This is a bit of a spoiler in Demelza, so look below regarding a
problem, and a solution, to the fruits in Demelza . . .
As everyone seems to know by now, the fruits tend to unbalance the
game. If, when you arrive at a tree, you save the game and keeping
reloading until you are satisfied, you can get STR+ and DEX+ fruits
every time.
SOLUTION: If the random variable for what fruit the tree was carrying
is fixed according to other state variables, then reloading will just
keep getting you the same fruit. I am not a programmer, and I am not
sure how to do that, but I am sure that those who are writing the
software and the games would be interested.
Well I had Gyrko swinging the dragon bane and Caleb casting near foe, my archer just double crossbowing, and my necromancer casting life drains to the demons. At last but not least Poe was healing the whole bunch, or using wands of attractions. Sheolan was a great help until he was overcooked by Kra'an.
I agree with the thief at low level, even if he becomes also an good archer later on (having some cool spells as well).
Regards
Ernesto
-----Ursprüngliche Nachricht----- Von: Bert Latamore [mailto:bertlatamore@...] Gesendet: Mittwoch, 15. Oktober 2003 19:34 An: DragonBaneII@yahoogroups.com Betreff: Re: AW: [DragonBaneII] Two questions on DB2 spells
Ernesto,
Thank you for the information. That helps me with my strategy for the upcoming fights.
Tesser is my archer. Initially I didn't have one, but as he moves up in ranks Tesser becomes an excellent archer, particularly with a heavy cross bow. And that lets me have his particular skills underground an his special spells -- notable all the light spells of which he is a master. So I get two key sets of talents in one player. That is what I meant when I was asking about an ideal team.
For instance, should I have included a thief? I have tried that but found that at least at the lower levels the thief contributes little to the many battles you ahve to fight, and at least half the time failes at picking the locks on boxes and sets off the emplosions or whatever in any case. So I have Caleb, who gets the best armor available, open all the boxes and then I have Poe heal him of any residual damage. that has worked fairly well for me.
Another piece of advice I would love to have from someone who has completed DB II: I havae the choice of dressing Caleb in armor and amulets that add to his strength or that protect him from fire. Which is better when he faces Kra'an, since he will be weilding the Dragonbane sword for me? Will he need extra strength for the swoard, or will he face a lot of fire from the dragon?
Thanks,
Bert
Furest Ernesto <e.furest@...> wrote:
Hi Bert
I only tried Intervention once, but was a bit deceaved by the effect. I causes some damage to your foes and heals the party. I think the cost of spellpoints doesn't comply with the effect.
The longer the fight, then less spellpoints you gonna spend. Specially healing is really convenient during a tough fight.
Is quite difficult to determine the ultime party, it is all question of the strategy you use.
By the way, I see no archer in your party ...
Regards
Ernesto
-----Ursprüngliche Nachricht----- Von: Bert Latamore [mailto:bertlatamore@...] Gesendet: Mittwoch, 15. Oktober 2003 16:19 An: DragonBaneII@yahoogroups.com Betreff: Re: [DragonBaneII] Two questions on DB2 spells
My team (Caleb, Tesser, Unger, Mordor,Poe) are all level 16 and are about to attack Raamtha. I had a great time buying out the magic store to equip them, by the way. I have a couple of specific questions and one general one concerning spells and characters:
First, what does Intervention do? Mordor can throw it, but since it costs 40 spell points I have not tried it out.
Second, I notice that the cost of spells (in spell points) varies from time to tiem. Specifically the firsst level "Treat Player" spell, which normally costs 3 spell points, at times costs only 1 and at others costs 4. What causes these variations?
Third, is there any written information that explains that differences among different potential team members and what powers they can develop as they gain strength? I have been trying to develop an ideal team, and I think this time I went a little too heavy in the fighter department. I wonder, for instance, if instead of using Unger I should have had either a theif or a necomancer, particularly since my wizard can always summon an elemental to fight for the team (Sheolin is a devistating fighter.) But since I do not know what these alternative team members may be capable of as they gain levels, it is hard for me to decide.
