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#2232 From: "nkulka3" <nkulka3@...>
Date: Fri Aug 1, 2003 5:16 pm
Subject: DB2ACK: Connecting maps
nkulka3
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Hi,

Recently, I created two maps, a town and a small forest/wilderness.
When I try to exit the town I get an error message, and I have to
reboot the device.  Can someone tell me how to connect two or more
maps together?

Thank you.

Sincerely,
Nikhil Kulkarni

#2231 From: "Gabe Dalbec" <gabe@...>
Date: Thu Jul 31, 2003 8:26 pm
Subject: Re: Special Mapsquares (or Re: DB2ACK: Monster Chance)
dalbecgc
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You are correct, there are no monster encounters if the square you are stepping onto is a map special.  It was just too much possibility for problems, as we didn't know what the level developer might be doing on the map special square, and having a monster encounter could interfere with the special code.
 
If you have a really long path of all map specials, and you want some monster encounters, you'll have to do encounters in the map special code itself.
 
-Gabe
MythoLogical Software
----- Original Message -----
From: neftf
Sent: Thursday, July 31, 2003 11:51 AM
Subject: [DragonBaneII] Special Mapsquares (or Re: DB2ACK: Monster Chance)

Hi DragonBaneII Yahoo! Group [original post -- and URL -- at end of
message],

Thank you Jason.  Thank you Gabe.  Your messages were very helpful.

4) Gabe mentions being in a dungeon or building, which got me to
thinking.  I have several stratas (.MAP files) with huge amounts of
special mapsquares, such as a hidden "Path of Power" and Asteroid
Clayton.

It seems like I do not encounter monsters while on the "Path of
Power" (which is 100% special mapsquares).  Does the Dragon Bane II
Engine (DB2E) check for monster encounters when moving onto a special
mapsquare?  special mapsquare with MOTION SCRIPT? special mapsquare
with DISPLAY SCRIPT?

Sincerely yours,
-NEFTF


----End Original Message----
http://groups.yahoo.com/group/DragonBaneII/message/2229

Re: DB2ACK: Monster Chance

--- In DragonBaneII@yahoogroups.com, "Gabe Dalbec" <gabe@m...> wrote:
> 3)  If you are outside, ie. not in a dungeon or building, at night,
encounter probability goes up by 30%, so if you have monster density
set to 64 = 6%, then at night, the probability goes up to 6 + 6 * .3
= 8% (rounded).  It does not affect group size or any other parameter.
>
> -Gabe
> MythoLogical Software
----End Original Message----


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#2230 From: "neftf" <Cyb0Au0Dragon215@...>
Date: Thu Jul 31, 2003 6:51 pm
Subject: Special Mapsquares (or Re: DB2ACK: Monster Chance)
neftf
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Hi DragonBaneII Yahoo! Group [original post -- and URL -- at end of
message],

Thank you Jason.  Thank you Gabe.  Your messages were very helpful.

4) Gabe mentions being in a dungeon or building, which got me to
thinking.  I have several stratas (.MAP files) with huge amounts of
special mapsquares, such as a hidden "Path of Power" and Asteroid
Clayton.

It seems like I do not encounter monsters while on the "Path of
Power" (which is 100% special mapsquares).  Does the Dragon Bane II
Engine (DB2E) check for monster encounters when moving onto a special
mapsquare?  special mapsquare with MOTION SCRIPT? special mapsquare
with DISPLAY SCRIPT?

Sincerely yours,
-NEFTF


----End Original Message----
http://groups.yahoo.com/group/DragonBaneII/message/2229

Re: DB2ACK: Monster Chance

--- In DragonBaneII@yahoogroups.com, "Gabe Dalbec" <gabe@m...> wrote:
> 3)  If you are outside, ie. not in a dungeon or building, at night,
encounter probability goes up by 30%, so if you have monster density
set to 64 = 6%, then at night, the probability goes up to 6 + 6 * .3
= 8% (rounded).  It does not affect group size or any other parameter.
>
> -Gabe
> MythoLogical Software
----End Original Message----

#2229 From: "Gabe Dalbec" <gabe@...>
Date: Thu Jul 31, 2003 4:48 pm
Subject: Re: DB2ACK: Monster Chance
dalbecgc
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1) See the manual in the "Monsters" section and applies to the "chance" field in monsters.txt
 
Chance (0..255). Chance of 0 means the monster does not appear in a random encounter. Positive chance values are all relative, and you can use any scale you want. If you give every monster a chance of “1”, then they all have an equal chance of appearing (in places where they can appear). If you give every monster a chance of “100”, then they still all have an equal chance to appear. But if you choose to give one monster 50 and another 100, then the one with 100 is twice as likely to get picked (in places it can appear) than the one with chance of 50.
 
This means that if you have 10 monsters on a given level, and you give each a value of 20, then they are all equally likely to be chosen, ie. they each have a 10% chance.  If you want rats to appear more often, give them an higher value than anything else.
 
If you mean the monster density in the map, it indicates a range of 0-25% chance of encountering a monster on any given move, 255 = 25%, so 128 = 13%, 64 = 6%, etc.  I think this is in the ACK documentation as well.
 
2) Good question, I had to check the source code, it's pretty complicated.
    First, computer the highest level character currently in the party.  (maxLevell)
    If(maxLevel = 1) then only encounter 1 group.
    if(maxLevel = 2) then encounter up to 2 groups, but only 1 in 8 chance of encountering 2 groups.
    if(maxLevel >= 3) then encounter up to 3 groups, 1 in 12 chance of 2 groups, 1 in 12 chance of 3 groups, 10 in 12 of 1 group.
 
3)  If you are outside, ie. not in a dungeon or building, at night, encounter probability goes up by 30%, so if you have monster density set to 64 = 6%, then at night, the probability goes up to 6 + 6 * .3 = 8% (rounded).  It does not affect group size or any other parameter.
 
-Gabe
MythoLogical Software
----- Original Message -----
From: neftf
Sent: Thursday, July 31, 2003 8:47 AM
Subject: [DragonBaneII] DB2ACK: Monster Chance

Hi,

I am tweaking some new monsters and had a few questions.

1) In MONSTER.TXT for "Return of Kra'an" (MSRK), the chance to
encounter monsters is 0- 20%.  For the Dragon Bane II Engine (DB2E)
the maximum allowable is 255%.  I have been playing around with 0-
240% monsters.  Does using 240% for some monsters effect any aspects
of game play?

2) I am trying to adjust the minimum and maximum number of units
appearing in each monster group.  To do this, I need to know how
often 1, 2, or 3 groups of monsters will appear.  How does the DB2E
decide how many groups of monsters are appearing?

3)
http://www.mythological.com/db2_screenshots.htm
There is a throwaway line on the Mythological Software website "There
is a huge world to explore.  But beware, monsters mostly come out at
night; mostly."  Does the probability of encountering 1, 2, or 3
groups of monsters increase at night?

Thank you for your attention in these matters.

Sincerely yours,
NEFTF


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#2228 From: "Jason Freund" <freund@...>
Date: Thu Jul 31, 2003 4:27 pm
Subject: RE: DB2ACK: Monster Chance
jlfreund
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1) Chance to pick is not a percent, it's relative to other chance to pick values.  So if every monster has chance to pick = 255, then every monster has equal chance to be chosen when picking the type of monster to populate a group that has already been created.  These numbers have no effect on the likelyhood that you encounter a monster (that's the map monster density) or the likelyhood that an encounter has 1, 2, or 3 groups, or the size of each group.
 
2) When the map monster density determines it's time to generate an encounter, it picks the first group.  Otherwise, if the party is level 1, only one group can be picked, if level 2, then up to 2 groups can be picked, if level 3 or higher, then up to 3 groups can be picked, and there is an equal chance for 1, 2, 3 groups to be picked for parties L3 or higher.  Except that if any group consists of a "loner" group (alone flag is set), then all other groups are eliminated -- so more loner monster types mean more single group encounters, otherwise chances for 1-3 are equal.
 
3) I think the monster density value (255 = 25% chance for every step on map) is boosted by 30% if you are outdoors and it's night time (9p - 4:30a)
 
MythoLogical
 
 
-----Original Message-----
From: neftf [mailto:Cyb0Au0Dragon215@...]
Sent: Thursday, July 31, 2003 8:48 AM
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] DB2ACK: Monster Chance

Hi,

I am tweaking some new monsters and had a few questions.

1) In MONSTER.TXT for "Return of Kra'an" (MSRK), the chance to
encounter monsters is 0- 20%.  For the Dragon Bane II Engine (DB2E)
the maximum allowable is 255%.  I have been playing around with 0-
240% monsters.  Does using 240% for some monsters effect any aspects
of game play?

