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#2271 From: "Phil" <babel7734@...>
Date: Wed Sep 3, 2003 2:08 pm
Subject: Demelza - The Traitor is very close now.. Password
babel7734
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At the old tavern in the Marsh...

"Such treachery against your king is the key to pass through here!"

Been wracking my brains for days now and it's driving me mad - Whats
the password ?

#2270 From: "untrodbaths" <untrodbaths@...>
Date: Tue Aug 26, 2003 11:54 pm
Subject: How to beat Kra'an. ** SPOILER **
untrodbaths
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Kra'an is annoying because he retreats all the time, and whenever he
does he basically gains a move. It was driving me batty until I saw
the obvious solution. My group was Unger, who wielded the DragonBane
sword, Caleb, Ensir, and Ruul. Qwinn was there, too, but I didn't
need him or use him. Unger's job, of course, was to chop Kra'an's
cohones off. Caleb's job was to cast "near foe", Ensir's was to
cast "treat party", and Ruul's was to cast "disbelieve" or "dispell"
(really not necessary) to wipe out the Greater Demons. I had two
sunfruits and gave them both to Caleb. On the opening move all three
knights cast "near foe" and Ensir used a wand of attraction. On the
next move, the basic pattern was established. Caleb casts "near
foe", regardless of where Kra'an is. Unger takes a whack. Every once
in a while Ensir casts "treat party", and Ruul takes care of the
demons with "disbelieve". I was shocked - it didn't take very long
for the big guy to get clobbered. There are only two things to
remember. 1) Make sure Caleb (or your designated "near foe" guy) has
higher dexterity than Unger (or your designated "kick Kra'an's ass"
guy), so he can bring Kra'an back before Unger chops at him. And
don't worry about wasting a "near foe" cast if Kra'an doesn't
retreat - he's going to get whacked. Heh heh.

#2269 From: "neftf" <Cyb0Au0Dragon215@...>
Date: Sun Aug 24, 2003 10:38 pm
Subject: DB2ACK: Teleporting within .MAP files (or Executing Motion Scripts)
neftf
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Hi,

Moving the user to a new mapsquare usually involves just the MAP EXIT
instruction.  However, there are some special cases.  The most
extreme case is moving to a new mapsquare in the same .MAP file when
the current monster density and ambient light are not the .MAP file's
defaults.  In addition the user's automap has been turned off and you
want to execute the MOTION SCRIPT for the destination square.  A
sample of code follows:

MOTION SCRIPT

03: MAP EXIT 013 024 255 NONE
04: MONSTER DENSITY 012
05: AUTO MAP OFF
06: AMBIENT LIGHT 0 TRUE
07: BUILDING CUSTOM 000 000 000
08: TRAP SPIN EAST UNAVOIDABLE
09: BREAK

Since we want to execute the destination mapsquare's MOTION SCRIPT,
we add line 07, a custom building instruction.  Primarily the custom
building instruction determines whether the party is facing the
current direction, or 180 degrees when they exit a building.  This is
determined by the setting for building facing in the user's
preferences.  Line 03, the map exit instruction, has a facing
direction of NONE.  Combined with the custom building instruction,
this causes the destination mapsquare instruction to execute.  If the
facing for the map exit instruction is anything except NONE, the
building custom instruction will only determine facing, it will not
execute the destination mapsquare's MOTION SCRIPT.  Since the map
exit instruction has a facing of NONE, we use line 08, an unavoidable
spin trap to change the user's facing.  If we do not wish to run the
destination mapsquare's MOTION SCRIPT, we can delete line 07 and 08.
We then change line 03, the map exit instructinon, so the facing is
EAST instead of NONE.

The monster density and ambient light reset to the default for
the .MAP file after the MAP EXIT is executed.  Insterting line 04 and
06, we can keep the monster density and the ambient lighting at the
same level as before moving the user to another mapsquare.  If the
monster density and ambient light are the .MAP file's defaults, then
line 04 and 06 can be deleted.

The automap is turned on after the MAP EXIT is executed.  To keep the
automap off, we use line 05.  If the automap is already on, line 05
can be deleted.

