Hi cecarey1021 [original message -- and URL -- at end of post],
I do not work for Mythological Software.
You seem to be having trouble with the Building Index Number (BIN).
You are currently giving your shop a BIN of 43.
Dragon Blossom OSI adventure script (
http://tinyurl.com/3mp3j ) uses
the file mDB_text_game.txt containing:
44 TEXT_SHOPPE1 "AFTERBURN WEAPONS"
45 TEXT_SHOPPE2 "ARTHUR'S ARMOR"
46 TEXT_SHOPPE3 "ALCHEMIST BAZAAR"
47 TEXT_SHOPPE4 "VEX-PSI OUTPOST"
48 TEXT_SHOPPE5 "MERLIN'S TOWER"
49 TEXT_SHOPPE6 "DREAM MARKETPLACE"
50 TEXT_SHOPPE7 "DJINN EMBASSY"
For "Afterburn Weapons", the Text Message Number (TMN) is 44,
however, the BIN is 1. Looking at TMN 44, you can see the label is
TEXT_SHOPPE1. The number at the end of the label is the BIN.
Thus "Djinn Embassy" has a BIN of 7.
Most of Dragon Blossom OSI shops are located on the
mDB_interior_01.map file. Download it if you want to see how Dragon
Blossom OSI deals with shops.
-William
Screen Shots TechnoMagic University ™(tm)
http://tinyurl.com/3uvua
Dragon Blossom OSI adventure script
http://tinyurl.com/3mp3j
Tributes
http://tinyurl.com/4xn67
TechnoMagic University, Saexgryth, Grimflaed, Beowilid, "Toad to
Riches", A Hobby That Pays, Inc. and A Hobby That Pays, Inc. logo are
all copyright and trademarked 2004 A Hobby That Pays, Inc.
Alternate Keywords: Techno Magic University, TechnoMagic Univ., TMU.
™(tm)
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++++ Begin Reference ++++
http://www.mythological.com/download/DB2ACK/Docs/inst.htm
BUILDING [GUILD|TEMPLE|SHOP|INN|CUSTOM|EMPTY] [0-255] [0-255] [0-255]
Usage: Motion Code
Description: Special building type - use EMPTY only if you want other
options otherwise, just set empty building bit
Arument 1: Building Type
Arument 2: Builing Index Number
Arument 3: Cost index (10 is normal price)
Arument 4: Inventory mask - only for shop (255 includes all item
types, 248 includes all but potion/jewlery/fruit)
++++ End Reference ++++
////////////////////////////////////////
++++ Begin Original Message ++++
http://gamesource.groups.yahoo.com/group/DragonBaneII/message/2664
Msg#2664 Re: DB2ACk Shoppe setup Question
--- In
DragonBaneII@yahoogroups.com, "cecarey1021" <cecarey1021@y...>
wrote:
>
>
> I am having trouble getting the shops to change names and
> inventories. I am setting the building to a shop and changing the
> shop mask, but it keeps defaulting to the armory at test field
043.
>
> Building Shop 044 010 128
>
> The inventory seems to change as long as there is only one store in
> the town. When I add more than one store to the town all of the
> stores share the same inventory and the same name as the armory
> 043. Any thoughts on this? The infomation is coming from the test
> game file right?
>
> I want to have five shops set up in the one town. I can live with
> less, but would prefer not too.
++++ End Original Message ++++
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