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#1942 From: Simon Jacobs <simon_jacobs@...>
Date: Sun Feb 2, 2003 9:21 pm
Subject: RE: Demelza: Retrieve Dragon Bane
simonsalo
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When you say nothing happens, you should get a message as long as you
actually try & walk into where you left the sword in the chest earlier.

Regards,
Simon Jacobs
_________________________________________________


  -----Original Message-----
From:  rhanusa <rhanusa@...> [mailto:rhanusa@...]
Sent: Thursday, 30 January 2003 08:55
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Demelza:  Retrieve Dragon Bane

I have left Demelza at the Inn and went back to Ivanhoe to pick up
the Dragon Bane.  I used the safe key and found my way back to where
I dropped it off, but when I went to pick it up. Nothing happens.
I'm pretty sure I'm at the right place, but what I have I missed?


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#1941 From: "rhanusa <rhanusa@...>" <rhanusa@...>
Date: Wed Jan 29, 2003 10:54 pm
Subject: Demelza: Retrieve Dragon Bane
rhanusa
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I have left Demelza at the Inn and went back to Ivanhoe to pick up
the Dragon Bane.  I used the safe key and found my way back to where
I dropped it off, but when I went to pick it up. Nothing happens.
I'm pretty sure I'm at the right place, but what I have I missed?

#1940 From: samantha6885@...
Date: Sun Jan 26, 2003 12:37 am
Subject: Re: Attn: Dell Users
raynne413
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Where is the main place it is happening?  I am in the first "dungeon",
and have had no problems.


On Thu, 23 Jan 2003 07:28:40 -0000 "Jason Freund
<freund@...>" <freund@...> writes:
> We've had a few reports over the past couple weeks of cases where the
>
> user has to re-type the unlock key each time they access a new map,
>
> and then finally get stuck at the entrance to one of the maps where
>
> the game doesn't unlock anymore.
>
> All of the cases were reported by owners of the new Dell Axim PPC.
>
> Can any Dell users report _not_ experiencing this problem?
>
> MythoLogical
>
>
> To unsubscribe from this group, send an email to:
> DragonBaneII-unsubscribe@yahoogroups.com
>
>
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>
>
>


There are only two truly infinite things, the universe and stupidity.
And I am unsure about the universe.
--Albert Einstein

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#1939 From: samantha6885@...
Date: Sat Jan 25, 2003 7:09 pm
Subject: Re: Attn: Dell Users
raynne413
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I got my registration code, but ended up losing my saved game, so I
haven't played in awhile.  I will try to play long enough to see if I
encounter this problem sometime this weekend.'

Samantha

On Thu, 23 Jan 2003 07:28:40 -0000 "Jason Freund
<freund@...>" <freund@...> writes:
> We've had a few reports over the past couple weeks of cases where the
>
> user has to re-type the unlock key each time they access a new map,
>
> and then finally get stuck at the entrance to one of the maps where
>
> the game doesn't unlock anymore.
>
> All of the cases were reported by owners of the new Dell Axim PPC.
>
> Can any Dell users report _not_ experiencing this problem?
>
> MythoLogical
>
>
> To unsubscribe from this group, send an email to:
> DragonBaneII-unsubscribe@yahoogroups.com
>
>
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>
>
>


There are only two truly infinite things, the universe and stupidity.
And I am unsure about the universe.
--Albert Einstein

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#1938 From: Simon Jacobs <simon_jacobs@...>
Date: Thu Jan 23, 2003 9:11 pm
Subject: RE: New DBII Adventures
simonsalo
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Apparently there is a couple in the making but no others at the moment.

Regards,
Simon Jacobs
_________________________________________________


  -----Original Message-----
From:  John <hikeraz602@...> [mailto:hikeraz602@...]
Sent: Friday, 24 January 2003 05:24
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] New DBII Adventures

Was wondering if Demelza was the only new adventure for the DBII
engine...anyone know of any others?



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#1937 From: "John <hikeraz602@...>" <hikeraz602@...>
Date: Thu Jan 23, 2003 7:24 pm
Subject: New DBII Adventures
hikeraz602
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Was wondering if Demelza was the only new adventure for the DBII
engine...anyone know of any others?