2) I am trying to adjust the minimum and maximum number of units
appearing in each monster group.  To do this, I need to know how
often 1, 2, or 3 groups of monsters will appear.  How does the DB2E
decide how many groups of monsters are appearing?

3)
http://www.mythological.com/db2_screenshots.htm
There is a throwaway line on the Mythological Software website "There
is a huge world to explore.  But beware, monsters mostly come out at
night; mostly."  Does the probability of encountering 1, 2, or 3
groups of monsters increase at night?

Thank you for your attention in these matters.

Sincerely yours,
NEFTF

#2227 From: "neftf" <Cyb0Au0Dragon215@...>
Date: Thu Jul 31, 2003 3:47 pm
Subject: DB2ACK: Monster Chance
neftf
Offline Offline
Send Email Send Email
 
Hi,

I am tweaking some new monsters and had a few questions.

1) In MONSTER.TXT for "Return of Kra'an" (MSRK), the chance to
encounter monsters is 0- 20%.  For the Dragon Bane II Engine (DB2E)
the maximum allowable is 255%.  I have been playing around with 0-
240% monsters.  Does using 240% for some monsters effect any aspects
of game play?

2) I am trying to adjust the minimum and maximum number of units
appearing in each monster group.  To do this, I need to know how
often 1, 2, or 3 groups of monsters will appear.  How does the DB2E
decide how many groups of monsters are appearing?

3)
http://www.mythological.com/db2_screenshots.htm
There is a throwaway line on the Mythological Software website "There
is a huge world to explore.  But beware, monsters mostly come out at
night; mostly."  Does the probability of encountering 1, 2, or 3
groups of monsters increase at night?

Thank you for your attention in these matters.

Sincerely yours,
NEFTF

#2226 From: Simon Jacobs <simon_jacobs@...>
Date: Mon Jul 28, 2003 11:42 pm
Subject: RE: Through the holes in the floor to find clues f or the Wizard's Code.
simonsalo
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To get past the "patience is a virtue" message you must fall through the
following three pits on this map in the one saved game:

7,5
11,7
15,5

These are opposite to the pits needed to obtain the codes for the three
gates.

Regards,
Simon.

  -----Original Message-----
From:  Michael P. Quinn [mailto:mikepq@...]
Sent: Thursday, 24 July 2003 07:52
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Through the holes in the floor to find clues
for the Wizard's Code.

Simon,

I have taken your advise and went through the holes in the floor. In
the first hole, to the right, took me a little room with a window
that looks into portal, serched the walls and floor and found
nothing, went through the portal and back to were I started.

The second hole takes me to a room with a portal screen and two
scrach marks on the wall (17,15). I take the portal to a second room
were I am able to find the switch on the wall what opens the portal,
searching I find a chest(14,24), will not open and I get "Patience is
a Vitrue" etc... I have been back there six times and to no avail. I
have checked the whole room but I am missing some thing! I know that
I must get what is in the chest to get behind the screen at (17,15)
to move on. What is it I am not seeing?

Regards,
Mike Quinn



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#2225 From: "nkulka3" <nkulka3@...>
Date: Mon Jul 28, 2003 6:38 pm
Subject: re: DB2ACK Advice or copyright material
nkulka3
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Hi NEFTF,

Thanks for the advice. I'll take it into consideration when creating
my adventures.

BTW, my source for adventures currently is the Wizards of the Coast's
website (www.wizards.com/dnd).  They have free downloadable mini-
adventures.  I don't think they are copyrighted.  If they are, can
you let me know? Also, I am using the D&D Book of Challeges.  They
have encounters for L1 to L20 players, as well as hints and
suggestions.  Would it be okay to use the encounters from that book?

Also I was wondering about your adventure.  I know early on, you said
that you may or may not release it by the way things were going.  Do
you plan on releasing it.  If so, do you know approximately when?
I'm sure the others and I would love to play it.

Thank you.

