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#2260 From: "Froglips" <froglips@...>
Date: Tue Aug 19, 2003 12:42 am
Subject: Reusing DB2 characters on Demelza
KurtGiesselman
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Title says it all.  How do I reuse them?




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#2259 From: "mepondermd" <mepondermd@...>
Date: Sun Aug 17, 2003 2:47 pm
Subject: Playable on a Tungsten C? (No calc button)
mepondermd
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Is this playable on a Tungsten C?  I tried with the demo to remap the calculator
to a
hard button, since you can use the 5-way pad, but it still doesn't work.  The
game
appeared playable in all manners other than that, but losing access to the
character
screen is catastrophic, to my mind at least.  Any workarounds?

Mark Ponder

#2258 From: "mepondermd" <mepondermd@...>
Date: Sun Aug 17, 2003 2:45 pm
Subject: Playable on a Tungsten C?
mepondermd
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#2257 From: "Jason Freund" <freund@...>
Date: Thu Aug 14, 2003 12:49 am
Subject: Re: DB2ACK: TICKs or Mapsquares
jlfreund
Online Now Online Now
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The max rate is about 1 move per second.  Game time does not pass if
you step twice before an approximate 1 second tick.

Also remember that monster picking is based on the map's monster
density.  So no need to experiment with your maps, you can simply
calculate the average number of encounters between point A and point
B = Distance(A, B) * density * 255 / 1000.

Jason

--- In DragonBaneII@yahoogroups.com, "Gabe Dalbec" <gabe@m...> wrote:
>
> It checks for monsters when you move onto a mapsquare, but only at
a maximum rate, so if you move very quickly, you will encounter less
monsters than if you go the same distance slowly.
>
> -Gabe
> MythoLogical Software
>   ----- Original Message -----
>   From: neftf
>   To: DragonBaneII@yahoogroups.com
>   Sent: Tuesday, August 12, 2003 2:22 PM
>   Subject: [DragonBaneII] DB2ACK: TICKs or Mapsquares
>
>
>   Hi DragonBaneII Yahoo! Forum,
>
>   Does the Dragon Bane II Engine (DB2E) check for monster
encounters
>   when you move, when you move onto a mapsquare, or each game
TICK.  It
>   seems like I run into less monsters when running.
>
>   -NEFTF
>
>
>
>   To unsubscribe from this group, send an email to:
>   DragonBaneII-unsubscribe@yahoogroups.com
>
>
>
>   Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/

#2256 From: "Michael P. Quinn" <mikepq@...>
Date: Wed Aug 13, 2003 10:49 pm
Subject: Re: Cann't get to the three drop through floor areas in Demzela
mikepq
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--- In DragonBaneII@yahoogroups.com, "Michael P. Quinn" <mikepq@y...>
wrote:
> Anyone,
>
> I am in the Lair of Pits ((7,18) any way to drop the screen and go
> through, I can see other halls?) and can not find a way to get to
the
> three areas that drop through the floor as Simon had mentioned. Is
> there another way to get in to the other areas? I sure cann't find
it! I am stuck and can not proceed, I usually never have this touble,
and I guess I'm becomimg a pain but I can not help it.
>
> Regards,
> Mike Quinn

#2255 From: "Gabe Dalbec" <gabe@...>
Date: Wed Aug 13, 2003 6:21 pm
Subject: Re: DB2ACK: TICKs or Mapsquares
dalbecgc
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It checks for monsters when you move onto a mapsquare, but only at a maximum rate, so if you move very quickly, you will encounter less monsters than if you go the same distance slowly.
 
-Gabe
MythoLogical Software
----- Original Message -----
From: neftf
Sent: Tuesday, August 12, 2003 2:22 PM
Subject: [DragonBaneII] DB2ACK: TICKs or Mapsquares

Hi DragonBaneII Yahoo! Forum,

Does the Dragon Bane II Engine (DB2E) check for monster encounters
when you move, when you move onto a mapsquare, or each game TICK.  It
seems like I run into less monsters when running.

-NEFTF


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#2254 From: "neftf" <Cyb0Au0Dragon215@...>
Date: Tue Aug 12, 2003 9:22 pm
Subject: DB2ACK: TICKs or Mapsquares
neftf
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Hi DragonBaneII Yahoo! Forum,

Does the Dragon Bane II Engine (DB2E) check for monster encounters
when you move, when you move onto a mapsquare, or each game TICK.  It
seems like I run into less monsters when running.

