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#2340 From: "rantinanting" <alsragow@...>
Date: Thu Oct 16, 2003 7:41 pm
Subject: Fix for Easy Fruits
rantinanting
Offline Offline
Send Email Send Email
 
This is a bit of a spoiler in Demelza, so look below regarding a
problem, and a solution, to the fruits in Demelza . . .



















As everyone seems to know by now, the fruits tend to unbalance the
game. If, when you arrive at a tree, you save the game and keeping
reloading until you are satisfied, you can get STR+ and DEX+ fruits
every time.
SOLUTION: If the random variable for what fruit the tree was carrying
is fixed according to other state variables, then reloading will just
keep getting you the same fruit. I am not a programmer, and I am not
sure how to do that, but I am sure that those who are writing the
software and the games would be interested.

#2339 From: "Furest Ernesto" <e.furest@...>
Date: Thu Oct 16, 2003 7:20 am
Subject: AW: AW: Two questions on DB2 spells
ernesto_furest
Offline Offline
Send Email Send Email
 
Hello Bert
 
Ahh ..... the final fight ..... facing Kra'an!!!
Well I had Gyrko swinging the dragon bane and Caleb casting near foe, my archer just double crossbowing, and my necromancer casting life drains to the demons. At last but not least Poe was healing the whole bunch, or using wands of attractions. Sheolan was a great help until he was overcooked by Kra'an.
 
I agree with the thief at low level, even if he becomes also an good archer later on (having some cool spells as well).
 
Regards
Ernesto
 
 
 -----Ursprüngliche Nachricht-----
Von: Bert Latamore [mailto:bertlatamore@...]
Gesendet: Mittwoch, 15. Oktober 2003 19:34
An: DragonBaneII@yahoogroups.com
Betreff: Re: AW: [DragonBaneII] Two questions on DB2 spells

Ernesto,
 
Thank you for the information. That helps me with my strategy for the upcoming fights.
 
Tesser is my archer. Initially I didn't have one, but as he moves up in ranks Tesser becomes an excellent archer, particularly with a heavy cross bow. And that lets me have his particular skills underground an his special spells -- notable all the light spells of which he is a master. So I get two key sets of talents in one player. That is what I meant when I was asking about an ideal team.
 
For instance, should I have included a thief? I have tried that but found that at least at the lower levels the thief contributes little to the many battles you ahve to fight, and at least half the time failes at picking the locks on boxes and sets off the emplosions or whatever in any case. So I have Caleb, who gets the best armor available, open all the boxes and then I have Poe heal him of any residual damage. that has worked fairly well for me.
 
Another piece of advice I would love to have from someone who has completed DB II: I havae the choice of dressing Caleb in armor and amulets that add to his strength or that protect him from fire. Which is better when he faces Kra'an, since he will be weilding the Dragonbane sword for me? Will he need extra strength for the swoard, or will he face a lot of fire from the dragon?
 
Thanks,
 
Bert

Furest Ernesto <e.furest@...> wrote:
Hi Bert
 
I only tried Intervention once, but was a bit deceaved by the effect. I causes some damage to your foes and heals the party. I think the cost of spellpoints doesn't comply with the effect.
 
The longer the fight, then less spellpoints you gonna spend. Specially healing is really convenient during a tough fight. 
 
Is quite difficult to determine the ultime party, it is all question of the strategy you use.
By the way, I see no archer in your party ...
 
Regards
Ernesto
-----Ursprüngliche Nachricht-----
Von: Bert Latamore [mailto:bertlatamore@...]
Gesendet: Mittwoch, 15. Oktober 2003 16:19
An: DragonBaneII@yahoogroups.com
Betreff: Re: [DragonBaneII] Two questions on DB2 spells

My team (Caleb, Tesser, Unger, Mordor,Poe) are all level 16 and are about to attack Raamtha. I had a great time buying out the magic store to equip them, by the way. I have a couple of specific questions and one general one concerning spells and characters:

First, what does Intervention do? Mordor can throw it, but since it costs 40 spell points I have not tried it out.

Second, I notice that the cost of spells (in spell points) varies from time to tiem. Specifically the firsst level "Treat Player" spell, which normally costs 3 spell points, at times costs only 1 and at others costs 4. What causes these variations?