#1936 From: Bruce Glassford <bglassford@...>
Date: Thu Jan 23, 2003 4:06 pm
Subject: Re: Re: Green Robes
bglassford
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You put it on the same way you would armor - click on the little square in
the inventory, or use un/equip when looking at the item.

.... Bruce

--- "ktwhitaker69 <ktwhitaker69@...>" <ktwhitaker69@...>
wrote:
> This is really frustrating, I have no armor apart from the armor that
> each character has in statistics, I have now swapped my characters at
> one of the Inns in the town. Do I have to get rid of all items? Do
> you put on the coats by using item? Each character has a green robe
> but I still can't get into the Sanctuary. HELP!
>
>
> --- In DragonBaneII@yahoogroups.com, "ktwhitaker69
> <ktwhitaker69@y...>" <ktwhitaker69@y...> wrote:
> > I don't have any armor! Have gone and sold all my weapons etc in
> the
> > hope that this would work! But still cannot use green robes!
> >
> > --- In DragonBaneII@yahoogroups.com, "ktwhitaker69
> > <ktwhitaker69@y...>" <ktwhitaker69@y...> wrote:
> > > How do I wear the Green Robes, try to 'use item' and message says
> > it
> > > unusable, have looked at puzzle walkthrough and there is nothing
> > > regarding this. Ahhhhhh soooo close. Please help!!!!
>
>
> To unsubscribe from this group, send an email to:
> DragonBaneII-unsubscribe@yahoogroups.com
>
>
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>
>
>


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#1935 From: "ktwhitaker69 <ktwhitaker69@...>" <ktwhitaker69@...>
Date: Thu Jan 23, 2003 3:04 pm
Subject: Re: Green Robes
ktwhitaker69@...
Send Email Send Email
 
This is really frustrating, I have no armor apart from the armor that
each character has in statistics, I have now swapped my characters at
one of the Inns in the town. Do I have to get rid of all items? Do
you put on the coats by using item? Each character has a green robe
but I still can't get into the Sanctuary. HELP!


--- In DragonBaneII@yahoogroups.com, "ktwhitaker69
<ktwhitaker69@y...>" <ktwhitaker69@y...> wrote:
> I don't have any armor! Have gone and sold all my weapons etc in
the
> hope that this would work! But still cannot use green robes!
>
> --- In DragonBaneII@yahoogroups.com, "ktwhitaker69
> <ktwhitaker69@y...>" <ktwhitaker69@y...> wrote:
> > How do I wear the Green Robes, try to 'use item' and message says
> it
> > unusable, have looked at puzzle walkthrough and there is nothing
> > regarding this. Ahhhhhh soooo close. Please help!!!!

#1934 From: "ktwhitaker69 <ktwhitaker69@...>" <ktwhitaker69@...>
Date: Thu Jan 23, 2003 2:01 pm
Subject: Re: Green Robes
ktwhitaker69@...
Send Email Send Email
 
I don't have any armor! Have gone and sold all my weapons etc in the
hope that this would work! But still cannot use green robes!

--- In DragonBaneII@yahoogroups.com, "ktwhitaker69
<ktwhitaker69@y...>" <ktwhitaker69@y...> wrote:
> How do I wear the Green Robes, try to 'use item' and message says
it
> unusable, have looked at puzzle walkthrough and there is nothing
> regarding this. Ahhhhhh soooo close. Please help!!!!

#1933 From: Bruce Glassford <bglassford@...>
Date: Thu Jan 23, 2003 1:02 pm
Subject: Re: Green Robes
bglassford
Offline Offline
Send Email Send Email
 
At 12:23 PM 1/23/2003 +0000, you wrote:
>How do I wear the Green Robes, try to 'use item' and message says it
>unusable, have looked at puzzle walkthrough and there is nothing
>regarding this. Ahhhhhh soooo close. Please help!!!!

Take off all armor and wear those instead.