-NEFTF

#2253 From: Bert Latamore <bertlatamore@...>
Date: Tue Aug 12, 2003 11:25 am
Subject: Re: SD cards and running directly from them (or Re: Unable to open Return of Kra'an)
bertlatamore
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Actually I use Sandisk cards and have not had any problems with them at all. I like the plastic cases they come in, which make a convenient way to carry them safely when they are not in the Palm. I carry 8 cards total, not all Sandisk (some being pre-loaded cards -- e.g., PDA Recipes from Handmark, WineSpectator), I always keep one card loaded and carry two in special slots made for them in my Palm case. The other five go in one of the small heavy plastic cases from Otter Box, which can take up to six SD or MMP cards in plastic cases. That only leaves me space for one more card, so I may be looking for either a slightly larger solution or a second small OtterBox fairly soon.
 
Bert
neftf <Cyb0Au0Dragon215@...> wrote:
=
Dear Bert [original post --- and URL --- at end of post],

I am not an employee of Mythological Software.

You might also try several programs that circumvent the Palm OS and
let you run directly from the SD/ MMC card. I have listed several
URLs below discussing running "Return of Kra'an" (MSRK) in such a
fashion.

Beware, one customer got a fatal corruption from the memory card. He
never makes clear in his posts if he is running from RAM (normal Palm
OS loads it from SD/MMC card to RAM) or from SD/ MMC card
(circumventing the Palm OS with a third party program).

As with all software, before installing, backup both your RAM and the
SD/MMC card to your computer. If you need to, get a SD/MMC card
reader for your computer, they are fairly cheap.

-NEFTF

Works, but not happy
http://groups.yahoo.com/group/DragonBaneII/message/8

Suggestions
http://groups.yahoo.com/group/DragonBaneII/message/3

Didn't work
http://groups.yahoo.com/group/DragonBaneII/message/4

Fatal Corruption from Memory Card
http://groups.yahoo.com/group/DragonBaneII/message/376

The Internet groups recommend an OEM Panasonic SD cards. Not much
talk about Toshiba SD cards. Sandisk has many problems with its SD
cards (especially the 128MB and 256MB cards), though they may have
been fixed by now. Japan made cards seem to fair better than Taiwan
or China made cards.

----Begin Original Post----
http://groups.yahoo.com/group/DragonBaneII/message/2250

Msg#2250 Re: Unable to open Return of Kra'an
--- In DragonBaneII@yahoogroups.com, Bert Latamore
wrote:
> Gabe,
>
> Thanks. I figured that out eventually. I guess 16 MB is just not
enough for me. I will have to start thinking about upgradeing to the
T series. I just want the upcoming T3, not the present T2. Just one
of those hardships.
>
> Actually I moved a couple of seldom used apps for book reading
(these days I am pretty much standardized on PalmReadre from Palm
Digital Media for that) off to a memory card.
>
> Gabe Dalbec wrote:
>
> This error happens when there is not enough memory on the handheld
to run the game from the card. Unfortunately, the PalmOS does not
give an error when not all of the game fits in memory. Try deleting
some stuff off the handheld (not the card) or moving more things from
the handheld to the card. Should start working again then.
>
> -Gabe
> MythoLogical Software



----End Original Post----
=


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#2252 From: "Michael P. Quinn" <mikepq@...>
Date: Mon Aug 11, 2003 9:41 pm
Subject: Re: Cann't get to the three drop through floor areas
mikepq
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--- In DragonBaneII@yahoogroups.com, "Michael P. Quinn" <mikepq@y...>
wrote:
> Anyone,
>
> I am in the Lair of Pits ((7,18) any way to drop the screen and go
> through, I can see other halls?) and can not find a way to get to
the
> three areas that drop through the floor as Simon had mentioned. Is
> there another way to get in to the other areas? I sure cann't find
it! You can not send anything that requires a download because I have
to use the library!

>
> Regards,
> Mike Quinn

#2251 From: "neftf" <Cyb0Au0Dragon215@...>
Date: Mon Aug 11, 2003 9:29 pm
Subject: SD cards and running directly from them (or Re: Unable to open Return of Kra'an)
neftf
Offline Offline
Send Email Send Email
 
=
Dear Bert [original post --- and URL --- at end of post],

I am not an employee of Mythological Software.