Third, is there any written information that explains that differences among different potential team members and what powers they can develop as they gain strength? I have been trying to develop an ideal team, and I think this time I went a little too heavy in the fighter department. I wonder, for instance, if instead of using Unger I should have had either a theif or a necomancer, particularly since my wizard can always summon an elemental to fight for the team (Sheolin is a devistating fighter.) But since I do not know what these alternative team members may be capable of as they gain levels, it is hard for me to decide.

Thanks,

Bert


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#2338 From: "Furest Ernesto" <e.furest@...>
Date: Thu Oct 16, 2003 7:30 am
Subject: AW: Demelza
ernesto_furest
Offline Offline
Send Email Send Email
 
You will have to get there later in the game when the chance is given to you, and you remember a place where to get a magic item.
-----Ursprüngliche Nachricht-----
Von: Simon Jacobs [mailto:simon_jacobs@...]
Gesendet: Donnerstag, 16. Oktober 2003 01:22
An: 'DragonBaneII@yahoogroups.com'
Betreff: RE: [DragonBaneII] Demelza

Yes there is sort of... The old cemetery, but no one has been through it in
years...

Regards,

Simon Jacobs
Princess Demelza Author

-----Original Message-----
From:       Froglips [mailto:froglips@...]
Sent:      Wednesday, 15 October 2003 8:10 PM
To:      DragonBaneII@yahoogroups.com
Subject:      [DragonBaneII] Demelza

Darion Grove (sorry, just finished DB2 and was thinking of the main town for
it).

No west gate in Darion Grove.


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   Date: Tue, 14 Oct 2003 04:42:51 -0500
   From: "Froglips" <froglips@...>
Subject: Demelza

I see a north and south gate in New Trelon.  No west gate.

______________________________________________________________________
________________________________________________________________________

   Date: Wed, 15 Oct 2003 07:43:46 +1000
   From: Simon Jacobs <simon_jacobs@...>
Subject: RE: Demelza

There is no New Treleon in Demelza?

Regards,
Simon Jacobs
Atlab IT




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#2337 From: Bert Latamore <bertlatamore@...>
Date: Thu Oct 16, 2003 1:54 pm
Subject: Re: AW: Two questions on DB2 spells
bertlatamore
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Chris,
 
Thanks for all the information. I am going to have to try out Intervention in the final battle of DB 2, which I am preparing my troops for now (I want to get them up another level -- to level 18 -- if possible, so I am on a "monster hunt" right now to build their points.) And I can see that in Damzela I will have to try out a party with three magic users to include a Necromancer. Once he gets to the point of being able to call the sprites who both attack the enemy and regenerate the party's spell or hit points, he could make a party very powerful. The question wil lbe surviving the early part of the adventure when the magic users are weak.
 
Bert

Christopher Y Kim <cysk@...> wrote:
1) The spell points differ based on time of day. I haven't played in a while, so I don't remember which time has the fewest and which has the most. This is useful if you want to wait for healing to use less spell points. Just note a spell and see how many points it requires for different times of day and night.
 
2) The only problem with Tesser (is he the Trog?) is that in one of the adventures, you may have to park him at an inn because he gives off light (if I remember right).
 
3) I used the thief so early on, he didn't have to take as many hits. Over time, he can use weapons that don't have special characteristics and bows, so I found him useful as a third fighter.
 
4) For the Intervention spell, see the manual. http://www.mythological.com/db2man/spells.htm
Summons the gods to intervene on behalf of your party: delivering a devastating 70-100 hitpoints of damage to all foe within 50', curing your party of all ailments, and restoring them to full health.
 
Cheers and have fun - great game!
Chris Kim
beta tester from way back
 
 


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#2336 From: "Christopher Y Kim" <cysk@...>
Date: Thu Oct 16, 2003 1:48 am
Subject: Re: AW: Two questions on DB2 spells
cybergidoc
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Send Email Send Email
 
1) The spell points differ based on time of day. I haven't played in a while, so I don't remember which time has the fewest and which has the most. This is useful if you want to wait for healing to use less spell points. Just note a spell and see how many points it requires for different times of day and night.
 
2) The only problem with Tesser (is he the Trog?) is that in one of the adventures, you may have to park him at an inn because he gives off light (if I remember right).
 
3) I used the thief so early on, he didn't have to take as many hits. Over time, he can use weapons that don't have special characteristics and bows, so I found him useful as a third fighter.
 
4) For the Intervention spell, see the manual. http://www.mythological.com/db2man/spells.htm
Summons the gods to intervene on behalf of your party: delivering a devastating 70-100 hitpoints of damage to all foe within 50', curing your party of all ailments, and restoring them to full health.
 