#1932 From: "ktwhitaker69 <ktwhitaker69@...>" <ktwhitaker69@...>
Date: Thu Jan 23, 2003 12:23 pm
Subject: Green Robes
ktwhitaker69@...
Send Email Send Email
 
How do I wear the Green Robes, try to 'use item' and message says it
unusable, have looked at puzzle walkthrough and there is nothing
regarding this. Ahhhhhh soooo close. Please help!!!!

#1931 From: "Jason Freund <freund@...>" <freund@...>
Date: Thu Jan 23, 2003 7:28 am
Subject: Attn: Dell Users
jlfreund
Online Now Online Now
Send Email Send Email
 
We've had a few reports over the past couple weeks of cases where the
user has to re-type the unlock key each time they access a new map,
and then finally get stuck at the entrance to one of the maps where
the game doesn't unlock anymore.

All of the cases were reported by owners of the new Dell Axim PPC.
Can any Dell users report _not_ experiencing this problem?

MythoLogical

#1930 From: Simon Jacobs <simon_jacobs@...>
Date: Wed Jan 22, 2003 12:35 am
Subject: Cursed crypt
simonsalo
Offline Offline
Send Email Send Email
 
Rani.

Please send me your saved game so I can investigate what has happened or
even fix it & return it to you.

Your saved game file is found in your palm back up directory called
"Drg2saveSSPD.PDB".

Regards,
Simon Jacobs
Ph: 9906 0109
Cell: 0419 204 564
simon_jacobs@...
Atlab IT Support.
_________________________________________________




This email message (including any file attachments transmitted with it) is for
the sole use of the individual or entity to whom it is addressed and may contain
confidential and privileged information. Any unauthorised review, use,
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email in error, please notify the sender by return email and destroy all copies
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Any confidentiality or legal professional privilege is not waived or lost by any
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Opinions, conclusions and other information in this message that do not relate
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endorsed by it.

#1929 From: "Rani Tolimat" <rani@...>
Date: Tue Jan 21, 2003 9:59 pm
Subject: Demelza - Stuck between bars in Cursed Crypt
ranimek
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I'm stuck between the two bars at (4,13) in the Cursed Crypt. I have lifted magic torch and lit it, and now it seems that I have to put it down in order to pass the gate. But I can't find it in my inventory, so I don't know how to drop it. Unfortunately, I have already saved my position here before I realized what's going down on me. Can you help me out somehow - my characters are level 10 now and I do n_o_t want to restart the adventure...?
Thanks Rani
-----Original Message-----
From: Lance Hurt [mailto:unityworks@...]
Sent: Saturday, January 18, 2003 7:21 PM
To: DragonBaneII@yahoogroups.com
Subject: RE: [DragonBaneII] Jewel 2 - Getting rid of them???

The only way I’ve found to get rid of them is to go to one of the innes, trade a character of yours (that’s not carrying any Jewel2’s) with one in the Inne, then give him/her your jewels, then trade back.

 

There was another post or two a while back regarding this problem. Search the archives for jewel2.

 

Lance

 

 

-----Original Message-----
From: m26inpa <m26inpa@...> [mailto:m26inpa@...]
Sent: Saturday, January 18, 2003 10:57 AM
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Jewel 2 - Getting rid of them???

 

Hi!  I currently have 3 jewel 2's in my characters inventories.  I
dont know how i got them but i desperately want to get rid of them. 
They are taking up VALUABLE slots in my inventories. 
Is there a fix or a hack or SOMETHING that will rid them from my
inventories?  any help would be great!
Thanks
tom
ps--love the game!
 




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#1928 From: "Lance Hurt" <unityworks@...>
Date: Sat Jan 18, 2003 6:20 pm
Subject: RE: Jewel 2 - Getting rid of them???
blhurt
Offline Offline
Send Email Send Email
 

The only way I’ve found to get rid of them is to go to one of the innes, trade a character of yours (that’s not carrying any Jewel2’s) with one in the Inne, then give him/her your jewels, then trade back.

 

There was another post or two a while back regarding this problem. Search the archives for jewel2.