You might also try several programs that circumvent the Palm OS and
let you run directly from the SD/ MMC card.  I have listed several
URLs below discussing running "Return of Kra'an" (MSRK) in such a
fashion.

Beware, one customer got a fatal corruption from the memory card.  He
never makes clear in his posts if he is running from RAM (normal Palm
OS loads it from SD/MMC card to RAM) or from SD/ MMC card
(circumventing the Palm OS with a third party program).

As with all software, before installing, backup both your RAM and the
SD/MMC card to your computer.  If you need to, get a SD/MMC card
reader for your computer, they are fairly cheap.

-NEFTF

Works, but not happy
http://groups.yahoo.com/group/DragonBaneII/message/8

Suggestions
http://groups.yahoo.com/group/DragonBaneII/message/3

Didn't work
http://groups.yahoo.com/group/DragonBaneII/message/4

Fatal Corruption from Memory Card
http://groups.yahoo.com/group/DragonBaneII/message/376

The Internet groups recommend an OEM Panasonic SD cards.  Not much
talk about Toshiba SD cards.  Sandisk has many problems with its SD
cards (especially the 128MB and 256MB cards), though they may have
been fixed by now.  Japan made cards seem to fair better than Taiwan
or China made cards.

----Begin Original Post----
http://groups.yahoo.com/group/DragonBaneII/message/2250

Msg#2250 Re: Unable to open Return of Kra'an
--- In DragonBaneII@yahoogroups.com, Bert Latamore
<bertlatamore@y...> wrote:
> Gabe,
>
> Thanks. I figured that out eventually. I guess 16 MB is just not
enough for me. I will have to start thinking about upgradeing to the
T series. I just want the upcoming T3, not the present T2. Just one
of those hardships.
>
> Actually I moved a couple of seldom used apps for book reading
(these days I am pretty much standardized on PalmReadre from Palm
Digital Media for that) off to a memory card.
>
> Gabe Dalbec <gabe@m...> wrote:
>
> This error happens when there is not enough memory on the handheld
to run the game from the card.  Unfortunately, the PalmOS does not
give an error when not all of the game fits in memory.  Try deleting
some stuff off the handheld (not the card) or moving more things from
the handheld to the card.  Should start working again then.
>
> -Gabe
> MythoLogical Software

<snip>

----End Original Post----
=

#2250 From: Bert Latamore <bertlatamore@...>
Date: Mon Aug 11, 2003 4:48 pm
Subject: Re: Unable to open Return of Kra'an
bertlatamore
Offline Offline
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Gabe,
 
Thanks. I figured that out eventually. I guess 16 MB is just not enough for me. I will have to start thinking about upgradeing to the T series. I just want the upcoming T3, not the present T2. Just one of those hardships.
 
Actually I moved a couple of seldom used apps for book reading (these days I am pretty much standardized on PalmReadre from Palm Digital Media for that) off to a memory card.

Gabe Dalbec <gabe@...> wrote:
 
This error happens when there is not enough memory on the handheld to run the game from the card.  Unfortunately, the PalmOS does not give an error when not all of the game fits in memory.  Try deleting some stuff off the handheld (not the card) or moving more things from the handheld to the card.  Should start working again then.
 
-Gabe
MythoLogical Software
----- Original Message -----
Sent: Tuesday, August 05, 2003 12:33 PM
Subject: RE: [DragonBaneII] Unable to open Return of Kra'an

I am running it off a memory card on a Palm m515. This is exactly the same machine that I was running this same adventure on for several weeks successfully. I simply moved away from playing it for a week or so, but I did not do anything to disturb it, such as move or delete files associated with it. Nor have I done anything to the platform itself -- no system software upgrades or anything like that. I will try a reinstallation.

Jason Freund <freund@...> wrote:
Hi,
 
That's a cryptic error, but it probably means not all the files are installed.  What platform are you running on?  Make sure all four files are installed, and it should work.  Also, for installation questions, please contact us directly at our info @ mythological. com address.
 
MythoLogical
-----Original Message-----
From: Bert Latamore [mailto:bertlatamore@...]
Sent: Tuesday, August 05, 2003 11:00 AM
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Unable to open Return of Kra'an

I haven't been playing for a week or so and wanted to get back to my dungeon, but suddenly now I cannot open the Return of Kra'an file. When I select it and tap Play I get the following rather strange error message:

<<Error: No Error.