The example is a move within the same .MAP file, if we wish to move
to another .MAP file we would replace 255 in the map exit instruction
with the number for the new .MAP file as found in the MAPLIST.TXT

Because of the custom building instruction, this technique is best
used with a building mapsquare.  Because you might later change the
MOTION SCRIPT for the destination mapsquare with unintended
consiquences, care must be used when executing a destination
mapsquare's MOTION SCRIPT.  If possible, it is much better to include
the instructions on the originating mapsquare's MOTION SCRIPT than
the destination mapsquare's MOTION SCRIPT.

-NEFTF


--- In DragonBaneII@yahoogroups.com, "neftf <Cyb0Au0Dragon215@A...>"
<Cyb0Au0Dragon215@A...> wrote:
> Dear Jason [original msg#1909 -- and HTML link -- at end of post]
>
> I thought that if you teleported to a special map square, the
Dragon
> Bane 2 Engine (DB2E) would not execute the motion script.  Only if
> you stepped on the special map square would the motion script
execute.
>
> Several times in my adventures I teleport to special map squares
with
> motion scripts.  Is there a special command to get the DB2E to
> teleport and execute motion script?
>
> Sincerely yours,
> NEFTF
>
> http://groups.yahoo.com/group/DragonBaneII/message/1909
>
> Re: A question about DB2ACK
> --- In DragonBaneII@yahoogroups.com, "Jason Freund <freund@m...>"
> <freund@m...> wrote:
>
> > Note that it should be possible to create arbitrarily long
scripts
> by
> > chaining together smaller scripts.  For example, after the first
20
> > lines or so, you can teleport your party to some unused square in
> the
> > corner of the map, where execution continues, and then teleport
> them
> > to another square, and so on, and finally teleport them back.
Make
> > sure you set and use local state to ensure that when you finally
> > teleport back, execution will not start over again.
> >
> > Jason

#2268 From: "neftf" <Cyb0Au0Dragon215@...>
Date: Sun Aug 24, 2003 9:36 pm
Subject: Free or pay for Support (or Re: Play on Windows XP?)
neftf
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Hi,

PalmOS developer program is free with no support.  You pay if you
want software support.

-NEFTF

--- In DragonBaneII@yahoogroups.com, "spamparty2003"
<spamparty2003@y...> wrote:
> Hi,
>
> I'd like to try out the demo for "Dragon Bane II", but do not have
a
> haldheld computer.  I downloaded the PalmOS, but when I start it
I'm
> asked for a .ROM file.  How can I get this (besides registering in
> the PalmOS developer program, which I think costs something?)  Any
> help would be appreciated.
>
> Brendan

#2267 From: "spamparty2003" <spamparty2003@...>
Date: Sun Aug 24, 2003 1:51 pm
Subject: Play on Windows XP?
spamparty2003
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Hi,

I'd like to try out the demo for "Dragon Bane II", but do not have a
haldheld computer.  I downloaded the PalmOS, but when I start it I'm
asked for a .ROM file.  How can I get this (besides registering in
the PalmOS developer program, which I think costs something?)  Any
help would be appreciated.

Brendan

#2266 From: "bmetcalfe_98" <bmetcalfe_98@...>
Date: Sat Aug 23, 2003 9:08 pm
Subject: MSRK help (or Re: Prince's Lair 2: Dragon Prince)
bmetcalfe_98
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Good links. I think I need to go up from level 8 to 11 or so, then
use more bows and spells.

Thanks.

--- In DragonBaneII@yahoogroups.com, "neftf" <Cyb0Au0Dragon215@A...>
wrote:
> Hi,
>
> A few URLs to help with the Dragon Prince
>
> -NEFTF
>
> http://groups.yahoo.com/group/DragonBaneII/message/2127
> Re: [DragonBaneII] for Craig
>
> http://groups.yahoo.com/group/DragonBaneII/message/1473
> Re: [DragonBaneII] Prince's Lair
>
> http://groups.yahoo.com/group/DragonBaneII/message/515
> Re: [DragonBaneII] Desperate!
>
> http://groups.yahoo.com/group/DragonBaneII/message/1043
> Re: Dragon Price HELP!
>
> ----Begin Original Message----
> http://groups.yahoo.com/group/DragonBaneII/message/2262
>
> Msg#2262 Re: Prince's Lair 2: Dragon Prince
> --- In DragonBaneII@yahoogroups.com, "bmetcalfe_98"
> <bmetcalfe_98@y...> wrote:
> > I can't get past the Dragon Prince. Everybody gets killed in just
a
> > few rounds. Any advice? TY
> ----End Original Message----

#2265 From: "bmetcalfe_98" <bmetcalfe_98@...>
Date: Sat Aug 23, 2003 9:02 pm
Subject: Re: Prince's Lair 2: Dragon Prince
bmetcalfe_98
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Thanks for the reply. My party is Caleb, Unger, Heric, Poe, Wythera.
Caleb's dazed. They're all level 8. I'm having the most success using
Poe to cast spells, but even that isn't enough.