Cheers and have fun - great game!
Chris Kim
beta tester from way back
 
 

#2335 From: Simon Jacobs <simon_jacobs@...>
Date: Wed Oct 15, 2003 11:21 pm
Subject: RE: Demelza
simonsalo
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Yes there is sort of... The old cemetery, but no one has been through it in
years...

Regards,

Simon Jacobs
Princess Demelza Author

  -----Original Message-----
From:  Froglips [mailto:froglips@...]
Sent: Wednesday, 15 October 2003 8:10 PM
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Demelza

Darion Grove (sorry, just finished DB2 and was thinking of the main town for
it).

No west gate in Darion Grove.


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    Date: Tue, 14 Oct 2003 04:42:51 -0500
    From: "Froglips" <froglips@...>
Subject: Demelza

I see a north and south gate in New Trelon.  No west gate.

______________________________________________________________________
________________________________________________________________________

    Date: Wed, 15 Oct 2003 07:43:46 +1000
    From: Simon Jacobs <simon_jacobs@...>
Subject: RE: Demelza

There is no New Treleon in Demelza?

Regards,
Simon Jacobs
Atlab IT




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endorsed by it.

#2334 From: Bert Latamore <bertlatamore@...>
Date: Wed Oct 15, 2003 5:34 pm
Subject: Re: AW: Two questions on DB2 spells
bertlatamore
Offline Offline
Send Email Send Email
 
Ernesto,
 
Thank you for the information. That helps me with my strategy for the upcoming fights.
 
Tesser is my archer. Initially I didn't have one, but as he moves up in ranks Tesser becomes an excellent archer, particularly with a heavy cross bow. And that lets me have his particular skills underground an his special spells -- notable all the light spells of which he is a master. So I get two key sets of talents in one player. That is what I meant when I was asking about an ideal team.
 
For instance, should I have included a thief? I have tried that but found that at least at the lower levels the thief contributes little to the many battles you ahve to fight, and at least half the time failes at picking the locks on boxes and sets off the emplosions or whatever in any case. So I have Caleb, who gets the best armor available, open all the boxes and then I have Poe heal him of any residual damage. that has worked fairly well for me.
 
Another piece of advice I would love to have from someone who has completed DB II: I havae the choice of dressing Caleb in armor and amulets that add to his strength or that protect him from fire. Which is better when he faces Kra'an, since he will be weilding the Dragonbane sword for me? Will he need extra strength for the swoard, or will he face a lot of fire from the dragon?
 
Thanks,
 
Bert

Furest Ernesto <e.furest@...> wrote:
Hi Bert
 
I only tried Intervention once, but was a bit deceaved by the effect. I causes some damage to your foes and heals the party. I think the cost of spellpoints doesn't comply with the effect.
 
The longer the fight, then less spellpoints you gonna spend. Specially healing is really convenient during a tough fight. 
 
Is quite difficult to determine the ultime party, it is all question of the strategy you use.
By the way, I see no archer in your party ...
 
Regards
Ernesto
-----Ursprüngliche Nachricht-----
Von: Bert Latamore [mailto:bertlatamore@...]
Gesendet: Mittwoch, 15. Oktober 2003 16:19
An: DragonBaneII@yahoogroups.com
Betreff: Re: [DragonBaneII] Two questions on DB2 spells

My team (Caleb, Tesser, Unger, Mordor,Poe) are all level 16 and are about to attack Raamtha. I had a great time buying out the magic store to equip them, by the way. I have a couple of specific questions and one general one concerning spells and characters:

First, what does Intervention do? Mordor can throw it, but since it costs 40 spell points I have not tried it out.

Second, I notice that the cost of spells (in spell points) varies from time to tiem. Specifically the firsst level "Treat Player" spell, which normally costs 3 spell points, at times costs only 1 and at others costs 4. What causes these variations?

Third, is there any written information that explains that differences among different potential team members and what powers they can develop as they gain strength? I have been trying to develop an ideal team, and I think this time I went a little too heavy in the fighter department. I wonder, for instance, if instead of using Unger I should have had either a theif or a necomancer, particularly since my wizard can always summon an elemental to fight for the team (Sheolin is a devistating fighter.) But since I do not know what these alternative team members may be capable of as they gain levels, it is hard for me to decide.