Sincerely,
Nikhil Kulkarni






--- In DragonBaneII@yahoogroups.com, "neftf" <Cyb0Au0Dragon215@A...>
wrote:
> Hi Nikhil [original message -- and URL -- at end of post],
>
> I cannot collaborate with you at this time.
>
> If you have any questions about DB2ACK, many people on this forum
are
> very helpful including Simon ("Princess Demelza") and Mythological
> Software ("Return of Kra'an").
>
> I do have the following recommendations, for you and other
adventure
> designers:
>
> 1) Start small.
> If you are making a Dragon Bane II Engine Adventure (DB2EA) using
the
> Dragon Bane II Adventure Construction Kit (DB2ACK) start with a
small
> free adventure.  Even if you later want to create a large one, a
> commercial one or both a large and commercial one (like
> Simon's "Princess Demelza"), small free ones allow you to practice.
>
> For example you could have three maps CAMELOT, MERLIN'S CAVE and
> MORDRED'S TOWER (Note 1).  The players could start in CAMELOT.
After
> exploring CAMELOT they discover clues that EXCALIBER and the GRAIL
> are hidden in MERLIN'S CAVE.  The GRAIL would let the party get
> through a death trap in MORDRED'S TOWER, and EXCALIBER would be the
> only weapon that can hurt MORGAN LE FAY and win the adventure.  The
> adventure would only be 3 maps, but would still be fun.
>
>
> 2) Avoid copyrighted material.
> In the above example, the Arthurian legends are public domain
(never
> copyrighted or the copyright has expired).  So are the Grimm
> Brother's Fairy Tales, Beowulf, the Norse Ring Saga, Greek
Mythology,
> 1001 Arabian Nights, etc.  Many authors use William Shakespeare or
> other public domain writers to get character names or plots.
Disney
> movies are often based on fairy tales.  Disney claims the _Lion
King_
> is original, but many people point to a heavy influence from
> Shakespeare's _Hamlet_.
>
> If you use copyrighted material such as Star Wars or Tolkien, their
> lawyers will come after you.
>
> A very good link is "10 Big Myths about copyright explained"
>
> http://www.templetons.com/brad/copymyths.html
>
> You can also make up your own totally original stuff.  If you are
> having trouble coming up with a story, there are many writer's
groups
> and game designer groups on the Internet that will help you refine
> you ideas.
>
> Message #1480 (below link)
>
> http://groups.yahoo.com/group/DragonBaneII/message/1480
>
> Discusses not only copyright but also adventure ideas for DB2ACK.
>
>
> 3) Start with pregenerated data when possible.
> For you first few small adventures, use the information
Mythological
> Software supplied with DB2ACK.  For 18 months I have been working
on
> a large commercial adventure, most of this time has been spent
> rewriting data that came with DB2ACK (Note 7 & 8).  If I had used
> pregenerated data and started with small adventures, I could have
> created several small adventures already.
>
>
> 4) Start with appropriate level, pre-equipped characters.
> If you are using mostly undead (Note 2) make the characters all
13th
> level and give them 13th level equipment (Note 3).  If there is no
> 13th level torso armor, use the next lowest torso armor (Note 4).
If
> they cannot use the 13th level equipment use the highest level
> equipment they can use. (Note 5).
>
>
> 5) Listen to what other people have said about adventure building.
> Read over the old messages at the Dragon Bane and Dragon Bane II
> forum by going to
>
> http://groups.yahoo.com/group/DragonBane
>
> http://groups.yahoo.com/group/DragonBaneII
>
> I, and others, have tried to give designers good advice based on
our
> experience (Note 6).  Reading over the forums will also let you
know
> what type of puzzles give players the most trouble.  If every few
> months the same question comes up, that puzzle could have been
better
> designed.
>
> Sincerely yours,
> NEFTF
>
>
> ----Begin Original Message----
> http://groups.yahoo.com/group/DragonBaneII/message/2198
>
> Re: DB2ACK: Does anyone wanna team up, I am willing to do the
> programming if
> --- In DragonBaneII@yahoogroups.com, "nkulka3" <nkulka3@y...> wrote:
> > Hi everyone,
> >
> > I was planning to create another adventure for DB2.  I was having
> > some trouble with the story, puzzles etc.  I can do the
> > tedious/harder work like programming/editing the text files.
> >
> > If you would like we could collaborate using the forum or through
> > emails (or some other method).
> >
> > If you are interested, please let me know.
> >
> > Thank you.
> >
> > Sincerely,
> > Nikhil Kulkarni
> ----End Original Message----
>
>
> Note 1)
> I recommend CAMELOT, MERLIN'S CAVE and MORDRED'S TOWER each be
about
> 40 mapsquares wide by 32 mapsquares high since that fills the
normal
> map view.  Zoomed is 20w x 16h.
>
>
> Note 2)
> Undead monsters from the data files in DB2ACK.  Originally found in
> the Crypt maps.
> 43 "DEATH#LORD"
> 44 "GHOUL"
> 45 "GRAVE#ROBBER"
> 46 "CRYPT#STALKER"
> 47 "NECROMANCER"
> 48 "BANSHEE"
> 49 "UNDEAD#WARRIOR"
> 50 "ZOMBIE"
> 51 "ZOMBIE#LORD"
>
>
> Note 3)
> 13th level objects.
> 142   "MORNING STAR" (strength based weapon)
> 189   "BATTLE HELMET*" (helmet)
> 204   "TOWER SHIELD" (shield)
>
>
> Note 4)
> Close to 13th level objects.
> 224   "SPLINT MAIL*" (11th level, next torso armor is 14th)
> 242  "GAUNTLETS*" (10th level, next hand armor is 15th)
> 344   "GREAT CROSS BOW*" (12th level, next dexterity based weapon
is
> 17th level)
>
>
> Note 5)
> 220   "CHAIN MAIL*" (8th level torso armor, but requires Strength
21
> to use so a 13th level NECROMANCER could use it.)
>
>
> Note 6)
> A few, but not all, helpful messages found in the Dragon Bane II
> Yahoo! Group archive.
>
> Repost Color Debugger on your desktop PC or Re: DB2ACK: Pocket PC
> http://groups.yahoo.com/group/DragonBaneII/message/1830
>
> repost of Msg#1913 or Re: Is there a way to create your own
> characters?
> http://groups.yahoo.com/group/DragonBaneII/message/2010
>
> DB2ACK Game Balance or Re: Item suggestions
> http://groups.yahoo.com/group/DragonBaneII/message/1478
>
> DB2ACK Max 32nd level or 999 spellpoints
> http://groups.yahoo.com/group/DragonBaneII/message/1671
>
>
> Note 7)
> Today -- July 20th, 2003 A.D. -- it is better to ask, "what have I
> not altered?".  While most of my work is based off of Mythological
> Software's list files, few entries have not been tweaked, modified,
> rewritten or in some cases removed from my adventure.  For example
> the following has changed in the current version: SERPENT STAFF has
> been renamed SERPENT WAND since WANDs work both during combat and
> outside of combat in my adventure.  GATEWAY is renamed PORTAL
SENTRY
> and is a 1st PIN spell.  PIN is the same as spell level in MSRK.
In
> my adventure PORTAL SENTRY (GATEWAY) is a 1st level spell possessed
> by 1+ level characters, instead of a 3rd level spell possessed by
9+
> level characters.  WAND OF SHADOWS is now SHIELD WAND and effects
the
> party's AC by -2 instead of -1.
> BELLIGERENCE has been removed because it unbalances game play.
>
> Note 8)
> For more on the story behind my adventure see
>
> http://groups.yahoo.com/group/DragonBaneII/message/1338
>
> for an excerpt see Note 9.
>
> Since it is a commercial product, I am currently learning small
> business law and web design.  I cannot afford to hire a small
> business lawyer or a web designer.
>
>
> Note 9)
> Excerpt Msg#1338
>
> "Personally, I had been waiting years for Dragon Bane II and spent
> many hours playing it. I was even more excited to learn that they
> were releasing a level editor. I wanted to adjust the ARCHER,
change
> the NECROMANCER's spell list, add a single new magic item and
adjust
> the monsters in the last three levels. I was disappointed that the
> DB2ACK includes everything
> except the capacity to adjust "Return of Kra'an" (MSRK).
>
> I fiddled with my ideas hoping someone else on the web would
release
> free levels and I could add my ideas to theirs. Basically modding -
> or improving - their mods. Nothing happened.
>
> In April of 2002, I finally had enough fiddling done to totally
> change- almost a "full mod" - a Dragon Bane 2 Engine Adventure
> (DB2AE) without access to the .MAP files. Still no free levels.
>
> (Today, 08-02-2002, I consider my work to be a "full mod". I am now
> up to 2 new classes, 7 class variants, 4 new spells (though one is
> flaky), 75 spell variants, 51 new items, 51 item variants, 9 new
> elementals, 13 elemental variants, 2 new building types, 3 new
> treasure chests, 2 new shoppes, a new special wall, a new puzzle
> type, a variant slot machine, a variant keyhole and all-new
original
> tile artwork. This does not count adventure specific spells such
> as 'Ambush' or items such as 'Unicorn Feed'.)
>
> [Editor's Note: Today -- July 20th, 2003 A.D. -- it is better to
> ask, "what have I not altered?".  While most of my work is based
off
> of Mythological Software's list files, few entries have not been
> tweeked, modified, rewritten or in some cases removed from my
> adventure.  For example the following has changed in the current
> version: SERPENT STAFF has been renamed SERPENT WAND since WANDs
work
> both during combat and outside of combat in my adventure.  GATEWAY
is
> renamed PORTAL SENTRY and is a 1st PIN spell.  PIN is the same as
> spell level in MSRK.  In my adventure PORTAL SENTRY (GATEWAY) is a
> 1st level spell possessed by 1+ level characters, instead of a 3rd
> level spell possessed by 9+ level characters.  WAND OF SHADOWS is
now
> SHIELD WAND and effects the party's AC by -2 instead of -1.
> BELLIGERENCE has been removed because it unbalances game play.]
>
> In May [2002], it had gone way beyond a free hobby - I had now done
> enough
> work that I really feel I should get paid for all this (Wife: "I
> agree - but then, I'm his artist"). No one would pay for my ideas,
> only for an adventure. To get the most money for my unsellable
> ideas, I needed the thing most people would pay the most for, a
full
> adventure. So I slowly started. First an plot for my full
> adventure, then mazes (I dislike making mazes. I even drew mazes
> during this year's family vacation), then programming the various
> mazes.
>
> Late in June [2002], I came up with the idea of Dragon Bane 2 mini-
> adventures with pre-equipped characters and 3-6 .MAP files -
> something table top role-playing games have done for years
(Dungeons
> & Dragons being the most famous) - but by then it was too late. In
> fact, way back in March [2002] it was too late. I had already
> committed
> enough work to my ideas that I wanted at least one original full
> length adventure."
>
> =

#2224 From: "nkulka3" <nkulka3@...>
Date: Sun Jul 27, 2003 10:40 pm
Subject: Where can I get the Soli key?
nkulka3
Offline Offline
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Hi,

I was having some trouble with this. I was able to get through Sewer
1, and checked the whole place (I think).  Then I went to Sewer 2,
got past the pits, went to the right, pressed the buttons and checked
the area. I went back to the left, past the gnome, to the top.
Checked each teleport area and found the ladder to go back up.

But, when I went back up, immediately I needed the key.  Can someone
tell me where I can get it?

Thank you.

Sincerely,
Nikhil Kulkarni

#2223 From: "neftf" <Cyb0Au0Dragon215@...>
Date: Sat Jul 26, 2003 11:09 am
Subject: DB2ACK Advice or (or Re: Does anyone wanna team up)
neftf
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Hi Nikhil [original message -- and URL -- at end of post],

I cannot collaborate with you at this time.

If you have any questions about DB2ACK, many people on this forum are
very helpful including Simon ("Princess Demelza") and Mythological
Software ("Return of Kra'an").

I do have the following recommendations, for you and other adventure
designers:

1) Start small.
If you are making a Dragon Bane II Engine Adventure (DB2EA) using the
Dragon Bane II Adventure Construction Kit (DB2ACK) start with a small
free adventure.  Even if you later want to create a large one, a
commercial one or both a large and commercial one (like
Simon's "Princess Demelza"), small free ones allow you to practice.

For example you could have three maps CAMELOT, MERLIN'S CAVE and
MORDRED'S TOWER (Note 1).  The players could start in CAMELOT.  After
exploring CAMELOT they discover clues that EXCALIBER and the GRAIL
are hidden in MERLIN'S CAVE.  The GRAIL would let the party get
through a death trap in MORDRED'S TOWER, and EXCALIBER would be the
only weapon that can hurt MORGAN LE FAY and win the adventure.  The
adventure would only be 3 maps, but would still be fun.


2) Avoid copyrighted material.
In the above example, the Arthurian legends are public domain (never
copyrighted or the copyright has expired).  So are the Grimm
Brother's Fairy Tales, Beowulf, the Norse Ring Saga, Greek Mythology,
1001 Arabian Nights, etc.  Many authors use William Shakespeare or
other public domain writers to get character names or plots.  Disney
movies are often based on fairy tales.  Disney claims the _Lion King_
is original, but many people point to a heavy influence from
Shakespeare's _Hamlet_.

