Hi,
If you are playing Dragon Blossom OSI (ATBA), you should read the
following document.
William
A Hobby That Pays, Inc.
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Recommended Party (Note 1):
STRIKER
WATER-KIN
GUARD
FIRE-KIN
HEART-KIN (Note 2)
Non-recommended parties should only be used by experienced (Note 3)
TechnoMagic University™(tm) customers.
Comparing TechnoMagic University™(tm) classes to Dragon Bane
2:"Return of Kra'an" (MSRK)
Matching classes to similar in combat (using only armor, handweapons
or guns) not spells or special abilities.
-> GUARD (KNIGHT)
->->-> CYBORG (KNIGHT/DWARF)
->-> EARTH-KIN (DWARF)
->->-> BUILDER (DWARF/THIEF)
-> WATER-KIN (THIEF)
->->-> RANGER (TROGLODYTE/THIEF)
->-> AIR-KIN (TROGLODYTE)
->->-> VEX-PSI (ARCHER/TROGLODYTE)
-> STRIKER (ARCHER)
->->-> ASSASSIN (KNIGHT/ARCHER/THIEF)
-> FIRE-KIN (WIZARD)
->->-> M'DESTRO (DWARF/THIEF/WIZARD)
->-> SPIRIT-KIN (NECROMANCER)
->->-> M'HEALER (DWARF/THIEF/SORCERER)
-> HEART-KIN (SORCERER)
->->-> SENSER (TROGLODYTE/THIEF)
->->-> MONITOR (WIZ WALL ELEMENTAL [Note 4])
->->-> FURY (GRIZZLY ELEMENTAL [Note 5])
Note 1) It is recommended that you have a FIRE-KIN or SPIRIT-KIN in
your party since that have spells that can attack a group of
monsters. Most monsters appear in groups of 3 individuals, but can
be as high as 7 individuals. Half of all monsters have guns or
spells. FIRE-KIN regenerates spellpoints at a very fast rate. FIRE-
KIN also have spells that can attack all monsters in all groups
within range of the spell.
STRIKER and WATER-KIN have spells that can let you avoid random
monster encounters (STEALTH in MSRK). If you are hurt, you can use
these spells to get back to the starting map and safety.
WATER-KIN and GUARD have a spell that can revive a defeated character
(SAVING THROW in MSRK).
Note 2) It is recommended that you have a HEART-KIN in all of your
parties until you have at least completed CLEARING, ORCHARD HOUSE,
FACTORY, GREENHOUSE, OFFICE EAST and ARENA EAST stratas (overhead
maps). ARENA EAST is especially difficult without a HEART-KIN. If
you are outgunned by the monsters, a HEART-KIN can keep your party
alive long enough to RUN from a powerful creature.
Note 3) It is recommended that you at least complete CLEARING and
ORCHARD HOUSE stratas (overhead maps) before using a non-recommended
party.
Note 4) MONITOR always misses with handweapon or gun. MONITORs can
only use their fists for 2-3 damage. It is almost impossible to kill
a MONITOR. Since they do not need weapons or armor, they can carry
10 items for the party.
Note 5) FURY always miss with handweapon or gun. Furies can only use
their fists for 2-3 damage or Fury claws; FURY04 CLAWS!< (9-18
damage) up to FURY22 CLAWS!< (39-78 damage). Fury claws are
available for free. Go to "INTERIORS (1,5)", party facing South.
FURYs have many hit points. Between battles they heal hit points at
a phenomenal rate. Since they cannot use armor, they can carry 9
items for the party. Note: FURYs have a high PROJECTILE skill
because of their superhuman speed. However, they will always miss
with guns.
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all copyright and trademarked 2004 A Hobby That Pays, Inc.
Alternate Keywords: Techno Magic University, TechnoMagic Univ., TMU.
™(tm)
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