Thanks,

Bert


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#2333 From: "Furest Ernesto" <e.furest@...>
Date: Wed Oct 15, 2003 2:27 pm
Subject: AW: Two questions on DB2 spells
ernesto_furest
Offline Offline
Send Email Send Email
 
Hi Bert
 
I only tried Intervention once, but was a bit deceaved by the effect. I causes some damage to your foes and heals the party. I think the cost of spellpoints doesn't comply with the effect.
 
The longer the fight, then less spellpoints you gonna spend. Specially healing is really convenient during a tough fight. 
 
Is quite difficult to determine the ultime party, it is all question of the strategy you use.
By the way, I see no archer in your party ...
 
Regards
Ernesto
-----Ursprüngliche Nachricht-----
Von: Bert Latamore [mailto:bertlatamore@...]
Gesendet: Mittwoch, 15. Oktober 2003 16:19
An: DragonBaneII@yahoogroups.com
Betreff: Re: [DragonBaneII] Two questions on DB2 spells

My team (Caleb, Tesser, Unger, Mordor,Poe) are all level 16 and are about to attack Raamtha. I had a great time buying out the magic store to equip them, by the way. I have a couple of specific questions and one general one concerning spells and characters:

First, what does Intervention do? Mordor can throw it, but since it costs 40 spell points I have not tried it out.

Second, I notice that the cost of spells (in spell points) varies from time to tiem. Specifically the firsst level "Treat Player" spell, which normally costs 3 spell points, at times costs only 1 and at others costs 4. What causes these variations?

Third, is there any written information that explains that differences among different potential team members and what powers they can develop as they gain strength? I have been trying to develop an ideal team, and I think this time I went a little too heavy in the fighter department. I wonder, for instance, if instead of using Unger I should have had either a theif or a necomancer, particularly since my wizard can always summon an elemental to fight for the team (Sheolin is a devistating fighter.) But since I do not know what these alternative team members may be capable of as they gain levels, it is hard for me to decide.

Thanks,

Bert


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#2332 From: "Furest Ernesto" <e.furest@...>
Date: Wed Oct 15, 2003 12:29 pm
Subject: AW: Demelza
ernesto_furest
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Send Email Send Email
 
Hi Froglips
If you travel a little bit around the east you will stumble upon several active teleports which leads to an quite dangerous area (the Marsh) depending your trainee level. To the west there is a graveyard (necropolis) which you cannot enter at the moment. If you walk to the far nordwest corner of Darion grove you'll see another teleport which leads also to the Marsh.
Enjoy
Ernesto
-----Ursprüngliche Nachricht-----
Von: Froglips [mailto:froglips@...]
Gesendet: Mittwoch, 15. Oktober 2003 12:10
An: DragonBaneII@yahoogroups.com
Betreff: [DragonBaneII] Demelza

Darion Grove (sorry, just finished DB2 and was thinking of the main town for
it).

No west gate in Darion Grove.


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   Date: Tue, 14 Oct 2003 04:42:51 -0500
   From: "Froglips" <froglips@...>
Subject: Demelza

I see a north and south gate in New Trelon.  No west gate.

______________________________________________________________________
________________________________________________________________________

   Date: Wed, 15 Oct 2003 07:43:46 +1000
   From: Simon Jacobs <simon_jacobs@...>
Subject: RE: Demelza

There is no New Treleon in Demelza?

Regards,
Simon Jacobs
Atlab IT




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#2331 From: "Furest Ernesto" <e.furest@...>
Date: Wed Oct 15, 2003 8:11 am
Subject: AW: Cann't get to outer area in Demzela from Lair of Pits????
ernesto_furest
Offline Offline
Send Email Send Email
 
Hi
Check the walls to the south by going backwards ....
Regards
Ernesto
-----Ursprüngliche Nachricht-----
Von: Michael P. Quinn [mailto:mikepq@...]
Gesendet: Mittwoch, 15. Oktober 2003 00:32
An: DragonBaneII@yahoogroups.com
Betreff: [DragonBaneII] Cann't get to outer area in Demzela from Lair of Pits????

Simon or Someone,

Please answer this soon!!!!
I am in the square room entered from the north, from the room that
asks for the wizards' code. I believe that outer area is accessed
from behind gateway, only I can not figure a way to get to it. How do
I get to the outer area? There just does not seem to be a way!

Sorry to be such a pain in the neck but I am at my wits end!!!!