--- In DragonBaneII@yahoogroups.com, david Kleinot
<origamime2002@y...> wrote:
> who's in your party?
>
> bmetcalfe_98 <bmetcalfe_98@y...> wrote:I can't get past the Dragon
Prince. Everybody gets killed in just a
> few rounds. Any advice? TY
>
>
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>
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>
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#2264 From: david Kleinot <origamime2002@...>
Date: Sat Aug 23, 2003 1:23 pm
Subject: Re: Prince's Lair 2: Dragon Prince
origamime2002
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who's in your party?

bmetcalfe_98 <bmetcalfe_98@...> wrote:
I can't get past the Dragon Prince. Everybody gets killed in just a
few rounds. Any advice? TY



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#2263 From: "neftf" <Cyb0Au0Dragon215@...>
Date: Fri Aug 22, 2003 11:03 pm
Subject: MSRK help (or Re: Prince's Lair 2: Dragon Prince)
neftf
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Hi,

A few URLs to help with the Dragon Prince

-NEFTF

http://groups.yahoo.com/group/DragonBaneII/message/2127
Re: [DragonBaneII] for Craig

http://groups.yahoo.com/group/DragonBaneII/message/1473
Re: [DragonBaneII] Prince's Lair

http://groups.yahoo.com/group/DragonBaneII/message/515
Re: [DragonBaneII] Desperate!

http://groups.yahoo.com/group/DragonBaneII/message/1043
Re: Dragon Price HELP!

----Begin Original Message----
http://groups.yahoo.com/group/DragonBaneII/message/2262

Msg#2262 Re: Prince's Lair 2: Dragon Prince
--- In DragonBaneII@yahoogroups.com, "bmetcalfe_98"
<bmetcalfe_98@y...> wrote:
> I can't get past the Dragon Prince. Everybody gets killed in just a
> few rounds. Any advice? TY
----End Original Message----

#2262 From: "bmetcalfe_98" <bmetcalfe_98@...>
Date: Fri Aug 22, 2003 9:55 pm
Subject: Prince's Lair 2: Dragon Prince
bmetcalfe_98
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I can't get past the Dragon Prince. Everybody gets killed in just a
few rounds. Any advice? TY

#2261 From: "neftf" <Cyb0Au0Dragon215@...>
Date: Fri Aug 22, 2003 4:57 am
Subject: Keyboard ?(or Re: Playable on a Tungsten C? (No calc button))
neftf
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Hi,

I do not work for Mythological Software.

Does the Tungsten C have a built in keyboard?

http://www.mythological.com/db2_faq.htm

"Q: How can I play on my HandSpring Treo - there are no silkscreen
keys on that device to access the party view and overhead map.

a)LapTopHack ($14.95) allows you to configure those keys so you can
play Dragon Bane 1 or 2 on the Treo

b)MythoLogical included a special Treo fix that allows users to
access those screens with the 'm' (map view) and 'p' (party view)
keys in Dragon Bane II V1.0.3 "

-NEFTF

--- In DragonBaneII@yahoogroups.com, "mepondermd" <mepondermd@y...>
wrote:
> Is this playable on a Tungsten C?  I tried with the demo to remap
the calculator to a
> hard button, since you can use the 5-way pad, but it still doesn't
work.  The game
> appeared playable in all manners other than that, but losing access
to the character
> screen is catastrophic, to my mind at least.  Any workarounds?
>
> Mark Ponder

#2260 From: "Froglips" <froglips@...>
Date: Tue Aug 19, 2003 12:42 am
Subject: Reusing DB2 characters on Demelza
KurtGiesselman
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Title says it all.  How do I reuse them?




