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Re: A question about DB2ACK   Message List  
Reply | Forward Message #1911 of 3135 |
DB2ACK: Executing Motion Scripts or Re: A question about DB2ACK

Dear Jason [original msg#1909 -- and HTML link -- at end of post]

I thought that if you teleported to a special map square, the Dragon
Bane 2 Engine (DB2E) would not execute the motion script. Only if
you stepped on the special map square would the motion script execute.

Several times in my adventures I teleport to special map squares with
motion scripts. Is there a special command to get the DB2E to
teleport and execute motion script?

Sincerely yours,
NEFTF

http://groups.yahoo.com/group/DragonBaneII/message/1909

Re: A question about DB2ACK
--- In DragonBaneII@yahoogroups.com, "Jason Freund <freund@m...>"
<freund@m...> wrote:

> Note that it should be possible to create arbitrarily long scripts
by
> chaining together smaller scripts. For example, after the first 20
> lines or so, you can teleport your party to some unused square in
the
> corner of the map, where execution continues, and then teleport
them
> to another square, and so on, and finally teleport them back. Make
> sure you set and use local state to ensure that when you finally
> teleport back, execution will not start over again.
>
> Jason





Fri Jan 10, 2003 10:09 am

neftf
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Message #1911 of 3135 |
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[Hope you don't mind that I am replying through the forum] For really long jumps, you have to use a string of "island jumps" 03: JUMP 30 ... 30: JUMP 45 ... ...
Jason Freund <freund@...
jlfreund
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Jan 9, 2003
6:33 pm

Yes, I used both these techniques extensively when coding "Princess Demelza". Sometimes however, I found that although I had originally a script that fitted in...
Simon Jacobs
simonsalo
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Jan 9, 2003
8:34 pm

Dear Jason [original msg#1909 -- and HTML link -- at end of post] I thought that if you teleported to a special map square, the Dragon Bane 2 Engine (DB2E)...
neftf <Cyb0Au0Dragon2...
neftf
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Jan 10, 2003
10:10 am

Hi, Moving the user to a new mapsquare usually involves just the MAP EXIT instruction. However, there are some special cases. The most extreme case is moving...
neftf
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Aug 24, 2003
10:39 pm

Dear Patrick [original msg#1909 -- and HTML link -- at end of post after repost of msg#1178 -- and HTML link], I do not work for Mythological Software, however...
neftf <Cyb0Au0Dragon2...
neftf
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Jan 11, 2003
9:52 am
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