Best Regards,
Mike Quinn




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#2330 From: "Furest Ernesto" <e.furest@...>
Date: Wed Oct 15, 2003 8:09 am
Subject: AW: Demelza
ernesto_furest
Offline Offline
Send Email Send Email
 
I think Darion Grove is meant =)
Ernesto
-----Ursprüngliche Nachricht-----
Von: Simon Jacobs [mailto:simon_jacobs@...]
Gesendet: Dienstag, 14. Oktober 2003 23:44
An: 'DragonBaneII@yahoogroups.com'
Betreff: RE: [DragonBaneII] Demelza

There is no New Treleon in Demelza?

Regards,
Simon Jacobs
Atlab IT

-----Original Message-----
From:       Froglips [mailto:froglips@...]
Sent:      Tuesday, 14 October 2003 7:43 PM
To:      DragonBaneII@yahoogroups.com
Subject:      [DragonBaneII] Demelza

I see a north and south gate in New Trelon.  No west gate.




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Any confidentiality or legal professional privilege is not waived or lost by any mistaken delivery of the email.

Opinions, conclusions and other information in this message that do not relate to the official business of the company shall be understood as neither given nor endorsed by it.



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#2329 From: Bert Latamore <bertlatamore@...>
Date: Wed Oct 15, 2003 2:19 pm
Subject: Re: Two questions on DB2 spells
bertlatamore
Offline Offline
Send Email Send Email
 

My team (Caleb, Tesser, Unger, Mordor,Poe) are all level 16 and are about to attack Raamtha. I had a great time buying out the magic store to equip them, by the way. I have a couple of specific questions and one general one concerning spells and characters:

First, what does Intervention do? Mordor can throw it, but since it costs 40 spell points I have not tried it out.

Second, I notice that the cost of spells (in spell points) varies from time to tiem. Specifically the firsst level "Treat Player" spell, which normally costs 3 spell points, at times costs only 1 and at others costs 4. What causes these variations?

Third, is there any written information that explains that differences among different potential team members and what powers they can develop as they gain strength? I have been trying to develop an ideal team, and I think this time I went a little too heavy in the fighter department. I wonder, for instance, if instead of using Unger I should have had either a theif or a necomancer, particularly since my wizard can always summon an elemental to fight for the team (Sheolin is a devistating fighter.) But since I do not know what these alternative team members may be capable of as they gain levels, it is hard for me to decide.

Thanks,

Bert


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#2328 From: "Froglips" <froglips@...>
Date: Wed Oct 15, 2003 10:10 am
Subject: Demelza
KurtGiesselman
Offline Offline
Send Email Send Email
 
Darion Grove (sorry, just finished DB2 and was thinking of the main town for
it).

No west gate in Darion Grove.


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    Date: Tue, 14 Oct 2003 04:42:51 -0500
    From: "Froglips" <froglips@...>
Subject: Demelza

I see a north and south gate in New Trelon.  No west gate.

______________________________________________________________________
________________________________________________________________________

    Date: Wed, 15 Oct 2003 07:43:46 +1000
    From: Simon Jacobs <simon_jacobs@...>
Subject: RE: Demelza

There is no New Treleon in Demelza?

Regards,
Simon Jacobs
Atlab IT

#2327 From: "Michael P. Quinn" <mikepq@...>
Date: Tue Oct 14, 2003 10:32 pm
Subject: Cann't get to outer area in Demzela from Lair of Pits????
mikepq
Offline Offline
Send Email Send Email
 
Simon or Someone,

Please answer this soon!!!!
I am in the square room entered from the north, from the room that
asks for the wizards' code. I believe that outer area is accessed
from behind gateway, only I can not figure a way to get to it. How do
I get to the outer area? There just does not seem to be a way!

Sorry to be such a pain in the neck but I am at my wits end!!!!

Best Regards,
Mike Quinn

#2326 From: Simon Jacobs <simon_jacobs@...>
Date: Tue Oct 14, 2003 9:43 pm
Subject: RE: Demelza
simonsalo
Offline Offline
Send Email Send Email
 
There is no New Treleon in Demelza?

Regards,
Simon Jacobs
Atlab IT

  -----Original Message-----
From:  Froglips [mailto:froglips@...]
Sent: Tuesday, 14 October 2003 7:43 PM
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Demelza

I see a north and south gate in New Trelon.  No west gate.




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#2325 From: "Froglips" <froglips@...>
Date: Tue Oct 14, 2003 9:42 am
Subject: Demelza
KurtGiesselman
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I see a north and south gate in New Trelon.  No west gate.




