Simon Jacobs
Princess Demelza designer
simon_Jacobs@...

  -----Original Message-----
From:  habanero_dude [mailto:mvernon@...]
Sent: Thursday, 18 March 2004 03:27
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] What file(s) store the saved games?

Hi all,

I just changed from a Handspring Prism to a Sony Clie. I moved the
game, walls and tiles over, but can't figure out which files have my
prefs and the games I have saved so far.

I am currently playing Princess Demezela, but the files should be the
same as Retrun of Kraan.

Any help would be appreciated. I know the games I have been playing
are there somewhere and I don't want to start over.

Regards,
Mark




Yahoo! Groups Links






This email message (including any file attachments transmitted with it) is for
the sole use of the individual or entity to whom it is addressed and may contain
confidential and privileged information. Any unauthorised review, use,
alteration, disclosure or distribution is prohibited. If you have received this
email in error, please notify the sender by return email and destroy all copies
of the original message.

Any confidentiality or legal professional privilege is not waived or lost by any
mistaken delivery of the email.

Opinions, conclusions and other information in this message that do not relate
to the official business of the company shall be understood as neither given nor
endorsed by it.

#2519 From: "wingcom007" <komekomescash@...>
Date: Wed Mar 17, 2004 7:29 pm
Subject: Visual DBACK error
wingcom007
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Has anyone been able to figure out what is causing the error that
makes the game crash when changing classes .

#2518 From: "habanero_dude" <mvernon@...>
Date: Wed Mar 17, 2004 5:27 pm
Subject: What file(s) store the saved games?
habanero_dude
Offline Offline
Send Email Send Email
 
Hi all,

I just changed from a Handspring Prism to a Sony Clie. I moved the
game, walls and tiles over, but can't figure out which files have my
prefs and the games I have saved so far.

I am currently playing Princess Demezela, but the files should be the
same as Retrun of Kraan.

Any help would be appreciated. I know the games I have been playing
are there somewhere and I don't want to start over.

Regards,
Mark

#2517 From: "Jason Freund" <freundj@...>
Date: Wed Mar 17, 2004 6:10 am
Subject: Re: New file in the download area: Visual DB2ACK Tool v.1.00
jlfreund
Online Now Online Now
Send Email Send Email
 
Marcus, that looks great!  We were hoping to one day have a visual
editor for the non-map game resources.

After a fresh install of the DB2ACK V1.3, I pointed the AckTool to
my .../DB2ACK/Adventures/SampleAdventure directory, and it seemed to
accept that.  I was able to open the adventure text window and view
and edit all the text.  But when I try any of the other classes, the
program crashes with:

"Runtime error 339, component cNumberBox.ocx or one of its
dependencies not correctly registered - a file is missing or
invalid."

Should I try getting a new Visual Basic runtime library?  If so, can
you add instructions to your readme with the exact link, version
number, etc?

A few other suggestions:

- Include in docs, descriptions of the icons -- I got load and save
because the mouseover displays the text, but none of the other icons
are obvious

- Include in the docs, a description of all the files your program
tries to read when you open a project.  I was unable to load my
Return of Kraan project -- maybe you expect a certain directory
structure to exist at the root directory of the project?

Jason

--- In DragonBaneII@yahoogroups.com, "aspern4marcus"
<marcus.koenig@a...> wrote:
> Hi, all dedicated frieds of Dragon Bane II!
>
> I have created a "front end" tool for the DB2ACK, complete now
with a
> MAPEDITOR and CODEEDITOR. I hope that this tool will ease the
process
> of developing adventures.
> Some features:
> + Edit characters
> + Edit monsters
> + Edit spells
> + Edit objects
> + Edit object profiles
> + Edit classes of heroes
> + Edit Game Text
> + NEW: Edit maps and special code (replacement for the map editor)
> + compile the adventure
>
> + notes on the mapeditor: Enter the map editor by selecting a map
that
> belongs to your project or adding a new map to it. You can then
simply
> set a wall by doubleclicking on the square. Remove it by presseing
> <DEL> or by pressing the red "X" button. Enter the script mode with
> F11 or the button.
> + Scripteditor: You`ll see the motion script and the display
script on
> the left. Select a command and you will be presented the options.
> Chance the options and press SET Button to confirm the changes. If
the
> argument is a character, the options box will present you the list
of
> the available characters and a button to the character form to
create
> a new one. The same is true for objects, spells and so on. You can
> even name the state bits (lokal and global ones) to keep track of
them.
> + By selecting a command from the combo box and pressing SET a new
> line will be inserted. You can select more than one line and make
> clipboard operations on them.
> + NEW is that you can save (and load) lines of code to a simple
text
> file on disk, so you can build up a codelibary for easy reusable
> pieces of code.
>
> So have fun and mail me problems or bugs (Marcus.Koenig@a...)
>
> Marcus