If you use copyrighted material such as Star Wars or Tolkien, their
lawyers will come after you.

A very good link is "10 Big Myths about copyright explained"

http://www.templetons.com/brad/copymyths.html

You can also make up your own totally original stuff.  If you are
having trouble coming up with a story, there are many writer's groups
and game designer groups on the Internet that will help you refine
you ideas.

Message #1480 (below link)

http://groups.yahoo.com/group/DragonBaneII/message/1480

Discusses not only copyright but also adventure ideas for DB2ACK.


3) Start with pregenerated data when possible.
For you first few small adventures, use the information Mythological
Software supplied with DB2ACK.  For 18 months I have been working on
a large commercial adventure, most of this time has been spent
rewriting data that came with DB2ACK (Note 7 & 8).  If I had used
pregenerated data and started with small adventures, I could have
created several small adventures already.


4) Start with appropriate level, pre-equipped characters.
If you are using mostly undead (Note 2) make the characters all 13th
level and give them 13th level equipment (Note 3).  If there is no
13th level torso armor, use the next lowest torso armor (Note 4).  If
they cannot use the 13th level equipment use the highest level
equipment they can use. (Note 5).


5) Listen to what other people have said about adventure building.
Read over the old messages at the Dragon Bane and Dragon Bane II
forum by going to

http://groups.yahoo.com/group/DragonBane

http://groups.yahoo.com/group/DragonBaneII

I, and others, have tried to give designers good advice based on our
experience (Note 6).  Reading over the forums will also let you know
what type of puzzles give players the most trouble.  If every few
months the same question comes up, that puzzle could have been better
designed.

Sincerely yours,
NEFTF


----Begin Original Message----
http://groups.yahoo.com/group/DragonBaneII/message/2198

Re: DB2ACK: Does anyone wanna team up, I am willing to do the
programming if
--- In DragonBaneII@yahoogroups.com, "nkulka3" <nkulka3@y...> wrote:
> Hi everyone,
>
> I was planning to create another adventure for DB2.  I was having
> some trouble with the story, puzzles etc.  I can do the
> tedious/harder work like programming/editing the text files.
>
> If you would like we could collaborate using the forum or through
> emails (or some other method).
>
> If you are interested, please let me know.
>
> Thank you.
>
> Sincerely,
> Nikhil Kulkarni
----End Original Message----


Note 1)
I recommend CAMELOT, MERLIN'S CAVE and MORDRED'S TOWER each be about
40 mapsquares wide by 32 mapsquares high since that fills the normal
map view.  Zoomed is 20w x 16h.


Note 2)
Undead monsters from the data files in DB2ACK.  Originally found in
the Crypt maps.
43 "DEATH#LORD"
44 "GHOUL"
45 "GRAVE#ROBBER"
46 "CRYPT#STALKER"
47 "NECROMANCER"
48 "BANSHEE"
49 "UNDEAD#WARRIOR"
50 "ZOMBIE"
51 "ZOMBIE#LORD"


Note 3)
13th level objects.
142   "MORNING STAR" (strength based weapon)
189   "BATTLE HELMET*" (helmet)
204   "TOWER SHIELD" (shield)


Note 4)
Close to 13th level objects.
224   "SPLINT MAIL*" (11th level, next torso armor is 14th)
242  "GAUNTLETS*" (10th level, next hand armor is 15th)
344   "GREAT CROSS BOW*" (12th level, next dexterity based weapon is
17th level)


Note 5)
220   "CHAIN MAIL*" (8th level torso armor, but requires Strength 21
to use so a 13th level NECROMANCER could use it.)


Note 6)
A few, but not all, helpful messages found in the Dragon Bane II
Yahoo! Group archive.

Repost Color Debugger on your desktop PC or Re: DB2ACK: Pocket PC
http://groups.yahoo.com/group/DragonBaneII/message/1830

repost of Msg#1913 or Re: Is there a way to create your own
characters?
http://groups.yahoo.com/group/DragonBaneII/message/2010

DB2ACK Game Balance or Re: Item suggestions
http://groups.yahoo.com/group/DragonBaneII/message/1478

DB2ACK Max 32nd level or 999 spellpoints
http://groups.yahoo.com/group/DragonBaneII/message/1671


Note 7)
Today -- July 20th, 2003 A.D. -- it is better to ask, "what have I
not altered?".  While most of my work is based off of Mythological
Software's list files, few entries have not been tweaked, modified,
rewritten or in some cases removed from my adventure.  For example
the following has changed in the current version: SERPENT STAFF has
been renamed SERPENT WAND since WANDs work both during combat and
outside of combat in my adventure.  GATEWAY is renamed PORTAL SENTRY
and is a 1st PIN spell.  PIN is the same as spell level in MSRK.  In
my adventure PORTAL SENTRY (GATEWAY) is a 1st level spell possessed
by 1+ level characters, instead of a 3rd level spell possessed by 9+
level characters.  WAND OF SHADOWS is now SHIELD WAND and effects the
party's AC by -2 instead of -1.
BELLIGERENCE has been removed because it unbalances game play.

Note 8)
For more on the story behind my adventure see

http://groups.yahoo.com/group/DragonBaneII/message/1338

for an excerpt see Note 9.

Since it is a commercial product, I am currently learning small
business law and web design.  I cannot afford to hire a small
business lawyer or a web designer.


Note 9)
Excerpt Msg#1338

"Personally, I had been waiting years for Dragon Bane II and spent
many hours playing it. I was even more excited to learn that they
were releasing a level editor. I wanted to adjust the ARCHER, change
the NECROMANCER's spell list, add a single new magic item and adjust
the monsters in the last three levels. I was disappointed that the
DB2ACK includes everything
except the capacity to adjust "Return of Kra'an" (MSRK).

I fiddled with my ideas hoping someone else on the web would release
free levels and I could add my ideas to theirs. Basically modding -
or improving - their mods. Nothing happened.

In April of 2002, I finally had enough fiddling done to totally
change- almost a "full mod" - a Dragon Bane 2 Engine Adventure
(DB2AE) without access to the .MAP files. Still no free levels.

(Today, 08-02-2002, I consider my work to be a "full mod". I am now
up to 2 new classes, 7 class variants, 4 new spells (though one is
flaky), 75 spell variants, 51 new items, 51 item variants, 9 new
elementals, 13 elemental variants, 2 new building types, 3 new
treasure chests, 2 new shoppes, a new special wall, a new puzzle
type, a variant slot machine, a variant keyhole and all-new original
tile artwork. This does not count adventure specific spells such
as 'Ambush' or items such as 'Unicorn Feed'.)

[Editor's Note: Today -- July 20th, 2003 A.D. -- it is better to
ask, "what have I not altered?".  While most of my work is based off
of Mythological Software's list files, few entries have not been
tweeked, modified, rewritten or in some cases removed from my
adventure.  For example the following has changed in the current
version: SERPENT STAFF has been renamed SERPENT WAND since WANDs work
both during combat and outside of combat in my adventure.  GATEWAY is
renamed PORTAL SENTRY and is a 1st PIN spell.  PIN is the same as
spell level in MSRK.  In my adventure PORTAL SENTRY (GATEWAY) is a
1st level spell possessed by 1+ level characters, instead of a 3rd
level spell possessed by 9+ level characters.  WAND OF SHADOWS is now
SHIELD WAND and effects the party's AC by -2 instead of -1.
BELLIGERENCE has been removed because it unbalances game play.]

In May [2002], it had gone way beyond a free hobby - I had now done
enough
work that I really feel I should get paid for all this (Wife: "I
agree - but then, I'm his artist"). No one would pay for my ideas,
only for an adventure. To get the most money for my unsellable
ideas, I needed the thing most people would pay the most for, a full
adventure. So I slowly started. First an plot for my full
adventure, then mazes (I dislike making mazes. I even drew mazes
during this year's family vacation), then programming the various
mazes.

Late in June [2002], I came up with the idea of Dragon Bane 2 mini-
adventures with pre-equipped characters and 3-6 .MAP files -
something table top role-playing games have done for years (Dungeons
& Dragons being the most famous) - but by then it was too late. In
fact, way back in March [2002] it was too late. I had already
committed
enough work to my ideas that I wanted at least one original full
length adventure."

=

#2222 From: Bert Latamore <bertlatamore@...>
Date: Fri Jul 25, 2003 7:45 pm
Subject: Re: Re: Stuck trying to reach Helix in Return of Kra'an
bertlatamore
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Thanks, it was a great help. I was as usual baraking up the wrong tree.

nkulka3 <nkulka3@...> wrote:
Enter at (43,24) go north. Follow the path, take the first right.
Make an immediate right (going south). Make an immediate left and go
to the end. Then go north (through the tree).

