For some reason, my reply from yesterday did not post.
It happens, yes, in the dungeon below that city - the one West of
Tralon, I guess it is where you described. Typically it has happened
when battling a Summoner. Enemy summons a creature at 10'. The moment
that round is over (when the enemy summoned) and I am faced with the
round choices: I click "FIGHT" and immediately, Caleb is dead. I have
not tried this with a different player in the front position. Perhaps
I will try that, to see if it is the position that is defective, or
Caleb. Either way, poor fellow, he keeps dying. I have had to abandon
several work-in-progress games because of this, but I save often, so
at most I lost a few minutes of progress.
I hope an update is released. This is major-annoying.
Feklhr
--- In DragonBaneII@yahoogroups.com, "Dale Alan Beitz" <muza@m...> wrote:
>
> OK, I uploaded the save file. It's in \Files\DB2 Saved Games\MSRK
> Saved Games, and the description is "PPC 1.0.5 Save Before Sudden
> Death of Caleb". If you restore the entry labelled "Talon Cloister
> Sewe", the party will be standing just outside the king's residence
> in New Treleon. Enter the teleporter, and you'll be at the troll's
> teleporter in the Talon Cloiser sewer. Head toward the bronze key
> door at (2,24). My experience has been that in the first battle you
> engage in, no matter where it happens or what you're fighting, Caleb
> has about a 50/50 chance of dying inexplicably. And it always
> happens in the first "round". So if you complete the first round of
> combat and Caleb is still alive, finish the battle, reset, and try
> again. Or keep playing if you want - maybe it will happen in a later
> battle, but that hasn't happened with me.
>
> Good luck!
> Dale
> --- In DragonBaneII@yahoogroups.com, "Jason Freund" <freund@m...>
> wrote:
> >
> > Hi,
> >
> >
> >
> > Thanks for the detailed report. Can you post that save game to the
> forum
> > Files section? Maybe someone on a Palm OS device can try to repeat
> your
> > steps and we can find out if the bug is specific to Win Mobile.
> >
> >
> >
> > Also note there is a History command in battle - at least in the
> Palm
> > version, you can get to it using the application menu (not the in-
> game menu,
> > but the OS title bar menu). That way you can double check the text
> that
> > played in the most recent battle to see if there is a note about
> Caleb
> > getting hit.
> >
> >
> >
> > Also, maybe the person who originally reported this problem - if
> you're
> > reading, can you say where in the game it happened? If it also
> happened in
> > the same map and against the same bad guys or similar bad guys,
> that would
> > be a clue.
> >
> >
> >
> > Jason
> >
> >
> >
> > _____
> >
> > From: DragonBaneII@yahoogroups.com
> [mailto:DragonBaneII@yahoogroups.com] On
> > Behalf Of Dale Alan Beitz
> > Sent: Wednesday, November 23, 2005 5:53 AM
> > To: DragonBaneII@yahoogroups.com
> > Subject: [DragonBaneII] Re: Sudden Death?
> >
> >
> >
> > I had an incident of "sudden death" last night. Unfortunately, I
> > hadn't read this thread yet so I didn't know how to document the
> > situation to send in to Mythological. I'm playing Version 1.0.5 PPC
> > on an IPAQ HX2495 with Windows CE 5.0. I was in the sewer under
> > Talon Cloister, had just gone through the door requiring the bronze
> > key, and faced either a party of Eagle guards, or a lizard summoner
> > and lizards. I've had it happen facing either group. In the first
> > round of battle after encountering the "bad guys", Caleb dies with
> > full hit points. I didn't see any message indicating that anything
> > had hit him. And as I recall, Eagle guards don't use magic, so
> there
> > shouldn't have been any chance of anything other than a physical
> > attack in that case. Which means either Caleb took 50 HP of damage
> > from the baddies (Caleb apparently dies with full HP, which is
> > currently 50) and the game didn't display the HP correctly, or
> > there's a glitch in the game causing the death. The rest of the
> > party (in order) consisted of Unger, Heric, Mordor, and Poe, with
> > nobody in slot 6.
> >
> > I have a save position just before this at the troll's teleporter,
> > and have replayed from this save point several times. About half
> the
> > time Caleb inexplicably dies in the first battle after I teleport
> > back to the sewer, no matter where the battle occurs and no matter
> > what monsters they face, and about half the time he doesn't.
> >
> > I'll try and document this next time it happens.
> >
> > Dale
> > --- In DragonBaneII@yahoogroups.com, "feklhr666" <postingid01@t...>
> > wrote:
> > >
> > > Come to think of it, I do believe I had an elemental in slot 6.
> > > I avoided a few fights, and it has not happened since.
> > >
> > > I'll photograph it if it happens again.
> > >
> > > --- In DragonBaneII@yahoogroups.com, "A Hobby That Pays, Inc."
> > > <a_hobby_that_pays_inc.pleat91730@z...> wrote:
> > > >
> > > > Hi,
> > > >
> > > > I do not work for Mythological Software or Mighty Mighty Good
> > Games.
> > > >
> > > > That sounds strange that you can be dead with full hitpoints.
> > When this
> > > > happens, do you have an elemental in slot six of the party?
> > > >
> > > > For game reasons, you cannot save the game during combat.
> However
> > > when you exit
> > > > the program, it should save a temporary copy, even during
> combat.
> > > >
> > > > Two ways you can document this bug. One, immediately when it
> > > happens, stop
> > > > playing Dragon Bane II "Return of Kra'an" (MSRK) and exit the
> > > program. When
> > > > you next synchronize your PPC, copy the MSRK saved game file and
> > > email it to
> > > > the appropriate people.
> > > >
> > > > Two, when it happens stop, but do not exit the program. Get a
> > video
> > > camera/
> > > > digital camera with video mode and make a video of your screen.
> > > Before making
> > > > the video, click on the menu -> options -> preferences. For
> > > preferences select
> > > > Combat Scroll Speed = Slowest, make sure Smooth Combat Scroll
> > Text is an
> > > > unchecked box. While making the video, click on the menu ->
> > options
> > > -> last
> > > > message. If you exit the program, the Last Message buffer is
> > purged.
> > > >
> > > > -William
> > > >
> > > > Quoting feklhr666 <postingid01@>:
> > > >
> > > > > Well it just happened several times in a row. It usually
> happens
> > > > > immediately after a foe has advanced or summoned a creature,
> > and my
> > > > > lead character chooses "attack" he is immediately dead.
> > > >
> > > > [snip]
> > > >
> > > > > > --- In DragonBaneII@yahoogroups.com, "feklhr666"
> > <postingid01@t...>
> > > > > wrote:
> > > > > > > Version 1.0.5 PPC
> > > > > > >
> > > > > > > Occasionally, within a battle, one of my characters (so
> far,
> > > it has
> > > > > > > only been my lead) will suddenly become labeled DEAD. He
> may
> > > not even
> > > > > > > have been hit, and still has all his HPs, he's just
> > > suddenly... dead!
> > > > =
> > > >
> > > >
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