#2516 From: "aspern4marcus" <marcus.koenig@...>
Date: Tue Mar 16, 2004 3:11 pm
Subject: New file in the download area: Visual DB2ACK Tool v.1.00
aspern4marcus
Offline Offline
Send Email Send Email
 
Hi, all dedicated frieds of Dragon Bane II!

I have created a "front end" tool for the DB2ACK, complete now with a
MAPEDITOR and CODEEDITOR. I hope that this tool will ease the process
of developing adventures.
Some features:
+ Edit characters
+ Edit monsters
+ Edit spells
+ Edit objects
+ Edit object profiles
+ Edit classes of heroes
+ Edit Game Text
+ NEW: Edit maps and special code (replacement for the map editor)
+ compile the adventure

+ notes on the mapeditor: Enter the map editor by selecting a map that
belongs to your project or adding a new map to it. You can then simply
set a wall by doubleclicking on the square. Remove it by presseing
<DEL> or by pressing the red "X" button. Enter the script mode with
F11 or the button.
+ Scripteditor: You`ll see the motion script and the display script on
the left. Select a command and you will be presented the options.
Chance the options and press SET Button to confirm the changes. If the
argument is a character, the options box will present you the list of
the available characters and a button to the character form to create
a new one. The same is true for objects, spells and so on. You can
even name the state bits (lokal and global ones) to keep track of them.
+ By selecting a command from the combo box and pressing SET a new
line will be inserted. You can select more than one line and make
clipboard operations on them.
+ NEW is that you can save (and load) lines of code to a simple text
file on disk, so you can build up a codelibary for easy reusable
pieces of code.

So have fun and mail me problems or bugs (Marcus.Koenig@...)

Marcus

#2515 From: "capnvespa" <capnvespa@...>
Date: Mon Mar 15, 2004 7:36 pm
Subject: Re: Eye of soli bug?
capnvespa
Offline Offline
Send Email Send Email
 
I am running the latest for Ipaq 1.0.5. I emailed mythological at
your advise and they are going to take a look at my save game.
Thanks for your help.

--- In DragonBaneII@yahoogroups.com, "cybergidoc" <cysk@a...> wrote:
> It is likely a bug - which version of Dragon Bane 2 are you
playing?
> I would also email Jason Freund (one of the developers) at
> info@m... with the same question and attach a copy of
> your saved file for him to look at.
>
> Good luck,
> Chris Kim
>
> --- In DragonBaneII@yahoogroups.com, "capnvespa" <capnvespa@h...>
> wrote:
> > OK, Ive been up a down this forum and read the walkthrough. I
can't
> > seem to find out what the problem is. I've completed the sewer
and
> > figured out the "if at first you don't suc..." puzzle I've
opened
> > all the chests in the secret room on the first floor. It said I
got
> > the eye of soli. but it's not in my inventory. the closest I
have
> > are 2 "jewel2" items, and when i talk to the eaglemen king he
tells
> > me the same thign as before. I have also gone over to the statue
> and
> > can not figure out how to put these jewels in the statue. Is
this a
> > bug? Please don't tell me I have to start the game over.
> >
> > Can anyone help?!?!?! PLEASE!

#2514 From: "cybergidoc" <cysk@...>
Date: Mon Mar 15, 2004 11:34 am
Subject: Re: Eye of soli bug?
cybergidoc
Offline Offline
Send Email Send Email
 
It is likely a bug - which version of Dragon Bane 2 are you playing?
I would also email Jason Freund (one of the developers) at
info@... with the same question and attach a copy of
your saved file for him to look at.