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Thanks for all the information. I am going to have to try out Intervention in the final battle of DB 2, which I am preparing my troops for now (I want to get them up another level -- to level 18 -- if possible, so I am on a "monster hunt" right now to build their points.) And I can see that in Damzela I will have to try out a party with three magic users to include a Necromancer. Once he gets to the point of being able to call the sprites who both attack the enemy and regenerate the party's spell or hit points, he could make a party very powerful. The question wil lbe surviving the early part of the adventure when the magic users are weak.
Bert
Christopher Y Kim <cysk@...> wrote:
1) The spell points differ based on time of day. I haven't played in a while, so I don't remember which time has the fewest and which has the most. This is useful if you want to wait for healing to use less spell points. Just note a spell and see how many points it requires for different times of day and night.
2) The only problem with Tesser (is he the Trog?) is that in one of the adventures, you may have to park him at an inn because he gives off light (if I remember right).
3) I used the thief so early on, he didn't have to take as many hits. Over time, he can use weapons that don't have special characteristics and bows, so I found him useful as a third fighter.
Summons the gods to intervene on behalf of your party: delivering a devastating 70-100 hitpoints of damage to all foe within 50', curing your party of all ailments, and restoring them to full health.
Cheers and have fun - great game!
Chris Kim
beta tester from way back
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1) The spell points differ based on time of day. I haven't played in a while, so I don't remember which time has the fewest and which has the most. This is useful if you want to wait for healing to use less spell points. Just note a spell and see how many points it requires for different times of day and night.
2) The only problem with Tesser (is he the Trog?) is that in one of the adventures, you may have to park him at an inn because he gives off light (if I remember right).
3) I used the thief so early on, he didn't have to take as many hits. Over time, he can use weapons that don't have special characteristics and bows, so I found him useful as a third fighter.
Summons the gods to intervene on behalf of your party: delivering a devastating 70-100 hitpoints of damage to all foe within 50', curing your party of all ailments, and restoring them to full health.
Yes there is sort of... The old cemetery, but no one has been through it in
years...
Regards,
Simon Jacobs
Princess Demelza Author
-----Original Message-----
From: Froglips [mailto:froglips@...]
Sent: Wednesday, 15 October 2003 8:10 PM
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Demelza
Darion Grove (sorry, just finished DB2 and was thinking of the main town for
it).
No west gate in Darion Grove.
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Date: Tue, 14 Oct 2003 04:42:51 -0500
From: "Froglips" <froglips@...>
Subject: Demelza
I see a north and south gate in New Trelon. No west gate.
______________________________________________________________________
________________________________________________________________________
Date: Wed, 15 Oct 2003 07:43:46 +1000
From: Simon Jacobs <simon_jacobs@...>
Subject: RE: Demelza
There is no New Treleon in Demelza?
Regards,
Simon Jacobs
Atlab IT
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Thank you for the information. That helps me with my strategy for the upcoming fights.
Tesser is my archer. Initially I didn't have one, but as he moves up in ranks Tesser becomes an excellent archer, particularly with a heavy cross bow. And that lets me have his particular skills underground an his special spells -- notable all the light spells of which he is a master. So I get two key sets of talents in one player. That is what I meant when I was asking about an ideal team.
For instance, should I have included a thief? I have tried that but found that at least at the lower levels the thief contributes little to the many battles you ahve to fight, and at least half the time failes at picking the locks on boxes and sets off the emplosions or whatever in any case. So I have Caleb, who gets the best armor available, open all the boxes and then I have Poe heal him of any residual damage. that has worked fairly well for me.
Another piece of advice I would love to have from someone who has completed DB II: I havae the choice of dressing Caleb in armor and amulets that add to his strength or that protect him from fire. Which is better when he faces Kra'an, since he will be weilding the Dragonbane sword for me? Will he need extra strength for the swoard, or will he face a lot of fire from the dragon?