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#2324 From: "Gabe Dalbec" <gabe@...>
Date: Tue Oct 14, 2003 3:40 am
Subject: Re: DB2 level editior startup error
dalbecgc
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You have two ways to fix this (one is covered in the map editor section of the docs, the other is not - search for "small" on the map editor page of the docs).
 
1) Make your windows screen resolution larger - right click on the desktop, select properties from the menu, then go to the settings tab and increase the resolution.
 
2) As suggested in the documentation, make the font that the map editor uses smaller.  In the window with the error, click in the upper left, select properties, and then font.  Change the font to a smaller size, then click ok, and "modify shortcut that started this window"
 
-Gabe
MythoLogical Software
 
----- Original Message -----
From: wingcom007
Sent: Monday, October 13, 2003 8:32 AM
Subject: [DragonBaneII] DB2 level editior startup error

Everytime i start up the map editior it gives me a error of the
screen is to small can anyone help


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#2323 From: "wingcom007" <komekomescash@...>
Date: Mon Oct 13, 2003 3:32 pm
Subject: DB2 level editior startup error
wingcom007
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Everytime i start up the map editior it gives me a error of the
screen is to small can anyone help

#2322 From: "Furest Ernesto" <e.furest@...>
Date: Mon Oct 6, 2003 6:13 am
Subject: AW: Korbel in Demelza - Why?
ernesto_furest
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Hi rantinanting
I added Korbel to my first party because of his 'high' initial HP rate, but he wasn't really helpful ...
regards.
-----Ursprüngliche Nachricht-----
Von: rantinanting [mailto:alsragow@...]
Gesendet: Freitag, 3. Oktober 2003 22:23
An: DragonBaneII@yahoogroups.com
Betreff: [DragonBaneII] Korbel in Demelza - Why?

In Demelza, if Korbel joins a party, how does he function? Does he
acquire spells?
Has anyone played with Korbel in their party?



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#2321 From: Simon Jacobs <simon_jacobs@...>
Date: Mon Oct 6, 2003 12:12 am
Subject: RE: Korbel in Demelza - Why?
simonsalo
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Korbel can be used like any other character. Check his statistics to see if
he is any use to you.

Simon.
Demelza Author

  -----Original Message-----
From:  rantinanting [mailto:alsragow@...]
Sent: Saturday, 4 October 2003 06:23
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Korbel in Demelza - Why?

In Demelza, if Korbel joins a party, how does he function? Does he
acquire spells?
Has anyone played with Korbel in their party?



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email in error, please notify the sender by return email and destroy all copies
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#2320 From: "Christopher Y Kim" <cysk@...>
Date: Sat Oct 4, 2003 7:18 am
Subject: Re: Korbel in Demelza - Why?
cybergidoc
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It's been a while since I played DB2. At some point in the game, you need Korbel in your party (I think to get in Goblin Palace/Prison - something like that). He is functional, but you have to substitute one of your main characters. That is, leave someone in an inn at New Treleon to make room. Teleport back to prison to rescue him and he joins your party. Use him to get into Goblin Palace. Then at next teleport to New Treleon, you can switch him out. Or you can keep him in your party, but I don't remember him as worth making a permanent addition to party.
 
Some please correct me, as my recollection is low.
 
Thanks,
Chris Kim
----- Original Message -----
Sent: Friday, October 03, 2003 16:22
Subject: [DragonBaneII] Korbel in Demelza - Why?

In Demelza, if Korbel joins a party, how does he function? Does he
acquire spells?
Has anyone played with Korbel in their party?



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#2319 From: "rantinanting" <alsragow@...>
Date: Fri Oct 3, 2003 8:22 pm
Subject: Korbel in Demelza - Why?
rantinanting
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In Demelza, if Korbel joins a party, how does he function? Does he
acquire spells?
Has anyone played with Korbel in their party?

#2318 From: Bert Latamore <bertlatamore@...>
Date: Thu Oct 2, 2003 3:19 pm
Subject: Re: AW: Stuck on Goblin's Riddle
bertlatamore
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Ernesto,
 
Thanks. I'll keep that in mind.