Good luck,
Chris Kim

--- In DragonBaneII@yahoogroups.com, "capnvespa" <capnvespa@h...>
wrote:
> OK, Ive been up a down this forum and read the walkthrough. I can't
> seem to find out what the problem is. I've completed the sewer and
> figured out the "if at first you don't suc..." puzzle I've opened
> all the chests in the secret room on the first floor. It said I got
> the eye of soli. but it's not in my inventory. the closest I have
> are 2 "jewel2" items, and when i talk to the eaglemen king he tells
> me the same thign as before. I have also gone over to the statue
and
> can not figure out how to put these jewels in the statue. Is this a
> bug? Please don't tell me I have to start the game over.
>
> Can anyone help?!?!?! PLEASE!

#2513 From: "Michael P. Quinn" <mikepq@...>
Date: Sun Mar 14, 2004 12:14 am
Subject: RE: Re: At Cave Floor (3,1) talking head
mikepq
Offline Offline
Send Email Send Email
 
Simon.
 
Forgot to reply, but Thanks.
 
Mike Quinn

Simon Jacobs <simon_jacobs@...> wrote:
Hello Mike.

"QUEST" is what you must not lose sight of.

Simon Jacobs
Atlab IT

-----Original Message-----
From: z0anthr0pe [mailto:breid@...]
Sent: Thursday, 11 March 2004 15:15
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Re: At Cave Floor (3,1) talking head

Guys, don't lose sight of the "obvious" :-)

Gop

> It is asking, "What must you not lose sight of?" I have put in
> Demelza, sword handle, justice, traitor, etc. to no avail.
>
> Thanks,
> Mike Quinn
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
> This email message (including any file attachments transmitted with
it) is for the sole use of the individual or entity to whom it is
addressed and may contain confidential and privileged information.
Any unauthorised review, use, alteration, disclosure or distribution
is prohibited. If you have received this email in error, please
notify the sender by return email and destroy all copies of the
original message.
>
> Any confidentiality or legal professional privilege is not waived
or lost by any mistaken delivery of the email.
>
> Opinions, conclusions and other information in this message that do
not relate to the official business of the company shall be
understood as neither given nor endorsed by it.






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#2512 From: "capnvespa" <capnvespa@...>
Date: Sat Mar 13, 2004 7:03 pm
Subject: Eye of soli bug?
capnvespa
Offline Offline
Send Email Send Email
 
OK, Ive been up a down this forum and read the walkthrough. I can't
seem to find out what the problem is. I've completed the sewer and
figured out the "if at first you don't suc..." puzzle I've opened
all the chests in the secret room on the first floor. It said I got
the eye of soli. but it's not in my inventory. the closest I have
are 2 "jewel2" items, and when i talk to the eaglemen king he tells
me the same thign as before. I have also gone over to the statue and
can not figure out how to put these jewels in the statue. Is this a
bug? Please don't tell me I have to start the game over.

Can anyone help?!?!?! PLEASE!

#2511 From: "Jason Freund" <freundj@...>
Date: Fri Mar 12, 2004 4:26 am
Subject: Tapwave Zodiac Support
jlfreund
Online Now Online Now
Send Email Send Email
 
V1.0.6 has been posted withs support for Tapwave Zodiac.  Please
take another look at the interface section in the Dragon Bane II
manual to find a link to Zodiac controls.

Gameplay is much improved with the extra controls.

MythoLogical

#2510 From: "neftf" <Cyb0Au0Dragon215@...>
Date: Thu Mar 11, 2004 11:09 pm
Subject: Gold and Emails (or Re: DB2ACK: Files)
neftf
Offline Offline
Send Email Send Email
 
Hi Carl,

To contact Shadow92, go to the below URL:

http://gamesource.groups.yahoo.com/group/DragonBaneII/message/2362

find the underlined link and click on REPLY.  This brings up a web
form.  At the top is a TO: box, you can select any of the following:

DragonBaneII@yahoogroups.com
"shadows92"
DragonBaneII-owner@yahoogroups.com

Select "shadows92".  Enter you thoughts in the body of the message.
The body already has his original post quoted.  When done, at the
bottom click on the SEND button.  This will use the yahoogroups.com
server to sent a email to Shadow92.  Instead of using
DragonBaneII@... in the FROM: field of the email, it will
contain your full email address.  Shadow92 can reply to this email
for private discussions.  Yahoogroups.com does uses the three dots to
prevent email addresses from falling into the wrong hands.