Hope this helps. Didn't mean to give away.

Sincerely,
Nikhil Kulkarni


--- In DragonBaneII@yahoogroups.com, Bert Latamore
wrote:
> I presume Helix is in the enchanted glade that I encounter at the
West edge of the outside area. I can see a corner of the building,
but I have been unable to find a way in. I have thoroughly explored
the above ground portion of the city of the eaglemen and the
cloister, and the arda around the glade, but I am missing something
since I can't find the way in.
>
> Bert
>
>
> ---------------------------------
> Do you Yahoo!?
> Yahoo! SiteBuilder - Free, easy-to-use web site design software


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#2221 From: "nkulka3" <nkulka3@...>
Date: Fri Jul 25, 2003 5:16 pm
Subject: Re: Stuck trying to reach Helix in Return of Kra'an
nkulka3
Offline Offline
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Enter at (43,24) go north. Follow the path, take the first right.
Make an immediate right (going south).  Make an immediate left and go
to the end. Then go north (through the tree).

Hope this helps. Didn't mean to give away.

Sincerely,
Nikhil Kulkarni


--- In DragonBaneII@yahoogroups.com, Bert Latamore
<bertlatamore@y...> wrote:
> I presume Helix is in the enchanted glade that I encounter at the
West edge of the outside area. I can see a corner of the building,
but I have been unable to find a way in. I have thoroughly explored
the above ground portion of the city of the eaglemen and the
cloister, and the arda around the glade, but I am missing something
since I can't find the way in.
>
> Bert
>
>
> ---------------------------------
> Do you Yahoo!?
> Yahoo! SiteBuilder - Free, easy-to-use web site design software

#2220 From: "nkulka3" <nkulka3@...>
Date: Fri Jul 25, 2003 5:07 pm
Subject: Re: Where can one get more adventures?
nkulka3
Offline Offline
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Robert,

For now you can play the 'Princess Demelza' adventure.  It's supposed
to be interactive (Choose your own adv. style).  You can find the
demo at

http://groups.yahoo.com/group/DragonBaneII/files/New%20Adventures/

or go to the 'Files' section and click on 'New adventures'.  If you
wanna buy it (which you'll have to do to get past the 1st three
levels), you can get it at Palmgear.com/Pocketgear.com for $10.99(ask
Simon about it, he can tell you more).

I heard that some other people/teams are working on adventures too
('wouldn't count on it).  I however am working on one for sure and
plan to give it away as freeware.  I have almost come up with a
relatively/quite good storyline (For L1 to L14+ Player Characters,
where they can use L4 spells).  I plan to get it reviewed for quality
control.  After that I will start building it.

Finally, if you ever feel like creating your own adventure, they have
an easy-to-use level editor which you can get at

http://www.mythological.com/db2_editor.htm

Moreover, there are many people at this forum who will answer your
questions.

Hope this helps!

Sincerely,
Nikhil Kulkarni




--- In DragonBaneII@yahoogroups.com, Robert Kennedy <rkennedy@a...>
wrote:
> I'm Still playing DR2:RK - But I have not seen any other adventures
> anywhere.  If there a www.PlanetDragonBane.com or some fan sites?
>
> Thanks,
> Robert Kennedy

#2219 From: Bert Latamore <bertlatamore@...>
Date: Fri Jul 25, 2003 4:06 pm
Subject: Stuck trying to reach Helix in Return of Kra'an
bertlatamore
Offline Offline
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I presume Helix is in the enchanted glade that I encounter at the West edge of the outside area. I can see a corner of the building, but I have been unable to find a way in. I have thoroughly explored the above ground portion of the city of the eaglemen and the cloister, and the arda around the glade, but I am missing something since I can't find the way in.
 
Bert


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#2218 From: Robert Kennedy <rkennedy@...>
Date: Fri Jul 25, 2003 3:43 pm
Subject: Where can one get more adventures?
scara99manga
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I'm Still playing DR2:RK - But I have not seen any other adventures anywhere.  If there a www.PlanetDragonBane.com or some fan sites?

Thanks,
Robert Kennedy


#2217 From: "nkulka3" <nkulka3@...>
Date: Fri Jul 25, 2003 3:18 pm
Subject: A great tip for adventure builders
nkulka3
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Hi everyone,

For all of you that find that making so many maps for an adventure is
time consuming.  I found a dungeon generator at

http://www.rpghost.com/dungeon_gen.shtml

(or go to www.rpghost.com and click dungeon generator under 'Games'
menu (on the left))

It works for dungeons and pretty well for towns too.

Let's get some more adventures out for everyone to play!

Hope this helps.

Sincerely,
Nikhil Kulkarni

#2216 From: "Gabe Dalbec" <gabe@...>
Date: Thu Jul 24, 2003 11:06 pm
Subject: What we do about SPAM - Re: Are you a serious gamer?
dalbecgc
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Just to let everyone in the group know, when someone posts spam like this to our group, we delete the message, unsubscribe the member that posted it, and ban them from subscribing in the future.
 
Sorry about problem users like this.
 
-Gabe
MythoLogical Software
----- Original Message -----
From: 
Sent: Thursday, July 24, 2003 3:44 PM
Subject: [DragonBaneII] Are you a serious gamer?

If you are a serious gamer, then I'm sure you would be interested in
readysetgamer.com. They give away hundreds of prizes a year to

#2214 From: "Michael P. Quinn" <mikepq@...>
Date: Wed Jul 23, 2003 9:51 pm
Subject: Through the holes in the floor to find clues for the Wizard's Code.
mikepq
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Simon,

I have taken your advise and went through the holes in the floor. In
the first hole, to the right, took me a little room with a window
that looks into portal, serched the walls and floor and found
nothing, went through the portal and back to were I started.

The second hole takes me to a room with a portal screen and two
scrach marks on the wall (17,15). I take the portal to a second room
were I am able to find the switch on the wall what opens the portal,
searching I find a chest(14,24), will not open and I get "Patience is
a Vitrue" etc... I have been back there six times and to no avail. I
have checked the whole room but I am missing some thing! I know that
I must get what is in the chest to get behind the screen at (17,15)
to move on. What is it I am not seeing?

Regards,
Mike Quinn

#2213 From: Bert Latamore <bertlatamore@...>
Date: Wed Jul 23, 2003 4:01 pm
Subject: Re: Wizard's Code?
bertlatamore
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Thank you. That was exactly the hint I needed. I had not expected the king to have new things to say, which just shows that I undersetimated the sophistication of your game.
 
Bert

Gabe Dalbec <gabe@...> wrote:
 
What does the king in New Treleon say?
 
-Gabe
MythoLogical Software
----- Original Message -----
Sent: Tuesday, July 22, 2003 9:05 AM
Subject: RE: [DragonBaneII] Wizard's Code?

I am playing Return of Kra'an, and I am having problems finding the Sewer Key. I have as far as I can tell completely explored the dungeon in New Treleon (I did find the sub-basement there and got the special dagger). I have explored the land outside the walls and found one treasure chest, the retired warrior who offers to identify unknown objects (although the one that I brought to him later stumped him), and at least two portal locations. I have explored the city of Thsspok and tried the doors on all the huts and buildings, drank and gossiped at all the inns. And I have also worked tourgh all the buildings and huts in the Talon Cloister in daylight and have fought and won against the worst they can throw at me there.
 
Obviously, however, I have missed something, somewhere, because I need that sewer key. I don't want you to tell me exactly where it is, but I would appreciate a hint -- is it in the dungeon in Treleon, somewhere outside the walls, in the Talon Cloister or in Thsspok's city? That information will help me focus my search and save a lot of rather boring time repeating stuff.
 
Thanks.



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#2212 From: Andy Owen <aowen@...>
Date: Wed Jul 23, 2003 12:53 pm
Subject: Challenge for Mythological...
argon042
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How about converting Dragon Bane to the GP32 - handheld gaming device -
fully open source....

Hmm?


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#2211 From: "Gabe Dalbec" <gabe@...>
Date: Tue Jul 22, 2003 6:17 pm
Subject: Re: Wizard's Code?
dalbecgc
Offline Offline
Send Email Send Email
 
 
What does the king in New Treleon say?
 
-Gabe
MythoLogical Software
----- Original Message -----
Sent: Tuesday, July 22, 2003 9:05 AM
Subject: RE: [DragonBaneII] Wizard's Code?