Thanks,
Bert
Furest Ernesto <e.furest@...> wrote:
Hi Bert
I only tried Intervention once, but was a bit deceaved by the effect. I causes some damage to your foes and heals the party. I think the cost of spellpoints doesn't comply with the effect.
The longer the fight, then less spellpoints you gonna spend. Specially healing is really convenient during a tough fight.
Is quite difficult to determine the ultime party, it is all question of the strategy you use.
By the way, I see no archer in your party ...
Regards
Ernesto
-----Ursprüngliche Nachricht----- Von: Bert Latamore [mailto:bertlatamore@...] Gesendet: Mittwoch, 15. Oktober 2003 16:19 An: DragonBaneII@yahoogroups.com Betreff: Re: [DragonBaneII] Two questions on DB2 spells
My team (Caleb, Tesser, Unger, Mordor,Poe) are all level 16 and are about to attack Raamtha. I had a great time buying out the magic store to equip them, by the way. I have a couple of specific questions and one general one concerning spells and characters:
First, what does Intervention do? Mordor can throw it, but since it costs 40 spell points I have not tried it out.
Second, I notice that the cost of spells (in spell points) varies from time to tiem. Specifically the firsst level "Treat Player" spell, which normally costs 3 spell points, at times costs only 1 and at others costs 4. What causes these variations?
Third, is there any written information that explains that differences among different potential team members and what powers they can develop as they gain strength? I have been trying to develop an ideal team, and I think this time I went a little too heavy in the fighter department. I wonder, for instance, if instead of using Unger I should have had either a theif or a necomancer, particularly since my wizard can always summon an elemental to fight for the team (Sheolin is a devistating fighter.) But since I do not know what these alternative team members may be capable of as they gain levels, it is hard for me to decide.
I only tried Intervention once, but was a bit deceaved by the effect. I causes some damage to your foes and heals the party. I think the cost of spellpoints doesn't comply with the effect.
The longer the fight, then less spellpoints you gonna spend. Specially healing is really convenient during a tough fight.
Is quite difficult to determine the ultime party, it is all question of the strategy you use.
By the way, I see no archer in your party ...
Regards
Ernesto
-----Ursprüngliche Nachricht----- Von: Bert Latamore [mailto:bertlatamore@...] Gesendet: Mittwoch, 15. Oktober 2003 16:19 An: DragonBaneII@yahoogroups.com Betreff: Re: [DragonBaneII] Two questions on DB2 spells
My team (Caleb, Tesser, Unger, Mordor,Poe) are all level 16 and are about to attack Raamtha. I had a great time buying out the magic store to equip them, by the way. I have a couple of specific questions and one general one concerning spells and characters:
First, what does Intervention do? Mordor can throw it, but since it costs 40 spell points I have not tried it out.
Second, I notice that the cost of spells (in spell points) varies from time to tiem. Specifically the firsst level "Treat Player" spell, which normally costs 3 spell points, at times costs only 1 and at others costs 4. What causes these variations?
Third, is there any written information that explains that differences among different potential team members and what powers they can develop as they gain strength? I have been trying to develop an ideal team, and I think this time I went a little too heavy in the fighter department. I wonder, for instance, if instead of using Unger I should have had either a theif or a necomancer, particularly since my wizard can always summon an elemental to fight for the team (Sheolin is a devistating fighter.) But since I do not know what these alternative team members may be capable of as they gain levels, it is hard for me to decide.
If you travel a little bit around the east you will stumble upon several active teleports which leads to an quite dangerous area (the Marsh) depending your trainee level. To the west there is a graveyard (necropolis) which you cannot enter at the moment. If you walk to the far nordwest corner of Darion grove you'll see another teleport which leads also to the Marsh.
Check the walls to the south by going backwards ....
Regards
Ernesto
-----Ursprüngliche Nachricht----- Von: Michael P. Quinn [mailto:mikepq@...] Gesendet: Mittwoch, 15. Oktober 2003 00:32 An: DragonBaneII@yahoogroups.com Betreff: [DragonBaneII] Cann't get to outer area in Demzela from Lair of Pits????
