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Dear Dana,
There should be no realtime puzzles in "Return of Kra'an". The two
times I remember having timed events, they were always timed to _how
many_ moves you party takes. There are lots of time when
the "adventure text" says, "Hurry" but it is just for game flavor.
It really means "take the _shortest_ route".
See below for more spoiler/ sweets
Sincerely yours,
Nuke 'em from 20'
AKA Professor Tangent
Position: Dean of Orbital Psionics
University: TechnoMagic U.
Environmental Race Setting: Cybernetic Silverdragon
Dragon Bane 2 Adventure: TMU z6002
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I just double checked Larry & Craig's 8:44am 12-24-2002 walk throu
There is a button at (15,10) that holds a door open, but after you
move, so many spaces, it closes. Cheesed me off until I found out
how to do it.
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Whenever I get frustated in "Return of Kra'an", I double check
everything around my trouble spot
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Usually the thing I missed is a wall you can walk through
--- In DragonBaneII@y..., Dana Marshall <handheld@d...> wrote:
> Okay, I've got a problem, and I blame the programmers over at
Mythological.
> I can NOT get past the locked door where you need to press a button
and
> then run to the door before it gets locked again. My disability
prevents
> it. SO... my registered copy of DBII is useless now that I'm stuck
and
> can't get any farther. Guys, I realize that you built this for a
wide
> audience, but by having a timed puzzle, you have shut out those of
us with
> physical disabilities. I'm frustrated, and upset. (Spent several
HOURS
> trying to get past it, and no luck).
>
> Dana Marshall
> handheld@d...
> <http://www.danawheels.net>