I am playing Return of Kra'an, and I am having problems finding the Sewer Key. I have as far as I can tell completely explored the dungeon in New Treleon (I did find the sub-basement there and got the special dagger). I have explored the land outside the walls and found one treasure chest, the retired warrior who offers to identify unknown objects (although the one that I brought to him later stumped him), and at least two portal locations. I have explored the city of Thsspok and tried the doors on all the huts and buildings, drank and gossiped at all the inns. And I have also worked tourgh all the buildings and huts in the Talon Cloister in daylight and have fought and won against the worst they can throw at me there.
 
Obviously, however, I have missed something, somewhere, because I need that sewer key. I don't want you to tell me exactly where it is, but I would appreciate a hint -- is it in the dungeon in Treleon, somewhere outside the walls, in the Talon Cloister or in Thsspok's city? That information will help me focus my search and save a lot of rather boring time repeating stuff.
 
Thanks.



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#2210 From: Bert Latamore <bertlatamore@...>
Date: Tue Jul 22, 2003 4:05 pm
Subject: RE: Wizard's Code?
bertlatamore
Offline Offline
Send Email Send Email
 
I am playing Return of Kra'an, and I am having problems finding the Sewer Key. I have as far as I can tell completely explored the dungeon in New Treleon (I did find the sub-basement there and got the special dagger). I have explored the land outside the walls and found one treasure chest, the retired warrior who offers to identify unknown objects (although the one that I brought to him later stumped him), and at least two portal locations. I have explored the city of Thsspok and tried the doors on all the huts and buildings, drank and gossiped at all the inns. And I have also worked tourgh all the buildings and huts in the Talon Cloister in daylight and have fought and won against the worst they can throw at me there.
 
Obviously, however, I have missed something, somewhere, because I need that sewer key. I don't want you to tell me exactly where it is, but I would appreciate a hint -- is it in the dungeon in Treleon, somewhere outside the walls, in the Talon Cloister or in Thsspok's city? That information will help me focus my search and save a lot of rather boring time repeating stuff.
 
Thanks.



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#2209 From: Simon Jacobs <simon_jacobs@...>
Date: Mon Jul 21, 2003 9:12 pm
Subject: RE: Wizard's Code?
simonsalo
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Mike,

 

You are mixing up your clues I think. If you fell down some of the pits surrounding this area you would have been given 3 clues that make up the wizards code. The ‘cat’ answer is nothing to do with this area. (Cat is the answer to the dungeon in where Demelza is being kept.) A lot of players always look for the shortest possible way of solving the puzzles instead of investigating all the surroundings thoroughly. None of my puzzles are unsolvable, you just need to look everywhere and read all the clues and try and visit all the fountains. Even walking around walls while facing them is also a good idea. All the RTK secret wall clues are also maintained in Demelza. So a wall with a scratch that has rocks in front of it is a good place to look. Anyway, back to the wizard’s code. If you fall through some of these pits you can discover for yourself the 3 words you need here. Otherwise I have included the spoiler below:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

BEWARE KRAAN LIVES

 

Regards,

Simon Jacobs

Princess Demelza Author.

_________________________________________________

 

-----Original Message-----
From: Michael P. Quinn [mailto:mikepq@...]
Sent: Tuesday, 22 July 2003 06:42
To: DragonBaneII@yahoogroups.com
Subject: RE: [DragonBaneII] Wizard's Code?

 

Simon,

 

I am in the Lair of Pits (8,5) at the face were it is asking for the Wizard's Code. I have used all combinations of "CAT" (3 1 20) but all I get is "Try Again". What is happening? See what you can do. Thanks.

 

Best Regards,

Mike Quinn

Simon Jacobs <simon_jacobs@...> wrote:

Can you tell me exactly what map you are on and your coordinates?

 

Regards,

Simon Jacobs

Atlab IT Support.

_________________________________________________

 

 

-----Original Message-----
From: Michael P. Quinn [mailto:mikepq@...]
Sent: Sunday, 20 July 2003 09:11
To: DragonBaneII@yahoogroups.com
Subject: RE: [DragonBaneII] Wizard's Code?

 

Simon,

 

I did this (3 1 20) and all I got was, "Try Again". Even tried 3 1 20 together, with no luck at all. Help!!!

 

Regards,

Mike Quinn

Simon Jacobs <simon_jacobs@...> wrote:

Very close!

The letters in the word cat are represented by numbers but T = 20. so enter
3 1 20 with spaces in between and you should get through.

-----Original Message-----
From:       Michael P. Quinn [mailto:mikepq@...]
Sent:      Saturday, 19 July 2003 06:10
To:      DragonBaneII@yahoogroups.com
Subject:      [DragonBaneII] Wizard's Code?

Simon,
I am at the gate in the Lair of Pits ((5,6)I think?) I thought that
the code was CAT=3,1,19 that was learned back in the Crypt. I am
wrong? I do not have any clue at all. Any clues(?) because none were
given at the fountain for this gate.

Regards,
Mike Quinn



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#2208 From: "Michael P. Quinn" <mikepq@...>
Date: Mon Jul 21, 2003 8:41 pm
Subject: RE: Wizard's Code?
mikepq
Offline Offline
Send Email Send Email
 
Simon,
 
I am in the Lair of Pits (8,5) at the face were it is asking for the Wizard's Code. I have used all combinations of "CAT" (3 1 20) but all I get is "Try Again". What is happening? See what you can do. Thanks.
 
Best Regards,
Mike Quinn

Simon Jacobs <simon_jacobs@...> wrote:

Can you tell me exactly what map you are on and your coordinates?

 

Regards,

Simon Jacobs

Atlab IT Support.

_________________________________________________

 

 

-----Original Message-----
From: Michael P. Quinn [mailto:mikepq@...]
Sent: Sunday, 20 July 2003 09:11
To: DragonBaneII@yahoogroups.com
Subject: RE: [DragonBaneII] Wizard's Code?

 

Simon,

 

I did this (3 1 20) and all I got was, "Try Again". Even tried 3 1 20 together, with no luck at all. Help!!!

 

Regards,

Mike Quinn

Simon Jacobs <simon_jacobs@...> wrote:

Very close!

The letters in the word cat are represented by numbers but T = 20. so enter
3 1 20 with spaces in between and you should get through.

-----Original Message-----
From:       Michael P. Quinn [mailto:mikepq@...]
Sent:      Saturday, 19 July 2003 06:10
To:      DragonBaneII@yahoogroups.com
Subject:      [DragonBaneII] Wizard's Code?

Simon,
I am at the gate in the Lair of Pits ((5,6)I think?) I thought that
the code was CAT=3,1,19 that was learned back in the Crypt. I am
wrong? I do not have any clue at all. Any clues(?) because none were
given at the fountain for this gate.

Regards,
Mike Quinn



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Any confidentiality or legal professional privilege is not waived or lost by any mistaken delivery of the email.

Opinions, conclusions and other information in this message that do not relate to the official business of the company shall be understood as neither given nor endorsed by it.



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#2207 From: "nkulka3" <nkulka3@...>
Date: Mon Jul 21, 2003 12:44 am
Subject: Re: DB1: How to finish Catacombs 2. Please he lp!
nkulka3
Offline Offline
Send Email Send Email
 
Oh, sorry about the confusion.  I am playing Dragon Bane I.  I know
there is a DB1 forum but didn't see as many messages being posted
there (I hope it's okay to post here.).

Anyway, like I said before I am stuck in Catacombs 2. Sorry that I
don't have the exact coordinates, but assuming that the bottom right
corner (where the entrance ladder is) is 0,0 then the
southern 'doorway' at the entrance to the big room is at 14,8 (14
steps north, 8 steps west).

I am hoping to finish this game partly so I can learn the story (from
start (of DB1) to finish (of RoK and Demelza)), and then be able to
create my own (hopefully good) adventure.

Any help is appreciated.

Thank you.