 

Lance

 

 

-----Original Message-----
From: m26inpa <m26inpa@...> [mailto:m26inpa@...]
Sent: Saturday, January 18, 2003 10:57 AM
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Jewel 2 - Getting rid of them???

 

Hi!  I currently have 3 jewel 2's in my characters inventories.  I
dont know how i got them but i desperately want to get rid of them. 
They are taking up VALUABLE slots in my inventories. 
Is there a fix or a hack or SOMETHING that will rid them from my
inventories?  any help would be great!
Thanks
tom
ps--love the game!
 



#1927 From: "m26inpa <m26inpa@...>" <m26inpa@...>
Date: Sat Jan 18, 2003 5:57 pm
Subject: Jewel 2 - Getting rid of them???
m26inpa
Offline Offline
Send Email Send Email
 
Hi!  I currently have 3 jewel 2's in my characters inventories.  I
dont know how i got them but i desperately want to get rid of them.
They are taking up VALUABLE slots in my inventories.
Is there a fix or a hack or SOMETHING that will rid them from my
inventories?  any help would be great!
Thanks
tom
ps--love the game!

#1926 From: "Craig Davis" <crd@...>
Date: Sat Jan 18, 2003 2:54 am
Subject: Re: Re: Odd knock knock problem
wizardz
Offline Offline
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Kick the sign at least twice quickly, turn right kick the wall at least
twice quickly, turn right kick the wall at least twice quickly...continue
kicking the walls in succession. I believe eventually one will open for you.

Craig

----- Original Message -----
From: <woodlandview@...>
To: <DragonBaneII@yahoogroups.com>
Sent: Friday, January 17, 2003 12:01 PM
Subject: [DragonBaneII] Re: Odd knock knock problem


> This is actually a problem.  I can't get past this point in the
> game.  It worked the last time I played, but in this game I get
> trapped in a 1-cell cube at the "knock knock" wall.  The wall doesn't
> vanish to expose the portal.  Yes, I'm pushing on the sign several
> times in a row.
>
> Help!  Don't want to start over.
>
> --- In DragonBaneII@yahoogroups.com, "woodlandview
> <woodlandview@y...>" <woodlandview@y...> wrote:
> > In my solo Necromancer adventure I've just reached the goblin
> > prison.  But when I push 4 times (or more) on the knock knock wall,
> > nothing happens.  But now a little wall has formed behind me,
> > trapping me in little cell.  I reverted to a saved game and tried
> > again, same thing.  Tried again with some other team members, same
> > thing.
> >
> > What's up?
>
>
> To unsubscribe from this group, send an email to:
> DragonBaneII-unsubscribe@yahoogroups.com
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>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>

#1925 From: "woodlandview <woodlandview@...>" <woodlandview@...>
Date: Fri Jan 17, 2003 8:01 pm
Subject: Re: Odd knock knock problem
woodlandview
Offline Offline
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This is actually a problem.  I can't get past this point in the
game.  It worked the last time I played, but in this game I get
trapped in a 1-cell cube at the "knock knock" wall.  The wall doesn't
vanish to expose the portal.  Yes, I'm pushing on the sign several
times in a row.

Help!  Don't want to start over.

--- In DragonBaneII@yahoogroups.com, "woodlandview
<woodlandview@y...>" <woodlandview@y...> wrote:
> In my solo Necromancer adventure I've just reached the goblin
> prison.  But when I push 4 times (or more) on the knock knock wall,
> nothing happens.  But now a little wall has formed behind me,
> trapping me in little cell.  I reverted to a saved game and tried
> again, same thing.  Tried again with some other team members, same
> thing.
>
> What's up?

#1924 From: "woodlandview <woodlandview@...>" <woodlandview@...>
Date: Fri Jan 17, 2003 5:38 am
Subject: Odd knock knock problem
woodlandview
Offline Offline
Send Email Send Email
 
In my solo Necromancer adventure I've just reached the goblin
prison.  But when I push 4 times (or more) on the knock knock wall,
nothing happens.  But now a little wall has formed behind me,
trapping me in little cell.  I reverted to a saved game and tried
again, same thing.  Tried again with some other team members, same
thing.

What's up?