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#2259 From: "mepondermd" <mepondermd@...>
Date: Sun Aug 17, 2003 2:47 pm
Subject: Playable on a Tungsten C? (No calc button)
mepondermd
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Is this playable on a Tungsten C?  I tried with the demo to remap the calculator
to a
hard button, since you can use the 5-way pad, but it still doesn't work.  The
game
appeared playable in all manners other than that, but losing access to the
character
screen is catastrophic, to my mind at least.  Any workarounds?

Mark Ponder

#2258 From: "mepondermd" <mepondermd@...>
Date: Sun Aug 17, 2003 2:45 pm
Subject: Playable on a Tungsten C?
mepondermd
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#2257 From: "Jason Freund" <freund@...>
Date: Thu Aug 14, 2003 12:49 am
Subject: Re: DB2ACK: TICKs or Mapsquares
jlfreund
Online Now Online Now
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The max rate is about 1 move per second.  Game time does not pass if
you step twice before an approximate 1 second tick.

Also remember that monster picking is based on the map's monster
density.  So no need to experiment with your maps, you can simply
calculate the average number of encounters between point A and point
B = Distance(A, B) * density * 255 / 1000.

Jason

--- In DragonBaneII@yahoogroups.com, "Gabe Dalbec" <gabe@m...> wrote:
>
> It checks for monsters when you move onto a mapsquare, but only at
a maximum rate, so if you move very quickly, you will encounter less
monsters than if you go the same distance slowly.
>
> -Gabe
> MythoLogical Software
>   ----- Original Message -----
>   From: neftf
>   To: DragonBaneII@yahoogroups.com
>   Sent: Tuesday, August 12, 2003 2:22 PM
>   Subject: [DragonBaneII] DB2ACK: TICKs or Mapsquares
>
>
>   Hi DragonBaneII Yahoo! Forum,
>
>   Does the Dragon Bane II Engine (DB2E) check for monster
encounters
>   when you move, when you move onto a mapsquare, or each game
TICK.  It
>   seems like I run into less monsters when running.
>
>   -NEFTF
>
>
>
>   To unsubscribe from this group, send an email to:
>   DragonBaneII-unsubscribe@yahoogroups.com
>
>
>
>   Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/

#2256 From: "Michael P. Quinn" <mikepq@...>
Date: Wed Aug 13, 2003 10:49 pm
Subject: Re: Cann't get to the three drop through floor areas in Demzela
mikepq
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--- In DragonBaneII@yahoogroups.com, "Michael P. Quinn" <mikepq@y...>
wrote:
> Anyone,
>
> I am in the Lair of Pits ((7,18) any way to drop the screen and go
> through, I can see other halls?) and can not find a way to get to
the
> three areas that drop through the floor as Simon had mentioned. Is
> there another way to get in to the other areas? I sure cann't find
it! I am stuck and can not proceed, I usually never have this touble,
and I guess I'm becomimg a pain but I can not help it.
>
> Regards,
> Mike Quinn

#2255 From: "Gabe Dalbec" <gabe@...>
Date: Wed Aug 13, 2003 6:21 pm
Subject: Re: DB2ACK: TICKs or Mapsquares
dalbecgc
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It checks for monsters when you move onto a mapsquare, but only at a maximum rate, so if you move very quickly, you will encounter less monsters than if you go the same distance slowly.
 
-Gabe
MythoLogical Software
----- Original Message -----
From: neftf
Sent: Tuesday, August 12, 2003 2:22 PM
Subject: [DragonBaneII] DB2ACK: TICKs or Mapsquares

Hi DragonBaneII Yahoo! Forum,

Does the Dragon Bane II Engine (DB2E) check for monster encounters
when you move, when you move onto a mapsquare, or each game TICK.  It
seems like I run into less monsters when running.

-NEFTF


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#2254 From: "neftf" <Cyb0Au0Dragon215@...>
Date: Tue Aug 12, 2003 9:22 pm
Subject: DB2ACK: TICKs or Mapsquares
neftf
Offline Offline
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Hi DragonBaneII Yahoo! Forum,

Does the Dragon Bane II Engine (DB2E) check for monster encounters
when you move, when you move onto a mapsquare, or each game TICK.  It
seems like I run into less monsters when running.