Sincerely,
Nikhil Kulkarni



--- In DragonBaneII@yahoogroups.com, Simon Jacobs <simon_jacobs@a...>
wrote:
> I am a little confused now... What game are you playing? I am
assuming DB2
> Demelza. If this is correct then you must remove all light spells.
Also
> catacombs 2 is no longer called this, what version of Demelza are
you
> playing?
>
> Regards,
> Simon Jacobs
> Princess Demelza Author.
> _________________________________________________
>
>  -----Original Message-----
> From:  nkulka3 [mailto:nkulka3@y...]
> Sent: Sunday, 20 July 2003 05:59
> To: DragonBaneII@yahoogroups.com
> Subject: [DragonBaneII] Re: DB1: How to finish Catacombs 2.
Please
> help!
>
> I tried to use a light spell but don't have any.  My party
consists
> of Knight, Dwarf, Elf, Sorcerer, Wizard.  I am starting at the
> southern 'doorway' of the entrance.  The farthest I got was S-W-W-S-
> S-W-S-E (where S = South, etc.) but could reach the other side
> (where the ladder or other is). I could see the walls, etc.
though.
> Can you tell me if I am on the right path? If not, what path should
> I take?
>
> The coordinates aren't displayed in map view in DB1 (on my device,
> but is displayed in DB2).  But I am in the southern 'doorway', one
> square North of actually being in the big room.
>
> Any help is appreciated.
>
> Thank you.
>
> Sincerely,
> Nikhil Kulkarni
>
>
>
> --- In DragonBaneII@yahoogroups.com, Simon Jacobs
> <simon_jacobs@a...> wrote:
> > Your coordinates are displayed in map mode? Anyway the solution
to
> your
> > problem is total darkness. No light spells, torches or even
> troglodytes in
> > your party! Then the keys will appear...
> >
> >  -----Original Message-----
> > From:  nkulka3 [mailto:nkulka3@y...]
> > Sent: Friday, 18 July 2003 14:55
> > To: DragonBaneII@yahoogroups.com
> > Subject: [DragonBaneII] Re: DB1: How to finish Catacombs 2.
> Please
> > help!
> >
> > Simon,
> >
> > Unfortunately, the game doesn't show the coordinates for me.  But
> if
> > I assume that the ladder's x,y position at the bottom right is
1,1
> > then I am having trouble at 15,9 (or 15 steps West, 9 steps
North).
> >
> > There are two 'doorways' when entering the big room.  I am
> starting
> > at the Southern doorway.
> >
> > Any help is appreciated.
> >
> > Thank you.
> >
> > Sincerely,
> > Nikhil Kulkarni
> >
> >
> >
> > --- In DragonBaneII@yahoogroups.com, Simon Jacobs
> > <simon_jacobs@a...> wrote:
> > > Please supply your coordinates and I will respond in 24 hours.
> > >
> > > Regards,
> > > Simon Jacobs
> > > Princess Demelza Author.
> > > _________________________________________________
> > >
> > >  -----Original Message-----
> > > From:  nkulka3 [mailto:nkulka3@y...]
> > > Sent: Friday, 18 July 2003 12:16
> > > To: DragonBaneII@yahoogroups.com
> > > Subject: [DragonBaneII] DB1: How to finish Catacombs 2.
> > Please help!
> > >
> > > Hi,
> > >
> > > I was wondering how to get through the big room in Catacombs
2.
> I
> > > tried as many paths I could think of, but none of them worked.
> > >
> > > Can someone please help me?
> > >
> > > Any help is appreciated.
> > >
> > > Thank you.
> > >
> > > Sincerely,
> > > Nikhil Kulkarni
> > >
> > >
> > >
> > > To unsubscribe from this group, send an email to:
> > > DragonBaneII-unsubscribe@yahoogroups.com
> > >
> > >
> > >
> > > Your use of Yahoo! Groups is subject to
> > http://docs.yahoo.com/info/terms/
> > >
> > >
> > >
> > > This email message (including any file attachments transmitted
> > with it) is for the sole use of the individual or entity to whom
> it
> > is addressed and may contain confidential and privileged
> > information. Any unauthorised review, use, alteration, disclosure
> or
> > distribution is prohibited. If you have received this email in
> > error, please notify the sender by return email and destroy all
> > copies of the original message.
> > >
> > > Any confidentiality or legal professional privilege is not
> waived
> > or lost by any mistaken delivery of the email.
> > >
> > > Opinions, conclusions and other information in this message
that
> > do not relate to the official business of the company shall be
> > understood as neither given nor endorsed by it.
> >
> >
> >
> > To unsubscribe from this group, send an email to:
> > DragonBaneII-unsubscribe@yahoogroups.com
> >
> >
> >
> > Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>
>
> To unsubscribe from this group, send an email to:
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>
>
>
> Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/

#2206 From: Simon Jacobs <simon_jacobs@...>
Date: Sun Jul 20, 2003 9:10 pm
Subject: RE: Re: DB1: How to finish Catacombs 2. Please he lp!
simonsalo
Offline Offline
Send Email Send Email
 
I am a little confused now... What game are you playing? I am assuming DB2
Demelza. If this is correct then you must remove all light spells. Also
catacombs 2 is no longer called this, what version of Demelza are you
playing?

Regards,
Simon Jacobs
Princess Demelza Author.
_________________________________________________

  -----Original Message-----
From:  nkulka3 [mailto:nkulka3@...]
Sent: Sunday, 20 July 2003 05:59
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Re: DB1: How to finish Catacombs 2.  Please
help!

I tried to use a light spell but don't have any.  My party consists
of Knight, Dwarf, Elf, Sorcerer, Wizard.  I am starting at the
southern 'doorway' of the entrance.  The farthest I got was S-W-W-S-
S-W-S-E (where S = South, etc.) but could reach the other side
(where the ladder or other is). I could see the walls, etc. though.
Can you tell me if I am on the right path? If not, what path should
I take?

The coordinates aren't displayed in map view in DB1 (on my device,
but is displayed in DB2).  But I am in the southern 'doorway', one
square North of actually being in the big room.

Any help is appreciated.

Thank you.

Sincerely,
Nikhil Kulkarni



--- In DragonBaneII@yahoogroups.com, Simon Jacobs
<simon_jacobs@a...> wrote:
> Your coordinates are displayed in map mode? Anyway the solution to
your
> problem is total darkness. No light spells, torches or even
troglodytes in
> your party! Then the keys will appear...
>
>  -----Original Message-----
> From:  nkulka3 [mailto:nkulka3@y...]
> Sent: Friday, 18 July 2003 14:55
> To: DragonBaneII@yahoogroups.com
> Subject: [DragonBaneII] Re: DB1: How to finish Catacombs 2.
Please
> help!
>
> Simon,
>
> Unfortunately, the game doesn't show the coordinates for me.  But
if
> I assume that the ladder's x,y position at the bottom right is 1,1
> then I am having trouble at 15,9 (or 15 steps West, 9 steps North).
>
> There are two 'doorways' when entering the big room.  I am
starting
> at the Southern doorway.
>
> Any help is appreciated.
>
> Thank you.
>
> Sincerely,
> Nikhil Kulkarni
>
>
>
> --- In DragonBaneII@yahoogroups.com, Simon Jacobs
> <simon_jacobs@a...> wrote:
> > Please supply your coordinates and I will respond in 24 hours.
> >
> > Regards,
> > Simon Jacobs
> > Princess Demelza Author.
> > _________________________________________________
> >
> >  -----Original Message-----
> > From:  nkulka3 [mailto:nkulka3@y...]
> > Sent: Friday, 18 July 2003 12:16
> > To: DragonBaneII@yahoogroups.com
> > Subject: [DragonBaneII] DB1: How to finish Catacombs 2.
> Please help!
> >
> > Hi,
> >
> > I was wondering how to get through the big room in Catacombs 2.
I
> > tried as many paths I could think of, but none of them worked.
> >
> > Can someone please help me?
> >
> > Any help is appreciated.
> >
> > Thank you.
> >
> > Sincerely,
> > Nikhil Kulkarni
> >
> >
> >
> > To unsubscribe from this group, send an email to:
> > DragonBaneII-unsubscribe@yahoogroups.com
> >
> >
> >
> > Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
> >
> >
> >
> > This email message (including any file attachments transmitted
> with it) is for the sole use of the individual or entity to whom
it
> is addressed and may contain confidential and privileged
> information. Any unauthorised review, use, alteration, disclosure
or
> distribution is prohibited. If you have received this email in
> error, please notify the sender by return email and destroy all
> copies of the original message.
> >
> > Any confidentiality or legal professional privilege is not
waived
> or lost by any mistaken delivery of the email.
> >
> > Opinions, conclusions and other information in this message that
> do not relate to the official business of the company shall be
> understood as neither given nor endorsed by it.
>
>
>
> To unsubscribe from this group, send an email to:
> DragonBaneII-unsubscribe@yahoogroups.com
>
>
>
> Your use of Yahoo! Groups is subject to
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#2205 From: Simon Jacobs <simon_jacobs@...>
Date: Sun Jul 20, 2003 9:08 pm
Subject: RE: Wizard's Code?
simonsalo
Offline Offline
Send Email Send Email
 

Can you tell me exactly what map you are on and your coordinates?

 

Regards,

Simon Jacobs

Atlab IT Support.

_________________________________________________

 

 

-----Original Message-----
From: Michael P. Quinn [mailto:mikepq@...]
Sent: Sunday, 20 July 2003 09:11
To: DragonBaneII@yahoogroups.com
Subject: RE: [DragonBaneII] Wizard's Code?