#1923 From: Simon Jacobs <simon_jacobs@...>
Date: Fri Jan 17, 2003 1:39 am
Subject: RE: Who do you ask for in the Beer & Beefstake Tav ern in the Princess Damelieza ?
simonsalo
Offline Offline
Send Email Send Email
 
The answer is "Demelza". You just seem to have spelt it wrong!

Regards,
Simon Jacobs
Atlab IT Support.
_________________________________________________


  -----Original Message-----
From:  Michael P. Quinn <mikepq@...> [mailto:mikepq@...]
Sent: Friday, 17 January 2003 09:21
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Who do you ask for in the Beer & Beefstake
Tavern in the Princess Damelieza ?

When talking to the barman, he asks if he can help and asks "who" do
you want? I am tring to get the ramson note. Well, I do not have a
clue, and have tried everthing I can think of, like: You, Damaleiza,
Odgen, kidnappers, barman, Owner, and Manager. Who do I ask for? Or
can some one point me in the right direction to find the clue?


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#1922 From: "Michael P. Quinn <mikepq@...>" <mikepq@...>
Date: Thu Jan 16, 2003 11:20 pm
Subject: Who do you ask for in the Beer & Beefstake Tavern in the Princess Damelieza ?
mikepq
Offline Offline
Send Email Send Email
 
When talking to the barman, he asks if he can help and asks "who" do
you want? I am tring to get the ramson note. Well, I do not have a
clue, and have tried everthing I can think of, like: You, Damaleiza,
Odgen, kidnappers, barman, Owner, and Manager. Who do I ask for? Or
can some one point me in the right direction to find the clue?

#1921 From: "neftf <Cyb0Au0Dragon215@...>" <Cyb0Au0Dragon215@...>
Date: Mon Jan 13, 2003 10:58 pm
Subject: Yes or Re: New Adventure??
neftf
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Dear Afsplat [original Msg#1919 -- and HTML link -- at end of post],

I am not an employee of Mythological Software.

Several people are working on DB2 adventures.

Sincerely yours,
NEFTF
Technomagic University

http://groups.yahoo.com/group/DragonBaneII/message/1919

Msg#119
Re: New Adventure??
--- In DragonBaneII@yahoogroups.com, "afsplat <afsplat@y...>"
<afsplat@y...> wrote:
> Anyone working on another DB2 adventure?

#1920 From: "Jason Freund <freund@...>" <freund@...>
Date: Mon Jan 13, 2003 8:30 pm
Subject: Re: Restocking Shops
jlfreund
Online Now Online Now
Send Email Send Email
 
Shop picking is a little complicated.  First, determining whether a
shop gets new inventory at midnight is random.

Second, if a particular shop is marked for "re-picking", there are
several rules.  Some random percentage of inventory items are
dropped, added, or changed.  In the case of add or change, duplicates
are rejected, only items that match that shoppe's inventory mask (ie
potions, armor, fruit, hand weapons, spell weapons, etc) are
considered for picking, and items that are closest in level to your
party's highest level character are given preference.

So you are unlikely to find a very high level sword when your party
is level 1, but it is statistically possible.  The weight given to a
pickable item is proportional to the square of the difference in
levels between the item and your highest level character.

I hope I haven't ruined any of the fun for anyone.

MythoLogical

--- In DragonBaneII@yahoogroups.com, "woodlandview
<woodlandview@y...>" <woodlandview@y...> wrote:
> Now another question:  What determines when and how shops are
> stocked?  I'm running a solo effort with a Necromancer (not easy, I
> know).  And I notice that the shops aren't stocking much that I
can't
> use.

#1919 From: "afsplat <afsplat@...>" <afsplat@...>
Date: Mon Jan 13, 2003 5:24 pm
Subject: New Adventure??
afsplat
Offline Offline
Send Email Send Email
 
Anyone working on another DB2 adventure?

#1918 From: Simon Jacobs <simon_jacobs@...>
Date: Mon Jan 13, 2003 5:17 am
Subject: RE: Restocking Shops
simonsalo
Offline Offline
Send Email Send Email
 
The game determines what types of items are restocked but the shops are
restocked at midnight.