-NEFTF

#2253 From: Bert Latamore <bertlatamore@...>
Date: Tue Aug 12, 2003 11:25 am
Subject: Re: SD cards and running directly from them (or Re: Unable to open Return of Kra'an)
bertlatamore
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Actually I use Sandisk cards and have not had any problems with them at all. I like the plastic cases they come in, which make a convenient way to carry them safely when they are not in the Palm. I carry 8 cards total, not all Sandisk (some being pre-loaded cards -- e.g., PDA Recipes from Handmark, WineSpectator), I always keep one card loaded and carry two in special slots made for them in my Palm case. The other five go in one of the small heavy plastic cases from Otter Box, which can take up to six SD or MMP cards in plastic cases. That only leaves me space for one more card, so I may be looking for either a slightly larger solution or a second small OtterBox fairly soon.
 
Bert
neftf <Cyb0Au0Dragon215@...> wrote:
=
Dear Bert [original post --- and URL --- at end of post],

I am not an employee of Mythological Software.

You might also try several programs that circumvent the Palm OS and
let you run directly from the SD/ MMC card. I have listed several
URLs below discussing running "Return of Kra'an" (MSRK) in such a
fashion.

Beware, one customer got a fatal corruption from the memory card. He
never makes clear in his posts if he is running from RAM (normal Palm
OS loads it from SD/MMC card to RAM) or from SD/ MMC card
(circumventing the Palm OS with a third party program).

As with all software, before installing, backup both your RAM and the
SD/MMC card to your computer. If you need to, get a SD/MMC card
reader for your computer, they are fairly cheap.

-NEFTF

Works, but not happy
http://groups.yahoo.com/group/DragonBaneII/message/8

Suggestions
http://groups.yahoo.com/group/DragonBaneII/message/3

Didn't work
http://groups.yahoo.com/group/DragonBaneII/message/4

Fatal Corruption from Memory Card
http://groups.yahoo.com/group/DragonBaneII/message/376

The Internet groups recommend an OEM Panasonic SD cards. Not much
talk about Toshiba SD cards. Sandisk has many problems with its SD
cards (especially the 128MB and 256MB cards), though they may have
been fixed by now. Japan made cards seem to fair better than Taiwan
or China made cards.

----Begin Original Post----
http://groups.yahoo.com/group/DragonBaneII/message/2250

Msg#2250 Re: Unable to open Return of Kra'an
--- In DragonBaneII@yahoogroups.com, Bert Latamore
wrote:
> Gabe,
>
> Thanks. I figured that out eventually. I guess 16 MB is just not
enough for me. I will have to start thinking about upgradeing to the
T series. I just want the upcoming T3, not the present T2. Just one
of those hardships.
>
> Actually I moved a couple of seldom used apps for book reading
(these days I am pretty much standardized on PalmReadre from Palm
Digital Media for that) off to a memory card.
>
> Gabe Dalbec wrote:
>
> This error happens when there is not enough memory on the handheld
to run the game from the card. Unfortunately, the PalmOS does not
give an error when not all of the game fits in memory. Try deleting
some stuff off the handheld (not the card) or moving more things from
the handheld to the card. Should start working again then.
>
> -Gabe
> MythoLogical Software



----End Original Post----
=


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#2252 From: "Michael P. Quinn" <mikepq@...>
Date: Mon Aug 11, 2003 9:41 pm
Subject: Re: Cann't get to the three drop through floor areas
mikepq
Offline Offline
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--- In DragonBaneII@yahoogroups.com, "Michael P. Quinn" <mikepq@y...>
wrote:
> Anyone,
>
> I am in the Lair of Pits ((7,18) any way to drop the screen and go
> through, I can see other halls?) and can not find a way to get to
the
> three areas that drop through the floor as Simon had mentioned. Is
> there another way to get in to the other areas? I sure cann't find
it! You can not send anything that requires a download because I have
to use the library!

>
> Regards,
> Mike Quinn

#2251 From: "neftf" <Cyb0Au0Dragon215@...>
Date: Mon Aug 11, 2003 9:29 pm
Subject: SD cards and running directly from them (or Re: Unable to open Return of Kra'an)
neftf
Offline Offline
Send Email Send Email
 
=
Dear Bert [original post --- and URL --- at end of post],

I am not an employee of Mythological Software.

