You'll notice that Chapter 2 talks about building a set of three
databases: adventure, tile, and wall. Chapter 2 talks about what
kind of data is stored in each of these three palm databases (pdbs),
and it also talks about how to run the mkpdbs program to compile
those database from your source data. The rest of the chapters talk
about each of the different types of source data that are compiled
into these databases, including how to edit the data with either a
text editor, map editor, or graphics editor program.
Study the organization of the data in the sample adventure. Try to
run mkpdbs to compile the sample adventure (see Chapter 2 for
details). Then try modifying the sample adventure to add your own
monsters or characters, or change the maps, and test out your
changes.
By playing with the sample adventure, you should be able to learn
how the data is pieced together, and from there, you should be able
to create a new adventure from scratch. If you still need help,
you'll have to be more specific and let me know what, in particular
is giving you trouble in the manual. There is no simple starting
point to create an adventure, as you can pick any piece of data as
your starting point.
-Jason
--- In DragonBaneII@y..., "nataku598" <nataku598@y...> wrote:
> Jason thank you but i still dont know what to do
>
> I have printed out all the text files in the DBIIACK read them
twice
> and i still dont know what to do.
> i guess i can go through the text a few more times but where
should
> i check first?
>
> (i want to get started on the maps first)