OK that is what I was missing. Thank you so much. I wasn't sure
where I was going wrong.
--- In
DragonBaneII@yahoogroups.com, "A Hobby That Pays, Inc."
<a_hobby_that_pays_inc.pleat91730@z...> wrote:
>
>
> Hi cecarey1021 [original message -- and URL -- at end of post],
>
> I do not work for Mythological Software.
>
> You seem to be having trouble with the Building Index Number
(BIN).
> You are currently giving your shop a BIN of 43.
>
> Dragon Blossom OSI adventure script (
http://tinyurl.com/3mp3j )
uses
> the file mDB_text_game.txt containing:
>
> 44 TEXT_SHOPPE1 "AFTERBURN WEAPONS"
> 45 TEXT_SHOPPE2 "ARTHUR'S ARMOR"
> 46 TEXT_SHOPPE3 "ALCHEMIST BAZAAR"
> 47 TEXT_SHOPPE4 "VEX-PSI OUTPOST"
> 48 TEXT_SHOPPE5 "MERLIN'S TOWER"
> 49 TEXT_SHOPPE6 "DREAM MARKETPLACE"
> 50 TEXT_SHOPPE7 "DJINN EMBASSY"
>
> For "Afterburn Weapons", the Text Message Number (TMN) is 44,
> however, the BIN is 1. Looking at TMN 44, you can see the label
is
> TEXT_SHOPPE1. The number at the end of the label is the BIN.
> Thus "Djinn Embassy" has a BIN of 7.
>
> Most of Dragon Blossom OSI shops are located on the
> mDB_interior_01.map file. Download it if you want to see how
Dragon
> Blossom OSI deals with shops.
>
> -William
>
> Screen Shots TechnoMagic University ™(tm)
>
http://tinyurl.com/3uvua
>
> Dragon Blossom OSI adventure script
>
http://tinyurl.com/3mp3j
>
> Tributes
>
http://tinyurl.com/4xn67
>
> TechnoMagic University, Saexgryth, Grimflaed, Beowilid, "Toad to
> Riches", A Hobby That Pays, Inc. and A Hobby That Pays, Inc. logo
are
> all copyright and trademarked 2004 A Hobby That Pays, Inc.
> Alternate Keywords: Techno Magic University, TechnoMagic Univ.,
TMU.
> ™(tm)
> =
>
> ++++ Begin Reference ++++
>
>
http://www.mythological.com/download/DB2ACK/Docs/inst.htm
>
> BUILDING [GUILD|TEMPLE|SHOP|INN|CUSTOM|EMPTY] [0-255] [0-255] [0-
255]
> Usage: Motion Code
> Description: Special building type - use EMPTY only if you want
other
> options otherwise, just set empty building bit
> Arument 1: Building Type
> Arument 2: Builing Index Number
> Arument 3: Cost index (10 is normal price)
> Arument 4: Inventory mask - only for shop (255 includes all item
> types, 248 includes all but potion/jewlery/fruit)
>
> ++++ End Reference ++++
>
> ////////////////////////////////////////
>
> ++++ Begin Original Message ++++
>
>
http://gamesource.groups.yahoo.com/group/DragonBaneII/message/2664
>
> Msg#2664 Re: DB2ACk Shoppe setup Question
>
> --- In
DragonBaneII@yahoogroups.com, "cecarey1021"
<cecarey1021@y...>
> wrote:
> >
> >
> > I am having trouble getting the shops to change names and
> > inventories. I am setting the building to a shop and changing
the
> > shop mask, but it keeps defaulting to the armory at test field
> 043.
> >
> > Building Shop 044 010 128
> >
> > The inventory seems to change as long as there is only one store
in
> > the town. When I add more than one store to the town all of the
> > stores share the same inventory and the same name as the armory
> > 043. Any thoughts on this? The infomation is coming from the
test
> > game file right?
> >
> > I want to have five shops set up in the one town. I can live
with
> > less, but would prefer not too.
>
> ++++ End Original Message ++++
> =