<<Please see the readme.txt file that is included in the .zip for more details.>>

I reread the readme.txt file, which does not seem to talk about an <<error: NoError>> problem. If this is a hint for me to buy the unlock code, I did that some time ago. So what do I do?

Bert Latamore

 


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#2249 From: "Gabe Dalbec" <gabe@...>
Date: Sun Aug 10, 2003 6:49 pm
Subject: Re: Unable to open Return of Kra'an
dalbecgc
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This error happens when there is not enough memory on the handheld to run the game from the card.  Unfortunately, the PalmOS does not give an error when not all of the game fits in memory.  Try deleting some stuff off the handheld (not the card) or moving more things from the handheld to the card.  Should start working again then.
 
-Gabe
MythoLogical Software
----- Original Message -----
Sent: Tuesday, August 05, 2003 12:33 PM
Subject: RE: [DragonBaneII] Unable to open Return of Kra'an

I am running it off a memory card on a Palm m515. This is exactly the same machine that I was running this same adventure on for several weeks successfully. I simply moved away from playing it for a week or so, but I did not do anything to disturb it, such as move or delete files associated with it. Nor have I done anything to the platform itself -- no system software upgrades or anything like that. I will try a reinstallation.

Jason Freund <freund@...> wrote:
Hi,
 
That's a cryptic error, but it probably means not all the files are installed.  What platform are you running on?  Make sure all four files are installed, and it should work.  Also, for installation questions, please contact us directly at our info @ mythological. com address.
 
MythoLogical
-----Original Message-----
From: Bert Latamore [mailto:bertlatamore@...]
Sent: Tuesday, August 05, 2003 11:00 AM
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Unable to open Return of Kra'an

I haven't been playing for a week or so and wanted to get back to my dungeon, but suddenly now I cannot open the Return of Kra'an file. When I select it and tap Play I get the following rather strange error message:

<<Error: No Error.

<<Please see the readme.txt file that is included in the .zip for more details.>>

I reread the readme.txt file, which does not seem to talk about an <<error: NoError>> problem. If this is a hint for me to buy the unlock code, I did that some time ago. So what do I do?

Bert Latamore

 


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#2248 From: "dragon96_2003" <bigdevil@...>
Date: Sat Aug 9, 2003 6:09 pm
Subject: Princess Demelza
dragon96_2003
Offline Offline
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does any one have the walkthrough for this for free

#2247 From: "neftf" <Cyb0Au0Dragon215@...>
Date: Sat Aug 9, 2003 10:43 am
Subject: Thank You (or Re: Rounding)
neftf
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Thank You

-NEFTF

--- In DragonBaneII@yahoogroups.com, "Jason Freund" <freund@m...>
wrote:
> Yes, it uses the range 1-1000
>
> Jason
>   -----Original Message-----
>   From: neftf [mailto:Cyb0Au0Dragon215@A...]
>   Sent: Friday, August 08, 2003 12:29 PM
>   To: DragonBaneII@yahoogroups.com
>   Subject: [DragonBaneII] Rounding (or Re: DB2ACK: Monster Chance)
>
>
>   Hi DragonBaneII Yahoo! Group [original post -- and URL -- at end
of
>   message],
>
>   I have some areas were MONSTER DENSITY is 12, 6, 3, 1.  Does the
>   Dragon Bane II Engine (DB2E) round to the nearest 10, changing
these
>   to 1%, 1%, 0%, 0% or does the DB2E generate a random number from
1 to
>   1000 for 1.2%, 0.6%, 0.3% and 0.1%
>
>   Sincerely yours,
>   -NEFTF

#2246 From: "Jason Freund" <freund@...>
Date: Sat Aug 9, 2003 4:30 am
Subject: RE: Rounding (or Re: DB2ACK: Monster Chance)
jlfreund
Online Now Online Now
Send Email Send Email
 
Yes, it uses the range 1-1000
 
Jason
-----Original Message-----
From: neftf [mailto:Cyb0Au0Dragon215@...]
Sent: Friday, August 08, 2003 12:29 PM
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Rounding (or Re: DB2ACK: Monster Chance)

Hi DragonBaneII Yahoo! Group [original post -- and URL -- at end of
message],

I have some areas were MONSTER DENSITY is 12, 6, 3, 1.  Does the
Dragon Bane II Engine (DB2E) round to the nearest 10, changing these
to 1%, 1%, 0%, 0% or does the DB2E generate a random number from 1 to
1000 for 1.2%, 0.6%, 0.3% and 0.1%