As for gold, go to the below URL:

http://gamesource.groups.yahoo.com/group/DragonBaneII/files/Edit/

DBane2Ed.zip by Brian Ellerker (
http://www.geocities.com/brian_ellerker/ ) allows you to "Cheat by
altering the Gold available to your party. Now also supports Princess
Demelza adventure!"

Sorry if most of my response was over your head.  For the last few
years I have been working on Technomagic University (Note 1) using
the Dragon Bane 2 Adventure Construction Kit (DB2ACK).  Instead of
editing the run code file for Technomagic University (TMU) with a hex
editor, I simply change the source code itself using DB2ACK.
However, you cannot use DB2ACK without the source code.  The only
source code currently available does not include
the "maps"/ "levels"/ "adventure" (.MAP files) for Dragon Bane (MSDB)
or Dragon Bane 2 "Return of Kra'an" (MSRK).  So instead of changing
the source code, Shadow92 is changing the run code file.  If
Mythological Software ever releases some, or all, of the the .MAP
file source code for MSRK, I or Simon (Note 3), can answer each of
your questions using DB2ACK and the source code.

Character class is a number from zero to 31, see DB2ACK for a list of
classes.

I can only give you educated guesses about how to change the run
code.  For example, I do not know how the items are stored in the run
code file.  However each item has a resale price.  Charged items
resale for less money the more charges are used (Note 2).  My guess
is that somewhere in the run code file is number of current charges
and number of starting charges.  Thus if you use half the charges you
get half the resale value.  If you are using a hex editor on the
starting charges, it will not effect the current number of charges,
but simply lower the resale value.  So if a wand has 20 current
charges and 20 starting charges, if you change starting charges to
40, the items still has 20 current charges.  Hacking run code files
using a hex editor usually take a lot of patience (Note 4).

-NEFTF

Note 1) Technomagic University is an adventure using technology
assisted magic.  The other three means of progress are technology,
magic and magetech (magic assisted technology).  For example a
techomage may use a electric stove and a stainless steel cauldron to
brew a love potion.  A Magetechie might use a light spell to run a
solar powered laptop.

Note 2) In MSDB it was common to use all but the last charge and
resell the item for the full resale price.  MSRK fixes this problem.

Note 3) Simon created the "Princess Demelza" adventure (SSPD).

Note 4) While I do not know how Mythological Software views these
discussion, most software companies frown upon people hacking into
their run code files.  If you are bored and have time, you might
download DB2ACK and try and make a simple two level dungeon.  If I
finish TMU, I want to make some simple two level dungeons.  Without
Mythological Software releasing some or part of its .MAP files, even
a two level dungeon is a lot of work.

There are several other PDA games out there, including Kyle's Quest
2, that also let you create your own adventures.

----Begin Original Message----

http://gamesource.groups.yahoo.com/group/DragonBaneII/message/2507

Msg# 2507 DB2ACK: Files (or Re: Character Trainer)

--- In DragonBaneII@yahoogroups.com, "carlgrossman2000"
<carlgrossman2000@y...> wrote:
> Thank you so much for your reply.  I had hoped that the original
> poster would have replied with some of the specific answers.  Much
of
> what you said was, i fear, a little o'er my head, but I will try to
> digest it.
> Among the other things I'm unclear about - WHERE do I find the GOLD
> value?
> HOW can I change the number of charges on certain items?
> Do you know how I can change a char class?  (I'd like to give one
of
> my guys some thief spells for traps and chests)
>
> Finally - i don't know if it's my browser, or what, but the last
few
> characters of the posters email is shown as ....   so I can never
> directly reply to them (and this forum has a few days delay).  is
> that by design or am I missing something?

