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New Adventures with DB2ACK   Message List  
Reply | Forward Message #690 of 3135 |
Re: New Adventures with DB2ACK

Dear Morgan,

You might want to ask if any of the beta testers have new adventures
nearly ready to go.

I know with Duke Nukem- see previous post on free computer game
adventures- many people started building adventures who did not
finish them.

Dragon Bane 1 was fun, you should buy it.

My wife talked me into creating a Dragon Bane 2 Engine Adventure
(DB2EA) a few days ago- and if it works she will also be writing one-
but I don't know if either will ever be finished. If we do finish
them, I don't know if we will release them to the public (freeware,
shareware, commercial ware). I just spent a 12-18 hours adding 5
spells, 2 items, 2 characters and 1 class to SampleAdventure. Not to
mention, I still haven't fixed the summoned elementals in HERO_VB.TXT
yet, which reminds me I have to ask Gabe and Jason something.

I must admit I was hoping DB2ACK would include the maps from "Return
to Kra'an" and I could play it with new characters, classes, spells,
items and monsters. Mythological Software realizes the source code
to the maps is worth lots o' currency and have not released them.
The map, character, class, spell, item and monster files are all
compiled together, so you need the map's source code. I have spoken
to Gabe and Jason about other aspects of DB2E. I believe this
integral compiling was a conscious decision on their part to preserve
game balance, simplify the programming and give the map's creator
ultimate control on the game balance for each map. The creator can
decide to release the source code for maps, characters, classes,
spells, items and monsters or just the compiled adventure. They have
generously supplied all the source code for "Return of Kra'an" except
the maps. Thus eliminating man years of work for an aspiring DB2EA
writer.

If you ask nicely, a bunch of people on the Internet might get
together a "dungeon tile" shop. Each tile could be designed to link
to other tiles using an agreed upon format, the simplest would
be "forward movement" at (1,1) and (25,25) and "backward movement" at
(25,1) and (1,25). By simple chaining the tiles, you could build
quick dungeons. The occasional non-tile levels could be thrown in
for variety or it could be a straight "dungeon crawl". "Dungeon
Crawls" would just need a beginning level, with backward movement
removed, and an ending level, with forward movement removed.

Sincerely yours,
Nuke 'em from 20'

AKA Professor Tangent
Position: Dean of Orbital Psionics
University: TechnoMagic U.
Environmental Race Setting: Cybernetic Silverdragon
Dragon Bane 2 Adventure: TMU z6002


--- In DragonBaneII@y..., "morg2442000" <Morg244@a...> wrote:
> How many people here are working on new adventures? And can we get
> any ideas on the summary or story lines? Sorry...impatient. I
just
> bought a new colour PDA and I see what I have been missing out.
> -Morgan




Fri Feb 1, 2002 12:38 pm

nuke0em0from...
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Message #690 of 3135 |
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How many people here are working on new adventures? And can we get any ideas on the summary or story lines? Sorry...impatient. I just bought a new colour...
morg2442000
Morg244@...
Send Email
Feb 1, 2002
12:08 am

Dear Morgan, You might want to ask if any of the beta testers have new adventures nearly ready to go. I know with Duke Nukem- see previous post on free...
nukem0from0twenty0feet
nuke0em0from...
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Feb 1, 2002
12:38 pm

Gee...sounds simple enough.. Thanks...
morg2442000
Morg244@...
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Feb 1, 2002
11:50 pm
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