You might also try several programs that circumvent the Palm OS and
let you run directly from the SD/ MMC card.  I have listed several
URLs below discussing running "Return of Kra'an" (MSRK) in such a
fashion.

Beware, one customer got a fatal corruption from the memory card.  He
never makes clear in his posts if he is running from RAM (normal Palm
OS loads it from SD/MMC card to RAM) or from SD/ MMC card
(circumventing the Palm OS with a third party program).

As with all software, before installing, backup both your RAM and the
SD/MMC card to your computer.  If you need to, get a SD/MMC card
reader for your computer, they are fairly cheap.

-NEFTF

Works, but not happy
http://groups.yahoo.com/group/DragonBaneII/message/8

Suggestions
http://groups.yahoo.com/group/DragonBaneII/message/3

Didn't work
http://groups.yahoo.com/group/DragonBaneII/message/4

Fatal Corruption from Memory Card
http://groups.yahoo.com/group/DragonBaneII/message/376

The Internet groups recommend an OEM Panasonic SD cards.  Not much
talk about Toshiba SD cards.  Sandisk has many problems with its SD
cards (especially the 128MB and 256MB cards), though they may have
been fixed by now.  Japan made cards seem to fair better than Taiwan
or China made cards.

----Begin Original Post----
http://groups.yahoo.com/group/DragonBaneII/message/2250

Msg#2250 Re: Unable to open Return of Kra'an
--- In DragonBaneII@yahoogroups.com, Bert Latamore
<bertlatamore@y...> wrote:
> Gabe,
>
> Thanks. I figured that out eventually. I guess 16 MB is just not
enough for me. I will have to start thinking about upgradeing to the
T series. I just want the upcoming T3, not the present T2. Just one
of those hardships.
>
> Actually I moved a couple of seldom used apps for book reading
(these days I am pretty much standardized on PalmReadre from Palm
Digital Media for that) off to a memory card.
>
> Gabe Dalbec <gabe@m...> wrote:
>
> This error happens when there is not enough memory on the handheld
to run the game from the card.  Unfortunately, the PalmOS does not
give an error when not all of the game fits in memory.  Try deleting
some stuff off the handheld (not the card) or moving more things from
the handheld to the card.  Should start working again then.
>
> -Gabe
> MythoLogical Software

<snip>

----End Original Post----
=

#2250 From: Bert Latamore <bertlatamore@...>
Date: Mon Aug 11, 2003 4:48 pm
Subject: Re: Unable to open Return of Kra'an
bertlatamore
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Gabe,
 
Thanks. I figured that out eventually. I guess 16 MB is just not enough for me. I will have to start thinking about upgradeing to the T series. I just want the upcoming T3, not the present T2. Just one of those hardships.
 
Actually I moved a couple of seldom used apps for book reading (these days I am pretty much standardized on PalmReadre from Palm Digital Media for that) off to a memory card.

Gabe Dalbec <gabe@...> wrote:
 
This error happens when there is not enough memory on the handheld to run the game from the card.  Unfortunately, the PalmOS does not give an error when not all of the game fits in memory.  Try deleting some stuff off the handheld (not the card) or moving more things from the handheld to the card.  Should start working again then.
 
-Gabe
MythoLogical Software
----- Original Message -----
Sent: Tuesday, August 05, 2003 12:33 PM
Subject: RE: [DragonBaneII] Unable to open Return of Kra'an

I am running it off a memory card on a Palm m515. This is exactly the same machine that I was running this same adventure on for several weeks successfully. I simply moved away from playing it for a week or so, but I did not do anything to disturb it, such as move or delete files associated with it. Nor have I done anything to the platform itself -- no system software upgrades or anything like that. I will try a reinstallation.

Jason Freund <freund@...> wrote:
Hi,
 
That's a cryptic error, but it probably means not all the files are installed.  What platform are you running on?  Make sure all four files are installed, and it should work.  Also, for installation questions, please contact us directly at our info @ mythological. com address.
 
MythoLogical
-----Original Message-----
From: Bert Latamore [mailto:bertlatamore@...]
Sent: Tuesday, August 05, 2003 11:00 AM
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Unable to open Return of Kra'an

I haven't been playing for a week or so and wanted to get back to my dungeon, but suddenly now I cannot open the Return of Kra'an file. When I select it and tap Play I get the following rather strange error message:

<<Error: No Error.

