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db2ack exit from kings court   Message List  
Reply | Forward Message #904 of 3135 |
Re: DB2ACK exit from kings court

The way to do that is to start the user right next to the building,
facing away, like they just exited it.

On that square, put a script that duplicates what happens only the
first time you're in that starting building. You'll need to set and
check a state bit there to make sure you only run the starting
building simulation code when you first start the game.

-Jason

--- In DragonBaneII@y..., "simonsalo" <jacobss@b...> wrote:
> Like in return of Kraan, I would like my new adventure to start
> inside a building. However if I make my x/y cordinates on map 0
start
> inside the building I find that when you press ok to the last text
I
> cannot exit unless I place a map exit command on the same map to
go
> back one space. However then my direction preferences are ignored
> until the second time I enter the building.
>
> Simon.




Mon Mar 4, 2002 1:51 am

jlfreund
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Message #904 of 3135 |
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Like in return of Kraan, I would like my new adventure to start inside a building. However if I make my x/y cordinates on map 0 start inside the building I...
simonsalo
Offline Send Email
Mar 4, 2002
1:09 am

The way to do that is to start the user right next to the building, facing away, like they just exited it. On that square, put a script that duplicates what...
jlfreund
Online Now Send Email
Mar 4, 2002
1:51 am
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