Simon or Someone,
Please answer this soon!!!! I am in the square room entered from the north, from the room that asks for the wizards' code. I believe that outer area is accessed from behind gateway, only I can not figure a way to get to it. How do I get to the outer area? There just does not seem to be a way!
Sorry to be such a pain in the neck but I am at my wits end!!!!
Best Regards, Mike Quinn
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Any confidentiality or legal professional privilege is not waived or lost by any mistaken delivery of the email.
Opinions, conclusions and other information in this message that do not relate to the official business of the company shall be understood as neither given nor endorsed by it.
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My team (Caleb, Tesser, Unger, Mordor,Poe) are all level 16 and are about to attack Raamtha. I had a great time buying out the magic store to equip them, by the way. I have a couple of specific questions and one general one concerning spells and characters:
First, what does Intervention do? Mordor can throw it, but since it costs 40 spell points I have not tried it out.
Second, I notice that the cost of spells (in spell points) varies from time to tiem. Specifically the firsst level "Treat Player" spell, which normally costs 3 spell points, at times costs only 1 and at others costs 4. What causes these variations?
Third, is there any written information that explains that differences among different potential team members and what powers they can develop as they gain strength? I have been trying to develop an ideal team, and I think this time I went a little too heavy in the fighter department. I wonder, for instance, if instead of using Unger I should have had either a theif or a necomancer, particularly since my wizard can always summon an elemental to fight for the team (Sheolin is a devistating fighter.) But since I do not know what these alternative team members may be capable of as they gain levels, it is hard for me to decide.
Darion Grove (sorry, just finished DB2 and was thinking of the main town for
it).
No west gate in Darion Grove.
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Date: Tue, 14 Oct 2003 04:42:51 -0500
From: "Froglips" <froglips@...>
Subject: Demelza
I see a north and south gate in New Trelon. No west gate.
______________________________________________________________________
________________________________________________________________________
Date: Wed, 15 Oct 2003 07:43:46 +1000
From: Simon Jacobs <simon_jacobs@...>
Subject: RE: Demelza
There is no New Treleon in Demelza?
Regards,
Simon Jacobs
Atlab IT
Simon or Someone,
Please answer this soon!!!!
I am in the square room entered from the north, from the room that
asks for the wizards' code. I believe that outer area is accessed
from behind gateway, only I can not figure a way to get to it. How do
I get to the outer area? There just does not seem to be a way!
Sorry to be such a pain in the neck but I am at my wits end!!!!
Best Regards,
Mike Quinn
There is no New Treleon in Demelza?
Regards,
Simon Jacobs
Atlab IT
-----Original Message-----
From: Froglips [mailto:froglips@...]
Sent: Tuesday, 14 October 2003 7:43 PM
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Demelza
I see a north and south gate in New Trelon. No west gate.
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I see a north and south gate in New Trelon. No west gate.
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You have two ways to fix this (one is covered in the map editor section of the docs, the other is not - search for "small" on the map editor page of the docs).
1) Make your windows screen resolution larger - right click on the desktop, select properties from the menu, then go to the settings tab and increase the resolution.
2) As suggested in the documentation, make the font that the map editor uses smaller. In the window with the error, click in the upper left, select properties, and then font. Change the font to a smaller size, then click ok, and "modify shortcut that started this window"
Everytime i start up the map editior it gives me a error of the screen is to small can anyone help
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Korbel can be used like any other character. Check his statistics to see if
he is any use to you.
Simon.
Demelza Author
-----Original Message-----
From: rantinanting [mailto:alsragow@...]
Sent: Saturday, 4 October 2003 06:23
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Korbel in Demelza - Why?
In Demelza, if Korbel joins a party, how does he function? Does he
acquire spells?
Has anyone played with Korbel in their party?