Sincerely yours,
-NEFTF

#2245 From: "neftf" <Cyb0Au0Dragon215@...>
Date: Fri Aug 8, 2003 7:28 pm
Subject: Rounding (or Re: DB2ACK: Monster Chance)
neftf
Offline Offline
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Hi DragonBaneII Yahoo! Group [original post -- and URL -- at end of
message],

I have some areas were MONSTER DENSITY is 12, 6, 3, 1.  Does the
Dragon Bane II Engine (DB2E) round to the nearest 10, changing these
to 1%, 1%, 0%, 0% or does the DB2E generate a random number from 1 to
1000 for 1.2%, 0.6%, 0.3% and 0.1%

Sincerely yours,
-NEFTF


----End Original Message----
http://groups.yahoo.com/group/DragonBaneII/message/2229

Re: DB2ACK: Monster Chance

--- In DragonBaneII@yahoogroups.com, "Gabe Dalbec" <gabe@m...> wrote:
> 3)  If you are outside, ie. not in a dungeon or building, at night,
encounter probability goes up by 30%, so if you have monster density
set to 64 = 6%, then at night, the probability goes up to 6 + 6 * .3
= 8% (rounded).  It does not affect group size or any other parameter.
>
> -Gabe
> MythoLogical Software
----End Original Message----

#2244 From: "neftf" <Cyb0Au0Dragon215@...>
Date: Thu Aug 7, 2003 11:04 pm
Subject: DB2ACK (or Re: God Mode?)
neftf
Offline Offline
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Hi,

I am not a member of Mythological Software.

This Yahoo! Group serves "Return of Kra'an" (MSRK), "Princess
Demelza" (SSPD) and Dragon Bane II Adventure Construction Kit
(DB2ACK).  If the DB2ACK traffic ever becomes heavy enough, it will
be split off into another Yahoo! Group.

Several messages involving DB2ACK discuss "God Mode".  As far as I
know, no adventure currently released or planned for release has
a "God Mode" for the release version.

In addition, DB2ACK comes with Dragon Bane II Engine-Debug (DB2E-D).
DB2E-D allows a large number of cheats for adventure designers.
However, DB2E-D only works with pre-release versions of the adventure
(0.99 or lower).  Release versions of the adventure (1.0 or higher)
will not run on DB2E-D.

-NEFTF

--- In DragonBaneII@yahoogroups.com, "rogero4" <rogero4@y...> wrote:
> Hi folks,
>
> I saw a reference to God Mode.  I'm assuming it's bunk, since there
> were no other mentions of it.  Is there such a thing?
>
> r

#2243 From: "rogero4" <rogero4@...>
Date: Thu Aug 7, 2003 6:56 pm
Subject: Demelza - Never ending fruit ... still there in 1.4?
rogero4
Offline Offline
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Spoiler ... of sorts ...











Spoiler ... of sorts ...
































I read about the never ending fruit trees in the Marsh.  Simon said
he fixed them regenerating when you just transport out and back
again.  But if you walk over any of the places that say 'Why don't
you pick some fruit ...' - they've been regenerated.  You don't even
have to leave.  Round and around you go, getting three by three.
It's nice to bump up your party before continuing on.  Plus you end
up getting higher levels, since you're bumping into some nastyish bad
guys in the Marsh too.

r

#2242 From: "rogero4" <rogero4@...>
Date: Thu Aug 7, 2003 6:10 pm
Subject: Demelza - Two story cellar wall
rogero4
Offline Offline
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Hi,

I was playing the demo version of this game.  It's got me hooked - I
just downloaded the full version, and I'll give my free time away for
a week now.

I like that fact that there are multiple ways around things, and I
can't get back to the two level wall with a puzzle beside.  What did
I miss?  I'll get back to it next time I play ... now that I know the
answer, but I'd appreciate if you could keep me from going nuts with
curiosity.

thanks,
r

#2241 From: "rogero4" <rogero4@...>
Date: Thu Aug 7, 2003 6:08 pm
Subject: God Mode?
rogero4
Offline Offline
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Hi folks,

I saw a reference to God Mode.  I'm assuming it's bunk, since there
were no other mentions of it.  Is there such a thing?

r

#2240 From: Bert Latamore <bertlatamore@...>
Date: Tue Aug 5, 2003 7:33 pm
Subject: RE: Unable to open Return of Kra'an
bertlatamore
Offline Offline
Send Email Send Email
 
I am running it off a memory card on a Palm m515. This is exactly the same machine that I was running this same adventure on for several weeks successfully. I simply moved away from playing it for a week or so, but I did not do anything to disturb it, such as move or delete files associated with it. Nor have I done anything to the platform itself -- no system software upgrades or anything like that. I will try a reinstallation.