----End Original Message----

#2509 From: Simon Jacobs <simon_jacobs@...>
Date: Thu Mar 11, 2004 9:16 pm
Subject: RE: Re: At Cave Floor (3,1) talking head
simonsalo
Offline Offline
Send Email Send Email
 
Hello Mike.

"QUEST" is what you must not lose sight of.

Simon Jacobs
Atlab IT

  -----Original Message-----
From:  z0anthr0pe [mailto:breid@...]
Sent: Thursday, 11 March 2004 15:15
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Re: At Cave Floor (3,1) talking head

Guys, don't lose sight of the "obvious"  :-)

Gop

> It is asking, "What must you not lose sight of?" I have put in
> Demelza, sword handle, justice, traitor, etc. to no avail.
>
> Thanks,
> Mike Quinn
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
> This email message (including any file attachments transmitted with
it) is for the sole use of the individual or entity to whom it is
addressed and may contain confidential and privileged information.
Any unauthorised review, use, alteration, disclosure or distribution
is prohibited. If you have received this email in error, please
notify the sender by return email and destroy all copies of the
original message.
>
> Any confidentiality or legal professional privilege is not waived
or lost by any mistaken delivery of the email.
>
> Opinions, conclusions and other information in this message that do
not relate to the official business of the company shall be
understood as neither given nor endorsed by it.






Yahoo! Groups Links

#2508 From: "z0anthr0pe" <breid@...>
Date: Thu Mar 11, 2004 5:14 am
Subject: Re: At Cave Floor (3,1) talking head
z0anthr0pe
Offline Offline
Send Email Send Email
 
Guys, don't lose sight of the "obvious"  :-)

Gop

> It is asking, "What must you not lose sight of?" I have put in
> Demelza, sword handle, justice, traitor, etc. to no avail.
>
> Thanks,
> Mike Quinn
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
> This email message (including any file attachments transmitted with
it) is for the sole use of the individual or entity to whom it is
addressed and may contain confidential and privileged information.
Any unauthorised review, use, alteration, disclosure or distribution
is prohibited. If you have received this email in error, please
notify the sender by return email and destroy all copies of the
original message.
>
> Any confidentiality or legal professional privilege is not waived
or lost by any mistaken delivery of the email.
>
> Opinions, conclusions and other information in this message that do
not relate to the official business of the company shall be
understood as neither given nor endorsed by it.

#2507 From: "carlgrossman2000" <carlgrossman2000@...>
Date: Wed Mar 10, 2004 8:29 pm
Subject: DB2ACK: Files (or Re: Character Trainer)
carlgrossman...
Offline Offline
Send Email Send Email
 
Thank you so much for your reply.  I had hoped that the original
poster would have replied with some of the specific answers.  Much of
what you said was, i fear, a little o'er my head, but I will try to
digest it.
Among the other things I'm unclear about - WHERE do I find the GOLD
value?
HOW can I change the number of charges on certain items?
Do you know how I can change a char class?  (I'd like to give one of
my guys some thief spells for traps and chests)

Finally - i don't know if it's my browser, or what, but the last few
characters of the posters email is shown as ....   so I can never
directly reply to them (and this forum has a few days delay).  is
that by design or am I missing something?


--- In DragonBaneII@yahoogroups.com, "neftf" <Cyb0Au0Dragon215@A...>
wrote:
> Hi Carl,
>
> I have never used the hex editor.  I am not an employee of
> Mythological Software.
>
> The WINDMAGE is stored as a character in your party and in the
loaded
> HERO.TXT file.  As your characters progress they change, but the
> HERO.TXT file does not.  When you cast a spell and summon an
> elemental, it references the HERO.TXT file.  DB2ACK designers
should
> remember that if you need to send out adventure updates, the
HERO.TXT
> file is only loaded once.  If you change the characters, your
players
> will have to delete the saved game for the changes to take place.
>
> I do not know how Shadow92 did other things.  I suspect the 'light
> lite full armor and invisibility cloak' is a set of armor he
created
> that requires Strength 0 to wear, provides Light +4, and a very,
> very, very low Armor Class making it unlikely for a monster to hit
> you.  I do not know how to make a character 'invisible'.  But with
a
> low enough Armor Class the monsters will only hit 5% of the time.
> You could make your character invisible to monster - but not traps -