Furest Ernesto <e.furest@...> wrote:
Hi Bert, make sure nobody in your party makes any light-spell or wears light emitting items before you enter the room on the far NE corner.
Regards
Ernesto
-----Ursprüngliche Nachricht-----
Von: Bert Latamore [mailto:bertlatamore@...]
Gesendet: Mittwoch, 1. Oktober 2003 23:02
An: DragonBaneII@yahoogroups.com
Betreff: [DragonBaneII] Stuck on Goblin's Riddle


I hate to admit this, but I have been stuck on the riddle in the Goblin's castle in DragonBane 2 for more than a week now. I guess I am no good at riddles. So can someone please tell me: What has eyes but cannot see, feet but cannot run, and can fall down but cannot get up.

Thanks,

Bert Latamore


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#2317 From: "Furest Ernesto" <e.furest@...>
Date: Thu Oct 2, 2003 6:10 am
Subject: AW: Stuck on Goblin's Riddle
ernesto_furest
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Hi Bert, make sure nobody in your party makes any light-spell or wears light emitting items before you enter the room on the far NE corner.
Regards
Ernesto
-----Ursprüngliche Nachricht-----
Von: Bert Latamore [mailto:bertlatamore@...]
Gesendet: Mittwoch, 1. Oktober 2003 23:02
An: DragonBaneII@yahoogroups.com
Betreff: [DragonBaneII] Stuck on Goblin's Riddle


I hate to admit this, but I have been stuck on the riddle in the Goblin's castle in DragonBane 2 for more than a week now. I guess I am no good at riddles. So can someone please tell me: What has eyes but cannot see, feet but cannot run, and can fall down but cannot get up.

Thanks,

Bert Latamore


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#2316 From: byerly@...
Date: Thu Oct 2, 2003 3:03 am
Subject: Re: Stuck on Goblin's Riddle
byerlyscott
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I think you missed a clue.  If I remember correctly the answer is obvious.
> Hi Bert,
>
> You're not going to like the answer (you'll be kicking yourself for a while!
> ;-)). I'm not sure of the answer to the riddle itself - perhaps a statue.
>
> I think (it's been a while - I was one of the beta testers) the answer you are
> looking for is a 7-letter word on one of the columns that begins with "o".
>
> Email me at cysk@... if you want me to give it to you directly.
>
> Good luck!
>
> Cheers,
> Chris
>   ----- Original Message -----
>   From: Bert Latamore
>   To: DragonBaneII@yahoogroups.com
>   Sent: Wednesday, October 01, 2003 17:01
>   Subject: [DragonBaneII] Stuck on Goblin's Riddle
>
>
>
>
>     I hate to admit this, but I have been stuck on the riddle in the Goblin's
> castle in DragonBane 2 for more than a week now. I guess I am no good at
> riddles. So can someone please tell me: What has eyes but cannot see, feet but
> cannot run, and can fall down but cannot get up.
>
>     Thanks,
>
>     Bert Latamore
>
>
>
> ------------------------------------------------------------------------------
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#2315 From: byerly@...
Date: Thu Oct 2, 2003 3:03 am
Subject: Re: Stuck on Goblin's Riddle
byerlyscott
Offline Offline
Send Email Send Email
 
I think you missed a clue.  If I remember correctly the answer is obvious.
> Hi Bert,
>
> You're not going to like the answer (you'll be kicking yourself for a while!
> ;-)). I'm not sure of the answer to the riddle itself - perhaps a statue.
>
> I think (it's been a while - I was one of the beta testers) the answer you are
> looking for is a 7-letter word on one of the columns that begins with "o".
>
> Email me at cysk@... if you want me to give it to you directly.
>
> Good luck!
>
> Cheers,
> Chris
>   ----- Original Message -----
>   From: Bert Latamore
>   To: DragonBaneII@yahoogroups.com
>   Sent: Wednesday, October 01, 2003 17:01
>   Subject: [DragonBaneII] Stuck on Goblin's Riddle
>
>
>
>
>     I hate to admit this, but I have been stuck on the riddle in the Goblin's
> castle in DragonBane 2 for more than a week now. I guess I am no good at
> riddles. So can someone please tell me: What has eyes but cannot see, feet but
> cannot run, and can fall down but cannot get up.
>
>     Thanks,
>
>     Bert Latamore
>
>
>
> ------------------------------------------------------------------------------
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>
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>
>

#2314 From: "Christopher Y Kim" <cysk@...>
Date: Thu Oct 2, 2003 1:52 am
Subject: Re: Stuck on Goblin's Riddle
cybergidoc
Offline Offline
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Hi Bert,
 
You're not going to like the answer (you'll be kicking yourself for a while! ;-)). I'm not sure of the answer to the riddle itself - perhaps a statue.
 