<<Please see the readme.txt file that is included in the .zip for more details.>>

I reread the readme.txt file, which does not seem to talk about an <<error: NoError>> problem. If this is a hint for me to buy the unlock code, I did that some time ago. So what do I do?

Bert Latamore

 


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#2249 From: "Gabe Dalbec" <gabe@...>
Date: Sun Aug 10, 2003 6:49 pm
Subject: Re: Unable to open Return of Kra'an
dalbecgc
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This error happens when there is not enough memory on the handheld to run the game from the card.  Unfortunately, the PalmOS does not give an error when not all of the game fits in memory.  Try deleting some stuff off the handheld (not the card) or moving more things from the handheld to the card.  Should start working again then.
 
-Gabe
MythoLogical Software
----- Original Message -----
Sent: Tuesday, August 05, 2003 12:33 PM
Subject: RE: [DragonBaneII] Unable to open Return of Kra'an

I am running it off a memory card on a Palm m515. This is exactly the same machine that I was running this same adventure on for several weeks successfully. I simply moved away from playing it for a week or so, but I did not do anything to disturb it, such as move or delete files associated with it. Nor have I done anything to the platform itself -- no system software upgrades or anything like that. I will try a reinstallation.

Jason Freund <freund@...> wrote:
Hi,
 
That's a cryptic error, but it probably means not all the files are installed.  What platform are you running on?  Make sure all four files are installed, and it should work.  Also, for installation questions, please contact us directly at our info @ mythological. com address.
 
MythoLogical
-----Original Message-----
From: Bert Latamore [mailto:bertlatamore@...]
Sent: Tuesday, August 05, 2003 11:00 AM
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Unable to open Return of Kra'an

I haven't been playing for a week or so and wanted to get back to my dungeon, but suddenly now I cannot open the Return of Kra'an file. When I select it and tap Play I get the following rather strange error message:

<<Error: No Error.

<<Please see the readme.txt file that is included in the .zip for more details.>>

I reread the readme.txt file, which does not seem to talk about an <<error: NoError>> problem. If this is a hint for me to buy the unlock code, I did that some time ago. So what do I do?

Bert Latamore

 


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#2248 From: "dragon96_2003" <bigdevil@...>
Date: Sat Aug 9, 2003 6:09 pm
Subject: Princess Demelza
dragon96_2003
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does any one have the walkthrough for this for free

#2247 From: "neftf" <Cyb0Au0Dragon215@...>
Date: Sat Aug 9, 2003 10:43 am
Subject: Thank You (or Re: Rounding)
neftf
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Thank You

-NEFTF

--- In DragonBaneII@yahoogroups.com, "Jason Freund" <freund@m...>
wrote:
> Yes, it uses the range 1-1000
>
> Jason
>   -----Original Message-----
>   From: neftf [mailto:Cyb0Au0Dragon215@A...]
>   Sent: Friday, August 08, 2003 12:29 PM
>   To: DragonBaneII@yahoogroups.com
>   Subject: [DragonBaneII] Rounding (or Re: DB2ACK: Monster Chance)
>
>
>   Hi DragonBaneII Yahoo! Group [original post -- and URL -- at end
of
>   message],
>
>   I have some areas were MONSTER DENSITY is 12, 6, 3, 1.  Does the
>   Dragon Bane II Engine (DB2E) round to the nearest 10, changing
these
>   to 1%, 1%, 0%, 0% or does the DB2E generate a random number from
1 to
>   1000 for 1.2%, 0.6%, 0.3% and 0.1%
>
>   Sincerely yours,
>   -NEFTF

#2246 From: "Jason Freund" <freund@...>
Date: Sat Aug 9, 2003 4:30 am
Subject: RE: Rounding (or Re: DB2ACK: Monster Chance)
jlfreund
Online Now Online Now
Send Email Send Email
 
Yes, it uses the range 1-1000
 
Jason
-----Original Message-----
From: neftf [mailto:Cyb0Au0Dragon215@...]
Sent: Friday, August 08, 2003 12:29 PM
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Rounding (or Re: DB2ACK: Monster Chance)