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It's been a while since I played DB2. At some point in the game, you need Korbel in your party (I think to get in Goblin Palace/Prison - something like that). He is functional, but you have to substitute one of your main characters. That is, leave someone in an inn at New Treleon to make room. Teleport back to prison to rescue him and he joins your party. Use him to get into Goblin Palace. Then at next teleport to New Treleon, you can switch him out. Or you can keep him in your party, but I don't remember him as worth making a permanent addition to party.
Some please correct me, as my recollection is low.
Hi Bert, make sure nobody in your party makes any light-spell or wears light emitting items before you enter the room on the far NE corner.
Regards
Ernesto
-----Ursprüngliche Nachricht----- Von: Bert Latamore [mailto:bertlatamore@...] Gesendet: Mittwoch, 1. Oktober 2003 23:02 An: DragonBaneII@yahoogroups.com Betreff: [DragonBaneII] Stuck on Goblin's Riddle
I hate to admit this, but I have been stuck on the riddle in the Goblin's castle in DragonBane 2 for more than a week now. I guess I am no good at riddles. So can someone please tell me: What has eyes but cannot see, feet but cannot run, and can fall down but cannot get up.
Hi Bert, make sure nobody in your party makes any light-spell or wears light emitting items before you enter the room on the far NE corner.
Regards
Ernesto
-----Ursprüngliche Nachricht----- Von: Bert Latamore [mailto:bertlatamore@...] Gesendet: Mittwoch, 1. Oktober 2003 23:02 An: DragonBaneII@yahoogroups.com Betreff: [DragonBaneII] Stuck on Goblin's Riddle
I hate to admit this, but I have been stuck on the riddle in the Goblin's castle in DragonBane 2 for more than a week now. I guess I am no good at riddles. So can someone please tell me: What has eyes but cannot see, feet but cannot run, and can fall down but cannot get up.
I think you missed a clue. If I remember correctly the answer is obvious.
> Hi Bert,
>
> You're not going to like the answer (you'll be kicking yourself for a while!
> ;-)). I'm not sure of the answer to the riddle itself - perhaps a statue.
>
> I think (it's been a while - I was one of the beta testers) the answer you are
> looking for is a 7-letter word on one of the columns that begins with "o".
>
> Email me at cysk@... if you want me to give it to you directly.
>
> Good luck!
>
> Cheers,
> Chris
> ----- Original Message -----
> From: Bert Latamore
> To: DragonBaneII@yahoogroups.com
> Sent: Wednesday, October 01, 2003 17:01
> Subject: [DragonBaneII] Stuck on Goblin's Riddle
>
>
>
>
> I hate to admit this, but I have been stuck on the riddle in the Goblin's
> castle in DragonBane 2 for more than a week now. I guess I am no good at
> riddles. So can someone please tell me: What has eyes but cannot see, feet but
> cannot run, and can fall down but cannot get up.
>
> Thanks,
>
> Bert Latamore
>
>
>
> ------------------------------------------------------------------------------
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>
>
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>
>
I think you missed a clue. If I remember correctly the answer is obvious.
> Hi Bert,
>
> You're not going to like the answer (you'll be kicking yourself for a while!
> ;-)). I'm not sure of the answer to the riddle itself - perhaps a statue.
>
> I think (it's been a while - I was one of the beta testers) the answer you are
> looking for is a 7-letter word on one of the columns that begins with "o".
>
> Email me at cysk@... if you want me to give it to you directly.
>
> Good luck!
>
> Cheers,
> Chris
> ----- Original Message -----
> From: Bert Latamore
> To: DragonBaneII@yahoogroups.com
> Sent: Wednesday, October 01, 2003 17:01
> Subject: [DragonBaneII] Stuck on Goblin's Riddle
>
>
>
>
> I hate to admit this, but I have been stuck on the riddle in the Goblin's
> castle in DragonBane 2 for more than a week now. I guess I am no good at
> riddles. So can someone please tell me: What has eyes but cannot see, feet but
> cannot run, and can fall down but cannot get up.
>
> Thanks,
>
> Bert Latamore
>
>
>
> ------------------------------------------------------------------------------
> Do you Yahoo!?
