Thank you so much for your reply. I had hoped that the original
poster would have replied with some of the specific answers. Much of
what you said was, i fear, a little o'er my head, but I will try to
digest it.
Among the other things I'm unclear about - WHERE do I find the GOLD
value?
HOW can I change the number of charges on certain items?
Do you know how I can change a char class? (I'd like to give one of
my guys some thief spells for traps and chests)
Finally - i don't know if it's my browser, or what, but the last few
characters of the posters email is shown as .... so I can never
directly reply to them (and this forum has a few days delay). is
that by design or am I missing something?
--- In DragonBaneII@yahoogroups.com, "neftf" <Cyb0Au0Dragon215@A...>
wrote:
> Hi Carl,
>
> I have never used the hex editor. I am not an employee of
> Mythological Software.
>
> The WINDMAGE is stored as a character in your party and in the
loaded
> HERO.TXT file. As your characters progress they change, but the
> HERO.TXT file does not. When you cast a spell and summon an
> elemental, it references the HERO.TXT file. DB2ACK designers
should
> remember that if you need to send out adventure updates, the
HERO.TXT
> file is only loaded once. If you change the characters, your
players
> will have to delete the saved game for the changes to take place.
>
> I do not know how Shadow92 did other things. I suspect the 'light
> lite full armor and invisibility cloak' is a set of armor he
created
> that requires Strength 0 to wear, provides Light +4, and a very,
> very, very low Armor Class making it unlikely for a monster to hit
> you. I do not know how to make a character 'invisible'. But with
a
> low enough Armor Class the monsters will only hit 5% of the time.
> You could make your character invisible to monster - but not traps -
> by giving them a very high value for ignoring monster damage. A
> Thief ignores 1 point of monster damage per attack. If you made it
> very high, most monsters would do zero damage per attack. He could
> also be referring to Stealth spell which prevents random monsters
> from finding you. For debugging my .MAP files I have a crystal
with
> unlimited Stealth spells.
>
> I do not know how he is accessing the unused characters in HERO.TXT.
>
> The saved file should have a map coordinate. He probably
discovered
> the unfinished level by setting the coordinate to x=1, y=1, map=
> unfinished map
>
> ----Begin 2362----
>
> http://gamesource.groups.yahoo.com/group/DragonBaneII/message/2362
>
> --- In DragonBaneII@yahoogroups.com, "shadows92" <locutus92@h...>
> wrote:
> > There are even some special items that you can only use by
editing
> > your game file this way! (Such as 'light lite full armor and
> > invisiblity cloak' which makes you invisible to the monsters [but
> you
> > can still attack them!] it gives off enough lite so you'll never
> use
> > a torch again, and it's a lite full set of armor that cannot be
> > pierced)
>
> ----End 2362----
>
> ----Begin 2384----
> http://gamesource.groups.yahoo.com/group/DragonBaneII/message/2384
>
> (And there are two characters you can't play with without useing my
> method. And a second easter egg level[that's not completed].)
>
> ----End 2384----
>
>
> ---Begin Original Message----
> http://gamesource.groups.yahoo.com/group/DragonBaneII/message/2505
>
> Msg#2505 Re: Character Trainer
>
> --- In DragonBaneII@yahoogroups.com, "carlgrossman2000"
> <carlgrossman2000@y...> wrote:
> > I found your character editor post VERY helpful, and have already
> > made some changes.
> > There are, however, many things I can't figure out:
>
> <snip>
>
> > 3 - Same for the WindMage - I changed his hitpoint which,
although
> it
> > WAS reflected, was not honored the next time I cast the spell to
> > create him. Do you know how I can do this?
> > 4 - Finally, you mentioned some very handy items but it's not
clear
> > to me how/where to find those in the hex files. I would truly
> > appreciate your help,
> >
> > thanks a lot,
> > Carl Grossman
>
> ----End Original Message----