Jason Freund <freund@...> wrote:
Hi,
 
That's a cryptic error, but it probably means not all the files are installed.  What platform are you running on?  Make sure all four files are installed, and it should work.  Also, for installation questions, please contact us directly at our info @ mythological. com address.
 
MythoLogical
-----Original Message-----
From: Bert Latamore [mailto:bertlatamore@...]
Sent: Tuesday, August 05, 2003 11:00 AM
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Unable to open Return of Kra'an

I haven't been playing for a week or so and wanted to get back to my dungeon, but suddenly now I cannot open the Return of Kra'an file. When I select it and tap Play I get the following rather strange error message:

<<Error: No Error.

<<Please see the readme.txt file that is included in the .zip for more details.>>

I reread the readme.txt file, which does not seem to talk about an <<error: NoError>> problem. If this is a hint for me to buy the unlock code, I did that some time ago. So what do I do?

Bert Latamore

 


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#2239 From: "Jason Freund" <freund@...>
Date: Tue Aug 5, 2003 7:24 pm
Subject: RE: Unable to open Return of Kra'an
jlfreund
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Hi,
 
That's a cryptic error, but it probably means not all the files are installed.  What platform are you running on?  Make sure all four files are installed, and it should work.  Also, for installation questions, please contact us directly at our info @ mythological. com address.
 
MythoLogical
-----Original Message-----
From: Bert Latamore [mailto:bertlatamore@...]
Sent: Tuesday, August 05, 2003 11:00 AM
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Unable to open Return of Kra'an

I haven't been playing for a week or so and wanted to get back to my dungeon, but suddenly now I cannot open the Return of Kra'an file. When I select it and tap Play I get the following rather strange error message:

<<Error: No Error.

<<Please see the readme.txt file that is included in the .zip for more details.>>

I reread the readme.txt file, which does not seem to talk about an <<error: NoError>> problem. If this is a hint for me to buy the unlock code, I did that some time ago. So what do I do?

Bert Latamore

 


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#2238 From: Bert Latamore <bertlatamore@...>
Date: Tue Aug 5, 2003 5:59 pm
Subject: Unable to open Return of Kra'an
bertlatamore
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Send Email Send Email
 

I haven't been playing for a week or so and wanted to get back to my dungeon, but suddenly now I cannot open the Return of Kra'an file. When I select it and tap Play I get the following rather strange error message:

<<Error: No Error.

<<Please see the readme.txt file that is included in the .zip for more details.>>

I reread the readme.txt file, which does not seem to talk about an <<error: NoError>> problem. If this is a hint for me to buy the unlock code, I did that some time ago. So what do I do?

Bert Latamore

 


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#2237 From: "Michael P. Quinn" <mikepq@...>
Date: Mon Aug 4, 2003 9:50 pm
Subject: Cann't get to the three drop through floor areas
mikepq
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Anyone,

I am in the Lair of Pits ((7,18) any way to drop the screen and go
through, I can see other halls?) and can not find a way to get to the
three areas that drop through the floor as Simon had mentioned. Is
there another way to get in to the other areas? I sure cann't find it!

Regards,
Mike Quinn

#2236 From: "untrodbaths" <untrodbaths@...>
Date: Fri Aug 1, 2003 10:02 pm
Subject: Potion or spell shop?
untrodbaths
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Greetings.

I have knocked on every door in NT and Arbor Crest and so far I've
found a weapons shop, an armor shop, and a wand shop (in AC). Now I
have to send a lone volunteer into the Lord's Lair 2 and I would
like to equip him with some protection. Is there a potion shop
and/or spell shop somewhere?

Thanks.

#2235 From: "Jason Freund" <freund@...>
Date: Fri Aug 1, 2003 6:44 pm
Subject: ANN: Dragon Bane II for Zaurus V1.0.5 released
jlfreund
Online Now Online Now
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Aug 1, 2003

Dragon Bane II for Zaurus now available.

MythoLogical Software, in conjunction with Eon Games is pleased to
present Dragon Bane II for the Zaurus platform.