> by giving them a very high value for ignoring monster damage.  A
> Thief ignores 1 point of monster damage per attack.  If you made it
> very high, most monsters would do zero damage per attack.  He could
> also be referring to Stealth spell which prevents random monsters
> from finding you.  For debugging my .MAP files I have a crystal
with
> unlimited Stealth spells.
>
> I do not know how he is accessing the unused characters in HERO.TXT.
>
> The saved file should have a map coordinate.  He probably
discovered
> the unfinished level by setting the coordinate to x=1, y=1, map=
> unfinished map
>
> ----Begin 2362----
>
> http://gamesource.groups.yahoo.com/group/DragonBaneII/message/2362
>
> --- In DragonBaneII@yahoogroups.com, "shadows92" <locutus92@h...>
> wrote:
> > There are even some special items that you can only use by
editing
> > your game file this way!  (Such as 'light lite full armor and
> > invisiblity cloak' which makes you invisible to the monsters [but
> you
> > can still attack them!] it gives off enough lite so you'll never
> use
> > a torch again, and it's a lite full set of armor that cannot be
> > pierced)
>
> ----End 2362----
>
> ----Begin 2384----
> http://gamesource.groups.yahoo.com/group/DragonBaneII/message/2384
>
> (And there are two characters you can't play with without useing my
> method. And a second easter egg level[that's not completed].)
>
> ----End 2384----
>
>
> ---Begin Original Message----
> http://gamesource.groups.yahoo.com/group/DragonBaneII/message/2505
>
> Msg#2505 Re: Character Trainer
>
> --- In DragonBaneII@yahoogroups.com, "carlgrossman2000"
> <carlgrossman2000@y...> wrote:
> > I found your character editor post VERY helpful, and have already
> > made some changes.
> > There are, however, many things I can't figure out:
>
> <snip>
>
> > 3 - Same for the WindMage - I changed his hitpoint which,
although
> it
> > WAS reflected, was not honored the next time I cast the spell to
> > create him.  Do you know how I can do this?
> > 4 - Finally, you mentioned some very handy items but it's not
clear
> > to me how/where to find those in the hex files.  I would truly
> > appreciate your help,
> >
> > thanks a lot,
> > Carl Grossman
>
> ----End Original Message----

#2506 From: "neftf" <Cyb0Au0Dragon215@...>
Date: Wed Mar 10, 2004 5:20 pm
Subject: DB2ACK: Files (or Re: Character Trainer)
neftf
Offline Offline
Send Email Send Email
 
Hi Carl,

I have never used the hex editor.  I am not an employee of
Mythological Software.

The WINDMAGE is stored as a character in your party and in the loaded
HERO.TXT file.  As your characters progress they change, but the
HERO.TXT file does not.  When you cast a spell and summon an
elemental, it references the HERO.TXT file.  DB2ACK designers should
remember that if you need to send out adventure updates, the HERO.TXT
file is only loaded once.  If you change the characters, your players
will have to delete the saved game for the changes to take place.

I do not know how Shadow92 did other things.  I suspect the 'light
lite full armor and invisibility cloak' is a set of armor he created
that requires Strength 0 to wear, provides Light +4, and a very,
very, very low Armor Class making it unlikely for a monster to hit
you.  I do not know how to make a character 'invisible'.  But with a
low enough Armor Class the monsters will only hit 5% of the time.
You could make your character invisible to monster - but not traps -
by giving them a very high value for ignoring monster damage.  A
Thief ignores 1 point of monster damage per attack.  If you made it
very high, most monsters would do zero damage per attack.  He could
also be referring to Stealth spell which prevents random monsters
from finding you.  For debugging my .MAP files I have a crystal with
unlimited Stealth spells.

I do not know how he is accessing the unused characters in HERO.TXT.