Hi DragonBaneII Yahoo! Group [original post -- and URL -- at end of
message],

I have some areas were MONSTER DENSITY is 12, 6, 3, 1.  Does the
Dragon Bane II Engine (DB2E) round to the nearest 10, changing these
to 1%, 1%, 0%, 0% or does the DB2E generate a random number from 1 to
1000 for 1.2%, 0.6%, 0.3% and 0.1%

Sincerely yours,
-NEFTF

#2245 From: "neftf" <Cyb0Au0Dragon215@...>
Date: Fri Aug 8, 2003 7:28 pm
Subject: Rounding (or Re: DB2ACK: Monster Chance)
neftf
Offline Offline
Send Email Send Email
 
Hi DragonBaneII Yahoo! Group [original post -- and URL -- at end of
message],

I have some areas were MONSTER DENSITY is 12, 6, 3, 1.  Does the
Dragon Bane II Engine (DB2E) round to the nearest 10, changing these
to 1%, 1%, 0%, 0% or does the DB2E generate a random number from 1 to
1000 for 1.2%, 0.6%, 0.3% and 0.1%

Sincerely yours,
-NEFTF


----End Original Message----
http://groups.yahoo.com/group/DragonBaneII/message/2229

Re: DB2ACK: Monster Chance

--- In DragonBaneII@yahoogroups.com, "Gabe Dalbec" <gabe@m...> wrote:
> 3)  If you are outside, ie. not in a dungeon or building, at night,
encounter probability goes up by 30%, so if you have monster density
set to 64 = 6%, then at night, the probability goes up to 6 + 6 * .3
= 8% (rounded).  It does not affect group size or any other parameter.
>
> -Gabe
> MythoLogical Software
----End Original Message----

#2244 From: "neftf" <Cyb0Au0Dragon215@...>
Date: Thu Aug 7, 2003 11:04 pm
Subject: DB2ACK (or Re: God Mode?)
neftf
Offline Offline
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Hi,

I am not a member of Mythological Software.

This Yahoo! Group serves "Return of Kra'an" (MSRK), "Princess
Demelza" (SSPD) and Dragon Bane II Adventure Construction Kit
(DB2ACK).  If the DB2ACK traffic ever becomes heavy enough, it will
be split off into another Yahoo! Group.

Several messages involving DB2ACK discuss "God Mode".  As far as I
know, no adventure currently released or planned for release has
a "God Mode" for the release version.

In addition, DB2ACK comes with Dragon Bane II Engine-Debug (DB2E-D).
DB2E-D allows a large number of cheats for adventure designers.
However, DB2E-D only works with pre-release versions of the adventure
(0.99 or lower).  Release versions of the adventure (1.0 or higher)
will not run on DB2E-D.

-NEFTF

--- In DragonBaneII@yahoogroups.com, "rogero4" <rogero4@y...> wrote:
> Hi folks,
>
> I saw a reference to God Mode.  I'm assuming it's bunk, since there
> were no other mentions of it.  Is there such a thing?
>
> r

#2243 From: "rogero4" <rogero4@...>
Date: Thu Aug 7, 2003 6:56 pm
Subject: Demelza - Never ending fruit ... still there in 1.4?
rogero4
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Spoiler ... of sorts ...











Spoiler ... of sorts ...
































I read about the never ending fruit trees in the Marsh.  Simon said
he fixed them regenerating when you just transport out and back
again.  But if you walk over any of the places that say 'Why don't
you pick some fruit ...' - they've been regenerated.  You don't even
have to leave.  Round and around you go, getting three by three.
It's nice to bump up your party before continuing on.  Plus you end
up getting higher levels, since you're bumping into some nastyish bad
guys in the Marsh too.

r

#2242 From: "rogero4" <rogero4@...>
Date: Thu Aug 7, 2003 6:10 pm
Subject: Demelza - Two story cellar wall
rogero4
Offline Offline
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Hi,

I was playing the demo version of this game.  It's got me hooked - I
just downloaded the full version, and I'll give my free time away for
a week now.

I like that fact that there are multiple ways around things, and I
can't get back to the two level wall with a puzzle beside.  What did
I miss?  I'll get back to it next time I play ... now that I know the
answer, but I'd appreciate if you could keep me from going nuts with
curiosity.

thanks,
r

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