Dear Jason [original msg#1909 -- and HTML link -- at end of post]
I thought that if you teleported to a special map square, the Dragon
Bane 2 Engine (DB2E) would not execute the motion script. Only if
you stepped on the special map square would the motion script execute.
Several times in my adventures I teleport to special map squares with
motion scripts. Is there a special command to get the DB2E to
teleport and execute motion script?
Sincerely yours,
NEFTF
http://groups.yahoo.com/group/DragonBaneII/message/1909
Re: A question about DB2ACK
--- In DragonBaneII@yahoogroups.com, "Jason Freund <freund@m...>"
<freund@m...> wrote:
> Note that it should be possible to create arbitrarily long scripts
by
> chaining together smaller scripts. For example, after the first 20
> lines or so, you can teleport your party to some unused square in
the
> corner of the map, where execution continues, and then teleport
them
> to another square, and so on, and finally teleport them back. Make
> sure you set and use local state to ensure that when you finally
> teleport back, execution will not start over again.
>
> Jason