Regards,
Simon Jacobs
_________________________________________________


  -----Original Message-----
From:  woodlandview <woodlandview@...>
[mailto:woodlandview@...]
Sent: Monday, 13 January 2003 13:24
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Restocking Shops

Thanks for the answers on spell points - I missed that.

Now another question:  What determines when and how shops are
stocked?  I'm running a solo effort with a Necromancer (not easy, I
know).  And I notice that the shops aren't stocking much that I can't
use.

Also, I think I noticed a shop restock on the first day of a new
month (in game time).  Coincidence or design?

Thanks again!

ps.  Great game.  Just the kind I like to play, with character
building, treasure to find, puzzles, etc.


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#1917 From: "woodlandview <woodlandview@...>" <woodlandview@...>
Date: Mon Jan 13, 2003 3:24 am
Subject: Restocking Shops
woodlandview
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Thanks for the answers on spell points - I missed that.

Now another question:  What determines when and how shops are
stocked?  I'm running a solo effort with a Necromancer (not easy, I
know).  And I notice that the shops aren't stocking much that I can't
use.

Also, I think I noticed a shop restock on the first day of a new
month (in game time).  Coincidence or design?

Thanks again!

ps.  Great game.  Just the kind I like to play, with character
building, treasure to find, puzzles, etc.

#1916 From: Simon Jacobs <simon_jacobs@...>
Date: Sun Jan 12, 2003 9:13 pm
Subject: RE: Variable spell point cost?
simonsalo
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All spells points depend on the phase of the moon. When the moon is full is
the best time to cast spells as the least amount of points are used!

-----Original Message-----
From: woodlandview <woodlandview@...>
[mailto:woodlandview@...]
Sent: Sunday, 12 January 2003 06:36
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Variable spell point cost?


Why, when I attempt to cast a spell, is the display of point cost
more or less than the standard amount?  In other words, "Treat
Player" is usually 4 points, but sometimes it costs 5 and sometimes
it costs 3?  What am I missing?




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#1915 From: "Jason Freund" <freund@...>
Date: Sat Jan 11, 2003 9:46 pm
Subject: RE: Variable spell point cost?
jlfreund
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SP cost varies by phase of moon.
 
MythoLogical
-----Original Message-----
From: woodlandview <woodlandview@...> [mailto:woodlandview@...]
Sent: Saturday, January 11, 2003 12:36 PM
To: DragonBaneII@yahoogroups.com
Subject: [DragonBaneII] Variable spell point cost?

Why, when I attempt to cast a spell, is the display of point cost
more or less than the standard amount?  In other words, "Treat
Player" is usually 4 points, but sometimes it costs 5 and sometimes
it costs 3?  What am I missing?





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#1914 From: "woodlandview <woodlandview@...>" <woodlandview@...>
Date: Sat Jan 11, 2003 8:35 pm
Subject: Variable spell point cost?
woodlandview
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Why, when I attempt to cast a spell, is the display of point cost
more or less than the standard amount?  In other words, "Treat
Player" is usually 4 points, but sometimes it costs 5 and sometimes
it costs 3?  What am I missing?

#1913 From: "neftf <Cyb0Au0Dragon215@...>" <Cyb0Au0Dragon215@...>
Date: Sat Jan 11, 2003 9:52 am
Subject: DB2ACK: STR DEX INT STA or Re: A question about DB2ACK
neftf
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Dear Patrick [original msg#1909 -- and HTML link -- at end of post
after repost of msg#1178 -- and HTML link],

I do not work for Mythological Software, however I will be releasing
an adventure with 19 classes in the future.  I am currently fighting
with 16 and 4 shade graphics.

I like your idea of randomly generated characters, however, the
Dragon Bane 2 Engine (DB2E) is not designed to support random
character attributes, especially STR, DEX, INT, and STA.  I am
reposting msg#1178 below where I discussed the issue with Simon --
random treasures and increasing character attributes, especially STR
and DEX.

