The way to do that is to start the user right next to the building,
facing away, like they just exited it.
On that square, put a script that duplicates what happens only the
first time you're in that starting building. You'll need to set and
check a state bit there to make sure you only run the starting
building simulation code when you first start the game.
-Jason
--- In DragonBaneII@y..., "simonsalo" <jacobss@b...> wrote:
> Like in return of Kraan, I would like my new adventure to start
> inside a building. However if I make my x/y cordinates on map 0
start
> inside the building I find that when you press ok to the last text
I
> cannot exit unless I place a map exit command on the same map to
go
> back one space. However then my direction preferences are ignored
> until the second time I enter the building.
>
> Simon.