I think (it's been a while - I was one of the beta testers) the answer you are looking for is a 7-letter word on one of the columns that begins with "o".
 
Email me at cysk@... if you want me to give it to you directly.
 
Good luck!
 
Cheers,
Chris
----- Original Message -----
Sent: Wednesday, October 01, 2003 17:01
Subject: [DragonBaneII] Stuck on Goblin's Riddle


I hate to admit this, but I have been stuck on the riddle in the Goblin's castle in DragonBane 2 for more than a week now. I guess I am no good at riddles. So can someone please tell me: What has eyes but cannot see, feet but cannot run, and can fall down but cannot get up.

Thanks,

Bert Latamore


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#2313 From: Simon Jacobs <simon_jacobs@...>
Date: Wed Oct 1, 2003 11:16 pm
Subject: Re: Demelza - Quitting early
simonsalo
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Hello from the author of Princess Demelza!

I meant to write to you earlier but I was annoyed that you didn't give
Demelza a bit more of a go and I was annoyed that you gave away your
registered copy. Anyway I thought I would address a few of your points in
your letter:

1. Monster densities - Believe it or not the actual densities per map
where exactly the same as in ROK. I even went to the trouble of getting the
exact densities from Gabe & Jason. The only maps that have new monster
densities are the additional 6 or so maps not in ROK. I don't know whether
or not you realize, but the actual appearance of monsters them selves is
entirely random based on the density formulas per map, and, as per New
Treleon in ROK there are deliberately no monsters in Darion Grove.
2. Trees everywhere - There was method in the madness here as well. I
did not want players to just blindly hold their up arrow down and cruise
down to the other end of the map and back for either character recharging or
to get somewhere unrealistically quickly. When you are in a forest you need
to look around and explore thoroughly. (Many forum questions are asked
because of impatient playing techniques.) Also Darion Grove has many
scattered trees because it is a "Grove". A little village built around its
trees. I wanted Darion Grove to be different to New Treleon which is
obviously a fortified enclave.
3. The Inns where closed at specific stages in the puzzle for a reason
and it was not to create an additional puzzle! Because I had planned Demelza
meticulously, as you would have found out had you got to the Easter Egg
Level, I closed the Inns very often dependant on who was in your party at
the time. In other words if some one important like Demelza needed to stay
with your party until a certain point in the adventure I would not let you
drop her off at an Inn. Or likewise, if you are carrying a part of the
Dragon Bane sword that needs to be delivered somewhere I would not let you
drop the item or drop any characters off at Inn that could be carrying such
an important item. You would have found had you played on, that once the
critical person or item was no longer with or in your party that the Inns
would be opened again! (For designers - this was controlled by global
states.)

Unfortunately neither ROK or Demelza can stop you from dropping off a
character that is carrying an important key for example but I also do where
possible try & inhibit this by not letting you out of a dungeon or map quite
often when you are holding an important key or item critical to the
continuing operation of the puzzle.

I think like you said in your email, you are suffering a little DBII
fatigue. But like all of us, after a few months break, it is always fun to
try and 'run the gauntlet' again. I only wish a couple more adventures would
be published soon...

Regards,

Simon Jacobs
Princess Demelza Author



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#2312 From: Bert Latamore <bertlatamore@...>
Date: Wed Oct 1, 2003 9:01 pm
Subject: Stuck on Goblin's Riddle
bertlatamore
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I hate to admit this, but I have been stuck on the riddle in the Goblin's castle in DragonBane 2 for more than a week now. I guess I am no good at riddles. So can someone please tell me: What has eyes but cannot see, feet but cannot run, and can fall down but cannot get up.

Thanks,

Bert Latamore


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#2311 From: Simon Jacobs <simon_jacobs@...>
Date: Tue Sep 30, 2003 3:37 am
Subject: RE: Psst! (What did he say?)
simonsalo
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Try "DEMELZA"

Regards,

Simon Jacobs
Princess Demelza Author

  -----Original Message-----
From:  Kurt Giesselman [mailto:froglips@...]
Sent: Tuesday, 30 September 2003 5:56 AM
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Psst!  (What did he say?)

I am just starting Demzela and haven't even left town.  I was in the
SW section and got called over to be told about the tavern I should
visit.  When I went to the tavern the barkeep asked for a password.
I tried revenge.  I went back to try to get the whispered
instructions again but now he is gone.  I clearly forgot something in
what he said (like what word to enter).




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