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DB2ACK Tile File Tip   Message List  
Reply | Forward Message #1905 of 3135 |
Dear DB2ACK designers and artists,

If you are creating any new graphics for your Dragon Bane 2 Engine
Adventure (DB2EA), I recommend a maximum tile size of 80 tall and 76
wide.

I do not work for Mythological Software.

Sincerely yours,
NEFTF

Notes: While 80x80 is accepted by the compiler, the right edge of the
tile is flush with the messages in quarter screen view. Especially
in 4 shade mode, this can make combat messages hard to read. 79x80
is not acceptable as the compiler requires all graphics to be in
multiples of 4 pixels.

Also, the raised edge of the PDA can cast a thin shadow around the
edge of the screen obscuring the left, top and right edges of the
screen. For this reason, I also include two or more line breaks (#
character) at the beginning of short quarter screen messages so the
shadow does not obscure information.




Sat Jan 4, 2003 12:19 pm

neftf
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Message #1905 of 3135 |
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Dear DB2ACK designers and artists, If you are creating any new graphics for your Dragon Bane 2 Engine Adventure (DB2EA), I recommend a maximum tile size of 80...
neftf <Cyb0Au0Dragon2...
neftf
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Jan 4, 2003
12:19 pm
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