> The New Yahoo! Shopping - with improved product search
> Yahoo! Groups Sponsor
> ADVERTISEMENT
>
>
>
>
> To unsubscribe from this group, send an email to:
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>
>
>
> Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
>
>
You're not going to like the answer (you'll be kicking yourself for a while! ;-)). I'm not sure of the answer to the riddle itself - perhaps a statue.
I think (it's been a while - I was one of the beta testers) the answer you are looking for is a 7-letter word on one of the columns that begins with "o".
Email me at cysk@... if you want me to give it to you directly.
I hate to admit this, but I have been stuck on the riddle in the Goblin's castle in DragonBane 2 for more than a week now. I guess I am no good at riddles. So can someone please tell me: What has eyes but cannot see, feet but cannot run, and can fall down but cannot get up.
Hello from the author of Princess Demelza!
I meant to write to you earlier but I was annoyed that you didn't give
Demelza a bit more of a go and I was annoyed that you gave away your
registered copy. Anyway I thought I would address a few of your points in
your letter:
1. Monster densities - Believe it or not the actual densities per map
where exactly the same as in ROK. I even went to the trouble of getting the
exact densities from Gabe & Jason. The only maps that have new monster
densities are the additional 6 or so maps not in ROK. I don't know whether
or not you realize, but the actual appearance of monsters them selves is
entirely random based on the density formulas per map, and, as per New
Treleon in ROK there are deliberately no monsters in Darion Grove.
2. Trees everywhere - There was method in the madness here as well. I
did not want players to just blindly hold their up arrow down and cruise
down to the other end of the map and back for either character recharging or
to get somewhere unrealistically quickly. When you are in a forest you need
to look around and explore thoroughly. (Many forum questions are asked
because of impatient playing techniques.) Also Darion Grove has many
scattered trees because it is a "Grove". A little village built around its
trees. I wanted Darion Grove to be different to New Treleon which is
obviously a fortified enclave.
3. The Inns where closed at specific stages in the puzzle for a reason
and it was not to create an additional puzzle! Because I had planned Demelza
meticulously, as you would have found out had you got to the Easter Egg
Level, I closed the Inns very often dependant on who was in your party at
the time. In other words if some one important like Demelza needed to stay
with your party until a certain point in the adventure I would not let you
drop her off at an Inn. Or likewise, if you are carrying a part of the
Dragon Bane sword that needs to be delivered somewhere I would not let you
drop the item or drop any characters off at Inn that could be carrying such
an important item. You would have found had you played on, that once the
critical person or item was no longer with or in your party that the Inns
would be opened again! (For designers - this was controlled by global
states.)
Unfortunately neither ROK or Demelza can stop you from dropping off a
character that is carrying an important key for example but I also do where
possible try & inhibit this by not letting you out of a dungeon or map quite
often when you are holding an important key or item critical to the
continuing operation of the puzzle.
I think like you said in your email, you are suffering a little DBII
fatigue. But like all of us, after a few months break, it is always fun to
try and 'run the gauntlet' again. I only wish a couple more adventures would
be published soon...
Regards,
Simon Jacobs
Princess Demelza Author
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I hate to admit this, but I have been stuck on the riddle in the Goblin's castle in DragonBane 2 for more than a week now. I guess I am no good at riddles. So can someone please tell me: What has eyes but cannot see, feet but cannot run, and can fall down but cannot get up.
Try "DEMELZA"
Regards,
Simon Jacobs
Princess Demelza Author
-----Original Message-----
From: Kurt Giesselman [mailto:froglips@...]
Sent: Tuesday, 30 September 2003 5:56 AM
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Psst! (What did he say?)
I am just starting Demzela and haven't even left town. I was in the
SW section and got called over to be told about the tavern I should
visit. When I went to the tavern the barkeep asked for a password.
I tried revenge. I went back to try to get the whispered
instructions again but now he is gone. I clearly forgot something in
what he said (like what word to enter).
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