Who can use equipment in DB2E depends solely on each character's
attributes (Note 1) -- see below msg#1178 about HATCHETS and
BUCKLERS.  Because of this, each class starts with maximum STR, DEX,
INT, and STA (Note 2).  Without upsetting game balance, you can
randomly generate lower attributes, but randomly generating higher
attributes unbalances the game (Note 3) -- see below msg#1178 for
random STR +1 and DEX +1 treasures.

Several spots in "Return of Kra'an" (MSRK) give you limited assess to
potions and fruits that give you +1 to STR, DEX, INT, and STA.

There are several ways to add random character generation to DB2E,
however, STR, DEX, INT and STA are crucial to game balance.

I wrote a special treasure room back in February 2002, with very long
motion scripts.  In fact that is when Mythological Software first
told me about "island jumps".  Fall 2002, I rewrote all offensive
spells, handweapons and ranged weapons.  The special treasure room is
no longer possible, so I had to throw out the special treasure room
and weeks of work.  I believe a DB2E mod community needs ideas like
yours.  However, I don't want you spending a lot of time on an idea
you will throw out.

If you decide to go ahead with the random STR, DEX, INT and STA idea
anyway, I can give you a few tips on how to do it.  Before finding
Simon's solution, I had a way for the party to buy elementals.  After
finding Simon's solution I wrote the Conjurer special map square
(Note 4).  Before eliminating 2 FURY characters, I had ideas for
limiting how many of the 4 FURY characters a party could have.

Sincerely yours,
NEFTF

***********************
***********************

http://groups.yahoo.com/group/DragonBaneII/message/1178

Re: SSPD & DB2ACK Random Treasure
--- In DragonBaneII@yahoogroups.com, "neftf" <Cyb0Au0Dragon215@A...>
wrote:
> Dear Simon and other adventure designers,
>
> Simon, I like your fruit trees, but you may wish to modify them in
> the next release version of "Princess Demelza" (SSPD).
>
> Simon and adventure designers, if you look at "Return of Kra'an"
> (MSRK) you will see Mythological Software generally treats trees as
> hidden treasure chests.  This is because fruit can be very
powerful.
> If you look at the gambling in SAMPLE2.MAP of the DB2ACK, not only
> does the party have to spend 1,000 Gold Pieces for a 1 in 10 chance
> for a potion or powerful fruit (SAPPY GOURD is STR +1 and SIGPLANT
is
> DEX +1), but after you win 3 times, the gambling is empty.
>
> The problem with random chance in a Dragon Bane 2 Engine Adventure
> (DB2EA) is that the player can save the game before your random
> chance opportunity, and keep playing it until they gets the results
> they desire.  Using Simon's demo, SSPD, I have 3rd level characters
> who have so far gotten 3 SIGPLANTs and 9 SAPPY GOURDs from the
fruit
> trees in Darian Grove.  Since armor and handweapons are based off
of
> STR, you should always consider carefully before placing a SAPPY
> GOURD in an adventure.  Since Ranged weapons are based off of DEX
you
> should limit SIGPLANT opportunities.  This is important because the
> SHOPPE will let a party purchase a piece of armor, a handweapon or
a
> ranged weapon they cannot use yet.  For example a HATCHET requires
a
> STR 20 which normally limits it to a KNIGHT 1st level, DWARF 2nd
> level, THIEF 6th level, and an ARCHER 8th level.  But with one
SAPPY
> GOURD a 1st level DWARF can use the HATCHET or a 5th level THIEF.
A
> BUCKLER requires a STR 18, this normally limits it to a KNIGHT 1st
> level, DWARF 1st level, THIEF 4th level, and an ARCHER 6th level.
> But with one SAPPY GOURD a 3rd level THIEF can use the BUCKLER or a
> 5th level ARCHER.
>
> The party can temporarily use a HATCHET in one combat with the
> SORCERER's STR+4/ +8 spells, but have to wait until they are the
> appropriate level before permanently equipping and getting the
item's
> bonus to attribute- such as a sword that is DEX +3.  The party
cannot
> use the BUCKLER, since it must be equipped before combat, at all
> until the character is the appropriate level.  Items that give
> bonuses while equipped- such as a shield that is STR +3 - are
> balanced by letting you equip only one type of equipment at a time
> such as one handweapon or one shield.
>
> Fruits that can easily be abused are SAPPY GOURD and SIGPLANT.
> SUNFRUITS are harder to abuse, mostly used against Boss Monsters
(the
> dragons in MSRK are boss monsters with KRA'AN being the biggest
> baddest boss monster in the adventure).  Fruit that is seldom
abused
> is PORT MELON, CIPPER SQUASH, and ENCHANTED BERRIES.  Fruit that is
> impossible to abuse is SWEET PICKLEBERRY and TART MELON.
>
> Simon, I hope this information helps you with your next release
> version and your next adventure after SSPD.
>
> Adventure designers, I hope this helps with your adventure
designing.
>
> Sincerely yours,
> NEFTF