Not only does the game come bundled with the Return Of Kra'an
adventure, but because the Zaurus version is binary compatible with
the PalmOS version, all adventures created by third parties using
MythoLogical Software's free Dragon Bane II Adventure Construction
Kit will automatically run on both platforms without the need to re-
compile or distribute separate versions of adventures. Furthermore,
all the original Palm generated sound effects in the game are
replaced with sampled sounds on the Zaurus platform.

The free demo of the Zaurus version of Dragon Bane II, playable
through the first three levels, is available from MythoLogical
Software's website, or from your favorite online Zaurus software
archive.


Also, for those who are only subscribing to announcements, I forgot
to mark my previous post "Dragon Bane II 1.0.5 released" as a special
announcement.  So this notice will have to serve double.

#2234 From: "Jason Freund" <freund@...>
Date: Fri Aug 1, 2003 6:42 pm
Subject: ANN: Dragon Bane II 1.0.5
jlfreund
Online Now Online Now
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- 5 way nav support (i.e. Tungsten)
- Sony jog dial support
- Fix a coupl of vampire spell computations

So far, we only have Palm OS and Zaurus updates.

MythoLogical

#2233 From: "Jason Freund" <freund@...>
Date: Fri Aug 1, 2003 5:28 pm
Subject: RE: DB2ACK: Connecting maps
jlfreund
Online Now Online Now
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This is covered in the tutorial
 
 
MythoLogical
 
-----Original Message-----
From: nkulka3 [mailto:nkulka3@...]
Sent: Friday, August 01, 2003 10:16 AM
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] DB2ACK: Connecting maps

Hi,

Recently, I created two maps, a town and a small forest/wilderness. 
When I try to exit the town I get an error message, and I have to
reboot the device.  Can someone tell me how to connect two or more
maps together? 

Thank you.

Sincerely,
Nikhil Kulkarni



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#2232 From: "nkulka3" <nkulka3@...>
Date: Fri Aug 1, 2003 5:16 pm
Subject: DB2ACK: Connecting maps
nkulka3
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Hi,

Recently, I created two maps, a town and a small forest/wilderness.
When I try to exit the town I get an error message, and I have to
reboot the device.  Can someone tell me how to connect two or more
maps together?

Thank you.

Sincerely,
Nikhil Kulkarni

#2231 From: "Gabe Dalbec" <gabe@...>
Date: Thu Jul 31, 2003 8:26 pm
Subject: Re: Special Mapsquares (or Re: DB2ACK: Monster Chance)
dalbecgc
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You are correct, there are no monster encounters if the square you are stepping onto is a map special.  It was just too much possibility for problems, as we didn't know what the level developer might be doing on the map special square, and having a monster encounter could interfere with the special code.
 
If you have a really long path of all map specials, and you want some monster encounters, you'll have to do encounters in the map special code itself.
 
-Gabe
MythoLogical Software
----- Original Message -----
From: neftf
Sent: Thursday, July 31, 2003 11:51 AM
Subject: [DragonBaneII] Special Mapsquares (or Re: DB2ACK: Monster Chance)

Hi DragonBaneII Yahoo! Group [original post -- and URL -- at end of
message],

Thank you Jason.  Thank you Gabe.  Your messages were very helpful.

4) Gabe mentions being in a dungeon or building, which got me to
thinking.  I have several stratas (.MAP files) with huge amounts of
special mapsquares, such as a hidden "Path of Power" and Asteroid
Clayton.

It seems like I do not encounter monsters while on the "Path of
Power" (which is 100% special mapsquares).  Does the Dragon Bane II
Engine (DB2E) check for monster encounters when moving onto a special
mapsquare?  special mapsquare with MOTION SCRIPT? special mapsquare
with DISPLAY SCRIPT?

Sincerely yours,
-NEFTF


----End Original Message----
http://groups.yahoo.com/group/DragonBaneII/message/2229

Re: DB2ACK: Monster Chance

--- In DragonBaneII@yahoogroups.com, "Gabe Dalbec" <gabe@m...> wrote:
> 3)  If you are outside, ie. not in a dungeon or building, at night,
encounter probability goes up by 30%, so if you have monster density
set to 64 = 6%, then at night, the probability goes up to 6 + 6 * .3
= 8% (rounded).  It does not affect group size or any other parameter.
>
> -Gabe
> MythoLogical Software
----End Original Message----


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