Dear DB2ACK designers and artists,
If you are creating any new graphics for your Dragon Bane 2 Engine
Adventure (DB2EA), I recommend a maximum tile size of 80 tall and 76
wide.
I do not work for Mythological Software.
Sincerely yours,
NEFTF
Notes: While 80x80 is accepted by the compiler, the right edge of the
tile is flush with the messages in quarter screen view. Especially
in 4 shade mode, this can make combat messages hard to read. 79x80
is not acceptable as the compiler requires all graphics to be in
multiples of 4 pixels.
Also, the raised edge of the PDA can cast a thin shadow around the
edge of the screen obscuring the left, top and right edges of the
screen. For this reason, I also include two or more line breaks (#
character) at the beginning of short quarter screen messages so the
shadow does not obscure information.