The saved file should have a map coordinate.  He probably discovered
the unfinished level by setting the coordinate to x=1, y=1, map=
unfinished map

----Begin 2362----

http://gamesource.groups.yahoo.com/group/DragonBaneII/message/2362

--- In DragonBaneII@yahoogroups.com, "shadows92" <locutus92@h...>
wrote:
> There are even some special items that you can only use by editing
> your game file this way!  (Such as 'light lite full armor and
> invisiblity cloak' which makes you invisible to the monsters [but
you
> can still attack them!] it gives off enough lite so you'll never
use
> a torch again, and it's a lite full set of armor that cannot be
> pierced)

----End 2362----

----Begin 2384----
http://gamesource.groups.yahoo.com/group/DragonBaneII/message/2384

(And there are two characters you can't play with without useing my
method. And a second easter egg level[that's not completed].)

----End 2384----


---Begin Original Message----
http://gamesource.groups.yahoo.com/group/DragonBaneII/message/2505

Msg#2505 Re: Character Trainer

--- In DragonBaneII@yahoogroups.com, "carlgrossman2000"
<carlgrossman2000@y...> wrote:
> I found your character editor post VERY helpful, and have already
> made some changes.
> There are, however, many things I can't figure out:

<snip>

> 3 - Same for the WindMage - I changed his hitpoint which, although
it
> WAS reflected, was not honored the next time I cast the spell to
> create him.  Do you know how I can do this?
> 4 - Finally, you mentioned some very handy items but it's not clear
> to me how/where to find those in the hex files.  I would truly
> appreciate your help,
>
> thanks a lot,
> Carl Grossman

----End Original Message----

#2505 From: "carlgrossman2000" <carlgrossman2000@...>
Date: Tue Mar 9, 2004 1:10 pm
Subject: Re: Character Trainer
carlgrossman...
Offline Offline
Send Email Send Email
 
I found your character editor post VERY helpful, and have already
made some changes.
There are, however, many things I can't figure out:
1 - I can't find the "gold" - either in hex or ascii
2 - some of my items are usefull, but I can't QUITE find them.  I
wanted to change the number of charges but, even though I changed
them in the file (the one place I found it) it was not reflected in
the game
3 - Same for the WindMage - I changed his hitpoint which, although it
WAS reflected, was not honored the next time I cast the spell to
create him.  Do you know how I can do this?
4 - Finally, you mentioned some very handy items but it's not clear
to me how/where to find those in the hex files.  I would truly
appreciate your help,

thanks a lot,
Carl Grossman
PS - To the user who proudly proclaimed he doesn't approve of
cheating - at least early on - let me say that, while I understand
your point of view, try to understand that it is just one point of
view.  There are a wide variety of players out there and everyone
does not appreciate the same things in the same way.  Try to be as
tolerant of them and their differences as you would have them be of
you.

#2504 From: Simon Jacobs <simon_jacobs@...>
Date: Wed Mar 3, 2004 11:49 pm
Subject: RE: At Cave Floor (3,1) talking head
simonsalo
Offline Offline
Send Email Send Email
 
QUEST

Simon Jacobs
Atlab IT

  -----Original Message-----
From:  Michael P. Quinn [mailto:mikepq@...]
Sent: Thursday, 4 March 2004 08:21
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] At Cave Floor (3,1) talking head

Simon,

It is asking, "What must you not lose sight of?" I have put in
Demelza, sword handle, justice, traitor, etc. to no avail.

Thanks,
Mike Quinn





Yahoo! Groups Links






This email message (including any file attachments transmitted with it) is for
the sole use of the individual or entity to whom it is addressed and may contain
confidential and privileged information. Any unauthorised review, use,
alteration, disclosure or distribution is prohibited. If you have received this
email in error, please notify the sender by return email and destroy all copies
of the original message.

Any confidentiality or legal professional privilege is not waived or lost by any
mistaken delivery of the email.

Opinions, conclusions and other information in this message that do not relate
to the official business of the company shall be understood as neither given nor
endorsed by it.

#2503 From: "Michael P. Quinn" <mikepq@...>
Date: Wed Mar 3, 2004 10:20 pm
Subject: At Cave Floor (3,1) talking head
mikepq
Offline Offline
Send Email Send Email
 
Simon,

It is asking, "What must you not lose sight of?" I have put in
Demelza, sword handle, justice, traitor, etc. to no avail.

Thanks,
Mike Quinn

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