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Adventure Scripts (or Re: [TMU_Focus_Group] Spaces and Finals)   Message List  
Reply | Forward Message #2728 of 3135 |
Hi,

NOTICE: Always make a backup of your saved game file and keep a copy in a safe
place, BEFORE loading a new version of the adventure script. If the new
version is incompatible with your saved game file, reload the old adventure
script and your saved game file.

I will be uploading new versions of the adventure script- Dragon Blossom,
Saexgryth(tm) & Saexgryth(tm)- Focus. I will also be uploading a new Blossom
.ZIP file since changes were made to the source code.

William

Quoting "A Hobby That Pays, Inc." <a_hobby_that_pays_inc.pleat91730@z>:

>
> Hi Gabe and Jason,
>
> Thanks for your help and very quick response.
>
> I was able to get it to work by setting the TEXT_PLURAL4 to " ". When the
> message is scrolling, you do not notice the extra space.
>
> I have finals this week, but hopefully I will be able to update the
> adventure
> the following week.
>
> William
>
>
> MythoLogical Software <support@m>:
>
> >
> > I looked at the code, it has nothing to do with ending in a "=" or a "+"
> it
> > has to do with using an empty plural string. If you have an empty plural,
> > then it won't print advance if there are more than one of the monsters
> that
> > don't pluralize.
> >
> > Since you have TEXT_PLURAL2 set to "", and you are using it, it triggers
> this
> > bug.
> >
> > You could set your Plural string for monsters that end in "=" to be ".ES="
> > which means to back up one (and thus delete the "=" at the end, then add
> > "ES="). So, it would then print "BUSHES= ADVANCE"
> >
> > Like this:
> > 206 TEXT_PLURAL2 ".ES="
> >
> > Isn't that what you want anyway?
> >
> > I'll file a bug against it; it's easy to fix, but we are not planning a
> > release of the engine anythime soon, and this bug is not severe enough to
> > dictate a release of the engine just to fix it.
> >
> > -Gabe
> > -MythoLogical Software
> > www.mythological.com
> >
> >
> > > ------------Original Message------------
> > > From: "A Hobby That Pays, Inc."
> > <a_hobby_that_pays_inc.pleat91730@z>
> > > To: "TMU_Focus_Group-yahoogroups.com" <TMU_Focus_Group@yahoogroups.com>
> > > Cc: "Bugs DB2E" <support@m>
> > > Date: Fri, Dec-3-2004 9:13 AM
> > > Subject: SDCM Bug 03 (or RE: AAR Bug 02)
> > >
> > > Hi Dwayne,
> > >
> > > I have found a Scroll Display Creature Movement Bug (SDCM Bug 03).
> > >
> > > In the Palm OS, if the creature name ends in a "=" or a "+", such as
> > > "BUSH=", it
> > > will not display "RETREATS" or "ADVANCES" if there are multiple
> > > creatures.
> > >
> > > For Example, if you meet a single group of "BUSH= (4 AT 20')" and the
> > > group
> > > advances, instead of saying "BUSH= ADVANCES", it just says "BUSH=". If
> > > the
> > > group retreats, instead of saying "BUSH= RETREATS", is just says
> > > "BUSH=".
> > >
> > > William
> > >
> > > cc: Mythological.com
> > >
> > > Quoting D- <malkavian@w>:
> > >
> > > >
> > > > William, Just thought I would add, sadly the A&R bug that I am being
> > > > frustrated by in Saexgryth did not manifest itself in the Kra'an
> > > game, It
> > > > could be just on the Smartphone OS since no one else seems to be
> > > having the
> > > > problem. The game is still playable and fun just giving you a heads
> > > > up. -Dwayne


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Fri Dec 10, 2004 8:58 pm

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Message #2728 of 3135 |
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Hi, NOTICE: Always make a backup of your saved game file and keep a copy in a safe place, BEFORE loading a new version of the adventure script. If the new ...
A Hobby That Pays, Inc.
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Dec 10, 2004
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