Dear Dana,
Actually SPIRIT MASTER casts DEATH'S BLESSING, which heals HP or SP,
not both. The spell defaults to HP if any party memeber is damaged,
not counting ELEMENTALS. Check and see if it is healing your
KNIGHT's HP. If so, here is my advice for DEATH'S BLESSING:
For Death's Blessing recharging purposes [editor's note: recharging
refers to healing/ regnerating/ recharging SP] I usually keep my
Sorcerer's
Dexterity 1 pt higher than my Necromancer's Dexterity. The Sorcerer
can cast heal spells on the party and then all of Death's Blessing
recharging goes to spell points [instead of all going into hit
points]. When facing one group of melee monsters [monsters without
range attacks] with bunches of individuals, -say one group of 6
Lizard Warriors or one group of 5 Giant Cobras- I use my Archer
[editor's note: ARCHER's high DEX means they usually go first each
combat] and
Far Foe
every turn to keep them from hurting the party [I move them to 20',
they advance to 10' then next round I move them back to 20' and they
advance to 10' again, repeat] and then Death's
Blessing to syphon off [healing/ regnerating/ recharging] spell
points.
Sincerely yours,
Nuke 'em from 20'
--- In DragonBaneII@y..., Dana Marshall <handheld@d...> wrote:
> Okay, I've got a problem with a magic item. The Spirit Master heals
SP,
> right? Well, it's telling me it's healing X amount of SP on my
Knight when
> he's ALREADY maxed out. AND it doesn't heal my sorcerer who is in
the last
> slot of my party. Um, bug? *grin*
>
> Dana Marshall
> handheld@d...
> <http://www.danawheels.net>