 

Simon,

 

I did this (3 1 20) and all I got was, "Try Again". Even tried 3 1 20 together, with no luck at all. Help!!!

 

Regards,

Mike Quinn

Simon Jacobs <simon_jacobs@...> wrote:

Very close!

The letters in the word cat are represented by numbers but T = 20. so enter
3 1 20 with spaces in between and you should get through.

-----Original Message-----
From:       Michael P. Quinn [mailto:mikepq@...]
Sent:      Saturday, 19 July 2003 06:10
To:      DragonBaneII@yahoogroups.com
Subject:      [DragonBaneII] Wizard's Code?

Simon,
I am at the gate in the Lair of Pits ((5,6)I think?) I thought that
the code was CAT=3,1,19 that was learned back in the Crypt. I am
wrong? I do not have any clue at all. Any clues(?) because none were
given at the fountain for this gate.

Regards,
Mike Quinn



To unsubscribe from this group, send an email to:
DragonBaneII-unsubscribe@yahoogroups.com



Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/



This email message (including any file attachments transmitted with it) is for the sole use of the individual or entity to whom it is addressed and may contain confidential and privileged information. Any unauthorised review, use, alteration, disclosure or distribution is prohibited. If you have received this email in error, please notify the sender by return email and destroy all copies of the original message.

Any confidentiality or legal professional privilege is not waived or lost by any mistaken delivery of the email.

Opinions, conclusions and other information in this message that do not relate to the official business of the company shall be understood as neither given nor endorsed by it.



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#2204 From: "neftf" <Cyb0Au0Dragon215@...>
Date: Sun Jul 20, 2003 10:16 am
Subject: DB1: Big Room in Catacombs 2 or Wrong Yahoo! Group
neftf
Offline Offline
Send Email Send Email
 
Hi nkulka3 [original message -- and URL -- at end of post],

This really discussion really should be in the

http://groups.yahoo.com/group/dragon-bane

or dragon-bane Yahoo! Group instead of the

http://groups.yahoo.com/group/DragonBaneII

or DragonBaneII (and temporarily DB2ACK) group.

If you follow this link

http://groups.yahoo.com/group/dragon-bane/message/903

You will find a complete walkthrough for Dragon Bane 1.  Though I
have not played it in years, here is what Larry has to say:

Author: Larry Fluckiger

Catacombs 2:
* Don't fall thru the pit trap, yet.
* Find the quartz key in a chest in the N.W. The chest in in an
alcove at the north end of the north-south hallway.
* To get thru the big room with all the teleport traps: Stand in the
doorway, and move FRFRFRFFtLFFLFtALFF, where F = forward, R = move
right, tL
= turn left, tA = turn around, etc. When you get to the other side,
use the
quartz key and take the ladder to C3.
* In the N.E., if you go south past the "It's best to disarm yourself"
sign, you may loose armor, weapons, rings, etc. you are wearing. Just
unequip your equipment, but don't forget to re-equip it as you leave
the
room.
* In the south is a sign that says "Rejuvenate." Through the gate and
then to the northeast are two special locations. Every other time you
stem
on one of them, you gain a hit point until you reach your maximum.
The other
one increases your spell points up to the maximum.

----Begin Original Message----

http://groups.yahoo.com/group/DragonBaneII/message/2202

Re: DB1: How to finish Catacombs 2.  Please help!

--- In DragonBaneII@yahoogroups.com, "nkulka3" <nkulka3@y...> wrote:
> The coordinates aren't displayed in map view in DB1 (on my device,
> but is displayed in DB2).  But I am in the southern 'doorway', one
> square North of actually being in the big room.
...
> > >  -----Original Message-----
> > > From:  nkulka3 [mailto:nkulka3@y...]
> > > I was wondering how to get through the big room in Catacombs
2.
----End Original Message----

#2203 From: "Michael P. Quinn" <mikepq@...>
Date: Sat Jul 19, 2003 11:11 pm
Subject: RE: Wizard's Code?
mikepq
Offline Offline
Send Email Send Email
 
Simon,
 
I did this (3 1 20) and all I got was, "Try Again". Even tried 3 1 20 together, with no luck at all. Help!!!
 
Regards,
Mike Quinn

Simon Jacobs <simon_jacobs@...> wrote:
Very close!

The letters in the word cat are represented by numbers but T = 20. so enter
3 1 20 with spaces in between and you should get through.

-----Original Message-----
From:       Michael P. Quinn [mailto:mikepq@...]
Sent:      Saturday, 19 July 2003 06:10
To:      DragonBaneII@yahoogroups.com
Subject:      [DragonBaneII] Wizard's Code?

Simon,
I am at the gate in the Lair of Pits ((5,6)I think?) I thought that
the code was CAT=3,1,19 that was learned back in the Crypt. I am
wrong? I do not have any clue at all. Any clues(?) because none were
given at the fountain for this gate.

Regards,
Mike Quinn



To unsubscribe from this group, send an email to:
DragonBaneII-unsubscribe@yahoogroups.com



Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/



This email message (including any file attachments transmitted with it) is for the sole use of the individual or entity to whom it is addressed and may contain confidential and privileged information. Any unauthorised review, use, alteration, disclosure or distribution is prohibited. If you have received this email in error, please notify the sender by return email and destroy all copies of the original message.

Any confidentiality or legal professional privilege is not waived or lost by any mistaken delivery of the email.

Opinions, conclusions and other information in this message that do not relate to the official business of the company shall be understood as neither given nor endorsed by it.



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#2202 From: "nkulka3" <nkulka3@...>
Date: Sat Jul 19, 2003 7:59 pm
Subject: Re: DB1: How to finish Catacombs 2. Please help!
nkulka3
Offline Offline
Send Email Send Email
 
I tried to use a light spell but don't have any.  My party consists
of Knight, Dwarf, Elf, Sorcerer, Wizard.  I am starting at the
southern 'doorway' of the entrance.  The farthest I got was S-W-W-S-
S-W-S-E (where S = South, etc.) but could reach the other side
(where the ladder or other is). I could see the walls, etc. though.
Can you tell me if I am on the right path? If not, what path should
I take?

The coordinates aren't displayed in map view in DB1 (on my device,
but is displayed in DB2).  But I am in the southern 'doorway', one
square North of actually being in the big room.

Any help is appreciated.

Thank you.

Sincerely,
Nikhil Kulkarni



--- In DragonBaneII@yahoogroups.com, Simon Jacobs
<simon_jacobs@a...> wrote:
> Your coordinates are displayed in map mode? Anyway the solution to
your
> problem is total darkness. No light spells, torches or even
troglodytes in
> your party! Then the keys will appear...
>
>  -----Original Message-----
> From:  nkulka3 [mailto:nkulka3@y...]
> Sent: Friday, 18 July 2003 14:55
> To: DragonBaneII@yahoogroups.com
> Subject: [DragonBaneII] Re: DB1: How to finish Catacombs 2.
Please
> help!
>
> Simon,
>
> Unfortunately, the game doesn't show the coordinates for me.  But
if
> I assume that the ladder's x,y position at the bottom right is 1,1
> then I am having trouble at 15,9 (or 15 steps West, 9 steps North).
>
> There are two 'doorways' when entering the big room.  I am
starting
> at the Southern doorway.
>
> Any help is appreciated.
>
> Thank you.
>
> Sincerely,
> Nikhil Kulkarni
>
>
>
> --- In DragonBaneII@yahoogroups.com, Simon Jacobs
> <simon_jacobs@a...> wrote:
> > Please supply your coordinates and I will respond in 24 hours.
> >
> > Regards,
> > Simon Jacobs
> > Princess Demelza Author.
> > _________________________________________________
> >
> >  -----Original Message-----
> > From:  nkulka3 [mailto:nkulka3@y...]
> > Sent: Friday, 18 July 2003 12:16
> > To: DragonBaneII@yahoogroups.com
> > Subject: [DragonBaneII] DB1: How to finish Catacombs 2.
> Please help!
> >
> > Hi,
> >
> > I was wondering how to get through the big room in Catacombs 2.
I
> > tried as many paths I could think of, but none of them worked.
> >
> > Can someone please help me?
> >
> > Any help is appreciated.
> >
> > Thank you.
> >
> > Sincerely,
> > Nikhil Kulkarni
> >
> >
> >
> > To unsubscribe from this group, send an email to:
> > DragonBaneII-unsubscribe@yahoogroups.com
> >
> >
> >
> > Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
> >
> >
> >
> > This email message (including any file attachments transmitted
> with it) is for the sole use of the individual or entity to whom
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