***********************
***********************

http://groups.yahoo.com/group/DragonBaneII/message/1909

Re: A question about DB2ACK

> Re: One more question, have you guys thought about having the user
> create their
> Re: own party instead of picking from already created users?  This
is
> what I was
> Re: actually thinking about when I asked my question.  I was going
to
> have a
> Re: place where you take your group and re-roll their attributes,
> based on a
> Re: fixed range and using the random number generator.  Once you
got
> what you
> Re: liked, you then changed the users STR, DEX, INT, etc from the
> random numbers
> Re: you created.  I just remember thinking of this from The Bard's
> Tale.

***********************
***********************

Note 1) For those familiar with Dungeons and Dragons (1st, 2nd, 3rd
editions), D&D gets around this problem by using class restrictions.
For example a necromancer is barred from using full plate and a
fighter is barred from using a wand of healing.  In DB2E a
necromancer gets full plate at a later level than a fighter.  A
fighter gets to use a wand of healing at a later level than a
necromancer.  STR goes knight 23, dwarf 19, thief 14.  This means a
dwarf has to be 4 levels higher than a knight to use the same armor.
A thief has to be 9 levels higher to use the same armor.  DB2E just
gives fighters higher STR, archers higher DEX and Sorcerers higher
INT.

"Note 1" also avoids the issue of weapon to hit and accuracy.  Items
like armor, elemental conjuring devices and defensive spell devices
do not need to hit for them to be useful.

Note 2) In D&D you often roll 3d6 -- average 10.5 -- for each
attribute with a maximum of 18.  DB2E gives every character 18s in
all attributes, then adjusts for class/race.  DB2E combines
class/race into the class of the character.

Note 3) In D&D this would be the same as giving everyone in a 1st
level adventure straight 18's then adding a random 1d8 levels to the
characters.  Remember, with saved games, in DB2E you can keep
rerolling until you get a character you like.  If it was D&D this
system would cause lots of straight 18's characters that were 9th
level slaughtering lowly 1st level monsters.

Note 4) if you go to Yahoo! Groups and the Dragon Bane II forum, the
code for the Conjurer's special map square is posted there.

For elementals in my game, you originally entered a hallway and paid
a guard to open one of several rooms.  One room for each elemental.
The door to each room warned you that you could not remove items from
the room.  In the room was an unlimited treasure chest that gave you
a special item.  The special item conjured an elemental.  If you
tried to leave the room with the special item, the door special map
square took the special item away from you.  Thus only the room you
paid for was opened, and only in the room could you summon the
matching elemental.

The FURY class gets STR & DEX faster than other classes.  Upgrading
the FURY involved making sure the party only contained a special
guide character and a FURY -- blocking any other characters from
entering the upgrade room.  The two characters entered the upgrade
room where a higher level FURY joined the party.  The party could not
leave the room except for the special guide character and the higher
level FURY.  However, the room contained an INN -- I think it was
number 7 -- were the lower level FURY could be dropped off.  Thus
customers could swap a low level FURY with STR 32 or STR 38 for a
higher level FURY with STR 69 or STR 99.  Currently players cannot
have a low level FURY.  The 9th Circle (level) FURY has STR 69 and
the 15th Circle (level) FURY has STR 99.

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